Found 19856 game files (132 skipped)
Loading package: 00027861.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 1 Imports: 21 Game: 801A
Loading MaterialInstanceConstant col3 from package 00027861.upk
Loading package: 00017877.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 12 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 050008_JinM_col1_N from package 00017877.upk
Loading Texture2D 050008_JinM_col1_M from package 00017877.upk
Loading Texture2D 050008_JinM_col3_D from package 00017877.upk
Loading Texture2D 050008_JinM_col3_S from package 00017877.upk
Loading Texture2D MatelW5_BK from package 00002640.upk
Loading Texture2D 050008_JinM_col3_E from package 00017877.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.087 sec, 2656 allocs, 0.95 MBytes serialized in 161896 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col3

    ScalarParameterValues[13] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Skin_glossiness, ParameterValue=3.5 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness1, ParameterValue=2 }
        ScalarParameterValues[3] = { ParameterName=Wear_glossiness2, ParameterValue=20 }
        ScalarParameterValues[4] = { ParameterName=Skin_Spec_value, ParameterValue=1 }
        ScalarParameterValues[5] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[6] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value, ParameterValue=2 }
        ScalarParameterValues[8] = { ParameterName=Emissive_value2, ParameterValue=0.8 }
        ScalarParameterValues[9] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[10] = { ParameterName=Fresnel exponent, ParameterValue=30 }
        ScalarParameterValues[11] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[12] = { ParameterName=Skin_Spec_value_X, ParameterValue=1 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Body_normal, ParameterValue=Texture2D'050008_JinM_col1_N' }
        TextureParameterValues[1] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'050008_JinM_col1_M' }
        TextureParameterValues[2] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'050008_JinM_col3_D' }
        TextureParameterValues[3] = { ParameterName=Body_specular, ParameterValue=Texture2D'050008_JinM_col3_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'MatelW5_BK' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'050008_JinM_col3_E' }
    }
    VectorParameterValues[10] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Skin_Specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=2, G=2, B=2, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = skin_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
