Found 19856 game files (132 skipped)
Loading package: 00014424.upk Ver: 573/1 Engine: 4205 Names: 122 Exports: 30 Imports: 11 Game: 801A
Loading SkeletalMesh3 Face_0001 from package 00014424.upk
Loading package: 00014426.upk Ver: 573/1 Engine: 4205 Names: 121 Exports: 6 Imports: 30 Game: 801A
Loading MaterialInstanceConstant col1 from package 00014426.upk
Loading package: 00014425.upk Ver: 573/1 Engine: 4205 Names: 112 Exports: 80 Imports: 19 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant eye from package 00014426.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00007428.upk Ver: 573/1 Engine: 4205 Names: 130 Exports: 48 Imports: 19 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading MaterialInstanceConstant Cap from package 00014426.upk
Loading Texture2D Face_0001_Col1_N from package 00014425.upk
Loading Texture2D Face_0001_Col2_S from package 00014425.upk
Loading Texture2D Face_0001_Col2_D from package 00014425.upk
Loading Texture2D Face_0001_Col1_M from package 00014425.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Texture2D Nothing_A_n from package 00008613.upk
Loading Material3 Summon_Body from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D eye0_cat001 from package 00014425.upk
Loading Texture2D eye0_N from package 00007428.upk
Loading TextureCube eye_s from package 00002640.upk
Loading TextureCube eye1 from package 00002640.upk
Loading Material3 Summon_eye from package 00002620.upk
Loading Material3 Summon_rf from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D Sclera from package 00007428.upk
Loaded in 0.18 sec, 3518 allocs, 1.98 MBytes serialized in 226746 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Face_0001

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[3] =
    {
        Materials[0] = MaterialInstanceConstant'col1'
        Materials[1] = MaterialInstanceConstant'eye'
        Materials[2] = MaterialInstanceConstant'Cap'
    }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1714 }
                Sections[1] = { Material=MaterialInstanceConstant'eye', FirstIndex=5142, NumFaces=200 }
                Sections[2] = { Material=MaterialInstanceConstant'Cap', FirstIndex=5742, NumFaces=200 }
            }
            NumVerts = 1403
            IndexCount = 6342
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 45
