Found 19856 game files (132 skipped)
Loading package: 00014831.upk Ver: 573/1 Engine: 4205 Names: 98 Exports: 27 Imports: 17 Game: 801A
Loading SkeletalMesh3 990105_Autoscale from package 00014831.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00014830.upk Ver: 573/1 Engine: 4205 Names: 100 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_108 from package 00014831.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_109 from package 00014831.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_110 from package 00014831.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_111 from package 00014831.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00014831.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00014831.upk
Loading MaterialInstanceConstant col1 from package 00014830.upk
Loading package: 00014829.upk Ver: 573/1 Engine: 4205 Names: 38 Exports: 10 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 990105_N from package 00014829.upk
Loading Texture2D 990105_M from package 00014829.upk
Loading Texture2D 990105_D from package 00014829.upk
Loading Texture2D 990105_S from package 00014829.upk
Loading TextureCube MatelR4 from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 2867 allocs, 1.14 MBytes serialized in 193816 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990105_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_57'
        Sockets[1] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_58'
        Sockets[2] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_108'
        Sockets[3] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_109'
        Sockets[4] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_110'
        Sockets[5] = SkeletalMeshSocket'990105_Autoscale.SkeletalMeshSocket_111'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1101 }
            }
            NumVerts = 954
            IndexCount = 3303
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 5

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_108

    SocketName = trail_start1
    BoneName = WeaponRoot
    RelativeLocation = { X=4.24711, Y=-94.8554, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_109

    SocketName = trail_end1
    BoneName = WeaponRoot
    RelativeLocation = { X=4.75599, Y=-74.2713, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_110

    SocketName = trail_start2
    BoneName = WeaponRoot
    RelativeLocation = { X=-12.0103, Y=-94.3484, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_111

    SocketName = trail_end2
    BoneName = WeaponRoot
    RelativeLocation = { X=-10.2953, Y=-74.2322, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=-3.94758, Y=-96.4561, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=-2.25198, Y=-67.4493, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
