Found 19856 game files (132 skipped)
Loading package: 00019558.upk Ver: 573/1 Engine: 4205 Names: 241 Exports: 397 Imports: 27 Game: 801A
Loading SkeletalMesh3 PigTribeC1 from package 00019558.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00018894.upk Ver: 573/1 Engine: 4205 Names: 102 Exports: 4 Imports: 30 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_47 from package 00019558.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_49 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_50 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_51 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_52 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_53 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_54 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00019558.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00019558.upk
Loading MaterialInstanceConstant col1 from package 00018894.upk
Loading package: 00014348.upk Ver: 573/1 Engine: 4205 Names: 53 Exports: 25 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1_ac from package 00018894.upk
Loading package: 00014550.upk Ver: 573/1 Engine: 4205 Names: 51 Exports: 23 Imports: 2 Game: 801A
Loading Texture2D PigTribeC_N from package 00014348.upk
Loading Texture2D Monster_Human_PigTribeC_col3_M from package 00014348.upk
Loading Texture2D Monster_Human_PigTribeC_col2_D from package 00014348.upk
Loading Texture2D Monster_Human_PigTribeC_col2_S from package 00014348.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D Monster_Human_PigTribeC_col2_E from package 00014348.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Monster_Human_PigTribeB_col1_N from package 00014550.upk
Loading Texture2D Monster_Human_PigTribeB_col1_M from package 00014550.upk
Loading Texture2D Monster_Human_PigTribeB_col4_D from package 00014550.upk
Loading Texture2D Monster_Human_PigTribeB_col4_S from package 00014550.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D Monster_Human_PigTribeB_col4_E from package 00014550.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.18 sec, 3452 allocs, 3.67 MBytes serialized in 481179 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: PigTribeC1

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_47'
        Sockets[1] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_49'
        Sockets[2] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_50'
        Sockets[3] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_51'
        Sockets[4] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_52'
        Sockets[5] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_53'
        Sockets[6] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_54'
        Sockets[7] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_55'
        Sockets[8] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_56'
        Sockets[9] = SkeletalMeshSocket'PigTribeC1.SkeletalMeshSocket_57'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'Monster_Human_PigTribeB_col1.col1_ac'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'Monster_Human_PigTribeB_col1.col1_ac'
                    FirstIndex = 0
                    NumFaces = 4064
                }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=12192, NumFaces=7026 }
            }
            NumVerts = 8357
            IndexCount = 33270
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 118

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_47

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_49

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_50

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=31.9531, Y=-27.2192, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_51

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=-11.3981, Y=13.0797, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_52

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=41.3964, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_53

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=100, Y=55.5129, Z=-16.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_54

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=10, Y=-16, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=18.7035, Y=-31.189, Z=0 }
    RelativeRotation = { Yaw=1274, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=2, Y=-14, Z=-21 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=37.026, Y=1.15813, Z=26 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
