Found 19856 game files (132 skipped)
Loading package: 00019439.upk Ver: 573/1 Engine: 4205 Names: 186 Exports: 261 Imports: 51 Game: 801A
Loading Material3 Basic_SnowmanB from package 00019439.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 Fur_SnowmanB from package 00019439.upk
Loading MaterialInstanceConstant col1 from package 00019439.upk
Loading package: 00019438.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 11 Imports: 2 Game: 801A
Loading MaterialInstanceConstant col1_fur from package 00019439.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Monster_Human_SnowmanB_col1_N from package 00019438.upk
Loading Texture2D Monster_Human_SnowmanB_col1_M from package 00019438.upk
Loading Texture2D Monster_Human_SnowmanB_col1_D from package 00019438.upk
Loading Texture2D Monster_Human_SnowmanB_col1_S from package 00019438.upk
Loading Texture2D Monster_Human_SnowmanB_col1_E from package 00019438.upk
Loading Texture2D Monster_Human_SnowmanB_col1_FX_Line from package 00019438.upk
Loaded in 0.096 sec, 2431 allocs, 2.84 MBytes serialized in 156698 calls.

Object info:
============
ClassName: Material3 ObjectName: Basic_SnowmanB

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'check_n'
        ReferencedTextures[1] = Texture2D'check'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'Gradient_Wipe_BurnOut_Mask_TEST'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fur_SnowmanB

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[7] =
    {
        ReferencedTextures[0] = Texture2D'check'
        ReferencedTextures[1] = Texture2D'check_n'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'Noise_Glass_000'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask_TEST'
        ReferencedTextures[6] = Texture2D'Gradient_Wipe_BurnOut_Mask'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.5
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=40 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=20 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=1.5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=10 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=8 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=5 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=8 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_M' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_D' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=None }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_E' }
        TextureParameterValues[6] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[7] =
        {
            ParameterName = FX_Add
            ParameterValue = Texture2D'Monster_Human_SnowmanB_col1_FX_Line'
        }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=3, G=2, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Fx_Glow_color_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Glow_Trangition_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_power_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_SnowmanB'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1_fur

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=long, ParameterValue=0.2 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=8 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=10 }
        ScalarParameterValues[3] = { ParameterName=Spec_value, ParameterValue=1.5 }
        ScalarParameterValues[4] = { ParameterName=LimLight_value, ParameterValue=3 }
        ScalarParameterValues[5] = { ParameterName=LimLight_exp, ParameterValue=3 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_M' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_D' }
        TextureParameterValues[3] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[4] = { ParameterName=Specular, ParameterValue=Texture2D'Monster_Human_SnowmanB_col1_S' }
        TextureParameterValues[5] =
        {
            ParameterName = FX_Add
            ParameterValue = Texture2D'Monster_Human_SnowmanB_col1_FX_Line'
        }
    }
    VectorParameterValues[7] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=1, G=0.21952, B=1, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0.103634, G=0.103634, B=0.103634, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0.096266, G=0.096266, B=0.096266, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0.21952, G=0, B=1, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fx_Glow_power_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Glow_Trangition_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Fx_Glow_color_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Fur_SnowmanB'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
