Found 19856 game files (132 skipped)
Loading package: 00010900.upk Ver: 573/1 Engine: 4205 Names: 249 Exports: 137 Imports: 30 Game: 801A
Loading SkeletalMesh3 60018_JinM from package 00010900.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: ArrayProperty "USkeletalMesh3::NameplateMeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::NameplateHeightRatio" was not found
WARNING: ArrayProperty "USkeletalMesh3::MeshScaleRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HeightRatio" was not found
WARNING: StructProperty "USkeletalMesh3::HandRatio" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
WARNING: FloatProperty "USkeletalMesh3::PhysicalHitScale" was not found
Loading package: 00010899.upk Ver: 573/1 Engine: 4205 Names: 79 Exports: 3 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_267 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_268 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_269 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_270 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_271 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_272 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_273 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_274 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_275 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_276 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_277 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_278 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_279 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_280 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_281 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_282 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_283 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_284 from package 00010900.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_285 from package 00010900.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_286 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_287 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_288 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_289 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_290 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_291 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_292 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_293 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_294 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_295 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_296 from package 00010900.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_297 from package 00010900.upk
Loading MaterialInstanceConstant col1 from package 00010899.upk
Loading package: 00010898.upk Ver: 573/1 Engine: 4205 Names: 84 Exports: 55 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Cloth_60018_JinM_col1_n from package 00010898.upk
Loading Texture2D Cloth_60018_JinM_col1_mask from package 00010898.upk
Loading Texture2D Cloth_60018_JinM_col1_d from package 00010898.upk
Loading Texture2D Cloth_60018_JinM_col1_s from package 00010898.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.095 sec, 2636 allocs, 1.79 MBytes serialized in 296825 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 60018_JinM

    LODInfo[2] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
        LODInfo[1] =
        {
            DisplayFactor = 0.25
            LODHysteresis = 0.02
            LODMaterialMap[1] = { 0 }
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[31] =
    {
        Sockets[0] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_267'
        Sockets[1] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_268'
        Sockets[2] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_269'
        Sockets[3] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_270'
        Sockets[4] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_271'
        Sockets[5] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_272'
        Sockets[6] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_273'
        Sockets[7] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_274'
        Sockets[8] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_275'
        Sockets[9] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_276'
        Sockets[10] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_277'
        Sockets[11] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_278'
        Sockets[12] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_279'
        Sockets[13] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_280'
        Sockets[14] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_281'
        Sockets[15] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_282'
        Sockets[16] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_283'
        Sockets[17] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_284'
        Sockets[18] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_285'
        Sockets[19] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_286'
        Sockets[20] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_287'
        Sockets[21] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_288'
        Sockets[22] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_289'
        Sockets[23] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_290'
        Sockets[24] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_291'
        Sockets[25] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_292'
        Sockets[26] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_293'
        Sockets[27] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_294'
        Sockets[28] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_295'
        Sockets[29] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_296'
        Sockets[30] = SkeletalMeshSocket'60018_JinM.SkeletalMeshSocket_297'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[2] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3871 }
            }
            NumVerts = 2634
            IndexCount = 11613
            NumTexCoords = 1
        }
        Lods[1] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1194 }
            }
            NumVerts = 996
            IndexCount = 3582
            NumTexCoords = 1
        }
    }
    LodCount = 2
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 86

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_267

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_268

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_269

    SocketName = RF_R
    BoneName = B_Spine2_BR00
    RelativeLocation = { X=0, Y=-1.9, Z=0 }
    RelativeRotation = { Yaw=31857, Pitch=-13653, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_270

    SocketName = PT_R
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-1.35, Y=-2.5, Z=-0.5 }
    RelativeRotation = { Yaw=-7463, Pitch=-10376, Roll=10194 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_271

    SocketName = PT_L
    BoneName = B_Pelvis_BL00
    RelativeLocation = { X=-0.72, Y=-2.6, Z=-1.2 }
    RelativeRotation = { Yaw=35498, Pitch=-10922, Roll=-6371 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_272

    SocketName = SW_L_A
    BoneName = B_Spine2_BL00
    RelativeLocation = { X=-7.1, Y=-1.5, Z=9.6 }
    RelativeRotation = { Yaw=32768, Pitch=27306, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_273

    SocketName = DG_A
    BoneName = B_Pelvis_BR00
    RelativeLocation = { X=-8.171, Y=-3.3356, Z=0.9788 }
    RelativeRotation = { Yaw=-14718, Pitch=-11723, Roll=15056 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_274

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_275

    SocketName = Phantom_Sword_01
    BoneName = Root
    RelativeLocation = { X=-39.6754, Y=-37.9428, Z=53.4677 }
    RelativeRotation = { Yaw=1268, Pitch=-1560, Roll=-7343 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_276

    SocketName = Phantom_Sword_02
    BoneName = Root
    RelativeLocation = { X=-31.9216, Y=-29.3477, Z=61.4282 }
    RelativeRotation = { Yaw=1487, Pitch=-3411, Roll=-5466 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_277

    SocketName = Phantom_Sword_03
    BoneName = Root
    RelativeLocation = { X=-26.345, Y=-20.4791, Z=68.4499 }
    RelativeRotation = { Yaw=975, Pitch=-4403, Roll=-3329 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_278

    SocketName = Phantom_Sword_04
    BoneName = Root
    RelativeLocation = { X=-23.8389, Y=-10.9465, Z=74.1491 }
    RelativeRotation = { Yaw=327, Pitch=-4469, Roll=-1294 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_279

    SocketName = Phantom_Sword_05
    BoneName = Root
    RelativeLocation = { X=-26.0565, Y=0.762362, Z=78.5166 }
    RelativeRotation = { Yaw=0, Pitch=-4694, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_280

    SocketName = Phantom_Sword_06
    BoneName = Root
    RelativeLocation = { X=-29.5548, Y=13.2186, Z=81.1458 }
    RelativeRotation = { Yaw=-700, Pitch=-4369, Roll=1518 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_281

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_282

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=40, Y=33, Z=7 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_283

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_284

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_285

    SocketName = X_Root_Find_Test
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_286

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_287

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=1.5, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_288

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_289

    SocketName = Socket_Caster
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_290

    SocketName = SD_A
    BoneName = BoneShoulderTwistL01
    RelativeLocation = { X=-1.3, Y=-1.56, Z=5.68 }
    RelativeRotation = { Yaw=-18659, Pitch=-3640, Roll=18841 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_291

    SocketName = Soul_a_1
    BoneName = Root
    RelativeLocation = { X=-20, Y=15, Z=85 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_292

    SocketName = Soul_b_1
    BoneName = Root
    RelativeLocation = { X=-22, Y=25, Z=70 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_293

    SocketName = Soul_b_2
    BoneName = Root
    RelativeLocation = { X=-14, Y=-25, Z=82 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_294

    SocketName = Soul_c_1
    BoneName = Root
    RelativeLocation = { X=-4, Y=37, Z=71 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_295

    SocketName = Soul_c_2
    BoneName = Root
    RelativeLocation = { X=-20, Y=-30, Z=58 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_296

    SocketName = Soul_c_3
    BoneName = Root
    RelativeLocation = { X=-17, Y=-9, Z=99 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_297

    SocketName = Socket_Rosary
    BoneName = Bip01LForeArm
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
