Found 19856 game files (132 skipped)
Loading package: 00017421.upk Ver: 573/1 Engine: 4205 Names: 278 Exports: 392 Imports: 20 Game: 801A
Loading SkeletalMesh3 RuneMechaC from package 00017421.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00017418.upk Ver: 573/1 Engine: 4205 Names: 205 Exports: 235 Imports: 56 Game: 801A
Loading package: 00009830.upk Ver: 573/1 Engine: 4205 Names: 56 Exports: 4 Imports: 18 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_132 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_133 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_134 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_135 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_136 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_137 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_161 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_162 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_163 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00017421.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00017421.upk
Loading MaterialInstanceConstant col1 from package 00017418.upk
Loading package: 00017417.upk Ver: 573/1 Engine: 4205 Names: 58 Exports: 27 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1_baydo from package 00017418.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1_baydo_hair from package 00009830.upk
Loading package: 00009829.upk Ver: 573/1 Engine: 4205 Names: 29 Exports: 2 Imports: 2 Game: 801A
Loading Texture2D RuneMechaCGiant_N from package 00017417.upk
Loading Texture2D RuneMechaCGiant_M from package 00017417.upk
Loading Texture2D RuneMechaCGiant_D from package 00017417.upk
Loading Texture2D RuneMechaCGiant_S from package 00017417.upk
Loading TextureCube Cube_A from package 00002640.upk
Loading Texture2D RuneMechaCGiant_E from package 00017417.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D RuneMechaCGiant_FX_Line from package 00017417.upk
Loading Material3 Basic_RuneMechaCGiant from package 00017418.upk
Loading Texture2D baydo_N from package 00017417.upk
Loading Texture2D baydo_M from package 00017417.upk
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Loading Texture2D LynM_007_col1_D from package 00009829.upk
Loading Texture2D LynM_007_col1_N from package 00009829.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
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Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.31 sec, 3891 allocs, 5.86 MBytes serialized in 715090 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RuneMechaC

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[11] =
    {
        Sockets[0] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_132'
        Sockets[1] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_133'
        Sockets[2] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_134'
        Sockets[3] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_135'
        Sockets[4] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_136'
        Sockets[5] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_137'
        Sockets[6] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_161'
        Sockets[7] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_162'
        Sockets[8] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_163'
        Sockets[9] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_55'
        Sockets[10] = SkeletalMeshSocket'RuneMechaC.SkeletalMeshSocket_56'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[3] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'col1_baydo'
        Materials[2] = MaterialInstanceConstant'col1_baydo_hair'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=9138 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_baydo', FirstIndex=27414, NumFaces=7801 }
                Sections[2] =
                {
                    Material = MaterialInstanceConstant'col1_baydo_hair'
                    FirstIndex = 50817
                    NumFaces = 929
                }
            }
            NumVerts = 16118
            IndexCount = 53604
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 167

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_132

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=-3.74945, Y=-24.0563, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_133

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-44.2502, Y=3.0454, Z=-35.1968 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_134

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=88.363, Y=47.5771, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_135

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_136

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=29.25, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_137

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_161

    SocketName = Mount_Ambar_Socket
    BoneName = armL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_162

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=26.2507, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_163

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = Volume_light01
    BoneName = Bip01Spine_Rotate_Bone01
    RelativeLocation = { X=15.5703, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=-16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = Volume_Neck
    BoneName = RClavicleBone02
    RelativeLocation = { X=-18.8959, Y=11.5, Z=-31.4015 }
    RelativeRotation = { Yaw=0, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
