Found 19856 game files (132 skipped)
Loading package: 00018206.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 12 Imports: 2 Game: 801A
Loading Texture2D 040031_JinM_col6_d from package 00018206.upk
Loading Texture2D 040031_JinM_col6_m from package 00018206.upk
Loading Texture2D 040031_JinM_col6_N from package 00018206.upk
Loading Texture2D 040031_JinM_col6_s from package 00018206.upk
Loading Texture2D 040031_JinM_col7_d from package 00018206.upk
Loading Texture2D 040031_JinM_col7_M from package 00018206.upk
Loading Texture2D 040031_JinM_col7_N from package 00018206.upk
Loading Texture2D 040031_JinM_col7_S from package 00018206.upk
Loading Texture2D 040031_JinM_col8_d from package 00018206.upk
Loading Texture2D 040031_JinM_col8_M from package 00018206.upk
Loading Texture2D 040031_JinM_col8_N from package 00018206.upk
Loading Texture2D 040031_JinM_col8_S from package 00018206.upk
Loaded in 0.083 sec, 423 allocs, 0.27 MBytes serialized in 2686 calls.

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col6_d

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
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    TextureFileCacheName = None
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Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col6_m

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col6_N

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col6_s

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col7_d

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col7_M

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col7_N

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col7_S

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col8_d

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col8_M

    SizeX = 512
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col8_N

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 040031_JinM_col8_S

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
