Found 19856 game files (132 skipped)
Loading package: 00011618.upk Ver: 573/1 Engine: 4205 Names: 76 Exports: 1 Imports: 16 Game: 801A
Loading MaterialInstanceConstant col1 from package 00011618.upk
Loading package: 00011617.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Etc_GeneralWorldBTreeA_col1_n from package 00011617.upk
Loading Texture2D Monster_Etc_GeneralWorldBTreeA_col1_M from package 00011617.upk
Loading Texture2D Monster_Etc_GeneralWorldBTreeA_col1_d from package 00011617.upk
Loading Texture2D Monster_Etc_GeneralWorldBTreeA_col1_s from package 00011617.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.08 sec, 2210 allocs, 2.18 MBytes serialized in 149586 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=50 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=Fresnel Value, ParameterValue=3 }
        ScalarParameterValues[5] = { ParameterName=Fresnel exponent, ParameterValue=10 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] =
        {
            ParameterName = Normal
            ParameterValue = Texture2D'Monster_Etc_GeneralWorldBTreeA_col1_n'
        }
        TextureParameterValues[1] =
        {
            ParameterName = Mask_GB
            ParameterValue = Texture2D'Monster_Etc_GeneralWorldBTreeA_col1_M'
        }
        TextureParameterValues[2] =
        {
            ParameterName = Diffuse
            ParameterValue = Texture2D'Monster_Etc_GeneralWorldBTreeA_col1_d'
        }
        TextureParameterValues[3] =
        {
            ParameterName = Specular
            ParameterValue = Texture2D'Monster_Etc_GeneralWorldBTreeA_col1_s'
        }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
