Found 19856 game files (132 skipped)
Loading package: 00018548.upk Ver: 573/1 Engine: 4205 Names: 222 Exports: 319 Imports: 20 Game: 801A
Loading SkeletalMesh3 SnakeQueen from package 00018548.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00018547.upk Ver: 573/1 Engine: 4205 Names: 198 Exports: 149 Imports: 55 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_109 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_110 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_111 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_112 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_113 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_114 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_116 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_117 from package 00018548.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_118 from package 00018548.upk
Loading MaterialInstanceConstant col1 from package 00018547.upk
Loading package: 00018546.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 6 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading MaterialInstanceConstant eye_JF from package 00018547.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00007428.upk Ver: 573/1 Engine: 4205 Names: 130 Exports: 48 Imports: 19 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D SnakeQueen_n from package 00018546.upk
Loading Texture2D SnakeQueen_M from package 00018546.upk
Loading Texture2D SnakeQueen_D from package 00018546.upk
Loading Texture2D SnakeQueen_S from package 00018546.upk
Loading TextureCube mirror2 from package 00002640.upk
Loading Texture2D SnakeQueen_E from package 00018546.upk
WARNING: ByteProperty "UTexture2D::ManualLoadSwitchSettings" was not found
Loading Texture2D SnakeQueen_fx from package 00018546.upk
Loading Material3 Basic_snakequeen from package 00018547.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D eye0_JinF04 from package 00007428.upk
Loading Texture2D JinF_eye0_N from package 00007428.upk
Loading TextureCube eye3 from package 00002640.upk
Loading Material3 eye from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
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Loading Texture2D check_n from package 00002620.upk
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Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
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Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D eye0_N from package 00007428.upk
Loading Texture2D Sclera from package 00007428.upk
Loading TextureCube eye1 from package 00002640.upk
Loading TextureCube eye_s from package 00002640.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.34 sec, 3885 allocs, 4.69 MBytes serialized in 890252 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SnakeQueen

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[3] = { true, true, true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_109'
        Sockets[1] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_110'
        Sockets[2] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_111'
        Sockets[3] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_112'
        Sockets[4] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_113'
        Sockets[5] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_114'
        Sockets[6] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_115'
        Sockets[7] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_116'
        Sockets[8] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_117'
        Sockets[9] = SkeletalMeshSocket'SnakeQueen.SkeletalMeshSocket_118'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'eye_JF' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[3] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=21272 }
                Sections[1] = { Material=MaterialInstanceConstant'col1', FirstIndex=63816, NumFaces=2575 }
                Sections[2] = { Material=MaterialInstanceConstant'eye_JF', FirstIndex=71541, NumFaces=120 }
            }
            NumVerts = 19360
            IndexCount = 71901
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 108

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_109

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_110

    SocketName = bodytarget
    BoneName = Bip01Spine
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_111

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=121.845, Y=60, Z=-15 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_112

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=-16, Y=-10, Z=18 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_113

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_114

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-17, Y=42, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_116

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=3.00205, Y=-10.8488, Z=-19.9483 }
    RelativeRotation = { Yaw=-2080, Pitch=12701, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_117

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-8.98205, Y=-6, Z=20 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_118

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=-0.406751 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
