Found 19856 game files (132 skipped)
Loading package: 00008438.upk Ver: 573/1 Engine: 4205 Names: 284 Exports: 466 Imports: 30 Game: 801A
Loading SkeletalMesh3 Armbar_Preview_Mesh from package 00008438.upk
Loading SkeletalMesh3 Chok_Preview_Mesh from package 00008438.upk
Loading SkeletalMesh3 FireGorilla from package 00008438.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00008437.upk Ver: 573/1 Engine: 4205 Names: 175 Exports: 169 Imports: 45 Game: 801A
Loading SkeletalMesh3 MountPose_JinM_Mesh from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_10 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_103 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_11 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_12 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_13 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_14 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_147 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_15 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_16 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_160 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_17 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_18 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_19 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_20 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_202 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_21 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_22 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_23 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_24 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_3 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_4 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_43 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_44 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_5 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_6 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_7 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_77 from package 00008438.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_8 from package 00008438.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_9 from package 00008438.upk
Loading MaterialInstanceConstant col1 from package 00008437.upk
Loading package: 00008436.upk Ver: 573/1 Engine: 4205 Names: 37 Exports: 9 Imports: 2 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_FireGorillaA_col1_n from package 00008436.upk
Loading Texture2D Monster_Beast_FireGorillaA_col1_M from package 00008436.upk
Loading Texture2D Monster_Beast_FireGorillaA_col1_D from package 00008436.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Beast_FireGorillaA_col1_S from package 00008436.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D Monster_Beast_FireGorillaA_col1_EM from package 00008436.upk
Loading Texture2D Monster_Beast_FireGorillaA_FX_LL from package 00008436.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 body_FireGorilla_FX from package 00008437.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3317 allocs, 3.92 MBytes serialized in 685620 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Armbar_Preview_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
            }
            NumVerts = 2812
            IndexCount = 13206
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Chok_Preview_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
            }
            NumVerts = 2812
            IndexCount = 13206
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMesh3 ObjectName: FireGorilla

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[33] =
    {
        Sockets[0] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_1'
        Sockets[2] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_2'
        Sockets[3] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_3'
        Sockets[4] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_4'
        Sockets[5] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_5'
        Sockets[6] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_6'
        Sockets[7] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_7'
        Sockets[8] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_8'
        Sockets[9] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_9'
        Sockets[10] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_10'
        Sockets[11] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_11'
        Sockets[12] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_12'
        Sockets[13] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_13'
        Sockets[14] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_14'
        Sockets[15] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_15'
        Sockets[16] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_16'
        Sockets[17] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_17'
        Sockets[18] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_18'
        Sockets[19] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_20'
        Sockets[20] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_21'
        Sockets[21] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_22'
        Sockets[22] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_23'
        Sockets[23] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_24'
        Sockets[24] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_56'
        Sockets[25] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_19'
        Sockets[26] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_147'
        Sockets[27] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_202'
        Sockets[28] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_43'
        Sockets[29] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_44'
        Sockets[30] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_77'
        Sockets[31] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_103'
        Sockets[32] = SkeletalMeshSocket'FireGorilla.SkeletalMeshSocket_160'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6364 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=19092, NumFaces=66 }
            }
            NumVerts = 4159
            IndexCount = 19290
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 132

Object info:
============
ClassName: SkeletalMesh3 ObjectName: MountPose_JinM_Mesh

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[3] = { None, None, None }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=None, FirstIndex=0, NumFaces=4402 }
                Sections[1] = { Material=None, FirstIndex=13206, NumFaces=1070 }
                Sections[2] = { Material=None, FirstIndex=16416, NumFaces=1876 }
            }
            NumVerts = 4955
            IndexCount = 22044
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = L_Arm_Fire_1
    BoneName = Bip01LForeArm
    RelativeLocation = { X=-118.048, Y=-95.2696, Z=53.4508 }
    RelativeRotation = { Yaw=9360, Pitch=7496, Roll=11973 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_1

    SocketName = R_Arm_Fire1
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-118.429, Y=-86.3027, Z=-41.1925 }
    RelativeRotation = { Yaw=2993, Pitch=-12307, Roll=25682 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_10

    SocketName = fire_skill_root
    BoneName = Root
    RelativeLocation = { X=-221.965, Y=1407.1, Z=0 }
    RelativeRotation = { Yaw=16384, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_103

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_11

    SocketName = socket_small1
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-6.73267, Y=20.7134, Z=-35.3091 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_12

    SocketName = socket_small
    BoneName = Bip01RForeArm
    RelativeLocation = { X=59.5518, Y=30.9771, Z=-26.9084 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_13

    SocketName = socket_small_2
    BoneName = Bip01RForeArm
    RelativeLocation = { X=28.9241, Y=16.9593, Z=-48.7729 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_14

    SocketName = socket_small_3
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-0.0101127, Y=0.503181, Z=38.3562 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_147

    SocketName = Mount_Socket
    BoneName = Bip01Spine2
    RelativeLocation = { X=-0.935314, Y=-47.6977, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_15

    SocketName = R_arm_small_fire2
    BoneName = Bip01RForeArm
    RelativeLocation = { X=-41.1295, Y=-32.4611, Z=46.3077 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_16

    SocketName = socket_small_4
    BoneName = Bip01LUpperArm
    RelativeLocation = { X=44.4721, Y=-33.9116, Z=35.7406 }
    RelativeRotation = { Yaw=14218, Pitch=6743, Roll=10510 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_160

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=60, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_17

    SocketName = socket_small_5
    BoneName = Bip01RUpperArm
    RelativeLocation = { X=41.9838, Y=-31.266, Z=-42.0894 }
    RelativeRotation = { Yaw=12706, Pitch=-11602, Roll=25234 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_18

    SocketName = socket_small2
    BoneName = Bip01RForeArm
    RelativeLocation = { X=22.2864, Y=44.8771, Z=10.6256 }
    RelativeRotation = { Yaw=6189, Pitch=-11602, Roll=25233 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_19

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_2

    SocketName = Mouth_particle
    BoneName = Bip01Head
    RelativeLocation = { X=-3.92524, Y=-22.5134, Z=-2.46577 }
    RelativeRotation = { Yaw=-23930, Pitch=-574, Roll=17590 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_20

    SocketName = socket_small_L3
    BoneName = Bip01LForeArm
    RelativeLocation = { X=55.4334, Y=38.7943, Z=-15.6505 }
    RelativeRotation = { Yaw=10931, Pitch=6743, Roll=10509 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_202

    SocketName = Catch_Neck
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_21

    SocketName = socket_small_L2
    BoneName = Bip01LForeArm
    RelativeLocation = { X=-10.3949, Y=19.3246, Z=40.319 }
    RelativeRotation = { Yaw=10931, Pitch=6743, Roll=10509 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_22

    SocketName = socket_small_L1
    BoneName = Bip01LForeArm
    RelativeLocation = { X=57.7349, Y=25.4451, Z=24.9879 }
    RelativeRotation = { Yaw=10931, Pitch=6743, Roll=10509 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_23

    SocketName = socket_small_L
    BoneName = Bip01LForeArm
    RelativeLocation = { X=15.4845, Y=36.8309, Z=29.9819 }
    RelativeRotation = { Yaw=10931, Pitch=6743, Roll=10509 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_24

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=45.6921, Y=-15.9584, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_3

    SocketName = Horn_L_
    BoneName = Bip01Head
    RelativeLocation = { X=39.8451, Y=85.8272, Z=61.6856 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_4

    SocketName = Horn_R
    BoneName = Bip01Head
    RelativeLocation = { X=39.8072, Y=110.633, Z=-51.8275 }
    RelativeRotation = { Yaw=-11833, Pitch=-1839, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_43

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=126.847, Y=40.183, Z=-55.3412 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_44

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=47.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_5

    SocketName = Tail_Fire
    BoneName = Bip01Tail4
    RelativeLocation = { X=67.7195, Y=-23.0623, Z=-6.57541 }
    RelativeRotation = { Yaw=0, Pitch=-1839, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=42.5988, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_6

    SocketName = L_arm_small_Fire_1
    BoneName = Bip01LForeArm
    RelativeLocation = { X=11.0215, Y=-104.478, Z=5.04143 }
    RelativeRotation = { Yaw=9360, Pitch=7496, Roll=11973 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_7

    SocketName = L_arm_small_Fire_2
    BoneName = Bip01LForeArm
    RelativeLocation = { X=-43.9591, Y=-37.7136, Z=-46.5209 }
    RelativeRotation = { Yaw=8226, Pitch=6569, Roll=8725 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_77

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=17.886, Y=29.119, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_8

    SocketName = R_arm_small_Fire_1
    BoneName = Bip01RForeArm
    RelativeLocation = { X=19.2508, Y=-91.9833, Z=-11.8762 }
    RelativeRotation = { Yaw=2993, Pitch=-12307, Roll=25682 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_9

    SocketName = Fire_skill_spine
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=-16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
