Found 19856 game files (132 skipped)
Loading package: 00016023.upk Ver: 573/1 Engine: 4205 Names: 188 Exports: 157 Imports: 24 Game: 801A
Loading SkeletalMesh3 DarkCrazyTribeBCookLeader from package 00016023.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
WARNING: ByteProperty "USkeletalMesh3::CommonPhysicsUseFlag" was not found
Loading package: 00016022.upk Ver: 573/1 Engine: 4205 Names: 90 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_163 from package 00016023.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_86 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_87 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_88 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_89 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_90 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_91 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_92 from package 00016023.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_93 from package 00016023.upk
Loading MaterialInstanceConstant DarkCrazyTribeBCookLeader_col1 from package 00016022.upk
Loading package: 00016021.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Monster_Human_DarkCrazyTribeBCookLeader_col1_N from package 00016021.upk
Loading Texture2D Monster_Human_DarkCrazyTribeBCookLeader_col1_M from package 00016021.upk
Loading Texture2D Monster_Human_DarkCrazyTribeBCookLeader_col1_D from package 00016021.upk
Loading Texture2D Monster_Human_DarkCrazyTribeBCookLeader_col1_S from package 00016021.upk
Loading TextureCube lenscube from package 00002640.upk
Loading Texture2D Monster_Human_DarkCrazyTribeBCookLeader_col1_Em from package 00016021.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
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Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
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Loaded in 0.13 sec, 2986 allocs, 1.67 MBytes serialized in 304424 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: DarkCrazyTribeBCookLeader

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_86'
        Sockets[1] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_87'
        Sockets[2] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_88'
        Sockets[3] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_89'
        Sockets[4] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_90'
        Sockets[5] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_91'
        Sockets[6] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_92'
        Sockets[7] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_93'
        Sockets[8] = SkeletalMeshSocket'DarkCrazyTribeBCookLeader.SkeletalMeshSocket_163'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'DarkCrazyTribeBCookLeader_col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] =
                {
                    Material = MaterialInstanceConstant'DarkCrazyTribeBCookLeader_col1'
                    FirstIndex = 0
                    NumFaces = 5306
                }
            }
            NumVerts = 3756
            IndexCount = 15918
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 60

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_163

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_86

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_87

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=33, Z=25 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_88

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_89

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-8, Y=-8.285, Z=-5.604 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_90

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=13, Y=-1.73889e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_91

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_92

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=2.76134, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_93

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
