Found 19856 game files (132 skipped)
Loading package: 00028687.upk Ver: 573/1 Engine: 4205 Names: 70 Exports: 20 Imports: 21 Game: 801A
Loading SkeletalMesh3 020204_Autoscale_L from package 00028687.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading package: 00028596.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 2 Imports: 23 Game: 801A
Loading SkeletalMesh3 020204_Autoscale_R from package 00028687.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_114 from package 00028687.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_117 from package 00028687.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_124 from package 00028687.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_127 from package 00028687.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading MaterialInstanceConstant col1 from package 00028596.upk
Loading package: 00028686.upk Ver: 573/1 Engine: 4205 Names: 37 Exports: 8 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Weapon_020204_col1_N from package 00028686.upk
Loading Texture2D 020204_Autoscale_col2_M from package 00028686.upk
Loading Texture2D 020204_Autoscale_col4_D from package 00028686.upk
Loading Texture2D 020204_Autoscale_col4_S from package 00028686.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Material3 Ghost_Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 2872 allocs, 1.20 MBytes serialized in 206740 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020204_Autoscale_L

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020204_Autoscale_L.SkeletalMeshSocket_114'
        Sockets[1] = SkeletalMeshSocket'020204_Autoscale_L.SkeletalMeshSocket_117'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=907 }
            }
            NumVerts = 647
            IndexCount = 2721
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020204_Autoscale_R

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020204_Autoscale_R.SkeletalMeshSocket_124'
        Sockets[1] = SkeletalMeshSocket'020204_Autoscale_R.SkeletalMeshSocket_127'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=907 }
            }
            NumVerts = 647
            IndexCount = 2721
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_114

    SocketName = FX_Add
    BoneName = BoneGT_L
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_117

    SocketName = FX_Trail
    BoneName = BoneGT_L
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_124

    SocketName = FX_Add
    BoneName = BoneGT_R
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_127

    SocketName = FX_Trail
    BoneName = BoneGT_R
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
