Found 19856 game files (132 skipped)
Loading package: 00021237.upk Ver: 573/1 Engine: 4205 Names: 190 Exports: 55 Imports: 39 Game: 801A
Loading MaterialInstanceConstant col1_1_New1 from package 00021237.upk
Loading package: 00021201.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00021199.upk Ver: 573/1 Engine: 4205 Names: 198 Exports: 50 Imports: 39 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00021267.upk Ver: 573/1 Engine: 4205 Names: 305 Exports: 568 Imports: 72 Game: 801A
Loading SkeletalMesh3 040089_GonM from package 00021237.upk
Loading package: 00021236.upk Ver: 573/1 Engine: 4205 Names: 106 Exports: 2 Imports: 26 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00021237.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading Texture2D 040089_JinM_col1_N from package 00021201.upk
Loading Texture2D 040089_JinM_col1_M_new13 from package 00021199.upk
Loading Texture2D 040089_JinM_col1_D_New13 from package 00021199.upk
Loading Texture2D 040089_JinM_col1_S from package 00021201.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Material3 Basic_New_F_9 from package 00021267.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant col1 from package 00021236.upk
Loading package: 00015232.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 4 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Smoke_Pattern_000 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D 040089_JinF_col1_Mask from package 00021267.upk
Loading Texture2D Smoke_Cloud_005 from package 00012963.upk
Loading Texture2D Fire_Blending_Pattern_Tex_Big3 from package 00012963.upk
Loading Texture2D JinM_030_col1_D from package 00015232.upk
Loading Texture2D JinM_030_col1_N from package 00015232.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.16 sec, 3850 allocs, 1.94 MBytes serialized in 225714 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1_1_New1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=5 }
        ScalarParameterValues[1] = { ParameterName=Glossiness2, ParameterValue=10 }
        ScalarParameterValues[2] = { ParameterName=Specular_value, ParameterValue=2 }
        ScalarParameterValues[3] = { ParameterName=HighLight_Value, ParameterValue=2 }
        ScalarParameterValues[4] = { ParameterName=HighLight_glossiness, ParameterValue=50 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'040089_JinM_col1_N' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'040089_JinM_col1_M_new13' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'040089_JinM_col1_D_New13' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'040089_JinM_col1_S' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=TextureCube'lenscube' }
    }
    VectorParameterValues[11] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = AC_specular
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=0.7593, G=0.722673, B=0.560499, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=0.948965, B=0.379676, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Fx_Glow_power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Glow_Trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Fx_Glow_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = AC_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Basic_New_F_9'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 040089_GonM

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'040089_GonM.SkeletalMeshSocket_58' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_1_New1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1270 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_1_New1', FirstIndex=3810, NumFaces=173 }
            }
            NumVerts = 1297
            IndexCount = 4329
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 20

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = FX_Add
    BoneName = FX_R
    RelativeLocation = { X=0.932676, Y=-1.54504, Z=-0.270615 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }
