Found 19856 game files (132 skipped)
Loading package: 00010069.upk Ver: 573/1 Engine: 4205 Names: 69 Exports: 11 Imports: 14 Game: 801A
Loading SkeletalMesh3 990072_AutoScale from package 00010069.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00010068.upk Ver: 573/1 Engine: 4205 Names: 79 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMesh3 Human_990072_AutoScale from package 00010069.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_23 from package 00010069.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_24 from package 00010069.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_25 from package 00010069.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_26 from package 00010069.upk
Loading MaterialInstanceConstant col1 from package 00010068.upk
Loading package: 00010067.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Weapon_990072_col1_n from package 00010067.upk
Loading Texture2D Weapon_990072_col1_M from package 00010067.upk
Loading Texture2D Weapon_990072_col1_d from package 00010067.upk
Loading Texture2D Weapon_990072_col1_s from package 00010067.upk
Loading TextureCube cube_cst from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2850 allocs, 1.07 MBytes serialized in 200994 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990072_AutoScale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'990072_AutoScale.SkeletalMeshSocket_23'
        Sockets[1] = SkeletalMeshSocket'990072_AutoScale.SkeletalMeshSocket_24'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=800 }
            }
            NumVerts = 598
            IndexCount = 2400
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Human_990072_AutoScale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'Human_990072_AutoScale.SkeletalMeshSocket_25'
        Sockets[1] = SkeletalMeshSocket'Human_990072_AutoScale.SkeletalMeshSocket_26'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=800 }
            }
            NumVerts = 598
            IndexCount = 2400
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=12743, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_23

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=52.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_24

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=106.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_25

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_26

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=35.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
