Found 19856 game files (132 skipped)
Loading package: 00028166.upk Ver: 573/1 Engine: 4205 Names: 406 Exports: 494 Imports: 138 Game: 801A
Loading Material3 Smoke_trail_01 from package 00028166.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00019148.upk Ver: 573/1 Engine: 4205 Names: 655 Exports: 651 Imports: 231 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading SkeletalMesh3 010197_Autoscale from package 00028166.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00028223.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_242 from package 00028166.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading StaticMesh3 LegendWeaponT3-2_sword04 from package 00028166.upk
Loading package: 00012892.upk Ver: 573/1 Engine: 4205 Names: 925 Exports: 4775 Imports: 262 Game: 801A
Loading Texture2D Musin_Dragon_Tex from package 00019148.upk
Loading Texture2D Noise_005 from package 00012963.upk
Loading Texture2D Noise_006 from package 00012963.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loading MaterialInstanceConstant col1 from package 00028223.upk
Loading package: 00023455.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Material3 001_Mesh_Default_MatM from package 00012892.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Texture2D 010174_Autoscale_col1_N from package 00023455.upk
Loading Texture2D 010174_Autoscale_col1_M from package 00023455.upk
Loading Texture2D 010174_Autoscale_col1_D from package 00023455.upk
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Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D Cube000_Tex from package 00012892.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.16 sec, 5049 allocs, 1.85 MBytes serialized in 366279 calls.

Object info:
============
ClassName: Material3 ObjectName: Smoke_trail_01

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Musin_Dragon_Tex'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Noise_006'
        ReferencedTextures[3] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 010197_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'010197_Autoscale.SkeletalMeshSocket_242' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1848 }
            }
            NumVerts = 1866
            IndexCount = 5544
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 5

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_242

    SocketName = FX_Add
    BoneName = WeaponPivot
    RelativeLocation = { X=0, Y=0, Z=-20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: StaticMesh3 ObjectName: LegendWeaponT3-2_sword04

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-2.9653, Y=0.00169992, Z=22.626 }
        BoxExtent = { X=7.2087, Y=4.257, Z=30.8915 }
        SphereRadius = 31.0827
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=1036 }
            }
            NumVerts = 2084
            IndexCount = 3108
            NumTexCoords = 1
        }
    }
    LodCount = 1
