Found 19856 game files (132 skipped)
Loading package: 00022753.upk Ver: 573/1 Engine: 4205 Names: 151 Exports: 4 Imports: 36 Game: 801A
Loading MaterialInstanceConstant col1 from package 00022753.upk
Loading package: 00022372.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 6 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00018441.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 12 Imports: 2 Game: 801A
Loading package: 00022373.upk Ver: 573/1 Engine: 4205 Names: 235 Exports: 945 Imports: 64 Game: 801A
Loading MaterialInstanceConstant col1_1 from package 00022753.upk
Loading package: 00022147.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 6 Imports: 2 Game: 801A
Loading Texture2D nogonggu_norm from package 00022372.upk
Loading Texture2D nogonggu_mask from package 00022372.upk
Loading Texture2D nogonggu_diff from package 00022372.upk
Loading Texture2D nogonggu_spec from package 00022372.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D nogonggu_em from package 00022372.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D 990066_ChainKnuckleBandit_col1_FX_Line from package 00018441.upk
Loading Material3 Body_NoGongGu from package 00022373.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D norm from package 00022147.upk
Loading Texture2D Mask from package 00022147.upk
Loading Texture2D Diff from package 00022147.upk
Loading Texture2D Spec from package 00022147.upk
Loading Texture2D Em from package 00022147.upk
Loading Texture2D fX_990099 from package 00022147.upk
Loading Material3 Basic_Acc_990099 from package 00022373.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loaded in 0.19 sec, 3416 allocs, 2.86 MBytes serialized in 184852 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[13] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=Skin_glossiness, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness1, ParameterValue=3 }
        ScalarParameterValues[3] = { ParameterName=Wear_glossiness2, ParameterValue=40 }
        ScalarParameterValues[4] = { ParameterName=Skin_Spec_value, ParameterValue=1.5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[6] = { ParameterName=HighLight_glossiness, ParameterValue=80 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value, ParameterValue=8 }
        ScalarParameterValues[8] = { ParameterName=Emissive_value2, ParameterValue=3 }
        ScalarParameterValues[9] = { ParameterName=Fresnel Value, ParameterValue=2 }
        ScalarParameterValues[10] = { ParameterName=Fresnel exponent, ParameterValue=4 }
        ScalarParameterValues[11] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[12] = { ParameterName=Skin_Spec_value_X, ParameterValue=1 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] = { ParameterName=Body_normal, ParameterValue=Texture2D'nogonggu_norm' }
        TextureParameterValues[1] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'nogonggu_mask' }
        TextureParameterValues[2] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'nogonggu_diff' }
        TextureParameterValues[3] = { ParameterName=Body_specular, ParameterValue=Texture2D'nogonggu_spec' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'nogonggu_em' }
        TextureParameterValues[6] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[7] =
        {
            ParameterName = FX_Add
            ParameterValue = Texture2D'990066_ChainKnuckleBandit_col1_FX_Line'
        }
    }
    VectorParameterValues[24] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Skin_Specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.311181, G=0.311181, B=0.311181, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.238828, G=0.234895, B=0.14198, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = skin_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = Fx_Glow_color_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[11] =
        {
            ParameterName = Glow_Trangition_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[12] =
        {
            ParameterName = Fx_Glow_power_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[13] =
        {
            ParameterName = Fx_Glow_color_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[14] =
        {
            ParameterName = Glow_Trangition_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[15] =
        {
            ParameterName = Fx_Glow_power_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[16] =
        {
            ParameterName = Fx_Glow_color_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[17] =
        {
            ParameterName = Glow_Trangition_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[18] =
        {
            ParameterName = Fx_Glow_power_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[19] =
        {
            ParameterName = Fx_Glow_color_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[20] =
        {
            ParameterName = Glow_Trangition_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[21] =
        {
            ParameterName = Fx_Glow_power_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[22] =
        {
            ParameterName = Barrier
            ParameterValue = { R=1, G=0, B=0, A=1 }
        }
        VectorParameterValues[23] =
        {
            ParameterName = Fresnel_COL
            ParameterValue = { R=0.579547, G=0.965815, B=0.063815, A=1 }
        }
    }
    Parent = Material3'Body_NoGongGu'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1_1

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=8 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=50 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=20 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=0.75 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0.15 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=2 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=4 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'norm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'Mask' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'Diff' }
        TextureParameterValues[3] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[4] = { ParameterName=Specular, ParameterValue=Texture2D'Spec' }
        TextureParameterValues[5] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube' }
        TextureParameterValues[6] = { ParameterName=Emissive, ParameterValue=Texture2D'Em' }
        TextureParameterValues[7] = { ParameterName=FX_Add, ParameterValue=Texture2D'fX_990099' }
    }
    VectorParameterValues[16] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=0 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.804559, G=0.819964, B=0.835528, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.796917, G=0.694081, B=0.505433, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Fx_Glow_power_Wr
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Glow_Trangition_Wr
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_color_Wr
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Fx_Glow_color_Wg
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = Glow_Trangition_Wg
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[11] =
        {
            ParameterName = Fx_Glow_power_Wg
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[12] =
        {
            ParameterName = Fx_Glow_color_Wb
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[13] =
        {
            ParameterName = Glow_Trangition_Wb
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[14] =
        {
            ParameterName = Fx_Glow_power_Wb
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[15] =
        {
            ParameterName = Fresnel_COL
            ParameterValue = { R=0.579547, G=0.965815, B=0.063815, A=1 }
        }
    }
    Parent = Material3'Basic_Acc_990099'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
