Found 19856 game files (132 skipped)
Loading package: 00027958.upk Ver: 573/1 Engine: 4205 Names: 352 Exports: 680 Imports: 20 Game: 801A
Loading SkeletalMesh3 RuneMechaGiantA from package 00027958.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00028036.upk Ver: 573/1 Engine: 4205 Names: 104 Exports: 1 Imports: 22 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_79 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_80 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_81 from package 00027958.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_82 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_83 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_84 from package 00027958.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_85 from package 00027958.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_86 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_87 from package 00027958.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_88 from package 00027958.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_89 from package 00027958.upk
Loading MaterialInstanceConstant col1 from package 00028036.upk
Loading package: 00017417.upk Ver: 573/1 Engine: 4205 Names: 58 Exports: 27 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00017418.upk Ver: 573/1 Engine: 4205 Names: 205 Exports: 235 Imports: 56 Game: 801A
Loading Texture2D RuneMechaCGiant_N from package 00017417.upk
Loading Texture2D RuneMechaCGiant_M from package 00017417.upk
Loading Texture2D RuneMechaCGiant_D from package 00017417.upk
Loading Texture2D RuneMechaCGiant_S from package 00017417.upk
Loading TextureCube Cube_A from package 00002640.upk
Loading Texture2D RuneMechaCGiant_E from package 00017417.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D RuneMechaCGiant_FX_Line from package 00017417.upk
Loading Material3 Basic_RuneMechaCGiant from package 00017418.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.2 sec, 3463 allocs, 4.77 MBytes serialized in 885765 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RuneMechaGiantA

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[11] =
    {
        Sockets[0] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_79'
        Sockets[1] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_80'
        Sockets[2] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_81'
        Sockets[3] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_82'
        Sockets[4] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_83'
        Sockets[5] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_84'
        Sockets[6] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_85'
        Sockets[7] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_86'
        Sockets[8] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_87'
        Sockets[9] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_88'
        Sockets[10] = SkeletalMeshSocket'RuneMechaGiantA.SkeletalMeshSocket_89'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=15862 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=47586, NumFaces=4536 }
            }
            NumVerts = 23465
            IndexCount = 61194
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 236

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_79

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=55.1075, Y=-25.2074, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_80

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=106, Y=65, Z=21.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_81

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=-77.0875, Y=-11.6727, Z=2.55453 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-17356 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_82

    SocketName = Catch_Neck
    BoneName = Bip01Head
    RelativeLocation = { X=37.7943, Y=-9.21564, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_83

    SocketName = Catch_Back
    BoneName = Bip01Spine1
    RelativeLocation = { X=-11.6788, Y=50.6952, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_84

    SocketName = Mount_Ambar_Socket
    BoneName = armL
    RelativeLocation = { X=28.643, Y=27.0674, Z=-4.88579 }
    RelativeRotation = { Yaw=-26064, Pitch=-4291, Roll=17385 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_85

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-13.6421, Y=-12.5588, Z=70 }
    RelativeRotation = { Yaw=-31785, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_86

    SocketName = Decap_Socket
    BoneName = Bip01Head
    RelativeLocation = { X=13.8114, Y=48.0104, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_87

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_88

    SocketName = Volume_Light_01
    BoneName = Bip01Spine_Rotate_Bone01
    RelativeLocation = { X=16.6151, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_89

    SocketName = Volume_head
    BoneName = Bip01ArmControl
    RelativeLocation = { X=33.518, Y=-38.7944, Z=0.498303 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
