Found 19856 game files (132 skipped)
Loading package: 00004629.upk Ver: 573/1 Engine: 4205 Names: 124 Exports: 142 Imports: 16 Game: 801A
Loading SkeletalMesh3 BlueCrab from package 00004629.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00004628.upk Ver: 573/1 Engine: 4205 Names: 169 Exports: 142 Imports: 47 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_14 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_157 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_158 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_159 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_188 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_19 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_462 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_463 from package 00004629.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_84 from package 00004629.upk
Loading MaterialInstanceConstant col1 from package 00004628.upk
Loading package: 00004627.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 14 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Monster_Beast_BlueCrab_N from package 00004627.upk
Loading Texture2D Monster_Beast_BlueCrab_GB from package 00004627.upk
Loading Texture2D Monster_Beast_BlueCrab_D from package 00004627.upk
Loading Texture2D Monster_Beast_BlueCrab_S from package 00004627.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Beast_BlueCrab_FX from package 00004627.upk
Loading Material3 Basic_crab from package 00004628.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 3010 allocs, 1.39 MBytes serialized in 222290 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: BlueCrab

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_19'
        Sockets[1] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_14'
        Sockets[2] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_157'
        Sockets[3] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_158'
        Sockets[4] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_159'
        Sockets[5] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_188'
        Sockets[6] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_462'
        Sockets[7] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_463'
        Sockets[8] = SkeletalMeshSocket'BlueCrab.SkeletalMeshSocket_84'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2210 }
            }
            NumVerts = 1593
            IndexCount = 6630
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=1.2 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 37

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_14

    SocketName = bodytarget
    BoneName = Bone_17
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_157

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=45, Y=30, Z=28 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_158

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_159

    SocketName = Catch_Neck
    BoneName = Bip01Spine
    RelativeLocation = { X=3.12903, Y=-0.972082, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_188

    SocketName = Decap_Socket
    BoneName = Bip01Pelvis
    RelativeLocation = { X=15.2608, Y=1.81983, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_19

    SocketName = target_high
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_462

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=5.45365, Y=-1.47966e-015, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_463

    SocketName = Mount_Ambar_Socket
    BoneName = Root
    RelativeLocation = { X=4.24243, Y=-5.1953e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_84

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
