Found 19856 game files (132 skipped)
Loading package: 00001029.upk Ver: 573/1 Engine: 4205 Names: 342 Exports: 297 Imports: 27 Game: 801A
Loading Material3 Ice_ball_Absorb_Mat from package 00001029.upk
Loading StaticMesh3 Aura_Simple001_Mes from package 00001029.upk
Loading package: 00012892.upk Ver: 573/1 Engine: 4205 Names: 925 Exports: 4775 Imports: 262 Game: 801A
Loading StaticMesh3 Aura_Simple002_Mes from package 00001029.upk
Loading StaticMesh3 Aura_wave2_UV_Mes from package 00001029.upk
Loading StaticMesh3 Aura_wave_Mes from package 00001029.upk
Loading StaticMesh3 AuraTrail_000_Mes from package 00001029.upk
Loading StaticMesh3 AuraTrail_001_Mes from package 00001029.upk
Loading StaticMesh3 AuraTrail_002_Mes from package 00001029.upk
Loading StaticMesh3 Blood_Line_01_Mes from package 00001029.upk
Loading StaticMesh3 Bone_01 from package 00001029.upk
Loading StaticMesh3 buff104_arm02 from package 00001029.upk
Loading StaticMesh3 Circle001_Mes from package 00001029.upk
Loading StaticMesh3 Circle005_Mes from package 00001029.upk
Loading StaticMesh3 Circle006_Left_Mes from package 00001029.upk
Loading StaticMesh3 Circle006_Mes from package 00001029.upk
Loading StaticMesh3 Circle007_Inv_Mes from package 00001029.upk
Loading StaticMesh3 Circle007_Mes from package 00001029.upk
Loading StaticMesh3 Coil000_Mes from package 00001029.upk
Loading StaticMesh3 Coil000_XAxis000_Mes from package 00001029.upk
Loading StaticMesh3 Coil001_Mes from package 00001029.upk
Loading StaticMesh3 Coil002_Mes from package 00001029.upk
Loading StaticMesh3 Coil003_Mes from package 00001029.upk
Loading StaticMesh3 Coil004_Mes from package 00001029.upk
Loading StaticMesh3 Coil_Center000_Mes from package 00001029.upk
Loading StaticMesh3 coil_mesh from package 00001029.upk
Loading StaticMesh3 Coil_Rotation_Circle000 from package 00001029.upk
Loading StaticMesh3 Coil_Rotation_Circle000_X from package 00001029.upk
Loading StaticMesh3 Coil_Rotation_D_000 from package 00001029.upk
Loading StaticMesh3 Coil_Rotation_Left000_Mes from package 00001029.upk
Loading StaticMesh3 Coil_RotationSharp000_Mes from package 00001029.upk
Loading StaticMesh3 Coil_RotationThick000_Mes from package 00001029.upk
Loading StaticMesh3 Cone000_Mes from package 00001029.upk
Loading StaticMesh3 Crap_ from package 00001029.upk
Loading StaticMesh3 Crap_2 from package 00001029.upk
Loading StaticMesh3 CrossPlane_XAxis000_Mes from package 00001029.upk
Loading StaticMesh3 CrossPlane_ZAxis000_Mes from package 00001029.upk
Loading StaticMesh3 Cycle_M from package 00001029.upk
Loading StaticMesh3 Cycle_M2 from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt000_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt001_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt002_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt002_UV90_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt003_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt004_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt004_XAxis_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt005_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Defualt006_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Hemi000_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Hemi_Wave000_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_Hemi_Wave001_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_LevelUp_Mes from package 00001029.upk
Loading StaticMesh3 Cylinder_LevelUp_Mes01_aMesh from package 00001029.upk
Loading StaticMesh3 Cylinder_Twist000_Mes from package 00001029.upk
Loading StaticMesh3 cylinder_uv001 from package 00001029.upk
Loading StaticMesh3 Cylinder_Warp000_Mes from package 00001029.upk
Loading StaticMesh3 Damage02_Fire_light_plane from package 00001029.upk
Loading StaticMesh3 Damage_Ice_signal_flower_UV from package 00001029.upk
Loading StaticMesh3 Damage_Ice_signal_mesh01 from package 00001029.upk
Loading StaticMesh3 Damage_Ice_signal_mesh02 from package 00001029.upk
Loading StaticMesh3 Damage_Ice_signal_mesh03 from package 00001029.upk
Loading StaticMesh3 Damage_Ice_signal_outside from package 00001029.upk
Loading StaticMesh3 Demon_Expolsion from package 00001029.upk
Loading StaticMesh3 Demon_Face from package 00001029.upk
Loading StaticMesh3 Demon_Head from package 00001029.upk
Loading StaticMesh3 Demon_Head_eye from package 00001029.upk
Loading StaticMesh3 Demon_Reflect from package 00001029.upk
Loading StaticMesh3 demonshadow_suiside from package 00001029.upk
Loading StaticMesh3 effect_sample_sword_mes from package 00001029.upk
Loading StaticMesh3 Electric_Damage_Middle_UV from package 00001029.upk
Loading StaticMesh3 Electric_Damage_UV from package 00001029.upk
Loading StaticMesh3 Electric_Sword_closs from package 00001029.upk
Loading StaticMesh3 Electric_Sword_closs_PivotUV180 from package 00001029.upk
Loading StaticMesh3 electronic_mesh01 from package 00001029.upk
Loading StaticMesh3 electronic_mesh02 from package 00001029.upk
Loading StaticMesh3 electronic_mesh03 from package 00001029.upk
Loading StaticMesh3 electronic_mesh04 from package 00001029.upk
Loading StaticMesh3 electronic_mesh05 from package 00001029.upk
Loading StaticMesh3 electronic_mesh06 from package 00001029.upk
Loading StaticMesh3 feather from package 00001029.upk
Loading StaticMesh3 feather_ from package 00001029.upk
Loading StaticMesh3 Flare_Strip from package 00001029.upk
Loading StaticMesh3 Force_T from package 00001029.upk
Loading StaticMesh3 Fragle_3 from package 00001029.upk
Loading StaticMesh3 fx_windblow04_mesh_Dup_2337 from package 00001029.upk
Loading StaticMesh3 gem_mesh from package 00001029.upk
Loading StaticMesh3 geosphere001 from package 00001029.upk
Loading StaticMesh3 geosphere002 from package 00001029.upk
Loading StaticMesh3 geosphere002_axisX from package 00001029.upk
Loading StaticMesh3 geosphere002a from package 00001029.upk
Loading StaticMesh3 geosphere003 from package 00001029.upk
Loading StaticMesh3 geosphere_spiral001 from package 00001029.upk
Loading StaticMesh3 geosphere_spiral001_axis from package 00001029.upk
Loading StaticMesh3 GlassPiece000_Mes from package 00001029.upk
Loading StaticMesh3 GlassPiece001_Mes from package 00001029.upk
Loading StaticMesh3 grass_2 from package 00001029.upk
Loading StaticMesh3 Ground_Particle_Mes from package 00001029.upk
Loading StaticMesh3 GukMaLevelup_RisingForce from package 00001029.upk
Loading StaticMesh3 halfgeosphere001 from package 00001029.upk
Loading StaticMesh3 halfgeosphere002 from package 00001029.upk
Loading StaticMesh3 halfsphere001 from package 00001029.upk
Loading StaticMesh3 halfsphere002 from package 00001029.upk
Loading StaticMesh3 halfsphere002flip from package 00001029.upk
Loading StaticMesh3 hole_Sphere01 from package 00001029.upk
Loading StaticMesh3 HuekChang_Deco_tree from package 00001029.upk
Loading StaticMesh3 Ice_Absorb_Cylinder_Mes2 from package 00001029.upk
Loading StaticMesh3 Ice_Type_2 from package 00001029.upk
WARNING: Unknown class "RB_BodySetup" for object "RB_BodySetup_26"
WARNING: Unknown class "RB_BodySetup" for object "RB_BodySetup_26"
Loading StaticMesh3 Ink_Trail_Mes from package 00001029.upk
Loading StaticMesh3 Ink_Trail_Mes2 from package 00001029.upk
Loading StaticMesh3 InkSplatter000_Mes from package 00001029.upk
Loading StaticMesh3 InkSplatter001_Mes from package 00001029.upk
Loading StaticMesh3 InkSplatter002_Mes from package 00001029.upk
Loading StaticMesh3 InsectTribeStagBeetle_Gun_ReflectMesh from package 00001029.upk
Loading StaticMesh3 Kangsi_finger from package 00001029.upk
Loading StaticMesh3 Knot000_Mes from package 00001029.upk
Loading StaticMesh3 LIght_Mesh from package 00001029.upk
Loading StaticMesh3 Lightning_Cylinder_Center_Mes from package 00001029.upk
Loading StaticMesh3 Lightning_Cylinder_Mes from package 00001029.upk
Loading StaticMesh3 Line_Center from package 00001029.upk
Loading StaticMesh3 Line_Coil000_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail000_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail001_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail002_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail003_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail004_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail005_Mes from package 00001029.upk
Loading StaticMesh3 Line_Rail006_Mes from package 00001029.upk
Loading StaticMesh3 Magic_Circle_Mes from package 00001029.upk
Loading StaticMesh3 Magic_Plane_Mes from package 00001029.upk
Loading StaticMesh3 Magic_Ring_Cylinder_Mes from package 00001029.upk
Loading StaticMesh3 Magic_Ring_Mes from package 00001029.upk
Loading StaticMesh3 Magic_word_Cylinder_Mes from package 00001029.upk
Loading StaticMesh3 ME_DemonBoss_Decal_Wave_Mesh from package 00001029.upk
Loading StaticMesh3 Mesh_Buff_DodgeUP from package 00001029.upk
Loading StaticMesh3 mesh_di from package 00001029.upk
Loading StaticMesh3 meshtrail001 from package 00001029.upk
Loading StaticMesh3 meshtrail002 from package 00001029.upk
Loading StaticMesh3 Mirror_Cycle_Mesh from package 00001029.upk
Loading StaticMesh3 Moebius000_Mes from package 00001029.upk
Loading StaticMesh3 Plane000_Decal000_Mes from package 00001029.upk
Loading StaticMesh3 Plane_Flat000_Mes from package 00001029.upk
Loading StaticMesh3 Plane_Flat001_Mes from package 00001029.upk
Loading StaticMesh3 Plane_Flat001_X_Mes from package 00001029.upk
Loading StaticMesh3 Plane_Rectangle000_Mes from package 00001029.upk
Loading StaticMesh3 Plane_Rectangle001_Mes from package 00001029.upk
Loading StaticMesh3 poison_Cry from package 00001029.upk
Loading StaticMesh3 quake from package 00001029.upk
Loading StaticMesh3 Rick_Fragle_2 from package 00001029.upk
Loading StaticMesh3 Rick_Fragle_3 from package 00001029.upk
Loading StaticMesh3 Ring000_X_Mes from package 00001029.upk
Loading StaticMesh3 ringwave001 from package 00001029.upk
Loading StaticMesh3 Rocket from package 00001029.upk
Loading StaticMesh3 Rocket2 from package 00001029.upk
Loading StaticMesh3 Rune000_1_Mes from package 00001029.upk
Loading StaticMesh3 Rune000_Mes from package 00001029.upk
Loading StaticMesh3 S_Arrow_BL from package 00001029.upk
Loading StaticMesh3 S_harf_mesh_ from package 00001029.upk
Loading StaticMesh3 S_plane_cross_lay from package 00001029.upk
Loading StaticMesh3 S_Sphere_harf from package 00001029.upk
Loading StaticMesh3 S_sphere_twisted_2 from package 00001029.upk
Loading StaticMesh3 S_sphere_twisted_Low from package 00001029.upk
Loading StaticMesh3 S_Torus_slash_side from package 00001029.upk
Loading StaticMesh3 ShockWave_Def000_Mes from package 00001029.upk
Loading StaticMesh3 ShockWave_ToCenter000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere000_GeoDef_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Bubble000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Defualt_High000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Defualt_High001_Mesh from package 00001029.upk
Loading StaticMesh3 Sphere_Defualt_High002_Mesh from package 00001029.upk
Loading StaticMesh3 Sphere_Defualt_Reverse_Normal_High002_Mesh from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_-ZAxis000_Mes_UV2 from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_Crop000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_Crop001 from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_XAxis000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_ZAxis000_Mes from package 00001029.upk
Loading StaticMesh3 Sphere_Hemi_ZAxis000_Mes_UV2 from package 00001029.upk
Loading StaticMesh3 Sphere_HemiCrop_XAxis000_Mes from package 00001029.upk
Loading StaticMesh3 SpiderQueen_Web from package 00001029.upk
Loading StaticMesh3 Square_MinPivot_Mes from package 00001029.upk
Loading StaticMesh3 Square_MinPivot_Mes2 from package 00001029.upk
Loading StaticMesh3 SwordTrail000_Mes from package 00001029.upk
Loading StaticMesh3 SwordTrail001_Mes from package 00001029.upk
Loading StaticMesh3 SwordTrail002_Mes from package 00001029.upk
Loading StaticMesh3 SwordTrail003_Mes from package 00001029.upk
Loading StaticMesh3 Swordtrail_expand from package 00001029.upk
Loading StaticMesh3 TaegeukL000_Mes from package 00001029.upk
Loading StaticMesh3 TaegeukR000_Mes from package 00001029.upk
Loading StaticMesh3 Targeting_Cylinder001_Mes from package 00001029.upk
Loading StaticMesh3 Targeting_Loop_UV from package 00001029.upk
Loading StaticMesh3 Targeting_Loop_UV_Reverce from package 00001029.upk
Loading StaticMesh3 Targeting_Ring000_Mes from package 00001029.upk
Loading StaticMesh3 Targeting_Start_Arrowplane2 from package 00001029.upk
Loading StaticMesh3 Thin_Ring_Mes from package 00001029.upk
Loading StaticMesh3 Thorn_bus from package 00001029.upk
Loading StaticMesh3 Thornbus_Needle from package 00001029.upk
Loading StaticMesh3 tornado from package 00001029.upk
Loading StaticMesh3 TrailGumiho000_Mes from package 00001029.upk
Loading StaticMesh3 TrailGumiho001_Mes from package 00001029.upk
Loading StaticMesh3 Transform_Missile_one1 from package 00001029.upk
Loading StaticMesh3 Tree_vane from package 00001029.upk
Loading StaticMesh3 Tree_vane2 from package 00001029.upk
Loading StaticMesh3 Twiri_Rotation000_Mes from package 00001029.upk
Loading StaticMesh3 Twiri_Wave000_Mes from package 00001029.upk
Loading StaticMesh3 Twisted from package 00001029.upk
Loading StaticMesh3 Twisted2 from package 00001029.upk
Loading StaticMesh3 Twisted_summon from package 00001029.upk
Loading StaticMesh3 Twisted_summon2 from package 00001029.upk
Loading StaticMesh3 Bomb000_Mes from package 00001029.upk
Loading StaticMesh3 Character_Dummy from package 00001029.upk
Loading StaticMesh3 DDong000_Mes from package 00001029.upk
Loading StaticMesh3 Defence000_Mes from package 00001029.upk
Loading StaticMesh3 Defence001_Mes from package 00001029.upk
Loading StaticMesh3 Full000_Mes from package 00001029.upk
Loading StaticMesh3 Item_Bottle from package 00001029.upk
Loading StaticMesh3 Jaket000_Mes from package 00001029.upk
Loading StaticMesh3 Jaket001_Mes from package 00001029.upk
Loading StaticMesh3 Leaf000_Mes from package 00001029.upk
Loading StaticMesh3 WarpPoint000_Mes from package 00001029.upk
Loading StaticMesh3 WaypointArrow_Mes from package 00001029.upk
Loading StaticMesh3 WayPointRing_Mes from package 00001029.upk
Loading StaticMesh3 vine_01 from package 00001029.upk
Loading StaticMesh3 vine_02 from package 00001029.upk
Loading StaticMesh3 vine_03 from package 00001029.upk
Loading StaticMesh3 vortex from package 00001029.upk
Loading StaticMesh3 Wave000_Mes from package 00001029.upk
Loading StaticMesh3 Wave001_Mes from package 00001029.upk
Loading StaticMesh3 Wave002_Mes from package 00001029.upk
Loading StaticMesh3 Wave003_Mes from package 00001029.upk
Loading StaticMesh3 Wave004_Mes from package 00001029.upk
Loading StaticMesh3 Wave005-1_Mes from package 00001029.upk
Loading StaticMesh3 Wave005_Mes from package 00001029.upk
Loading StaticMesh3 Wave_Cylinder000_Mes from package 00001029.upk
Loading StaticMesh3 Wave_HemiSphere000_Mes from package 00001029.upk
Loading StaticMesh3 WaveBig_Mes from package 00001029.upk
Loading StaticMesh3 WayPoint_Ring_X_Mes from package 00001029.upk
Loading StaticMesh3 Wheel from package 00001029.upk
Loading StaticMesh3 Wheel_Ax from package 00001029.upk
Loading StaticMesh3 Wheel_Ax2 from package 00001029.upk
Loading StaticMesh3 wheel_Ax3 from package 00001029.upk
Loading StaticMesh3 Wind000_Mes from package 00001029.upk
Loading Material3 001_Mesh_Default_MatM from package 00012892.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Texture2D Cube000_Tex from package 00012892.upk
Loaded in 0.17 sec, 5687 allocs, 7.98 MBytes serialized in 1816124 calls.

Object info:
============
ClassName: Material3 ObjectName: Ice_ball_Absorb_Mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[0] = {}
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: StaticMesh3 ObjectName: Aura_Simple001_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=8.5351, Y=-1.0772, Z=10.2965 }
        BoxExtent = { X=12.0766, Y=3.1653, Z=14.7424 }
        SphereRadius = 18.1026
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=24 }
            }
            NumVerts = 52
            IndexCount = 72
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: Aura_Simple002_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=6.3753, Y=-1.0772, Z=10.4354 }
        BoxExtent = { X=16.7065, Y=3.1653, Z=18.0401 }
        SphereRadius = 19.6111
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=24 }
            }
            NumVerts = 52
            IndexCount = 72
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: Aura_wave2_UV_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=17.7488, Y=0, Z=2.94325 }
        BoxExtent = { X=17.7488, Y=5.5882, Z=5.65905 }
        SphereRadius = 19.4492
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=120 }
            }
            NumVerts = 160
            IndexCount = 360
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: Aura_wave_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=0, Y=2.6335, Z=30.435 }
        BoxExtent = { X=25, Y=51.8202, Z=30.2123 }
        SphereRadius = 59.009
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=64 }
            }
            NumVerts = 136
            IndexCount = 192
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: AuraTrail_000_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=29.4299, Y=-5.33725, Z=-22.6411 }
        BoxExtent = { X=69.7914, Y=60.1681, Z=31.6191 }
        SphereRadius = 76.664
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=80 }
            }
            NumVerts = 164
            IndexCount = 240
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: AuraTrail_001_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-31.1858, Y=34.0516, Z=-3.6466 }
        BoxExtent = { X=44.5783, Y=55.4938, Z=52.0159 }
        SphereRadius = 68.9532
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=60 }
            }
            NumVerts = 124
            IndexCount = 180
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: AuraTrail_002_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-22.9415, Y=-33.0499, Z=-21.5683 }
        BoxExtent = { X=42.8536, Y=44.6239, Z=30.8654 }
        SphereRadius = 59.9076
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=60 }
            }
            NumVerts = 124
            IndexCount = 180
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: Blood_Line_01_Mes

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=10.2571, Y=-27.0227, Z=25.2129 }
        BoxExtent = { X=20.8411, Y=32.8097, Z=26.8836 }
        SphereRadius = 42.4551
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=42 }
            }
            NumVerts = 88
            IndexCount = 126
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: Bone_01

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=0, Y=0, Z=0 }
        BoxExtent = { X=3.7788, Y=2.0885, Z=5.5095 }
        SphereRadius = 6.60755
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=78 }
            }
            NumVerts = 124
            IndexCount = 234
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: StaticMesh3 ObjectName: buff104_arm02

    BodySetup = None
    UseSimpleLineCollision = false
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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Object info:
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