Found 19856 game files (132 skipped)
Loading package: 00005899.upk Ver: 573/1 Engine: 4205 Names: 58 Exports: 3 Imports: 14 Game: 801A
Loading AnimSet 080002_Autoscale_Animset from package 00005899.upk
WARNING: BoolProperty "UAnimSet::bServiced" was not found
WARNING: ArrayProperty "UAnimSet::AdjustAniScaleBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::RefSequences" was not found
Loading SkeletalMesh3 080002_autoscale from package 00005899.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
Loading package: 00005898.upk Ver: 573/1 Engine: 4205 Names: 83 Exports: 2 Imports: 21 Game: 801A
Loading MaterialInstanceConstant col1 from package 00005898.upk
Loading package: 00005896.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Weapon_080002_col1_N from package 00005896.upk
Loading Texture2D Weapon_080002_col1_em from package 00005896.upk
Loading Texture2D Weapon_080002_col1_D from package 00005896.upk
Loading Texture2D Weapon_080002_col1_S from package 00005896.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.073 sec, 2291 allocs, 0.94 MBytes serialized in 192522 calls.

Object info:
============
ClassName: AnimSet ObjectName: 080002_Autoscale_Animset

    bAnimRotationOnly = true
    TrackBoneNames[4] = { RF_Root, RF_Bone01_F, RF_Bone01_B, WeaponRoot }
    Sequences[0] = {}
    UseTranslationBoneNames[0] = {}
    ForceMeshTranslationBoneNames[0] = {}
    PreviewSkelMeshName = 00005899.080002_autoscale
    BulkDataBlocks[0] = {}
    KeyFrameSize = 0
    RotationChannels = 0
    TranslationChannels = 0
    m_pBioAnimSetData = None

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 080002_autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1730 }
            }
            NumVerts = 1322
            IndexCount = 5190
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 7
