Found 19856 game files (132 skipped)
Loading package: 00008121.upk Ver: 573/1 Engine: 4205 Names: 141 Exports: 128 Imports: 20 Game: 801A
Loading SkeletalMesh3 SoraCrab from package 00008121.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00008120.upk Ver: 573/1 Engine: 4205 Names: 80 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_199 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_200 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_201 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_31 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00008121.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_394 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_395 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_43 from package 00008121.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_70 from package 00008121.upk
Loading MaterialInstanceConstant col1 from package 00008120.upk
Loading package: 00008119.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 16 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_SoraCrab_col1_N from package 00008119.upk
Loading Texture2D Monster_Beast_SoraCrab_col1_m from package 00008119.upk
Loading Texture2D Monster_Beast_SoraCrab_col1_D from package 00008119.upk
Loading Texture2D Monster_Beast_SoraCrab_col1_S from package 00008119.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2912 allocs, 1.47 MBytes serialized in 246357 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SoraCrab

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_43'
        Sockets[1] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_31'
        Sockets[2] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_199'
        Sockets[3] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_200'
        Sockets[4] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_201'
        Sockets[5] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_70'
        Sockets[6] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_394'
        Sockets[7] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_395'
        Sockets[8] = SkeletalMeshSocket'SoraCrab.SkeletalMeshSocket_32'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3338 }
            }
            NumVerts = 2477
            IndexCount = 10014
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 31

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_199

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=70, Y=40, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_200

    SocketName = Mount_Socket
    BoneName = Bip01
    RelativeLocation = { X=-5.27944, Y=1.9722e-015, Z=6.00502e-015 }
    RelativeRotation = { Yaw=32768, Pitch=32768, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_201

    SocketName = Catch_Neck
    BoneName = Bone_jaw
    RelativeLocation = { X=-3.6521, Y=2.54652, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_31

    SocketName = bodytarget
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_394

    SocketName = Mount_Ambar_Socket
    BoneName = Root
    RelativeLocation = { X=-8.69567, Y=-19.7248, Z=0 }
    RelativeRotation = { Yaw=-32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_395

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=14.2295, Y=-1.74255e-015, Z=9.25 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_43

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-20, Z=0 }
    RelativeRotation = { Yaw=-16384, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_70

    SocketName = Decap_Socket
    BoneName = Root
    RelativeLocation = { X=-28.296, Y=11.9497, Z=90.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
