Found 19856 game files (132 skipped)
Loading package: 00013788.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 1 Imports: 9 Game: 801A
Loading SkeletalMesh3 CrocodileSharkTribeBTumor from package 00013788.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
Loading package: 00013787.upk Ver: 573/1 Engine: 4205 Names: 102 Exports: 1 Imports: 20 Game: 801A
Loading MaterialInstanceConstant CrocodileSharkTribeBTumor from package 00013787.upk
Loading package: 00013789.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D CrocodileSharkTribeBTumor_col1_N from package 00013789.upk
Loading Texture2D CrocodileSharkTribeBTumor_col1_M1 from package 00013789.upk
Loading Texture2D CrocodileSharkTribeBTumor_col1_D1 from package 00013789.upk
Loading Texture2D CrocodileSharkTribeBTumor_col1_S1 from package 00013789.upk
Loading Texture2D cube_c_BK from package 00002640.upk
Loading Texture2D CrocodileSharkTribeBTumor_col1_E from package 00013789.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.11 sec, 2693 allocs, 1.53 MBytes serialized in 255548 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: CrocodileSharkTribeBTumor

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[0] = {}
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'CrocodileSharkTribeBTumor' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'CrocodileSharkTribeBTumor'
                    FirstIndex = 0
                    NumFaces = 4241
                }
            }
            NumVerts = 2825
            IndexCount = 12723
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1
