Found 19856 game files (132 skipped)
Loading package: 00017977.upk Ver: 573/1 Engine: 4205 Names: 64 Exports: 9 Imports: 9 Game: 801A
Loading SkeletalMesh3 990125_Autoscale from package 00017977.upk
Loading package: 00017976.upk Ver: 573/1 Engine: 4205 Names: 180 Exports: 229 Imports: 47 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00017977.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00017977.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00017977.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00017977.upk
Loading MaterialInstanceConstant col1 from package 00017976.upk
Loading package: 00017975.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D 990125_Autoscale_col1_N from package 00017975.upk
Loading Texture2D 990125_Autoscale_col1_M from package 00017975.upk
Loading Texture2D 990125_Autoscale_col1_D from package 00017975.upk
Loading Texture2D 990125_Autoscale_col1_S from package 00017975.upk
Loading TextureCube cube_cst from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D 990125_Autoscale_col1_FX_Line from package 00017975.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Material3 Basic_local_reflect_990125 from package 00017976.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 2976 allocs, 1.17 MBytes serialized in 212563 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990125_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[4] =
    {
        Sockets[0] = SkeletalMeshSocket'990125_Autoscale.SkeletalMeshSocket_58'
        Sockets[1] = SkeletalMeshSocket'990125_Autoscale.SkeletalMeshSocket_59'
        Sockets[2] = SkeletalMeshSocket'990125_Autoscale.SkeletalMeshSocket_60'
        Sockets[3] = SkeletalMeshSocket'990125_Autoscale.SkeletalMeshSocket_61'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1590 }
            }
            NumVerts = 1401
            IndexCount = 4770
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Trail_Down
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=46.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Trail_UP
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=90.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Trail_Left
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-7.50015, Z=63.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Trail_Right
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=7.50015, Z=63.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
