Found 19856 game files (132 skipped)
Loading package: 00020642.upk Ver: 573/1 Engine: 4205 Names: 86 Exports: 37 Imports: 10 Game: 801A
Loading SkeletalMesh3 990091_YuranM4 from package 00020642.upk
Loading package: 00020086.upk Ver: 573/1 Engine: 4205 Names: 104 Exports: 2 Imports: 21 Game: 801A
Loading MaterialInstanceConstant col1 from package 00020086.upk
Loading package: 00020079.upk Ver: 573/1 Engine: 4205 Names: 60 Exports: 28 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00020633.upk Ver: 573/1 Engine: 4205 Names: 212 Exports: 544 Imports: 55 Game: 801A
Loading Texture2D YuranM2_Col3_N from package 00020079.upk
Loading Texture2D YuranM2_Col3_M from package 00020079.upk
Loading Texture2D YuranM2_Col3_D from package 00020079.upk
Loading Texture2D YuranM2_Col3_S from package 00020079.upk
Loading TextureCube lenscube_c from package 00002640.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D D_Map_FX_Line from package 00020079.upk
Loading Material3 body_reflect_Yuran from package 00020633.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.12 sec, 3100 allocs, 5.85 MBytes serialized in 270179 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990091_YuranM4

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3885 }
            }
            NumVerts = 2817
            IndexCount = 11655
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 10
