Found 19856 game files (132 skipped)
Loading package: 00008757.upk Ver: 573/1 Engine: 4205 Names: 183 Exports: 248 Imports: 15 Game: 801A
Loading SkeletalMesh3 Juno from package 00008757.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00008756.upk Ver: 573/1 Engine: 4205 Names: 81 Exports: 2 Imports: 21 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_130 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_206 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_207 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_251 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_253 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_433 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_434 from package 00008757.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_435 from package 00008757.upk
Loading MaterialInstanceConstant col1 from package 00008756.upk
Loading package: 00008755.upk Ver: 573/1 Engine: 4205 Names: 41 Exports: 13 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_Juno_col1_N from package 00008755.upk
Loading Texture2D Monster_Beast_Juno_col1_M from package 00008755.upk
Loading Texture2D Monster_Beast_Juno_col1_D from package 00008755.upk
Loading Texture2D Monster_Beast_Juno_col1_S from package 00008755.upk
Loading TextureCube mirror2 from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 2968 allocs, 1.82 MBytes serialized in 360467 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Juno

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_32'
        Sockets[1] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_251'
        Sockets[2] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_253'
        Sockets[3] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_206'
        Sockets[4] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_207'
        Sockets[5] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_433'
        Sockets[6] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_434'
        Sockets[7] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_435'
        Sockets[8] = SkeletalMeshSocket'Juno.SkeletalMeshSocket_130'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4802 }
            }
            NumVerts = 3969
            IndexCount = 14406
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1589 }
            }
            NumVerts = 1468
            IndexCount = 4767
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 66

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_130

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_206

    SocketName = Decap_Socket
    BoneName = Bip01Neck2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_207

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-3.51103, Y=15.1138, Z=-2.10168 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_251

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=93.0031, Y=33.4021, Z=-3.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_253

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_433

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=-0.231782, Z=-0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_434

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=8.25843, Y=-14.0393, Z=-13.1675 }
    RelativeRotation = { Yaw=-1820, Pitch=14563, Roll=23665 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_435

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-7.91531, Y=1.57512e-016, Z=13.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
