Found 19856 game files (132 skipped)
Loading package: 00006526.upk Ver: 573/1 Engine: 4205 Names: 190 Exports: 153 Imports: 24 Game: 801A
Loading SkeletalMesh3 Skullcaptain from package 00006526.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00006525.upk Ver: 573/1 Engine: 4205 Names: 89 Exports: 1 Imports: 18 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package 00006526.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_115 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_116 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_117 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_132 from package 00006526.upk
WARNING: BoolProperty "USkeletalMeshSocket::bParticleAttachPosOnly" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_30 from package 00006526.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_31 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_44 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_49 from package 00006526.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00006526.upk
Loading MaterialInstanceConstant col1 from package 00006525.upk
Loading package: 00006524.upk Ver: 573/1 Engine: 4205 Names: 34 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading Texture2D Monster_Human_Skullcaptain_col1_N from package 00006524.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Monster_Human_Skullcaptain_col1_D from package 00006524.upk
Loading Texture2D Monster_Human_Skullcaptain_col1_S from package 00006524.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D Monster_Human_Skullcaptain_col1_EM from package 00006524.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
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Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.12 sec, 2949 allocs, 1.89 MBytes serialized in 357194 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Skullcaptain

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[11] =
    {
        Sockets[0] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_1'
        Sockets[1] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_44'
        Sockets[2] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_132'
        Sockets[3] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_115'
        Sockets[4] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_116'
        Sockets[5] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_117'
        Sockets[6] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_55'
        Sockets[7] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_49'
        Sockets[8] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_30'
        Sockets[9] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_31'
        Sockets[10] = SkeletalMeshSocket'Skullcaptain.SkeletalMeshSocket_32'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=7290 }
            }
            NumVerts = 5414
            IndexCount = 21870
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=0.3 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 68

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_1

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_115

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=-16384 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_116

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=55.7625, Y=33, Z=-10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_117

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_132

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.1418, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_30

    SocketName = WeaponL
    BoneName = WeaponL
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_31

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10, Y=-2, Z=-12 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=3.70032, Y=-4.53143e-016, Z=11.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_44

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=3, Y=-5, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_49

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=5.41757, Y=5.69433, Z=-1.34381 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=0, Y=10.9257, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
