Found 19856 game files (132 skipped)
Loading package: 00003757.upk Ver: 573/1 Engine: 4205 Names: 52 Exports: 4 Imports: 5 Game: 801A
Loading Material3 nn from package 00003757.upk
Loading SkeletalMesh3 noname from package 00003757.upk
Loading Texture2D noname from package 00003757.upk
Loaded in 0.007 sec, 130 allocs, 0.01 MBytes serialized in 1279 calls.

Object info:
============
ClassName: Material3 ObjectName: nn

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'noname' }
    BlendMode = BLEND_Opaque (0)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: SkeletalMesh3 ObjectName: noname

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { Material3'nn' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'nn', FirstIndex=0, NumFaces=12 }
            }
            NumVerts = 24
            IndexCount = 36
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: Texture2D ObjectName: noname

    SizeX = 256
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
