Found 19856 game files (132 skipped)
Loading package: 00015867.upk Ver: 573/1 Engine: 4205 Names: 56 Exports: 24 Imports: 2 Game: 801A
Loading Texture2D 020122_Autoscale_col1_D2 from package 00015867.upk
Loading Texture2D 020122_Autoscale_col2_d from package 00015867.upk
Loading Texture2D 020122_Autoscale_col2_d2 from package 00015867.upk
Loading Texture2D 020122_Autoscale_col2_M from package 00015867.upk
Loading Texture2D 020122_Autoscale_col2_S from package 00015867.upk
Loading Texture2D 020122_Autoscale_col3_d from package 00015867.upk
Loading Texture2D 020122_Autoscale_col3_E from package 00015867.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D 020122_Autoscale_col3_M from package 00015867.upk
Loading Texture2D 020122_Autoscale_col3_S from package 00015867.upk
Loading Texture2D 020122_Autoscale_col4_d from package 00015867.upk
Loading Texture2D 020122_Autoscale_col4_E from package 00015867.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D 020122_Autoscale_col4_M from package 00015867.upk
Loading Texture2D 020122_Autoscale_col4_S from package 00015867.upk
Loading Texture2D 020122_Autoscale_col5_d from package 00015867.upk
Loading Texture2D 020122_Autoscale_col5_E from package 00015867.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D 020122_Autoscale_col5_M from package 00015867.upk
Loading Texture2D 020122_Autoscale_col5_S from package 00015867.upk
Loading Texture2D 020122_Autoscale_col6_d from package 00015867.upk
Loading Texture2D 020122_Autoscale_col6_E from package 00015867.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Weapon_020122_col1_d from package 00015867.upk
Loading Texture2D Weapon_020122_col1_e from package 00015867.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Weapon_020122_col1_m from package 00015867.upk
Loading Texture2D Weapon_020122_col1_n from package 00015867.upk
Loading Texture2D Weapon_020122_col1_s from package 00015867.upk
Loaded in 0.18 sec, 833 allocs, 1.52 MBytes serialized in 5190 calls.

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col1_D2

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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col2_d

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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col2_d2

    SizeX = 512
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    bForcePVRTC4 = false
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col2_M

    SizeX = 512
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    bForcePVRTC4 = false
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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col2_S

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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col3_d

    SizeX = 512
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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col3_E

    SizeX = 512
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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col3_M

    SizeX = 512
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col3_S

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    bForcePVRTC4 = false
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col4_d

    SizeX = 512
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col4_E

    SizeX = 512
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    Format = PF_DXT1 (5)
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col4_M

    SizeX = 512
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col4_S

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col5_d

    SizeX = 512
    SizeY = 256
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col5_E

    SizeX = 512
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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col5_M

    SizeX = 512
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col5_S

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    bForcePVRTC4 = false
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col6_d

    SizeX = 512
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Object info:
============
ClassName: Texture2D ObjectName: 020122_Autoscale_col6_E

    SizeX = 512
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    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_020122_col1_d

    SizeX = 512
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    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_020122_col1_e

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_020122_col1_m

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_020122_col1_n

    SizeX = 512
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_020122_col1_s

    SizeX = 512
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
