Found 19856 game files (132 skipped)
Loading package: 00020269.upk Ver: 573/1 Engine: 4205 Names: 52 Exports: 15 Imports: 3 Game: 801A
Loading TextureCube col_eye_s from package 00020269.upk
Loading Texture2D CubemapFace0 from package 00020269.upk
Loading Texture2D CubemapFace1 from package 00020269.upk
Loading Texture2D CubemapFace2 from package 00020269.upk
Loading Texture2D CubemapFace3 from package 00020269.upk
Loading Texture2D CubemapFace4 from package 00020269.upk
Loading Texture2D CubemapFace5 from package 00020269.upk
Loading Texture2D eye_s_FR_Grasshopper from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col1_D from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col1_FX from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col1_M from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col1_N from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col1_S from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col2_D from package 00020269.upk
Loading Texture2D Monster_Human_InsectTribeGrasshopper_col2_S from package 00020269.upk
Loaded in 0.076 sec, 456 allocs, 1.15 MBytes serialized in 2989 calls.

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace0

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: TextureCube ObjectName: col_eye_s

    FacePosX = Texture2D'col_eye_s.CubemapFace0'
    FaceNegX = Texture2D'col_eye_s.CubemapFace1'
    FacePosY = Texture2D'col_eye_s.CubemapFace2'
    FaceNegY = Texture2D'col_eye_s.CubemapFace3'
    FacePosZ = Texture2D'col_eye_s.CubemapFace4'
    FaceNegZ = Texture2D'col_eye_s.CubemapFace5'
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace1

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace2

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace3

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace4

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: CubemapFace5

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: eye_s_FR_Grasshopper

    SizeX = 64
    SizeY = 64
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 6
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col1_D

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col1_FX

    SizeX = 256
    SizeY = 128
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 8
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col1_M

    SizeX = 512
    SizeY = 256
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 9
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col1_N

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT1 (5)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { -1, -1, -1, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col1_S

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col2_D

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }

Object info:
============
ClassName: Texture2D ObjectName: Monster_Human_InsectTribeGrasshopper_col2_S

    SizeX = 1024
    SizeY = 512
    Format = PF_DXT5 (7)
    AddressX = TA_Wrap (0)
    AddressY = TA_Wrap (0)
    TextureFileCacheName = None
    MipTailBaseIdx = 10
    bForcePVRTC4 = false
    UnpackMin[4] = { 0, 0, 0, 0 }
    UnpackMax[4] = { 1, 1, 1, 1 }
