Found 19856 game files (132 skipped)
Loading package: 00007667.upk Ver: 573/1 Engine: 4205 Names: 82 Exports: 4 Imports: 20 Game: 801A
Loading MaterialInstanceConstant col1 from package 00007667.upk
Loading package: 00007666.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 4 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading MaterialInstanceConstant Fur from package 00007667.upk
Loading Texture2D JinF_hat_n from package 00007666.upk
Loading Texture2D JinF_hat_D from package 00007666.upk
Loading Texture2D JinF_hat_S from package 00007666.upk
Loading Texture2D JinF_hat_m1 from package 00007666.upk
Loading Material3 Hair from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 Fur_Ac from package 00002620.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.081 sec, 2239 allocs, 1.15 MBytes serialized in 150150 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[1] =
    {
        ScalarParameterValues[0] = { ParameterName=Hair_Glossiness, ParameterValue=2 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Hair_normal, ParameterValue=Texture2D'JinF_hat_n' }
        TextureParameterValues[1] = { ParameterName=Hair_Diffuse, ParameterValue=Texture2D'JinF_hat_D' }
        TextureParameterValues[2] = { ParameterName=Hair_Specular, ParameterValue=Texture2D'JinF_hat_S' }
        TextureParameterValues[3] = { ParameterName=Hair_Mask_R, ParameterValue=Texture2D'JinF_hat_m1' }
    }
    VectorParameterValues[3] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = hair_color_S
            ParameterValue = { R=0.766, G=0.535, B=0.17, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = hair_color_L
            ParameterValue = { R=0.242, G=0.101, B=0.013, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = hair_color_D
            ParameterValue = { R=0.06, G=0.046, B=0.049, A=1 }
        }
    }
    Parent = Material3'Hair'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Fur

    ScalarParameterValues[6] =
    {
        ScalarParameterValues[0] = { ParameterName=Spec_value, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=LimLight_value, ParameterValue=40 }
        ScalarParameterValues[2] = { ParameterName=LimLight_exp, ParameterValue=5 }
        ScalarParameterValues[3] = { ParameterName=long, ParameterValue=3 }
        ScalarParameterValues[4] = { ParameterName=Glossiness1, ParameterValue=2 }
        ScalarParameterValues[5] = { ParameterName=Glossiness2, ParameterValue=10 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'JinF_hat_n' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'JinF_hat_m1' }
        TextureParameterValues[2] = { ParameterName=Specular, ParameterValue=Texture2D'JinF_hat_S' }
        TextureParameterValues[3] = { ParameterName=Diffuse, ParameterValue=Texture2D'JinF_hat_D' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Fur_Ac'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
