Found 19856 game files (132 skipped)
Loading package: 00020049.upk Ver: 573/1 Engine: 4205 Names: 78 Exports: 8 Imports: 18 Game: 801A
Loading SkeletalMesh3 010154_Autoscale from package 00020049.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00020048.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_72 from package 00020049.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00020048.upk
Loading package: 00019001.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 12 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 010148_Autoscale_N from package 00019001.upk
Loading Texture2D 010148_Autoscale_col3_M from package 00019001.upk
Loading Texture2D 010148_Autoscale_col3_D from package 00019001.upk
Loading Texture2D 010148_Autoscale_col3_S from package 00019001.upk
Loading Texture2D lenscube_Y from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.081 sec, 2714 allocs, 1.07 MBytes serialized in 190504 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 010154_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'010154_Autoscale.SkeletalMeshSocket_72' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1195 }
            }
            NumVerts = 873
            IndexCount = 3585
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_72

    SocketName = FX_Add
    BoneName = WeaponPivot
    RelativeLocation = { X=0, Y=0, Z=-32 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
