Found 19856 game files (132 skipped)
Loading package: 00028312.upk Ver: 573/1 Engine: 4205 Names: 282 Exports: 346 Imports: 111 Game: 801A
Loading SkeletalMesh3 030193_Col1_T0_Autoscale from package 00028312.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
WARNING: FloatProperty "USkeletalMesh3::ItemPreviewLocLowerOffset" was not found
Loading package: 00028311.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMesh3 030193_Col1_T1_Autoscale from package 00028312.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
WARNING: FloatProperty "USkeletalMesh3::ItemPreviewLocLowerOffset" was not found
Loading SkeletalMesh3 030193_Col1_T2_Autoscale from package 00028312.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
WARNING: FloatProperty "USkeletalMesh3::ItemPreviewLocLowerOffset" was not found
Loading SkeletalMesh3 030193_Col1_T3_Autoscale from package 00028312.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
WARNING: FloatProperty "USkeletalMesh3::ItemPreviewLocLowerOffset" was not found
Loading SkeletalMesh3 030193_Col1_T4_Autoscale from package 00028312.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
WARNING: FloatProperty "USkeletalMesh3::ItemPreviewLocLowerOffset" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_308 from package 00028312.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_321 from package 00028312.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_331 from package 00028312.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_341 from package 00028312.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_351 from package 00028312.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading StaticMesh3 T2-2_Aura from package 00028312.upk
Loading package: 00012892.upk Ver: 573/1 Engine: 4205 Names: 925 Exports: 4775 Imports: 262 Game: 801A
Loading MaterialInstanceConstant col1 from package 00028311.upk
Loading package: 00015242.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 16 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Material3 001_Mesh_Default_MatM from package 00012892.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Texture2D 030123_Autoscale_col1_N from package 00015242.upk
Loading Texture2D 030123_Autoscale_col1_M from package 00015242.upk
Loading Texture2D 030123_Autoscale_col4_D from package 00015242.upk
Loading Texture2D 030123_Autoscale_col4_S from package 00015242.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D 030123_Autoscale_col4_E from package 00015242.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Cube000_Tex from package 00012892.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.15 sec, 4171 allocs, 1.72 MBytes serialized in 367960 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 030193_Col1_T0_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'030193_Col1_T0_Autoscale.SkeletalMeshSocket_308' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 540
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 2

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 030193_Col1_T1_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'030193_Col1_T1_Autoscale.SkeletalMeshSocket_321' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 540
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 2

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 030193_Col1_T2_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'030193_Col1_T2_Autoscale.SkeletalMeshSocket_331' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 540
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 2

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 030193_Col1_T3_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'030193_Col1_T3_Autoscale.SkeletalMeshSocket_341' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 540
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 2

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 030193_Col1_T4_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'030193_Col1_T4_Autoscale.SkeletalMeshSocket_351' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 540
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 2

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_308

    SocketName = FX_Add
    BoneName = FS_Bone
    RelativeLocation = { X=-3.56, Y=-2.7, Z=-0.9 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_321

    SocketName = FX_Add
    BoneName = FS_Bone
    RelativeLocation = { X=-3.56, Y=-2.7, Z=-0.9 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_331

    SocketName = FX_Add
    BoneName = FS_Bone
    RelativeLocation = { X=-3.56, Y=-2.7, Z=-0.9 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_341

    SocketName = FX_Add
    BoneName = FS_Bone
    RelativeLocation = { X=-3.56, Y=-2.7, Z=-0.9 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_351

    SocketName = FX_Add
    BoneName = FS_Bone
    RelativeLocation = { X=-3.56, Y=-2.7, Z=-0.9 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: StaticMesh3 ObjectName: T2-2_Aura

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-6.48565, Y=8.7052, Z=0.131701 }
        BoxExtent = { X=11.4553, Y=8.6608, Z=8.353 }
        SphereRadius = 13.9488
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=706 }
            }
            NumVerts = 1040
            IndexCount = 2118
            NumTexCoords = 1
        }
    }
    LodCount = 1
