Found 19856 game files (132 skipped)
Loading package: 00018809.upk Ver: 573/1 Engine: 4205 Names: 123 Exports: 92 Imports: 16 Game: 801A
Loading SkeletalMesh3 RuneMechaBTurret from package 00018809.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00018808.upk Ver: 573/1 Engine: 4205 Names: 188 Exports: 469 Imports: 54 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_155 from package 00018809.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_156 from package 00018809.upk
Loading MaterialInstanceConstant col1_1 from package 00018808.upk
Loading package: 00018807.upk Ver: 573/1 Engine: 4205 Names: 40 Exports: 10 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1 from package 00018808.upk
Loading Texture2D RuneMechaBTurret_col1_N from package 00018807.upk
Loading Texture2D RuneMechaBTurret_col1_M from package 00018807.upk
Loading Texture2D RuneMechaBTurret_col1_D from package 00018807.upk
Loading Texture2D RuneMechaBTurret_col1_S from package 00018807.upk
Loading TextureCube Cube_A from package 00002640.upk
Loading Texture2D RuneMechaBTurret_col1_E from package 00018807.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D RuneMechaBTurret_col1_FX_Line from package 00018807.upk
Loading Material3 Basic_RuneMechaBTurret1 from package 00018808.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D RuneMechaBTurretBase_col1_N from package 00018807.upk
Loading Texture2D RuneMechaBTurretBase_col1_M from package 00018807.upk
Loading Texture2D RuneMechaBTurretBase_col1_D from package 00018807.upk
Loading Texture2D RuneMechaBTurretBase_col1_S from package 00018807.upk
Loading Material3 Basic_RuneMechaBTurret from package 00018808.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.16 sec, 3174 allocs, 1.70 MBytes serialized in 298977 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RuneMechaBTurret

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'RuneMechaBTurret.SkeletalMeshSocket_155'
        Sockets[1] = SkeletalMeshSocket'RuneMechaBTurret.SkeletalMeshSocket_156'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1_1', MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1_1', FirstIndex=0, NumFaces=2330 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=6990, NumFaces=2226 }
            }
            NumVerts = 3901
            IndexCount = 13668
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 23

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_155

    SocketName = bodytarget
    BoneName = BodyBone00
    RelativeLocation = { X=35, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_156

    SocketName = target_high
    BoneName = TopBone01
    RelativeLocation = { X=0, Y=0, Z=15 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
