Found 19856 game files (132 skipped)
Loading package: 00008188.upk Ver: 573/1 Engine: 4205 Names: 225 Exports: 240 Imports: 23 Game: 801A
Loading SkeletalMesh3 990057AutoScale_Type2 from package 00008188.upk
Loading package: 00007997.upk Ver: 573/1 Engine: 4205 Names: 71 Exports: 1 Imports: 15 Game: 801A
Loading SkeletalMesh3 DarkCrazyTribeD from package 00008188.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00004714.upk Ver: 573/1 Engine: 4205 Names: 75 Exports: 2 Imports: 18 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00008188.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_154 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_156 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_232 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_233 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_234 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_235 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_30 from package 00008188.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_99 from package 00008188.upk
Loading MaterialInstanceConstant col1 from package 00007997.upk
Loading package: 00007996.upk Ver: 573/1 Engine: 4205 Names: 38 Exports: 6 Imports: 6 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1 from package 00004714.upk
Loading package: 00004713.upk Ver: 573/1 Engine: 4205 Names: 50 Exports: 22 Imports: 2 Game: 801A
Loading Texture2D Weapon_990057_N from package 00007996.upk
Loading Texture2D Weapon_990057_d from package 00007996.upk
Loading Texture2D Weapon_990057_s from package 00007996.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Monster_Human_DarkCrazyTribeB_N from package 00004713.upk
Loading Texture2D Monster_Human_DarkCrazyTribeB_D from package 00004713.upk
Loading Texture2D Monster_Human_DarkCrazyTribeB_S from package 00004713.upk
Loading Texture2D Monster_Human_DarkCrazyTribeB_Mask_GB from package 00004713.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.1 sec, 2757 allocs, 1.82 MBytes serialized in 345863 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990057AutoScale_Type2

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=568 }
                Sections[1] = { Material=None, FirstIndex=1704, NumFaces=4 }
            }
            NumVerts = 1167
            IndexCount = 1716
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 12

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DarkCrazyTribeD

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_30'
        Sockets[2] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_154'
        Sockets[3] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_156'
        Sockets[4] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_232'
        Sockets[5] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_233'
        Sockets[6] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_234'
        Sockets[7] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_235'
        Sockets[8] = SkeletalMeshSocket'DarkCrazyTribeD.SkeletalMeshSocket_99'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4284 }
            }
            NumVerts = 3157
            IndexCount = 12852
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1288 }
            }
            NumVerts = 1245
            IndexCount = 3864
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 70

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_154

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=33, Z=25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_156

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_232

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-7.9656, Y=-8.28544, Z=-5.6044 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_233

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=13, Y=-1.73889e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_234

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_235

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.76134, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_30

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-15, Z=10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_99

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
