Found 19856 game files (132 skipped)
Loading package: 00006532.upk Ver: 573/1 Engine: 4205 Names: 249 Exports: 137 Imports: 24 Game: 801A
Loading SkeletalMesh3 Skullfighter from package 00006532.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00006531.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 18 Game: 801A
Loading SkeletalMesh3 Skullfighter_dead from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00006532.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_133 from package 00006532.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_136 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_137 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_138 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_38 from package 00006532.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_76 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_77 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_78 from package 00006532.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_79 from package 00006532.upk
Loading MaterialInstanceConstant col1 from package 00006531.upk
Loading package: 00006527.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D Monster_Human_Skullfighter_col1_N from package 00006527.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Monster_Human_Skullfighter_col1_D from package 00006527.upk
Loading Texture2D Monster_Human_Skullfighter_col1_S from package 00006527.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D Monster_Human_Skullfighter_col1__Mask_GB from package 00006527.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3023 allocs, 1.87 MBytes serialized in 388916 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Skullfighter

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_133'
        Sockets[2] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_136'
        Sockets[3] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_137'
        Sockets[4] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_138'
        Sockets[5] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_38'
        Sockets[6] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_76'
        Sockets[7] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_77'
        Sockets[8] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_78'
        Sockets[9] = SkeletalMeshSocket'Skullfighter.SkeletalMeshSocket_79'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4615 }
            }
            NumVerts = 3260
            IndexCount = 13845
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=0.3 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 107

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Skullfighter_dead

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=3942 }
            }
            NumVerts = 3320
            IndexCount = 11826
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 18

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_133

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.1418, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_136

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=4.96679, Y=-2.87559, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_137

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=40, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_138

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_38

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_76

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=10.9257, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_77

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_78

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=3.18802, Y=-3.90407e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_79

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=5.41757, Y=5.69433, Z=-1.34381 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
