Found 19856 game files (132 skipped)
Loading package: 00004565.upk Ver: 573/1 Engine: 4205 Names: 113 Exports: 34 Imports: 17 Game: 801A
Loading SkeletalMesh3 990024_autoscale from package 00004565.upk
Loading package: 00004564.upk Ver: 573/1 Engine: 4205 Names: 164 Exports: 141 Imports: 43 Game: 801A
Loading SkeletalMesh3 XX990024_autoscale from package 00004565.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package 00004565.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_3 from package 00004565.upk
Loading MaterialInstanceConstant col1 from package 00004564.upk
Loading package: 00004563.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D N1_w from package 00004563.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D D1_w from package 00004563.upk
Loading Texture2D S1_w from package 00004563.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D D1_wFX from package 00004563.upk
Loading Material3 Basic_W from package 00004564.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 2948 allocs, 1.00 MBytes serialized in 207482 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990024_autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'990024_autoscale.SkeletalMeshSocket_2'
        Sockets[1] = SkeletalMeshSocket'990024_autoscale.SkeletalMeshSocket_3'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=754 }
            }
            NumVerts = 659
            IndexCount = 2262
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 4

Object info:
============
ClassName: SkeletalMesh3 ObjectName: XX990024_autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=754 }
            }
            NumVerts = 659
            IndexCount = 2262
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_2

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=6.02545, Y=0, Z=28.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_3

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=5.99741, Y=0, Z=43.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
