Found 19856 game files (132 skipped)
Loading package: 00023675.upk Ver: 573/1 Engine: 4205 Names: 230 Exports: 213 Imports: 22 Game: 801A
Loading SkeletalMesh3 70007_KunN from package 00023675.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00023674.upk Ver: 573/1 Engine: 4205 Names: 110 Exports: 2 Imports: 25 Game: 801A
Loading package: 00023677.upk Ver: 573/1 Engine: 4205 Names: 107 Exports: 2 Imports: 26 Game: 801A
Loading MaterialInstanceConstant col1 from package 00023674.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00023673.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 8 Imports: 2 Game: 801A
Loading MaterialInstanceConstant col1_2 from package 00023677.upk
Loading Texture2D check from package 00002620.upk
Loading TextureCube MatelR5 from package 00002640.upk
Loading Texture2D 70007_KunN_col1_s from package 00023673.upk
Loading Texture2D 70007_KunN_col1_n from package 00023673.upk
Loading Texture2D 70007_KunN_col1_m from package 00023673.upk
Loading Texture2D 70007_KunN_col1_d from package 00023673.upk
Loading Material3 body_kUN from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D 70007_KunN_N from package 00023673.upk
Loading Texture2D 70007_KunN_M from package 00023673.upk
Loading Texture2D 70007_KunN_D from package 00023673.upk
Loading Texture2D 70007_KunN_S from package 00023673.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.23 sec, 3461 allocs, 3.41 MBytes serialized in 497991 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 70007_KunN

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[2] = { 0, 1 }
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_2' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5784 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=17352, NumFaces=1163 }
                Sections[2] = { Material=MaterialInstanceConstant'col1_2', FirstIndex=20841, NumFaces=1434 }
            }
            NumVerts = 6353
            IndexCount = 25143
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1708 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_2', FirstIndex=5124, NumFaces=680 }
            }
            NumVerts = 2169
            IndexCount = 7164
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 109
