Found 16186 game files (0 skipped)
Loading package: 00022045.upk Ver: 573/1 Engine: 4205 Names: 227 Exports: 170 Imports: 21 Game: 801A
Loading SkeletalMesh3 60023_KunN from package 00022045.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00022044.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_899 from package 00022045.upk
Loading MaterialInstanceConstant col1 from package 00022044.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 500 Exports: 5733 Imports: 89 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00022043.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading Texture2D check from package 00002620.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D 60023_KunN_col1_S from package 00022043.upk
Loading Texture2D 60023_KunN_col1_N from package 00022043.upk
Loading Texture2D 60023_KunN_col1_M from package 00022043.upk
Loading Texture2D 60023_KunN_col1_D from package 00022043.upk
Loading Material3 body_kUN from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1199 Exports: 1162 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.12 sec, 2961 allocs, 2.33 MBytes serialized in 406054 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 60023_KunN

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'60023_KunN.SkeletalMeshSocket_899' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6310 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=18930, NumFaces=134 }
            }
            NumVerts = 4833
            IndexCount = 19332
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1941 }
            }
            NumVerts = 1823
            IndexCount = 5823
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 104

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_899

    SocketName = Socket_GiantCaster
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
