Found 19856 game files (132 skipped)
Loading package: 00018221.upk Ver: 573/1 Engine: 4205 Names: 172 Exports: 180 Imports: 21 Game: 801A
Loading SkeletalMesh3 SilverSabelTiger from package 00018221.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00018220.upk Ver: 573/1 Engine: 4205 Names: 175 Exports: 206 Imports: 46 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_124 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_125 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_126 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_127 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_128 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_129 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_62 from package 00018221.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_63 from package 00018221.upk
Loading MaterialInstanceConstant col1 from package 00018220.upk
Loading package: 00018219.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D SilverSabelTiger_col1_N from package 00018219.upk
Loading Texture2D SilverSabelTiger_col1_M from package 00018219.upk
Loading Texture2D SilverSabelTiger_col1_D from package 00018219.upk
Loading Texture2D SilverSabelTiger_col1_S from package 00018219.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D SilverSabelTiger_col1_FX from package 00018219.upk
Loading Material3 Basic_silverT from package 00018220.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3074 allocs, 2.32 MBytes serialized in 366252 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SilverSabelTiger

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[15] =
    {
        Sockets[0] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_55'
        Sockets[1] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_56'
        Sockets[2] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_57'
        Sockets[3] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_58'
        Sockets[4] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_59'
        Sockets[5] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_60'
        Sockets[6] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_61'
        Sockets[7] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_62'
        Sockets[8] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_63'
        Sockets[9] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_124'
        Sockets[10] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_125'
        Sockets[11] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_126'
        Sockets[12] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_127'
        Sockets[13] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_128'
        Sockets[14] = SkeletalMeshSocket'SilverSabelTiger.SkeletalMeshSocket_129'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=7677 }
            }
            NumVerts = 5290
            IndexCount = 23031
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 44

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_124

    SocketName = R01
    BoneName = Bip01RHand
    RelativeLocation = { X=32.48, Y=24.3134, Z=-2.45135 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_125

    SocketName = R00
    BoneName = Bip01RHand
    RelativeLocation = { X=31.7443, Y=20.7745, Z=7.7613 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_126

    SocketName = R02
    BoneName = Bip01RHand
    RelativeLocation = { X=31.2724, Y=21.6271, Z=-10.9159 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_127

    SocketName = L00
    BoneName = Bip01LHand
    RelativeLocation = { X=30.7342, Y=21.0532, Z=-7.52022 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_128

    SocketName = L01
    BoneName = Bip01LHand
    RelativeLocation = { X=32.6635, Y=24.4128, Z=2.52269 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_129

    SocketName = L02
    BoneName = Bip01LHand
    RelativeLocation = { X=30.7342, Y=21.0532, Z=10.4948 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=15, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=15.0501, Y=35, Z=1.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-10.7093, Y=-23.4687, Z=-6.00069 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.01375, Y=18.7754, Z=8.37237 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Mount_Socket
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=-1.89056, Z=-17.8028 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=30947 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-3.16983, Y=3.88178e-016, Z=19.25 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_62

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=17.1978, Y=2, Z=-20.0816 }
    RelativeRotation = { Yaw=14563, Pitch=14563, Roll=25486 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_63

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
