Found 19856 game files (132 skipped)
Loading package: 00015988.upk Ver: 573/1 Engine: 4205 Names: 185 Exports: 191 Imports: 18 Game: 801A
Loading SkeletalMesh3 SuWaDaeWang from package 00015988.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00015987.upk Ver: 573/1 Engine: 4205 Names: 93 Exports: 1 Imports: 20 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_55 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_56 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_58 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_59 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_60 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_61 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_62 from package 00015988.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_63 from package 00015988.upk
Loading MaterialInstanceConstant col1 from package 00015987.upk
Loading package: 00015986.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D SuWaDaeWang_N from package 00015986.upk
Loading Texture2D SuWaDaeWang_M from package 00015986.upk
Loading Texture2D SuWaDaeWang_D from package 00015986.upk
Loading Texture2D SuWaDaeWang_S from package 00015986.upk
Loading TextureCube MatelR5 from package 00002640.upk
Loading Texture2D SuWaDaeWang_EM from package 00015986.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 2977 allocs, 1.82 MBytes serialized in 312800 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: SuWaDaeWang

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_55'
        Sockets[1] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_56'
        Sockets[2] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_57'
        Sockets[3] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_58'
        Sockets[4] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_59'
        Sockets[5] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_60'
        Sockets[6] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_61'
        Sockets[7] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_62'
        Sockets[8] = SkeletalMeshSocket'SuWaDaeWang.SkeletalMeshSocket_63'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=5877 }
            }
            NumVerts = 3885
            IndexCount = 17631
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 68

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_55

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=-23, Z=10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_56

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=75, Y=35, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10.8913, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_58

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_59

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=5.69471, Y=-6.74491, Z=18.8566 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_60

    SocketName = Catch_Back
    BoneName = Bip01Spine2
    RelativeLocation = { X=5.00203, Y=-19.9743, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_61

    SocketName = Mount_Socket
    BoneName = Bip01Spine1
    RelativeLocation = { X=11.0814, Y=-0.231782, Z=-9.92378 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=32768 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_62

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-12.2305, Y=-2.4199, Z=-20.7383 }
    RelativeRotation = { Yaw=-3640, Pitch=10922, Roll=18204 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_63

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=28.4461, Y=-4.29532e-015, Z=19.5 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
