Found 19856 game files (132 skipped)
Loading package: 00015984.upk Ver: 573/1 Engine: 4205 Names: 195 Exports: 221 Imports: 24 Game: 801A
Loading SkeletalMesh3 PigTribeAElder from package 00015984.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00015983.upk Ver: 573/1 Engine: 4205 Names: 102 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00015984.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_33 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_34 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_35 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_36 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_37 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_38 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_39 from package 00015984.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_40 from package 00015984.upk
Loading MaterialInstanceConstant col1 from package 00015983.upk
Loading package: 00015982.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Human_PigTribeAElder_col1_N from package 00015982.upk
Loading Texture2D Monster_Human_PigTribeAElder_col1_M from package 00015982.upk
Loading Texture2D Monster_Human_PigTribeAElder_col1_D from package 00015982.upk
Loading Texture2D Monster_Human_PigTribeAElder_col1_S from package 00015982.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D Monster_Human_PigTribeAElder_col1_E from package 00015982.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3020 allocs, 2.04 MBytes serialized in 324814 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: PigTribeAElder

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_32'
        Sockets[1] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_33'
        Sockets[2] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_34'
        Sockets[3] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_35'
        Sockets[4] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_36'
        Sockets[5] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_37'
        Sockets[6] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_38'
        Sockets[7] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_39'
        Sockets[8] = SkeletalMeshSocket'PigTribeAElder.SkeletalMeshSocket_40'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6106 }
            }
            NumVerts = 4228
            IndexCount = 18318
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 79

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=-37.4601 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=2, Y=1.5, Z=1.5 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_33

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_34

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=-15.3742, Y=18.7284, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_35

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=10.2334, Y=-20.5493, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_36

    SocketName = Mount_Socket
    BoneName = Bip01Spine
    RelativeLocation = { X=2.48747, Y=-21.7052, Z=2.90741 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-15655 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_37

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=70, Y=40, Z=15 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_38

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-5, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_39

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=8.84946, Y=-10.7462, Z=-23.4106 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_40

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=35.6482, Y=-6.67173, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
