Found 19856 game files (132 skipped)
Loading package: 00025909.upk Ver: 573/1 Engine: 4205 Names: 125 Exports: 1 Imports: 24 Game: 801A
Loading MaterialInstanceConstant col1 from package 00025909.upk
Loading package: 00025124.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 15 Imports: 10 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00025178.upk Ver: 573/1 Engine: 4205 Names: 69 Exports: 39 Imports: 2 Game: 801A
Loading Texture2D 090015_JinM_col1_N from package 00025124.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D 090015_JinM_col1_S from package 00025124.upk
Loading Texture2D 090015_JinM_col1_M from package 00025124.upk
Loading Texture2D 090015_JinM_col2_D from package 00025124.upk
Loading Texture2D Mask_Line from package 00025178.upk
Loading Texture2D Mask_ck from package 00025178.upk
Loading Material3 Moonpa_Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D Mask_Default from package 00025178.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.14 sec, 2969 allocs, 1.50 MBytes serialized in 165239 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[25] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Skin_glossiness, ParameterValue=3.5 }
        ScalarParameterValues[2] = { ParameterName=Skin_Spec_value, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[5] = { ParameterName=Emissive_value, ParameterValue=2 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[7] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[8] = { ParameterName=Fresnel exponent, ParameterValue=30 }
        ScalarParameterValues[9] = { ParameterName=Skin_Spec_value_X, ParameterValue=1 }
        ScalarParameterValues[10] = { ParameterName=Top_M, ParameterValue=1 }
        ScalarParameterValues[11] = { ParameterName=Under_M, ParameterValue=0 }
        ScalarParameterValues[12] = { ParameterName=Wear_SP, ParameterValue=3 }
        ScalarParameterValues[13] = { ParameterName=Top_S, ParameterValue=1 }
        ScalarParameterValues[14] = { ParameterName=Top_SP, ParameterValue=10 }
        ScalarParameterValues[15] = { ParameterName=Under_S, ParameterValue=1 }
        ScalarParameterValues[16] = { ParameterName=Under_SP, ParameterValue=4 }
        ScalarParameterValues[17] = { ParameterName=Point_S, ParameterValue=1 }
        ScalarParameterValues[18] = { ParameterName=Point_SP, ParameterValue=2 }
        ScalarParameterValues[19] = { ParameterName=Ac1_S, ParameterValue=1 }
        ScalarParameterValues[20] = { ParameterName=Ac1_SP, ParameterValue=3 }
        ScalarParameterValues[21] = { ParameterName=Ac2_S, ParameterValue=1 }
        ScalarParameterValues[22] = { ParameterName=Ac2_SP, ParameterValue=3 }
        ScalarParameterValues[23] = { ParameterName=Ac3_S, ParameterValue=1 }
        ScalarParameterValues[24] = { ParameterName=Ac3_SP, ParameterValue=2 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] = { ParameterName=N, ParameterValue=Texture2D'090015_JinM_col1_N' }
        TextureParameterValues[1] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube' }
        TextureParameterValues[2] = { ParameterName=Emissive, ParameterValue=Texture2D'check' }
        TextureParameterValues[3] = { ParameterName=S, ParameterValue=Texture2D'090015_JinM_col1_S' }
        TextureParameterValues[4] = { ParameterName=M, ParameterValue=Texture2D'090015_JinM_col1_M' }
        TextureParameterValues[5] = { ParameterName=D, ParameterValue=Texture2D'090015_JinM_col2_D' }
        TextureParameterValues[6] = { ParameterName=Top_Pattern, ParameterValue=Texture2D'Mask_Line' }
        TextureParameterValues[7] = { ParameterName=Under_Pattern, ParameterValue=Texture2D'Mask_ck' }
    }
    VectorParameterValues[27] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Skin_Specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = skin_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Top_S
            ParameterValue = { R=0.859174, G=0.781751, B=0.598942, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Top_L
            ParameterValue = { R=0.598942, G=0.45908, B=0.275833, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = Top_D
            ParameterValue = { R=0.041452, G=0.016988, B=0.016988, A=1 }
        }
        VectorParameterValues[11] =
        {
            ParameterName = Under_S
            ParameterValue = { R=1, G=0.21952, B=0.047776, A=1 }
        }
        VectorParameterValues[12] =
        {
            ParameterName = Under_L
            ParameterValue = { R=1, G=0.010398, B=0, A=1 }
        }
        VectorParameterValues[13] =
        {
            ParameterName = Under_D
            ParameterValue = { R=0.103634, G=0.016988, B=0.013473, A=1 }
        }
        VectorParameterValues[14] =
        {
            ParameterName = Point_S
            ParameterValue = { R=0.21952, G=0.21952, B=1, A=1 }
        }
        VectorParameterValues[15] =
        {
            ParameterName = Point_L
            ParameterValue = { R=0, G=0.21952, B=1, A=1 }
        }
        VectorParameterValues[16] =
        {
            ParameterName = Point_D
            ParameterValue = { R=0.101145, G=0.078057, B=0.069727, A=1 }
        }
        VectorParameterValues[17] =
        {
            ParameterName = Ac1_S
            ParameterValue = { R=0.965815, G=0.940601, B=0.875138, A=1 }
        }
        VectorParameterValues[18] =
        {
            ParameterName = Ac1_L
            ParameterValue = { R=0.56681, G=0.425905, B=0.329729, A=1 }
        }
        VectorParameterValues[19] =
        {
            ParameterName = Ac1_D
            ParameterValue = { R=0.420508, G=0.334458, B=0.306635, A=1 }
        }
        VectorParameterValues[20] =
        {
            ParameterName = Ac2_S
            ParameterValue = { R=0.535642, G=0.535642, B=0.535642, A=1 }
        }
        VectorParameterValues[21] =
        {
            ParameterName = Ac2_L
            ParameterValue = { R=0.030257, G=0.024223, B=0.024223, A=1 }
        }
        VectorParameterValues[22] =
        {
            ParameterName = Ac2_D
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[23] =
        {
            ParameterName = Ac3_S
            ParameterValue = { R=0.21952, G=1, B=1, A=1 }
        }
        VectorParameterValues[24] =
        {
            ParameterName = Ac3_L
            ParameterValue = { R=0, G=1, B=1, A=1 }
        }
        VectorParameterValues[25] =
        {
            ParameterName = Ac3_D
            ParameterValue = { R=0.101145, G=0.078057, B=0.069727, A=1 }
        }
        VectorParameterValues[26] =
        {
            ParameterName = Pattern_Size
            ParameterValue = { R=3, G=3, B=2.5, A=2.5 }
        }
    }
    Parent = Material3'Moonpa_Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
