Found 19856 game files (132 skipped)
Loading package: 00010051.upk Ver: 573/1 Engine: 4205 Names: 128 Exports: 63 Imports: 16 Game: 801A
Loading SkeletalMesh3 GeneralWorldB from package 00010051.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00010050.upk Ver: 573/1 Engine: 4205 Names: 79 Exports: 1 Imports: 17 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_14 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_163 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_208 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_34 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_62 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_64 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_74 from package 00010051.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_75 from package 00010051.upk
Loading MaterialInstanceConstant Monster_Etc_GeneralWorldB_col1 from package 00010050.upk
Loading package: 00010049.upk Ver: 573/1 Engine: 4205 Names: 45 Exports: 14 Imports: 9 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Etc_GeneralWorldB_col1_n from package 00010049.upk
Loading Texture2D Monster_Etc_GeneralWorldB_col1_M from package 00010049.upk
Loading Texture2D Monster_Etc_GeneralWorldB_col1_d from package 00010049.upk
Loading Texture2D Monster_Etc_GeneralWorldB_col1_s from package 00010049.upk
Loading Texture2D Monster_Etc_GeneralWorldB_col1_em from package 00010049.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.099 sec, 2446 allocs, 2.57 MBytes serialized in 291552 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: GeneralWorldB

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_0'
        Sockets[1] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_14'
        Sockets[2] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_34'
        Sockets[3] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_62'
        Sockets[4] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_64'
        Sockets[5] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_163'
        Sockets[6] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_208'
        Sockets[7] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_74'
        Sockets[8] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_75'
        Sockets[9] = SkeletalMeshSocket'GeneralWorldB.SkeletalMeshSocket_115'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'Monster_Etc_GeneralWorldB_col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'Monster_Etc_GeneralWorldB_col1'
                    FirstIndex = 0
                    NumFaces = 3929
                }
            }
            NumVerts = 2804
            IndexCount = 11787
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'Monster_Etc_GeneralWorldB_col1'
                    FirstIndex = 0
                    NumFaces = 1172
                }
            }
            NumVerts = 1011
            IndexCount = 3516
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 20

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_0

    SocketName = FX_Root
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_14

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=50, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_163

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_208

    SocketName = Catch_Back
    BoneName = Bip01Spine
    RelativeLocation = { X=-4.17326, Y=19.7156, Z=0.848731 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_34

    SocketName = bodytarget
    BoneName = Bip01Pelvis
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_62

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=39.4728, Z=13.75 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_64

    SocketName = Catch_Neck
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_74

    SocketName = Mount_Socket
    BoneName = Bip01Pelvis
    RelativeLocation = { X=-3.54582, Y=-3.82767, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_75

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=6.28369, Y=-0.943187, Z=25.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
