Found 19856 game files (132 skipped)
Loading package: 00012510.upk Ver: 573/1 Engine: 4205 Names: 216 Exports: 405 Imports: 125 Game: 801A
Loading Material3 Aura_Cylinder000_MatM from package 00012510.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 Bit_Fire from package 00012510.upk
Loading Material3 Bit_Ice from package 00012510.upk
Loading Material3 Energy_Protection_matM from package 00012510.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Energy_Protection_matM_loop from package 00012510.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Energy_Protection_Move from package 00012510.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 FirdBall_Core_mat from package 00012510.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading Texture2D Fire_004 from package 00012963.upk
Loading Texture2D Fire_001 from package 00012963.upk
Loading Texture2D Aura_BlurBlue_000 from package 00012963.upk
Loading Texture2D Gradient_Light_Line_000_V from package 00012963.upk
Loading Texture2D Noise_Wave_000 from package 00012963.upk
Loading Texture2D Sparkle_ink_018 from package 00012963.upk
Loading Texture2D Gradient_Color_RedToOrange_000 from package 00012963.upk
Loading Texture2D Gradient_001_Left from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Color_BlueToPurple_001 from package 00012963.upk
Loading Texture2D Normal_Stone_001 from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Texture2D Smoke_Cloud_005 from package 00012963.upk
Loading Texture2D Noise_Distortion_000 from package 00012963.upk
Loading Texture2D Color_Sphere_000 from package 00012963.upk
Loading Texture2D Gradient_001 from package 00012963.upk
Loading Texture2D Blur_Point_Tex from package 00012963.upk
Loading Texture2D Gradient_Beam_000 from package 00012963.upk
Loading Texture2D Fire_003 from package 00012963.upk
Loading Texture2D Noise_011 from package 00012963.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loaded in 0.17 sec, 2171 allocs, 0.60 MBytes serialized in 39928 calls.

Object info:
============
ClassName: Material3 ObjectName: Aura_Cylinder000_MatM

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Fire_004'
        ReferencedTextures[1] = Texture2D'Fire_001'
        ReferencedTextures[2] = Texture2D'Aura_BlurBlue_000'
        ReferencedTextures[3] = Texture2D'Gradient_Light_Line_000_V'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Bit_Fire

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Wave_000'
        ReferencedTextures[1] = Texture2D'Sparkle_ink_018'
        ReferencedTextures[2] = Texture2D'Gradient_Color_RedToOrange_000'
        ReferencedTextures[3] = Texture2D'Gradient_001_Left'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Bit_Ice

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Wave_000'
        ReferencedTextures[1] = Texture2D'Sparkle_ink_018'
        ReferencedTextures[2] = Texture2D'Gradient_Color_BlueToPurple_001'
        ReferencedTextures[3] = Texture2D'Gradient_001_Left'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Energy_Protection_matM

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Stone_001'
        ReferencedTextures[1] = Texture2D'Smoke_Cloud_005'
        ReferencedTextures[2] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[3] = Texture2D'Color_Sphere_000'
        ReferencedTextures[4] = Texture2D'Gradient_001'
        ReferencedTextures[5] = Texture2D'Blur_Point_Tex'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Energy_Protection_matM_loop

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Stone_001'
        ReferencedTextures[1] = Texture2D'Smoke_Cloud_005'
        ReferencedTextures[2] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[3] = Texture2D'Color_Sphere_000'
        ReferencedTextures[4] = Texture2D'Gradient_001'
        ReferencedTextures[5] = Texture2D'Blur_Point_Tex'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Energy_Protection_Move

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[7] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Stone_001'
        ReferencedTextures[1] = Texture2D'Smoke_Cloud_005'
        ReferencedTextures[2] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[3] = Texture2D'Color_Sphere_000'
        ReferencedTextures[4] = Texture2D'Gradient_Beam_000'
        ReferencedTextures[5] = Texture2D'Blur_Point_Tex'
        ReferencedTextures[6] = Texture2D'Gradient_001'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: FirdBall_Core_mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Fire_003', Texture2D'Noise_011', Texture2D'DefaultTexture' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
