Found 19856 game files (132 skipped)
Loading package: 00028316.upk Ver: 573/1 Engine: 4205 Names: 275 Exports: 357 Imports: 107 Game: 801A
Loading SkeletalMesh3 110100_Autoscale from package 00028316.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading package: 00028315.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_401 from package 00028316.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading StaticMesh3 T2-2_Axe from package 00028316.upk
Loading package: 00012892.upk Ver: 573/1 Engine: 4205 Names: 925 Exports: 4775 Imports: 262 Game: 801A
Loading MaterialInstanceConstant col1 from package 00028315.upk
Loading package: 00017112.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 16 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Material3 001_Mesh_Default_MatM from package 00012892.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Texture2D 110044_Autoscale_N from package 00017112.upk
Loading Texture2D 110044_Autoscale_M from package 00017112.upk
Loading Texture2D 110044_Autoscale_col4_D from package 00017112.upk
Loading Texture2D 110044_Autoscale_col4_S from package 00017112.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D 110044_Autoscale_col4_E from package 00017112.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Cube000_Tex from package 00012892.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 4058 allocs, 1.61 MBytes serialized in 312763 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 110100_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'110100_Autoscale.SkeletalMeshSocket_401' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1007 }
            }
            NumVerts = 745
            IndexCount = 3021
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_401

    SocketName = FX_Add
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: StaticMesh3 ObjectName: T2-2_Axe

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-1.0645, Y=-0.45135, Z=-2.71885 }
        BoxExtent = { X=26.1376, Y=3.40885, Z=41.3597 }
        SphereRadius = 43.7018
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=1007 }
            }
            NumVerts = 1498
            IndexCount = 3021
            NumTexCoords = 2
        }
    }
    LodCount = 1
