Found 19856 game files (132 skipped)
Loading package: 00011948.upk Ver: 573/1 Engine: 4205 Names: 195 Exports: 259 Imports: 21 Game: 801A
Loading SkeletalMesh3 KangSiFat from package 00011948.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00011947.upk Ver: 573/1 Engine: 4205 Names: 176 Exports: 174 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_210 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_211 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_212 from package 00011948.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_213 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_214 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_215 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_216 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_217 from package 00011948.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_218 from package 00011948.upk
Loading MaterialInstanceConstant Monster_Human_KangSiFat_col1 from package 00011947.upk
Loading package: 00011946.upk Ver: 573/1 Engine: 4205 Names: 43 Exports: 15 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Monster_Human_KangSiFat_col1_N from package 00011946.upk
Loading Texture2D Monster_Human_KangSiFat_col1_M from package 00011946.upk
Loading Texture2D Monster_Human_KangSiFat_col1_D from package 00011946.upk
Loading Texture2D Monster_Human_KangSiFat_col1_S from package 00011946.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D Monster_Human_KangSiFat_col1_E from package 00011946.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D kangsi_FX from package 00011946.upk
Loading Material3 Basic_Kangsifat from package 00011947.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3133 allocs, 2.19 MBytes serialized in 314415 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: KangSiFat

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_210'
        Sockets[1] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_211'
        Sockets[2] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_212'
        Sockets[3] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_213'
        Sockets[4] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_214'
        Sockets[5] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_215'
        Sockets[6] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_216'
        Sockets[7] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_217'
        Sockets[8] = SkeletalMeshSocket'KangSiFat.SkeletalMeshSocket_218'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'Monster_Human_KangSiFat_col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'Monster_Human_KangSiFat_col1'
                    FirstIndex = 0
                    NumFaces = 5316
                }
            }
            NumVerts = 4173
            IndexCount = 15948
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 82

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_210

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=5, Y=-5, Z=8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_211

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=45, Z=-8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_212

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.8913, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_213

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=-40.2887, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_214

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_215

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=2.71047, Y=25.4199, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_216

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=10.5463, Y=-11.1006, Z=-22.6211 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_217

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=22.9687, Y=-14.5825, Z=47.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_218

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=2.71614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
