Found 19856 game files (132 skipped)
Loading package: 00019407.upk Ver: 573/1 Engine: 4205 Names: 50 Exports: 1 Imports: 14 Game: 801A
Loading MaterialInstanceConstant col1 from package 00019407.upk
Loading package: 00019368.upk Ver: 573/1 Engine: 4205 Names: 45 Exports: 9 Imports: 8 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 060004_LynM_col1_N from package 00019368.upk
Loading Texture2D 060004_LynM_col1_d from package 00019368.upk
Loading Material3 Beard_Fur from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.059 sec, 2151 allocs, 0.85 MBytes serialized in 149482 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=long, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=1 }
        ScalarParameterValues[2] = { ParameterName=Fresnel Value, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=Fresnel exponent, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=Specular_value, ParameterValue=0 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_normal, ParameterValue=Texture2D'060004_LynM_col1_N' }
        TextureParameterValues[1] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'060004_LynM_col1_d' }
    }
    VectorParameterValues[6] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=1, G=0.201096, B=0.116576, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.6, G=0, B=0, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.1, G=-0.05, B=-0.05, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Beard_Fur'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
