Found 19856 game files (132 skipped)
Loading package: 00008845.upk Ver: 573/1 Engine: 4205 Names: 91 Exports: 12 Imports: 16 Game: 801A
Loading SkeletalMesh3 990054_AutoScale from package 00008845.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00008844.upk Ver: 573/1 Engine: 4205 Names: 170 Exports: 144 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00008845.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package 00008845.upk
Loading MaterialInstanceConstant col1 from package 00008844.upk
Loading package: 00008842.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 7 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Weapon_99054_col1_N from package 00008842.upk
Loading Texture2D Weapon_99054_col1_M from package 00008842.upk
Loading Texture2D Weapon_99054_col1_D from package 00008842.upk
Loading Texture2D Weapon_99054_col1_S from package 00008842.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Weapon_99054_col1_Glow from package 00008842.upk
Loading Material3 Basic_Adam from package 00008844.upk
Loading package: 00008472.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 19 Imports: 8 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D AdamantineManA_S_FX_Line from package 00008472.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 3032 allocs, 1.21 MBytes serialized in 189534 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990054_AutoScale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'990054_AutoScale.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'990054_AutoScale.SkeletalMeshSocket_1'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=856 }
            }
            NumVerts = 721
            IndexCount = 2568
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 4

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-6.96993, Z=43.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_1

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-11.1341, Z=86 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
