Found 19856 game files (132 skipped)
Loading package: 00023718.upk Ver: 573/1 Engine: 4205 Names: 269 Exports: 240 Imports: 25 Game: 801A
Loading SkeletalMesh3 Armbar_Preview_Mesh from package 00023718.upk
Loading SkeletalMesh3 Chok_Preview_Mesh from package 00023718.upk
Loading SkeletalMesh3 DemonGorilla from package 00023718.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00023717.upk Ver: 573/1 Engine: 4205 Names: 181 Exports: 171 Imports: 50 Game: 801A
Loading SkeletalMesh3 MountPose_JinM_Mesh from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_10 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_103 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_147 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_15 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_160 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_19 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_202 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_24 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_43 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_44 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_5 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_6 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_7 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_77 from package 00023718.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_8 from package 00023718.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_9 from package 00023718.upk
Loading MaterialInstanceConstant col1 from package 00023717.upk
Loading package: 00023716.upk Ver: 573/1 Engine: 4205 Names: 44 Exports: 15 Imports: 4 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_DemonGorilla_col1_N from package 00023716.upk
Loading Texture2D Monster_Beast_DemonGorilla_col1_M from package 00023716.upk
Loading Texture2D Monster_Beast_DemonGorilla_col1_D from package 00023716.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Beast_DemonGorilla_col1_S from package 00023716.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D FX_Monster_Beast_FireGorillaA_col1_EM from package 00023716.upk
Loading Texture2D FX_Monster_Beast_FireGorillaA_col2_Mask from package 00023716.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body_DemonGorilla_FX from package 00023717.upk
Loading package: 00008436.upk Ver: 573/1 Engine: 4205 Names: 37 Exports: 9 Imports: 2 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Monster_Beast_FireGorillaA_FX_LL from package 00008436.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.21 sec, 3397 allocs, 4.41 MBytes serialized in 681743 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Armbar_Preview_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
            }
            NumVerts = 2812
            IndexCount = 13206
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Chok_Preview_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
            }
            NumVerts = 2812
            IndexCount = 13206
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DemonGorilla

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[20] =
    {
        Sockets[0] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_1'
        Sockets[2] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_2'
        Sockets[3] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_5'
        Sockets[4] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_6'
        Sockets[5] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_7'
        Sockets[6] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_8'
        Sockets[7] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_9'
        Sockets[8] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_10'
        Sockets[9] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_15'
        Sockets[10] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_24'
        Sockets[11] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_56'
        Sockets[12] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_19'
        Sockets[13] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_147'
        Sockets[14] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_202'
        Sockets[15] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_43'
        Sockets[16] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_44'
        Sockets[17] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_77'
        Sockets[18] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_103'
        Sockets[19] = SkeletalMeshSocket'DemonGorilla.SkeletalMeshSocket_160'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6364 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=19092, NumFaces=66 }
            }
            NumVerts = 4159
            IndexCount = 19290
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 132

Object info:
============
ClassName: SkeletalMesh3 ObjectName: MountPose_JinM_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[3] = { None, None, None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
                Sections[1] = { Material=None, FirstIndex=13206, NumFaces=1070 }
                Sections[2] = { Material=None, FirstIndex=16416, NumFaces=1876 }
            }
            NumVerts = 4955
            IndexCount = 22044
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = L_Arm_Fire_1
    BoneName = Bip01LForeArm
    RelativeLocation = { X=-85.5413, Y=-104.739, Z=49.2735 }
    RelativeRotation = { Yaw=9360, Pitch=7496, Roll=11973 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_1

    SocketName = R_Arm_Fire1
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-103.117, Y=-93.5894, Z=-53.2903 }
    RelativeRotation = { Yaw=4551, Pitch=-12307, Roll=25682 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_10

    SocketName = fire_skill_root
    BoneName = Root
    RelativeLocation = { X=-221.965, Y=1407.1, Z=0 }
    RelativeRotation = { Yaw=16384, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_103

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_147

    SocketName = Mount_Socket
    BoneName = Bip01Spine2
    RelativeLocation = { X=-0.935314, Y=-47.6977, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_15

    SocketName = R_arm_small_fire2
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-41.1295, Y=-32.4611, Z=46.3077 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_160

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=60, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_19

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_2

    SocketName = Mouth_particle
    BoneName = Bip01Head
    RelativeLocation = { X=-3.92524, Y=-22.5134, Z=-2.46577 }
    RelativeRotation = { Yaw=-23930, Pitch=-574, Roll=17590 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_202

    SocketName = Catch_Neck
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_24

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=45.6921, Y=-15.9584, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_43

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=126.847, Y=40.183, Z=-55.3412 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_44

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=47.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_5

    SocketName = Tail_Fire
    BoneName = Bip01Tail4
    RelativeLocation = { X=12.9887, Y=-22.0284, Z=6.79196 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=42.5988, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_6

    SocketName = L_arm_small_Fire_1
    BoneName = Bip01LForeArm
    RelativeLocation = { X=11.0215, Y=-104.478, Z=5.04143 }
    RelativeRotation = { Yaw=9360, Pitch=7496, Roll=11973 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_7

    SocketName = L_arm_small_Fire_2
    BoneName = Bip01LForeArm
    RelativeLocation = { X=-43.9591, Y=-37.7136, Z=-46.5209 }
    RelativeRotation = { Yaw=8226, Pitch=6569, Roll=8725 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_77

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=17.886, Y=29.119, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_8

    SocketName = R_arm_small_Fire_1
    BoneName = Bip01RForeArm
    RelativeLocation = { X=19.2508, Y=-91.9833, Z=-11.8762 }
    RelativeRotation = { Yaw=2993, Pitch=-12307, Roll=25682 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_9

    SocketName = Fire_skill_spine
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=-16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
