Found 19856 game files (132 skipped)
Loading package: 00016805.upk Ver: 573/1 Engine: 4205 Names: 254 Exports: 148 Imports: 29 Game: 801A
Loading SkeletalMesh3 60065_GonM from package 00016805.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00016803.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 1 Imports: 21 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_215 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_216 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_217 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_218 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_219 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_220 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_221 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_222 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_223 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_224 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_225 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_226 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_227 from package 00016805.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_228 from package 00016805.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_229 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_230 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_231 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_232 from package 00016805.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_233 from package 00016805.upk
Loading MaterialInstanceConstant col1 from package 00016803.upk
Loading package: 00016804.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 60065_GonM_col1_N from package 00016804.upk
Loading Texture2D 60065_GonM_col1_M from package 00016804.upk
Loading Texture2D 60065_GonM_col1_D from package 00016804.upk
Loading Texture2D 60065_GonM_col1_S from package 00016804.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.13 sec, 3101 allocs, 2.24 MBytes serialized in 386586 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 60065_GonM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[19] =
    {
        Sockets[0] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_215'
        Sockets[1] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_216'
        Sockets[2] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_217'
        Sockets[3] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_218'
        Sockets[4] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_219'
        Sockets[5] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_220'
        Sockets[6] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_221'
        Sockets[7] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_222'
        Sockets[8] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_223'
        Sockets[9] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_224'
        Sockets[10] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_225'
        Sockets[11] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_226'
        Sockets[12] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_227'
        Sockets[13] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_228'
        Sockets[14] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_229'
        Sockets[15] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_230'
        Sockets[16] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_231'
        Sockets[17] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_232'
        Sockets[18] = SkeletalMeshSocket'60065_GonM.SkeletalMeshSocket_233'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5918 }
            }
            NumVerts = 4091
            IndexCount = 17754
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1721 }
            }
            NumVerts = 1553
            IndexCount = 5163
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 94

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_215

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_216

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_217

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0, Y=-1.9, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_218

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.35, Y=-2.5, Z=-0.5 }
    RelativeRotation = { Yaw=-7463, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_219

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=-0.72, Y=-2.6, Z=-1.2 }
    RelativeRotation = { Yaw=35498, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_220

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=-1.5, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_221

    SocketName = TA_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=-8.69275, Y=-3.66239, Z=-14.3828 }
    RelativeRotation = { Yaw=-2331, Pitch=-5483, Roll=-546 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_222

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_223

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=4.06538, Y=12.2269, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_224

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_225

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=49, Y=41, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_226

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_227

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_228

    SocketName = X_Root_Find_Test
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_229

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_230

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=1.5, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_231

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_232

    SocketName = Socket_Caster
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_233

    SocketName = Socket_GiantCaster
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
