Found 19856 game files (132 skipped)
Loading package: 00023334.upk Ver: 573/1 Engine: 4205 Names: 231 Exports: 351 Imports: 22 Game: 801A
Loading SkeletalMesh3 ChainKnuckleBanditA4 from package 00023334.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00023333.upk Ver: 573/1 Engine: 4205 Names: 214 Exports: 900 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_89 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_90 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_94 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_95 from package 00023334.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_96 from package 00023334.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_97 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_98 from package 00023334.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_99 from package 00023334.upk
Loading MaterialInstanceConstant col1 from package 00023333.upk
Loading MaterialInstanceConstant col1_1 from package 00023333.upk
Loading Material3 Nothing from package 00023333.upk
Loaded in 0.039 sec, 520 allocs, 1.51 MBytes serialized in 464054 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: ChainKnuckleBanditA4

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[11] =
    {
        Sockets[0] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_89'
        Sockets[1] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_90'
        Sockets[2] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_91'
        Sockets[3] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_92'
        Sockets[4] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_93'
        Sockets[5] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_94'
        Sockets[6] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_95'
        Sockets[7] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_96'
        Sockets[8] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_97'
        Sockets[9] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_98'
        Sockets[10] = SkeletalMeshSocket'ChainKnuckleBanditA4.SkeletalMeshSocket_99'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1_1', FirstIndex=0, NumFaces=5244 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=15732, NumFaces=8682 }
                Sections[2] = { Material=MaterialInstanceConstant'col1', FirstIndex=41778, NumFaces=1177 }
            }
            NumVerts = 12644
            IndexCount = 45309
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 127

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_89

    SocketName = FX_R
    BoneName = Drill_R_04
    RelativeLocation = { X=-16.3531, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=9102, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_90

    SocketName = FX_L
    BoneName = Drill_L_04
    RelativeLocation = { X=-16.3531, Y=0, Z=2.00261e-015 }
    RelativeRotation = { Yaw=0, Pitch=21845, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = FX_A00
    BoneName = Drill_L_03
    RelativeLocation = { X=-5.40585, Y=8.44165, Z=30.6755 }
    RelativeRotation = { Yaw=0, Pitch=8192, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = FX_A01
    BoneName = Drill_L_02
    RelativeLocation = { X=-11.4839, Y=0, Z=15.1247 }
    RelativeRotation = { Yaw=0, Pitch=15473, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = FX_B00
    BoneName = Drill_R_03
    RelativeLocation = { X=-5.40585, Y=13.89, Z=30.6755 }
    RelativeRotation = { Yaw=0, Pitch=-8192, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_94

    SocketName = FX_B01
    BoneName = Drill_R_02
    RelativeLocation = { X=-14.0153, Y=0, Z=-13.7531 }
    RelativeRotation = { Yaw=0, Pitch=15473, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_95

    SocketName = L
    BoneName = Drill_L_03
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_96

    SocketName = R
    BoneName = Drill_R_03
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_97

    SocketName = saw_01
    BoneName = Blade_Bone01
    RelativeLocation = { X=7.2998, Y=0, Z=31.9324 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_98

    SocketName = saw_02
    BoneName = Blade_Bone02
    RelativeLocation = { X=7.17414, Y=3.98138e-015, Z=-31.9324 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=32768 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_99

    SocketName = saw_03
    BoneName = Blade_Bone03
    RelativeLocation = { X=7.95726, Y=0, Z=31.9324 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
