Found 19856 game files (132 skipped)
Loading package: 00012537.upk Ver: 573/1 Engine: 4205 Names: 804 Exports: 5514 Imports: 304 Game: 801A
Loading Material3 buff104_Defend_blue01 from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading Material3 buff104_Defend_blue01_start_wind from package 00012537.upk
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Loading Material3 buff104_Defend_blue02 from package 00012537.upk
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Loading Material3 buff104_Defend_blue02_loop from package 00012537.upk
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Loading Material3 buff104_Defend_blue03_point1 from package 00012537.upk
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Loading Material3 buff104_Defend_blue03_point1_p4 from package 00012537.upk
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Loading Material3 buff104_DodgeUP_Aura from package 00012537.upk
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Loading Material3 buff104_HpRegen_Glow_add from package 00012537.upk
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Loading Material3 buff104_HpRegen_particle from package 00012537.upk
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Loading Material3 buff104_PowerUP_End_fore from package 00012537.upk
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Loading Material3 buff104_PowerUP_hand from package 00012537.upk
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Loading Material3 buff104_PowerUP_Loop_03_7_fore from package 00012537.upk
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Loading Material3 buff104_PowerUP_Loop_red04 from package 00012537.upk
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Loading Material3 buff104_PowerUP_Loop_upper_red03 from package 00012537.upk
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Loading Material3 buff104_PowerUP_start1_upperarm from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 buff104_PowerUP_test03back_mesh3 from package 00012537.upk
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Loading Material3 Buff_Point_box from package 00012537.upk
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Loading Material3 Cloth_Burning_mat from package 00012537.upk
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Loading Material3 Cloth_Burning_mat_add from package 00012537.upk
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Loading Material3 Combination_material_meah from package 00012537.upk
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Loading Material3 Combination_material_meah2 from package 00012537.upk
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Loading Material3 confetti_mat_mask01 from package 00012537.upk
Loading Material3 confetti_mat_mask02 from package 00012537.upk
Loading Material3 dash_material001 from package 00012537.upk
Loading Material3 dash_material002 from package 00012537.upk
Loading Material3 dash_material003 from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 dash_material004 from package 00012537.upk
Loading Material3 dash_material005 from package 00012537.upk
Loading Material3 DashVIP_Test_AuraTrail001 from package 00012537.upk
Loading Material3 DashVIP_Test_AuraTrail002 from package 00012537.upk
Loading Material3 DashVIP_Test_Glow01 from package 00012537.upk
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Loading Material3 DashVIP_Test_Glow02 from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00011426.upk Ver: 573/1 Engine: 4205 Names: 2914 Exports: 101700 Imports: 354 Game: 801A
Loading Material3 DashVIP_Test_Glow03 from package 00012537.upk
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Loading Material3 DashVIP_Test_Glow04 from package 00012537.upk
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Loading Material3 DashVIP_Test_Glow05 from package 00012537.upk
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Loading Material3 DashVIP_Test_Peel_par from package 00012537.upk
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Loading package: cubemap_001.upk Ver: 573/1 Engine: 4205 Names: 177 Exports: 517 Imports: 34 Game: 801A
Loading Material3 Epic_Item_Scroll_Rune from package 00012537.upk
Loading Material3 Epic_Item_Scroll_Rune_04 from package 00012537.upk
Loading Material3 Epic_ReplayItem_End_Portal_ring from package 00012537.upk
Loading Material3 Fadeout001_MatM from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Feather_Mat from package 00012537.upk
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Loading Material3 Flame_ash from package 00012537.upk
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Loading Material3 GrimR_TXT from package 00012537.upk
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Loading Material3 GrimR_TXT02 from package 00012537.upk
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Loading Material3 GunMaHye_Rose_M from package 00012537.upk
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Loading Material3 Immunity_10sec from package 00012537.upk
Loading Material3 Leaf000_MatB from package 00012537.upk
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Loading package: 00007928.upk Ver: 573/1 Engine: 4205 Names: 908 Exports: 669 Imports: 114 Game: 801A
Loading Material3 M_Dragon_Panning_Blue_trans from package 00012537.upk
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Loading Material3 M_Dragon_Panning_M from package 00012537.upk
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Loading Material3 M_Dragon_Panning_M3 from package 00012537.upk
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Loading Material3 M_Dragon_Panning_M_Blue from package 00012537.upk
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Loading Material3 M_Dragon_Panning_M_trans from package 00012537.upk
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Loading Material3 M_Dragon_Panning_M_trans2 from package 00012537.upk
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Loading Material3 M_Falcon_bird from package 00012537.upk
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Loading Material3 M_Fast_Running_01 from package 00012537.upk
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Loading Material3 M_Fast_Running_02 from package 00012537.upk
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Loading Material3 M_Fast_Running_03 from package 00012537.upk
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Loading Material3 M_Fast_Running_04 from package 00012537.upk
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Loading Material3 M_FastRunning_02 from package 00012537.upk
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Loading Material3 M_FastRunning_04 from package 00012537.upk
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Loading Material3 M_Return_Beam from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M_Return_Beam_01 from package 00012537.upk
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Loading Material3 M_Return_Beam_Blue from package 00012537.upk
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Loading Material3 M_Return_Beam_Noise02 from package 00012537.upk
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Loading Material3 M_Return_Beam_Noise02_Red from package 00012537.upk
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Loading Material3 M_Return_Beam_Sepia from package 00012537.upk
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Loading Material3 M_Return_Beam_Sepia2 from package 00012537.upk
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Loading Material3 M_Return_Decal_edge_Glow from package 00012537.upk
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Loading Material3 M_Return_Decal_edge_normal from package 00012537.upk
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Loading Material3 M_Return_Decal_Taegeuk_Add from package 00012537.upk
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Loading Material3 M_Return_Decal_Taegeuk_Add02 from package 00012537.upk
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Loading Material3 M_Return_Decal_Taegeuk_line from package 00012537.upk
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Loading Material3 M_Return_Decal_Taegeuk_Normal02 from package 00012537.upk
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Loading Material3 M_Return_Dust_m from package 00012537.upk
Loading Material3 M_RETURN_Ice_Smoke_Absorb_Mat from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M_Return_Trail_Beam_Noise from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M_Return_Trail_Exe from package 00012537.upk
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Loading Material3 M_ReturnPortal_Beam_Noise_Trs1 from package 00012537.upk
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Loading Material3 M_ReturnPortal_Beam_Noise_Trs2 from package 00012537.upk
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Loading Material3 M_ReturnPortal_Decal_LightGlowStreak from package 00012537.upk
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Loading Material3 M_ReturnPortal_Decal_Taegeuk_center from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M_returnportal_ImpactDecal005 from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 fx_feather01_mat_2354 from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 MukHwa_Removal_Flower from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 MukHwa_Removal_Ivy from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 New_WeaponGem_AuraTrail_M_color from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 New_WeaponGem_Gautlet_SmokeBlur from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 New_WeaponGem_Sword_SmokeBlur from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 parasite_mat from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 PartyMatch6_Mat from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Quest_Approach_Range from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 ReBirth_Mat from package 00012537.upk
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Loading Material3 rock_1 from package 00012537.upk
Loading Material3 Rose_Leaf_mesh4 from package 00012537.upk
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Loading Material3 Scan000_MatM from package 00012537.upk
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Loading Material3 Shild_Common from package 00012537.upk
Loading Material3 Sparkle_Star000_MatB from package 00012537.upk
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Loading Material3 Summon_Vine_mat from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Sword_Shild from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 TargetDecal_005_07 from package 00012537.upk
Loading Material3 TargetDecal_005_071 from package 00012537.upk
Loading Material3 Targeting_LoopA_M from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Targeting_StartA_arrow_M from package 00012537.upk
Loading Material3 TargetingMesh_Cone000_Masked_MatM from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 TargetingMesh_Cone000_MatM from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Timmer_Circle_Unbeatable_M from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Timmer_Circle_Unbeatable_Velocity_PP from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 UV_Panning008_MatM from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Weapon_Power_MAT from package 00012537.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading MaterialInstanceConstant M_Dragon_Panning_M_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Dragon_Panning_M_INST2 from package 00012537.upk
Loading MaterialInstanceConstant M_Dragon_Panning_M_INST3 from package 00012537.upk
Loading MaterialInstanceConstant M_Falcon_Pocket_INST from package 00012537.upk
Loading package: 00013277.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading MaterialInstanceConstant M_Return_Beam_INST2 from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Beam_INST3 from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Beam_INST4 from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_all_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow02_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow03_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow04_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow05_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow06_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow07_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_Glow08_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_GlowAll_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal02_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal03_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal04_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal05_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal06_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal07_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal08_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_edge_normal_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Decal_Taegeuk_Normal_INST from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Red_Beam_INST2 from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Red_Beam_INST4 from package 00012537.upk
Loading MaterialInstanceConstant M_Return_Red_Beam_Sepia_INST from package 00012537.upk
Loading MaterialInstanceConstant MukHwa_Removal_Ivy_INST from package 00012537.upk
Loading MaterialInstanceConstant TargetDecal_005_08_INST03 from package 00012537.upk
Loading MaterialInstanceConstant TargetDecal_005_08_INST05 from package 00012537.upk
Loading MaterialInstanceConstant Targeting_LoopB_M_INST from package 00012537.upk
Loading MaterialInstanceConstant Targeting_StartB_arrow_M_INST from package 00012537.upk
Loading Texture2D Gradient_Color_BtoS000_Tex from package 00012963.upk
Loading Texture2D Noise_013 from package 00012963.upk
Loading Texture2D Noise_007 from package 00012963.upk
Loading Texture2D Sparkle_005 from package 00012963.upk
Loading Texture2D Smoke_Blur_000 from package 00012963.upk
Loading Texture2D Noise_003 from package 00012963.upk
Loading Texture2D Gradient_Beam_002 from package 00012963.upk
Loading Texture2D Gradient_Beam_004 from package 00012963.upk
Loading Texture2D Gradient_Beam_001 from package 00012963.upk
Loading Texture2D Noise_006 from package 00012963.upk
Loading Texture2D Gradient_Beam_007 from package 00012963.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loading Texture2D Gradient_001_Left from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Buff104_Defend_mask from package 00012963.upk
Loading Texture2D Gradient_Needle from package 00012963.upk
Loading Texture2D Noise_022 from package 00012963.upk
Loading Texture2D Noise_005 from package 00012963.upk
Loading Texture2D Ring_Shockwave_003 from package 00012963.upk
Loading Texture2D Gradient_001 from package 00012963.upk
Loading Texture2D Smoke_005 from package 00012963.upk
Loading Texture2D Gradient_Beam_005 from package 00012963.upk
Loading Texture2D Glow_004 from package 00012963.upk
Loading Texture2D Glow_Flar_010 from package 00012963.upk
Loading Texture2D Glow_008 from package 00012963.upk
Loading Texture2D Gradient_Color_RedToOrange_000 from package 00012963.upk
Loading Texture2D Sparkle_000 from package 00012963.upk
Loading Texture2D buff_66_Gradient_Needle_2 from package 00012963.upk
Loading Texture2D Gradient_Half_000 from package 00012963.upk
Loading Texture2D Normal_Stone_000 from package 00012963.upk
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Loading Texture2D Jaket000_Tex from package 00012963.upk
Loading Texture2D Sparkle_Ink_004 from package 00012963.upk
Loading Texture2D Noise_Wave_000 from package 00012963.upk
Loading Texture2D Glow_ShockWave_004 from package 00012963.upk
Loading Texture2D Unique_Detect_000 from package 00012963.upk
Loading Texture2D Smoke_Cloud_000 from package 00012963.upk
Loading Texture2D Smoke_000 from package 00012963.upk
Loading Texture2D Normal_Noise_004 from package 00012963.upk
Loading Texture2D TargetDecal_013 from package 00012963.upk
Loading Texture2D Noise_017 from package 00012963.upk
Loading Texture2D Gradient_Line_002 from package 00012963.upk
Loading Texture2D Glow_Trail_001 from package 00012963.upk
Loading Texture2D Sparkle_Ink_003 from package 00012963.upk
Loading Texture2D Glow_003 from package 00012963.upk
Loading Texture2D Gradient_Line_R from package 00012963.upk
Loading Texture2D Gradient_Line_001 from package 00012963.upk
Loading Texture2D Gradient_Color_Rainbow_003 from package 00012963.upk
Loading Texture2D Smoke_Cloud_005 from package 00012963.upk
Loading Texture2D Smoke_Ice_000 from package 00012963.upk
Loading Texture2D Smoke_Cloud_006 from package 00012963.upk
Loading Texture2D Smoke_Fractal_002 from package 00012963.upk
Loading Texture2D Smoke_Cloud_001 from package 00012963.upk
Loading Texture2D Smoke_006 from package 00012963.upk
Loading Texture2D Noise_010 from package 00012963.upk
Loading Texture2D Sparkle_ink_018 from package 00012963.upk
Loading Texture2D Gradient_002 from package 00012963.upk
Loading Texture2D Flare_Stripe from package 00012963.upk
Loading Texture2D t_Glow_Flar_012_2 from package 00011426.upk
Loading Texture2D T_Glow_Flar_011 from package 00011426.upk
Loading Texture2D Fire_Blending_Pattern_Tex_Big2 from package 00012963.upk
Loading Texture2D Check_Shine_001_Tex from package 00012963.upk
Loading Texture2D Dragon_body_outside_NRM from package 00012963.upk
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Loading Texture2D HongMunDaragon_Tile from package 00012963.upk
Loading Texture2D REFSKY-01 from package 00012963.upk
Loading Texture2D Unique_Stone_001 from package 00012963.upk
Loading TextureCube Stone_001_01_Cube from package cubemap_001.upk
Loading Texture2D Spell_ from package 00012963.upk
Loading Texture2D Noise_Distortion_000 from package 00012963.upk
Loading Texture2D Fire_Blending_Pattern_Tex_Big3 from package 00012963.upk
Loading Texture2D Gradient_Line_005 from package 00012963.upk
Loading Texture2D Gradient_001_Right from package 00012963.upk
Loading Texture2D Noise_011 from package 00012963.upk
Loading Texture2D Normal_Noise_003 from package 00012963.upk
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Loading Texture2D Fire_000 from package 00012963.upk
Loading Texture2D Noise_002 from package 00012963.upk
Loading Texture2D Feather_alpha_Tex from package 00012963.upk
Loading Texture2D Fire_Cloud_001_Tex from package 00012963.upk
Loading Texture2D Gradient_Color_Rainbow_004 from package 00012963.upk
Loading Texture2D Rune_Text_Sprite_000 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Rose_1 from package 00012963.upk
Loading Texture2D Leaf000_Tex from package 00007928.upk
Loading Texture2D T_return_dragon_07 from package 00012963.upk
Loading Texture2D Gradient_Color_YtoG000_Tex from package 00012963.upk
Loading Texture2D Decal_Mask_000 from package 00012963.upk
Loading Texture2D TT_return_dragon_05_normal from package 00012963.upk
Loading Texture2D T_return_dragon_10_GreenGradation_small from package 00012963.upk
Loading Texture2D T_Gradation_g from package 00012963.upk
Loading Texture2D D2 from package 00007928.upk
Loading Texture2D Noise_Fractal_006 from package 00012963.upk
Loading Texture2D Noise_Fractal_006_Blur from package 00012963.upk
Loading Texture2D Noise_Fractal_007 from package 00012963.upk
Loading Texture2D Noise_Fractal_007_Blur from package 00012963.upk
Loading Texture2D Noise_Fractal_008 from package 00012963.upk
Loading Texture2D Noise_Fractal_008_Blur from package 00012963.upk
Loading Texture2D Noise_Fractal_009 from package 00012963.upk
Loading Texture2D Noise_Fractal_009_Blur from package 00012963.upk
Loading Texture2D Glow_Flare_007 from package 00012963.upk
Loading Texture2D Gradient_Trail_000 from package 00012963.upk
Loading Texture2D Gradient_Flow_000 from package 00012963.upk
Loading Texture2D T_teageuk_patten_E4 from package 00012963.upk
Loading Texture2D T_teageuk_patten_E_mask from package 00012963.upk
Loading Texture2D Smoke_Dusts_001 from package 00012963.upk
Loading Texture2D T_teageuk_edge_01_inverse_NRM1 from package 00012963.upk
Loading Texture2D Plant_004_06_moss01 from package 00012963.upk
Loading Texture2D T_teageuk_patten_A_01 from package 00012963.upk
Loading Texture2D Smoke_Dust_000 from package 00012963.upk
Loading Texture2D Ring_Sharp_000 from package 00012963.upk
Loading Texture2D T_teageuk_Center_01_inverse_NRM from package 00012963.upk
Loading Texture2D Decal_Crack_002_Des from package 00012963.upk
Loading Texture2D TT_return_cloud000_Tex_XClamp from package 00012963.upk
Loading Texture2D Noise_Plazma_002 from package 00012963.upk
Loading Texture2D Gradient_Trail_002 from package 00012963.upk
Loading Texture2D T_Return_Trail_Gradient_clamp from package 00012963.upk
Loading Texture2D Noise_Wave_000_Normal from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
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Loaded in 1.3 sec, 11164 allocs, 14.23 MBytes serialized in 2041590 calls.

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Object info:
============
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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: buff104_Defend_blue02_loop

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Object info:
============
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Object info:
============
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Object info:
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ClassName: Material3 ObjectName: buff104_DodgeUP_Aura

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Object info:
============
ClassName: Material3 ObjectName: buff104_HpRegen_Glow_add

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Object info:
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Object info:
============
ClassName: Material3 ObjectName: buff104_PowerUP_End_fore

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Object info:
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Object info:
============
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Object info:
============
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Object info:
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Object info:
============
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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: Buff_Point_box

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Object info:
============
ClassName: Material3 ObjectName: Cloth_Burning_mat

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: Combination_material_meah

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============
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Object info:
============
ClassName: Material3 ObjectName: confetti_mat_mask01

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[1] = { Texture2D'TargetDecal_013' }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.5
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: confetti_mat_mask02

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[0] = {}
    BlendMode = BLEND_Opaque (0)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: dash_material001

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_004'
        ReferencedTextures[1] = Texture2D'Noise_017'
        ReferencedTextures[2] = Texture2D'Gradient_Line_002'
        ReferencedTextures[3] = Texture2D'Glow_Trail_001'
        ReferencedTextures[4] = Texture2D'Sparkle_Ink_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: dash_material002

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Normal_Noise_004', Texture2D'Noise_005', Texture2D'Sparkle_Ink_003' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: dash_material003

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Glow_003' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: dash_material004

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Noise_022'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Gradient_Line_R'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: dash_material005

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_Rainbow_003'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Gradient_Line_001'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_AuraTrail001

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[11] =
    {
        ReferencedTextures[0] = Texture2D'Smoke_Cloud_005'
        ReferencedTextures[1] = Texture2D'Smoke_Ice_000'
        ReferencedTextures[2] = Texture2D'Smoke_Cloud_006'
        ReferencedTextures[3] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[4] = Texture2D'Smoke_Cloud_001'
        ReferencedTextures[5] = Texture2D'Noise_022'
        ReferencedTextures[6] = Texture2D'Ring_Shockwave_003'
        ReferencedTextures[7] = Texture2D'Gradient_001'
        ReferencedTextures[8] = Texture2D'Smoke_006'
        ReferencedTextures[9] = Texture2D'Noise_010'
        ReferencedTextures[10] = Texture2D'Sparkle_ink_018'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_AuraTrail002

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Smoke_Cloud_005'
        ReferencedTextures[1] = Texture2D'Smoke_Ice_000'
        ReferencedTextures[2] = Texture2D'Smoke_Cloud_006'
        ReferencedTextures[3] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[4] = Texture2D'Smoke_Cloud_001'
        ReferencedTextures[5] = Texture2D'Noise_010'
        ReferencedTextures[6] = Texture2D'Ring_Shockwave_003'
        ReferencedTextures[7] = Texture2D'Gradient_002'
        ReferencedTextures[8] = Texture2D'Smoke_005'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Glow01

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Glow_004', Texture2D'Flare_Stripe' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Glow02

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Glow_004'
        ReferencedTextures[1] = Texture2D'Texture.t_Glow_Flar_012_2'
        ReferencedTextures[2] = Texture2D'Texture.T_Glow_Flar_011'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Glow03

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Glow_003'
        ReferencedTextures[1] = Texture2D'Glow_004'
        ReferencedTextures[2] = Texture2D'Texture.t_Glow_Flar_012_2'
        ReferencedTextures[3] = Texture2D'Texture.T_Glow_Flar_011'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Glow04

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Glow_003'
        ReferencedTextures[1] = Texture2D'Glow_004'
        ReferencedTextures[2] = Texture2D'Texture.t_Glow_Flar_012_2'
        ReferencedTextures[3] = Texture2D'Texture.T_Glow_Flar_011'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Glow05

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Glow_004', Texture2D'Flare_Stripe' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.2
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: DashVIP_Test_Peel_par

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Fire_Blending_Pattern_Tex_Big2'
        ReferencedTextures[1] = Texture2D'Check_Shine_001_Tex'
        ReferencedTextures[2] = Texture2D'Dragon_body_outside_NRM'
        ReferencedTextures[3] = Texture2D'HongMunDaragon_Tile'
        ReferencedTextures[4] = Texture2D'Noise_Wave_000'
        ReferencedTextures[5] = Texture2D'REFSKY-01'
        ReferencedTextures[6] = Texture2D'Unique_Stone_001'
        ReferencedTextures[7] = Texture2D'Smoke_Cloud_000'
        ReferencedTextures[8] = TextureCube'Stone_001_01_Cube'
        ReferencedTextures[9] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 1
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Epic_Item_Scroll_Rune

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Spell_'
        ReferencedTextures[1] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[2] = Texture2D'Fire_Blending_Pattern_Tex_Big3'
        ReferencedTextures[3] = Texture2D'Gradient_Line_005'
        ReferencedTextures[4] = Texture2D'Gradient_001_Right'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Epic_Item_Scroll_Rune_04

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Spell_'
        ReferencedTextures[1] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[2] = Texture2D'Fire_Blending_Pattern_Tex_Big3'
        ReferencedTextures[3] = Texture2D'Gradient_Line_005'
        ReferencedTextures[4] = Texture2D'Gradient_001_Right'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Epic_ReplayItem_End_Portal_ring

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Ring_Shockwave_003'
        ReferencedTextures[1] = Texture2D'Noise_011'
        ReferencedTextures[2] = Texture2D'Gradient_Line_001'
        ReferencedTextures[3] = Texture2D'Normal_Noise_003'
        ReferencedTextures[4] = Texture2D'Fire_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fadeout001_MatM

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Noise_002', Texture2D'Gradient_Half_000', Texture2D'DefaultTexture' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Feather_Mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Feather_alpha_Tex'
        ReferencedTextures[1] = Texture2D'Fire_Cloud_001_Tex'
        ReferencedTextures[2] = Texture2D'Gradient_Color_Rainbow_004'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Flame_ash

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Smoke_000' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: GrimR_TXT

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Rune_Text_Sprite_000'
        ReferencedTextures[1] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[2] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: GrimR_TXT02

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Rune_Text_Sprite_000'
        ReferencedTextures[1] = Texture2D'Fire_000'
        ReferencedTextures[2] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: GunMaHye_Rose_M

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Gradient_Color_RedToOrange_000', Texture2D'Rose_1' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Immunity_10sec

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[0] = {}
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Leaf000_MatB

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Material.Leaf000_Tex', Texture2D'DefaultTexture' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_Blue_trans

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Noise_013'
        ReferencedTextures[1] = Texture2D'Noise_007'
        ReferencedTextures[2] = Texture2D'Sparkle_005'
        ReferencedTextures[3] = Texture2D'T_return_dragon_07'
        ReferencedTextures[4] = Texture2D'Gradient_Color_YtoG000_Tex'
        ReferencedTextures[5] = Texture2D'Decal_Mask_000'
        ReferencedTextures[6] = Texture2D'Gradient_001_Left'
        ReferencedTextures[7] = Texture2D'Noise_003'
        ReferencedTextures[8] = Texture2D'TT_return_dragon_05_normal'
        ReferencedTextures[9] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_M

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Noise_013'
        ReferencedTextures[1] = Texture2D'Noise_007'
        ReferencedTextures[2] = Texture2D'Sparkle_005'
        ReferencedTextures[3] = Texture2D'T_return_dragon_07'
        ReferencedTextures[4] = Texture2D'Decal_Mask_000'
        ReferencedTextures[5] = Texture2D'Gradient_001_Left'
        ReferencedTextures[6] = Texture2D'Noise_003'
        ReferencedTextures[7] = Texture2D'TT_return_dragon_05_normal'
        ReferencedTextures[8] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_M3

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Noise_013'
        ReferencedTextures[1] = Texture2D'Noise_007'
        ReferencedTextures[2] = Texture2D'Sparkle_005'
        ReferencedTextures[3] = Texture2D'T_return_dragon_07'
        ReferencedTextures[4] = Texture2D'Decal_Mask_000'
        ReferencedTextures[5] = Texture2D'Gradient_001_Left'
        ReferencedTextures[6] = Texture2D'Noise_003'
        ReferencedTextures[7] = Texture2D'TT_return_dragon_05_normal'
        ReferencedTextures[8] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_M_Blue

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_BtoS000_Tex'
        ReferencedTextures[1] = Texture2D'Noise_013'
        ReferencedTextures[2] = Texture2D'Noise_007'
        ReferencedTextures[3] = Texture2D'Sparkle_005'
        ReferencedTextures[4] = Texture2D'T_return_dragon_10_GreenGradation_small'
        ReferencedTextures[5] = Texture2D'Decal_Mask_000'
        ReferencedTextures[6] = Texture2D'Gradient_001_Left'
        ReferencedTextures[7] = Texture2D'Noise_003'
        ReferencedTextures[8] = Texture2D'TT_return_dragon_05_normal'
        ReferencedTextures[9] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_M_trans

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Noise_013'
        ReferencedTextures[1] = Texture2D'Noise_007'
        ReferencedTextures[2] = Texture2D'Sparkle_005'
        ReferencedTextures[3] = Texture2D'T_return_dragon_07'
        ReferencedTextures[4] = Texture2D'Gradient_Color_YtoG000_Tex'
        ReferencedTextures[5] = Texture2D'Decal_Mask_000'
        ReferencedTextures[6] = Texture2D'Gradient_001_Left'
        ReferencedTextures[7] = Texture2D'Noise_003'
        ReferencedTextures[8] = Texture2D'TT_return_dragon_05_normal'
        ReferencedTextures[9] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_Dragon_Panning_M_trans2

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'T_Gradation_g'
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        ReferencedTextures[2] = Texture2D'Noise_007'
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Object info:
============
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Object info:
============
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Object info:
============
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Object info:
============
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Object info:
============
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Object info:
============
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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Beam

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Object info:
============
ClassName: Material3 ObjectName: M_Return_Beam_01

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Beam_Noise02

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Beam_Sepia

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Decal_edge_Glow

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Decal_Taegeuk_Add

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Object info:
============
ClassName: Material3 ObjectName: M_Return_Decal_Taegeuk_Add02

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_Return_Decal_Taegeuk_Normal02

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Object info:
============
ClassName: Material3 ObjectName: M_Return_Dust_m

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Object info:
============
ClassName: Material3 ObjectName: M_RETURN_Ice_Smoke_Absorb_Mat

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Object info:
============
ClassName: Material3 ObjectName: M_Return_Trail_Beam_Noise

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Object info:
============
ClassName: Material3 ObjectName: M_Return_Trail_Exe

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Object info:
============
ClassName: Material3 ObjectName: M_ReturnPortal_Beam_Noise_Trs1

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_ReturnPortal_Decal_LightGlowStreak

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Object info:
============
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Object info:
============
ClassName: Material3 ObjectName: M_returnportal_ImpactDecal005

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Object info:
============
ClassName: Material3 ObjectName: fx_feather01_mat_2354

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    MobileBaseTexture = None
    MobileNormalTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: MukHwa_Removal_Flower

    TwoSided = true
    bDisableDepthTest = false
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    MobileNormalTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: MukHwa_Removal_Ivy

    TwoSided = true
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    bIsMasked = false
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: New_WeaponGem_AuraTrail_M_color

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
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    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: New_WeaponGem_Gautlet_SmokeBlur

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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: New_WeaponGem_Sword_SmokeBlur

    TwoSided = true
    bDisableDepthTest = false
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    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: parasite_mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Noise_003', Texture2D'Noise_Wave_000' }
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: PartyMatch6_Mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
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        ReferencedTextures[0] = Texture2D'T_Gradation_g'
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    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Quest_Approach_Range

    TwoSided = false
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    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'UI_QuestApproach_Range_Tex' }
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: ReBirth_Mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Dandleion' }
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: rock_1

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Unique_Bone_N_000', Texture2D'Rock_002_D5' }
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    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Rose_Leaf_mesh4

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[3] =
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    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Scan000_MatM

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Sparkle_Ink_006', Texture2D'DefaultTexture' }
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    OpacityMaskClipValue = 0.333
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    MobileBaseTexture = None
    MobileNormalTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Shild_Common

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
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        ReferencedTextures[0] = Texture2D'Noise_005'
        ReferencedTextures[1] = Texture2D'Noise_022'
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    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sparkle_Star000_MatB

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Unique_Star_000', Texture2D'DefaultTexture' }
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    MobileBaseTexture = None
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    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Summon_Vine_mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Normal_Noise_004', Texture2D'Noise_003', Texture2D'Noise_Wave_000' }
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    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sword_Shild

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[1] = { Texture2D'Material.Target_Cone_Out000_D_Tex' }
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    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: TargetDecal_005_07

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
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        ReferencedTextures[2] = Texture2D'Gradient_Needle'
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    BlendMode = BLEND_Additive (3)
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: TargetDecal_005_071

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
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    MobileBaseTexture = None
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    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Targeting_LoopA_M

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[7] =
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    BlendMode = BLEND_Additive (3)
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Targeting_StartA_arrow_M

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
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    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: TargetingMesh_Cone000_Masked_MatM

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[1] = { Texture2D'Material.Target_Cone_Out000_D_Tex' }
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    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: TargetingMesh_Cone000_MatM

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Material.Target_Cone_Out000_D_Tex' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Timmer_Circle_Unbeatable_M

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[13] =
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        ReferencedTextures[1] = Texture2D'Gradient_002'
        ReferencedTextures[2] = Texture2D'SystemDecal_Circle_Line'
        ReferencedTextures[3] = Texture2D'Glow_009'
        ReferencedTextures[4] = Texture2D'Ring_Thick_000'
        ReferencedTextures[5] = Texture2D'Noise_005'
        ReferencedTextures[6] = Texture2D'Ring_Smoke_000'
        ReferencedTextures[7] = Texture2D'SystemDecal2_Circle_Full_001'
        ReferencedTextures[8] = Texture2D'SystemDecal_Circle_blur'
        ReferencedTextures[9] = Texture2D'Ring_Double_002'
        ReferencedTextures[10] = Texture2D'Noise_010'
        ReferencedTextures[11] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[12] = Texture2D'Fire_000'
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    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Timmer_Circle_Unbeatable_Velocity_PP

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[11] =
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        ReferencedTextures[1] = Texture2D'SystemDecal_Circle_ring'
        ReferencedTextures[2] = Texture2D'SystemDecal_Mask01'
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        ReferencedTextures[5] = Texture2D'SystemDecal2_Circle_Full_001'
        ReferencedTextures[6] = Texture2D'SystemDecal_Circle_ray_01'
        ReferencedTextures[7] = Texture2D'Noise_010'
        ReferencedTextures[8] = Texture2D'SystemDecal_Circle_blur'
        ReferencedTextures[9] = Texture2D'Noise_Distortion_000'
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    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: UV_Panning008_MatM

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
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        ReferencedTextures[0] = Texture2D'Gradient_Beam_001'
        ReferencedTextures[1] = Texture2D'Gradient_006'
        ReferencedTextures[2] = Texture2D'Smoke_005'
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    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Weapon_Power_MAT

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
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        ReferencedTextures[0] = Texture2D'Smoke_Blur_000'
        ReferencedTextures[1] = Texture2D'Gradient_Half_000'
        ReferencedTextures[2] = Texture2D'Gradient_Beam_002'
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        ReferencedTextures[4] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[5] = Texture2D'Noise_Wave_000'
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        ReferencedTextures[7] = Texture2D'DefaultTexture'
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    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Dragon_Panning_M_INST

    ScalarParameterValues[2] =
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        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=parmChange, ParameterValue=1 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[3] =
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        VectorParameterValues[0] =
        {
            ParameterName = P2
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = P1
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Dcolor
            ParameterValue = { R=0.99, G=1, B=0.56, A=1 }
        }
    }
    Parent = Material3'M_Dragon_Panning_M_trans2'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Dragon_Panning_M_INST2

    ScalarParameterValues[2] =
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        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=parmChange, ParameterValue=1 }
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    TextureParameterValues[0] = {}
    VectorParameterValues[3] =
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        VectorParameterValues[0] =
        {
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            ParameterValue = { R=0, G=0, B=0, A=1 }
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        VectorParameterValues[1] =
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            ParameterValue = { R=0, G=0, B=0, A=1 }
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        VectorParameterValues[2] =
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            ParameterName = Dcolor
            ParameterValue = { R=1, G=0.99, B=0.56, A=1 }
        }
    }
    Parent = Material3'M_Dragon_Panning_M_trans2'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Dragon_Panning_M_INST3

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=parmChange, ParameterValue=1 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = P2
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = P1
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Dcolor
            ParameterValue = { R=1, G=0.99, B=0.56, A=1 }
        }
    }
    Parent = Material3'M_Dragon_Panning_M_Blue'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Falcon_Pocket_INST

    ScalarParameterValues[0] = {}
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=T1, ParameterValue=Texture2D'pouch01_d' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'M_Falcon_bird'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Beam_INST2

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[1] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_001' }
        TextureParameterValues[2] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Flow_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Change2
            ParameterValue = { R=0, G=2, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Speed
            ParameterValue = { R=0.5, G=0.5, B=0.5, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam_Sepia'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Beam_INST3

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0.05 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0.15 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0.05 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0.5 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_002' }
        TextureParameterValues[1] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Flow_000' }
        TextureParameterValues[2] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Speed
            ParameterValue = { R=2, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Change2
            ParameterValue = { R=0, G=2, B=0, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Beam_INST4

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[1] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_002' }
        TextureParameterValues[2] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Change2
            ParameterValue = { R=1, G=2, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Speed
            ParameterValue = { R=2, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam_Sepia'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_all_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=Change2, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=Con, ParameterValue=0.2 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=0 }
    }
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=Texture, ParameterValue=Texture2D'T_teageuk_patten_all' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow02_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=-0.8 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow03_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=4.853 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow04_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=-2.4 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow05_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=-3.2 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow06_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=2.4 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow07_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=-4.853 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_Glow08_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=0.8 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_GlowAll_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=0 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_Glow'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal02_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=-0.8 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal03_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=4.853 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal04_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=-2.4 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal05_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=-3.2 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal06_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=2.4 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal07_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=-4.853 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal08_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[3] = { ParameterName=R, ParameterValue=0.8 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_edge_normal_INST

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=R, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[3] = { ParameterName=FalloffExponent, ParameterValue=13 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'M_Return_Decal_edge_normal'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Decal_Taegeuk_Normal_INST

    ScalarParameterValues[3] =
    {
        ScalarParameterValues[0] = { ParameterName=FalloffMulltiply, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=FalloffExponent, ParameterValue=13 }
        ScalarParameterValues[2] = { ParameterName=Change, ParameterValue=1 }
    }
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=Texture, ParameterValue=Texture2D'T_teageuk_patten_A_01' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = rotate
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'M_Return_Decal_Taegeuk_Normal02'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Red_Beam_INST2

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0 }
        ScalarParameterValues[5] = { ParameterName=None, ParameterValue=0 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[1] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_001' }
        TextureParameterValues[2] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Flow_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
        TextureParameterValues[4] = { ParameterName=Tex, ParameterValue=Texture2D'T_Gradation_g' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Change2
            ParameterValue = { R=0, G=2, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Speed
            ParameterValue = { R=0.5, G=0.5, B=0.5, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = co
            ParameterValue = { R=0.8, G=0, B=0.1, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam_Sepia'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Red_Beam_INST4

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0 }
        ScalarParameterValues[5] = { ParameterName=None, ParameterValue=0 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[1] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_002' }
        TextureParameterValues[2] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
        TextureParameterValues[4] = { ParameterName=Tex, ParameterValue=Texture2D'T_Gradation_g' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Change2
            ParameterValue = { R=1, G=2, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Speed
            ParameterValue = { R=2, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = co
            ParameterValue = { R=0.8, G=0, B=0.1, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam_Sepia'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Return_Red_Beam_Sepia_INST

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Change, ParameterValue=1 }
        ScalarParameterValues[1] = { ParameterName=Speed0, ParameterValue=0 }
        ScalarParameterValues[2] = { ParameterName=Speed2, ParameterValue=0 }
        ScalarParameterValues[3] = { ParameterName=Speed, ParameterValue=0 }
        ScalarParameterValues[4] = { ParameterName=Speed1, ParameterValue=0 }
        ScalarParameterValues[5] = { ParameterName=None, ParameterValue=0 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Texture_mash1, ParameterValue=Texture2D'Gradient_Trail_000' }
        TextureParameterValues[1] = { ParameterName=Texture_mash3, ParameterValue=Texture2D'Glow_Trail_001' }
        TextureParameterValues[2] = { ParameterName=Texture_mash2, ParameterValue=Texture2D'Gradient_Flow_000' }
        TextureParameterValues[3] = { ParameterName=Texture_Cloud, ParameterValue=Texture2D'Smoke_Cloud_005' }
        TextureParameterValues[4] = { ParameterName=Tex, ParameterValue=Texture2D'T_Gradation_g' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Change2
            ParameterValue = { R=0, G=2, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Speed
            ParameterValue = { R=2, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = co
            ParameterValue = { R=0.8, G=0.1, B=0.8, A=1 }
        }
    }
    Parent = Material3'M_Return_Beam_Sepia'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: MukHwa_Removal_Ivy_INST

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=OpaChange, ParameterValue=1 }
    }
    TextureParameterValues[0] = {}
    VectorParameterValues[5] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Paner
            ParameterValue = { R=1, G=0.144972, B=0.002586, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = PP
            ParameterValue = { R=1, G=0.144972, B=0.002586, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = colorChange
            ParameterValue = { R=1, G=3, B=0.002586, A=1 }
        }
    }
    Parent = Material3'MukHwa_Removal_Ivy'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: TargetDecal_005_08_INST03

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=RotateValue, ParameterValue=0 }
    }
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=Tex1, ParameterValue=None }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Time
            ParameterValue = { R=0.5, G=0, B=-0.9, A=1 }
        }
    }
    Parent = Material3'TargetDecal_005_07'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: TargetDecal_005_08_INST05

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=RotateValue, ParameterValue=0 }
    }
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=Tex1, ParameterValue=Texture2D'Gradient_Beam_002' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Time
            ParameterValue = { R=0.5, G=0, B=-0.9, A=1 }
        }
    }
    Parent = Material3'TargetDecal_005_07'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Targeting_LoopB_M_INST

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=Rotator, ParameterValue=-1.57 }
    }
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] =
        {
            ParameterName = gradation
            ParameterValue = Texture2D'Gradient_Color_MagentaToPurple_001'
        }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Targeting_LoopA_M'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Targeting_StartB_arrow_M_INST

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=RotateValue, ParameterValue=1.57 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Tex1, ParameterValue=None }
        TextureParameterValues[1] =
        {
            ParameterName = Grdation
            ParameterValue = Texture2D'Gradient_Color_MagentaToPurple_001'
        }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Time
            ParameterValue = { R=0.5, G=0, B=-0.9, A=1 }
        }
    }
    Parent = Material3'Targeting_StartA_arrow_M'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
