Found 19856 game files (132 skipped)
Loading package: 00014200.upk Ver: 573/1 Engine: 4205 Names: 184 Exports: 230 Imports: 19 Game: 801A
Loading SkeletalMesh3 IronTurtleBig from package 00014200.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00014087.upk Ver: 573/1 Engine: 4205 Names: 97 Exports: 2 Imports: 24 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_129 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_245 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_247 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_30 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_411 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_412 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_413 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_414 from package 00014200.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_47 from package 00014200.upk
Loading MaterialInstanceConstant col2 from package 00014087.upk
Loading package: 00006298.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 17 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00006299.upk Ver: 573/1 Engine: 4205 Names: 175 Exports: 146 Imports: 49 Game: 801A
Loading Texture2D Monster_Beast_IronTurtle_N from package 00006298.upk
Loading Texture2D Monster_Beast_IronTurtle_M from package 00006298.upk
Loading Texture2D Monster_Beast_IronTurtle_col2_D from package 00006298.upk
Loading Texture2D Monster_Beast_IronTurtle_col2_S from package 00006298.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D Monster_Beast_IronTurtle_col2_em from package 00006298.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Beast_IronTurtle_Fx_Line from package 00006298.upk
Loading Material3 Basic_IronTurtle from package 00006299.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 3220 allocs, 1.92 MBytes serialized in 365738 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: IronTurtleBig

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_30'
        Sockets[1] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_245'
        Sockets[2] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_247'
        Sockets[3] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_47'
        Sockets[4] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_411'
        Sockets[5] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_412'
        Sockets[6] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_413'
        Sockets[7] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_414'
        Sockets[8] = SkeletalMeshSocket'IronTurtleBig.SkeletalMeshSocket_129'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col2' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col2', FirstIndex=0, NumFaces=5728 }
            }
            NumVerts = 5986
            IndexCount = 17184
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 58

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_129

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_245

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=50, Y=35, Z=-10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_247

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_30

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=5, Y=-5, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_411

    SocketName = Catch_Back
    BoneName = Bip01Spine
    RelativeLocation = { X=3.14021, Y=-7.6818, Z=-3.4065 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_412

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=-6.13804, Y=0.28091, Z=10 }
    RelativeRotation = { Yaw=0, Pitch=3640, Roll=-4551 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_413

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=4.6727, Y=-5.85768, Z=-16.9996 }
    RelativeRotation = { Yaw=1820, Pitch=16384, Roll=20024 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_414

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=18.4675, Y=6.66405, Z=30.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_47

    SocketName = Decap_Socket
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
