Found 19856 game files (132 skipped)
Loading package: 00017000.upk Ver: 573/1 Engine: 4205 Names: 102 Exports: 37 Imports: 12 Game: 801A
Loading SkeletalMesh3 GonF_028 from package 00017000.upk
Loading package: 00016038.upk Ver: 573/1 Engine: 4205 Names: 52 Exports: 1 Imports: 16 Game: 801A
Loading MaterialInstanceConstant col1 from package 00016038.upk
Loading package: 00016037.upk Ver: 573/1 Engine: 4205 Names: 29 Exports: 2 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D JinF_034_col1_D from package 00016037.upk
Loading Texture2D JinF_034_col1_N from package 00016037.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.075 sec, 2394 allocs, 1.35 MBytes serialized in 214919 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: GonF_028

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2403 }
            }
            NumVerts = 1610
            IndexCount = 7209
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 18
