Found 19856 game files (132 skipped)
Loading package: 00020452.upk Ver: 573/1 Engine: 4205 Names: 51 Exports: 21 Imports: 2 Game: 801A
Loading Texture2D Monster_Beast_SnakeSoldier_col1_D from package 00020452.upk
Loading Texture2D Monster_Beast_SnakeSoldier_col1_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Monster_Beast_SnakeSoldier_col1_FX from package 00020452.upk
Loading Texture2D Monster_Beast_SnakeSoldier_col1_M1 from package 00020452.upk
Loading Texture2D Monster_Beast_SnakeSoldier_col1_N from package 00020452.upk
Loading Texture2D Monster_Beast_SnakeSoldier_col1_S from package 00020452.upk
Loading Texture2D Monster_beast_SnakeSoldier_col6_D from package 00020452.upk
Loading Texture2D Monster_beast_SnakeSoldier_col6_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D Monster_beast_SnakeSoldier_col6_S from package 00020452.upk
Loading Texture2D SnakeSoldier_col2_D from package 00020452.upk
Loading Texture2D SnakeSoldier_col2_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D SnakeSoldier_col2_FX from package 00020452.upk
Loading Texture2D SnakeSoldier_col2_N from package 00020452.upk
Loading Texture2D SnakeSoldier_col2_S from package 00020452.upk
Loading Texture2D SnakeSoldier_col3_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D SnakeSoldier_col4_D from package 00020452.upk
Loading Texture2D SnakeSoldier_col4_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D SnakeSoldier_col4_S from package 00020452.upk
Loading Texture2D SnakeSoldier_col5_D from package 00020452.upk
Loading Texture2D SnakeSoldier_col5_E from package 00020452.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D SnakeSoldier_col5_S from package 00020452.upk
Loaded in 0.19 sec, 756 allocs, 6.09 MBytes serialized in 4857 calls.

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_D

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_FX

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_M1

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_N

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_SnakeSoldier_col1_S

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_beast_SnakeSoldier_col6_D

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_beast_SnakeSoldier_col6_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_beast_SnakeSoldier_col6_S

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col2_D

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col2_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col2_FX

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col2_N

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col2_S

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col3_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col4_D

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col4_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col4_S

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col5_D

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col5_E

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: SnakeSoldier_col5_S

    SizeX = 1024
    SizeY = 1024
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
