Found 19856 game files (132 skipped)
Loading package: 00031021.upk Ver: 573/1 Engine: 4205 Names: 391 Exports: 696 Imports: 143 Game: 801A
Loading Material3 Guntlet_EdgeDeco_MAT_Trans from package 00031021.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading MaterialInstanceConstant Guntlet_Body_MAT_Trans_INST from package 00031021.upk
Loading package: 00031038.upk Ver: 573/1 Engine: 4205 Names: 471 Exports: 639 Imports: 171 Game: 801A
Loading SkeletalMesh3 020223_Autoscale_L from package 00031021.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading package: 00031020.upk Ver: 573/1 Engine: 4205 Names: 92 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMesh3 020223_Autoscale_R from package 00031021.upk
WARNING: ObjectProperty "USkeletalMesh3::MeshFactorSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
WARNING: ByteProperty "USkeletalMesh3::ItemPreviewLocType" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_190 from package 00031021.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_98 from package 00031021.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_113 from package 00031021.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_207 from package 00031021.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
WARNING: BoolProperty "USkeletalMeshSocket::bParticleApplyAutoScale" was not found
Loading Texture2D 020223_Autoscale_col1_Mask from package 00031021.upk
Loading Texture2D Noise_006 from package 00012963.upk
Loading Texture2D Ref_Cool from package 00012963.upk
Loading Texture2D Unique_Stone_001 from package 00012963.upk
Loading Texture2D Gradient_Flow_000 from package 00012963.upk
Loading Texture2D Noise_Plazma_002 from package 00012963.upk
Loading Texture2D Gradient_Line_R from package 00012963.upk
Loading Texture2D Noise_013 from package 00012963.upk
Loading Material3 Dagger_Body_MAT_Trans from package 00031038.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading MaterialInstanceConstant col1 from package 00031020.upk
Loading package: 00031019.upk Ver: 573/1 Engine: 4205 Names: 38 Exports: 10 Imports: 4 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 120133_Autoscale_col1_Mask from package 00031038.upk
Loading Texture2D 020223_Autoscale_col1_N from package 00031019.upk
Loading Texture2D 020223_Autoscale_col1_M from package 00031019.upk
Loading Texture2D 020223_Autoscale_col1_D from package 00031019.upk
Loading Texture2D 020223_Autoscale_col1_S from package 00031019.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D 020223_Autoscale_col1_E from package 00031019.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Ghost_Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.2 sec, 3971 allocs, 1.71 MBytes serialized in 259006 calls.

Object info:
============
ClassName: Material3 ObjectName: Guntlet_EdgeDeco_MAT_Trans

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
    {
        ReferencedTextures[0] = Texture2D'Noise_006'
        ReferencedTextures[1] = Texture2D'Ref_Cool'
        ReferencedTextures[2] = Texture2D'Unique_Stone_001'
        ReferencedTextures[3] = Texture2D'Gradient_Flow_000'
        ReferencedTextures[4] = Texture2D'Noise_Plazma_002'
        ReferencedTextures[5] = Texture2D'Gradient_Line_R'
        ReferencedTextures[6] = Texture2D'Noise_013'
        ReferencedTextures[7] = Texture2D'020223_Autoscale_col1_Mask'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: Guntlet_Body_MAT_Trans_INST

    ScalarParameterValues[0] = {}
    TextureParameterValues[1] =
    {
        TextureParameterValues[0] = { ParameterName=Mask, ParameterValue=Texture2D'020223_Autoscale_col1_Mask' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Color
            ParameterValue = { R=0.7, G=0.16666, B=1.16667, A=1 }
        }
    }
    Parent = Material3'Dagger_Body_MAT_Trans'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020223_Autoscale_L

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020223_Autoscale_L.SkeletalMeshSocket_190'
        Sockets[1] = SkeletalMeshSocket'020223_Autoscale_L.SkeletalMeshSocket_98'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1114 }
            }
            NumVerts = 1066
            IndexCount = 3342
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 020223_Autoscale_R

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'020223_Autoscale_R.SkeletalMeshSocket_207'
        Sockets[1] = SkeletalMeshSocket'020223_Autoscale_R.SkeletalMeshSocket_113'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1114 }
            }
            NumVerts = 1066
            IndexCount = 3342
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 3

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_190

    SocketName = FX_Add_Deco
    BoneName = BoneGT_L
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_98

    SocketName = FX_Add_Body
    BoneName = Bip01LHand
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_113

    SocketName = FX_Add_Body
    BoneName = Bip01RHand
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_207

    SocketName = FX_Add_Deco
    BoneName = BoneGT_R
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: Texture2D ObjectName: 020223_Autoscale_col1_Mask

    SizeX = 512
    SizeY = 256
    Format = PF_G8 (3)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
