Found 19856 game files (132 skipped)
Loading package: 00019378.upk Ver: 573/1 Engine: 4205 Names: 211 Exports: 138 Imports: 21 Game: 801A
Loading SkeletalMesh3 65054_LynM from package 00019378.upk
WARNING: FloatProperty "USkeletalMesh3::AutoScale" was not found
WARNING: FloatProperty "USkeletalMesh3::EffectScale" was not found
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00019377.upk Ver: 573/1 Engine: 4205 Names: 99 Exports: 1 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col1 from package 00019377.upk
Loading package: 00019376.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 7 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00014506.upk Ver: 573/1 Engine: 4205 Names: 40 Exports: 12 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00014507.upk Ver: 573/1 Engine: 4205 Names: 176 Exports: 221 Imports: 42 Game: 801A
Loading Texture2D 65054_LynM_col1_N from package 00019376.upk
Loading Texture2D 65054_LynM_col1_M from package 00019376.upk
Loading Texture2D 65054_LynM_col1_D from package 00019376.upk
Loading Texture2D 65054_LynM_col1_S from package 00019376.upk
Loading TextureCube lenscube_c from package 00002640.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Cloth_65054_GonM_col1_FX_Line from package 00014506.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 body_bk_Dong from package 00014507.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.12 sec, 3219 allocs, 2.34 MBytes serialized in 414778 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 65054_LynM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6060 }
            }
            NumVerts = 4466
            IndexCount = 18180
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2003 }
            }
            NumVerts = 1968
            IndexCount = 6009
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 83
