Found 19856 game files (132 skipped)
Loading package: 00026318.upk Ver: 573/1 Engine: 4205 Names: 178 Exports: 195 Imports: 21 Game: 801A
Loading SkeletalMesh3 Toad from package 00026318.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00026848.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_134 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_160 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_223 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_224 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_225 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_24 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_25 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_27 from package 00026318.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_35 from package 00026318.upk
Loading MaterialInstanceConstant col1 from package 00026848.upk
Loading package: 00026847.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 11 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Beast_Toad_col1_N from package 00026847.upk
Loading Texture2D Monster_Beast_Toad_col1_M from package 00026847.upk
Loading Texture2D Monster_Beast_Toad_col1_D from package 00026847.upk
Loading Texture2D Monster_Beast_Toad_col1_S from package 00026847.upk
Loading TextureCube lenscube_a from package 00002640.upk
Loading Texture2D Monster_Beast_Toad_col1_E from package 00026847.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.14 sec, 2997 allocs, 2.21 MBytes serialized in 321818 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Toad

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_35'
        Sockets[1] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_24'
        Sockets[2] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_25'
        Sockets[3] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_27'
        Sockets[4] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_134'
        Sockets[5] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_160'
        Sockets[6] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_223'
        Sockets[7] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_224'
        Sockets[8] = SkeletalMeshSocket'Toad.SkeletalMeshSocket_225'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6039 }
            }
            NumVerts = 4151
            IndexCount = 18117
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 64

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_134

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=5.69471, Y=-6.74491, Z=18.8566 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_160

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=5.00203, Y=-19.9743, Z=-107.717 }
    RelativeRotation = { Yaw=-16384, Pitch=0, Roll=16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_223

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=11.0814, Y=-0.231782, Z=-98.1856 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=32768 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_224

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=32.6968, Y=-19.0298, Z=-48.409 }
    RelativeRotation = { Yaw=-3640, Pitch=10922, Roll=18204 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_225

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=110.313, Y=-1.43208e-014, Z=122.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_24

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=160.194, Y=88.816, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_25

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.8913, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_27

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_35

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=99.8784, Y=97.1775, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
