Found 19856 game files (132 skipped)
Loading package: 00010241.upk Ver: 573/1 Engine: 4205 Names: 168 Exports: 154 Imports: 24 Game: 801A
Loading SkeletalMesh3 Monster_Etc_Haetae_col1_rig from package 00010241.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::ImpactEffect" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue2" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00010240.upk Ver: 573/1 Engine: 4205 Names: 175 Exports: 145 Imports: 49 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_122 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_167 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_168 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_170 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_18 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_186 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_325 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_326 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_327 from package 00010241.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_50 from package 00010241.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant col1 from package 00010240.upk
Loading package: 00010239.upk Ver: 573/1 Engine: 4205 Names: 59 Exports: 28 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Haetae_N from package 00010239.upk
Loading Texture2D haetae_M from package 00010239.upk
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Loading Texture2D Haetae_S from package 00010239.upk
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Loading Texture2D haetae_e from package 00010239.upk
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Loading Texture2D haetae_e2 from package 00010239.upk
Loading Material3 Basic_NPC from package 00010240.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00008472.upk Ver: 573/1 Engine: 4205 Names: 46 Exports: 19 Imports: 8 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
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Loaded in 0.15 sec, 3227 allocs, 3.06 MBytes serialized in 522182 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Monster_Etc_Haetae_col1_rig

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[10] =
    {
        Sockets[0] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_50'
        Sockets[1] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_167'
        Sockets[2] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_168'
        Sockets[3] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_170'
        Sockets[4] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_18'
        Sockets[5] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_186'
        Sockets[6] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_325'
        Sockets[7] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_326'
        Sockets[8] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_327'
        Sockets[9] = SkeletalMeshSocket'Monster_Etc_Haetae_col1_rig.SkeletalMeshSocket_122'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=10372 }
            }
            NumVerts = 7628
            IndexCount = 31116
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=2742 }
            }
            NumVerts = 2621
            IndexCount = 8226
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 38

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_122

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_167

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=15, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_168

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=15.0501, Y=35, Z=1.25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_170

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_18

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=-10.7093, Y=-23.4687, Z=-6.00069 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_186

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.01375, Y=18.7754, Z=8.37237 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_325

    SocketName = Mount_Socket
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=-1.89056, Z=-17.8028 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=30947 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_326

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=-3.16983, Y=3.88178e-016, Z=19.25 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_327

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=17.1978, Y=2, Z=-20.0816 }
    RelativeRotation = { Yaw=14563, Pitch=14563, Roll=25486 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_50

    SocketName = Lantern
    BoneName = Bone01
    RelativeLocation = { X=19.3614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
