Found 19856 game files (132 skipped)
Loading package: 00020889.upk Ver: 573/1 Engine: 4205 Names: 67 Exports: 13 Imports: 11 Game: 801A
Loading SkeletalMesh3 Icecle from package 00020889.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00020888.upk Ver: 573/1 Engine: 4205 Names: 605 Exports: 1605 Imports: 81 Game: 801A
Loading MaterialInstanceConstant col1 from package 00020888.upk
Loading package: 00020887.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D tex_Monster_Etc_Icicle_col1N from package 00020887.upk
Loading Texture2D Parent_Ice_N from package 00020887.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D tex_Monster_Etc_Icicle_col1D from package 00020887.upk
Loading Texture2D Ice_003_D from package 00020887.upk
Loading Material3 FX_Ice_Mat from package 00020888.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.062 sec, 2756 allocs, 1.11 MBytes serialized in 199086 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Icecle

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=636 }
            }
            NumVerts = 591
            IndexCount = 1908
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 6
