Found 19856 game files (132 skipped)
Loading package: 00027463.upk Ver: 573/1 Engine: 4205 Names: 275 Exports: 236 Imports: 28 Game: 801A
Loading SkeletalMesh3 65082_JinM from package 00027463.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00027462.upk Ver: 573/1 Engine: 4205 Names: 92 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_329 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_330 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_331 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_332 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_333 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_334 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_335 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_336 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_337 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_338 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_339 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_340 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_341 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_342 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_343 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_344 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_345 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_346 from package 00027463.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_347 from package 00027463.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_348 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_349 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_350 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_351 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_352 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_353 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_354 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_355 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_356 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_357 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_358 from package 00027463.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_359 from package 00027463.upk
Loading MaterialInstanceConstant col1 from package 00027462.upk
Loading package: 00027461.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 65082_JinM_Col1_N from package 00027461.upk
Loading Texture2D 65082_JinM_Col1_M from package 00027461.upk
Loading Texture2D 65082_JinM_Col1_D from package 00027461.upk
Loading Texture2D 65082_JinM_Col1_S from package 00027461.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.15 sec, 3139 allocs, 3.58 MBytes serialized in 507930 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 65082_JinM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[31] =
    {
        Sockets[0] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_329'
        Sockets[1] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_330'
        Sockets[2] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_331'
        Sockets[3] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_332'
        Sockets[4] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_333'
        Sockets[5] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_334'
        Sockets[6] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_335'
        Sockets[7] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_336'
        Sockets[8] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_337'
        Sockets[9] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_338'
        Sockets[10] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_339'
        Sockets[11] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_340'
        Sockets[12] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_341'
        Sockets[13] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_342'
        Sockets[14] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_343'
        Sockets[15] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_344'
        Sockets[16] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_345'
        Sockets[17] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_346'
        Sockets[18] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_347'
        Sockets[19] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_348'
        Sockets[20] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_349'
        Sockets[21] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_350'
        Sockets[22] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_351'
        Sockets[23] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_352'
        Sockets[24] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_353'
        Sockets[25] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_354'
        Sockets[26] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_355'
        Sockets[27] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_356'
        Sockets[28] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_357'
        Sockets[29] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_358'
        Sockets[30] = SkeletalMeshSocket'65082_JinM.SkeletalMeshSocket_359'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=7446 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=22338, NumFaces=535 }
            }
            NumVerts = 6444
            IndexCount = 23943
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2341 }
            }
            NumVerts = 2520
            IndexCount = 7023
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 114

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_329

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_330

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_331

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0, Y=-1.9, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_332

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.35, Y=-2.5, Z=-0.5 }
    RelativeRotation = { Yaw=-7463, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_333

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=-0.72, Y=-2.6, Z=-1.2 }
    RelativeRotation = { Yaw=35498, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_334

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=-1.5, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_335

    SocketName = DG_A
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-8.171, Y=-3.3356, Z=0.9788 }
    RelativeRotation = { Yaw=-14718, Pitch=-11723, Roll=15056 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_336

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_337

    SocketName = Phantom_Sword_01
    BoneName = Root
    RelativeLocation = { X=-39.6754, Y=-37.9428, Z=53.4677 }
    RelativeRotation = { Yaw=1268, Pitch=-1560, Roll=-7343 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_338

    SocketName = Phantom_Sword_02
    BoneName = Root
    RelativeLocation = { X=-31.9216, Y=-29.3477, Z=61.4282 }
    RelativeRotation = { Yaw=1487, Pitch=-3411, Roll=-5466 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_339

    SocketName = Phantom_Sword_03
    BoneName = Root
    RelativeLocation = { X=-26.345, Y=-20.4791, Z=68.4499 }
    RelativeRotation = { Yaw=975, Pitch=-4403, Roll=-3329 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_340

    SocketName = Phantom_Sword_04
    BoneName = Root
    RelativeLocation = { X=-23.8389, Y=-10.9465, Z=74.1491 }
    RelativeRotation = { Yaw=327, Pitch=-4469, Roll=-1294 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_341

    SocketName = Phantom_Sword_05
    BoneName = Root
    RelativeLocation = { X=-26.0565, Y=0.762362, Z=78.5166 }
    RelativeRotation = { Yaw=0, Pitch=-4694, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_342

    SocketName = Phantom_Sword_06
    BoneName = Root
    RelativeLocation = { X=-29.5548, Y=13.2186, Z=81.1458 }
    RelativeRotation = { Yaw=-700, Pitch=-4369, Roll=1518 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_343

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_344

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=40, Y=33, Z=7 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_345

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_346

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_347

    SocketName = X_Root_Find_Test
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_348

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_349

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=1.5, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_350

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_351

    SocketName = Socket_Caster
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_352

    SocketName = SD_A
    BoneName = BoneShoulderTwistL01
    RelativeLocation = { X=-1.3, Y=-1.56, Z=5.68 }
    RelativeRotation = { Yaw=-18659, Pitch=-3640, Roll=18841 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_353

    SocketName = Soul_a_1
    BoneName = Root
    RelativeLocation = { X=-20, Y=15, Z=85 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_354

    SocketName = Soul_b_1
    BoneName = Root
    RelativeLocation = { X=-22, Y=25, Z=70 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_355

    SocketName = Soul_b_2
    BoneName = Root
    RelativeLocation = { X=-14, Y=-25, Z=82 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_356

    SocketName = Soul_c_1
    BoneName = Root
    RelativeLocation = { X=-4, Y=37, Z=71 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_357

    SocketName = Soul_c_2
    BoneName = Root
    RelativeLocation = { X=-20, Y=-30, Z=58 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_358

    SocketName = Soul_c_3
    BoneName = Root
    RelativeLocation = { X=-17, Y=-9, Z=99 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_359

    SocketName = Socket_Rosary
    BoneName = Bip01LForeArm
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
