Found 19856 game files (132 skipped)
Loading package: 00012513.upk Ver: 573/1 Engine: 4205 Names: 321 Exports: 1369 Imports: 119 Game: 801A
Loading Material3 Assassin_Defualt_FX_Test from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Material3 Bee from package 00012513.upk
Loading Material3 Cat_Coil from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading package: EngineResources.upk Ver: 573/1 Engine: 4205 Names: 134 Exports: 73 Imports: 11 Game: 801A
Loading Material3 CAt_Mine_MatM from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Dog_Plant from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Flower_Seed from package 00012513.upk
Loading Material3 Flower_SeedHead from package 00012513.upk
Loading Material3 HammerSpin from package 00012513.upk
Loading package: 00015366.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 5 Imports: 2 Game: 801A
Loading Material3 MorningGlory_Flower from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Material3 Nail_Tra from package 00012513.upk
Loading Material3 Parasite_Grow_ from package 00012513.upk
Loading Material3 Plant_Grow from package 00012513.upk
Loading Material3 Punch_s from package 00012513.upk
Loading package: 00015374.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 5 Imports: 2 Game: 801A
Loading Material3 Seed_Center from package 00012513.upk
Loading Material3 Summoner_Missile_MatM from package 00012513.upk
Loading package: 00023621.upk Ver: 573/1 Engine: 4205 Names: 39 Exports: 6 Imports: 8 Game: 801A
Loading Material3 Sumoned_Wing from package 00012513.upk
WARNING: StructProperty "UMaterial3::WorldPositionOffset" was not found
Loading Material3 Sumoned_Wing2 from package 00012513.upk
Loading Material3 Sumoned_Wing3 from package 00012513.upk
Loading Material3 Sumoned_Wing4 from package 00012513.upk
Loading Material3 Sword_s from package 00012513.upk
Loading package: 00015362.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading Material3 Test_T from package 00012513.upk
WARNING: BoolProperty "UMaterial3::bUsedWithMaterialEffect" was not found
Loading Material3 Thorn_Grow_Target_ from package 00012513.upk
Loading Material3 Thornbus_ from package 00012513.upk
Loading Material3 Thornbus_Needle from package 00012513.upk
Loading Material3 Thornbus_Needle_legend from package 00012513.upk
Loading Material3 Thornbus_Needlee from package 00012513.upk
Loading Material3 Vine_Grow from package 00012513.upk
Loading Material3 Vine_Grow_Target from package 00012513.upk
Loading Material3 Vine_Grow_Target_legend from package 00012513.upk
Loading Material3 Vine_Grow_Target_proj from package 00012513.upk
Loading Material3 Vine_Leaf from package 00012513.upk
Loading Material3 Vine_Leaf_Grow from package 00012513.upk
Loading Material3 Vine_Leaf_Proj from package 00012513.upk
Loading MaterialInstanceConstant col1 from package 00012513.upk
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading StaticMesh3 Summoner_Missile_Mesh from package 00012513.upk
Loading package: 00012892.upk Ver: 573/1 Engine: 4205 Names: 925 Exports: 4775 Imports: 262 Game: 801A
Loading Texture2D 030006_Mine_D_Cat from package 00012513.upk
Loading Texture2D 030006_Mine_N_Cat from package 00012513.upk
Loading Texture2D 030006_Mine_S_Cat from package 00012513.upk
Loading Texture2D 2PixBlack000_Tex from package 00012513.upk
Loading Texture2D cat_d from package 00012513.upk
Loading Texture2D cat_m from package 00012513.upk
Loading Texture2D Cat_MIne_Glow from package 00012513.upk
Loading Texture2D cat_n from package 00012513.upk
Loading Texture2D cat_s from package 00012513.upk
Loading Texture2D dg_Plan from package 00012513.upk
Loading Texture2D Morning_Flower from package 00012513.upk
Loading Texture2D Morning_Flower2 from package 00012513.upk
Loading Texture2D Morning_Flower_Glow from package 00012513.upk
Loading Texture2D Plant_Leaf from package 00012513.upk
Loading Texture2D Env_Water_Cloud from package 00012963.upk
Loading Texture2D Noise_005 from package 00012963.upk
Loading Texture2D Smoke_Dust_002 from package 00012963.upk
Loading Texture2D Aura_Ripple_000 from package 00012963.upk
Loading Texture2D Bee_Glow from package 00012963.upk
Loading Texture2D Bee_D from package 00012963.upk
Loading Texture2D Noise_002 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Line_001_YClamp from package 00012963.upk
Loading Texture2D Plant_004_06_moss01 from package 00012963.upk
Loading Texture2D DefaultTexture from package EngineResources.upk
Loading Texture2D Gradient_Line_004 from package 00012963.upk
Loading Texture2D Gradient_Half_000 from package 00012963.upk
Loading Texture2D Seed_3 from package 00012963.upk
Loading Texture2D Seed_2 from package 00012963.upk
Loading Texture2D Cat_Hammer_Glow from package 00015366.upk
Loading Texture2D Noise_003 from package 00012963.upk
Loading Texture2D Gradient_002 from package 00012963.upk
Loading Texture2D Gradient_Beam_002 from package 00012963.upk
Loading Texture2D Gradient_Light_Line_000_V from package 00012963.upk
Loading Texture2D Gradient_001_Right from package 00012963.upk
Loading Texture2D Gradient_Color_RedToOrange_000 from package 00012963.upk
Loading Texture2D Smoke_009 from package 00012963.upk
Loading Texture2D Normal_Noise_002 from package 00012963.upk
Loading Texture2D Noise_Wave_000_Normal from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Texture2D Normal_Noise_004 from package 00012963.upk
Loading Texture2D Smoke_Fractal_002 from package 00012963.upk
Loading Texture2D Glow_Flare_010_B from package 00012963.upk
Loading Texture2D T_MukHwa_s2 from package 00012963.upk
Loading Texture2D Noise_Wave_000 from package 00012963.upk
Loading Texture2D Smoke_Dust_000 from package 00012963.upk
Loading Texture2D Noise_Ripple_000 from package 00012963.upk
Loading Texture2D Plant_004_06_N from package 00012963.upk
Loading Texture2D Vine01 from package 00012963.upk
Loading Texture2D Plant_004_06_D from package 00012963.upk
Loading Texture2D Plant_004_06_M from package 00012963.upk
Loading Texture2D 800003_Autoscale_col1_Glow from package 00015374.upk
Loading Texture2D 850001_autoscale_col1_n from package 00023621.upk
Loading Texture2D 850001_autoscale_col1_d from package 00023621.upk
Loading Texture2D 850001_autoscale_col1_s from package 00023621.upk
Loading Texture2D Gradient_Color_BlueToPurple_000 from package 00012963.upk
Loading Texture2D Glow_Trail_001 from package 00012963.upk
Loading Texture2D Aura_Blood_003 from package 00012963.upk
Loading Texture2D Gradient_Line_R from package 00012963.upk
Loading Texture2D Gradient_Needle2 from package 00012963.upk
Loading Texture2D Gradient_Beam_006_Yclamp from package 00012963.upk
Loading Texture2D Sparkle_Ink_000 from package 00012963.upk
Loading Texture2D Ring_Skew_000 from package 00012963.upk
Loading Texture2D Cat_Sword_Glow from package 00015362.upk
Loading Texture2D Nm from package 00012963.upk
Loading Texture2D Dm from package 00012963.upk
Loading Texture2D SM from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D Gradient_Color_YtoG001_Tex from package 00012963.upk
Loading Texture2D Tornbus_normal from package 00012963.upk
Loading Texture2D Tornbus from package 00012963.upk
Loading Texture2D Gradient_Needle_normal from package 00012963.upk
Loading Texture2D Gradient_Needle from package 00012963.upk
Loading Texture2D Gradient_Color_YellowToOrange_000 from package 00012963.upk
Loading Texture2D Dragon_body_outside_NRM from package 00012963.upk
WARNING: BoolProperty "UTexture2D::bDisableLoadSwitch" was not found
Loading Texture2D Smoke_Pattern_001_128 from package 00012963.upk
Loading Texture2D Dragon_body_outside from package 00012963.upk
Loading Texture2D Leaf from package 00012963.upk
Loading Texture2D Mm from package 00012963.upk
Loading TextureCube Cube_D from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Material3 Basic from package 00002620.upk
Loading Material3 001_Mesh_Default_MatM from package 00012892.upk
WARNING: BoolProperty "UMaterial3::bAcceptRenderDecal" was not found
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Cube000_Tex from package 00012892.upk
Loaded in 0.78 sec, 6246 allocs, 3.63 MBytes serialized in 311305 calls.

Object info:
============
ClassName: Material3 ObjectName: Assassin_Defualt_FX_Test

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Env_Water_Cloud'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Smoke_Dust_002'
        ReferencedTextures[3] = Texture2D'Aura_Ripple_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Bee

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[3] = { Texture2D'Bee_Glow', Texture2D'Bee_D', Texture2D'Noise_002' }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Cat_Coil

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[8] =
    {
        ReferencedTextures[0] = Texture2D'cat_n'
        ReferencedTextures[1] = Texture2D'cat_s'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_003'
        ReferencedTextures[4] = Texture2D'Gradient_Line_001_YClamp'
        ReferencedTextures[5] = Texture2D'cat_d'
        ReferencedTextures[6] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[7] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: CAt_Mine_MatM

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'030006_Mine_N_Cat'
        ReferencedTextures[1] = Texture2D'Cat_MIne_Glow'
        ReferencedTextures[2] = Texture2D'030006_Mine_D_Cat'
        ReferencedTextures[3] = Texture2D'030006_Mine_S_Cat'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Dog_Plant

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'dg_Plan'
        ReferencedTextures[1] = Texture2D'Gradient_Line_001_YClamp'
        ReferencedTextures[2] = Texture2D'Noise_002'
        ReferencedTextures[3] = Texture2D'Gradient_Line_004'
        ReferencedTextures[4] = Texture2D'Gradient_Half_000'
        ReferencedTextures[5] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Flower_Seed

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Seed_3' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Flower_SeedHead

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Seed_2' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: HammerSpin

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Cat_Hammer_Glow' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: MorningGlory_Flower

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[7] =
    {
        ReferencedTextures[0] = Texture2D'Morning_Flower_Glow'
        ReferencedTextures[1] = Texture2D'Morning_Flower'
        ReferencedTextures[2] = Texture2D'Gradient_Line_001_YClamp'
        ReferencedTextures[3] = Texture2D'Noise_002'
        ReferencedTextures[4] = Texture2D'Gradient_Line_004'
        ReferencedTextures[5] = Texture2D'Gradient_Half_000'
        ReferencedTextures[6] = Texture2D'DefaultTexture'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Nail_Tra

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[8] =
    {
        ReferencedTextures[0] = Texture2D'Noise_003'
        ReferencedTextures[1] = Texture2D'Gradient_002'
        ReferencedTextures[2] = Texture2D'Gradient_Beam_002'
        ReferencedTextures[3] = Texture2D'Gradient_Light_Line_000_V'
        ReferencedTextures[4] = Texture2D'Gradient_001_Right'
        ReferencedTextures[5] = Texture2D'Gradient_Color_RedToOrange_000'
        ReferencedTextures[6] = Texture2D'Smoke_009'
        ReferencedTextures[7] = Texture2D'Normal_Noise_002'
    }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Parasite_Grow_

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[10] =
    {
        ReferencedTextures[0] = Texture2D'Noise_005'
        ReferencedTextures[1] = Texture2D'Noise_Wave_000_Normal'
        ReferencedTextures[2] = Texture2D'Normal_Noise_004'
        ReferencedTextures[3] = Texture2D'Smoke_Fractal_002'
        ReferencedTextures[4] = Texture2D'Glow_Flare_010_B'
        ReferencedTextures[5] = Texture2D'T_MukHwa_s2'
        ReferencedTextures[6] = Texture2D'Noise_Wave_000'
        ReferencedTextures[7] = Texture2D'Smoke_Dust_000'
        ReferencedTextures[8] = Texture2D'Noise_Ripple_000'
        ReferencedTextures[9] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Plant_Grow

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[8] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Vine01'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001_YClamp'
        ReferencedTextures[4] = Texture2D'Plant_004_06_D'
        ReferencedTextures[5] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[6] = Texture2D'Plant_004_06_M'
        ReferencedTextures[7] = Texture2D'Gradient_Half_000'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Punch_s

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'800003_Autoscale_col1_Glow' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Seed_Center

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Vine01'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001_YClamp'
        ReferencedTextures[4] = Texture2D'Plant_004_06_D'
        ReferencedTextures[5] = Texture2D'Gradient_Half_000'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Summoner_Missile_MatM

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'850001_autoscale_col1_n'
        ReferencedTextures[1] = Texture2D'850001_autoscale_col1_d'
        ReferencedTextures[2] = Texture2D'850001_autoscale_col1_s'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sumoned_Wing

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_BlueToPurple_000'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Glow_Trail_001'
        ReferencedTextures[3] = Texture2D'Gradient_Line_001_YClamp'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sumoned_Wing2

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[4] =
    {
        ReferencedTextures[0] = Texture2D'Noise_005'
        ReferencedTextures[1] = Texture2D'Aura_Blood_003'
        ReferencedTextures[2] = Texture2D'Gradient_Line_R'
        ReferencedTextures[3] = Texture2D'Gradient_Needle2'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sumoned_Wing3

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_BlueToPurple_000'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Gradient_Beam_006_Yclamp'
        ReferencedTextures[3] = Texture2D'Sparkle_Ink_000'
        ReferencedTextures[4] = Texture2D'Ring_Skew_000'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sumoned_Wing4

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[5] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_BlueToPurple_000'
        ReferencedTextures[1] = Texture2D'Noise_005'
        ReferencedTextures[2] = Texture2D'Gradient_Line_R'
        ReferencedTextures[3] = Texture2D'Aura_Blood_003'
        ReferencedTextures[4] = Texture2D'Gradient_Needle2'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Sword_s

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Cat_Sword_Glow' }
    BlendMode = BLEND_Additive (3)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Test_T

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[3] = { Texture2D'Nm', Texture2D'Dm', Texture2D'SM' }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Thorn_Grow_Target_

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[4] = Texture2D'Vine01'
        ReferencedTextures[5] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[6] = Texture2D'Plant_004_06_M'
        ReferencedTextures[7] = Texture2D'Normal_Noise_004'
        ReferencedTextures[8] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Thornbus_

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_YtoG001_Tex'
        ReferencedTextures[1] = Texture2D'Tornbus_normal'
        ReferencedTextures[2] = Texture2D'Tornbus'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Thornbus_Needle

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_YtoG001_Tex'
        ReferencedTextures[1] = Texture2D'Gradient_Needle_normal'
        ReferencedTextures[2] = Texture2D'Gradient_Needle'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Thornbus_Needle_legend

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[3] =
    {
        ReferencedTextures[0] = Texture2D'Gradient_Color_YellowToOrange_000'
        ReferencedTextures[1] = Texture2D'Gradient_Needle_normal'
        ReferencedTextures[2] = Texture2D'Gradient_Needle'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Thornbus_Needlee

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Vine01'
        ReferencedTextures[3] = Texture2D'Gradient_Beam_002'
        ReferencedTextures[4] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[5] = Texture2D'Gradient_Line_003'
        ReferencedTextures[6] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[7] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[8] = Texture2D'Gradient_Needle'
    }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Grow

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[8] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Vine01'
        ReferencedTextures[3] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[6] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[7] = Texture2D'Plant_004_06_M'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Grow_Target

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[4] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[5] = Texture2D'Plant_004_06_M'
        ReferencedTextures[6] = Texture2D'Vine01'
        ReferencedTextures[7] = Texture2D'Normal_Noise_004'
        ReferencedTextures[8] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Grow_Target_legend

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[11] =
    {
        ReferencedTextures[0] = Texture2D'Dragon_body_outside_NRM'
        ReferencedTextures[1] = Texture2D'Gradient_Color_YellowToOrange_000'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001_128'
        ReferencedTextures[3] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[4] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[5] = Texture2D'Plant_004_06_D'
        ReferencedTextures[6] = Texture2D'Dragon_body_outside'
        ReferencedTextures[7] = Texture2D'Plant_004_06_M'
        ReferencedTextures[8] = Texture2D'Normal_Noise_004'
        ReferencedTextures[9] = Texture2D'Gradient_Line_003'
        ReferencedTextures[10] = Texture2D'Vine01'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Grow_Target_proj

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[9] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[3] = Texture2D'Gradient_Wipe_BurnOut_Mask'
        ReferencedTextures[4] = Texture2D'Plant_004_06_moss01'
        ReferencedTextures[5] = Texture2D'Plant_004_06_M'
        ReferencedTextures[6] = Texture2D'Vine01'
        ReferencedTextures[7] = Texture2D'Normal_Noise_004'
        ReferencedTextures[8] = Texture2D'Gradient_Line_003'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Leaf

    TwoSided = false
    bDisableDepthTest = false
    bIsMasked = false
    ReferencedTextures[1] = { Texture2D'Leaf' }
    BlendMode = BLEND_Translucent (2)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Leaf_Grow

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Plant_Leaf'
        ReferencedTextures[3] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: Material3 ObjectName: Vine_Leaf_Proj

    TwoSided = true
    bDisableDepthTest = false
    bIsMasked = true
    ReferencedTextures[6] =
    {
        ReferencedTextures[0] = Texture2D'Plant_004_06_N'
        ReferencedTextures[1] = Texture2D'Plant_004_06_D'
        ReferencedTextures[2] = Texture2D'Plant_Leaf'
        ReferencedTextures[3] = Texture2D'Smoke_Pattern_001'
        ReferencedTextures[4] = Texture2D'Gradient_Line_003'
        ReferencedTextures[5] = Texture2D'Gradient_Wipe_BurnOut_Mask'
    }
    BlendMode = BLEND_Masked (1)
    OpacityMaskClipValue = 0.333
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[10] =
    {
        ScalarParameterValues[0] = { ParameterName=Transmission_value, ParameterValue=0.5 }
        ScalarParameterValues[1] = { ParameterName=Glossiness1, ParameterValue=5 }
        ScalarParameterValues[2] = { ParameterName=Glossiness2, ParameterValue=50 }
        ScalarParameterValues[3] = { ParameterName=Specular_value, ParameterValue=4 }
        ScalarParameterValues[4] = { ParameterName=HighLight_Value, ParameterValue=5 }
        ScalarParameterValues[5] = { ParameterName=HighLight_glossiness, ParameterValue=100 }
        ScalarParameterValues[6] = { ParameterName=Emissive_value, ParameterValue=1 }
        ScalarParameterValues[7] = { ParameterName=Emissive_value2, ParameterValue=0 }
        ScalarParameterValues[8] = { ParameterName=Fresnel Value, ParameterValue=1 }
        ScalarParameterValues[9] = { ParameterName=Fresnel exponent, ParameterValue=30 }
    }
    TextureParameterValues[6] =
    {
        TextureParameterValues[0] = { ParameterName=Normal, ParameterValue=Texture2D'Nm' }
        TextureParameterValues[1] = { ParameterName=Mask_GB, ParameterValue=Texture2D'Mm' }
        TextureParameterValues[2] = { ParameterName=Diffuse, ParameterValue=Texture2D'Dm' }
        TextureParameterValues[3] = { ParameterName=Specular, ParameterValue=Texture2D'SM' }
        TextureParameterValues[4] = { ParameterName=rf_cube, ParameterValue=TextureCube'Cube_D' }
        TextureParameterValues[5] = { ParameterName=Emissive, ParameterValue=Texture2D'check' }
    }
    VectorParameterValues[9] =
    {
        VectorParameterValues[0] =
        {
            ParameterName = Mesh_trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[1] =
        {
            ParameterName = Reflection_value
            ParameterValue = { R=2, G=2, B=2, A=1 }
        }
        VectorParameterValues[2] =
        {
            ParameterName = HighLight_Color
            ParameterValue = { R=1, G=1, B=1, A=1 }
        }
        VectorParameterValues[3] =
        {
            ParameterName = Fresnel_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[4] =
        {
            ParameterName = Fresnel_Power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[5] =
        {
            ParameterName = Burn_Color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[6] =
        {
            ParameterName = Glow_Trangition
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[7] =
        {
            ParameterName = Fx_Glow_power
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
        VectorParameterValues[8] =
        {
            ParameterName = Fx_Glow_color
            ParameterValue = { R=0, G=0, B=0, A=1 }
        }
    }
    Parent = Material3'Basic'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None

Object info:
============
ClassName: StaticMesh3 ObjectName: Summoner_Missile_Mesh

    BodySetup = None
    UseSimpleLineCollision = false
    UseSimpleBoxCollision = false
    UseSimpleRigidBodyCollision = false
    UseFullPrecisionUVs = false
    Bounds =
    {
        Origin = { X=-4.95911e-005, Y=-4.95911e-005, Z=41.496 }
        BoxExtent = { X=23.3363, Y=23.3363, Z=41.3826 }
        SphereRadius = 46.911
    }
    CanCompressPositions = false
    CanStripNormalsAndTangents = false
    InternalVersion = 18


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=Material3'001_Mesh_Default_MatM', FirstIndex=0, NumFaces=604 }
            }
            NumVerts = 1150
            IndexCount = 1812
            NumTexCoords = 1
        }
    }
    LodCount = 1

Object info:
============
ClassName: Texture2D ObjectName: 030006_Mine_D_Cat

    SizeX = 256
    SizeY = 256
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 030006_Mine_N_Cat

    SizeX = 256
    SizeY = 256
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 030006_Mine_S_Cat

    SizeX = 256
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: 2PixBlack000_Tex

    SizeX = 2
    SizeY = 2
    Format = PF_A8R8G8B8 (2)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 1
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: cat_d

    SizeX = 256
    SizeY = 128
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: cat_m

    SizeX = 256
    SizeY = 128
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Cat_MIne_Glow

    SizeX = 128
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 7
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: cat_n

    SizeX = 256
    SizeY = 128
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: cat_s

    SizeX = 256
    SizeY = 128
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: dg_Plan

    SizeX = 512
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Morning_Flower

    SizeX = 512
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Morning_Flower2

    SizeX = 512
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Morning_Flower_Glow

    SizeX = 512
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Plant_Leaf

    SizeX = 128
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
