Found 19856 game files (132 skipped)
Loading package: 00004727.upk Ver: 573/1 Engine: 4205 Names: 103 Exports: 2 Imports: 24 Game: 801A
Loading MaterialInstanceConstant col2 from package 00004727.upk
Loading package: 00004696.upk Ver: 573/1 Engine: 4205 Names: 62 Exports: 33 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00004697.upk Ver: 573/1 Engine: 4205 Names: 181 Exports: 231 Imports: 50 Game: 801A
Loading Texture2D Monster_Human_CrocodileSharkTribeB_N_col2 from package 00004696.upk
Loading Texture2D Monster_Human_CrocodileSharkTribeB_Mask_GB from package 00004696.upk
Loading Texture2D Monster_Human_CrocodileSharkTribeB_D_col2 from package 00004696.upk
Loading Texture2D Monster_Human_CrocodileSharkTribeB_col2 from package 00004696.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D Monster_Human_CrocodileSharkTribeB_Emissive from package 00004696.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Human_CrocodileSharkTribeB_FX_Line from package 00004696.upk
Loading Material3 Basic_CrocodileSharkTribeB from package 00004697.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3015 allocs, 1.27 MBytes serialized in 168623 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col2

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=5 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2.5 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=0.5 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=30 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] =
        {
            ParameterName = Normal
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_N_col2'
        }
        TextureParameterValues[1] =
        {
            ParameterName = Mask_GB
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_Mask_GB'
        }
        TextureParameterValues[2] =
        {
            ParameterName = Diffuse
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_D_col2'
        }
        TextureParameterValues[3] =
        {
            ParameterName = Specular
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_col2'
        }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=TextureCube'cube_orb' }
        TextureParameterValues[5] =
        {
            ParameterName = Emissive
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_Emissive'
        }
        TextureParameterValues[6] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[7] =
        {
            ParameterName = FX_Add
            ParameterValue = Texture2D'Monster_Human_CrocodileSharkTribeB_FX_Line'
        }
    }
    VectorParameterValues[18] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=3, G=2, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Fx_Glow_color_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Glow_Trangition_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_power_W
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Fx_Glow_color_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = Glow_Trangition_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[11] =
        {
            ParameterName = Fx_Glow_power_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[12] =
        {
            ParameterName = Fx_Glow_color_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[13] =
        {
            ParameterName = Glow_Trangition_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[14] =
        {
            ParameterName = Fx_Glow_power_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[15] =
        {
            ParameterName = Fx_Glow_color_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[16] =
        {
            ParameterName = Glow_Trangition_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[17] =
        {
            ParameterName = Fx_Glow_power_A
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_CrocodileSharkTribeB'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
