Found 19856 game files (132 skipped)
Loading package: 00016212.upk Ver: 573/1 Engine: 4205 Names: 218 Exports: 282 Imports: 25 Game: 801A
Loading SkeletalMesh3 PotAxPartyB2 from package 00016212.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00016211.upk Ver: 573/1 Engine: 4205 Names: 113 Exports: 2 Imports: 26 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00016212.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_33 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_34 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_35 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_36 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_37 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_38 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_39 from package 00016212.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_40 from package 00016212.upk
Loading MaterialInstanceConstant col1 from package 00016211.upk
Loading package: 00016210.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1_1 from package 00016211.upk
Loading Texture2D PotAxPartyB2_N from package 00016210.upk
Loading Texture2D PotAxPartyB2_M from package 00016210.upk
Loading Texture2D PotAxPartyB2_D from package 00016210.upk
Loading Texture2D PotAxPartyB2_S from package 00016210.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D PotAxPartyB2_em from package 00016210.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading TextureCube Cube_B from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading TextureCube Cube_Suicide2 from package 00002640.upk
Loading Material3 Blend_Bead from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.26 sec, 3678 allocs, 1.57 MBytes serialized in 289834 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: PotAxPartyB2

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_32'
        Sockets[1] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_33'
        Sockets[2] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_34'
        Sockets[3] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_35'
        Sockets[4] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_36'
        Sockets[5] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_37'
        Sockets[6] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_38'
        Sockets[7] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_39'
        Sockets[8] = SkeletalMeshSocket'PotAxPartyB2.SkeletalMeshSocket_40'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4089 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_1', FirstIndex=12267, NumFaces=328 }
            }
            NumVerts = 3077
            IndexCount = 13251
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=1 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 86

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_33

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_34

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=3.24692, Y=-0.440122, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_35

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=51, Y=33, Z=20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_36

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0.48206, Y=-2.75735e-015, Z=-6.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_37

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_38

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_39

    SocketName = Mount_Ambar_Socket
    BoneName = Root
    RelativeLocation = { X=-3.84154, Y=-9.96596, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_40

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=8.64813, Y=-3.24549, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
