Found 19856 game files (132 skipped)
Loading package: 00006195.upk Ver: 573/1 Engine: 4205 Names: 73 Exports: 1 Imports: 16 Game: 801A
Loading MaterialInstanceConstant col1 from package 00006195.upk
Loading package: 00006194.upk Ver: 573/1 Engine: 4205 Names: 40 Exports: 9 Imports: 6 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D weapon_050001_n from package 00006194.upk
Loading Texture2D weapon_050001_d from package 00006194.upk
Loading Texture2D weapon_050001_s from package 00006194.upk
Loading Texture2D weapon_050001_em from package 00006194.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.076 sec, 2197 allocs, 0.80 MBytes serialized in 149524 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[3] =
    {
        ScalarParameterValues[0] = { ParameterName=Glossiness1, ParameterValue=4 }
        ScalarParameterValues[1] = { ParameterName=Specular_value, ParameterValue=1.7 }
        ScalarParameterValues[2] = { ParameterName=Emissive_value, ParameterValue=3 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'weapon_050001_n' }
        TextureParameterValues[1] = { ParameterName=Diffuse, ParameterValue=Texture2D'weapon_050001_d' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'weapon_050001_s' }
        TextureParameterValues[3] = { ParameterName=Emissive, ParameterValue=Texture2D'weapon_050001_em' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
