Found 19856 game files (132 skipped)
Loading package: 00005560.upk Ver: 573/1 Engine: 4205 Names: 68 Exports: 10 Imports: 14 Game: 801A
Loading SkeletalMesh3 990021_AutoScale from package 00005560.upk
WARNING: ObjectProperty "USkeletalMesh3::PhysMaterialOverride" was not found
Loading package: 00005559.upk Ver: 573/1 Engine: 4205 Names: 73 Exports: 2 Imports: 17 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_12 from package 00005560.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_13 from package 00005560.upk
Loading MaterialInstanceConstant col1 from package 00005559.upk
Loading package: 00002171.upk Ver: 573/1 Engine: 4205 Names: 30 Exports: 3 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D monaxe01_n from package 00002171.upk
Loading Texture2D monaxe01_d from package 00002171.upk
Loading Texture2D monaxe01_s from package 00002171.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.064 sec, 2264 allocs, 0.86 MBytes serialized in 177586 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: 990021_AutoScale

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[2] =
    {
        Sockets[0] = SkeletalMeshSocket'990021_AutoScale.SkeletalMeshSocket_12'
        Sockets[1] = SkeletalMeshSocket'990021_AutoScale.SkeletalMeshSocket_13'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=1268 }
            }
            NumVerts = 838
            IndexCount = 3804
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_12

    SocketName = trail_start
    BoneName = WeaponRoot
    RelativeLocation = { X=13.5071, Y=0, Z=8.5 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_13

    SocketName = trail_end
    BoneName = WeaponRoot
    RelativeLocation = { X=12.8, Y=0, Z=36.2222 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
