Found 19856 game files (132 skipped)
Loading package: 00006238.upk Ver: 573/1 Engine: 4205 Names: 68 Exports: 13 Imports: 14 Game: 801A
Loading SkeletalMesh3 990014_Autoscale from package 00006238.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00006237.upk Ver: 573/1 Engine: 4205 Names: 171 Exports: 141 Imports: 47 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package 00006238.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_3 from package 00006238.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00006238.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00006238.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00006238.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_94 from package 00006238.upk
Loading MaterialInstanceConstant col1 from package 00006237.upk
Loading package: 00006236.upk Ver: 573/1 Engine: 4205 Names: 38 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D Weapon_990014_col1_N from package 00006236.upk
Loading Texture2D Weapon_990014_col1_M from package 00006236.upk
Loading Texture2D Weapon_990014_col1_D from package 00006236.upk
Loading Texture2D Weapon_990014_col1_s from package 00006236.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D Weapon_990014_col1_FX from package 00006236.upk
Loading Material3 Basic_Weapon from package 00006237.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2936 allocs, 0.98 MBytes serialized in 187063 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990014_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_2'
        Sockets[1] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_3'
        Sockets[2] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_91'
        Sockets[3] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_92'
        Sockets[4] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_93'
        Sockets[5] = SkeletalMeshSocket'990014_Autoscale.SkeletalMeshSocket_94'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=890 }
            }
            NumVerts = 631
            IndexCount = 2670
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_2

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0.256537, Y=0, Z=54 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_3

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=-0.4419, Y=0, Z=90.2222 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = Trail_1
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=90 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = Trail_2
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=47.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = Trail_3
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=16.3814, Z=71.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_94

    SocketName = Trail_4
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-17.5429, Z=70 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
