Found 19856 game files (132 skipped)
Loading package: 00010588.upk Ver: 573/1 Engine: 4205 Names: 92 Exports: 2 Imports: 23 Game: 801A
Loading MaterialInstanceConstant col1 from package 00010588.upk
Loading package: 00010587.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant Op from package 00010588.upk
Loading Texture2D 41005_GonF_N from package 00010587.upk
Loading Texture2D 41005_GonF_M from package 00010587.upk
Loading Texture2D 41005_GonF_D from package 00010587.upk
Loading Texture2D 41005_GonF_S from package 00010587.upk
Loading Texture2D Cube_B1 from package 00002640.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading TextureCube cube_cst1 from package 00002640.upk
Loading Material3 Blend_OP from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.12 sec, 2774 allocs, 1.53 MBytes serialized in 162388 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Skin_glossiness, ParameterValue=80 }
        ScalarParameterValues[1] = { ParameterName=Wear_glossiness1, ParameterValue=3 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness2, ParameterValue=100 }
        ScalarParameterValues[3] = { ParameterName=Skin_Spec_value, ParameterValue=5 }
        ScalarParameterValues[4] = { ParameterName=Specular_value, ParameterValue=2 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Body_normal, ParameterValue=Texture2D'41005_GonF_N' }
        TextureParameterValues[1] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'41005_GonF_M' }
        TextureParameterValues[2] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'41005_GonF_D' }
        TextureParameterValues[3] = { ParameterName=Body_specular, ParameterValue=Texture2D'41005_GonF_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'Cube_B1' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Op

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Opacity, ParameterValue=0.1 }
        ScalarParameterValues[1] = { ParameterName=Specular_value, ParameterValue=1 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'41005_GonF_N' }
        TextureParameterValues[1] = { ParameterName=Diffuse, ParameterValue=Texture2D'41005_GonF_D' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'41005_GonF_S' }
        TextureParameterValues[3] = { ParameterName=Lens_spec_cube, ParameterValue=TextureCube'cube_cst1' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Blend_OP'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
