Found 19856 game files (132 skipped)
Loading package: 00007302.upk Ver: 573/1 Engine: 4205 Names: 172 Exports: 195 Imports: 18 Game: 801A
Loading SkeletalMesh3 Uryong from package 00007302.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00007301.upk Ver: 573/1 Engine: 4205 Names: 176 Exports: 153 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_86 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_87 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_88 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_89 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_90 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00007302.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_94 from package 00007302.upk
Loading MaterialInstanceConstant col1 from package 00007301.upk
Loading package: 00007300.upk Ver: 573/1 Engine: 4205 Names: 45 Exports: 14 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D N from package 00007300.upk
Loading Texture2D M from package 00007300.upk
Loading Texture2D D from package 00007300.upk
Loading Texture2D S from package 00007300.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D E from package 00007300.upk
Loading Texture2D fX from package 00007300.upk
Loading Material3 uryong_Basic from package 00007301.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3106 allocs, 2.64 MBytes serialized in 295144 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Uryong

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_86'
        Sockets[1] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_87'
        Sockets[2] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_88'
        Sockets[3] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_89'
        Sockets[4] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_90'
        Sockets[5] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_91'
        Sockets[6] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_92'
        Sockets[7] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_93'
        Sockets[8] = SkeletalMeshSocket'Uryong.SkeletalMeshSocket_94'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4798 }
            }
            NumVerts = 3514
            IndexCount = 14394
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 62

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_86

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-10, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_87

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=120, Y=38, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_88

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_89

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=1.15307, Y=-13.0209, Z=-20.9636 }
    RelativeRotation = { Yaw=-9102, Pitch=2730, Roll=15473 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_90

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = Mount_Socket
    BoneName = Bip01Spine
    RelativeLocation = { X=21.3892, Y=2.05488, Z=17.4561 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=3640 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=21.6141, Y=4.24165, Z=-10.9525 }
    RelativeRotation = { Yaw=-16614, Pitch=14524, Roll=1302 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-17.0753, Y=-1.00353, Z=38.738 }
    RelativeRotation = { Yaw=35134, Pitch=-728, Roll=2366 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_94

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
