Found 19856 game files (132 skipped)
Loading package: 00018066.upk Ver: 573/1 Engine: 4205 Names: 185 Exports: 101 Imports: 23 Game: 801A
Loading SkeletalMesh3 AncientHades from package 00018066.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00018065.upk Ver: 573/1 Engine: 4205 Names: 91 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_147 from package 00018066.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_148 from package 00018066.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_149 from package 00018066.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_150 from package 00018066.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_151 from package 00018066.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_152 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_153 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_154 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_155 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_156 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_157 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_158 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_159 from package 00018066.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_160 from package 00018066.upk
Loading MaterialInstanceConstant col1 from package 00018065.upk
Loading package: 00018064.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Human_AncientHades_col1_N from package 00018064.upk
Loading Texture2D Monster_Human_AncientHades_col1_M from package 00018064.upk
Loading Texture2D Monster_Human_AncientHades_col1_D from package 00018064.upk
Loading Texture2D Monster_Human_AncientHades_col1_S from package 00018064.upk
Loading TextureCube MatelR3 from package 00002640.upk
Loading Texture2D Monster_Human_AncientHades_col1_E from package 00018064.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 2990 allocs, 2.99 MBytes serialized in 381024 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: AncientHades

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[14] =
    {
        Sockets[0] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_147'
        Sockets[1] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_148'
        Sockets[2] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_149'
        Sockets[3] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_150'
        Sockets[4] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_151'
        Sockets[5] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_152'
        Sockets[6] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_153'
        Sockets[7] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_154'
        Sockets[8] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_155'
        Sockets[9] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_156'
        Sockets[10] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_157'
        Sockets[11] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_158'
        Sockets[12] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_159'
        Sockets[13] = SkeletalMeshSocket'AncientHades.SkeletalMeshSocket_160'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=7924 }
            }
            NumVerts = 6849
            IndexCount = 23772
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 56

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_147

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_148

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_149

    SocketName = Clavicle_BoneL
    BoneName = Bip01LClavicle1_bone
    RelativeLocation = { X=-7.86697, Y=0.277176, Z=-4.02975 }
    RelativeRotation = { Yaw=0, Pitch=16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_150

    SocketName = Clavicle_BoneR
    BoneName = Bip01RClavicle1_bone
    RelativeLocation = { X=-7.04103, Y=-0.375495, Z=4.44489 }
    RelativeRotation = { Yaw=0, Pitch=16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_151

    SocketName = Root_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_152

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=4, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_153

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.1418, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_154

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=40, Z=20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_155

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_156

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=-0.231782, Z=-0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_157

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-1.82289, Y=12.3716, Z=4.51202 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_158

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_159

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=6.73385, Y=-1.63643e-015, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_160

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=2.71614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
