Found 19856 game files (132 skipped)
Loading package: 00026060.upk Ver: 573/1 Engine: 4205 Names: 220 Exports: 259 Imports: 66 Game: 801A
Loading Material3 Basic_RE_HwanMa from package 00026060.upk
WARNING: StructProperty "UMaterial3::WorldPositionOffset" was not found
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Material3 HwanMa_Parent from package 00026060.upk
Loading package: 00026059.upk Ver: 573/1 Engine: 4205 Names: 47 Exports: 16 Imports: 4 Game: 801A
Loading MaterialInstanceConstant col1 from package 00026060.upk
Loading MaterialInstanceConstant RE_col1 from package 00026060.upk
Loading MaterialInstanceConstant RE_col2 from package 00026060.upk
Loading MaterialInstanceConstant RE_col3 from package 00026060.upk
Loading MaterialInstanceConstant RE_etc from package 00026060.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Noise_007 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D SorcererCHwanMa_col1_N from package 00026059.upk
Loading Texture2D SorcererCHwanMa_col1_S from package 00026059.upk
Loading Texture2D SorcererCHwanMa_col1_M from package 00026059.upk
Loading Texture2D SorcererCHwanMa_col1_D from package 00026059.upk
Loading Texture2D SorcererCHwanMa_col1_E from package 00026059.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading TextureCube eye3 from package 00002640.upk
Loading Texture2D RE_Nm from package 00026059.upk
Loading Texture2D RE_Mm from package 00026059.upk
Loading Texture2D RE_SM from package 00026059.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D RE_Dm from package 00026059.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.22 sec, 3285 allocs, 1.27 MBytes serialized in 172953 calls.

Object info:
============
ClassName: Material3 ObjectName: Basic_RE_HwanMa

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'check_n'
        ReferencedTextures[1] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[2] = Texture2D'check'
        ReferencedTextures[3] = Texture2D'Noise_007'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
        ReferencedTextures[5] = TextureCube'Cube_D'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: HwanMa_Parent

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'SorcererCHwanMa_col1_N'
        ReferencedTextures[1] = Texture2D'SorcererCHwanMa_col1_S'
        ReferencedTextures[2] = Texture2D'SorcererCHwanMa_col1_M'
        ReferencedTextures[3] = Texture2D'SorcererCHwanMa_col1_D'
        ReferencedTextures[4] = Texture2D'SorcererCHwanMa_col1_E'
        ReferencedTextures[5] = TextureCube'Cube_D'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 1
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Hw_Fresnel Value, ParameterValue=50 }
        ScalarParameterValues[1] = { ParameterName=Hw_Fresnel exponent, ParameterValue=4 }
        ScalarParameterValues[2] = { ParameterName=Hw_Fresnel2 exponent, ParameterValue=8 }
        ScalarParameterValues[3] = { ParameterName=Hw_Fresnel2 Value, ParameterValue=1.5 }
        ScalarParameterValues[4] = { ParameterName=Hw_Emmissive_Value, ParameterValue=5 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'SorcererCHwanMa_col1_N' }
        TextureParameterValues[1] = { ParameterName=Specular, ParameterValue=Texture2D'SorcererCHwanMa_col1_S' }
        TextureParameterValues[2] = { ParameterName=rf_cube, ParameterValue=TextureCube'eye3' }
        TextureParameterValues[3] = { ParameterName=Emissive, ParameterValue=Texture2D'SorcererCHwanMa_col1_E' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'SorcererCHwanMa_col1_D' }
        TextureParameterValues[5] = { ParameterName=Mask, ParameterValue=Texture2D'SorcererCHwanMa_col1_M' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Hw_Reflection_value
            ParameterValue = { R=2, G=1, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Hw_Fresnel2_color
            ParameterValue = { R=-5, G=3, B=0, A=1 }
        }
    }
    Parent = Material3'HwanMa_Parent'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: RE_col1

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=15 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[5] = { ParameterName=SpeedX, ParameterValue=1 }
        ScalarParameterValues[6] = { ParameterName=LargeWaveScaleX, ParameterValue=0.1 }
        ScalarParameterValues[7] = { ParameterName=WaveXPower, ParameterValue=0.05 }
        ScalarParameterValues[8] = { ParameterName=SpeedY, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=LargeWaveScaleY, ParameterValue=0.05 }
        ScalarParameterValues[10] = { ParameterName=WaveYPower, ParameterValue=0.1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'RE_Nm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'RE_Mm' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'RE_SM' }
        TextureParameterValues[3] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube_a' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'RE_Dm' }
    }
    VectorParameterValues[10] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.325037, G=0.320382, B=0.201096, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.325037, G=0.399293, B=0.399293, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Diffuse_Fresnel
            ParameterValue = { R=0.64, G=3.2, B=6, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Diffuse_trangition
            ParameterValue = { R=0, G=0.6, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = LargeWaveScale
            ParameterValue = { R=0.1, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = WavePower
            ParameterValue = { R=0.1, G=0, B=0, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Speed
            ParameterValue = { R=1, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_RE_HwanMa'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: RE_col2

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=15 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[5] = { ParameterName=SpeedX, ParameterValue=1 }
        ScalarParameterValues[6] = { ParameterName=LargeWaveScaleX, ParameterValue=0.1 }
        ScalarParameterValues[7] = { ParameterName=WaveXPower, ParameterValue=0.05 }
        ScalarParameterValues[8] = { ParameterName=SpeedY, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=LargeWaveScaleY, ParameterValue=0.05 }
        ScalarParameterValues[10] = { ParameterName=WaveYPower, ParameterValue=0.1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'RE_Nm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'RE_Mm' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'RE_SM' }
        TextureParameterValues[3] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube_a' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'RE_Dm' }
    }
    VectorParameterValues[7] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.325037, G=0.320382, B=0.201096, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.325037, G=0.399293, B=0.399293, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Diffuse_Fresnel
            ParameterValue = { R=0.64, G=3.2, B=6, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Diffuse_trangition
            ParameterValue = { R=0, G=0.6, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_RE_HwanMa'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: RE_col3

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=15 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[5] = { ParameterName=SpeedX, ParameterValue=1 }
        ScalarParameterValues[6] = { ParameterName=LargeWaveScaleX, ParameterValue=0.1 }
        ScalarParameterValues[7] = { ParameterName=WaveXPower, ParameterValue=0.05 }
        ScalarParameterValues[8] = { ParameterName=SpeedY, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=LargeWaveScaleY, ParameterValue=0.05 }
        ScalarParameterValues[10] = { ParameterName=WaveYPower, ParameterValue=0.1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'RE_Nm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'RE_Mm' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'RE_SM' }
        TextureParameterValues[3] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube_a' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'RE_Dm' }
    }
    VectorParameterValues[7] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.325037, G=0.320382, B=0.201096, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.325037, G=0.399293, B=0.399293, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Diffuse_Fresnel
            ParameterValue = { R=0.64, G=3.2, B=6, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Diffuse_trangition
            ParameterValue = { R=0, G=0.6, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_RE_HwanMa'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: RE_etc

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=15 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[5] = { ParameterName=SpeedX, ParameterValue=1 }
        ScalarParameterValues[6] = { ParameterName=LargeWaveScaleX, ParameterValue=0.1 }
        ScalarParameterValues[7] = { ParameterName=WaveXPower, ParameterValue=0.05 }
        ScalarParameterValues[8] = { ParameterName=SpeedY, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=LargeWaveScaleY, ParameterValue=0.05 }
        ScalarParameterValues[10] = { ParameterName=WaveYPower, ParameterValue=0.1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'RE_Nm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'RE_Mm' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'RE_SM' }
        TextureParameterValues[3] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube_a' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'RE_Dm' }
    }
    VectorParameterValues[7] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.325037, G=0.320382, B=0.201096, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.325037, G=0.399293, B=0.399293, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Diffuse_Fresnel
            ParameterValue = { R=0.64, G=3.2, B=6, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Diffuse_trangition
            ParameterValue = { R=1, G=1, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_RE_HwanMa'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
