Found 19856 game files (132 skipped)
Loading package: 00002909.upk Ver: 573/1 Engine: 4205 Names: 54 Exports: 23 Imports: 4 Game: 801A
Loading Texture2D GrassBeast_d_col2 from package 00002909.upk
Loading Texture2D GrassBeast_d_col3 from package 00002909.upk
Loading Texture2D GrassBeast_d_col5 from package 00002909.upk
Loading Texture2D GrassBeast_d_col9 from package 00002909.upk
Loading Texture2D GrassBeast_em_col2 from package 00002909.upk
Loading Texture2D GrassBeast_em_col3 from package 00002909.upk
Loading Texture2D GrassBeast_em_col5 from package 00002909.upk
Loading Texture2D GrassBeast_n_col5 from package 00002909.upk
Loading Texture2D GrassBeast_s_col2 from package 00002909.upk
Loading Texture2D GrassBeast_s_col3 from package 00002909.upk
Loading Texture2D GrassBeast_s_col5 from package 00002909.upk
Loading Texture2D GrassBeast_s_col9 from package 00002909.upk
Loading Texture2D MO_ST_008_JW_d from package 00002909.upk
Loading Texture2D MO_ST_008_JW_Em from package 00002909.upk
Loading Texture2D MO_ST_008_JW_Fx_Line from package 00002909.upk
Loading Texture2D MO_ST_008_JW_n from package 00002909.upk
Loading Texture2D MO_ST_008_JW_s from package 00002909.upk
Loading Texture2D Monster_Beast_GrassBeast_col4_c from package 00002909.upk
Loading Texture2D Monster_Beast_GrassBeast_col4_Em from package 00002909.upk
Loading Texture2D Monster_Beast_GrassBeast_col4_n from package 00002909.upk
Loading Texture2D Monster_Beast_GrassBeast_col4_s from package 00002909.upk
Loaded in 0.14 sec, 699 allocs, 1.86 MBytes serialized in 4546 calls.

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_d_col2

    SizeX = 512
    SizeY = 512
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_d_col3

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    SizeY = 512
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    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_d_col5

    SizeX = 512
    SizeY = 512
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    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_d_col9

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    SizeY = 512
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    AddressY = TA_Wrap (0)
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_em_col2

    SizeX = 256
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_em_col3

    SizeX = 256
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_em_col5

    SizeX = 256
    SizeY = 256
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    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_n_col5

    SizeX = 512
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    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_s_col2

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
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    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_s_col3

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_s_col5

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: GrassBeast_s_col9

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MO_ST_008_JW_d

    SizeX = 512
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    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MO_ST_008_JW_Em

    SizeX = 256
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MO_ST_008_JW_Fx_Line

    SizeX = 512
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    Format = PF_G8 (3)
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    UnpackMin[4] = { 0, 0, 0, 0 }
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Object info:
============
ClassName: Texture2D ObjectName: MO_ST_008_JW_n

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: MO_ST_008_JW_s

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_GrassBeast_col4_c

    SizeX = 512
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    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
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    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_GrassBeast_col4_Em

    SizeX = 256
    SizeY = 256
    Format = PF_DXT1 (5)
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    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_GrassBeast_col4_n

    SizeX = 512
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    AddressX = TA_Wrap (0)
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    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Beast_GrassBeast_col4_s

    SizeX = 512
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
