Found 19856 game files (132 skipped)
Loading package: 00028209.upk Ver: 573/1 Engine: 4205 Names: 259 Exports: 155 Imports: 74 Game: 801A
Loading SkeletalMesh3 020171_Autoscale_L from package 00028209.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading package: 00028208.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMesh3 020171_Autoscale_R from package 00028209.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_198 from package 00028209.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_201 from package 00028209.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_226 from package 00028209.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_229 from package 00028209.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading MaterialInstanceConstant col1 from package 00028208.upk
Loading package: 00028207.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 020171_Autoscale_col1_N from package 00028207.upk
Loading Texture2D 020171_Autoscale_col1_M from package 00028207.upk
Loading Texture2D 020171_Autoscale_col1_D from package 00028207.upk
Loading Texture2D 020171_Autoscale_col1_S from package 00028207.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 3053 allocs, 1.42 MBytes serialized in 265565 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020171_Autoscale_L

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020171_Autoscale_L.SkeletalMeshSocket_198'
        Sockets[1] = SkeletalMeshSocket'020171_Autoscale_L.SkeletalMeshSocket_201'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1838 }
            }
            NumVerts = 1548
            IndexCount = 5514
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 9

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020171_Autoscale_R

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020171_Autoscale_R.SkeletalMeshSocket_226'
        Sockets[1] = SkeletalMeshSocket'020171_Autoscale_R.SkeletalMeshSocket_229'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1838 }
            }
            NumVerts = 1548
            IndexCount = 5514
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 9

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_198

    SocketName = Particle
    BoneName = BoneGT_L
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_201

    SocketName = Particle2
    BoneName = BoneGT_L
    RelativeLocation = { X=6.14273, Y=3.42001, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_226

    SocketName = Particle
    BoneName = BoneGT_R
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_229

    SocketName = Particle2
    BoneName = BoneGT_R
    RelativeLocation = { X=6.94075, Y=2.95078, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
