Found 19856 game files (132 skipped)
Loading package: 00004256.upk Ver: 573/1 Engine: 4205 Names: 43 Exports: 13 Imports: 6 Game: 801A
Loading Texture2D 001E0-d from package 00004256.upk
Loading Texture2D 001E0-m1 from package 00004256.upk
Loading Texture2D 001E0-n from package 00004256.upk
Loading Texture2D 001E0-s from package 00004256.upk
Loading Texture2D Weapon_010034_col2_d from package 00004256.upk
Loading Texture2D Weapon_010034_col2_s from package 00004256.upk
Loading Texture2D Weapon_010034_col3_d from package 00004256.upk
Loading Texture2D Weapon_010034_col3_s from package 00004256.upk
Loaded in 0.05 sec, 290 allocs, 0.08 MBytes serialized in 1863 calls.

Object info:
============
ClassName: Texture2D ObjectName: 001E0-d

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 001E0-m1

    SizeX = 512
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 001E0-n

    SizeX = 512
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 001E0-s

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_010034_col2_d

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_010034_col2_s

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_010034_col3_d

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Weapon_010034_col3_s

    SizeX = 256
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
