Found 19856 game files (132 skipped)
Loading package: 00007179.upk Ver: 573/1 Engine: 4205 Names: 310 Exports: 3 Imports: 126 Game: 801A
Loading AnimSet Lyn_Facial_AnimSet from package 00007179.upk
WARNING: BoolProperty "UAnimSet::bServiced" was not found
WARNING: ArrayProperty "UAnimSet::UseMovementBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::AdjustAniScaleBoneNames" was not found
WARNING: ArrayProperty "UAnimSet::RefSequences" was not found
Loaded in 0.001 sec, 332 allocs, 0.01 MBytes serialized in 2024 calls.

Object info:
============
ClassName: AnimSet ObjectName: Lyn_Facial_AnimSet

    bAnimRotationOnly = true
    TrackBoneNames[43] =
    {
        TrackBoneNames[0] = Root
        TrackBoneNames[1] = Bip01
        TrackBoneNames[2] = Bip01Pelvis
        TrackBoneNames[3] = Bip01Spine
        TrackBoneNames[4] = Bip01Spine1
        TrackBoneNames[5] = Bip01Spine2
        TrackBoneNames[6] = Bip01Neck
        TrackBoneNames[7] = Bip01Neck1
        TrackBoneNames[8] = Bip01Head
        TrackBoneNames[9] = Face_Root
        TrackBoneNames[10] = mouth_jaw_DWN
        TrackBoneNames[11] = mouth_DWN_MID
        TrackBoneNames[12] = mouth_DWN_R
        TrackBoneNames[13] = mouth_DWN_L
        TrackBoneNames[14] = tongue_01
        TrackBoneNames[15] = tongue_02
        TrackBoneNames[16] = mouth_jaw_UP
        TrackBoneNames[17] = mouth_UP_MID
        TrackBoneNames[18] = mouth_UP_R
        TrackBoneNames[19] = mouth_UP_L
        TrackBoneNames[20] = nose_MID
        TrackBoneNames[21] = nose_R
        TrackBoneNames[22] = nose_L
        TrackBoneNames[23] = mouth_MID_L
        TrackBoneNames[24] = mouth_MID_R
        TrackBoneNames[25] = Reye_UP
        TrackBoneNames[26] = Reye_DWN
        TrackBoneNames[27] = Leye_UP
        TrackBoneNames[28] = Leye_DWN
        TrackBoneNames[29] = Reyebrows_OUT
        TrackBoneNames[30] = Reyebrows_IN
        TrackBoneNames[31] = Leyebrows_IN
        TrackBoneNames[32] = Leyebrows_OUT
        TrackBoneNames[33] = Reye_OUT
        TrackBoneNames[34] = Reye_IN
        TrackBoneNames[35] = Leye_IN
        TrackBoneNames[36] = Leye_OUT
        TrackBoneNames[37] = Reye
        TrackBoneNames[38] = Leye
        TrackBoneNames[39] = cheek_L
        TrackBoneNames[40] = cheek_R
        TrackBoneNames[41] = cheekUp_L
        TrackBoneNames[42] = cheekUp_R
    }
    Sequences[0] = {}
    UseTranslationBoneNames[0] = {}
    ForceMeshTranslationBoneNames[0] = {}
    PreviewSkelMeshName = 00004048.LynM_001
    BulkDataBlocks[0] = {}
    KeyFrameSize = 0
    RotationChannels = 0
    TranslationChannels = 0
    m_pBioAnimSetData = None
