Found 19856 game files (132 skipped)
Loading package: 00031265.upk Ver: 573/1 Engine: 4205 Names: 116 Exports: 49 Imports: 15 Game: 801A
Loading SkeletalMesh3 040190_GonM from package 00031265.upk
Loading package: 00031264.upk Ver: 573/1 Engine: 4205 Names: 91 Exports: 1 Imports: 21 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00031265.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00031265.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00031264.upk
Loading package: 00031252.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00030727.upk Ver: 573/1 Engine: 4205 Names: 176 Exports: 170 Imports: 49 Game: 801A
Loading Texture2D AdamantineManNight_col1_N from package 00031252.upk
Loading Texture2D AdamantineManNight_col1_M from package 00031252.upk
Loading Texture2D AdamantineManNight_col1_D from package 00031252.upk
Loading Texture2D AdamantineManNight_col1_S from package 00031252.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D AdamantineManNight_col1_E from package 00031252.upk
Loading Material3 Basic_Night_fx from package 00030727.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Plant_004_06_D from package 00012963.upk
Loaded in 0.11 sec, 3121 allocs, 1.93 MBytes serialized in 261326 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 040190_GonM

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'040190_GonM.SkeletalMeshSocket_92'
        Sockets[1] = SkeletalMeshSocket'040190_GonM.SkeletalMeshSocket_93'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3152 }
            }
            NumVerts = 2531
            IndexCount = 9456
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 19

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = FX_Acc_R
    BoneName = Bip01Head
    RelativeLocation = { X=2.15023, Y=-15.4149, Z=-1.62678 }
    RelativeRotation = { Yaw=-7281, Pitch=0, Roll=-20935 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = FX_Acc_L
    BoneName = Bip01Head
    RelativeLocation = { X=2.09438, Y=-15.8416, Z=2.10619 }
    RelativeRotation = { Yaw=-7281, Pitch=0, Roll=-13653 }
    RelativeScale = { X=1, Y=1, Z=1 }
