Found 19856 game files (132 skipped)
Loading package: 00013273.upk Ver: 573/1 Engine: 4205 Names: 115 Exports: 7 Imports: 12 Game: 801A
Loading SkeletalMesh3 ItemBox from package 00013273.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
Loading package: prop_box_001.upk Ver: 573/1 Engine: 4205 Names: 651 Exports: 203 Imports: 56 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_86 from package 00013273.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_87 from package 00013273.upk
Loading MaterialInstanceConstant Prop_Boxs_002_Mat from package prop_box_001.upk
Loading package: parent_normal.upk Ver: 573/1 Engine: 4205 Names: 1089 Exports: 9880 Imports: 96 Game: 801A
Loading package: cubemap_001.upk Ver: 573/1 Engine: 4205 Names: 177 Exports: 517 Imports: 34 Game: 801A
WARNING: BoolProperty "UMaterialInstanceConstant::bAcceptRenderDecal" was not found
Loading Texture2D Prop_Boxs_D002 from package prop_box_001.upk
Loading Texture2D Prop_Boxs_N002 from package prop_box_001.upk
Loading Texture2D Prop_Boxs_S002 from package prop_box_001.upk
Loading Texture2D Parent_emissive from package parent_normal.upk
Loading Texture2D Parent_normal from package parent_normal.upk
Loading Texture2D Parent_diffuse from package parent_normal.upk
Loading TextureCube Water_cube4 from package cubemap_001.upk
Loading Texture2D Parent_Cubemap from package parent_normal.upk
Loading Material3 Parent_simple from package parent_normal.upk
Loading Texture2D CubemapFace0 from package cubemap_001.upk
Loading Texture2D CubemapFace1 from package cubemap_001.upk
Loading Texture2D CubemapFace2 from package cubemap_001.upk
Loading Texture2D CubemapFace3 from package cubemap_001.upk
Loading Texture2D CubemapFace4 from package cubemap_001.upk
Loading Texture2D CubemapFace5 from package cubemap_001.upk
Loaded in 0.096 sec, 2423 allocs, 1.25 MBytes serialized in 250879 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: ItemBox

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'ItemBox.SkeletalMeshSocket_86'
        Sockets[1] = SkeletalMeshSocket'ItemBox.SkeletalMeshSocket_87'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'Prop_Boxs_002_Mat' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Prop_Boxs_002_Mat', FirstIndex=0, NumFaces=952 }
            }
            NumVerts = 1758
            IndexCount = 2856
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 53

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_86

    SocketName = target_high
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_87

    SocketName = bodytarget
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
