<?xml version="1.0" encoding="utf-8"?>
<doc>
  <assembly>
    <name>Microsoft.VisualBasic.PowerPacks.Vs</name>
  </assembly>
  <members>
    <member name="T:Microsoft.VisualBasic.PowerPacks.BackStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定背景透明度。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent">
      <summary>透明背景。 这是默认值。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque">
      <summary>
        <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" /> 属性指定的背景。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeater">
      <summary>按可自定义的列表格式显示数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.AddNew">
      <summary>添加一个新的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中。</summary>
      <exception cref="T:System.Data.ReadOnlyException">
        <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems" /> 属性设置为 False。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems">
      <summary>获取或设置确定用户是否可向运行时 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 添加新行的值。</summary>
      <returns>如果用户可以添加行，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItemsChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItems" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItems">
      <summary>获取或设置确定用户是否可从运行时 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 中删除行的值。</summary>
      <returns>如果用户可以删除行，为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItemsChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItems" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScroll">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScrollMargin">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.AutoScrollMinSize">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.BeginResetItemTemplate">
      <summary>启动可以重置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的代码块。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CancelEdit">
      <summary>允许用户取消当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />中的当前子控件的一个编辑。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateAccessibilityInstance">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件创建一个新的辅助功能对象。</summary>
      <returns>新辅助功能对象。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateControlsInstance">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.CreateControlsInstance" /> 方法。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CreateParams">
      <summary>此成员重写 <see cref="P:System.Windows.Forms.Control.CreateParams" />。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItem">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>当前选定的对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndex">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的当前  <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndexChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndex" /> 更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError">
      <summary>在以下情况下发生：当外部数据分析或验证操作引发异常时，或者当尝试将数据提交到数据源失败时。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMember">
      <summary>获取或设置数据源中 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 显示其数据的列表或表的名称。</summary>
      <returns>
        <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource" /> 中 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 显示其数据的表或列表的名称。 默认值为 Empty。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMemberChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMember" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 所显示数据的数据源。</summary>
      <returns>包含 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 要显示的数据的对象。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSourceChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSource" /> 属性更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DefaultPadding">
      <summary>此成员重写 <see cref="P:System.Windows.Forms.Control.DefaultPadding" /> 属性。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems">
      <summary>当 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 正删除时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.DisplayedItemCount(System.Boolean)">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中可见的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 项数，可选择包括部分显示的项。</summary>
      <returns>显示的项的计数。</returns>
      <param name="includePartialItems">显示了包含的部分计数的项目，则为 true；仅完全显示项目，则为 false 。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem">
      <summary>当必须画 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.EndResetItemTemplate">
      <summary>关闭可以重置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的代码块。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.FirstDisplayedItemIndex">
      <summary>获取当前显示在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的索引。</summary>
      <returns>显示的第一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.IsCurrentItemDirty">
      <summary>获取确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 数据是否已经被用户更改的值。</summary>
      <returns>如果成员数据已更改，则为 true；否则为 false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloned">
      <summary>在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 和其控件从 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 克隆后发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning">
      <summary>在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 和其控件从 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 克隆之后发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 项目的数量，这些项目位于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中。</summary>
      <returns>计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderSize">
      <summary>获取或设置此<see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中标题项的大小。</summary>
      <returns>项标头的大小(以像素为单位)。 默认值为 15。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisible">
      <summary>获取或设置确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中是否显示项目标题的值。</summary>
      <returns>如果项标题将被显示，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisibleChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisible" /> 属性更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded">
      <summary>将新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved">
      <summary>当 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 从 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中删除时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate">
      <summary>获取表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的模板。</summary>
      <returns>确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的项的布局和外观的对象。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置到 True 和需要子控件 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />的新值时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置到 True 和 在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 中的子控件值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyle">
      <summary>获取或设置一个确定将沿纵向还是横向显示 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的值。</summary>
      <returns>指定布局的枚举值之一。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyleChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyle" /> 属性值更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.NewItemNeeded">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性设置到 True 和用户创建新的空白 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnAllowUserToAddItemsChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToAddItemsChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnAllowUserToDeleteItemsChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.AllowUserToDeleteItemsChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnClientSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.ClientSizeChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnCreateControl">
      <summary>引发 <see cref="M:System.Windows.Forms.Control.CreateControl" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnCurrentItemIndexChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.CurrentItemIndexChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataError(Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataMemberChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataMemberChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDataSourceChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataSourceChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDeletingItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnDrawItem(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemCloned(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloned" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemCloning(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemHeaderVisibleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemHeaderVisibleChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemsAdded(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemsRemoved(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemValueNeeded(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnItemValuePushed(Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Panel.KeyDown" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnLayoutStyleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.LayoutStyleChanged" /> 事件</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.MouseDown" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.MouseWheel" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnNewItemNeeded(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.NewItemNeeded" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnPaddingChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.PaddingChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnRightToLeftChanged(System.EventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.Control.RightToLeftChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnScroll(System.Windows.Forms.ScrollEventArgs)">
      <summary>引发 <see cref="E:System.Windows.Forms.ScrollableControl.Scroll" /> 事件。</summary>
      <param name="se">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnSelectionColorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColorChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserAddedItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserDeletedItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnUserDeletingItems(Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnValidating(System.ComponentModel.CancelEventArgs)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.OnVirtualModeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualModeChanged" /> 事件。</summary>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ProcessTabKey(System.Boolean)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.ContainerControl.ProcessTabKey(System.Boolean)" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.RemoveAt(System.Int32)">
      <summary>从 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中移除指定索引位置处的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">
        <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" />-1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollControlIntoView(System.Windows.Forms.Control)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollItemIntoView(System.Int32)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 滚动到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的视图。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">
        <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" />-1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollItemIntoView(System.Int32,System.Boolean)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 滚动到 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的视图，选择与控件的顶部对齐。</summary>
      <param name="index">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="alignWithTop">与控件的顶部一起排列 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的顶部为 true；否则为 false。</param>
      <exception cref="T:System.ArgumentOutOfRangeException">
        <paramref name="index" /> 指定的值小于 0 或大于 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCount" />-1。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.ScrollToControl(System.Windows.Forms.Control)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.ScrollableControl.ScrollToControl(System.Windows.Forms.Control)" /> 方法。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.Select(System.Boolean,System.Boolean)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.Select(System.Boolean,System.Boolean)" /> 方法。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColor">
      <summary>获取或设置首次选择项时在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的项标头中显示的颜色。</summary>
      <returns>要使用的颜色。 默认值为 <see cref="P:System.Drawing.SystemColors.Highlight" />。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColorChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.SelectionColor" /> 属性更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems">
      <summary>当用户通过按住 CTRL+N 键盘快捷键添加新的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems">
      <summary>在用户通过按住 DELETE 删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 后发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems">
      <summary>当用户通过 DELETE 键删除 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />  时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode">
      <summary>获取或设置一个值，该值指示您是否为 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件提供了自己的数据管理操作。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 使用您所提供的数据管理操作，为 true；否则为 false。 默认值为 false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualModeChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.VirtualMode" /> 属性更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeater.WndProc(System.Windows.Forms.Message@)">
      <summary>此成员重写 <see cref="M:System.Windows.Forms.Control.WndProc(System.Windows.Forms.Message@)" /> 方法。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.#ctor(System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs" /> 类的新实例。</summary>
      <param name="index">被删除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="count">被删除的项的数目。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.ItemCount">
      <summary>获取将被删除的项的数目。</summary>
      <returns>项的计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventArgs.ItemIndex">
      <summary>获取要编辑删除的项的索引。</summary>
      <returns>项的索引。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsCancelEventHandler">
      <summary>表示处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DeletingItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletingItems" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.#ctor(System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs" /> 类的新实例。</summary>
      <param name="index">被添加或删除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="count">添加或删除的项的数目。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.ItemCount">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件要添加或删除的项的名称。</summary>
      <returns>项的计数。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventArgs.ItemIndex">
      <summary>获取增加或删除所编辑的项的索引。</summary>
      <returns>项的索引。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterAddRemoveItemsEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsAdded" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemsRemoved" />、<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserAddedItems" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.UserDeletedItems" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem,System.Windows.Forms.Control,System.String,System.Exception)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs" /> 类的新实例。</summary>
      <param name="item">发生错误的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</param>
      <param name="prop">发生错误的属性。 对于大部分控件，这会是 <see cref="P:System.Windows.Forms.Control.Text" /> 属性。</param>
      <param name="ex">异常对象。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.Control">
      <summary>获取引发错误数据的 <see cref="T:System.Windows.Forms.Control" />。</summary>
      <returns>引发错误的控件。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.DataRepeaterItem">
      <summary>获取引发数据错误的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>包含发生错误控件的项。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.Exception">
      <summary>获取表示错误的 <see cref="T:System.Exception" />。</summary>
      <returns>表示错误的异常对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.PropertyName">
      <summary>获取引发错误的属性的控件名称。</summary>
      <returns>属性的名称。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventArgs.ThrowException">
      <summary>获取或设置指示代码执行退出 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件处理程序后是否引发异常的值。</summary>
      <returns>如果异常被引发，则为 true；否则为 false。 默认值为 false。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterDataErrorEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DataError" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem">
      <summary>由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件用以在运行时显示数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibilityObject">
      <summary>获取分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" />。</summary>
      <returns>分配给控件的<see cref="T:System.Windows.Forms.AccessibleObject" />©。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleDefaultActionDescription">
      <summary>获取或设置控件的默认操作说明，供辅助功能客户端应用程序使用。</summary>
      <returns>控件的默认操作说明，供辅助功能客户端应用程序使用。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleDescription">
      <summary>获取或设置由具有辅助功能的客户端应用程序使用的控件的说明。</summary>
      <returns>一个字符串，包含具有辅助功能的客户端应用程序使用的控件的说明。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleName">
      <summary>获取或设置具有辅助功能的客户端应用程序使用的控件的名称。</summary>
      <returns>一个字符串，表示具有辅助功能的客户端应用程序使用的控件的名称。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.AccessibleRole">
      <summary>获取或设置控件的辅助性角色。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 Default。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Anchor">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AnchorStyles" /> 枚举。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.CreateAccessibilityInstance">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>辅助功能实例的一个 <see cref="T:System.Windows.Forms.AccessibleObject" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Dock">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.DockStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.IsCurrent">
      <summary>获取确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 是否在 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中被现在选择的值。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />是当前的选定项，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.IsDirty">
      <summary>获取确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 数据是否已经被用户更改的值。</summary>
      <returns>如果成员数据已更改，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.ItemIndex">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的控件。</summary>
      <returns>当前 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Location">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" />，表示位置。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Name">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的名称。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 对象的名称。 默认值为空字符串 ("")。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnEnabledChanged(System.EventArgs)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnGotFocus(System.EventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <param name="e">该事件的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnLostFocus(System.EventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <param name="e">该事件的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <param name="e">该事件的 <see cref="T:System.Windows.Forms.PreviewKeyDownEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.SetBoundsCore(System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Forms.BoundsSpecified)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <param name="x">控件的新 <see cref="P:System.Windows.Forms.Control.Left" /> 属性值。</param>
      <param name="y">控件的新 <see cref="P:System.Windows.Forms.Control.Top" /> 属性值。</param>
      <param name="width">控件的新 <see cref="P:System.Windows.Forms.Control.Width" /> 属性值。</param>
      <param name="height">控件的新 <see cref="P:System.Windows.Forms.Control.Height" /> 属性值。</param>
      <param name="specified">
        <see cref="T:System.Windows.Forms.BoundsSpecified" /> 值的按位组合。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.TabIndex">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>一个表示索引的 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.TabStop">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>如果该控件参与选项卡顺序，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.Visible">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <returns>如果此项可见，则为 true；否则为 false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem.WndProc(System.Windows.Forms.Message@)">
      <summary>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 由 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件在内部使用，以在运行时显示数据。 决定数据显示方法的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 的设置。</summary>
      <param name="m">进程的 <see cref="T:System.Windows.Forms.Message" />。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs" /> 类的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Handled">
      <summary>获取或设置一个值，该值指定开发者是否处理克隆。</summary>
      <returns>如果正在处理自身的克隆，则为 true；否则为 false。 默认值为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Source">
      <summary>获取将从中克隆新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>从其开始新的对象将被克隆的对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventArgs.Target">
      <summary>获取或设置为克隆操作的结果的新 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>克隆的对象。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemCloneEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemCloning" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs.#ctor(Microsoft.VisualBasic.PowerPacks.DataRepeaterItem)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs" /> 类的新实例。</summary>
      <param name="item">要绘制的项。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventArgs.DataRepeaterItem">
      <summary>获取提供数据给控件 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 的 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" />。</summary>
      <returns>包含该数据的项，基于 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件的 <see cref="P:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemTemplate" /> 属性。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.DrawItem" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs">
      <summary>为 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件提供数据。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.#ctor(System.Int32,System.Windows.Forms.Control,System.String,System.Object)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs" /> 类的新实例。</summary>
      <param name="itemIndex">包含引发了该事件的控件的 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</param>
      <param name="propertyName">更改了或者需要数据的控件的属性。</param>
      <param name="value">已更改的属性值。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.Control">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的子控件，其引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件。</summary>
      <returns>引发事件的控件。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.ItemIndex">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引，它包含了引起<see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或  <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的控件。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItem" /> 的索引。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.PropertyName">
      <summary>获取引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的控件的数据绑定属性的名称。</summary>
      <returns>属性的名称。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventArgs.Value">
      <summary>获取已更改并要引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 或 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的属性值。</summary>
      <returns>分配属性或保存数据存储的值。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterItemValueEventHandler">
      <summary>表示将处理 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValueNeeded" /> 和 <see cref="E:Microsoft.VisualBasic.PowerPacks.DataRepeater.ItemValuePushed" /> 事件的方法。</summary>
      <param name="sender">事件源。</param>
      <param name="e">一个包含事件数据的对象。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles">
      <summary>提供枚举，用于指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.DataRepeater" /> 控件中项目的方向。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles.Vertical">
      <summary>默认值。 项将以垂直格式显示。 将根据需要显示垂直滚动条。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.DataRepeaterLayoutStyles.Horizontal">
      <summary>项将以水平格式显示。 将根据需要显示水平滚动条。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.FillGradientStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定填充渐变样式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.BackwardDiagonal">
      <summary>右上角的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 中的填充渐变转换到左下角的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Central">
      <summary>形状外边缘的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 的填充渐变转换到中心的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.ForwardDiagonal">
      <summary>左上角的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 中的填充渐变转换到右下角的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Horizontal">
      <summary>左侧的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 中的填充渐变转换到右侧的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.None">
      <summary>没有填充渐变。 此时将显示<see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" />。 这是默认值。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillGradientStyle.Vertical">
      <summary>顶部的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 中的填充渐变转换到底部的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor" />。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.FillStyle">
      <summary>为 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 或 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件指定填充渐变样式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal">
      <summary>从右上到左下倾斜的线条图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Cross">
      <summary>交叉的水平线和垂直线图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkDownwardDiagonal">
      <summary>从顶点到底点向右倾斜的对角线，其两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal" /> 线小 50%，宽度是其两倍。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkHorizontal">
      <summary>水平线模式的两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" /> 线小 50%，且宽度是其两倍。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkUpwardDiagonal">
      <summary>从顶点到底点向左倾斜的对角线，其两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" /> 线小 50%，宽度是其两倍。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DarkVertical">
      <summary>垂直线模式的两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" /> 线小 50%，且是其宽度的两倍。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedDownwardDiagonal">
      <summary>虚线对角线模式，这些对角线从顶点到底点向右倾斜。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedHorizontal">
      <summary>水平虚线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedUpwardDiagonal">
      <summary>虚线对角线图案，这些对角线从顶点到底点向左倾斜。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DashedVertical">
      <summary>垂直虚线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DiagonalBrick">
      <summary>具有分层砖块外观的阴影，它从顶点到底点向左倾斜。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DiagonalCross">
      <summary>交叉对角线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Divot">
      <summary>具有草皮层外观的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DottedDiamond">
      <summary>互相交叉的正向对角线，每一对角线都是由点构成的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.DottedGrid">
      <summary>互相交叉的水平线和垂直线图案，每一直线都是由点构成的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal">
      <summary>从左上到右下倾斜的对角线的线条图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal">
      <summary>水平线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.HorizontalBrick">
      <summary>具有水平分层砖块外观的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LargeCheckerBoard">
      <summary>指定具有棋盘外观的图案，棋盘所具有的方格大小是 HatchStyle.SmallCheckerBoard 面积的两倍。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LargeConfetti">
      <summary>指定具有五彩纸屑外观的图案，并且它是由比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallConfetti" /> 更大的碎片构成。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightDownwardDiagonal">
      <summary>从顶点到底点向右倾斜的对角线的模式，其两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" /> 大 50%。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightHorizontal">
      <summary>水平线模式的两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" /> 大 50%。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightUpwardDiagonal">
      <summary>从顶点到底点向左倾斜的对角线的模式，其两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" /> 大 50%。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightVertical">
      <summary>垂直线模式的两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" /> 大 50%。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.NarrowHorizontal">
      <summary>水平线图案，两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Horizontal" /> 小 75%（或者比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightHorizontal" /> 小 25%）。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.NarrowVertical">
      <summary>垂直线图案，两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical" /> 小 75%（或者比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.LightVertical" /> 小 25%）。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.OutlineShapedDiamond">
      <summary>跨对角线的模式不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent05">
      <summary>5% 点图案。 前景色与背景色的比例为 5:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent10">
      <summary>10% 点图案。 前景色与背景色的比例为 10:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent20">
      <summary>20% 点图案。 前景色与背景色的比例为 20:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent25">
      <summary>25% 点图案。 前景色与背景色的比例为 25:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent30">
      <summary>30% 点图案。 前景色与背景色的比例为 30:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent40">
      <summary>40% 点图案。 前景色与背景色的比例为 40:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent50">
      <summary>50% 点图案。 前景色与背景色的比例为 50:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent60">
      <summary>60% 点图案。 前景色与背景色的比例为 60:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent70">
      <summary>70% 点图案。 前景色与背景色的比例为 70:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent75">
      <summary>75% 点图案。 前景色与背景色的比例为 75:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent80">
      <summary>80% 点图案。 前景色与背景色的比例为 80:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Percent90">
      <summary>90% 点图案。 前景色与背景色的比例为 90:100。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Plaid">
      <summary>格子花呢模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Shingle">
      <summary>带有对角分层鹅卵石外观的图案，它从顶点到底点向右倾斜。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallCheckerBoard">
      <summary>具有棋盘外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallConfetti">
      <summary>具有五彩纸屑外观的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SmallGrid">
      <summary>互相交叉的水平线和垂直线，其两边夹角比 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Cross" /> 小 50%。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Solid">
      <summary>
        <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor" /> 属性指定颜色的不透明度背景。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.SolidDiamond">
      <summary>具有对角定位的棋盘外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Sphere">
      <summary>具有球体互相相邻放置的外观的阴影的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Transparent">
      <summary>没有模式。 如果 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackStyle" /> 属性设置为 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque" />，则显示 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Trellis">
      <summary>具有格架外观的模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Vertical">
      <summary>垂直线的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Wave">
      <summary>由代字号“~”构成的水平线图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.Weave">
      <summary>具有织物外观的图案。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.WideDownwardDiagonal">
      <summary>从顶点到底点向右倾斜的对角线，其间距与 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ForwardDiagonal" /> 相同，宽度是其三倍。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.WideUpwardDiagonal">
      <summary>从顶点到底点向左倾斜的对角线，其间距与 <see cref="F:Microsoft.VisualBasic.PowerPacks.FillStyle.BackwardDiagonal" /> 相同，宽度是其三倍。 此图案不是锯齿消除的。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.FillStyle.ZigZag">
      <summary>由 z 字形构成的水平线图案。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.LineShape">
      <summary>表示一个显示为水平线、垂直线或对角线的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例，并指定父项 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 。</summary>
      <param name="parent">形状将指定父项的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /></param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>用指定列的坐标初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 类的新实例。</summary>
      <param name="x1">直线起始点的 X（水平）坐标。</param>
      <param name="y1">直线起始点的 Y （垂直）坐标。</param>
      <param name="x2">线的终点的 X（水平）坐标。</param>
      <param name="y2">线的终点的 Y （垂直） 坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.CreateAccessibilityInstance">
      <summary>创建一个对象，为具有辅助功能的应用程序提供用于为残障用户调整应用程序用户界面（UI）的信息。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持绘制到指定的位图。</summary>
      <param name="bitmap">要绘制到的 <see cref="T:System.Drawing.Bitmap" />。</param>
      <param name="targetBounds">在已绘制的 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 内部的 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.EndPoint">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的结束坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" /> 结构，表示线段的终止坐标。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.LineShape.EndPointChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.LineShape.EndPoint" /> 属性值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.HitTest(System.Int32,System.Int32)">
      <summary>获取有关屏幕上指定点处的 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" />  控件的信息。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件位于指定的坐标，则为 true；否则为 false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnEndPointChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.LineShape.EndPointChanged" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.OnStartPointChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.LineShape.StartPointChanged" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.EventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.LineShape.Scale(System.Drawing.SizeF)">
      <summary>按指定的比例因子调整<see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件。</summary>
      <param name="factor">包含的 X（水平）和 Y （垂直）比例因子的 <see cref="T:System.Drawing.SizeF" /> 结构。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.StartPoint">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的起始坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" /> 结构，表示线段的起始坐标。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.LineShape.StartPointChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.LineShape.StartPoint" /> 属性值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.X1">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的 X 坐标的起点。</summary>
      <returns>Integer 表示直线起始点的 X （水平）坐标。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.X2">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的 X 坐标的终点。</summary>
      <returns>Integer 表示直线终点的 X （水平）坐标。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.Y1">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的 Y 坐标的起点。</summary>
      <returns>Integer 表示直线起始点的 Y （垂直）坐标。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.LineShape.Y2">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 控件绘制的行的 Y 坐标的终点。</summary>
      <returns>Integer 表示直线终点的 Y （垂直）坐标。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.OvalShape">
      <summary>表示显示为圆形或椭圆的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的一个新实例, 指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 的封装。</summary>
      <param name="parent">要包含 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.OvalShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 类的新实例，并指定其位置和大小。</summary>
      <param name="width">Integer，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 的宽度（以像素为单位）。</param>
      <param name="height">一个 Integer，表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> 的高度（以像素为单位）。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.RectangleShape">
      <summary>表示显示为正方形、矩形、圆角正方形或圆角矩形的控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例，并指定包含其的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</summary>
      <param name="parent">将包含 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 数组。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.RectangleShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 类的新实例，并指定其位置和大小。</summary>
      <param name="width">Integer，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 的宽度（以像素为单位）。</param>
      <param name="height">一个 Integer，表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 的高度（以像素为单位）。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.RectangleShape.CornerRadius">
      <summary>获取或设置圆角矩形和圆角正方形形状的角部半径。</summary>
      <returns>一个 Integer，它表示半径。 默认值为零，或无半径。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Shape">
      <summary>实现行和形状控件共同的基本功能。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类的新实例。</summary>
      <param name="parent">要成为该形状的父级的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibilityObject">
      <summary>获取分配给控件的 <see cref="T:System.Windows.Forms.AccessibleObject" />。</summary>
      <returns>分配给控件的<see cref="T:System.Windows.Forms.AccessibleObject" />©。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleDefaultActionDescription">
      <summary>获取或设置控件的默认操作说明，供辅助功能客户端应用程序使用。</summary>
      <returns>控件的默认操作说明，供辅助功能客户端应用程序使用。 对于，<see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />，默认操作为 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Click" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleDescription">
      <summary>获取或设置由具有辅助功能的客户端应用程序使用的控件的说明。</summary>
      <returns>一个 <see cref="T:System.String" />，包含具有辅助功能的客户端应用程序使用的控件的说明。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleName">
      <summary>获取或设置具有辅助功能的客户端应用程序使用的控件的名称。</summary>
      <returns>一个 <see cref="T:System.String" />，表示具有辅助功能的客户端应用程序使用的控件的名称。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.AccessibleRole">
      <summary>获取或设置控件的辅助性角色。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 <see cref="F:System.Windows.Forms.AccessibleRole.Default" />。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Anchor">
      <summary>获取或设置控件绑定到的容器的边缘并确定控件如何随其父级一起调整大小。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AnchorStyles" /> 值的按位组合。 默认值是 Top 和 Left。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderColor">
      <summary>获取或设置形状或线条控件的边框颜色。</summary>
      <returns>
        <see cref="T:System.Drawing.Color" /> 结构，表示形状或线条的边框的颜色。 默认为 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.DefaultBorderColor" /> 的值。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderStyle">
      <summary>获取或设置形状或线条控件的边框样式。</summary>
      <returns>一个 <see cref="T:System.Drawing.Drawing2D.DashStyle" /> 值，表示边框的外观。 默认值为 Solid。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">您设置此属性的指定值不是一个有效的 <see cref="T:System.Drawing.Drawing2D.DashStyle" /> 值。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.BorderWidth">
      <summary>获取或设置线条或形状控件的边框宽度。</summary>
      <returns>一个 Integer，表示边框宽度（以像素为单位）。 默认值为 1。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.BringToFront">
      <summary>将线形或形状控件发送到 Z 顺序的前面。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.CanFocus">
      <summary>获取一个指示线条或形状控件是否可以获得焦点的值。</summary>
      <returns>如果控件可以接收焦点，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.CanSelect">
      <summary>获取一个指示是否可以选择线条或形状控件的值。</summary>
      <returns>如果控件可以选中，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ChangeUICues">
      <summary>在焦点或键盘用户界面 (UI) 提示更改时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Click">
      <summary>单击形状时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Container">
      <summary>获取 <see cref="T:System.ComponentModel.IContainer" />，它包含 <see cref="T:System.ComponentModel.Component" />。</summary>
      <returns>一个 null 引用（Nothing 位于 Visual Basic 中）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContainsFocus">
      <summary>获取一个指示线条或形状控件当前是否具有输入焦点的值。</summary>
      <returns>如果控件目前具有输入焦点，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenu">
      <summary>获取或设置与线条或形状控件关联的快捷菜单。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.ContextMenu" /> 表示控件的快捷菜单，或如果没有分配 <see cref="T:System.Windows.Forms.ContextMenu" /> ，则为 null 引用（Visual Basic 中的 Nothing）。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenu" /> 属性的值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStrip">
      <summary>获取或设置与线条或形状控件关联的 <see cref="T:System.Windows.Forms.ContextMenuStrip" />。</summary>
      <returns>用于控件的 <see cref="T:System.Windows.Forms.ContextMenuStrip" />，或如果没有分配 <see cref="T:System.Windows.Forms.ContextMenuStrip" /> ，则为 null 引用（在 Visual Basic 中为 Nothing）。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStripChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStrip" /> 属性的值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.CreateAccessibilityInstance">
      <summary>为一个线条或形状控件创建一个新的可访问性对象。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Created">
      <summary>获取一个指示是否已创建线条或形状控件的值。</summary>
      <returns>如果已创建控件，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Cursor">
      <summary>获取或设置将鼠标指针停留在线条或形状控件上时显示的光标。</summary>
      <returns>一个 <see cref="T:System.Windows.Forms.Cursor" />，表示当鼠标指针位于控件上时显示的光标。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.CursorChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Cursor" /> 属性的值更改时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.DefaultBorderColor">
      <summary>获取线条或形状控件的默认边框颜色。</summary>
      <returns>控件的默认边框 <see cref="T:System.Drawing.Color" />。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultForeColor" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Dispose(System.Boolean)">
      <summary>释放线性控件或形状控件使用的非托管资源，还可以选择释放托管资源。</summary>
      <param name="disposing">true 表示释放托管资源和非托管资源；false 表示仅释放非托管资源。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Disposing">
      <summary>获取一个值，该值指示 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 基类是否在释放进程中。</summary>
      <returns>如果正在释放基本 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 类，则为 true；否则为 false。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.DoubleClick">
      <summary>双击形状时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持呈现到指定的位图。</summary>
      <param name="bitmap">要绘制到的 <see cref="T:System.Drawing.Bitmap" />。</param>
      <param name="targetBounds">在已呈现的 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 内部的 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Enabled">
      <summary>获取或设置一个指示线条或形状控件是否可以响应用户交互的值。</summary>
      <returns>如果控件可以对用户交互作出响应，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.EnabledChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Enabled" /> 属性值更改后发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Enter">
      <summary>进入形状时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.FindForm">
      <summary>检索线条或形状控件处于打开状态的窗体。</summary>
      <returns>控件所在的 <see cref="T:System.Windows.Forms.Form" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Focus">
      <summary>将输入焦点设置到行或 shape 控件。</summary>
      <returns>如果输入焦点请求成功，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Focused">
      <summary>获取一个指示线条或形状控件当前是否具有输入焦点的值。</summary>
      <returns>如果控件目前具有输入焦点，则为 true；否则为 false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.GetContainerControl">
      <summary>沿着线形控件或形状控件的父控件链向上，返回下一个 <see cref="T:System.Windows.Forms.ContainerControl" />。</summary>
      <returns>一个 <see cref="T:System.Windows.Forms.IContainerControl" />，表示控件的父级。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.GotFocus">
      <summary>在形状接收焦点时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Hide">
      <summary>隐藏该用户的线条或形状控件。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.HitTest(System.Int32,System.Int32)">
      <summary>获取有关屏幕上指定位置的行或形状控件的信息。</summary>
      <returns>如果行或形状控件位于指定的坐标，则为 true；否则为 false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Invalidate">
      <summary>使线条或形状控件的特定区域无效并向控件发送绘制消息。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Invalidated">
      <summary>在形状的显示需要重绘时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.IsAccessible">
      <summary>获取或设置一个指示线条或形状控件是否可供辅助功能的应用程序使用的值。</summary>
      <returns>如果控件对辅助功能应用程序可用，则为 true；否则为 false。 默认值为 true。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.IsDisposed">
      <summary>获取一个指示是否已释放线条或形状控件的值。</summary>
      <returns>如果控件已经被释放，则为 true；否则为 false。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.IsKeyLocked(System.Windows.Forms.Keys)">
      <summary>确定 Caps Lock、Num Lock 或 Scroll Lock 键是否有效。</summary>
      <returns>如果指定的一个或多个键有效，则为 true；否则为 false。</returns>
      <param name="keyVal">
        <see cref="T:System.Windows.Forms.Keys" /> 枚举的 Caps Lock、Num Lock 或 Scroll Lock 成员。</param>
      <exception cref="T:System.NotSupportedException">
        <paramref name="keyVal" /> 参数指一个键，而不是 CAPS LOCK、NUM LOCK 或 SCROLL LOCK。</exception>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown">
      <summary>当焦点在形状上按下键时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyPress">
      <summary>当焦点在形状上按下键时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyUp">
      <summary>当焦点在形状上释放键时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Leave">
      <summary>输入焦点离开形状时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.LostFocus">
      <summary>形状失去焦点时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.ModifierKeys">
      <summary>获取一个值，该值指示哪一个修改键（Shift、Ctrl 和 Alt）处于按下的状态。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.Keys" /> 值的按位组合。 默认值为 None。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.MouseButtons">
      <summary>获取一个值，该值指示哪一个鼠标按钮处于按下的状态。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.MouseButtons" /> 枚举值的按位组合。 默认值为 None。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseClick">
      <summary>用鼠标单击形状时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDoubleClick">
      <summary>用鼠标双击形状时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDown">
      <summary>鼠标指针悬停在形状上且按下鼠标按钮时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseEnter">
      <summary>鼠标指针进入形状时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseHover">
      <summary>鼠标指针停留在形状上时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseLeave">
      <summary>鼠标指针离开形状时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseMove">
      <summary>在形状上移动鼠标指针时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.MousePosition">
      <summary>获取指针在屏幕坐标中的位置。</summary>
      <returns>MousePosition 属性返回一个表示在引用属性时指针位置的 <see cref="T:System.Drawing.Point" />。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseUp">
      <summary>鼠标指针悬停在形状上并释放鼠标按钮时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseWheel">
      <summary>在形状具有焦点的情况下移动鼠标滚轮时发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Move">
      <summary>移动形状时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Name">
      <summary>获取或设置线条或形状控件的名称。</summary>
      <returns>控件的名称。 默认值为空字符串 ("")。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnClick(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Click" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnContextMenuChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnContextMenuStripChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ContextMenuStripChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnCursorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.CursorChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnDoubleClick(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.DoubleClick" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnEnabledChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.EnabledChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnEnter(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Enter" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnGotFocus(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.GotFocus" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnInvalidated(System.Windows.Forms.InvalidateEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Invalidated" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.Windows.Forms.InvalidateEventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Input.KeyEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyPress(System.Windows.Forms.KeyPressEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyPress" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.KeyPressEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnKeyUp(System.Windows.Forms.KeyEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyUp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.Windows.Input.KeyEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnLeave(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Leave" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnLostFocus(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.LostFocus" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseClick(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseClick" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDoubleClick" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseEnter(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseEnter" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseHover(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseHover" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseLeave(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseLeave" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseMove" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseUp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.MouseEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.MouseWheel" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.MouseEventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnMove(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Move" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.PaintEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnParentChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.ParentChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.PreviewKeyDown" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.PreviewKeyDownEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnQueryAccessibilityHelp(System.Windows.Forms.QueryAccessibilityHelpEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.QueryAccessibilityHelp" /> 事件。</summary>
      <param name="e">包含事件数据的 <see cref="T:System.QueryAccessibilityHelpEventArgs" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnRegionChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.RegionChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.OnVisibleChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.VisibleChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint">
      <summary>重新绘制形状时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Parent">
      <summary>获取或设置线条或形状控件的父容器。</summary>
      <returns>一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />，表示控件的父控件或容器控件。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.ParentChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Parent" /> 属性值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.PointToClient(System.Drawing.Point)">
      <summary>将指定屏幕点的位置计算成工作区坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" />，它表示转换后的 <see cref="T:System.Drawing.Point" />、<paramref name="p" />（以工作区坐标表示）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.PointToScreen(System.Drawing.Point)">
      <summary>将指定工作区点的位置计算成屏幕坐标。</summary>
      <returns>一个 <see cref="T:System.Drawing.Point" />，它表示转换后的 <see cref="T:System.Drawing.Point" />、<paramref name="p" />（以屏幕坐标表示）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.PreviewKeyDown">
      <summary>在形状具有焦点的情况下按某个键时在 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.KeyDown" /> 事件之前发生。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.QueryAccessibilityHelp">
      <summary>在 <see cref="T:System.Windows.Forms.AccessibleObject" /> 为辅助功能应用程序提供帮助时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.RectangleToClient(System.Drawing.Rectangle)">
      <summary>计算指定屏幕矩形的大小和位置（以工作区坐标表示）。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，它表示转换后的 <see cref="T:System.Drawing.Rectangle" />、<paramref name="p" />（以工作区坐标表示）。</returns>
      <param name="rect">要转换的屏幕坐标 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.RectangleToScreen(System.Drawing.Rectangle)">
      <summary>计算指定工作区矩形的大小和位置（以屏幕坐标表示）。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，它表示转换后的 <see cref="T:System.Drawing.Rectangle" />、<paramref name="p" />（以屏幕坐标表示）。</returns>
      <param name="rect">要转换的屏幕坐标 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Refresh">
      <summary>强制控件使其工作区无效并立即重绘其自身和任何子控件。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Region">
      <summary>获取或设置与线条或形状控件关联的窗口区域。</summary>
      <returns>与控件关联的窗口 <see cref="T:System.Drawing.Region" />。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.RegionChanged">
      <summary>当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Region" /> 属性的值更改时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.ResumePaint(System.Boolean)">
      <summary>恢复正常的画图逻辑，可以选择强制对挂起的画图请求立即进行布局。</summary>
      <param name="performPaint">若要执行挂起的绘图请求，则为 true；否则为 false。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Scale(System.Drawing.SizeF)">
      <summary>按指定比例因子缩放形状。</summary>
      <param name="factor">一个 <see cref="T:System.Drawing.SizeF" />，包含水平和垂直比例因子。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Select">
      <summary>启动控件。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.SelectionColor">
      <summary>获取或设置形状的选择颜色。</summary>
      <returns>当在运行时选择形状，<see cref="T:System.Drawing.Color" /> 表示焦点矩形的颜色。 默认值为 <see cref="P:System.Drawing.SystemColors.Highlight" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.SendToBack">
      <summary>将线形或形状控件发送到 Z 顺序的后面。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Show">
      <summary>向用户显示形状。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.SuspendPaint">
      <summary>挂起形状的绘制逻辑。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Tag">
      <summary>获取或设置包含有关线条或形状控件的数据的对象。</summary>
      <returns>一个 <see cref="T:System.Object" />，其中包含与控件关联的用户数据。 默认为 null 引用（Visual Basic 中为 Nothing）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Shape.Update">
      <summary>使控件重绘其工作区内的无效区域。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.UseWaitCursor">
      <summary>获取或设置一个指示是否将等待光标用于当前线条或形状控件的值。</summary>
      <returns>使用为当前控件等待光标，则为 true；否则为 false。 默认值为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Shape.Visible">
      <summary>获取或设置一个指示是否显示线条或形状控件的值。</summary>
      <returns>如果显示控件，则为 true；否则，为 false。 默认值为 true。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Shape.VisibleChanged">
      <summary>在 <see cref="P:Microsoft.VisualBasic.PowerPacks.Shape.Visible" /> 属性值更改时发生。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection">
      <summary>表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象的集合。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 类的新实例。</summary>
      <param name="owner">包含集合的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Add(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>将指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</summary>
      <param name="value">要添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Add(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.AddRange(Microsoft.VisualBasic.PowerPacks.Shape[])">
      <summary>将 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象数组添加到 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />。</summary>
      <param name="shapes">要添加到集合中的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 对象的数组。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Clear">
      <summary>从集合中移除所有形状。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Contains(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>确定指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 是否为集合的成员。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 是集合的成员，则为 true；否则为 false。</returns>
      <param name="value">要在集合中定位的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Contains(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.ContainsKey(System.String)">
      <summary>确定 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 是否包含具有指定键的项。</summary>
      <returns>如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 包含具有指定键的项，则为 true；否则为 false。</returns>
      <param name="key">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中定位的键。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.CopyTo(Microsoft.VisualBasic.PowerPacks.Shape[],System.Int32)">
      <summary>从目标数组的指定索引处开始将整个 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 复制到兼容的一维 <see cref="T:System.Array" />。</summary>
      <param name="array">一维 <see cref="T:System.Array" />，用作从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 所复制的元素的目标数组。 <see cref="T:System.Array" /> 必须具有从零开始的索引。</param>
      <param name="index">
        <paramref name="array" /> 中开始复制位置的从零开始的索引。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#CopyTo(System.Array,System.Int32)">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Count">
      <summary>获取集合中形状的数目。</summary>
      <returns>Integer，表示集合中的形状数。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Dispose">
      <summary>释放 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 使用的非托管资源。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>检索 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。</summary>
      <returns>一个从零开始的索引值，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的位置。</returns>
      <param name="child">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean)">
      <summary>并且如果指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />可能引发异常，检索指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /></summary>
      <returns>一个从零开始的索引值，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的位置。 或 -1，如果 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中找不到指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</returns>
      <param name="child">要在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="throwException">如果 <paramref name="child" /> 参数中指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 不是 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的控件即引发异常，则为 true；否则为 false。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中，且 <paramref name="throwException" /> 参数值为 true。</exception>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.GetEnumerator">
      <summary>检索对用于循环访问 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的枚举数对象的引用。</summary>
      <returns>一个 <see cref="T:System.Collections.IEnumerator" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IndexOf(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>检索 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引。</summary>
      <returns>一个从零开始的索引值，它表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的位置。</returns>
      <param name="value">要在集合中定位的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#IndexOf(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IndexOfKey(System.String)">
      <summary>检索指定项在集合中的第一个匹配项的索引。</summary>
      <returns>具有指定名称的形状在集合中的第一个匹配项的从零开始的索引。</returns>
      <param name="key">要搜索的形状的名称。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Insert(System.Int32,System.Object)">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#IsFixedSize">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.IsReadOnly">
      <summary>获取一个值，该值指示集合是否为只读。</summary>
      <returns>如果该集合为只读，则为 true；否则为 false。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#IsSynchronized">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Item(System.Int32)">
      <summary>获取位于集合中指定索引位置的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 位于 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的指定索引位置。</returns>
      <param name="index">要从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中检索的形状的索引。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Owner">
      <summary>获取拥有 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</summary>
      <returns>拥有 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.Remove(Microsoft.VisualBasic.PowerPacks.Shape)">
      <summary>从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中移除指定的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</summary>
      <param name="value">要从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 移除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#IList#Remove(System.Object)">
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.RemoveAt(System.Int32)">
      <summary>从 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中移除位于指定索引位置的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</summary>
      <param name="index">要移除的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的索引值。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeCollection.SetChildIndex(Microsoft.VisualBasic.PowerPacks.Shape,System.Int32)">
      <summary>将 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中的指定 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 设置为指定的索引值。</summary>
      <param name="child">要搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="newIndex">
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" /> 的新索引值。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="child" /> 形状不在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 中。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeCollection.System#Collections#ICollection#SyncRoot">
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer">
      <summary>提供 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" />、<see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" />、<see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 控件以及其他控件的容器，这些控件源自 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 类的新实例。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.AccessibleRole">
      <summary>获取或设置 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />  的辅助性角色</summary>
      <returns>
        <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。 默认值为 Default。</returns>
      <exception cref="T:System.ComponentModel.InvalidEnumArgumentException">分配的值不是 <see cref="T:System.Windows.Forms.AccessibleRole" /> 值之一。</exception>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Cursor">
      <summary>获取或设置当鼠标指针放置在一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 上时显示的光标。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.Cursor" />，它表示当鼠标指针悬停于 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 上时要显示的光标。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Dock">
      <summary>获取或设置哪些控件边框停靠到父控件并确定当其父级调整大小时控件如何调整大小。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.DockStyle" /> 值之一。 默认值为 <see cref="F:System.Windows.Forms.DockStyle.Fill" />。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.GetChildAtPoint(System.Drawing.Point)">
      <summary>获取位于指定工作区坐标处的形状。</summary>
      <returns>一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />，它表示指定点处的形状。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.GetNextShape(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean)">
      <summary>按 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 顺序检索下一个或上一个形状。</summary>
      <returns>以 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 顺序的下一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</returns>
      <param name="shape">从其上开始搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="forward">向前搜索则为 true；向后搜索则为 false。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.ShapeContainer.SelectNextShape(Microsoft.VisualBasic.PowerPacks.Shape,System.Boolean,System.Boolean)">
      <summary>按 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" /> 顺序选择下一个或上一个形状。</summary>
      <returns>如果能使用形状，则 true；否则，为 false。</returns>
      <param name="shape">从其上开始搜索的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Shape" />。</param>
      <param name="forward">如果是 true，则按顺序向前移动；如果是 false 则向后移动。</param>
      <param name="wrap">如果在到达最后一个形状之后从顺序中第一个形状开始继续搜索，则为 true；若不继续搜索，则为 false。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.ShapeContainer.Shapes">
      <summary>获取 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 中包含的形状的集合。</summary>
      <returns>一个 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeCollection" />，表示包含在 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 中的形状集合。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.SimpleShape">
      <summary>实现控件共同的基本<see cref="T:Microsoft.VisualBasic.PowerPacks.OvalShape" /> and <see cref="T:Microsoft.VisualBasic.PowerPacks.RectangleShape" /> 功能。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor(Microsoft.VisualBasic.PowerPacks.ShapeContainer)">
      <summary>初始化指定目标作为父对象 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" /> 的 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例。</summary>
      <param name="parent">将为当前形状的 <see cref="T:Microsoft.VisualBasic.PowerPacks.ShapeContainer" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>用指定的位置和大小初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 类的新实例。</summary>
      <param name="width">一个 Integer，表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 的宽度（以像素为单位）。</param>
      <param name="height">一个 Integer，表示 <see cref="T:Microsoft.VisualBasic.PowerPacks.SimpleShape" /> 的高度（以像素为单位）。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor">
      <summary>获取或设置形状的背景色。</summary>
      <returns>
        <see cref="T:System.Drawing.Color" />，表示该形状的背景色。 默认为 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultBackColor" /> 属性的值。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColorChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColor" /> 属性时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImage">
      <summary>获取或设置在形状中显示的图像。</summary>
      <returns>一个 <see cref="T:System.Drawing.Image" />，表示要在形状的背景中显示的图像。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImage" /> 属性时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayout">
      <summary>获取或设置在 <see cref="T:System.Windows.Forms.ImageLayout" /> 枚举中定义的背景图像布局。</summary>
      <returns>
        <see cref="T:System.Windows.Forms.ImageLayout" /> 的值之一（Center,None、Stretch、Tile 或 Zoom）。 Tile 为默认值。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayoutChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayout" /> 属性时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackStyle">
      <summary>获取或设置形状的透明度。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.BackStyle" /> 的值之一（<see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Opaque" /> 或 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent" />）。 默认值为 <see cref="F:Microsoft.VisualBasic.PowerPacks.BackStyle.Transparent" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.BorderWidth">
      <summary>获取或设置形状控件的边框的宽度。</summary>
      <returns>一个 Integer，表示边框宽度（以像素为单位）。 默认值为 1。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Bottom">
      <summary>获取形状的下边缘与其容器的工作区上边缘之间的距离(以像素为单位)。</summary>
      <returns>
        <see cref="T:System.Int32" /> 表示形状下边缘与其容器的工作区上边缘之间的距离（以像素为单位）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Bounds">
      <summary>获取或设置形状相对于父控件的大小和位置(以像素为单位)。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，形状相对于父控件的大小和位置(以像素为单位)。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientRectangle">
      <summary>获取表示形状的工作区的矩形。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，形状相对于父控件的大小和位置(以像素为单位)。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSize">
      <summary>获取或设置形状的工作区的高度和宽度。</summary>
      <returns>一个 <see cref="T:System.Drawing.Size" />，表示形状的工作区的维数。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSizeChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSize" /> 属性时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.CreateAccessibilityInstance">
      <summary>为该形状控件创建一个新的辅助功能对象。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.AccessibleObject" /> 类。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultBackColor">
      <summary>获取形状的默认背景色。</summary>
      <returns>形状的默认背景 <see cref="T:System.Drawing.Color" />。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultBackColor" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultFillColor">
      <summary>获取形状的默认填充颜色。</summary>
      <returns>形状的默认填充 <see cref="T:System.Drawing.Color" />。 默认值为 <see cref="P:System.Windows.Forms.Control.DefaultForeColor" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DefaultFillGradientColor">
      <summary>获取形状的默认填充渐变颜色。</summary>
      <returns>形状的默认渐变 <see cref="T:System.Drawing.Color" />。 默认值为 <see cref="P:System.Drawing.Color.LightGray" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.DisplayRectangle">
      <summary>获取表示形状显示区域的矩形。</summary>
      <returns>一个 <see cref="T:System.Drawing.Rectangle" />，表示形状的显示区域。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.DrawToBitmap(System.Drawing.Bitmap,System.Drawing.Rectangle)">
      <summary>支持呈现到指定的位图。</summary>
      <param name="bitmap">要绘制到的 <see cref="T:System.Drawing.Bitmap" />。</param>
      <param name="targetBounds">在已呈现的 <see cref="T:Microsoft.VisualBasic.PowerPacks.LineShape" /> 内部的 <see cref="T:System.Drawing.Rectangle" />。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillColor">
      <summary>获取或设置用于填充形状的颜色。</summary>
      <returns>用于填充形状的 <see cref="T:System.Drawing.Color" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientColor">
      <summary>获取或设置用于填充形状的渐变颜色。</summary>
      <returns>用于渐变填充的 <see cref="T:System.Drawing.Color" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientStyle">
      <summary>获取或设置用于填充形状的渐变样式。</summary>
      <returns>确定形状显示的渐变填充类型和方向的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillGradientStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.FillStyle">
      <summary>获取或设置用于填充形状的图案。</summary>
      <returns>确定在形状中显示的模式的 <see cref="T:Microsoft.VisualBasic.PowerPacks.FillStyle" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Height">
      <summary>获取或设置形状的高度。</summary>
      <returns>形状的高度（以像素为单位）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.HitTest(System.Int32,System.Int32)">
      <summary>确定形状控件是否位于屏幕指定点。</summary>
      <returns>如果形状控件位于指定的坐标，则为 true；否则为 false。</returns>
      <param name="x">水平屏幕坐标。</param>
      <param name="y">垂直屏幕坐标。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Left">
      <summary>获取或设置形状的左边缘与其容器的工作区左边缘之间的距离(以像素为单位)。</summary>
      <returns>
        <see cref="T:System.Int32" /> 表示形状左边缘与其容器的工作区左边缘之间的距离（以像素为单位）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Location">
      <summary>获取或设置形状的左上角相对于其容器左上角的坐标。</summary>
      <returns>表示相对于其容器坐上角的形状的左上角的 <see cref="T:System.Drawing.Point" />。表示相对于其容器坐上角的形状的左上角</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.LocationChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Location" /> 属性时发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackColorChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackColorChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackgroundImageChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnBackgroundImageLayoutChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.BackgroundImageLayoutChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnClientSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.ClientSizeChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnLocationChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.LocationChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnPaint(System.Windows.Forms.PaintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Shape.Paint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnResize(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.Resize" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.OnSizeChanged(System.EventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.SizeChanged" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.Resize">
      <summary>更改形状的大小时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Right">
      <summary>获取形状的右边缘与其容器的工作区左边缘之间的距离(以像素为单位)。</summary>
      <returns>
        <see cref="T:System.Int32" /> 表示形状右边缘与其容器的工作区左边缘之间的距离（以像素为单位）。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.Scale(System.Drawing.SizeF)">
      <summary>按指定比例因子缩放形状。</summary>
      <param name="factor">一个 <see cref="T:System.Drawing.SizeF" />，包含水平和垂直比例因子。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.SimpleShape.SetBounds(System.Int32,System.Int32,System.Int32,System.Int32)">
      <summary>将形状的边界设置为指定位置和大小。</summary>
      <param name="width">形状的新 Width 属性值。</param>
      <param name="height">形状的新 Height 属性值。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Size">
      <summary>获取或设置形状的高度和宽度。</summary>
      <returns>表示形状的高度和宽度的 <see cref="T:System.Drawing.Size" /> （以像素为单位）。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.SimpleShape.SizeChanged">
      <summary>更改形状的 <see cref="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Size" /> 属性时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Top">
      <summary>获取或设置形状的上边缘与其容器的工作区左边缘之间的距离(以像素为单位)。</summary>
      <returns>
        <see cref="T:System.Int32" /> 表示控件顶边缘与其容器的工作区上边缘之间的距离（以像素为单位）。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.SimpleShape.Width">
      <summary>获取或设置形状的宽度。</summary>
      <returns>形状的宽度（以像素为单位）。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm">
      <summary>在运行时间，启用 Windows 窗格图像打印。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor(System.ComponentModel.IContainer)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例, 指定 <see cref="T:System.ComponentModel.IContainer" /> 的父级。</summary>
      <param name="container">组件为父级的 <see cref="T:System.ComponentModel.IContainer" />。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.#ctor(System.Windows.Forms.Form)">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 类的新实例，并指定父项 <see cref="T:System.Windows.Forms.Form" />。</summary>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.BeginPrint">
      <summary>在调用 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print" /> 方法时并且在打印文档的第一页之前发生。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Dispose(System.Boolean)">
      <summary>释放 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 组件使用的非托管资源，并可以选择释放托管资源。</summary>
      <param name="disposing">true 表示释放托管资源和非托管资源；false 表示仅释放非托管资源。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.DocumentName">
      <summary>获取或设置打印文档时要显示的文档名（例如，在打印状态对话框或打印机队列中显示）。</summary>
      <returns>打印文档时显示的 String。 默认情况下为“文档”。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.EndPrint">
      <summary>打印完文档的最后一页时发生。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Form">
      <summary>获取或设置要打印的窗体。</summary>
      <returns>返回 <see cref="T:System.Windows.Forms.Form" /> 对象。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnBeginPrint(System.Drawing.Printing.PrintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.BeginPrint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnEndPrint(System.Drawing.Printing.PrintEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.EndPrint" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.OnQueryPageSettings(System.Drawing.Printing.QueryPageSettingsEventArgs)">
      <summary>引发 <see cref="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.QueryPageSettings" /> 事件。</summary>
      <param name="e">一个 <see cref="T:System.EventArgs" />，其中包含事件数据。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print">
      <summary>发送由 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 属性指定的 Windows 窗体的图像到目标。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print(System.Windows.Forms.Form,Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption)">
      <summary>发送由 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 指定的 Windows 窗体的图像到目标，指定窗体和打印选项</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction">
      <summary>获取或设置指示输出是定向于打印机还是打印预览窗口或文件的值。</summary>
      <returns>返回 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrinterSettings">
      <summary>获取或设置可用于指定打印机不同属性的 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 对象。</summary>
      <returns>返回 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 对象。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintFileName">
      <summary>获取或设置当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintAction" /> 属性设置为 <see cref="F:System.Drawing.Printing.PrintAction.PrintToFile" /> 时，Encapsulated PostScript 文件的文件名和保存该文件的路径。</summary>
      <returns>返回包含文件路径和文件名称的 String。</returns>
    </member>
    <member name="E:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.QueryPageSettings">
      <summary>在打印每一页之前发生。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption">
      <summary>PrintOption 枚举指定用于 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm" /> 组件的 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.Print(System.Windows.Forms.Form,Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption)" /> 方法的选项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.CompatibleModeClientAreaOnly">
      <summary>使用可兼容打印实现打印当前可看到的客户区域。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.CompatibleModeFullWindow">
      <summary>使用可兼容打印实现打印当前可看到的窗体。 包括标题栏、滚动和条边框。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.ClientAreaOnly">
      <summary>使用新实现打印当前可看到的客户区域。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.FullWindow">
      <summary>使用新实现打印当前可看到的窗体。 包括标题栏、滚动和条边框。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.PrintForm.PrintOption.Scrollable">
      <summary>使用新实现打印完整的客户区域，因此，即使一部分的移动它在看法外部。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants">
      <summary>提供常量，其将 Visual Basic 6.0 颜色常量映射至其 <see cref="T:System.Drawing.Color" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbBlack">
      <summary>将 Visual Basic 6.0 常数 vbBlack 映射到 <see cref="P:System.Drawing.Color.Black" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbBlue">
      <summary>将 Visual Basic 6.0 常数 vbBlue 映射到 <see cref="P:System.Drawing.Color.Blue" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbCyan">
      <summary>将 Visual Basic 6.0 常数 vbCyan 映射到 <see cref="P:System.Drawing.Color.Cyan" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbGreen">
      <summary>将 Visual Basic 6.0 常数 vbGreen 映射到 <see cref="P:System.Drawing.Color.Green" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbMagenta">
      <summary>将 Visual Basic 6.0 常数 vbMagenta 映射到 <see cref="P:System.Drawing.Color.Magenta" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbRed">
      <summary>将 Visual Basic 6.0 常数 vbRed 映射到 <see cref="P:System.Drawing.Color.Red" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbWhite">
      <summary>将 Visual Basic 6.0 常数 vbWhite 映射到 <see cref="P:System.Drawing.Color.White" />。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ColorConstants.vbYellow">
      <summary>将 Visual Basic 6.0 常数 vbYellow 映射到 <see cref="P:System.Drawing.Color.Yellow" />。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants">
      <summary>提供常量，其将 Visual Basic 6.0 DrawStyle 常量映射至其 <see cref="P:System.Drawing.Pen.DashStyle" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDash">
      <summary>将 Visual Basic 6.0 常数 vbDash 映射到 <see cref="P:System.Drawing.Pen.DashStyle" /> Dash。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDashDot">
      <summary>将 Visual Basic 6.0 常数 vbDashDot 映射到 <see cref="P:System.Drawing.Pen.DashStyle" /> DashDot。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDashDotDot">
      <summary>将 Visual Basic 6.0 常数 vbDashDotDot 映射到 <see cref="P:System.Drawing.Pen.DashStyle" /> DashDotDot。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbDot">
      <summary>将 Visual Basic 6.0 常数 vbDot 映射到 <see cref="P:System.Drawing.Pen.DashStyle" /> Dot。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.DrawStyleConstants.vbSolid">
      <summary>将 Visual Basic 6.0 常数 vbDash 映射到 <see cref="P:System.Drawing.Pen.DashStyle" /> Solid。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants">
      <summary>提供常量，其将 Visual Basic 6.0 FillStyle 常量映射至其 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbCross">
      <summary>将 Visual Basic 6.0 常数 vbCross 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> Cross。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbDiagonalCross">
      <summary>将 Visual Basic 6.0 常数 vbDiagonalCross 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> DiagonalCross。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbDownwardDiagonal">
      <summary>将 Visual Basic 6.0 常数 vbDownwardDiagonal 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> BackwardDiagonal。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbFSSolid">
      <summary>将 Visual Basic 6.0 常数 vbFSSolid 映射到纯色。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbFSTransparent">
      <summary>映射 Visual Basic 6.0 常数 vbFSTransparent 至缺少模式。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbHorizontalLine">
      <summary>将 Visual Basic 6.0 常数 vbHorizontalLine 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> Horizontal。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbUpwardDiagonal">
      <summary>将 Visual Basic 6.0 常数 vbUpwardDiagonal 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> ForwardDiagonal。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.FillStyleConstants.vbVerticalLine">
      <summary>将 Visual Basic 6.0 常数 vbVerticalLine 映射到 <see cref="T:System.Drawing.Drawing2D.HatchStyle" /> Vertical。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule">
      <summary>此类支持 .NET Framework 基础结构，不应在代码中直接使用。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers">
      <summary>此类支持 .NET Framework 基础结构，不应在代码中直接使用。</summary>
      <returns>在升级过程中使用的 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection" />。</returns>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer">
      <summary>提供 Printer 对象，通过升级的 Visual Basic 6.0 打印代码使用。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 类的新实例。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Boolean,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)">
      <summary>在页上打印一个圆形、椭圆、弧形，指定相对于当前位置的中心点。</summary>
      <param name="relativeStart">Boolean. 如果该参数被设置为 true，则圆、椭圆或弧形的中心将根据<see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 中指定的坐标来打印。</param>
      <param name="x">Single 值指示圆形、椭圆、弧形的中心点的垂直坐标。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="y">Single 值指示圆形或椭圆的半径的。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="radius">Single 值指示圆形或椭圆的半径的。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="color">可选。 Integer 值指示圆轮廓的 RGB（红-绿-蓝）颜色。 如果省略此参数，则使用 <see cref="P:System.Drawing.Color.Black" /> 值。</param>
      <param name="startAngle">可选。 Single-精度值。 当打印弧或部分圆形或椭圆时，<paramref name="startangle" /> 和 <paramref name="endAngle" /> 将指定 (以弧度为单位) 弧的开始和结束位置。 两者的范围是从 2 * pi 弧度到 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值为 0 弧度，<paramref name="endAngle" /> 的默认值为 2 * pi 弧度。</param>
      <param name="endAngle">可选。 Single-精度值。 当打印弧或部分圆形或椭圆时，<paramref name="startAngle" /> 和 <paramref name="endAngle" /> 将指定 (以弧度为单位) 弧的开始和结束位置。 两者的范围是从 2 * pi 弧度到 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值为 0 弧度，<paramref name="endAngle" /> 的默认值为 2 * pi 弧度。</param>
      <param name="aspect">可选。 Single 精度值指示圆形或椭圆的长宽比。 缺省值为 1.0，会在任何屏幕上产生完美的圆形（非椭圆形）。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)">
      <summary>在页上打印一个圆形、椭圆、弧形。</summary>
      <param name="x">Single 值指示圆形、椭圆、弧形的中心点的水平坐标。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="y">Single 值指示圆形、椭圆、弧形的中心点的垂直坐标。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="radius">Single 值指示圆形或椭圆的半径的。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定使用的度量单位。</param>
      <param name="color">可选。 Integer 值指示圆轮廓的 RGB（红-绿-蓝）颜色。 如果省略此参数，则使用 <see cref="P:System.Drawing.Color.Black" /> 值。</param>
      <param name="startAngle">可选。 Single-精度值。 当打印弧或部分圆形或椭圆时，<paramref name="startAngle" /> 和 <paramref name="endAngle" /> 将指定 (以弧度为单位) 弧的开始和结束位置。 两者的范围是从 2 * pi 弧度到 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值为 0 弧度，<paramref name="endAngle" /> 的默认值为 2 * pi 弧度。</param>
      <param name="endAngle">可选。 Single-精度值。 当打印弧或部分圆形或椭圆时，<paramref name="startAngle" /> 和 <paramref name="endAngle" /> 将指定 (以弧度为单位) 弧的开始和结束位置。 两者的范围是从 2 * pi 弧度到 2 * pi 弧度。 <paramref name="startAngle" /> 的默认值为 0 弧度，<paramref name="endAngle" /> 的默认值为 2 * pi 弧度。</param>
      <param name="aspect">可选。 Single 精度值指示圆形或椭圆的长宽比。 缺省值为 1.0，会在任何屏幕上产生完美的圆形（非椭圆形）。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ColorMode">
      <summary>获取或设置指定是使用支持颜色的设备上的颜色还是单色打印输出的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Copies">
      <summary>获取或设置确定要打印的份数的值。</summary>
      <returns>表示要打印副本数的 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX">
      <summary>获取或设置下一个打印或绘图方法的水平坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY">
      <summary>获取或设置下一个打印或绘图方法的垂直坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DeviceName">
      <summary>获取当前打印机的名称。</summary>
      <returns>返回一个 String。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DocumentName">
      <summary>获取或设置打印文档时要显示的文档名（例如，在打印状态对话框或打印机队列中显示）。</summary>
      <returns>打印文档时显示的 String。 默认情况下为“文档”。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DrawStyle">
      <summary>获取或设置确定从图形方法输出的线型的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.DrawWidth">
      <summary>获取或设置图形方法的输出的行宽度。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Duplex">
      <summary>获取或设置确定是否双面打印页面（如果打印机支持此功能）的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.EndDoc">
      <summary>结束发送到 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的打印操作，释放文档到打印设备或后台处理程序。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor">
      <summary>获取或设置填充使用 <see cref="Overload:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle" /> 和 <see cref="Overload:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line" /> 图形方法创建的形状使用的颜色。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle">
      <summary>获取或设置填充使用 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Circle(System.Boolean,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single)" /> 和 <see cref="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Boolean,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)" /> 图形方法创建的形状使用的模式。</summary>
      <returns>返回一个 Short。 默认值为 1。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Font">
      <summary>按名称获取或设置 FontFamily。</summary>
      <returns>返回一个 <see cref="T:System.Drawing.Font" />。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontBold">
      <summary>获取或设置粗体字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontCount">
      <summary>返回当前显示设备或活动打印机的可用的字体的数目。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontItalic">
      <summary>获取或设置斜体字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontName">
      <summary>获取或设置针对打印操作显示的文本使用的字体的名称。</summary>
      <returns>返回一个 String。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Fonts(System.Int32)">
      <summary>获取为当前打印机可用的任何字体名称。</summary>
      <returns>返回一个 String。</returns>
      <param name="index">集合中字体的的索引。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontSize">
      <summary>获取或设置运行时打印操作中的文本使用的字号。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontStrikethru">
      <summary>获取或设置字体的带删除线字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontTransparent">
      <summary>获取或设置确定 Printer 对象上的背景图形是否打印在文本字符之下的值。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FontUnderline">
      <summary>获取或设置字体的带下划线字体样式。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor">
      <summary>获取或设置打印文本和图形使用的颜色。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Height">
      <summary>获取或设置页的高度。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.IsDefaultPrinter">
      <summary>返回确定当前选定打印机是否定义为控制面板中的默认打印机的值。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.KillDoc">
      <summary>立即停止当前打印作业。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Boolean,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
      <summary>打印行、正方形或矩形在页面。</summary>
      <param name="relativeStart">Boolean. 如果该参数被设置为 true，则起始坐标将根据 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性打印。</param>
      <param name="x1">Single 值指示所打印行的起点的水平坐标。</param>
      <param name="y1">Single 值指示所打印行的起点的垂直坐标。</param>
      <param name="relativeEnd">Boolean. 如果该参数被设置为 true，则结束坐标将根据 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性打印。</param>
      <param name="x2">Single 值指示所打印行的终点的水平坐标。</param>
      <param name="y2">Single 值指示所打印行的终点的垂直坐标。</param>
      <param name="color">可选。 Integer 值指示此线条的 RGB（红-绿-蓝）颜色。 如果省略此参数，则使用 <see cref="P:System.Drawing.Color.Black" /> 值。</param>
      <param name="box">可选。 Boolean. 如果该参数被设置为 true ，则打印一个矩形。 <paramref name="x1" />、 <paramref name="y1" />、<paramref name="x2" /> 和 <paramref name="y2" /> 坐标指定该矩形的对角。</param>
      <param name="fill">可选。 Boolean. 如果使用 <paramref name="box" /> 参数，并将 <paramref name="fill" /> 参数设置为 true，则通过用于打印矩形的同种颜色来填充该矩形。 不能在无 <paramref name="box" /> 的情况下使用 <paramref name="fill" />。 如果使用在没有 <paramref name="fill" /> 的情况下使用  <paramref name="box" />,则当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 值用于填充矩形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 的默认值为透明。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Single,System.Single)">
      <summary>在页上打印行。</summary>
      <param name="x2">Single 值指示所打印行的终点的水平坐标。 线的起始点是由 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性值确定。</param>
      <param name="y2">Single 值指示所打印行的终点的垂直坐标。 线的起始点是由 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" /> 属性值确定。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Line(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
      <summary>打印行、正方形或矩形在页面。</summary>
      <param name="x1">Single 值指示所打印行的起点的水平坐标。</param>
      <param name="y1">Single 值指示所打印行的起点的垂直坐标。</param>
      <param name="x2">Single 值指示所打印行的终点的水平坐标。</param>
      <param name="y2">Single 值指示所打印行的终点的垂直坐标。</param>
      <param name="color">可选。 Integer 值指示此线条的 RGB（红-绿-蓝）颜色。 如果省略此参数，则使用 <see cref="P:System.Drawing.Color.Black" /> 值。</param>
      <param name="box">可选。 Boolean. 如果该参数被设置为 true ，则打印一个矩形。 <paramref name="x1" />、 <paramref name="y1" />、<paramref name="x2" /> 和 <paramref name="y2" /> 坐标指定该矩形的对角。</param>
      <param name="fill">可选。 Boolean. 如果使用 <paramref name="box" /> 参数，并将 <paramref name="fill" /> 参数设置为 true，则通过用于打印矩形的同种颜色来填充该矩形。 不能在无 <paramref name="box" /> 的情况下使用 <paramref name="fill" />。 如果使用在没有 <paramref name="fill" /> 的情况下使用  <paramref name="box" />,则当前 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillColor" /> 和 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 值用于填充矩形。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.FillStyle" /> 的默认值为透明。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.NewPage">
      <summary>停止在当前页面的打印并在新页继续打印。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Orientation">
      <summary>获取或设置指示文档是否在纵向或横向模型中打印的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Page">
      <summary>返回当前正打印的页的页设置。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaintPicture(System.Drawing.Image,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>在页上打印图形文件的内容。</summary>
      <param name="picture">要打印的表示图像的 <see cref="T:System.Drawing.Image" /> 值。</param>
      <param name="x1">Single 值指示将打印的图像水平目标坐标。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定测量使用的单位。</param>
      <param name="y1">Single 值指示将打印的图像垂直目标坐标。 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定测量使用的单位。</param>
      <param name="width1">可选。 Single 值表明图片的目标宽度。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果目标宽度小于或小于源宽度，则将图片拉伸或将其压缩到合适的大小。 如果省略，则使用源宽度。</param>
      <param name="height1">可选。 Single 值表明图片的目标高度。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果目标高度小于或小于源高度，则将图片拉伸或将其压缩到合适的大小。 如果省略，则使用源高度。</param>
      <param name="x2">可选。 Single 值指示图片中剪辑区域的坐标（x-axis）。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果省略，则假定为 0。</param>
      <param name="y2">可选。 Single 值指示图片中剪辑区域的坐标（y-axis）。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果省略，则假定为 0。</param>
      <param name="width2">可选。 Single 值指示图片中剪辑区域的源宽度。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果省略，则使用整个源宽度。</param>
      <param name="height2">可选。 Single 值指示图片中剪辑区域的源高度。 对象的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性确定所使用的度量单位。 如果省略，则使用整个源高度。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaperBin">
      <summary>获取或设置指示打印机默认纸盒的值，该值指示打印操作时的纸张进纸。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PaperSize">
      <summary>获取或设置指示纸张尺寸是否适合当前打印机的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Print(System.Object[])">
      <summary>将文本打印为一页。</summary>
      <param name="args">包含可选打印参数的参数数组。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintAction">
      <summary>获取或设置确定打印输出是定向于打印机还是打印预览窗口或文件的值。</summary>
      <returns>返回 <see cref="T:System.Drawing.Printing.PrintAction" /> 枚举。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintFileName">
      <summary>获取或设置当 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintAction" /> 属性设置为 PrintToFile 时，指定 Encapsulated PostScript 文件的文件名和保存该文件的路径的值。</summary>
      <returns>返回包含文件路径和文件名称的 String。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PrintQuality">
      <summary>获取或设置指示打印机分辨率的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Boolean,System.Single,System.Single,System.Int32)">
      <summary>以指定的颜色打印单个点在页上，或者相对于当前坐标指定点。</summary>
      <param name="relativeStart">Boolean 值指示该坐标是否相对于当前图形定位（按照 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentX" />，<see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.CurrentY" />设置）。</param>
      <param name="x">Single 值指示打印点的水平坐标。</param>
      <param name="y">Single 值指示打印点的垂直坐标。</param>
      <param name="color">可选。 Integer 值指示该点指定的 RGB（红-绿-蓝）颜色。 如果该参数被忽略，则当前的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor" /> 设置将被使用。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Single,System.Single)">
      <summary>在页上打印单个点。</summary>
      <param name="x">Single 值指示打印点的水平坐标。</param>
      <param name="y">Single 值指示打印点的垂直坐标。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.PSet(System.Single,System.Single,System.Int32)">
      <summary>以指定的颜色打印单个点。</summary>
      <param name="x">Single 值指示打印点的水平坐标。</param>
      <param name="y">Single 值指示打印点的垂直坐标。</param>
      <param name="color">可选。 Integer 值指示该点指定的 RGB（红-绿-蓝）颜色。 如果该参数被忽略，则当前的 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ForeColor" /> 设置将被使用。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.RightToLeft">
      <summary>获取或设置在右到左系统上指示文本显示目录的 Boolean 值。</summary>
      <returns>返回一个 Boolean。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Scale">
      <summary>定义 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的坐标系统。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Scale(System.Single,System.Single,System.Single,System.Single)">
      <summary>定义 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象的坐标系统。</summary>
      <param name="x1">Single 值指示定义对象左上角的水平坐标。 必须将值用括号括起来。</param>
      <param name="y1">Single 值指示定义对象左上角的垂直坐标。 必须将值用括号括起来。</param>
      <param name="x2">Single 值指示定义对象右下角的水平坐标。 必须将值用括号括起来。</param>
      <param name="y2">Single 值指示定义对象右下角的垂直坐标。 必须将值用括号括起来。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleHeight">
      <summary>获取或设置使用图形方法时，用于垂直测量页面的单位数量。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleLeft">
      <summary>获取或设置使用图形方法时，页面左端的水平坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode">
      <summary>当您使用图表方法时，获取或设置对象坐标的指示度量单位的值。</summary>
      <returns>返回一个 Short。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleTop">
      <summary>获取或设置使用图形方法时，页面顶端的垂直坐标。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleWidth">
      <summary>获取或设置使用图形方法时，用于水平测量页面的单位数量。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleX(System.Single,System.Int16,System.Int16)">
      <summary>将 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性的度量单位的一个中的页面宽度值转换为另一个。</summary>
      <returns>返回一个 Single。</returns>
      <param name="value">指定要转换的方法的度量单位数量。</param>
      <param name="fromScale">可选。 从其对象的宽度中指定要转换的坐标系统的常数或值。 <paramref name="fromScale" /> 的可能值与 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性相同。</param>
      <param name="toScale">可选。 给对象的宽度指定要转换的坐标系统的常数或值。 <paramref name="toScale" /> 的可能值与 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性相同。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleY(System.Single,System.Int16,System.Int16)">
      <summary>将 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性的度量单位的一个中的页面高度值转换为另一个。</summary>
      <returns>返回一个 Single。</returns>
      <param name="value">指定要转换的方法的度量单位数量。</param>
      <param name="fromScale">可选。 从其对象的高度中指定要转换的坐标系统的常数或值。 <paramref name="fromScale" /> 的可能值与 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性相同。</param>
      <param name="toScale">可选。 给对象的高度指定要转换的坐标系统的常数或值。 <paramref name="toScale" /> 的可能值与 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.ScaleMode" /> 属性相同。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TextHeight(System.String)">
      <summary>返回文本字符串的高度作为在当前字体打印的。</summary>
      <returns>返回一个 Single。</returns>
      <param name="text">要进行度量的 String。</param>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TextWidth(System.String)">
      <summary>返回文本字符串的宽度作为在当前字体打印的。</summary>
      <returns>返回一个 Single</returns>
      <param name="text">要进行度量的 String。</param>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TwipsPerPixelX">
      <summary>获取指示对象水平方向每像素中缇点的个数值。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.TwipsPerPixelY">
      <summary>获取指示对象垂直方向每像素中缇点的个数值。</summary>
      <returns>返回一个 Single。</returns>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Width">
      <summary>获取或设置页的宽度。</summary>
      <returns>返回一个 Integer。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer.Write(System.Object[])">
      <summary>打印文本在页面上，不增加回车符。</summary>
      <param name="args">包含可选打印参数的参数数组。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection">
      <summary>提供打印机集合，通过升级的 Visual Basic 6.0 打印代码使用。</summary>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.#ctor">
      <summary>初始化 <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection" /> 对象。</summary>
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.Count">
      <summary>返回 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers" /> 集合中的指针数。</summary>
      <returns>Integer，表示集合中的指针数。</returns>
    </member>
    <member name="M:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.System#Collections#IEnumerable#GetEnumerator">
    </member>
    <member name="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterCollection.Item(System.Int32)">
      <summary>按照索引号码返回 <see cref="P:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.GlobalModule.Printers" /> 集合中的特定成员。</summary>
      <returns>
        <see cref="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.Printer" /> 对象。</returns>
      <param name="index">一个整数，它表示指针的索引。</param>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants">
      <summary>提供常量，其将 Visual Basic 6.0 Printer 常量映射至其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNAuto">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNCassette">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNEnvelope">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNEnvManual">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLargeCapacity">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLargeFmt">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNLower">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNManual">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNMiddle">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNSmallFmt">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNTractor">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRBNUpper">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRCMColor">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRCMMonochrome">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPHorizontal">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPSimplex">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRDPVertical">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRORLandscape">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRORPortrait">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQDraft">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQHigh">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQLow">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPQMedium">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPS10x14">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPS11x17">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA3">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA4">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA4Small">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSA5">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSB4">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSB5">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSCSheet">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSDSheet">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv10">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv11">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv12">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv14">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnv9">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB4">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB5">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvB6">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC3">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC4">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC5">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC6">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvC65">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvDL">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvItaly">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvMonarch">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSEnvPersonal">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSESheet">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSExecutive">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldLglGerman">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldStdGerman">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFanfoldUS">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSFolio">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLedger">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLegal">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLetter">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSLetterSmall">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSNote">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSQuarto">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSStatement">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSTabloid">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.PrinterObjectConstants.vbPRPSUser">
      <summary>将 Visual Basic 6.0 Printer 常数映射到其 <see cref="T:System.Drawing.Printing.PrinterSettings" /> 等效项。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants">
      <summary>提供常量，其将 Visual Basic 6.0 ScaleMode 常量映射至其 .NET Framework 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbCentimeters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbCharacters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbHimetric">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbInches">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbMillimeters">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbPixels">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbPoints">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbTwips">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.ScaleModeConstants.vbUser">
      <summary>为相同名称的 Visual Basic 6.0 ScaleMode 常量提供等效项。</summary>
    </member>
    <member name="T:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants">
      <summary>提供常量，其将 Visual Basic 6.0 颜色常量映射至其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DDKShadow">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DFace">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DHighlight">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DLight">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vb3DShadow">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveBorder">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveTitleBar">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbActiveTitleBarText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbApplicationWorkspace">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonFace">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonShadow">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbButtonText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbDesktop">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbGrayText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbHighlight">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbHighlightText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveBorder">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveCaptionText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveTitleBar">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInactiveTitleBarText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInfoBackground">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbInfoText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbMenuBar">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbMenuText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbScrollBars">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbTitleBarText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowBackground">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowFrame">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
    <member name="F:Microsoft.VisualBasic.PowerPacks.Printing.Compatibility.VB6.SystemColorConstants.vbWindowText">
      <summary>将 Visual Basic 6.0 SystemColor 常数映射到其 <see cref="T:System.Drawing.SystemColors" /> 等效项。</summary>
    </member>
  </members>
</doc>