Found 19856 game files (132 skipped)
Loading package: 00024044.upk Ver: 573/1 Engine: 4205 Names: 214 Exports: 153 Imports: 28 Game: 801A
Loading SkeletalMesh3 DemonAOther2 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00024043.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_150 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_151 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_152 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_153 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_154 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_316 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_317 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_318 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_319 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_320 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_321 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_322 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_323 from package 00024044.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_324 from package 00024044.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_325 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_326 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_327 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_328 from package 00024044.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_329 from package 00024044.upk
Loading MaterialInstanceConstant col1 from package 00024043.upk
Loading package: 00023845.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 6 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D DemonA_col1_N from package 00023845.upk
Loading Texture2D DemonA_col1_M from package 00023845.upk
Loading Texture2D DemonA_col1_D from package 00023845.upk
Loading Texture2D DemonA_col1_S from package 00023845.upk
Loading TextureCube MatelW1 from package 00002640.upk
Loading Texture2D DemonA_col1_E from package 00023845.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3032 allocs, 2.18 MBytes serialized in 329089 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DemonAOther2

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[19] =
    {
        Sockets[0] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_316'
        Sockets[1] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_317'
        Sockets[2] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_318'
        Sockets[3] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_319'
        Sockets[4] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_320'
        Sockets[5] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_321'
        Sockets[6] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_322'
        Sockets[7] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_323'
        Sockets[8] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_324'
        Sockets[9] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_325'
        Sockets[10] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_326'
        Sockets[11] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_327'
        Sockets[12] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_328'
        Sockets[13] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_329'
        Sockets[14] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_150'
        Sockets[15] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_151'
        Sockets[16] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_152'
        Sockets[17] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_153'
        Sockets[18] = SkeletalMeshSocket'DemonAOther2.SkeletalMeshSocket_154'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6486 }
            }
            NumVerts = 4680
            IndexCount = 19458
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 88

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_150

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0, Y=-1.9, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_151

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.35, Y=-2.5, Z=-0.5 }
    RelativeRotation = { Yaw=-7463, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_152

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=-0.72, Y=-2.6, Z=-1.2 }
    RelativeRotation = { Yaw=35498, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_153

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=-1.5, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_154

    SocketName = TA_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=-8.69275, Y=-3.66239, Z=-14.3828 }
    RelativeRotation = { Yaw=-2331, Pitch=-5483, Roll=-546 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_316

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_317

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_318

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_319

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=4.06538, Y=12.2269, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_320

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_321

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=49, Y=41, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_322

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_323

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_324

    SocketName = X_Root_Find_Test
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_325

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_326

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=1.5, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_327

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_328

    SocketName = Socket_Caster
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_329

    SocketName = Socket_GiantCaster
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
