Found 19856 game files (132 skipped)
Loading package: 00015006.upk Ver: 573/1 Engine: 4205 Names: 43 Exports: 6 Imports: 10 Game: 801A
Loading SkeletalMesh3 990088_Autoscale from package 00015006.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00015005.upk Ver: 573/1 Engine: 4205 Names: 168 Exports: 141 Imports: 46 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_46 from package 00015006.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_47 from package 00015006.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00015006.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00015006.upk
Loading MaterialInstanceConstant col1 from package 00015005.upk
Loading package: 00015004.upk Ver: 573/1 Engine: 4205 Names: 44 Exports: 14 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Weapon_990088_col1_N from package 00015004.upk
Loading Texture2D Weapon_990088_col1_M from package 00015004.upk
Loading Texture2D Weapon_990088_col1_D from package 00015004.upk
Loading Texture2D Weapon_990088_col1_S from package 00015004.upk
Loading TextureCube MatelR5 from package 00002640.upk
Loading Texture2D Weapon_990088_col1_E from package 00015004.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Weapon_990088_FX from package 00015004.upk
Loading Material3 Mookjum_W from package 00015005.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2941 allocs, 1.14 MBytes serialized in 203867 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990088_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[4] =
    {
        Sockets[0] = SkeletalMeshSocket'990088_Autoscale.SkeletalMeshSocket_46'
        Sockets[1] = SkeletalMeshSocket'990088_Autoscale.SkeletalMeshSocket_47'
        Sockets[2] = SkeletalMeshSocket'990088_Autoscale.SkeletalMeshSocket_91'
        Sockets[3] = SkeletalMeshSocket'990088_Autoscale.SkeletalMeshSocket_92'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1464 }
            }
            NumVerts = 1184
            IndexCount = 4392
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_46

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=-65.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_47

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=162.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = Trail_start2
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=55.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = trail_end2
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=162 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
