Found 19856 game files (132 skipped)
Loading package: 00015913.upk Ver: 573/1 Engine: 4205 Names: 92 Exports: 1 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col1 from package 00015913.upk
Loading package: 00015912.upk Ver: 573/1 Engine: 4205 Names: 49 Exports: 16 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Weapon_120013_col1_N from package 00015912.upk
Loading Texture2D Weapon_120013_col1_M from package 00015912.upk
Loading Texture2D Weapon_120013_col1_D from package 00015912.upk
Loading Texture2D Weapon_120013_col1_S from package 00015912.upk
Loading TextureCube cube_cst1 from package 00002640.upk
Loading Texture2D Weapon_120013_col1_E from package 00015912.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 2758 allocs, 1.08 MBytes serialized in 162603 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=4 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=100 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=200 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=2 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=2 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=2 }
    }
    TextureParameterValues[8] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Weapon_120013_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'Weapon_120013_col1_M' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'Weapon_120013_col1_D' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'Weapon_120013_col1_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=TextureCube'cube_cst1' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'Weapon_120013_col1_E' }
        TextureParameterValues[6] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[7] = { ParameterName=FX_Add, ParameterValue=Texture2D'check' }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.315763, G=0.560499, B=0.63878, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.52, G=1, B=2, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Glow_Trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Fx_Glow_power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
