Found 19856 game files (132 skipped)
Loading package: 00011028.upk Ver: 573/1 Engine: 4205 Names: 52 Exports: 1 Imports: 16 Game: 801A
Loading MaterialInstanceConstant col1 from package 00011028.upk
Loading package: 00011027.upk Ver: 573/1 Engine: 4205 Names: 29 Exports: 2 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D KunN_018_col1_D from package 00011027.upk
Loading Texture2D KunN_018_col1_N from package 00011027.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.064 sec, 2257 allocs, 1.06 MBytes serialized in 149935 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Ac_Glossiness, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=10 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'KunN_018_col1_D' }
        TextureParameterValues[1] = { ParameterName=Hair_normal, ParameterValue=Texture2D'KunN_018_col1_N' }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.899385, G=0.804559, B=0.348865, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.420508, G=0.297653, B=0.166872, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.101145, G=0.078057, B=0.067725, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Ac_color_S
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Ac_color_L
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Ac_color_D
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Beard_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
