Found 19856 game files (132 skipped)
Loading package: 00019045.upk Ver: 573/1 Engine: 4205 Names: 108 Exports: 47 Imports: 14 Game: 801A
Loading SkeletalMesh3 040075_KunN from package 00019045.upk
Loading package: 00019044.upk Ver: 573/1 Engine: 4205 Names: 54 Exports: 2 Imports: 18 Game: 801A
Loading MaterialInstanceConstant col1 from package 00019044.upk
Loading package: 00019016.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 040075_JinF_col1_D from package 00019016.upk
Loading Texture2D 040075_JinF_col1_N from package 00019016.upk
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loaded in 0.079 sec, 2410 allocs, 1.76 MBytes serialized in 223919 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 040075_KunN

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2978 }
            }
            NumVerts = 1957
            IndexCount = 8934
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 20
