Found 19856 game files (132 skipped)
Loading package: 00018696.upk Ver: 573/1 Engine: 4205 Names: 68 Exports: 11 Imports: 12 Game: 801A
Loading SkeletalMesh3 990134_Autoscale from package 00018696.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00018698.upk Ver: 573/1 Engine: 4205 Names: 171 Exports: 152 Imports: 46 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_112 from package 00018696.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_113 from package 00018696.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_114 from package 00018696.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00018696.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_173 from package 00018696.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_174 from package 00018696.upk
Loading MaterialInstanceConstant col1 from package 00018698.upk
Loading package: 00018697.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 990134_Autoscale_col1_N from package 00018697.upk
Loading Texture2D 990134_Autoscale_col1_M from package 00018697.upk
Loading Texture2D 990134_Autoscale_col1_D from package 00018697.upk
Loading Texture2D 990134_Autoscale_col1_S from package 00018697.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D 990134_Autoscale_col1_FX from package 00018697.upk
Loading Material3 Basic_18698 from package 00018698.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2949 allocs, 1.14 MBytes serialized in 197097 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990134_Autoscale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[6] =
    {
        Sockets[0] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_173'
        Sockets[1] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_174'
        Sockets[2] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_112'
        Sockets[3] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_113'
        Sockets[4] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_114'
        Sockets[5] = SkeletalMeshSocket'990134_Autoscale.SkeletalMeshSocket_115'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=904 }
            }
            NumVerts = 1031
            IndexCount = 2712
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_112

    SocketName = trail2_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=15.3742, Z=75.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_113

    SocketName = trail2_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=-16.2427, Z=75.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_114

    SocketName = trail3_start
    BoneName = WeaponRoot
    RelativeLocation = { X=13.4832, Y=0, Z=76 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = trail3_end
    BoneName = WeaponRoot
    RelativeLocation = { X=-13.9422, Y=0, Z=75.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_173

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=57.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_174

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=0, Y=0, Z=90.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
