Found 19856 game files (132 skipped)
Loading package: 00009345.upk Ver: 573/1 Engine: 4205 Names: 82 Exports: 1 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col1 from package 00009345.upk
Loading package: 00009344.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 7 Imports: 6 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D jins_n from package 00009344.upk
Loading Texture2D jins_m from package 00009344.upk
Loading Texture2D jins_d from package 00009344.upk
Loading Texture2D jins_s from package 00009344.upk
Loading Texture2D jins_e from package 00009344.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.067 sec, 2252 allocs, 0.84 MBytes serialized in 149877 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=Emissive_value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=Emissive_value2, ParameterValue=2 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'jins_n' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'jins_m' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'jins_d' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'jins_s' }
        TextureParameterValues[4] = { ParameterName=Emissive, ParameterValue=Texture2D'jins_e' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
