Found 19856 game files (132 skipped)
Loading package: 00020663.upk Ver: 573/1 Engine: 4205 Names: 199 Exports: 830 Imports: 52 Game: 801A
Loading Material3 Basic_FatManGold from package 00020663.upk
Loading package: 00020664.upk Ver: 573/1 Engine: 4205 Names: 45 Exports: 15 Imports: 2 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Material3 Fatman_FX_InvincibleMaterialG from package 00020663.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Fatman_FX_InvincibleMaterialG1 from package 00020663.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Fatman_FX_InvincibleMaterialG2 from package 00020663.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Fatman_FX_InvincibleMaterialG3 from package 00020663.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Fatman_FX_InvincibleMaterialG_temp from package 00020663.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading MaterialInstanceConstant col1 from package 00020663.upk
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading MaterialInstanceConstant Fatman_FX_InvincibleMaterialG_INST from package 00020663.upk
Loading Texture2D FatManGold_N from package 00020664.upk
Loading Texture2D FatMan_Em_NRM2 from package 00020664.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D FX_Fatman_Invincible_N from package 00020664.upk
Loading Texture2D FX_Fatman_Invincible_S from package 00020664.upk
Loading Texture2D FatMan_Em_NRM from package 00020664.upk
Loading Texture2D FatManGold_M from package 00020664.upk
Loading Texture2D FatManGold_D from package 00020664.upk
Loading Texture2D FatManGold_FX_Line from package 00020664.upk
Loading Texture2D FatManGold_S from package 00020664.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D FatManGold_E from package 00020664.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loaded in 0.23 sec, 3056 allocs, 3.96 MBytes serialized in 180263 calls.

Object info:
============
ClassName: Material3 ObjectName: Basic_FatManGold

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[7] =
    {
        ReferencedTextures[0] = Texture2D'FatManGold_N'
        ReferencedTextures[1] = Texture2D'FatMan_Em_NRM2'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'check'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask_TEST'
        ReferencedTextures[6] = Texture2D'Gradient_Wipe_BurnOut_Mask'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fatman_FX_InvincibleMaterialG

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'FX_Fatman_Invincible_N'
        ReferencedTextures[1] = Texture2D'FX_Fatman_Invincible_S'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'check'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fatman_FX_InvincibleMaterialG1

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'FX_Fatman_Invincible_N'
        ReferencedTextures[1] = Texture2D'FX_Fatman_Invincible_S'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'check'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fatman_FX_InvincibleMaterialG2

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'FX_Fatman_Invincible_N'
        ReferencedTextures[1] = Texture2D'FX_Fatman_Invincible_S'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'check'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fatman_FX_InvincibleMaterialG3

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'FatMan_Em_NRM'
        ReferencedTextures[1] = Texture2D'FX_Fatman_Invincible_S'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'check'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Fatman_FX_InvincibleMaterialG_temp

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'FatMan_Em_NRM'
        ReferencedTextures[1] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[2] = Texture2D'Gradient_Line_003'
        ReferencedTextures[3] = Texture2D'check'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[12] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0 }
        ScalarParameterValues[1] = { ParameterName=HighLight_Value_gold, ParameterValue=7.5 }
        ScalarParameterValues[2] = { ParameterName=HighLight_glossiness_gold, ParameterValue=15 }
        ScalarParameterValues[3] = { ParameterName=Glossiness1, ParameterValue=3 }
        ScalarParameterValues[4] = { ParameterName=Glossiness2, ParameterValue=20 }
        ScalarParameterValues[5] = { ParameterName=Specular_value, ParameterValue=1.7 }
        ScalarParameterValues[6] = { ParameterName=HighLight_Value, ParameterValue=2 }
        ScalarParameterValues[7] = { ParameterName=HighLight_glossiness, ParameterValue=50 }
        ScalarParameterValues[8] = { ParameterName=Emissive_value, ParameterValue=3 }
        ScalarParameterValues[9] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[10] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[11] = { ParameterName=Fresnel exponent, ParameterValue=30 }
    }
    TextureParameterValues[9] =
    {
        TextureParameterValues[0] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
        TextureParameterValues[1] = { ParameterName=Normal_gold, ParameterValue=Texture2D'FatMan_Em_NRM2' }
        TextureParameterValues[2] = { ParameterName=Normal, ParameterValue=Texture2D'FatManGold_N' }
        TextureParameterValues[3] = { ParameterName=Mask_GB, ParameterValue=Texture2D'FatManGold_M' }
        TextureParameterValues[4] = { ParameterName=Diffuse, ParameterValue=Texture2D'FatManGold_D' }
        TextureParameterValues[5] = { ParameterName=FX_Add, ParameterValue=Texture2D'FatManGold_FX_Line' }
        TextureParameterValues[6] = { ParameterName=Specular, ParameterValue=Texture2D'FatManGold_S' }
        TextureParameterValues[7] = { ParameterName=rf_cube, ParameterValue=TextureCube'cube_orb' }
        TextureParameterValues[8] = { ParameterName=Emissive, ParameterValue=Texture2D'FatManGold_E' }
    }
    VectorParameterValues[19] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition_Gold
            ParameterValue = { R=0, G=12, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = Mesh_trangition_A
            ParameterValue = { R=0, G=12, B=0, A=0 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = HighLight_Color_gold
            ParameterValue = { R=0.8, G=0.5, B=0.1, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.948965, G=0.851252, B=0.573159, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[9] =
        {
            ParameterName = Fx_Glow_power_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[10] =
        {
            ParameterName = Glow_Trangition_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[11] =
        {
            ParameterName = Fx_Glow_color_B
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[12] =
        {
            ParameterName = Fx_Glow_power_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[13] =
        {
            ParameterName = Glow_Trangition_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[14] =
        {
            ParameterName = Fx_Glow_color_C
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[15] =
        {
            ParameterName = Fx_Glow_power_D
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[16] =
        {
            ParameterName = Glow_Trangition_D
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[17] =
        {
            ParameterName = Fx_Glow_color_D
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[18] =
        {
            ParameterName = Gold_Opacity
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic_FatManGold'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Fatman_FX_InvincibleMaterialG_INST

    ScalarParameterValues[2] =
    {
        ScalarParameterValues[0] = { ParameterName=HighLight_Value, ParameterValue=7.5 }
        ScalarParameterValues[1] = { ParameterName=HighLight_glossiness, ParameterValue=35 }
    }
    TextureParameterValues[2] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'FX_Fatman_Invincible_N' }
        TextureParameterValues[1] = { ParameterName=Mask_FX_Texture, ParameterValue=Texture2D'Smoke_Pattern_001' }
    }
    VectorParameterValues[2] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = ADD_MAT_Trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=0.4, G=0.29, B=0.1, A=1 }
        }
    }
    Parent = Material3'Fatman_FX_InvincibleMaterialG'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
