Found 19856 game files (132 skipped)
Loading package: 00018564.upk Ver: 573/1 Engine: 4205 Names: 212 Exports: 221 Imports: 20 Game: 801A
Loading SkeletalMesh3 SnowmanA from package 00018564.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00018563.upk Ver: 573/1 Engine: 4205 Names: 183 Exports: 259 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_109 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_116 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_117 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_118 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_119 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_121 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_122 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_123 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_279 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_280 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_281 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_282 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_283 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_284 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_285 from package 00018564.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_286 from package 00018564.upk
Loading MaterialInstanceConstant col1_fur from package 00018563.upk
Loading package: 00018560.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 11 Imports: 2 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1 from package 00018563.upk
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D Monster_Human_SnowmanA_col1_N from package 00018560.upk
Loading Texture2D Monster_Human_SnowmanA_col1_M from package 00018560.upk
Loading Texture2D Monster_Human_SnowmanA_col1_D from package 00018560.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Human_SnowmanA_col1_S from package 00018560.upk
Loading Texture2D Monster_Human_SnowmanA_col1_FX_Line from package 00018560.upk
Loading Material3 Fur_SnowmanA from package 00018563.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D Monster_Human_SnowmanA_col1_E from package 00018560.upk
Loading Material3 Basic_SnowmanA from package 00018563.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.14 sec, 3172 allocs, 1.79 MBytes serialized in 324959 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SnowmanA

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[17] =
    {
        Sockets[0] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_279'
        Sockets[1] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_280'
        Sockets[2] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_281'
        Sockets[3] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_282'
        Sockets[4] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_283'
        Sockets[5] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_284'
        Sockets[6] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_285'
        Sockets[7] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_286'
        Sockets[8] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_115'
        Sockets[9] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_116'
        Sockets[10] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_117'
        Sockets[11] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_118'
        Sockets[12] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_119'
        Sockets[13] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_121'
        Sockets[14] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_122'
        Sockets[15] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_123'
        Sockets[16] = SkeletalMeshSocket'SnowmanA.SkeletalMeshSocket_109'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1_fur', MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1_fur', FirstIndex=0, NumFaces=4442 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=13326, NumFaces=1423 }
            }
            NumVerts = 4051
            IndexCount = 17595
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 75

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_109

    SocketName = IceBall_Socket
    BoneName = Bip01LHand
    RelativeLocation = { X=3.82275, Y=-15.7355, Z=1.54068 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = R00
    BoneName = Bip01RHand
    RelativeLocation = { X=7.20536, Y=-2.75618, Z=3.70363 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_116

    SocketName = R01
    BoneName = Bip01RHand
    RelativeLocation = { X=10.7502, Y=-0.242507, Z=2.22016 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_117

    SocketName = R02
    BoneName = Bip01RHand
    RelativeLocation = { X=10.3083, Y=0, Z=-0.690969 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_118

    SocketName = R03
    BoneName = Bip01RHand
    RelativeLocation = { X=10.2781, Y=0, Z=-2.69512 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_119

    SocketName = L00
    BoneName = Bip01LHand
    RelativeLocation = { X=7.43667, Y=-2.80174, Z=-3.93332 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_121

    SocketName = L01
    BoneName = Bip01LHand
    RelativeLocation = { X=11.0711, Y=-0.623122, Z=-2.52008 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_122

    SocketName = L02
    BoneName = Bip01LHand
    RelativeLocation = { X=10.9608, Y=-0.644605, Z=0.739294 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_123

    SocketName = L03
    BoneName = Bip01LHand
    RelativeLocation = { X=11.3013, Y=-1.44676, Z=2.25256 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_279

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_280

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=33, Z=25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_281

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_282

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-7.9656, Y=-8.2854, Z=-5.6044 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_283

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=13, Y=-1.54552e-015, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_284

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_285

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.76134, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_286

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
