Found 19856 game files (132 skipped)
Loading package: 00012583.upk Ver: 573/1 Engine: 4205 Names: 313 Exports: 2164 Imports: 121 Game: 801A
Loading Material3 Blob_volume_Mat from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 M01_fresnel_water from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_Ripple from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_wall_ripple from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_Water_Splash_nov from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_Water_Splash_nov3 from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_Water_Splash_nov_Dynamic from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M01_Water_Splash_Sp from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M02_Ripple from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M02_Water_Splash_Dynamic from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 M_BasicWater_01M_Water_01 from package 00012583.upk
Loading package: parent_normal.upk Ver: 573/1 Engine: 4205 Names: 1089 Exports: 9880 Imports: 96 Game: 801A
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading Material3 MA_melt_set02_Dup000_804 from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 poisonwater_002 from package 00012583.upk
Loading Material3 Ring_Type_normal from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 T03_WaterSplash from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 T03_WaterSplash_DynamicParameter from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 T03_WaterSplash_t_notdt from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 T03_WaterSplash_transition from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 water_001 from package 00012583.upk
Loading Material3 water_002_tile from package 00012583.upk
Loading Material3 water_002a from package 00012583.upk
Loading Material3 water_002b from package 00012583.upk
Loading Material3 water_002b_additive from package 00012583.upk
Loading Material3 water_003 from package 00012583.upk
Loading Material3 water_004 from package 00012583.upk
Loading Material3 water_007 from package 00012583.upk
Loading Material3 water_008 from package 00012583.upk
Loading Material3 water_009 from package 00012583.upk
Loading Material3 water_010 from package 00012583.upk
Loading Material3 water_011 from package 00012583.upk
Loading Material3 water_012 from package 00012583.upk
Loading Material3 Water_fall_2 from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 water_min_parent from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Water_Thin2 from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 water_thin_parent from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Water_Wave from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Waterfall_Mesh from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 WaveBig_Mat from package 00012583.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading MaterialInstanceConstant M_Water_01M_Water_01 from package 00012583.upk
WARNING: BoolProperty "UMaterialInstanceConstant::bAcceptRenderDecal" was not found
Loading MaterialInstanceConstant Waterfall_Mi_Instance from package 00012583.upk
Loading MaterialInstanceConstant Waterfall_Thin_Instance from package 00012583.upk
Loading Texture2D Noise_020 from package 00012963.upk
Loading Texture2D Noise_Fractal_002 from package 00012963.upk
Loading Texture2D Glow_Crack_000 from package 00012963.upk
Loading Texture2D Smoke_Fractal_002 from package 00012963.upk
Loading Texture2D Noise_Plazma_002 from package 00012963.upk
Loading Texture2D Normal_Ring_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_000 from package 00012963.upk
Loading Texture2D Smoke_Blur_000 from package 00012963.upk
Loading Texture2D Noise_Bubble_000 from package 00012963.upk
Loading Texture2D Noise_Ripple_000_Inverse from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Noise_017 from package 00012963.upk
Loading Texture2D Ring_Double_000 from package 00012963.upk
Loading Texture2D Noise_Distortion_000 from package 00012963.upk
Loading Texture2D Smoke_ShockWave_004 from package 00012963.upk
Loading Texture2D Smoke_ShockWave_003 from package 00012963.upk
Loading Texture2D Smoke_012 from package 00012963.upk
Loading Texture2D Smoke_ShockWave_002 from package 00012963.upk
Loading Texture2D Electric_Blood_000 from package 00012963.upk
Loading Texture2D Noise_Fractal_005 from package 00012963.upk
Loading Texture2D Ring_ShockWave_000 from package 00012963.upk
Loading Texture2D Ring_Thick_000 from package 00012963.upk
Loading Texture2D Ring_Double_001 from package 00012963.upk
Loading Texture2D Noise_002 from package 00012963.upk
Loading Texture2D Gradient_Half_000 from package 00012963.upk
Loading Texture2D Parent_normal from package parent_normal.upk
Loading Texture2D Parent_Mask from package parent_normal.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loading Texture2D Gradient_Line_004 from package 00012963.upk
Loading Texture2D Noise_014 from package 00012963.upk
Loading Texture2D Normal_Noise_003 from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Texture2D Unique_Stone_001 from package 00012963.upk
Loading Texture2D Noise_005 from package 00012963.upk
Loading Texture2D Gradient_Beam_004 from package 00012963.upk
Loading Texture2D Normal_Noise_004 from package 00012963.upk
Loading Texture2D Normal_Stone_001 from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Texture2D Water_Spalsh_ALL_NRMWater_Spalsh_ALL from package 00012963.upk
Loading Texture2D Water_Spalsh_ALLWater_Spalsh_ALL from package 00012963.upk
Loading TextureCube T_waterRefection_CubeMap_002 from package 00012963.upk
Loading Texture2D Env_Fx_Fire_Seed from package 00012963.upk
Loading Texture2D Blood_Sparkle_Sprite_000 from package 00012963.upk
Loading Texture2D Sparkle_Ink_Small from package 00012963.upk
Loading Texture2D Blood_Splatter_004 from package 00012963.upk
Loading Texture2D Gradient_Line_001_YClamp from package 00012963.upk
Loading Texture2D Gradient_Line_R_clamp from package 00012963.upk
Loading Texture2D Noise_016 from package 00012963.upk
Loading Texture2D Gradient_003 from package 00012963.upk
Loading Texture2D Noise_010 from package 00012963.upk
Loading Texture2D Gradient_Line_005 from package 00012963.upk
Loading Texture2D Noise_018 from package 00012963.upk
Loading Texture2D Unique_WarterFall_001_Normal from package 00012963.upk
Loading Texture2D Glow_Flair_001 from package 00012963.upk
Loading Texture2D Smoke_Dusts_002 from package 00012963.upk
Loading Texture2D Normal_Noise_001 from package 00012963.upk
Loading Texture2D Gradient_Flow_000 from package 00012963.upk
Loading Texture2D Unique_WarterFall_001 from package 00012963.upk
Loading Texture2D Gradient_001 from package 00012963.upk
Loading Texture2D Unique_WaterFall_001 from package 00012963.upk
Loading Texture2D Unique_WaterFall_000_Des from package 00012963.upk
Loading Texture2D Unique_Waterfall_000_Mask from package 00012963.upk
Loading TextureCube Cube_001 from package 00012963.upk
Loading Texture2D Noise_Wave_000 from package 00012963.upk
Loading Texture2D Unique_Waterfall_000 from package 00012963.upk
Loading Texture2D Noise_Wave_001 from package 00012963.upk
Loading Texture2D Gradient_Beam_006 from package 00012963.upk
Loading Texture2D Unique_WaterFall_002_Normal from package 00012963.upk
Loading Texture2D CubemapFace0 from package 00012963.upk
Loading Texture2D CubemapFace1 from package 00012963.upk
Loading Texture2D CubemapFace2 from package 00012963.upk
Loading Texture2D CubemapFace3 from package 00012963.upk
Loading Texture2D CubemapFace4 from package 00012963.upk
Loading Texture2D CubemapFace5 from package 00012963.upk
Loaded in 0.69 sec, 4777 allocs, 2.90 MBytes serialized in 265693 calls.

Object info:
============
ClassName: Material3 ObjectName: Blob_volume_Mat

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Noise_020', Texture2D'Noise_Fractal_002', Texture2D'Glow_Crack_000' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_fresnel_water

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Smoke_Fractal_002', Texture2D'Noise_Plazma_002' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_Ripple

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[7] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Ring_000'
        ReferencedTextures[1] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_000'
        ReferencedTextures[3] = Texture2D'Smoke_Blur_000'
        ReferencedTextures[4] = Texture2D'Noise_Bubble_000'
        ReferencedTextures[5] = Texture2D'Noise_Ripple_000_Inverse'
        ReferencedTextures[6] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_wall_ripple

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Ring_000'
        ReferencedTextures[1] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[2] = Texture2D'Noise_017'
        ReferencedTextures[3] = Texture2D'Ring_Double_000'
        ReferencedTextures[4] = Texture2D'Noise_Ripple_000_Inverse'
        ReferencedTextures[5] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_Water_Splash_nov

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[1] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[2] = Texture2D'Smoke_ShockWave_004'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_Water_Splash_nov3

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[1] = Texture2D'Smoke_ShockWave_003'
        ReferencedTextures[2] = Texture2D'Smoke_012'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_Water_Splash_nov_Dynamic

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[1] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[2] = Texture2D'Smoke_ShockWave_004'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M01_Water_Splash_Sp

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[1] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[2] = Texture2D'Smoke_ShockWave_002'
        ReferencedTextures[3] = Texture2D'Electric_Blood_000'
        ReferencedTextures[4] = Texture2D'Noise_Fractal_005'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M02_Ripple

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Noise_Ripple_000_Inverse'
        ReferencedTextures[1] = Texture2D'Ring_Double_000'
        ReferencedTextures[2] = Texture2D'Ring_ShockWave_000'
        ReferencedTextures[3] = Texture2D'Ring_Thick_000'
        ReferencedTextures[4] = Texture2D'Ring_Double_001'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M02_Water_Splash_Dynamic

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Noise_002', Texture2D'Gradient_Half_000' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: M_BasicWater_01M_Water_01

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] = { Texture2D'Parent_normal', Texture2D'Parent_Mask', Texture2D'DefaultTexture' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: MA_melt_set02_Dup000_804

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Noise_002'
        ReferencedTextures[1] = Texture2D'Gradient_Line_004'
        ReferencedTextures[2] = Texture2D'Noise_014'
        ReferencedTextures[3] = Texture2D'Gradient_Half_000'
        ReferencedTextures[4] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: poisonwater_002

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Noise_005'
        ReferencedTextures[3] = Texture2D'Gradient_Beam_004'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Ring_Type_normal

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_004'
        ReferencedTextures[1] = Texture2D'Normal_Stone_001'
        ReferencedTextures[2] = Texture2D'Unique_Stone_001'
        ReferencedTextures[3] = Texture2D'Ring_ShockWave_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: T03_WaterSplash

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Water_Spalsh_ALL_NRMWater_Spalsh_ALL'
        ReferencedTextures[1] = Texture2D'Water_Spalsh_ALLWater_Spalsh_ALL'
        ReferencedTextures[2] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[3] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[4] = TextureCube'T_waterRefection_CubeMap_002'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: T03_WaterSplash_DynamicParameter

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Water_Spalsh_ALL_NRMWater_Spalsh_ALL'
        ReferencedTextures[1] = Texture2D'Water_Spalsh_ALLWater_Spalsh_ALL'
        ReferencedTextures[2] = Texture2D'Gradient_Line_003'
        ReferencedTextures[3] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[4] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[5] = TextureCube'T_waterRefection_CubeMap_002'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: T03_WaterSplash_t_notdt

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Water_Spalsh_ALL_NRMWater_Spalsh_ALL'
        ReferencedTextures[1] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[2] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[3] = Texture2D'Water_Spalsh_ALLWater_Spalsh_ALL'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
        ReferencedTextures[5] = TextureCube'T_waterRefection_CubeMap_002'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: T03_WaterSplash_transition

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Water_Spalsh_ALL_NRMWater_Spalsh_ALL'
        ReferencedTextures[1] = Texture2D'Water_Spalsh_ALLWater_Spalsh_ALL'
        ReferencedTextures[2] = Texture2D'Gradient_Line_003'
        ReferencedTextures[3] = Texture2D'Noise_Distortion_000'
        ReferencedTextures[4] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[5] = TextureCube'T_waterRefection_CubeMap_002'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_001

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Normal_Noise_003', Texture2D'Unique_Stone_001' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_002_tile

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Noise_005'
        ReferencedTextures[3] = Texture2D'Gradient_Beam_004'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_002a

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Env_Fx_Fire_Seed'
        ReferencedTextures[2] = Texture2D'Unique_Stone_001'
        ReferencedTextures[3] = Texture2D'Blood_Sparkle_Sprite_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_002b

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Blood_Sparkle_Sprite_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_002b_additive

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Blood_Sparkle_Sprite_000'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_003

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Sparkle_Ink_Small'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_004

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Blood_Splatter_004'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001_YClamp'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_007

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Gradient_Beam_004'
        ReferencedTextures[3] = Texture2D'Gradient_Line_R_clamp'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_008

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Noise_016'
        ReferencedTextures[3] = Texture2D'Gradient_003'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_009

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Gradient_003'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_010

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Gradient_003'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_011

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Noise_010'
        ReferencedTextures[3] = Texture2D'Noise_Bubble_000'
        ReferencedTextures[4] = Texture2D'Gradient_Line_005'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_012

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_003'
        ReferencedTextures[1] = Texture2D'Unique_Stone_001'
        ReferencedTextures[2] = Texture2D'Noise_018'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001_YClamp'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Water_fall_2

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Unique_WarterFall_001_Normal'
        ReferencedTextures[1] = Texture2D'Glow_Flair_001'
        ReferencedTextures[2] = Texture2D'Smoke_Dusts_002'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_min_parent

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_001'
        ReferencedTextures[1] = Texture2D'Gradient_Flow_000'
        ReferencedTextures[2] = Texture2D'Unique_WarterFall_001'
        ReferencedTextures[3] = Texture2D'Gradient_001'
        ReferencedTextures[4] = Texture2D'Smoke_Dusts_002'
        ReferencedTextures[5] = Texture2D'Unique_WaterFall_001'
        ReferencedTextures[6] = Texture2D'Unique_WaterFall_000_Des'
        ReferencedTextures[7] = Texture2D'Unique_Waterfall_000_Mask'
        ReferencedTextures[8] = TextureCube'Cube_001'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Water_Thin2

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Unique_WarterFall_001_Normal'
        ReferencedTextures[1] = Texture2D'Gradient_Beam_004'
        ReferencedTextures[2] = Texture2D'Unique_WarterFall_001'
        ReferencedTextures[3] = Texture2D'Gradient_Flow_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: water_thin_parent

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_001'
        ReferencedTextures[1] = Texture2D'Gradient_Flow_000'
        ReferencedTextures[2] = Texture2D'Noise_Wave_000'
        ReferencedTextures[3] = Texture2D'Gradient_001'
        ReferencedTextures[4] = Texture2D'Smoke_Dusts_002'
        ReferencedTextures[5] = Texture2D'Unique_WaterFall_001'
        ReferencedTextures[6] = Texture2D'Unique_WaterFall_000_Des'
        ReferencedTextures[7] = Texture2D'Unique_Waterfall_000'
        ReferencedTextures[8] = Texture2D'Unique_Waterfall_000_Mask'
        ReferencedTextures[9] = TextureCube'Cube_001'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Water_Wave

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[1] = Texture2D'Smoke_Pattern_000'
        ReferencedTextures[2] = Texture2D'Smoke_Blur_000'
        ReferencedTextures[3] = Texture2D'Noise_Bubble_000'
        ReferencedTextures[4] = Texture2D'Noise_Wave_001'
        ReferencedTextures[5] = Texture2D'Gradient_Beam_006'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Waterfall_Mesh

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[13] =
    {
        ReferencedTextures[0] = Texture2D'Normal_Noise_001'
        ReferencedTextures[1] = Texture2D'Unique_WaterFall_002_Normal'
        ReferencedTextures[2] = Texture2D'Gradient_Flow_000'
        ReferencedTextures[3] = Texture2D'Noise_Wave_000'
        ReferencedTextures[4] = Texture2D'Gradient_001'
        ReferencedTextures[5] = Texture2D'Smoke_Dusts_002'
        ReferencedTextures[6] = Texture2D'Unique_WarterFall_001'
        ReferencedTextures[7] = Texture2D'Unique_WaterFall_001'
        ReferencedTextures[8] = Texture2D'Unique_WaterFall_000_Des'
        ReferencedTextures[9] = Texture2D'Unique_Waterfall_000_Mask'
        ReferencedTextures[10] = TextureCube'Cube_001'
        ReferencedTextures[11] = None
        ReferencedTextures[12] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: WaveBig_Mat

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[2] = { Texture2D'Noise_Wave_001', Texture2D'Gradient_Beam_006' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: M_Water_01M_Water_01

    ScalarParameterValues[12] =
    {
        ScalarParameterValues[0] = { ParameterName=$$$$$$, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=$$$, ParameterValue=0.9 }
        ScalarParameterValues[2] = { ParameterName=$$$1$$, ParameterValue=2 }
        ScalarParameterValues[3] = { ParameterName=$$$1$$$, ParameterValue=5 }
        ScalarParameterValues[4] = { ParameterName=$$$2$$$, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=$$$2$$, ParameterValue=5 }
        ScalarParameterValues[6] = { ParameterName=$$$3$$$, ParameterValue=3 }
        ScalarParameterValues[7] = { ParameterName=$$$3$$, ParameterValue=3.5 }
        ScalarParameterValues[8] = { ParameterName=$$$3Mask$$$, ParameterValue=5 }
        ScalarParameterValues[9] = { ParameterName=$$$4$$$, ParameterValue=3 }
        ScalarParameterValues[10] = { ParameterName=$$$4Mask$$$, ParameterValue=5 }
        ScalarParameterValues[11] = { ParameterName=$$$4$$, ParameterValue=0.5 }
    }
    TextureParameterValues[7] =
    {
        TextureParameterValues[0] = { ParameterName=$$, ParameterValue=None }
        TextureParameterValues[1] = { ParameterName=$$$1$$, ParameterValue=None }
        TextureParameterValues[2] = { ParameterName=$$$2$$, ParameterValue=None }
        TextureParameterValues[3] = { ParameterName=$$$3$$, ParameterValue=None }
        TextureParameterValues[4] = { ParameterName=$$$3Mask, ParameterValue=None }
        TextureParameterValues[5] = { ParameterName=$$$4$$, ParameterValue=None }
        TextureParameterValues[6] = { ParameterName=$$$4Mask, ParameterValue=None }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = $$color
            ParameterValue = { R=0.7593, G=0.84337, B=0.715466, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Control
            ParameterValue = { R=0.2, G=0.298758, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = reflection
            ParameterValue = { R=0.199004, G=0.497509, B=0, A=1 }
        }
    }
    Parent = Material3'M_BasicWater_01M_Water_01'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Waterfall_Mi_Instance

    ScalarParameterValues[0] = {}
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'water_min_parent'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Waterfall_Thin_Instance

    ScalarParameterValues[0] = {}
    TextureParameterValues[0] = {}
    VectorParameterValues[0] = {}
    Parent = Material3'water_thin_parent'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
