package $(PackageName);

import flash.Lib;
import flash.display.Sprite;

/**
$(CBI)* ...
$(CBI)* @author $(DefaultUser)
$(CBI)*/

class Main extends Sprite $(CSLB){
	public function new() $(CSLB){
		super();
		
		/**
		 * Entry point.
		 * New to AIR? Please read the readme.txt files *carefully*!
		 */
	}
	static function main() $(CSLB){
		Lib.current.addChild(new Main());
	}
}