Found 19856 game files (132 skipped)
Loading package: 00013196.upk Ver: 573/1 Engine: 4205 Names: 374 Exports: 275 Imports: 76 Game: 801A
Loading SkeletalMesh3 50003_GonM from package 00013196.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00013194.upk Ver: 573/1 Engine: 4205 Names: 88 Exports: 2 Imports: 21 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_855 from package 00013196.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_856 from package 00013196.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00013194.upk
Loading package: 00013195.upk Ver: 573/1 Engine: 4205 Names: 42 Exports: 14 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Cloth_50003_GonM_col1_N from package 00013195.upk
Loading Texture2D Cloth_50003_GonM_col1_M from package 00013195.upk
Loading Texture2D Cloth_50003_GonM_col1_D from package 00013195.upk
Loading Texture2D Cloth_50003_GonM_col1_S from package 00013195.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.14 sec, 3201 allocs, 2.23 MBytes serialized in 394359 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 50003_GonM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[2] = { 0, 0 }
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'50003_GonM.SkeletalMeshSocket_855'
        Sockets[1] = SkeletalMeshSocket'50003_GonM.SkeletalMeshSocket_856'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5684 }
            }
            NumVerts = 4157
            IndexCount = 17052
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1725 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=5175, NumFaces=8 }
            }
            NumVerts = 1659
            IndexCount = 5199
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 92

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_855

    SocketName = Arm_socket_effect
    BoneName = Bip01RUpperArm
    RelativeLocation = { X=14.3194, Y=0.468517, Z=-2.71084 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_856

    SocketName = Leg_socket_effect
    BoneName = Bip01RThigh
    RelativeLocation = { X=30.3499, Y=0.655029, Z=0.0856649 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
