Found 19856 game files (132 skipped)
Loading package: 00010434.upk Ver: 573/1 Engine: 4205 Names: 71 Exports: 1 Imports: 15 Game: 801A
Loading MaterialInstanceConstant col1 from package 00010434.upk
Loading package: 00010433.upk Ver: 573/1 Engine: 4205 Names: 30 Exports: 3 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D NormalSpecular from package 00010433.upk
Loading Texture2D DiffuseSpecular from package 00010433.upk
Loading Texture2D SpecularSpecular from package 00010433.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.058 sec, 2153 allocs, 0.73 MBytes serialized in 149112 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=10 }
        ScalarParameterValues[1] = { ParameterName=Specular_value, ParameterValue=2 }
    }
    TextureParameterValues[3] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'NormalSpecular' }
        TextureParameterValues[1] = { ParameterName=Diffuse, ParameterValue=Texture2D'DiffuseSpecular' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'SpecularSpecular' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
