Found 19856 game files (132 skipped)
Loading package: 00030215.upk Ver: 573/1 Engine: 4205 Names: 85 Exports: 2 Imports: 23 Game: 801A
Loading MaterialInstanceConstant col1 from package 00030215.upk
Loading package: 00008896.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col_Acc from package 00030215.upk
Loading package: 00030208.upk Ver: 573/1 Engine: 4205 Names: 37 Exports: 7 Imports: 4 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D GonM_011_col1_D from package 00008896.upk
Loading Texture2D GonM_011_col1_n from package 00008896.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D 040186_JinM_col1_N from package 00030208.upk
Loading Texture2D 040186_JinM_col1_M from package 00030208.upk
Loading Texture2D 040186_JinM_col1_D from package 00030208.upk
Loading Texture2D 040186_JinM_col1_S from package 00030208.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Material3 Fur from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.082 sec, 2452 allocs, 1.86 MBytes serialized in 151723 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Ac_Glossiness, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=15 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'GonM_011_col1_D' }
        TextureParameterValues[1] = { ParameterName=Hair_normal, ParameterValue=Texture2D'GonM_011_col1_n' }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.899385, G=0.796917, B=0.353741, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.420508, G=0.297653, B=0.163641, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.103634, G=0.080219, B=0.071761, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Ac_color_S
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Ac_color_L
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Ac_color_D
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Beard_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col_Acc

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=long, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=2 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=Spec_value, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=LimLight_value, ParameterValue=6 }
        ScalarParameterValues[5] = { ParameterName=LimLight_exp, ParameterValue=4 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'040186_JinM_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'040186_JinM_col1_M' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'040186_JinM_col1_D' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'040186_JinM_col1_S' }
        TextureParameterValues[4] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
    }
    VectorParameterValues[4] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Fur'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
