Found 19856 game files (132 skipped)
Loading package: 00004159.upk Ver: 573/1 Engine: 4205 Names: 212 Exports: 301 Imports: 19 Game: 801A
Loading SkeletalMesh3 treegoblin from package 00004159.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00004015.upk Ver: 573/1 Engine: 4205 Names: 73 Exports: 1 Imports: 16 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_217 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_218 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_219 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_220 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_221 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_28 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_42 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_44 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_45 from package 00004159.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_72 from package 00004159.upk
Loading MaterialInstanceConstant col1 from package 00004015.upk
Loading package: 00004014.upk Ver: 573/1 Engine: 4205 Names: 40 Exports: 12 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D TreeGoblin_n from package 00004014.upk
Loading Texture2D TreeGoblin_d_col1 from package 00004014.upk
Loading Texture2D TreeGoblin_s_col1 from package 00004014.upk
Loading Texture2D TreeGoblin_em_col1 from package 00004014.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.091 sec, 2466 allocs, 1.78 MBytes serialized in 373338 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: treegoblin

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_44'
        Sockets[1] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_42'
        Sockets[2] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_45'
        Sockets[3] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_28'
        Sockets[4] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_217'
        Sockets[5] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_218'
        Sockets[6] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_219'
        Sockets[7] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_220'
        Sockets[8] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_221'
        Sockets[9] = SkeletalMeshSocket'treegoblin.SkeletalMeshSocket_72'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6866 }
            }
            NumVerts = 5963
            IndexCount = 20598
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 73

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_217

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=18.3237, Y=-16.1853, Z=-1.34426e-015 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_218

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_219

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-4.51161, Y=-7.03005, Z=-15.277 }
    RelativeRotation = { Yaw=-1378, Pitch=10334, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_220

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=28.1515, Y=-0.968229, Z=23.3421 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_221

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=7.37929, Y=15.4095, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_28

    SocketName = socket_neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_42

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=92.8367, Y=40, Z=30 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_44

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_45

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_72

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
