Found 19856 game files (132 skipped)
Loading package: 00005742.upk Ver: 573/1 Engine: 4205 Names: 229 Exports: 196 Imports: 28 Game: 801A
Loading SkeletalMesh3 Hades from package 00005742.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00005741.upk Ver: 573/1 Engine: 4205 Names: 171 Exports: 146 Imports: 46 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00005742.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package 00005742.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_267 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_269 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_270 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_299 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_300 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_301 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_302 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_303 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00005742.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_4 from package 00005742.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_5 from package 00005742.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_6 from package 00005742.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading MaterialInstanceConstant col1 from package 00005741.upk
Loading package: 00005740.upk Ver: 573/1 Engine: 4205 Names: 50 Exports: 19 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D hades_col1_n from package 00005740.upk
Loading Texture2D hades_col1_m from package 00005740.upk
Loading Texture2D hades_col1_d from package 00005740.upk
Loading Texture2D hades_col1_s from package 00005740.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D hades_col1_e from package 00005740.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D hades_Fx_LineA from package 00005740.upk
Loading Texture2D hades_Fx_LineB from package 00005740.upk
Loading Material3 Basic_Hades1 from package 00005741.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3192 allocs, 1.76 MBytes serialized in 348676 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Hades

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[14] =
    {
        Sockets[0] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_1'
        Sockets[2] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_4'
        Sockets[3] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_5'
        Sockets[4] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_6'
        Sockets[5] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_32'
        Sockets[6] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_267'
        Sockets[7] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_269'
        Sockets[8] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_270'
        Sockets[9] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_299'
        Sockets[10] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_300'
        Sockets[11] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_301'
        Sockets[12] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_302'
        Sockets[13] = SkeletalMeshSocket'Hades.SkeletalMeshSocket_303'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=4936 }
            }
            NumVerts = 3834
            IndexCount = 14808
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1456 }
            }
            NumVerts = 1375
            IndexCount = 4368
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 79

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_1

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_267

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.1418, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_269

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=40, Z=20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_270

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_299

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=-0.231782, Z=-0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_300

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-1.82289, Y=12.3716, Z=4.51202 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_301

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_302

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=6.73385, Y=-1.63643e-015, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_303

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=2.71614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=4, Z=5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_4

    SocketName = Clavicle_BoneL
    BoneName = Bip01LClavicle1_bone
    RelativeLocation = { X=-7.86697, Y=0.277176, Z=0.86508 }
    RelativeRotation = { Yaw=0, Pitch=16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_5

    SocketName = Clavicle_BoneR
    BoneName = Bip01RClavicle1_bone
    RelativeLocation = { X=-7.04103, Y=-0.375495, Z=-1.1991 }
    RelativeRotation = { Yaw=0, Pitch=16384, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_6

    SocketName = Root_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
