Found 19856 game files (132 skipped)
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading MaterialInstanceConstant NothingMAT from package 00008613.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D LynM_beard_hide from package 00008613.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Texture2D Nothing_A_n from package 00008613.upk
Loading Texture2D Nothing_B from package 00008613.upk
Loading Texture2D Nothing_W from package 00008613.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.056 sec, 2122 allocs, 0.70 MBytes serialized in 149143 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: NothingMAT

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=WrinkleWeight_R, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=WrinkleWeight_G, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=WrinkleWeight_B, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=WrinkleWeight_A, ParameterValue=0 }
    }
    TextureParameterValues[3] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Nothing_A_n' }
        TextureParameterValues[1] = { ParameterName=Diffuse, ParameterValue=Texture2D'Nothing_A' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'Nothing_A' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Texture2D ObjectName: LynM_beard_hide

    SizeX = 32
    SizeY = 32
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 5
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Nothing_A

    SizeX = 4
    SizeY = 4
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 2
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Nothing_A_n

    SizeX = 4
    SizeY = 4
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 2
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Nothing_B

    SizeX = 4
    SizeY = 4
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 2
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Nothing_W

    SizeX = 4
    SizeY = 4
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 2
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
