Found 19856 game files (132 skipped)
Loading package: 00030317.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 12 Imports: 12 Game: 801A
Loading SkeletalMesh3 090073_LynM from package 00030317.upk
Loading package: 00030316.upk Ver: 573/1 Engine: 4205 Names: 91 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_100 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_101 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_102 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_103 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_104 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_105 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_106 from package 00030317.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00030316.upk
Loading package: 00029481.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 090073_JinM_N from package 00029481.upk
Loading Texture2D 090073_JinM_M from package 00029481.upk
Loading Texture2D 090073_JinM_D from package 00029481.upk
Loading Texture2D 090073_JinM_S from package 00029481.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.13 sec, 2881 allocs, 1.49 MBytes serialized in 253275 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 090073_LynM

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[7] =
    {
        Sockets[0] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_100'
        Sockets[1] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_101'
        Sockets[2] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_102'
        Sockets[3] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_103'
        Sockets[4] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_104'
        Sockets[5] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_105'
        Sockets[6] = SkeletalMeshSocket'090073_LynM.SkeletalMeshSocket_106'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3658 }
            }
            NumVerts = 2776
            IndexCount = 10974
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 15

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_100

    SocketName = Trail_center
    BoneName = Bip01Spine2
    RelativeLocation = { X=-0.211623, Y=3.17305, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_101

    SocketName = 1
    BoneName = Bone_A09_BRT2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=-4551, Pitch=-15473, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_102

    SocketName = 2
    BoneName = Bone_A09_BRC2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=28216, Pitch=-10906, Roll=-32768 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_103

    SocketName = 3
    BoneName = Bone_A09_BRB2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=28216, Pitch=-3303, Roll=-32768 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_104

    SocketName = 4
    BoneName = Bone_A09_BLT2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=-4551, Pitch=-16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_105

    SocketName = 5
    BoneName = Bone_A09_BLC2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=-4552, Pitch=-10482, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_106

    SocketName = 6
    BoneName = Bone_A09_BLB2_Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=-4552, Pitch=-3433, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
