package fl.managers
{
	import flash.display.InteractiveObject;
	import flash.display.Sprite;
	import fl.controls.Button;

	/**
	 *  Implement the IFocusManager interface to create a custom focus manager. 
	 *  A focus manager enables an application to transfer focus among components 
	 *  when the user moves the mouse or presses the Tab key. 
	 *
	 *  @see FocusManager
	 *  @see IFocusManagerComponent
     *
     * @langversion 3.0
     * @playerversion Flash 9.0.28.0
	 */
	public interface IFocusManager
	{
		/**
		 *  Gets or sets a reference to the default button.
		 *  The default button serves as a proxy button for
		 *  any component that has focus when the Enter key is pressed.
		 *  The pressing of the Enter key triggers a <code>click</code>
		 *  event to be dispatched on the default button  
		 *  on behalf of the component that has focus. Button components do
		 *  not require default buttons. When focus moves to a Button
		 *  component it cannot trigger the default button; if 
		 *  focus moves from a Button component to a component that is not
         *  a button, the default button may be triggered again.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function get defaultButton () : Button;
		/**
		 *  @private
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function set defaultButton (value:Button) : void;
		/**
		 *  Gets or sets a value that indicates whether the default button
		 *  is enabled. If this value is set to <code>true</code>, the focus manager
		 *  monitors the Enter key and dispatches a <code>click</code> event on the 
		 *  default button if the Enter key is pressed when a component that is not a
		 *  Button component has focus. If this value is set to <code>false</code>, the focus manager 
		 *  does not monitor the Enter key. Components that use the Enter key set 
		 *  this property to <code>false</code> to prevent a <code>click</code> event
		 *  from being dispatched on the default button, if one exists, when a user 
         *  presses the Enter key.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function get defaultButtonEnabled () : Boolean;
		/**
		 *  @private
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function set defaultButtonEnabled (value:Boolean) : void;
		/**
		 *  Gets the next unique tab index to use in the current tab loop. A tab loop 
		 *  includes one or more components that are managed by a focus manager.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function get nextTabIndex () : int;
		/**
		 *  Gets or sets a value that determines whether the user interface
		 *  changes to indicate that a specific component has focus.
		 *  
		 *  <p>If this property is set to <code>true</code>, a component 
		 *  that has focus is marked with a visual indicator. If it is set
		 *  to false, a visual indicator of focus is not used.</p>
		 *
		 *  <p>By default, this property is set to <code>false</code> until the user 
		 *  presses the Tab key; then it is set to <code>true</code>.</p>
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function get showFocusIndicator () : Boolean;
		/**
		 *  @private
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function set showFocusIndicator (value:Boolean) : void;

		/**
		 *  Retrieves the IFocusManagerComponent component that currently has focus.
		 *  Use this method to determine which component has focus.
		 *  Using the Stage object to find out which component has focus may result
		 *  in the return of the subcomponent of the component that has focus.
		 *
         *  @return IFocusManagerComponent object that has focus.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function getFocus () : InteractiveObject;
		/**
		 *  Sets focus to an IFocusManagerComponent component. This method does not 
		 *  check for component visibility, enabled state, or any other conditions.
		 *
         *  @param o The component that is to receive focus.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function setFocus (o:InteractiveObject) : void;
		/**
		 *  Sets the <code>showFocusIndicator</code> property to <code>true</code>.
		 *  If a component has focus, this method draws the visual focus indicator
         *  on that component.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function showFocus () : void;
		/**
		 *  Sets the <code>showFocusIndicator</code> property to <code>false</code>. 
		 *  If a component that has focus is marked with a visual indicator
         *  of focus, this method removes that indicator.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function hideFocus () : void;
		/**
		 *  Activates a focus manager.
		 * 
         *  <p>When multiple DisplayObjectContainer objects are displayed on the screen
		 *  at the same time, the system manager activates and deactivates their 
		 *  FocusManager objects as focus moves from one container to the next.
         *  When focus moves to a component in an DisplayObjectContainer object whose
		 *  focus manager is deactivated, the system manager activates that focus manager
		 *  by making a call to the <code>activate()</code> method. Only one focus manager
		 *  is active at a time; before activating a focus manager the system manager
		 *  uses the <code>deactivate()</code> method to deactivate an active 
         *  focus manager whose components have lost focus.</p>
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function activate () : void;
		/**
		 *  Deactivates a focus manager.
		 * 
         *  <p>When multiple DisplayObjectContainer objects are displayed on the screen
		 *  at the same time, the system manager activates and deactivates their 
		 *  FocusManager objects as focus moves from one container to the next.
         *  When focus moves to a component in an DisplayObjectContainer object whose
		 *  focus manager is deactivated, the system manager activates that focus manager
		 *  by making a call to the <code>activate()</code> method. Only one focus manager
		 *  is active at a time; before activating a focus manager the system manager
		 *  uses the <code>deactivate()</code> method to deactivate an active 
         *  focus manager whose components have lost focus.</p>
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function deactivate () : void;
		/**
		 *  Retrieves the IFocusManagerComponent object that contains the specified
		 *  object, if there is one.
		 * 
		 *  <p>Flash Player can set focus on subcomponents as well as on components
		 *  themselves. This method is used to find the component that either has focus
		 *  or contains the subcomponent that has focus.</p>
		 *
		 *  @param component An object that can have Flash Player-level focus.
		 *
		 *  @return The IFocusManagerComponent that contains the specified object;
		 *  otherwise, this method returns <code>null</code>.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function findFocusManagerComponent (component:InteractiveObject) : InteractiveObject;
		/**
		 *  Retrieves the component that receives focus next if the user 
		 *  causes focus to move by using the Tab key. 
		 *
		 *  <p>This method can be used to detect the next component to
		 *  receive focus in the tab loop if focus moves by one element in either
		 *  a forward or backward direction. If the application does not contain
		 *  other valid components, this method retrieves the current component
		 *  that has focus.</p>
		 *
		 *  @param backward Indicates whether focus moves in a backward
		 *  direction through the tab loop. If this value is <code>true</code>, this method
		 *  returns the component that would have focus if focus were moved in a backward
		 *  direction by the user pressing the Shift+Tab key combination.
		 *
         *  @return The component that is next to receive focus.
         *
         * @langversion 3.0
         * @playerversion Flash 9.0.28.0
		 */
		public function getNextFocusManagerComponent (backward:Boolean = false) : InteractiveObject;
	}
}
