Found 19856 game files (132 skipped)
Loading package: 00010957.upk Ver: 573/1 Engine: 4205 Names: 83 Exports: 2 Imports: 19 Game: 801A
Loading MaterialInstanceConstant col5 from package 00010957.upk
Loading package: 00007839.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 19 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 50003_N_col4 from package 00007839.upk
Loading Texture2D 50003_M from package 00007839.upk
Loading Texture2D 50003_D_col5 from package 00007839.upk
Loading Texture2D 50003_S_col4 from package 00007839.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.077 sec, 2260 allocs, 1.47 MBytes serialized in 150193 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col5

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Skin_glossiness, ParameterValue=80 }
        ScalarParameterValues[1] = { ParameterName=Wear_glossiness1, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness2, ParameterValue=50 }
        ScalarParameterValues[3] = { ParameterName=Skin_Spec_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=50 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=300 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Body_normal, ParameterValue=Texture2D'50003_N_col4' }
        TextureParameterValues[1] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'50003_M' }
        TextureParameterValues[2] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'50003_D_col5' }
        TextureParameterValues[3] = { ParameterName=Body_specular, ParameterValue=Texture2D'50003_S_col4' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=1, G=0.827726, B=0.45908, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.20471, G=0.133209, B=0.060032, A=1 }
        }
    }
    Parent = Material3'Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
