Found 19856 game files (132 skipped)
Loading package: 00008376.upk Ver: 573/1 Engine: 4205 Names: 209 Exports: 118 Imports: 23 Game: 801A
Loading SkeletalMesh3 60005_LynM from package 00008376.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00017286.upk Ver: 573/1 Engine: 4205 Names: 105 Exports: 3 Imports: 22 Game: 801A
Loading package: 00008375.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 4 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col3 from package 00017286.upk
Loading package: 00008374.upk Ver: 573/1 Engine: 4205 Names: 44 Exports: 16 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant Fur from package 00008375.upk
Loading Texture2D 60005_LynM_col3_N from package 00008374.upk
Loading Texture2D 60005_LynM_col3_M from package 00008374.upk
Loading Texture2D 60005_LynM_col3_D from package 00008374.upk
Loading Texture2D 60005_LynM_col3_S from package 00008374.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Cloth_60005_LynM_col1_N from package 00008374.upk
Loading Texture2D Cloth_60005_LynM_col1_M from package 00008374.upk
Loading Texture2D Cloth_60005_LynM_col1_D from package 00008374.upk
Loading Texture2D Cloth_60005_LynM_col1_S from package 00008374.upk
Loading Material3 Fur from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.17 sec, 3281 allocs, 2.36 MBytes serialized in 298051 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 60005_LynM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[2] = { 0, 1 }
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col3', MaterialInstanceConstant'Fur' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Fur', FirstIndex=0, NumFaces=598 }
                Sections[1] = { Material=MaterialInstanceConstant'col3', FirstIndex=1794, NumFaces=2814 }
            }
            NumVerts = 2453
            IndexCount = 10236
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Fur', FirstIndex=0, NumFaces=226 }
                Sections[1] = { Material=MaterialInstanceConstant'col3', FirstIndex=678, NumFaces=784 }
            }
            NumVerts = 922
            IndexCount = 3030
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 82
