Found 19856 game files (132 skipped)
Loading package: 00019773.upk Ver: 573/1 Engine: 4205 Names: 73 Exports: 12 Imports: 14 Game: 801A
Loading SkeletalMesh3 990148_Autoscale from package 00019773.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00019772.upk Ver: 573/1 Engine: 4205 Names: 58 Exports: 7 Imports: 9 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00019773.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00019773.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00019773.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00019773.upk
Loading Material3 col1 from package 00019772.upk
Loading package: 00019770.upk Ver: 573/1 Engine: 4205 Names: 22 Exports: 2 Imports: 4 Game: 801A
Loading Texture2D 990148_Autoscale_col1_D from package 00019770.upk
Loaded in 0.013 sec, 253 allocs, 0.22 MBytes serialized in 46119 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990148_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[4] =
    {
        Sockets[0] = SkeletalMeshSocket'990148_Autoscale.SkeletalMeshSocket_58'
        Sockets[1] = SkeletalMeshSocket'990148_Autoscale.SkeletalMeshSocket_59'
        Sockets[2] = SkeletalMeshSocket'990148_Autoscale.SkeletalMeshSocket_60'
        Sockets[3] = SkeletalMeshSocket'990148_Autoscale.SkeletalMeshSocket_61'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { Material3'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'col1', FirstIndex=0, NumFaces=1590 }
            }
            NumVerts = 1401
            IndexCount = 4770
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Trail_Down
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=46.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Trail_UP
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=90.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Trail_Left
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-7.50015, Z=63.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Trail_Right
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=7.50015, Z=63.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
