Found 19856 game files (132 skipped)
Loading package: 00008129.upk Ver: 573/1 Engine: 4205 Names: 173 Exports: 185 Imports: 22 Game: 801A
Loading SkeletalMesh3 FishmanA from package 00008129.upk
WARNING: ObjectProperty "USkeletalMesh3::PlaySoundSet" was not found
WARNING: ObjectProperty "USkeletalMesh3::PlayParticleSet" was not found
WARNING: FloatProperty "USkeletalMesh3::AddFootOffsetValue" was not found
WARNING: FloatProperty "USkeletalMesh3::AnimNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::NormalNameHeight" was not found
WARNING: FloatProperty "USkeletalMesh3::LowNameHeight" was not found
Loading package: 00008128.upk Ver: 573/1 Engine: 4205 Names: 177 Exports: 143 Imports: 52 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_112 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_460 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_461 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_462 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_463 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_464 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_465 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_466 from package 00008129.upk
Loading SkeletalMeshSocket SkeletalMeshSocket_57 from package 00008129.upk
WARNING: ObjectProperty "USkeletalMeshSocket::PreviewSkelMesh" was not found
Loading MaterialInstanceConstant col1 from package 00008128.upk
Loading package: 00008127.upk Ver: 573/1 Engine: 4205 Names: 33 Exports: 5 Imports: 2 Game: 801A
Loading package: 00002640.upk Ver: 573/1 Engine: 4205 Names: 340 Exports: 556 Imports: 5 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D Monster_Human_FishmanA_col1_n from package 00008127.upk
Loading Texture2D Monster_Human_FishmanA_col1_m from package 00008127.upk
Loading Texture2D Monster_Human_FishmanA_col1_d from package 00008127.upk
Loading Texture2D Monster_Human_FishmanA_col1_s from package 00008127.upk
Loading TextureCube cube_orb from package 00002640.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Monster_Human_FishmanA_col1_FX_Line from package 00008127.upk
Loading Material3 Basic_FishManA from package 00008128.upk
Loading package: 00005993.upk Ver: 573/1 Engine: 4205 Names: 32 Exports: 5 Imports: 2 Game: 801A
Loading Texture2D CubemapFace0 from package 00002640.upk
Loading Texture2D CubemapFace1 from package 00002640.upk
Loading Texture2D CubemapFace2 from package 00002640.upk
Loading Texture2D CubemapFace3 from package 00002640.upk
Loading Texture2D CubemapFace4 from package 00002640.upk
Loading Texture2D CubemapFace5 from package 00002640.upk
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D BelliedWaterFrog_FX_Line from package 00005993.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.13 sec, 3127 allocs, 1.56 MBytes serialized in 270035 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: FishmanA

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[9] =
    {
        Sockets[0] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_57'
        Sockets[1] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_460'
        Sockets[2] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_461'
        Sockets[3] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_462'
        Sockets[4] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_463'
        Sockets[5] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_464'
        Sockets[6] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_465'
        Sockets[7] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_466'
        Sockets[8] = SkeletalMeshSocket'FishmanA.SkeletalMeshSocket_112'
    }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'col1' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'col1', FirstIndex=0, NumFaces=3680 }
            }
            NumVerts = 2733
            IndexCount = 11040
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-0 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 55

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_112

    SocketName = ATTACH_EFFECT
    BoneName = Bip01
    RelativeLocation = { X=10, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_460

    SocketName = target_high
    BoneName = Bip01Head
    RelativeLocation = { X=0, Y=0, Z=10 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_461

    SocketName = socket_force
    BoneName = Root
    RelativeLocation = { X=44, Y=33, Z=20 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_462

    SocketName = Catch_Neck
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_463

    SocketName = Mount_Ambar_Socket
    BoneName = Bip01LClavicle
    RelativeLocation = { X=-10.9242, Y=-1.1465, Z=-11.3306 }
    RelativeRotation = { Yaw=-285, Pitch=9970, Roll=22850 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_464

    SocketName = Mount_Choke_Socket
    BoneName = Root
    RelativeLocation = { X=11.3404, Y=-8.73011, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_465

    SocketName = Mount_Socket
    BoneName = Root
    RelativeLocation = { X=-7.22141, Y=8.84338e-016, Z=0 }
    RelativeRotation = { Yaw=32768, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_466

    SocketName = Decap_Socket
    BoneName = Bip01Neck
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_57

    SocketName = WeaponR
    BoneName = WeaponR
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1, Y=1, Z=1 }
