Found 19856 game files (132 skipped)
Loading package: 00021905.upk Ver: 573/1 Engine: 4205 Names: 92 Exports: 2 Imports: 21 Game: 801A
Loading MaterialInstanceConstant col1 from package 00021905.upk
Loading package: 00018649.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 3 Imports: 6 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant Fur from package 00021905.upk
Loading package: 00021746.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading Texture2D JinM_038_col1_N from package 00018649.upk
Loading Texture2D JinM_038_col1_D from package 00018649.upk
Loading Material3 Beard_Fur from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D 040093_LynM_col1_N from package 00021746.upk
Loading Texture2D 040093_LynM_col1_M from package 00021746.upk
Loading Texture2D 040093_LynM_col1_S from package 00021746.upk
Loading Texture2D 040093_LynM_col1_D from package 00021746.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Fur_Ac from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.097 sec, 2363 allocs, 2.18 MBytes serialized in 151248 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=long, ParameterValue=0.4 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=Fresnel Value, ParameterValue=0.6 }
        ScalarParameterValues[3] = { ParameterName=Fresnel exponent, ParameterValue=6 }
        ScalarParameterValues[4] = { ParameterName=Specular_value, ParameterValue=0.3 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_normal, ParameterValue=Texture2D'JinM_038_col1_N' }
        TextureParameterValues[1] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'JinM_038_col1_D' }
    }
    VectorParameterValues[6] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0.923993, G=0.923993, B=0.923993, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.899385, G=0.796917, B=0.353741, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.320382, G=0.201096, B=0.093876, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.026549, G=0.014311, B=0.014311, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Beard_Fur'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Fur

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Spec_value, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=LimLight_value, ParameterValue=15 }
        ScalarParameterValues[2] = { ParameterName=LimLight_exp, ParameterValue=3 }
        ScalarParameterValues[3] = { ParameterName=Fuzzyness, ParameterValue=3 }
        ScalarParameterValues[4] = { ParameterName=long, ParameterValue=1.5 }
        ScalarParameterValues[5] = { ParameterName=Glossiness1, ParameterValue=2 }
        ScalarParameterValues[6] = { ParameterName=Glossiness2, ParameterValue=40 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value, ParameterValue=1 }
        ScalarParameterValues[8] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[9] = { ParameterName=HighLight_glossiness, ParameterValue=80 }
        ScalarParameterValues[10] = { ParameterName=HighLight_Value, ParameterValue=5 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'040093_LynM_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'040093_LynM_col1_M' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'040093_LynM_col1_S' }
        TextureParameterValues[3] = { ParameterName=Diffuse, ParameterValue=Texture2D'040093_LynM_col1_D' }
        TextureParameterValues[4] = { ParameterName=Emissive, ParameterValue=Texture2D'check' }
    }
    VectorParameterValues[4] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Fur_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
