Found 19856 game files (132 skipped)
Loading package: 00013341.upk Ver: 573/1 Engine: 4205 Names: 181 Exports: 156 Imports: 22 Game: 801A
Loading SkeletalMesh3 CannonFighterBigulBogul from package 00013341.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00007376.upk Ver: 573/1 Engine: 4205 Names: 169 Exports: 141 Imports: 46 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_266 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_270 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_28 from package 00013341.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_379 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_380 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_381 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_382 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_383 from package 00013341.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_82 from package 00013341.upk
Loading MaterialInstanceConstant col1 from package 00007376.upk
Loading package: 00007374.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 18 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D normal2 from package 00007374.upk
Loading Texture2D M from package 00007374.upk
Loading Texture2D Diffuse2 from package 00007374.upk
Loading Texture2D cannon_S from package 00007374.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D E from package 00007374.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Cannon_Fx_Line from package 00007374.upk
Loading Material3 Basic_CannonFighter_MAT from package 00007376.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3100 allocs, 1.53 MBytes serialized in 279969 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: CannonFighterBigulBogul

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_28'
        Sockets[1] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_266'
        Sockets[2] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_270'
        Sockets[3] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_379'
        Sockets[4] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_380'
        Sockets[5] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_381'
        Sockets[6] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_382'
        Sockets[7] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_383'
        Sockets[8] = SkeletalMeshSocket'CannonFighterBigulBogul.SkeletalMeshSocket_82'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4051 }
            }
            NumVerts = 2867
            IndexCount = 12153
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 60

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_266

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=2.29327, Y=-2.87166, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_270

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=30, Z=25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_28

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_379

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_380

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-11.1546, Y=-0.933654, Z=-11.1637 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_381

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=8.9182, Y=-1.09213e-015, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_382

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.96474, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_383

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=-32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_82

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
