Found 19856 game files (132 skipped)
Loading package: 00009126.upk Ver: 573/1 Engine: 4205 Names: 78 Exports: 1 Imports: 17 Game: 801A
Loading MaterialInstanceConstant col1 from package 00009126.upk
Loading package: 00009125.upk Ver: 573/1 Engine: 4205 Names: 35 Exports: 7 Imports: 2 Game: 801A
Loading package: 00002620.upk Ver: 573/1 Engine: 4205 Names: 560 Exports: 6612 Imports: 96 Game: 801A
Loading Texture2D 65012_JinF_col1_D from package 00009125.upk
Loading Texture2D 65012_JinF_col1_S from package 00009125.upk
Loading Texture2D 65012_JinF_col1_M from package 00009125.upk
Loading Texture2D 65012_JinF_col1_N from package 00009125.upk
Loading Material3 Body from package 00002620.upk
Loading package: 00012963.upk Ver: 573/1 Engine: 4205 Names: 1223 Exports: 1198 Imports: 10 Game: 801A
Loading Texture2D check_n from package 00002620.upk
Loading Texture2D Noise_Glass_000 from package 00012963.upk
Loading Texture2D Smoke_Pattern_001 from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask_TEST from package 00012963.upk
Loading Texture2D Gradient_Wipe_BurnOut_Mask from package 00012963.upk
Loading Texture2D check from package 00002620.upk
Loading Texture2D Gradient_Line_003 from package 00012963.upk
Loaded in 0.076 sec, 2241 allocs, 1.46 MBytes serialized in 149791 calls.

Object info:
============
ClassName: MaterialInstanceConstant ObjectName: col1

    ScalarParameterValues[5] =
    {
        ScalarParameterValues[0] = { ParameterName=Skin_Spec_value, ParameterValue=2 }
        ScalarParameterValues[1] = { ParameterName=Wear_glossiness1, ParameterValue=5 }
        ScalarParameterValues[2] = { ParameterName=Wear_glossiness2, ParameterValue=15 }
        ScalarParameterValues[3] = { ParameterName=Skin_glossiness, ParameterValue=80 }
        ScalarParameterValues[4] = { ParameterName=Transmission_value, ParameterValue=2 }
    }
    TextureParameterValues[4] =
    {
        TextureParameterValues[0] = { ParameterName=Body_diffuse, ParameterValue=Texture2D'65012_JinF_col1_D' }
        TextureParameterValues[1] = { ParameterName=Body_specular, ParameterValue=Texture2D'65012_JinF_col1_S' }
        TextureParameterValues[2] = { ParameterName=Body_mask_RGB, ParameterValue=Texture2D'65012_JinF_col1_M' }
        TextureParameterValues[3] = { ParameterName=Body_normal, ParameterValue=Texture2D'65012_JinF_col1_N' }
    }
    VectorParameterValues[0] = {}
    Parent = Material3'Body'
    FlattenedTexture = None
    MobileBaseTexture = None
    MobileNormalTexture = None
    bUseMobileSpecular = false
    MobileSpecularPower = 16
    MobileSpecularMask = MSM_Constant (0)
    MobileMaskTexture = None
