Found 19856 game files (132 skipped)
Loading package: 00005582.upk Ver: 573/1 Engine: 4205 Names: 71 Exports: 1 Imports: 18 Game: 801A
Loading MaterialInstanceConstant col1 from package 00005582.upk
Loading package: 00005581.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D cap_D from package 00005581.upk
Loading Texture2D cap_S from package 00005581.upk
Loading Texture2D cap_N from package 00005581.upk
Loading Texture2D cap_M from package 00005581.upk
Loading Material3 Hair_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.082 sec, 2252 allocs, 1.11 MBytes serialized in 149866 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Ac_Glossiness, ParameterValue=5.5 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=5 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'cap_D' }
        TextureParameterValues[1] = { ParameterName=Hair_Specular, ParameterValue=Texture2D'cap_S' }
        TextureParameterValues[2] = { ParameterName=Hair_normal, ParameterValue=Texture2D'cap_N' }
        TextureParameterValues[3] = { ParameterName=Hair_Mask_RGB, ParameterValue=Texture2D'cap_M' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.766, G=0.535, B=0.17, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.242, G=0.101, B=0.013, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.06, G=0.046, B=0.049, A=1 }
        }
    }
    Parent = Material3'Hair_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
