Found 19856 game files (132 skipped)
Loading package: 00002764.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 6 Imports: 2 Game: 801A
Loading Texture2D 20001_JinM_lod from package 00002764.upk
Loading Texture2D 20001_JinM_lodM from package 00002764.upk
Loading Texture2D MM002_d from package 00002764.upk
Loading Texture2D MM002_m1 from package 00002764.upk
Loading Texture2D MM002_n from package 00002764.upk
Loading Texture2D MM002_s from package 00002764.upk
Loaded in 0.045 sec, 238 allocs, 0.65 MBytes serialized in 1423 calls.

Object info:
============
ClassName: Texture2D ObjectName: 20001_JinM_lod

    SizeX = 128
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 7
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 20001_JinM_lodM

    SizeX = 128
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 7
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MM002_d

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MM002_m1

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MM002_n

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MM002_s

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
