Found 19856 game files (132 skipped)
Loading package: 00010634.upk Ver: 573/1 Engine: 4205 Names: 183 Exports: 205 Imports: 19 Game: 801A
Loading SkeletalMesh3 ScorpionBig from package 00010634.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00010633.upk Ver: 573/1 Engine: 4205 Names: 191 Exports: 146 Imports: 53 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_12 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_155 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_157 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_20 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_226 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_30 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_31 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00010634.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00010634.upk
Loading MaterialInstanceConstant col1 from package 00010633.upk
Loading package: 00010632.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 11 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D ScorpionBig_N from package 00010632.upk
Loading Texture2D ScorpionBig_M from package 00010632.upk
Loading Texture2D ScorpionBig_D from package 00010632.upk
Loading Texture2D ScorpionBig_S from package 00010632.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D ScorpionBig_E from package 00010632.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Material3 Basic_Scorpion from package 00010633.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
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Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.12 sec, 3121 allocs, 1.51 MBytes serialized in 274799 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: ScorpionBig

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_12'
        Sockets[1] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_30'
        Sockets[2] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_56'
        Sockets[3] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_57'
        Sockets[4] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_58'
        Sockets[5] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_20'
        Sockets[6] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_226'
        Sockets[7] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_155'
        Sockets[8] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_157'
        Sockets[9] = SkeletalMeshSocket'ScorpionBig.SkeletalMeshSocket_31'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3174 }
            }
            NumVerts = 2206
            IndexCount = 9522
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=952 }
            }
            NumVerts = 804
            IndexCount = 2856
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 51

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_12

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=8, Y=-10, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_155

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_157

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-35.9778, Y=-19.25, Z=-2.03025 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_20

    SocketName = Catch_Back
    BoneName = Bip01Pelvis
    RelativeLocation = { X=-2.45024, Y=11.6338, Z=1.47698 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_226

    SocketName = Decap_Socket
    BoneName = Bip01Head
    RelativeLocation = { X=-2.97207, Y=8.22447, Z=3.25267 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_30

    SocketName = bodytarget
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_31

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LUpperArm
    RelativeLocation = { X=3.9666, Y=-22.6267, Z=-0.706802 }
    RelativeRotation = { Yaw=20024, Pitch=3640, Roll=-14563 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=50, Y=58, Z=30 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = Mount_Socket
    BoneName = Bip01Spine
    RelativeLocation = { X=-20.4949, Y=-13.9667, Z=3.02282 }
    RelativeRotation = { Yaw=-910, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Catch_Neck
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
