Found 19856 game files (132 skipped)
Loading package: 00014554.upk Ver: 573/1 Engine: 4205 Names: 59 Exports: 30 Imports: 4 Game: 801A
Loading Texture2D Monster_Human_DokkebiGon_d from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_d2 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_d3 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_D5 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_D6 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_D7_new from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_e2 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_E4 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_E5 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_E6 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_E7_new from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_FX from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_m from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_m2 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_m3 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_M5 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_n from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_N5 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_N7_new from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_s from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_s2 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_s3 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_S5 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_S6 from package 00014554.upk
Loading Texture2D Monster_Human_DokkebiGon_S7_new from package 00014554.upk
Loaded in 0.22 sec, 904 allocs, 4.15 MBytes serialized in 5803 calls.

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_d

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_d2

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_d3

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_D5

    SizeX = 1024
    SizeY = 512
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    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_D6

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_D7_new

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_e2

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_E4

    SizeX = 512
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    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_E5

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_E6

    SizeX = 1024
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_E7_new

    SizeX = 1024
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    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_FX

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_m

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_m2

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_m3

    SizeX = 512
    SizeY = 256
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    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_M5

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_n

    SizeX = 1024
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_N5

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_N7_new

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_s

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_s2

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_s3

    SizeX = 1024
    SizeY = 512
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    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_S5

    SizeX = 1024
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    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_S6

    SizeX = 1024
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    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 10
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    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_DokkebiGon_S7_new

    SizeX = 1024
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    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
