Found 19856 game files (132 skipped)
Loading package: 00014432.upk Ver: 573/1 Engine: 4205 Names: 1586 Exports: 51495 Imports: 731 Game: 801A
Loading Material3 Demonshadow_smoke02 from package 00014432.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 fire_shockwave from package 00014432.upk
Loading Material3 fire_smoke from package 00014432.upk
Loading Texture2D Smoke_Fractal_002 from package 00012963.upk
Loading Texture2D Smoke_Dusts_003 from package 00012963.upk
Loading Texture2D Smoke_014 from package 00012963.upk
Loading Texture2D Gradient_Color_RedToOrange_000 from package 00012963.upk
Loading Texture2D Gradient_Beam_007 from package 00012963.upk
Loading Texture2D Noise_017 from package 00012963.upk
Loading Texture2D Gradient_Light_Line_000_V from package 00012963.upk
Loading Texture2D Gradient_010 from package 00012963.upk
Loading Texture2D Glow_ShockWave_004 from package 00012963.upk
Loading Texture2D Unique_WaterFall_000_Des from package 00012963.upk
Loading Texture2D Noise_020 from package 00012963.upk
Loaded in 0.19 sec, 3157 allocs, 4.16 MBytes serialized in 964328 calls.

Object info:
============
ClassName: Material3 ObjectName: Demonshadow_smoke02

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[1] = Texture2D'Smoke_Dusts_003'
        ReferencedTextures[2] = Texture2D'Smoke_014'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: fire_shockwave

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_RedToOrange_000'
        ReferencedTextures[1] = Texture2D'Gradient_Beam_007'
        ReferencedTextures[2] = Texture2D'Noise_017'
        ReferencedTextures[3] = Texture2D'Gradient_Light_Line_000_V'
        ReferencedTextures[4] = Texture2D'Gradient_010'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: fire_smoke

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[1] = Texture2D'Glow_ShockWave_004'
        ReferencedTextures[2] = Texture2D'Unique_WaterFall_000_Des'
        ReferencedTextures[3] = Texture2D'Noise_020'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
