Found 19856 game files (132 skipped)
Loading package: 00018914.upk Ver: 573/1 Engine: 4205 Names: 66 Exports: 5 Imports: 10 Game: 801A
Loading SkeletalMesh3 040067_LynF from package 00018914.upk
Loading package: 00008564.upk Ver: 573/1 Engine: 4205 Names: 52 Exports: 1 Imports: 16 Game: 801A
Loading package: 00017555.upk Ver: 573/1 Engine: 4205 Names: 98 Exports: 2 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col1 from package 00008564.upk
Loading package: 00008563.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 4 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant col1_1 from package 00017555.upk
Loading package: 00017556.upk Ver: 573/1 Engine: 4205 Names: 31 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D LynF_005_col1_D from package 00008563.upk
Loading Texture2D LynF_005_col1_N from package 00008563.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Material3 Beard_Ac from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading Texture2D 040067_JinM_N_Col1 from package 00017556.upk
Loading Texture2D 040067_JinM_M_Col1 from package 00017556.upk
Loading Texture2D 040067_JinM_D_Col1 from package 00017556.upk
Loading Texture2D 040067_JinM_S_Col1 from package 00017556.upk
Loading TextureCube mirror2 from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.14 sec, 3143 allocs, 1.57 MBytes serialized in 180055 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 040067_LynF

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[2] = { true, true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[2] = { MaterialInstanceConstant'col1', MaterialInstanceConstant'col1_1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[2] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=226 }
                Sections[1] = { Material=MaterialInstanceConstant'col1_1', FirstIndex=678, NumFaces=385 }
            }
            NumVerts = 419
            IndexCount = 1833
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 15
