Found 19856 game files (132 skipped)
Loading package: 00014582.upk Ver: 573/1 Engine: 4205 Names: 181 Exports: 252 Imports: 19 Game: 801A
Loading SkeletalMesh3 SinSi from package 00014582.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00014581.upk Ver: 573/1 Engine: 4205 Names: 180 Exports: 180 Imports: 51 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_101 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_102 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_103 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_104 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_105 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_317 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_69 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_71 from package 00014582.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_72 from package 00014582.upk
Loading MaterialInstanceConstant col1 from package 00014581.upk
Loading package: 00014580.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 18 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D SinSi_N from package 00014580.upk
Loading Texture2D SinSi_M from package 00014580.upk
Loading Texture2D SinSi_D from package 00014580.upk
Loading Texture2D SinSi_S from package 00014580.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D SinSi_E from package 00014580.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D sinsi_fx from package 00014580.upk
Loading Texture2D SinSi_D2 from package 00014580.upk
Loading Material3 S_FX from package 00014581.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.18 sec, 3187 allocs, 4.50 MBytes serialized in 636616 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SinSi

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_69'
        Sockets[1] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_71'
        Sockets[2] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_72'
        Sockets[3] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_317'
        Sockets[4] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_101'
        Sockets[5] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_102'
        Sockets[6] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_103'
        Sockets[7] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_104'
        Sockets[8] = SkeletalMeshSocket'SinSi.SkeletalMeshSocket_105'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=12846 }
            }
            NumVerts = 9723
            IndexCount = 38538
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3877 }
            }
            NumVerts = 3210
            IndexCount = 11631
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 70

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_101

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_102

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=30.0883, Y=-5.57679, Z=-22.8934 }
    RelativeRotation = { Yaw=35862, Pitch=32768, Roll=-364 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_103

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=35.2356, Y=45.6389, Z=-25.4873 }
    RelativeRotation = { Yaw=3640, Pitch=18204, Roll=21845 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_104

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-36.8403, Y=22.0562, Z=61.25 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_105

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-10, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_317

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=69.1006, Y=24.8573, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_69

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=120, Y=40, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_71

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_72

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-10.7093, Y=-33.8056, Z=-20.7147 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
