Found 19856 game files (132 skipped)
Loading package: 00017522.upk Ver: 573/1 Engine: 4205 Names: 70 Exports: 6 Imports: 11 Game: 801A
Loading SkeletalMesh3 010041_JinF from package 00017522.upk
Loading package: 00017520.upk Ver: 573/1 Engine: 4205 Names: 165 Exports: 141 Imports: 45 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_40 from package 00017522.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00017520.upk
Loading package: 00017519.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D 010041_JinM_col1_N from package 00017519.upk
Loading Texture2D 010041_JinM_col1_M from package 00017519.upk
Loading Texture2D 010041_JinM_col1_D from package 00017519.upk
Loading Texture2D 010041_JinM_col1_S from package 00017519.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D 010041_JinM_col1_E from package 00017519.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Material3 Basic from package 00017520.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2939 allocs, 1.26 MBytes serialized in 183000 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 010041_JinF

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'010041_JinF.SkeletalMeshSocket_40' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=704 }
            }
            NumVerts = 511
            IndexCount = 2112
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 9

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_40

    SocketName = Effect
    BoneName = Bip01Head
    RelativeLocation = { X=3.23721, Y=-3.84, Z=1.48268 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1.1, Y=1.1, Z=1.1 }
