Found 19856 game files (132 skipped)
Loading package: 00030065.upk Ver: 573/1 Engine: 4205 Names: 57 Exports: 1 Imports: 16 Game: 801A
Loading MaterialInstanceConstant col2 from package 00030065.upk
Loading package: 00030063.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 7 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Normal from package 00030063.upk
Loading Texture2D diffuse_green from package 00030063.upk
Loading Texture2D Specular from package 00030063.upk
Loading TextureCube eye1 from package 00002640.upk
Loading Material3 Blend_OP from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.082 sec, 2582 allocs, 0.75 MBytes serialized in 161064 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col2

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=Opacity, ParameterValue=0.7 }
        ScalarParameterValues[1] = { ParameterName=Fresnel_Exp, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=Lens_spec_Power, ParameterValue=0.5 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Normal' }
        TextureParameterValues[1] = { ParameterName=Diffuse, ParameterValue=Texture2D'diffuse_green' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'Specular' }
        TextureParameterValues[3] = { ParameterName=Lens_spec_cube, ParameterValue=TextureCube'eye1' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Blend_OP'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
