Found 19856 game files (132 skipped)
Loading package: 00009745.upk Ver: 573/1 Engine: 4205 Names: 251 Exports: 358 Imports: 20 Game: 801A
Loading SkeletalMesh3 GrimReaper from package 00009745.upk
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
Loading package: 00009744.upk Ver: 573/1 Engine: 4205 Names: 133 Exports: 5 Imports: 41 Game: 801A
Loading SkeletalMesh3 LynM_Black from package 00009745.upk
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
Loading MaterialInstanceConstant col1 from package 00009744.upk
Loading package: 00009743.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 18 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant hair_a from package 00009744.upk
Loading MaterialInstanceConstant col1b from package 00009744.upk
Loading MaterialInstanceConstant Face_a from package 00009744.upk
Loading MaterialInstanceConstant eye from package 00009744.upk
Loading package: 00007428.upk Ver: 573/1 Engine: 4205 Names: 130 Exports: 48 Imports: 19 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D N from package 00009743.upk
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Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D LynM_hair002_N from package 00009743.upk
Loading Texture2D LynM_hair002_m1 from package 00009743.upk
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Loading Texture2D eye1_LynM08 from package 00007428.upk
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Loading Texture2D eye0_N from package 00007428.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.32 sec, 4176 allocs, 3.87 MBytes serialized in 754621 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: GrimReaper

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[6] = { true, true, true, true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[5] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'hair_a'
        Materials[2] = MaterialInstanceConstant'col1b'
        Materials[3] = MaterialInstanceConstant'Face_a'
        Materials[4] = MaterialInstanceConstant'eye'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[6] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5195 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=15585, NumFaces=1763 }
                Sections[2] = { Material=MaterialInstanceConstant'hair_a', FirstIndex=20874, NumFaces=1436 }
                Sections[3] = { Material=MaterialInstanceConstant'col1b', FirstIndex=25182, NumFaces=1514 }
                Sections[4] = { Material=MaterialInstanceConstant'Face_a', FirstIndex=29724, NumFaces=1156 }
                Sections[5] = { Material=MaterialInstanceConstant'eye', FirstIndex=33192, NumFaces=176 }
            }
            NumVerts = 8576
            IndexCount = 33720
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 148

Object info:
============
ClassName: SkeletalMesh3 ObjectName: LynM_Black

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[5] = { true, true, true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[5] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'hair_a'
        Materials[2] = MaterialInstanceConstant'col1b'
        Materials[3] = MaterialInstanceConstant'Face_a'
        Materials[4] = MaterialInstanceConstant'eye'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[5] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6958 }
                Sections[1] = { Material=MaterialInstanceConstant'hair_a', FirstIndex=20874, NumFaces=1436 }
                Sections[2] = { Material=MaterialInstanceConstant'col1b', FirstIndex=25182, NumFaces=1418 }
                Sections[3] = { Material=MaterialInstanceConstant'Face_a', FirstIndex=29436, NumFaces=1156 }
                Sections[4] = { Material=MaterialInstanceConstant'eye', FirstIndex=32904, NumFaces=176 }
            }
            NumVerts = 8501
            IndexCount = 33432
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 9
