Found 19856 game files (132 skipped)
Loading package: 00010544.upk Ver: 573/1 Engine: 4205 Names: 79 Exports: 1 Imports: 21 Game: 801A
Loading MaterialInstanceConstant Col3 from package 00010544.upk
Loading package: 00009303.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 6 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 65012hat_JinF_col1_D3 from package 00009303.upk
Loading Texture2D 65012hat_JinF_col1_S from package 00009303.upk
Loading Texture2D 65012hat_JinF_col1_N from package 00009303.upk
Loading Texture2D 65012hat_JinF_col1_M from package 00009303.upk
Loading Texture2D mirror2_UP from package 00002640.upk
Loading Material3 Hair_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.094 sec, 2636 allocs, 1.25 MBytes serialized in 161283 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Col3

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=Ac_Glossiness, ParameterValue=15 }
        ScalarParameterValues[1] = { ParameterName=Hair_Glossiness, ParameterValue=5 }
        ScalarParameterValues[2] = { ParameterName=Transmission_value, ParameterValue=2 }
        ScalarParameterValues[3] = { ParameterName=Ac_Glossiness2, ParameterValue=1 }
    }
    TextureParameterValues[5] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'65012hat_JinF_col1_D3' }
        TextureParameterValues[1] = { ParameterName=Hair_Specular, ParameterValue=Texture2D'65012hat_JinF_col1_S' }
        TextureParameterValues[2] = { ParameterName=Hair_normal, ParameterValue=Texture2D'65012hat_JinF_col1_N' }
        TextureParameterValues[3] = { ParameterName=Hair_Mask_RGB, ParameterValue=Texture2D'65012hat_JinF_col1_M' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=Texture2D'mirror2_UP' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.320382, G=0.254916, B=0.238828, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.166872, G=0.130352, B=0.121986, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.302126, G=0.280124, B=0.263175, A=1 }
        }
    }
    Parent = Material3'Hair_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
