Found 19856 game files (132 skipped)
Loading package: 00018692.upk Ver: 573/1 Engine: 4205 Names: 66 Exports: 8 Imports: 15 Game: 801A
Loading SkeletalMesh3 Monster_Etc_ElectricBall_col1 from package 00018692.upk
Loading package: 00008613.upk Ver: 573/1 Engine: 4205 Names: 95 Exports: 6 Imports: 12 Game: 801A
Loading SkeletalMeshSocket SkeletalMeshSocket_32 from package 00018692.upk
WARNING: ObjectProperty "USkeletalMeshSocket::DependencyParticleSystem" was not found
Loading MaterialInstanceConstant NothingMAT from package 00008613.upk
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D Nothing_A_n from package 00008613.upk
Loading Texture2D Nothing_A from package 00008613.upk
Loading Material3 Basic from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loaded in 0.051 sec, 2183 allocs, 0.70 MBytes serialized in 149616 calls.

Object info:
============
ClassName: SkeletalMesh3 ObjectName: Monster_Etc_ElectricBall_col1

    LODInfo[1] =
    {
        LODInfo[0] =
        {
            DisplayFactor = 0
            LODHysteresis = 0.02
            LODMaterialMap[0] = {}
            bEnableShadowCasting[1] = { true }
        }
    }
    Sockets[1] = { SkeletalMeshSocket'Monster_Etc_ElectricBall_col1.SkeletalMeshSocket_32' }
    bHasVertexColors = false
    EnableTwistBoneFixers = true
    EnableClavicleFixer = true
    Materials[1] = { MaterialInstanceConstant'NothingMAT' }


    Lods[1] =
    {
        Lods[0] =
        {
            Sections[1] =
            {
                Sections[0] = { Material=MaterialInstanceConstant'NothingMAT', FirstIndex=0, NumFaces=2 }
            }
            NumVerts = 6
            IndexCount = 6
            NumTexCoords = 1
        }
    }
    LodCount = 1
    MeshOrigin = { X=-0, Y=-0, Z=-80 }
    MeshScale = { X=1, Y=1, Z=1 }
    RotOrigin = { Yaw=0, Pitch=0, Roll=0 }
    BoneCount = 1

Object info:
============
ClassName: SkeletalMeshSocket ObjectName: SkeletalMeshSocket_32

    SocketName = FX_Electric
    BoneName = Root
    RelativeLocation = { X=0, Y=0, Z=0 }
    RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
    RelativeScale = { X=1.5, Y=1.5, Z=1.5 }
