Found 19856 game files (132 skipped)
Loading package: 00014470.upk Ver: 573/1 Engine: 4205 Names: 215 Exports: 123 Imports: 23 Game: 801A
Loading SkeletalMesh3 fishmanBChungGak from package 00014470.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00014469.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 3 Imports: 22 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_109 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_26 from package 00014470.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_495 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_496 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_497 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_498 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_499 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_500 from package 00014470.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_501 from package 00014470.upk
Loading MaterialInstanceConstant col1 from package 00014469.upk
Loading package: 00014468.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Human_fishmanBChungGak_col1_N from package 00014468.upk
Loading Texture2D Monster_Human_fishmanBChungGak_col1_M from package 00014468.upk
Loading Texture2D Monster_Human_fishmanBChungGak_col1_D from package 00014468.upk
Loading Texture2D Monster_Human_fishmanBChungGak_col1_S from package 00014468.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3003 allocs, 2.05 MBytes serialized in 304328 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: fishmanBChungGak

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_26'
        Sockets[1] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_495'
        Sockets[2] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_496'
        Sockets[3] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_497'
        Sockets[4] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_498'
        Sockets[5] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_499'
        Sockets[6] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_500'
        Sockets[7] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_501'
        Sockets[8] = SkeletalMeshSocket'fishmanBChungGak.SkeletalMeshSocket_109'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5107 }
            }
            NumVerts = 3748
            IndexCount = 15321
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 99

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_109

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_26

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_495

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=2.87247, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_496

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=65.6734, Y=33, Z=8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_497

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_498

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10.9242, Y=-1.1465, Z=-11.3306 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_499

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_500

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_501

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=-7.22141, Y=8.84338e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
