Found 19856 game files (132 skipped)
Loading package: 00020462.upk Ver: 573/1 Engine: 4205 Names: 125 Exports: 103 Imports: 17 Game: 801A
Loading SkeletalMesh3 BabaTotem from package 00020462.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00020461.upk Ver: 573/1 Engine: 4205 Names: 191 Exports: 145 Imports: 51 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_89 from package 00020462.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_90 from package 00020462.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00020462.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00020462.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00020462.upk
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Loading SkeletalMeshSocket SkeletalMeshSocket_94 from package 00020462.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00020461.upk
Loading package: 00020460.upk Ver: 573/1 Engine: 4205 Names: 45 Exports: 15 Imports: 2 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading MaterialInstanceConstant Col1_ice from package 00020461.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Etc_BabaTotem_col1_N from package 00020460.upk
Loading Texture2D Monster_Etc_BabaTotem_col1_M from package 00020460.upk
Loading Texture2D Monster_Etc_BabaTotem_col1_D from package 00020460.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Etc_BabaTotem_col1_S from package 00020460.upk
Loading TextureCube Cube_Suicide2 from package 00002640.upk
Loading Texture2D Monster_Etc_BabaTotem_col1_E from package 00020460.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Monster_Etc_BabaTotem_col1_FX_Line from package 00020460.upk
Loading Material3 Basic_BaBaTotem from package 00020461.upk
Loading TextureCube MatelW1 from package 00002640.upk
Loading Texture2D BG_Sandfall_001_D from package 00012963.upk
Loading Material3 Blend_OP from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
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Loading Texture2D CubemapFace3 from package 00002640.upk
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Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.17 sec, 3244 allocs, 1.80 MBytes serialized in 304912 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: BabaTotem

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_89'
        Sockets[1] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_90'
        Sockets[2] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_91'
        Sockets[3] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_92'
        Sockets[4] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_93'
        Sockets[5] = SkeletalMeshSocket'BabaTotem.SkeletalMeshSocket_94'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'Col1_ice' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3114 }
                Sections[1] = { Material=MaterialInstanceConstant'Col1_ice', FirstIndex=9342, NumFaces=799 }
            }
            NumVerts = 4452
            IndexCount = 11739
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 25

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_89

    SocketName = FX01_L
    BoneName = horsshead_01
    RelativeLocation = { X=0.92711, Y=-5.07806, Z=2.59106 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_90

    SocketName = FX01_R
    BoneName = horsshead_01
    RelativeLocation = { X=-0.101106, Y=5.46766, Z=3.38163 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = FX02_L
    BoneName = horsshead_02
    RelativeLocation = { X=-0.264597, Y=-3.26272, Z=-4.83387 }
    RelativeRotation = { Yaw=0, Pitch=32768, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = FX02_R
    BoneName = horsshead_02
    RelativeLocation = { X=0.351092, Y=-4.2619, Z=5.11605 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = FX03_L
    BoneName = horsshead_03
    RelativeLocation = { X=1.58335, Y=2.54515, Z=5.47562 }
    RelativeRotation = { Yaw=0, Pitch=32768, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_94

    SocketName = FX03_R
    BoneName = horsshead_03
    RelativeLocation = { X=1.34272, Y=3.24934, Z=-4.00251 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }
