Found 19856 game files (132 skipped)
Loading package: 00027965.upk Ver: 573/1 Engine: 4205 Names: 186 Exports: 121 Imports: 12 Game: 801A
Loading SkeletalMesh3 990169_RuneMechaGiantA from package 00027965.upk
Loading package: 00028041.upk Ver: 573/1 Engine: 4205 Names: 152 Exports: 4 Imports: 39 Game: 801A
Loading MaterialInstanceConstant col1 from package 00028041.upk
Loading package: 00007387.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1_face from package 00028041.upk
Loading package: 00002665.upk Ver: 573/1 Engine: 4205 Names: 187 Exports: 31 Imports: 21 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading package: 00008621.upk Ver: 573/1 Engine: 4205 Names: 48 Exports: 18 Imports: 4 Game: 801A
Loading MaterialInstanceConstant col1_hair from package 00028041.upk
Loading package: 00007370.upk Ver: 573/1 Engine: 4205 Names: 29 Exports: 2 Imports: 2 Game: 801A
Loading Texture2D Normal from package 00007387.upk
Loading Texture2D Mask from package 00007387.upk
Loading Texture2D Diffuse from package 00007387.upk
Loading Texture2D Specular from package 00007387.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Normal from package 00002665.upk
Loading Texture2D Nothing_A_n from package 00008613.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Texture2D JinM_borw01 from package 00008621.upk
Loading Texture2D Diffuse from package 00002665.upk
Loading Texture2D Specular from package 00002665.upk
Loading Texture2D Mask from package 00002665.upk
Loading Material3 Face-M from package 00002620.upk
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading Texture2D JinM_007_col1_d from package 00007370.upk
Loading Texture2D JinM_007_col1_n from package 00007370.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loaded in 0.2 sec, 3866 allocs, 2.62 MBytes serialized in 357370 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990169_RuneMechaGiantA

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[3] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'col1_face'
        Materials[2] = MaterialInstanceConstant'col1_hair'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1_hair', FirstIndex=0, NumFaces=1607 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_face', FirstIndex=4821, NumFaces=1408 }
                Sections[2] = { Material=MaterialInstanceConstant'col1', FirstIndex=9045, NumFaces=3760 }
            }
            NumVerts = 4938
            IndexCount = 20325
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 107
