Found 19856 game files (132 skipped)
Loading package: 00021740.upk Ver: 573/1 Engine: 4205 Names: 58 Exports: 8 Imports: 9 Game: 801A
Loading AnimSet IceFireMarble_AnimSet from package 00021740.upk
WARNING: BoolProperty "UAnimSet::bServiced" was not found
WARNING: ArrayProperty "UAnimSet::AdjustAniScaleBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::PhysicalHitBoneNames" was not found
Loading AnimSequence AnimSequence_0 from package 00021740.upk
WARNING: BoolProperty "UAnimSequence::bIgnoreAimControl" was not found
WARNING: BoolProperty "UAnimSequence::bNotUseIgnoreBoneInfo" was not found
WARNING: BoolProperty "UAnimSequence::bUseCustomForceAnim" was not found
WARNING: BoolProperty "UAnimSequence::bServiced" was not found
Loading AnimNotify_Sound AnimNotify_Sound_0 from package 00021740.upk
Loading AnimSequence AnimSequence_1 from package 00021740.upk
WARNING: BoolProperty "UAnimSequence::bIgnoreAimControl" was not found
WARNING: BoolProperty "UAnimSequence::bNotUseIgnoreBoneInfo" was not found
WARNING: BoolProperty "UAnimSequence::bUseCustomForceAnim" was not found
WARNING: BoolProperty "UAnimSequence::bServiced" was not found
Loading AnimNotify_Sound AnimNotify_Sound_0 from package 00021740.upk
Loading AnimSequence AnimSequence_2 from package 00021740.upk
WARNING: BoolProperty "UAnimSequence::bIgnoreAimControl" was not found
WARNING: BoolProperty "UAnimSequence::bNotUseIgnoreBoneInfo" was not found
WARNING: BoolProperty "UAnimSequence::bUseCustomForceAnim" was not found
WARNING: BoolProperty "UAnimSequence::bServiced" was not found
Loading AnimNotify_Sound AnimNotify_Sound_0 from package 00021740.upk
Loaded in 0.002 sec, 104 allocs, 0.00 MBytes serialized in 717 calls.

Object info:
============
ClassName: AnimNotify_Sound ObjectName: AnimNotify_Sound_0

    Sound = None
    Volume = 1
    Radius = 0
    Random = 0
    DefaultWalkSound[3] = { None, None, None }
    DefaultRunSound[3] = { None, None, None }
    GrassWalkSound[3] = { None, None, None }
    GrassRunSound[3] = { None, None, None }
    WaterWalkSound[3] = { None, None, None }
    WaterRunSound[3] = { None, None, None }
    DefaultActorWalkSound[3] = { None, None, None }
    DefaultActorRunSound[3] = { None, None, None }

Object info:
============
ClassName: AnimSequence ObjectName: AnimSequence_0

    SequenceName = BK_B_None_Mov_Idle
    SequenceLength = 2
    NumFrames = 60
    RateScale = 1
    bNoLoopingInterpolation = false
    RawAnimData[0] = {}
    TranslationCompressionFormat = ACF_None (0)
    RotationCompressionFormat = <unknown> (255)
    KeyEncodingFormat = AKF_ConstantKeyLerp (0)
    CompressedTrackOffsets[4] = { 0, 1, 12, 1 }
    bIsAdditive = false
    AdditiveRefName = None
    KeyFrameData[0] = {}
    m_pBioAnimSetData = None
    CompressedTrackTimeOffsets[0] = {}
    Tracks[0] = {}
    TrackOffsets[0] = {}

Object info:
============
ClassName: AnimSet ObjectName: IceFireMarble_AnimSet

    bAnimRotationOnly = true
    TrackBoneNames[1] = { Root }
    Sequences[3] =
    {
        Sequences[0] = AnimSequence'IceFireMarble_AnimSet.AnimSequence_0'
        Sequences[1] = AnimSequence'IceFireMarble_AnimSet.AnimSequence_1'
        Sequences[2] = AnimSequence'IceFireMarble_AnimSet.AnimSequence_2'
    }
    UseTranslationBoneNames[0] = {}
    ForceMeshTranslationBoneNames[0] = {}
    PreviewSkelMeshName = 00020719.Monster_Etc_IceFireMarble_col1
    BulkDataBlocks[0] = {}
    KeyFrameSize = 0
    RotationChannels = 0
    TranslationChannels = 0
    m_pBioAnimSetData = None

Object info:
============
ClassName: AnimNotify_Sound ObjectName: AnimNotify_Sound_0

    Sound = None
    Volume = 1
    Radius = 0
    Random = 0
    DefaultWalkSound[3] = { None, None, None }
    DefaultRunSound[3] = { None, None, None }
    GrassWalkSound[3] = { None, None, None }
    GrassRunSound[3] = { None, None, None }
    WaterWalkSound[3] = { None, None, None }
    WaterRunSound[3] = { None, None, None }
    DefaultActorWalkSound[3] = { None, None, None }
    DefaultActorRunSound[3] = { None, None, None }

Object info:
============
ClassName: AnimSequence ObjectName: AnimSequence_1

    SequenceName = BK_B_None_Mov_Idle1
    SequenceLength = 2
    NumFrames = 60
    RateScale = 1
    bNoLoopingInterpolation = false
    RawAnimData[0] = {}
    TranslationCompressionFormat = ACF_None (0)
    RotationCompressionFormat = <unknown> (255)
    KeyEncodingFormat = AKF_ConstantKeyLerp (0)
    CompressedTrackOffsets[4] = { 0, 1, 12, 1 }
    bIsAdditive = false
    AdditiveRefName = None
    KeyFrameData[0] = {}
    m_pBioAnimSetData = None
    CompressedTrackTimeOffsets[0] = {}
    Tracks[0] = {}
    TrackOffsets[0] = {}

Object info:
============
ClassName: AnimNotify_Sound ObjectName: AnimNotify_Sound_0

    Sound = None
    Volume = 1
    Radius = 0
    Random = 0
    DefaultWalkSound[3] = { None, None, None }
    DefaultRunSound[3] = { None, None, None }
    GrassWalkSound[3] = { None, None, None }
    GrassRunSound[3] = { None, None, None }
    WaterWalkSound[3] = { None, None, None }
    WaterRunSound[3] = { None, None, None }
    DefaultActorWalkSound[3] = { None, None, None }
    DefaultActorRunSound[3] = { None, None, None }

Object info:
============
ClassName: AnimSequence ObjectName: AnimSequence_2

    SequenceName = BK_P_None_Mov_Idle
    SequenceLength = 2
    NumFrames = 60
    RateScale = 1
    bNoLoopingInterpolation = false
    RawAnimData[0] = {}
    TranslationCompressionFormat = ACF_None (0)
    RotationCompressionFormat = <unknown> (255)
    KeyEncodingFormat = AKF_ConstantKeyLerp (0)
    CompressedTrackOffsets[4] = { 0, 1, 12, 1 }
    bIsAdditive = false
    AdditiveRefName = None
    KeyFrameData[0] = {}
    m_pBioAnimSetData = None
    CompressedTrackTimeOffsets[0] = {}
    Tracks[0] = {}
    TrackOffsets[0] = {}
