Found 19856 game files (132 skipped)
Loading package: 00012995.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col3 from package 00012995.upk
Loading package: 00011107.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 16 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D weapon_060023_col3_n from package 00011107.upk
Loading Texture2D weapon_060023_col3_m from package 00011107.upk
Loading Texture2D weapon_060023_col3_d from package 00011107.upk
Loading Texture2D weapon_060023_col3_s from package 00011107.upk
Loading Texture2D cube_D_LF from package 00002640.upk
Loading Texture2D weapon_060023_col3_em from package 00011107.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 2635 allocs, 0.97 MBytes serialized in 161446 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col3

    ScalarParameterValues[9] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=10 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=60 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=20 }
        ScalarParameterValues[5] = { ParameterName=Emissive_value, ParameterValue=4 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value2, ParameterValue=1.5 }
        ScalarParameterValues[7] = { ParameterName=Fresnel Value, ParameterValue=5 }
        ScalarParameterValues[8] = { ParameterName=Fresnel exponent, ParameterValue=3 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'weapon_060023_col3_n' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'weapon_060023_col3_m' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'weapon_060023_col3_d' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'weapon_060023_col3_s' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'cube_D_LF' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'weapon_060023_col3_em' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.20836, G=0.20836, B=0, A=1 }
        }
    }
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
