Found 19856 game files (132 skipped)
Loading package: 00008026.upk Ver: 573/1 Engine: 4205 Names: 77 Exports: 1 Imports: 17 Game: 801A
Loading MaterialInstanceConstant col1 from package 00008026.upk
Loading package: 00008025.upk Ver: 573/1 Engine: 4205 Names: 36 Exports: 8 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D nn from package 00008025.upk
Loading Texture2D Mm from package 00008025.upk
Loading Texture2D DD from package 00008025.upk
Loading Texture2D SS from package 00008025.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.083 sec, 2242 allocs, 1.44 MBytes serialized in 149815 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[4] =
    {
        ScalarParameterValues[0] = { ParameterName=Skin_glossiness, ParameterValue=3.5 }
        ScalarParameterValues[1] = { ParameterName=Wear_glossiness1, ParameterValue=2 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness2, ParameterValue=50 }
        ScalarParameterValues[3] = { ParameterName=Skin_Spec_value, ParameterValue=1 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Body_normal, ParameterValue=Texture2D'nn' }
        TextureParameterValues[1] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'Mm' }
        TextureParameterValues[2] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'DD' }
        TextureParameterValues[3] = { ParameterName=Body_specular, ParameterValue=Texture2D'SS' }
    }
    VectorParameterValues[1] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = skin_color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
    }
    Parent = Material3'Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
