Found 19856 game files (132 skipped)
Loading package: 00010215.upk Ver: 573/1 Engine: 4205 Names: 163 Exports: 184 Imports: 17 Game: 801A
Loading SkeletalMesh3 Monster_Bug_Scorpion_col1 from package 00010215.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00010216.upk Ver: 573/1 Engine: 4205 Names: 104 Exports: 1 Imports: 23 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_10 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_158 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_159 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_160 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_19 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_29 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_47 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_51 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_52 from package 00010215.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_53 from package 00010215.upk
Loading MaterialInstanceConstant col1 from package 00010216.upk
Loading package: 00010214.upk Ver: 573/1 Engine: 4205 Names: 41 Exports: 11 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00010633.upk Ver: 573/1 Engine: 4205 Names: 191 Exports: 146 Imports: 53 Game: 801A
Loading Texture2D Monster_Bug_Scorpion_col1_N2 from package 00010214.upk
Loading Texture2D Monster_Bug_Scorpion_col1_M from package 00010214.upk
Loading Texture2D Monster_Bug_Scorpion_col1_D2 from package 00010214.upk
Loading Texture2D Monster_Bug_Scorpion_col1_S2 from package 00010214.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D E from package 00010214.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Material3 Basic_Scorpion from package 00010633.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
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Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
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Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.12 sec, 3191 allocs, 1.45 MBytes serialized in 247271 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Monster_Bug_Scorpion_col1

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_10'
        Sockets[1] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_29'
        Sockets[2] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_51'
        Sockets[3] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_52'
        Sockets[4] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_53'
        Sockets[5] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_19'
        Sockets[6] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_47'
        Sockets[7] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_158'
        Sockets[8] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_159'
        Sockets[9] = SkeletalMeshSocket'Monster_Bug_Scorpion_col1.SkeletalMeshSocket_160'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3174 }
            }
            NumVerts = 2207
            IndexCount = 9522
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 47

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_10

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-10, Z=10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_158

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_159

    SocketName = Mount_Ambar_Socket
    BoneName = Root
    RelativeLocation = { X=-46.228, Y=0, Z=5.66111e-015 }
    RelativeRotation = { Yaw=0, Pitch=32768, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_160

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-39.1046, Y=-5.5, Z=-3.08868 }
    RelativeRotation = { Yaw=0, Pitch=32768, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_19

    SocketName = Catch_Back
    BoneName = Bip01Pelvis
    RelativeLocation = { X=-1.47963, Y=8.72304, Z=2.03926 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_29

    SocketName = bodytarget
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_47

    SocketName = Decap_Socket
    BoneName = Bip01Head
    RelativeLocation = { X=-4.06099, Y=6.43624, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_51

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=10, Z=40 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_52

    SocketName = Mount_Socket
    BoneName = Bip01Spine
    RelativeLocation = { X=-23.6602, Y=-5.56857, Z=-0.617301 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_53

    SocketName = Catch_Neck
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
