Found 19856 game files (132 skipped)
Loading package: 00018861.upk Ver: 573/1 Engine: 4205 Names: 94 Exports: 2 Imports: 21 Game: 801A
Loading MaterialInstanceConstant col4 from package 00018861.upk
Loading package: 00015539.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 17 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D BearA_col1_N from package 00015539.upk
Loading Texture2D BearA_col1_m from package 00015539.upk
Loading Texture2D BearA_col4_S from package 00015539.upk
Loading Texture2D BearA_col4_D from package 00015539.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Fur_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.09 sec, 2272 allocs, 2.79 MBytes serialized in 150457 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col4

    ScalarParameterValues[11] =
    {
        ScalarParameterValues[0] = { ParameterName=Spec_value, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=LimLight_value, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=LimLight_exp, ParameterValue=5 }
        ScalarParameterValues[3] = { ParameterName=Fuzzyness, ParameterValue=1 }
        ScalarParameterValues[4] = { ParameterName=long, ParameterValue=0.5 }
        ScalarParameterValues[5] = { ParameterName=Glossiness1, ParameterValue=8 }
        ScalarParameterValues[6] = { ParameterName=Glossiness2, ParameterValue=50 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value, ParameterValue=1 }
        ScalarParameterValues[8] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[9] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[10] = { ParameterName=HighLight_Value, ParameterValue=5 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'BearA_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'BearA_col1_m' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'BearA_col4_S' }
        TextureParameterValues[3] = { ParameterName=Diffuse, ParameterValue=Texture2D'BearA_col4_D' }
        TextureParameterValues[4] = { ParameterName=Emissive, ParameterValue=Texture2D'check' }
    }
    VectorParameterValues[4] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=2.3e-005, G=2.3e-005, B=2.3e-005, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Fur_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
