Found 19856 game files (132 skipped)
Loading package: 00008873.upk Ver: 573/1 Engine: 4205 Names: 199 Exports: 274 Imports: 19 Game: 801A
Loading SkeletalMesh3 Monster_Beast_JunoBaby_col1 from package 00008873.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00008872.upk Ver: 573/1 Engine: 4205 Names: 76 Exports: 1 Imports: 17 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_131 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_132 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_133 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_134 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_135 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_136 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_254 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_256 from package 00008873.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_33 from package 00008873.upk
Loading MaterialInstanceConstant Test from package 00008872.upk
Loading package: 00008871.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 7 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_JunoBaby_col1_N from package 00008871.upk
Loading Texture2D Monster_Beast_JunoBaby_col1_M from package 00008871.upk
Loading Texture2D Monster_Beast_JunoBaby_col1_D from package 00008871.upk
Loading Texture2D Monster_Beast_JunoBaby_col1_S from package 00008871.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.078 sec, 2468 allocs, 1.60 MBytes serialized in 323405 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Monster_Beast_JunoBaby_col1

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_33'
        Sockets[1] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_254'
        Sockets[2] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_256'
        Sockets[3] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_131'
        Sockets[4] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_132'
        Sockets[5] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_133'
        Sockets[6] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_134'
        Sockets[7] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_135'
        Sockets[8] = SkeletalMeshSocket'Monster_Beast_JunoBaby_col1.SkeletalMeshSocket_136'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'Test' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Test', FirstIndex=0, NumFaces=3930 }
            }
            NumVerts = 3254
            IndexCount = 11790
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'Test', FirstIndex=0, NumFaces=1260 }
            }
            NumVerts = 1350
            IndexCount = 3780
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 70

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_131

    SocketName = Decap_Socket
    BoneName = Bip01Neck2
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_132

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-4.78459, Y=17.2243, Z=-2.10168 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_133

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=4.69507, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_134

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=8.25843, Y=-14.0393, Z=-13.1675 }
    RelativeRotation = { Yaw=-1820, Pitch=14563, Roll=23665 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_135

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=7.45718, Y=-1.72501e-015, Z=7.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_136

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_254

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=85, Y=44, Z=15 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_256

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_33

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
