Found 19856 game files (132 skipped)
Loading package: 00030075.upk Ver: 573/1 Engine: 4205 Names: 107 Exports: 32 Imports: 16 Game: 801A
Loading SkeletalMesh3 BalloonBig from package 00030075.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00030070.upk Ver: 573/1 Engine: 4205 Names: 57 Exports: 1 Imports: 16 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_124 from package 00030075.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_125 from package 00030075.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_85 from package 00030075.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00030070.upk
Loading package: 00030063.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 7 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Normal from package 00030063.upk
Loading Texture2D diffuse_blue from package 00030063.upk
Loading Texture2D Specular from package 00030063.upk
Loading TextureCube eye1 from package 00002640.upk
Loading Material3 Blend_OP from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.086 sec, 2733 allocs, 0.88 MBytes serialized in 197545 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: BalloonBig

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[3] =
    {
        Sockets[0] = SkeletalMeshSocket'BalloonBig.SkeletalMeshSocket_85'
        Sockets[1] = SkeletalMeshSocket'BalloonBig.SkeletalMeshSocket_124'
        Sockets[2] = SkeletalMeshSocket'BalloonBig.SkeletalMeshSocket_125'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1428 }
            }
            NumVerts = 1056
            IndexCount = 4284
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 13

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_124

    SocketName = ATTACH_EFFECT
    BoneName = Bip01Spine1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_125

    SocketName = target_high
    BoneName = Bip01Spine1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_85

    SocketName = fX
    BoneName = Bip01Spine1
    RelativeLocation = { X=40, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
