Found 19856 game files (132 skipped)
Loading package: 00018358.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 19 Game: 801A
Loading MaterialInstanceConstant col5 from package 00018358.upk
Loading package: 00012288.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 13 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D weapon_010123_col4_N from package 00012288.upk
Loading Texture2D weapon_010123_col1_M from package 00012288.upk
Loading Texture2D 010123_Autoscale_col5_D from package 00012288.upk
Loading Texture2D 010123_Autoscale_col5_S from package 00012288.upk
Loading Texture2D CUBE3_LF from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.08 sec, 2596 allocs, 0.92 MBytes serialized in 161432 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col5

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=5 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=15 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=1 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=30 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'weapon_010123_col4_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'weapon_010123_col1_M' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'010123_Autoscale_col5_D' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'010123_Autoscale_col5_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'CUBE3_LF' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'check' }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=2, G=2, B=2, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Glow_Trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Fx_Glow_power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
