Found 19856 game files (132 skipped)
Loading package: 00007178.upk Ver: 573/1 Engine: 4205 Names: 260 Exports: 1 Imports: 107 Game: 801A
Loading AnimSet GonF_Facial_AnimSet from package 00007178.upk
WARNING: BoolProperty "UAnimSet::bServiced" was not found
WARNING: ArrayProperty "UAnimSet::UseMovementBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::AdjustAniScaleBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::RefSequences" was not found
Loaded in 0.001 sec, 282 allocs, 0.01 MBytes serialized in 1809 calls.

Object info:
============
ClassName: AnimSet ObjectName: GonF_Facial_AnimSet

    bAnimRotationOnly = true
    TrackBoneNames[95] =
    {
        TrackBoneNames[0] = Root
        TrackBoneNames[1] = Bip01
        TrackBoneNames[2] = Bip01Pelvis
        TrackBoneNames[3] = Bip01Spine
        TrackBoneNames[4] = Bip01Spine1
        TrackBoneNames[5] = Bip01Spine2
        TrackBoneNames[6] = Bip01Neck
        TrackBoneNames[7] = Bip01Neck1
        TrackBoneNames[8] = Bip01Head
        TrackBoneNames[9] = Face_Root
        TrackBoneNames[10] = mouth_jaw_DWN
        TrackBoneNames[11] = mouth_DWN_MID
        TrackBoneNames[12] = mouth_DWN_R
        TrackBoneNames[13] = mouth_DWN_L
        TrackBoneNames[14] = tongue_01
        TrackBoneNames[15] = tongue_02
        TrackBoneNames[16] = mouth_jaw_UP
        TrackBoneNames[17] = mouth_UP_MID
        TrackBoneNames[18] = mouth_UP_R
        TrackBoneNames[19] = mouth_UP_L
        TrackBoneNames[20] = nose_MID
        TrackBoneNames[21] = nose_R
        TrackBoneNames[22] = nose_L
        TrackBoneNames[23] = Lear
        TrackBoneNames[24] = Rear
        TrackBoneNames[25] = mouth_MID_L
        TrackBoneNames[26] = mouth_MID_R
        TrackBoneNames[27] = Reye_UP
        TrackBoneNames[28] = Reye_DWN
        TrackBoneNames[29] = Leye_UP
        TrackBoneNames[30] = Leye_DWN
        TrackBoneNames[31] = Reyebrows_OUT
        TrackBoneNames[32] = Reyebrows_IN
        TrackBoneNames[33] = Leyebrows_IN
        TrackBoneNames[34] = Leyebrows_OUT
        TrackBoneNames[35] = Reye_OUT
        TrackBoneNames[36] = Reye_IN
        TrackBoneNames[37] = Leye_IN
        TrackBoneNames[38] = Leye_OUT
        TrackBoneNames[39] = Reye
        TrackBoneNames[40] = Leye
        TrackBoneNames[41] = cheek_L
        TrackBoneNames[42] = cheek_R
        TrackBoneNames[43] = cheekUp_L
        TrackBoneNames[44] = cheekUp_R
        TrackBoneNames[45] = Bip01LClavicle
        TrackBoneNames[46] = Bip01LUpperArm
        TrackBoneNames[47] = Bip01LForeArm
        TrackBoneNames[48] = Bip01LHand
        TrackBoneNames[49] = Bip01LFinger0
        TrackBoneNames[50] = Bip01LFinger01
        TrackBoneNames[51] = Bip01LFinger02
        TrackBoneNames[52] = Bip01LFinger1
        TrackBoneNames[53] = Bip01LFinger11
        TrackBoneNames[54] = Bip01LFinger12
        TrackBoneNames[55] = Bip01LFinger2
        TrackBoneNames[56] = Bip01LFinger21
        TrackBoneNames[57] = Bip01LFinger22
        TrackBoneNames[58] = Bip01LFinger3
        TrackBoneNames[59] = Bip01LFinger31
        TrackBoneNames[60] = Bip01LFinger32
        TrackBoneNames[61] = Bip01LFinger4
        TrackBoneNames[62] = Bip01LFinger41
        TrackBoneNames[63] = Bip01LFinger42
        TrackBoneNames[64] = BoneArmTwistL01
        TrackBoneNames[65] = BoneShoulderTwistL01
        TrackBoneNames[66] = Bip01RClavicle
        TrackBoneNames[67] = Bip01RUpperArm
        TrackBoneNames[68] = Bip01RForeArm
        TrackBoneNames[69] = Bip01RHand
        TrackBoneNames[70] = Bip01RFinger0
        TrackBoneNames[71] = Bip01RFinger01
        TrackBoneNames[72] = Bip01RFinger02
        TrackBoneNames[73] = Bip01RFinger1
        TrackBoneNames[74] = Bip01RFinger11
        TrackBoneNames[75] = Bip01RFinger12
        TrackBoneNames[76] = Bip01RFinger2
        TrackBoneNames[77] = Bip01RFinger21
        TrackBoneNames[78] = Bip01RFinger22
        TrackBoneNames[79] = Bip01RFinger3
        TrackBoneNames[80] = Bip01RFinger31
        TrackBoneNames[81] = Bip01RFinger32
        TrackBoneNames[82] = Bip01RFinger4
        TrackBoneNames[83] = Bip01RFinger41
        TrackBoneNames[84] = Bip01RFinger42
        TrackBoneNames[85] = BoneArmTwistR01
        TrackBoneNames[86] = BoneShoulderTwistR01
        TrackBoneNames[87] = Bip01LThigh
        TrackBoneNames[88] = Bip01LCalf
        TrackBoneNames[89] = Bip01LFoot
        TrackBoneNames[90] = Bip01LToe0
        TrackBoneNames[91] = Bip01RThigh
        TrackBoneNames[92] = Bip01RCalf
        TrackBoneNames[93] = Bip01RFoot
        TrackBoneNames[94] = Bip01RToe0
    }
    Sequences[0] = {}
    UseTranslationBoneNames[0] = {}
    ForceMeshTranslationBoneNames[0] = {}
    PreviewSkelMeshName = 00002678.GonF_001
    BulkDataBlocks[0] = {}
    KeyFrameSize = 0
    RotationChannels = 0
    TranslationChannels = 0
    m_pBioAnimSetData = None
