Found 19856 game files (132 skipped)
Loading package: 00008467.upk Ver: 573/1 Engine: 4205 Names: 178 Exports: 176 Imports: 19 Game: 801A
Loading SkeletalMesh3 A1 from package 00008467.upk
Loading package: 00008466.upk Ver: 573/1 Engine: 4205 Names: 81 Exports: 2 Imports: 21 Game: 801A
Loading SkeletalMesh3 A2 from package 00008467.upk
Loading SkeletalMesh3 DeerA from package 00008467.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading SkeletalMesh3 DeerA_Attach from package 00008467.upk
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading SkeletalMesh3 DeerA_Full from package 00008467.upk
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
Loading SkeletalMesh3 DeerA_Main from package 00008467.upk
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_100 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_129 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_131 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_132 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_133 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_196 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_21 from package 00008467.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_99 from package 00008467.upk
Loading MaterialInstanceConstant col1 from package 00008466.upk
Loading package: 00008465.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_DeerA_col1_n from package 00008465.upk
Loading Texture2D Monster_Beast_DeerA_col1_m from package 00008465.upk
Loading Texture2D Monster_Beast_DeerA_col1_d from package 00008465.upk
Loading Texture2D Monster_Beast_DeerA_col1_s from package 00008465.upk
Loading TextureCube mirror2 from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3088 allocs, 2.35 MBytes serialized in 495800 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: A1

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=550 }
            }
            NumVerts = 354
            IndexCount = 1650
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 34

Object info:
============
ClassName: SkeletalMesh3 ObjectName: A2

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=644 }
            }
            NumVerts = 522
            IndexCount = 1932
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 34

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DeerA

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[8] =
    {
        Sockets[0] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_21'
        Sockets[1] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_196'
        Sockets[2] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_99'
        Sockets[3] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_129'
        Sockets[4] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_131'
        Sockets[5] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_132'
        Sockets[6] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_133'
        Sockets[7] = SkeletalMeshSocket'DeerA.SkeletalMeshSocket_100'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2370 }
            }
            NumVerts = 1619
            IndexCount = 7110
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=688 }
            }
            NumVerts = 605
            IndexCount = 2064
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 49

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DeerA_Attach

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2986 }
            }
            NumVerts = 2115
            IndexCount = 8958
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DeerA_Full

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3550 }
            }
            NumVerts = 2482
            IndexCount = 10650
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DeerA_Main

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2906 }
            }
            NumVerts = 1960
            IndexCount = 8718
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_100

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_129

    SocketName = Catch_Back
    BoneName = Bip01Spine1
    RelativeLocation = { X=3.52323, Y=-13.8146, Z=-11.8355 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_131

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=1.53445e-015, Z=10 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_132

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=17.0586, Y=0.370718, Z=-17.382 }
    RelativeRotation = { Yaw=0, Pitch=21845, Roll=23665 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_133

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=1.01431, Y=-1.24213e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_196

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=96.8657, Y=33, Z=-3 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_21

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_99

    SocketName = Decap_Socket
    BoneName = Bip01Neck2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
