Found 19856 game files (132 skipped)
Loading package: 00026684.upk Ver: 573/1 Engine: 4205 Names: 115 Exports: 90 Imports: 15 Game: 801A
Loading SkeletalMesh3 040143_JinF from package 00026684.upk
Loading package: 00026685.upk Ver: 573/1 Engine: 4205 Names: 147 Exports: 3 Imports: 30 Game: 801A
Loading MaterialInstanceConstant col1 from package 00026685.upk
Loading package: 00013437.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 7 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant Col_Hair_Acc from package 00026685.upk
Loading package: 00026686.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00025178.upk Ver: 573/1 Engine: 4205 Names: 69 Exports: 39 Imports: 2 Game: 801A
Loading Texture2D JinF_028_col1_D from package 00013437.upk
Loading Texture2D JinF_028_col1_N from package 00013437.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D 040143_JinF_col1_N from package 00026686.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D 040143_JinF_col1_S from package 00026686.upk
Loading Texture2D 040143_JinF_col1_M from package 00026686.upk
Loading Texture2D 040143_JinF_col1_D from package 00026686.upk
Loading Texture2D Mask_ck6 from package 00025178.upk
Loading Material3 Moonpa_Body from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D Mask_Default from package 00025178.upk
Loaded in 0.16 sec, 3321 allocs, 1.71 MBytes serialized in 235398 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 040143_JinF

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'Col_Hair_Acc' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Col_Hair_Acc', FirstIndex=0, NumFaces=914 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=2742, NumFaces=1431 }
            }
            NumVerts = 1826
            IndexCount = 7035
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 27
