Found 19856 game files (132 skipped)
Loading package: 00022651.upk Ver: 573/1 Engine: 4205 Names: 188 Exports: 204 Imports: 15 Game: 801A
Loading SkeletalMesh3 AncientKangsiFat from package 00022651.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00022650.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 19 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_69 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_70 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_71 from package 00022651.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_72 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_73 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_74 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_75 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_76 from package 00022651.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_77 from package 00022651.upk
Loading MaterialInstanceConstant col1 from package 00022650.upk
Loading package: 00022649.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D AncientKangsiFat_col1_N from package 00022649.upk
Loading Texture2D AncientKangsiFat_col1_M from package 00022649.upk
Loading Texture2D AncientKangsiFat_col1_D from package 00022649.upk
Loading Texture2D AncientKangsiFat_col1_S from package 00022649.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D AncientKangsiFat_col1_E from package 00022649.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 2983 allocs, 2.26 MBytes serialized in 383944 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: AncientKangsiFat

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_69'
        Sockets[1] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_70'
        Sockets[2] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_71'
        Sockets[3] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_72'
        Sockets[4] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_73'
        Sockets[5] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_74'
        Sockets[6] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_75'
        Sockets[7] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_76'
        Sockets[8] = SkeletalMeshSocket'AncientKangsiFat.SkeletalMeshSocket_77'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=6431 }
            }
            NumVerts = 6190
            IndexCount = 19293
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 68

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_69

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=5, Y=-5, Z=8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_70

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=60, Y=45, Z=-8 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_71

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.8913, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_72

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=5.02712, Y=-40.2887, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_73

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_74

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=2.71047, Y=25.4199, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_75

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=10.5463, Y=-11.1006, Z=-22.6211 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_76

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=22.9687, Y=-14.5825, Z=47.75 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_77

    SocketName = Decap_Socket
    BoneName = Bip01Neck1
    RelativeLocation = { X=2.71614, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
