Found 19856 game files (132 skipped)
Loading package: 00012333.upk Ver: 573/1 Engine: 4205 Names: 157 Exports: 100 Imports: 22 Game: 801A
Loading SkeletalMesh3 ZombieB from package 00012333.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00012332.upk Ver: 573/1 Engine: 4205 Names: 84 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_125 from package 00012333.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_126 from package 00012333.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_127 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_134 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_135 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_136 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_137 from package 00012333.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_51 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_52 from package 00012333.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_53 from package 00012333.upk
Loading MaterialInstanceConstant body_inst from package 00012332.upk
Loading package: 00012331.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Human_ZombieB_N from package 00012331.upk
Loading Texture2D Monster_Human_ZombieB_M from package 00012331.upk
Loading Texture2D Monster_Human_ZombieB_D from package 00012331.upk
Loading Texture2D Monster_Human_ZombieB_S from package 00012331.upk
Loading Texture2D lenscube_NegY from package 00002640.upk
Loading Texture2D Monster_Human_ZombieB_E from package 00012331.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.094 sec, 2821 allocs, 1.59 MBytes serialized in 262242 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: ZombieB

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_125'
        Sockets[1] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_126'
        Sockets[2] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_127'
        Sockets[3] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_134'
        Sockets[4] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_135'
        Sockets[5] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_136'
        Sockets[6] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_137'
        Sockets[7] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_51'
        Sockets[8] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_52'
        Sockets[9] = SkeletalMeshSocket'ZombieB.SkeletalMeshSocket_53'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'body_inst' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'body_inst', FirstIndex=0, NumFaces=4182 }
            }
            NumVerts = 2748
            IndexCount = 12546
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 51

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_125

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_126

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_127

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_134

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_135

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=33, Y=40, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_136

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_137

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_51

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-14.0393, Y=1.73046, Z=-9.07423 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_52

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-1.69592, Y=3.91374e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_53

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=4.34934, Y=-0.548438, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
