Found 19856 game files (132 skipped)
Loading package: 00030176.upk Ver: 573/1 Engine: 4205 Names: 76 Exports: 7 Imports: 11 Game: 801A
Loading SkeletalMesh3 990179_FishmanABombBig from package 00030176.upk
Loading package: 00030175.upk Ver: 573/1 Engine: 4205 Names: 184 Exports: 287 Imports: 51 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_145 from package 00030176.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00030176.upk
Loading MaterialInstanceConstant col1 from package 00030175.upk
Loading package: 00030174.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D 990179_FishmanABombBig_col1_N from package 00030174.upk
Loading Texture2D 990179_FishmanABombBig_col1_M from package 00030174.upk
Loading Texture2D 990179_FishmanABombBig_col1_D from package 00030174.upk
Loading Texture2D 990179_FishmanABombBig_col1_S from package 00030174.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D FishmanABombBig_col1_FXMask from package 00030174.upk
Loading Material3 FX_FishmanABombBig_Basic from package 00030175.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Noise_005 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loaded in 0.12 sec, 2988 allocs, 1.11 MBytes serialized in 174318 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990179_FishmanABombBig

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'990179_FishmanABombBig.SkeletalMeshSocket_145'
        Sockets[1] = SkeletalMeshSocket'990179_FishmanABombBig.SkeletalMeshSocket_91'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=162 }
            }
            NumVerts = 171
            IndexCount = 486
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 11

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_145

    SocketName = FX_Attach_Bone
    BoneName = Bip01RHand
    RelativeLocation = { X=33.3221, Y=-35.6381, Z=22.2351 }
    RelativeRotation = { Yaw=-5279, Pitch=3276, Roll=10922 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = FX_Effect
    BoneName = Bip01RHand
    RelativeLocation = { X=10.8797, Y=-23.7248, Z=3.30727 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
