Found 19856 game files (132 skipped)
Loading package: 00004465.upk Ver: 573/1 Engine: 4205 Names: 83 Exports: 3 Imports: 19 Game: 801A
Loading MaterialInstanceConstant col1 from package 00004465.upk
Loading package: 00004464.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col2 from package 00004465.upk
Loading MaterialInstanceConstant Col3 from package 00004465.upk
Loading Texture2D FlyLizard_n from package 00004464.upk
Loading Texture2D FlyLizard_m from package 00004464.upk
Loading Texture2D FlyLizard_d from package 00004464.upk
Loading Texture2D FlyLizard_s from package 00004464.upk
Loading Texture2D cube_cst_all from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.08 sec, 2586 allocs, 1.15 MBytes serialized in 161245 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[3] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=8 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=11 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'FlyLizard_n' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'FlyLizard_m' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'FlyLizard_d' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'FlyLizard_s' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'cube_cst_all' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=7.2, G=5, B=1, A=1 }
        }
    }
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col2

    ScalarParameterValues[3] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=8 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=20 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=2.5 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=None }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=None }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=None }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=None }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Col3

    ScalarParameterValues[3] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=10 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=30 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=3 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=None }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=None }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=None }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=None }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
