Found 19856 game files (132 skipped)
Loading package: 00020344.upk Ver: 573/1 Engine: 4205 Names: 178 Exports: 196 Imports: 20 Game: 801A
Loading SkeletalMesh3 UryongLeader from package 00020344.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00020343.upk Ver: 573/1 Engine: 4205 Names: 174 Exports: 150 Imports: 48 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_62 from package 00020344.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_63 from package 00020344.upk
Loading MaterialInstanceConstant col1 from package 00020343.upk
Loading package: 00020342.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 12 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D Monster_Beast_UryongLeader_col1_N from package 00020342.upk
Loading Texture2D Monster_Beast_UryongLeader_col1_M from package 00020342.upk
Loading Texture2D Monster_Beast_UryongLeader_col1_D from package 00020342.upk
Loading Texture2D Monster_Beast_UryongLeader_col1_S from package 00020342.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D Monster_Beast_UryongLeader_col1_E from package 00020342.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Monster_Beast_UryongLeader_col1_FX from package 00020342.upk
Loading Material3 Basic_UryongLeader from package 00020343.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Noise_Wave_000 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3147 allocs, 3.14 MBytes serialized in 366029 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: UryongLeader

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_55'
        Sockets[1] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_56'
        Sockets[2] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_57'
        Sockets[3] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_58'
        Sockets[4] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_59'
        Sockets[5] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_60'
        Sockets[6] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_61'
        Sockets[7] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_62'
        Sockets[8] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_63'
        Sockets[9] = SkeletalMeshSocket'UryongLeader.SkeletalMeshSocket_115'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=7090 }
            }
            NumVerts = 5570
            IndexCount = 21270
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 67

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = trail_M
    BoneName = Bone_Mouth
    RelativeLocation = { X=15.8088, Y=-6.91248, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-10, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=110, Y=30, Z=-50 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-0.808732, Y=-2.18739, Z=-17.7972 }
    RelativeRotation = { Yaw=-13168, Pitch=-553, Roll=14985 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Mount_Socket
    BoneName = Bip01Spine
    RelativeLocation = { X=21.3892, Y=2.05488, Z=17.4561 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=3640 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=24.1085, Y=9.45055, Z=-17.6682 }
    RelativeRotation = { Yaw=-15327, Pitch=11120, Roll=1375 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_62

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-15.1731, Y=-2.94599, Z=47.8863 }
    RelativeRotation = { Yaw=-28112, Pitch=-996, Roll=963 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_63

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=95.8595 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
