Found 19856 game files (132 skipped)
Loading package: 00008064.upk Ver: 573/1 Engine: 4205 Names: 278 Exports: 676 Imports: 53 Game: 801A
Loading SkeletalMesh3 RagDoll_Beast from package 00008064.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00010240.upk Ver: 573/1 Engine: 4205 Names: 175 Exports: 145 Imports: 49 Game: 801A
Loading SkeletalMesh3 RagDoll_GonF from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00002653.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 2 Imports: 21 Game: 801A
Loading SkeletalMesh3 RagDoll_GonM from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00002705.upk Ver: 573/1 Engine: 4205 Names: 77 Exports: 2 Imports: 19 Game: 801A
Loading SkeletalMesh3 RagDoll_JinF from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00002713.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 3 Imports: 21 Game: 801A
Loading SkeletalMesh3 RagDoll_JinM from package 00008064.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
Loading package: 00002702.upk Ver: 573/1 Engine: 4205 Names: 80 Exports: 4 Imports: 19 Game: 801A
Loading SkeletalMesh3 RagDoll_KunN from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
Loading package: 00003444.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 2 Imports: 21 Game: 801A
Loading SkeletalMesh3 RagDoll_LynF from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading SkeletalMesh3 RagDoll_LynM from package 00008064.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00004246.upk Ver: 573/1 Engine: 4205 Names: 78 Exports: 2 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_167 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_168 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_169 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_170 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_18 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_50 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_3 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_4 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_7 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_8 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_9 from package 00008064.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_10 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_11 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_6 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_7 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_8 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_9 from package 00008064.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading MaterialInstanceConstant col1 from package 00010240.upk
Loading package: 00010239.upk Ver: 573/1 Engine: 4205 Names: 59 Exports: 28 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1 from package 00002653.upk
Loading package: 00002652.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1 from package 00002705.upk
Loading package: 00002704.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading MaterialInstanceConstant col1 from package 00002713.upk
Loading package: 00002710.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading MaterialInstanceConstant col1 from package 00002702.upk
Loading package: 00002700.upk Ver: 573/1 Engine: 4205 Names: 213 Exports: 10 Imports: 22 Game: 801A
Loading MaterialInstanceConstant col1 from package 00003444.upk
Loading package: 00003443.upk Ver: 573/1 Engine: 4205 Names: 38 Exports: 9 Imports: 4 Game: 801A
Loading MaterialInstanceConstant col1 from package 00004246.upk
Loading package: 00004245.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 12 Imports: 4 Game: 801A
Loading Texture2D Haetae_N from package 00010239.upk
Loading Texture2D haetae_M from package 00010239.upk
Loading Texture2D Haetae_D from package 00010239.upk
Loading Texture2D Haetae_S from package 00010239.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D haetae_e from package 00010239.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D haetae_e2 from package 00010239.upk
Loading Material3 Basic_NPC from package 00010240.upk
Loading package: 00008472.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 19 Imports: 8 Game: 801A
Loading Texture2D u_normal from package 00002652.upk
Loading Texture2D u_mask from package 00002652.upk
Loading Texture2D u_diffuse from package 00002652.upk
Loading Texture2D u_specular from package 00002652.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body from package 00002620.upk
Loading Texture2D XLM000_d from package 00002704.upk
Loading Texture2D XLM000_s from package 00002704.upk
Loading Texture2D XLM000_m1 from package 00002704.upk
Loading Texture2D XLM000_n from package 00002704.upk
Loading Texture2D MF000_n2 from package 00002710.upk
Loading Texture2D MF000_m2 from package 00002710.upk
Loading Texture2D MF000_D2 from package 00002710.upk
Loading Texture2D MF000_S2 from package 00002710.upk
Loading Texture2D MM000_d from package 00002700.upk
Loading Texture2D MM000_s from package 00002700.upk
Loading Texture2D MM000_m1 from package 00002700.upk
Loading Texture2D MM000_n from package 00002700.upk
Loading Texture2D 00001_KunF_s from package 00003443.upk
Loading Texture2D 00001_KunF_n from package 00003443.upk
Loading Texture2D 00001_KunF_m from package 00003443.upk
Loading Texture2D 00001_KunF_d from package 00003443.upk
Loading Material3 body_kUN from package 00002620.upk
Loading Texture2D LynM_00000_1986_n from package 00004245.upk
Loading Texture2D LynM_00000_1986_M from package 00004245.upk
Loading Texture2D LynM_00000_1986_d from package 00004245.upk
Loading Texture2D LynM_00000_1986_s from package 00004245.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D AdamantineManA_S_FX_Line from package 00008472.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loaded in 0.49 sec, 5528 allocs, 7.24 MBytes serialized in 1264516 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_Beast

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_50'
        Sockets[1] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_167'
        Sockets[2] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_168'
        Sockets[3] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_169'
        Sockets[4] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_170'
        Sockets[5] = SkeletalMeshSocket'RagDoll_Beast.SkeletalMeshSocket_18'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=10372 }
            }
            NumVerts = 7628
            IndexCount = 31116
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 38

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_GonF

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4582 }
            }
            NumVerts = 2880
            IndexCount = 13746
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1318 }
            }
            NumVerts = 1025
            IndexCount = 3954
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 80

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_GonM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4782 }
            }
            NumVerts = 3121
            IndexCount = 14346
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1504 }
            }
            NumVerts = 1120
            IndexCount = 4512
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 78

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_JinF

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4982 }
            }
            NumVerts = 3238
            IndexCount = 14946
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1554 }
            }
            NumVerts = 1157
            IndexCount = 4662
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 80

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_JinM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.35
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_2'
        Sockets[1] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_3'
        Sockets[2] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_7'
        Sockets[3] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_8'
        Sockets[4] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_9'
        Sockets[5] = SkeletalMeshSocket'RagDoll_JinM.SkeletalMeshSocket_4'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4402 }
            }
            NumVerts = 2826
            IndexCount = 13206
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1366 }
            }
            NumVerts = 1055
            IndexCount = 4098
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0.5 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 78

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_KunN

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_6'
        Sockets[1] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_7'
        Sockets[2] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_8'
        Sockets[3] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_9'
        Sockets[4] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_10'
        Sockets[5] = SkeletalMeshSocket'RagDoll_KunN.SkeletalMeshSocket_11'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3152 }
            }
            NumVerts = 2094
            IndexCount = 9456
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=3.5 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 80

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_LynF

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=1986 }
            }
            NumVerts = 1266
            IndexCount = 5958
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 75

Object info:
============
ClassName: SkeletalMesh3 ObjectName: RagDoll_LynM

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1986 }
            }
            NumVerts = 1266
            IndexCount = 5958
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 75

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_167

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_168

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=15.0501, Y=20.3444, Z=1.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_169

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=8.93424, Y=5.82243, Z=16.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_170

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_18

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-10.7093, Y=-23.4687, Z=-6.00069 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_50

    SocketName = Lantern
    BoneName = Bone01
    RelativeLocation = { X=19.3614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_2

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_3

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_4

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=-1.5, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_7

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0, Y=-1.9, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_8

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.35, Y=-2.5, Z=-0.5 }
    RelativeRotation = { Yaw=-7463, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_9

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=-0.72, Y=-2.6, Z=-1.2 }
    RelativeRotation = { Yaw=35498, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_10

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=2.08672, Y=3.15977, Z=-1.51614 }
    RelativeRotation = { Yaw=40049, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_11

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=2.49924, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_6

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_7

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_8

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0.240793, Y=0.846886, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_9

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.82508, Y=2.44201, Z=-2.25361 }
    RelativeRotation = { Yaw=-10922, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }
