Found 19856 game files (132 skipped)
Loading package: 00026590.upk Ver: 573/1 Engine: 4205 Names: 99 Exports: 32 Imports: 15 Game: 801A
Loading SkeletalMesh3 990194_Autoscale from package 00026590.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00026589.upk Ver: 573/1 Engine: 4205 Names: 196 Exports: 361 Imports: 56 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_113 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_114 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_116 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_117 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_118 from package 00026590.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_119 from package 00026590.upk
Loading MaterialInstanceConstant col1 from package 00026589.upk
Loading package: 00026588.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 10 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1_saw from package 00026589.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 990194_Autoscale_col1_N from package 00026588.upk
Loading Texture2D 990194_Autoscale_col1_M from package 00026588.upk
Loading Texture2D 990194_Autoscale_col1_D from package 00026588.upk
Loading Texture2D 990194_Autoscale_col1_S from package 00026588.upk
Loading TextureCube lenscube_c from package 00002640.upk
Loading Texture2D 990194_Autoscale_col1_E from package 00026588.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D 990194_Autoscale_col1_W_Mask from package 00026588.upk
Loading Material3 Basic_FX from package 00026589.upk
Loading Texture2D 990194_saw_Autoscale_col1_N from package 00026588.upk
Loading Texture2D 990194_saw_Autoscale_col1_M from package 00026588.upk
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Loading Texture2D 990194_saw_Autoscale_col1_S from package 00026588.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic_FX_saw from package 00026589.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
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Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.21 sec, 3364 allocs, 2.89 MBytes serialized in 230987 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990194_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[7] =
    {
        Sockets[0] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_113'
        Sockets[1] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_114'
        Sockets[2] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_115'
        Sockets[3] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_116'
        Sockets[4] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_117'
        Sockets[5] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_118'
        Sockets[6] = SkeletalMeshSocket'990194_Autoscale.SkeletalMeshSocket_119'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_saw' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1823 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_saw', FirstIndex=5469, NumFaces=74 }
            }
            NumVerts = 1855
            IndexCount = 5691
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 7

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_113

    SocketName = FX_Gun_Barrel
    BoneName = BulletCase
    RelativeLocation = { X=95.1303, Y=0, Z=21.25 }
    RelativeRotation = { Yaw=16384, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_114

    SocketName = FX_Bullet
    BoneName = BulletCase
    RelativeLocation = { X=-7.94013, Y=17.9066, Z=3 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = FX_Saw_Trail_start
    BoneName = BulletCase
    RelativeLocation = { X=41.4912, Y=0, Z=-30.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_116

    SocketName = FX_Saw_Trail_end
    BoneName = BulletCase
    RelativeLocation = { X=174.77, Y=0, Z=-33.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_117

    SocketName = FX_Saw_Trail_mid
    BoneName = BulletCase
    RelativeLocation = { X=107.605, Y=0, Z=-37.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_118

    SocketName = FX_Saw_Trail_mid_up
    BoneName = BulletCase
    RelativeLocation = { X=148.225, Y=-4.93577e-015, Z=-1.5 }
    RelativeRotation = { Yaw=16384, Pitch=0, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_119

    SocketName = FX_Saw_Trail_Center
    BoneName = BulletCase
    RelativeLocation = { X=182.308, Y=0, Z=-9.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
