Found 19856 game files (132 skipped)
Loading package: 00016719.upk Ver: 573/1 Engine: 4205 Names: 158 Exports: 144 Imports: 18 Game: 801A
Loading SkeletalMesh3 DarkMoonStoneGolemLeader from package 00016719.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00016718.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 1 Imports: 23 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_62 from package 00016719.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_63 from package 00016719.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_64 from package 00016719.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading MaterialInstanceConstant col1 from package 00016718.upk
Loading package: 00016717.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 11 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00014948.upk Ver: 573/1 Engine: 4205 Names: 72 Exports: 36 Imports: 32 Game: 801A
Loading package: 00014949.upk Ver: 573/1 Engine: 4205 Names: 174 Exports: 146 Imports: 51 Game: 801A
Loading Texture2D DarkMoonStoneGolemLeader_col1_N from package 00016717.upk
Loading Texture2D DarkMoonStoneGolemLeader_col1_M from package 00016717.upk
Loading Texture2D DarkMoonStoneGolemLeader_col1_D from package 00016717.upk
Loading Texture2D DarkMoonStoneGolemLeader_col1_S from package 00016717.upk
Loading TextureCube lenscube_c from package 00002640.upk
Loading Texture2D DarkMoonStoneGolemLeader_col1_E from package 00016717.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D GolemLeader_Fx from package 00014948.upk
Loading Material3 GolemLeader_Fx from package 00014949.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.16 sec, 3275 allocs, 3.45 MBytes serialized in 495621 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DarkMoonStoneGolemLeader

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_55'
        Sockets[1] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_56'
        Sockets[2] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_57'
        Sockets[3] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_58'
        Sockets[4] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_59'
        Sockets[5] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_60'
        Sockets[6] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_61'
        Sockets[7] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_62'
        Sockets[8] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_63'
        Sockets[9] = SkeletalMeshSocket'DarkMoonStoneGolemLeader.SkeletalMeshSocket_64'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=9982 }
            }
            NumVerts = 9495
            IndexCount = 29946
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 53

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=15, Y=-5, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=106.877, Y=65, Z=-20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=-10.7747, Y=-52.2069, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-10.3214, Y=71.8307, Z=8.59184 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=33.4467, Y=-21.9153, Z=-43.1957 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=41.0007, Y=-22.0306, Z=79.25 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_62

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=1.40589, Y=11.9806, Z=2.1089 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_63

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_64

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
