<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DSkin</name>
    </assembly>
    <members>
        <member name="T:DSkin.Animations.ThreeDTurn">
            <summary>
            3D翻转特效
            </summary>
        </member>
        <member name="T:DSkin.Animations.IEffects">
            <summary>
            动画特效接口
            </summary>
        </member>
        <member name="M:DSkin.Animations.IEffects.Reset">
            <summary>
            重置
            </summary>
        </member>
        <member name="M:DSkin.Animations.IEffects.DoEffect(System.Drawing.Point@)">
            <summary>
            执行图像特效，返回变化图像
            </summary>
            <param name="locationOffset">位置偏移</param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Animations.IEffects.Name">
            <summary>
            特效名
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.CanDesc">
            <summary>
            是否可以倒序播放
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.IsAsc">
            <summary>
            顺序播放
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.IsFinal">
            <summary>
            是否为最后一帧
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.Original">
            <summary>
            原始图像
            </summary>
        </member>
        <member name="P:DSkin.Animations.ThreeDTurn.Name">
            <summary>
            3D翻转特效
            </summary>
        </member>
        <member name="T:DSkin.Animations.Animation">
            <summary>
            动画
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.#ctor(DSkin.Animations.IEffects)">
            <summary>
            初始化动画，设置特效和原始图像
            </summary>
            <param name="effect"></param>
        </member>
        <member name="M:DSkin.Animations.Animation.Start">
            <summary>
            开始播放动画
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.Stop">
            <summary>
            停止播放
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.timer_Tick(System.Object,System.EventArgs)">
            <summary>
            播放动画
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Animations.Animation.Interval">
            <summary>
            定时器时间间隔
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Effect">
            <summary>
            当前特效实例
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Original">
            <summary>
            原始图像
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Asc">
            <summary>
            是否正序播放
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.FrameChanged">
            <summary>
            帧变化之后发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationStarted">
            <summary>
            动画开始播放之后发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationEnd">
            <summary>
            动画结束时发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationStart">
            <summary>
            动画开始
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationEnded">
            <summary>
            动画完全结束之后发生
            </summary>
        </member>
        <member name="T:DSkin.Animations.AnimationEventArgs">
            <summary>
            动画事件数据类
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.CurrentFrame">
            <summary>
            当前帧图像
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.CurrentIndex">
            <summary>
            当前动画帧索引
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.IsFinal">
            <summary>
            是否是最后一帧
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.LocationOffset">
            <summary>
            位置偏移
            </summary>
        </member>
        <member name="T:DSkin.Animations.BlindWindowEffect">
            <summary>
            百叶窗特效
            </summary>
        </member>
        <member name="P:DSkin.Animations.BlindWindowEffect.LineHeight">
            <summary>
            百叶高度
            </summary>
        </member>
        <member name="T:DSkin.Animations.FadeinFadeoutEffect">
            <summary>
            淡入淡出
            </summary>
        </member>
        <member name="P:DSkin.Animations.FadeinFadeoutEffect.Name">
            <summary>
            淡入淡出特效
            </summary>
        </member>
        <member name="P:DSkin.Animations.FadeinFadeoutEffect.OpacityChange">
            <summary>
            透明变化率（默认值0.05f）
            </summary>
        </member>
        <member name="T:DSkin.Animations.GradualCurtainEffect">
            <summary>
            渐变拉幕
            </summary>
        </member>
        <member name="P:DSkin.Animations.GradualCurtainEffect.GradualHeight">
            <summary>
            渐变区域高度
            </summary>
        </member>
        <member name="P:DSkin.Animations.GradualCurtainEffect.ChangeHeight">
            <summary>
            渐变的位置变化高度
            </summary>
        </member>
        <member name="T:DSkin.Animations.LevelScrollEffect">
            <summary>
            水平卷轴
            </summary>
        </member>
        <member name="T:DSkin.Animations.RandomCurtainEffect">
            <summary>
            随机落幕
            </summary>
        </member>
        <member name="T:DSkin.Animations.RotateZoomEffect">
            <summary>
            旋转缩放
            </summary>
        </member>
        <member name="T:DSkin.Animations.ZoomEffect">
            <summary>
            缩放特效
            </summary>
        </member>
        <member name="M:DSkin.Common.BitmapHelper.GetImageAverageColor(System.Drawing.Image)">
            <summary>
            获取图片主色调
            </summary>
            <param name="image"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.BitmapHelper.CutImage(System.Drawing.Image,System.Drawing.Rectangle)">
            <summary>
            切取图片的某个矩形区域
            </summary>
            <param name="image"></param>
            <param name="rect"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Common.Collection`1">
            <summary>
            包含项目添加移出事件的泛型集合
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Collections.Generic.Comparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序。
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Int32,System.Int32,System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对某个范围内的元素进行排序。
            </summary>
            <param name="index">要排序的范围的从零开始的起始索引。</param>
            <param name="count">要排序的范围的长度</param>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Find(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合中的第一个匹配元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.Exists(System.Predicate{`0})">
            <summary>
            确定 集合 是否包含与指定谓词所定义的条件相匹配的元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindAll(System.Predicate{`0})">
            <summary>
            检索与指定谓词定义的条件匹配的所有元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合 中第一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindLast(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中的最后一个匹配元素。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindLastIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中最后一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="E:DSkin.Common.Collection`1.ItemAdded">
            <summary>
            项目添加之后
            </summary>
        </member>
        <member name="E:DSkin.Common.Collection`1.ItemRemoved">
            <summary>
            项目移出之后
            </summary>
        </member>
        <member name="T:DSkin.Common.ControlState">
            <summary>
            控件的状态。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Normal">
            <summary>
             正常。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Hover">
            <summary>
            鼠标进入。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Pressed">
            <summary>
            鼠标按下。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Focused">
            <summary>
            获得焦点。
            </summary>
        </member>
        <member name="T:DSkin.Common.FastBitmap">
            <summary>
            快速图像读写
            </summary>
        </member>
        <member name="M:DSkin.Common.FastBitmap.#ctor(System.Drawing.Bitmap)">
            <summary>
            实例化一个图像
            </summary>
            <param name="bitmap">要操作的图像</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.#ctor(System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
            <summary>
            实例化一个图像
            </summary>
            <param name="width">宽度</param>
            <param name="height">高度</param>
            <param name="format">图像格式</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.GetPixel(System.Int32,System.Int32)">
            <summary>
            快速读取图像中X,Y坐标所在的Color值
            </summary>
            <param name="x">X坐标</param>
            <param name="y">Y坐标</param>
            <returns>Color值</returns>
        </member>
        <member name="M:DSkin.Common.FastBitmap.Lock">
            <summary>
            锁定
            </summary>
        </member>
        <member name="M:DSkin.Common.FastBitmap.SetPixel(System.Int32,System.Int32,System.Drawing.Color)">
            <summary>
            快速写入X,Y坐标所在的颜色值
            </summary>
            <param name="x">X坐标</param>
            <param name="y">Y坐标</param>
            <param name="c">Color颜色值</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.Unlock">
            <summary>
            解锁
            </summary>
        </member>
        <member name="T:DSkin.Common.FontHelper">
            <summary>
            获取FontAwesome字体
            </summary>
        </member>
        <member name="P:DSkin.Common.FontHelper.FontAwesome">
            <summary>
            获取FontAwesome字体样式
            </summary>
        </member>
        <member name="T:DSkin.Common.FontAwesomeChars">
            <summary>
            FontAwesome图标字符 可以转化为char再转化为字符串
            </summary>
        </member>
        <member name="M:DSkin.Common.GraphicsPathHelper.CreatePath(System.Drawing.Rectangle,System.Int32,DSkin.Common.RoundStyle,System.Boolean)">
            <summary>
            建立带有圆角样式的路径。
            </summary>
            <param name="rect">用来建立路径的矩形。</param>
            <param name="radius">圆角的大小。</param>
            <param name="style">圆角的样式。</param>
            <param name="correction">是否把矩形长宽减 1,以便画出边框。</param>
            <returns>建立的路径。</returns>
        </member>
        <member name="P:DSkin.Imaging.HSL.Hue">
            <summary>
            色相 0-360
            </summary>
        </member>
        <member name="P:DSkin.Imaging.HSL.Saturation">
            <summary>
            饱和度 0-1
            </summary>
        </member>
        <member name="P:DSkin.Imaging.HSL.Luminance">
            <summary>
            亮度 0-1
            </summary>
        </member>
        <member name="M:DSkin.Common.ImageDrawRect.DrawRect(System.Drawing.Graphics,System.Drawing.Bitmap,System.Drawing.Rectangle,System.Drawing.Rectangle,System.Int32,System.Int32)">
            <summary>
            绘图对像
            </summary>
            <param name="g">绘图对像</param>
            <param name="img">图片</param>
            <param name="r">绘置的图片大小、坐标</param>
            <param name="lr">绘置的图片边界</param>
            <param name="index">当前状态</param> 
            <param name="Totalindex">状态总数</param>
        </member>
        <member name="M:DSkin.Common.ImageDrawRect.DrawRect(System.Drawing.Graphics,System.Drawing.Bitmap,System.Drawing.Rectangle,System.Int32,System.Int32)">
            <summary>
            绘图对像
            </summary>
            <param name="g"> 绘图对像</param>
            <param name="img">图片对像</param>
            <param name="r">绘置的图片大小、坐标</param>
            <param name="index">当前状态</param>
            <param name="Totalindex">状态总数</param>
        </member>
        <member name="M:DSkin.Common.ObjectCopy.ToObjectCopy``1(``0)">
            <summary>  
            创建对象深度复制的副本  
            </summary>  
        </member>
        <member name="M:DSkin.Common.ObjectCopy.ObjectCopyTo``1(``0,``0)">
            <summary>  
            将source对象的所有属性复制到target对象中，深度复制  
            </summary>  
        </member>
        <member name="M:DSkin.Common.RotateText.DrawString(System.String,System.Drawing.Font,System.Drawing.Brush,System.Drawing.RectangleF,System.Drawing.StringFormat,System.Single)">
            <summary> 
            绘制根据矩形旋转文本 
            </summary> 
            <param name="s">文本</param> 
            <param name="font">字体</param> 
            <param name="brush">填充</param> 
            <param name="layoutRectangle">局部矩形</param> 
            <param name="format">布局方式</param> 
            <param name="angle">角度</param> 
        </member>
        <member name="M:DSkin.Common.RotateText.DrawString(System.String,System.Drawing.Font,System.Drawing.Brush,System.Drawing.PointF,System.Drawing.StringFormat,System.Single)">
            <summary> 
            绘制根据点旋转文本，一般旋转点给定位文本包围盒中心点 
            </summary> 
            <param name="s">文本</param> 
            <param name="font">字体</param> 
            <param name="brush">填充</param> 
            <param name="point">旋转点</param> 
            <param name="format">布局方式</param> 
            <param name="angle">角度</param> 
        </member>
        <member name="M:DSkin.Common.SkinTools.SetFormOpacity(System.Windows.Forms.Form,System.Double)">
            <summary>
            通过API函数设置Form透明度
            </summary>
            <param name="form">窗体</param>
            <param name="opacity">透明度0.00-1</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.GaryImg(System.Drawing.Bitmap)">
            <summary>
            将图像转换成灰色介
            </summary>
            <returns>灰色图像</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.GetImageAverageColor(System.Drawing.Image)">
            <summary>
            获取图片主色调
            </summary>
            <param name="back">图片</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.ColorSlantsDarkOrBright(System.Drawing.Color)">
            <summary>
            判断颜色偏向于暗色或亮色(true为偏向于暗色，false位偏向于亮色。)
            </summary>
            <param name="c">要判断的颜色</param>
            <returns>true为偏向于暗色，false位偏向于亮色。</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Int32)">
            <summary>
            绘制组件圆角
            </summary>
            <param name="ctrl">要绘制的组件</param>
            <param name="RgnRadius">圆角大小</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Drawing.Rectangle,System.Int32,DSkin.Common.RoundStyle)">
            <summary>
            样式绘制圆角
            </summary>
            <param name="control">控件</param>
            <param name="bounds">范围</param>
            <param name="radius">圆角大小</param>
            <param name="roundStyle">圆角样式</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Drawing.Rectangle)">
            <summary>
            绘制四个角弧度为8
            </summary>
            <param name="control">控件</param>
            <param name="bounds">范围</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.IntPtr,System.Int32,DSkin.Common.RoundStyle,System.Boolean)">
            <summary>
            样式绘制圆角
            </summary>
            <param name="hWnd">控件句柄</param>
            <param name="radius">圆角</param>
            <param name="roundStyle">圆角样式</param>
            <param name="redraw">是否重画</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.BothAlpha(System.Drawing.Bitmap,System.Boolean,System.Boolean)">
            <summary>
            设置图形边缘半透明
            </summary>
            <param name="p_Bitmap">图形</param>
            <param name="p_CentralTransparent">true中心透明 false边缘透明</param>
            <param name="p_Crossdirection">true横 false纵</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32)">
            <summary>
            绘制发光字体
            </summary>
            <param name="Str">字体</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str">字体</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <param name="rc">文字范围</param>
            <param name="auto">是否启用范围绘制发光字体</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CursorClick(System.Int32,System.Int32)">
            <summary>
            执行一次鼠标点击
            </summary>
            <param name="x">X</param>
            <param name="y">Y</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.ResizeBitmap(System.Drawing.Bitmap,System.Int32,System.Int32)">
            <summary>
            图片缩放
            </summary>
            <param name="b">源图片Bitmap</param>
            <param name="dstWidth">目标宽度</param>
            <param name="dstHeight">目标高度</param>
            <returns>处理完成的图片 Bitmap</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateControlRegion(System.Windows.Forms.Control,System.Drawing.Bitmap,System.Int32)">
            <summary> 
            创建支持位图区域的控件（目前有button和form）
            </summary> 
            <param name="control">控件</param> 
            <param name="bitmap">位图</param>
            <param name="Alpha">小于此透明值的去除</param> 
        </member>
        <member name="T:DSkin.Common.RoundStyle">
            <summary>
            建立圆角路径的样式。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.None">
            <summary>
            四个角都不是圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.TopLeft">
            <summary>
            左上角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.TopRight">
            <summary>
            右上角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.BottomLeft">
            <summary>
            左下角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.BottomRight">
            <summary>
            右下角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Left">
            <summary>
            左边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Right">
            <summary>
            右边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Top">
            <summary>
            上边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Bottom">
            <summary>
            下边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.All">
            <summary>
            四个角都为圆角。
            </summary>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawBackgroundImage(System.Drawing.Graphics,System.Windows.Forms.ImageLayout,System.Drawing.Image,System.Drawing.Rectangle)">
            <summary>
            控件背景绘制
            </summary>
            <param name="g"></param>
            <param name="layout"></param>
            <param name="backgroundImage"></param>
            <param name="clientRectangle"></param>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawGradientColor(System.Drawing.Graphics,System.Drawing.Color[],System.Single,System.Drawing.Rectangle)">
            <summary>
            绘制渐变色
            </summary>
            <param name="g"></param>
            <param name="colors"></param>
            <param name="angle"></param>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Int32)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="width">裁减宽度</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Windows.Forms.Padding,System.Drawing.Rectangle)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="padding">裁减宽度</param>
            <param name="invalidateRect">失效区域</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Windows.Forms.Padding,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="padding">裁减宽度</param>
            <param name="invalidateRect">失效区域</param>
            <param name="drawCenter">是否绘制中间</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawToBitmap(System.Windows.Forms.Control,System.Drawing.Graphics)">
            <summary>
            高速绘制控件图像，如果直接绘制到Layered窗体上文字部分可能会镂空
            </summary>
            <param name="control"></param>
            <param name="g"></param>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_SUCCESS">
            <summary>
            成功
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_VIKEY">
            <summary>
            没有找到ViKey加密锁
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_PASSWORD">
            <summary>
            密码错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NEED_FIND">
            <summary>
            请先查找加密锁
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_INDEX">
            <summary>
            无效的句柄
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_VALUE">
            <summary>
            数值错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_KEY">
            <summary>
            秘钥无效
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_GET_VALUE">
            <summary>
            读取信息错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_SET_VALUE">
            <summary>
            设置信息错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_CHANCE">
            <summary>
            没有机会
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_TAUTHORITY">
            <summary>
            权限不足
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_ADDR_OR_SIZE">
            <summary>
            地址或长度错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_RANDOM">
            <summary>
            获取随机数错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_SEED">
            <summary>
            获取种子错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_CONNECTION">
            <summary>
            通信错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_CALCULATE">
            <summary>
            算法或计算错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_MODULE">
            <summary>
            计数器错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_GENERATE_NEW_PASSWORD">
            <summary>
            产生密码错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_ENCRYPT_FAILED">
            <summary>
            加密数据错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_DECRYPT_FAILED">
            <summary>
            解密数据错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_ALREADY_LOCKED">
            <summary>
            ViKey加密锁已经被锁定
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_UNKNOWN_COMMAND">
            <summary>
            无效的命令
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_UNKNOWN_ERROR">
            <summary>
            未知错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyAPP">
            <summary>
            实用型加密狗ViKeyAPP
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeySTD">
            <summary>
            标准型加密狗ViKeySTD
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyNET">
            <summary>
            网络型加密狗ViKeyNET
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyPRO">
            <summary>
            专业型加密狗ViKeyPRO
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyWEB">
            <summary>
            身份认证型加密狗ViKeyWEB
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyTIME">
            <summary>
            时间型加密狗ViKeyTIME
            </summary>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyFind(System.UInt32@)">
            <summary>
            查找系统中的ViKey加密狗
            </summary>
            <param name="pdwCount">【返回】如果查找到系统中存在加密狗，返回查找到加密狗的个数</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetHID(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的硬件ID，长度为4个字节，一个DWORD，该硬件ID为ViKey加密狗的唯一标识
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pdwHID">【返回】返回ViKey加密狗的硬件ID</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetType(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的类型。ViKey系列加密狗有很多种类型，可以调用此函数获取当前加密狗的类型。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pType">【返回】返回加密狗的产品类型</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyUserLogin(System.UInt16,System.Byte[])">
            <summary>
            用户登陆加密狗，登陆成功后，加密狗的当前权限为用户权限。可以调用VikeyGetLevel获取加密狗的当前权限。 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pUserPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyAdminLogin(System.UInt16,System.Byte[])">
            <summary>
            管理员登陆加密狗，登陆成功后，加密狗的当前权限为管理员权限。可以调用VikeyGetLevel获取加密狗的当前权限。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pAdminPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyResetPassword(System.UInt16,System.Byte[],System.Byte[])">
            <summary>
            修改ViKey加密狗的用户密码和管理员（需要管理员权限）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pNewUserPassword">【输入】加密狗新的用户密码</param>
            <param name="pNewAdminPassword">【输入】加密狗新的管理员密码</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyLogoff(System.UInt16)">
            <summary>
            登出(关闭)加密狗，调用该函数过后，加密狗的当前权限将变为匿名权限。当程序不需要对加密狗进行操作时候，调用此函数关闭加密狗，以免其他误操作或者恶意程序对加密狗内部信息进行窃取。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyReadData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            读取加密狗的数据，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】读取数据的起始地址</param>
            <param name="pBufferLength">【输入】读取数据的长度</param>
            <param name="pBuffer">【返回】读取到的数据</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyWriteData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            写入数据到加密狗，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】写入数据的起始地址</param>
            <param name="pBufferLength">【输入】写入数据的长度</param>
            <param name="pBuffer">【输入】写入数据的指针</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyRandom(System.UInt16,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            获取4个随机数，在程序中程序员可能需要到随机数，可以调用加密狗的该函数获取加密狗中的随机数，更为安全。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pReturn1">【返回】获取随机数1（0~65535）</param>
            <param name="pReturn2">【返回】获取随机数2（0~65535）</param>
            <param name="pReturn3">【返回】获取随机数3（0~65535）</param>
            <param name="pReturn4">【返回】获取随机数4（0~65535）</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySeed(System.UInt16,System.UInt32@,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pSeed"></param>
            <param name="pReturn1"></param>
            <param name="pReturn2"></param>
            <param name="pReturn3"></param>
            <param name="pReturn4"></param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            设置加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【输入】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            获取加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【返回】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeySetModule(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            设置递减计数器的初始值和模式，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来设置计数值的初始状态。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pValue">【输入】计数器的值</param>
            <param name="pDecrease">【输入】计数器的模式   1：允许递减  0：不允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyCheckModule(System.UInt16,System.UInt16,System.UInt16@,System.UInt16@)">
            <summary>
            检查计数器的数值是否为零 模式是否允许可以递减，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来检查计数器中的数值是否为0。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pIsZero">【输入】是否为零</param>
            <param name="pCanDecrase">【输入】是否允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyDecraseModule(System.UInt16,System.UInt16)">
            <summary>
             将指定计数器中的数值减一，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，可以设置初始值，调用该函数来实现减一。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            设置ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            获取ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetTime(System.UInt16,System.Byte[])">
            <summary>
            ViKeyTime时钟型加密狗，内部有独立的电子时钟，可以简单的理解为内部有个和人们带的电子表一样，可以实时获取当前日期、时间，但是这个日期、时间无法被篡改。该函数就是获取加密狗内部时钟的时间。（只有时钟狗有效）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pTime">【返回】当前日期、时间，6个字节内容分别是年月日时分秒</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyFind(System.UInt32@)">
            <summary>
            查找系统中的ViKey加密狗
            </summary>
            <param name="pdwCount">【返回】如果查找到系统中存在加密狗，返回查找到加密狗的个数</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetHID(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的硬件ID，长度为4个字节，一个DWORD，该硬件ID为ViKey加密狗的唯一标识
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pdwHID">【返回】返回ViKey加密狗的硬件ID</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetType(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的类型。ViKey系列加密狗有很多种类型，可以调用此函数获取当前加密狗的类型。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pType">【返回】返回加密狗的产品类型</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyUserLogin(System.UInt16,System.Byte[])">
            <summary>
            用户登陆加密狗，登陆成功后，加密狗的当前权限为用户权限。可以调用VikeyGetLevel获取加密狗的当前权限。 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pUserPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyAdminLogin(System.UInt16,System.Byte[])">
            <summary>
            管理员登陆加密狗，登陆成功后，加密狗的当前权限为管理员权限。可以调用VikeyGetLevel获取加密狗的当前权限。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pAdminPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyResetPassword(System.UInt16,System.Byte[],System.Byte[])">
            <summary>
            修改ViKey加密狗的用户密码和管理员（需要管理员权限）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pNewUserPassword">【输入】加密狗新的用户密码</param>
            <param name="pNewAdminPassword">【输入】加密狗新的管理员密码</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyLogoff(System.UInt16)">
            <summary>
            登出(关闭)加密狗，调用该函数过后，加密狗的当前权限将变为匿名权限。当程序不需要对加密狗进行操作时候，调用此函数关闭加密狗，以免其他误操作或者恶意程序对加密狗内部信息进行窃取。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyReadData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            读取加密狗的数据，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】读取数据的起始地址</param>
            <param name="pBufferLength">【输入】读取数据的长度</param>
            <param name="pBuffer">【返回】读取到的数据</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyWriteData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            写入数据到加密狗，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】写入数据的起始地址</param>
            <param name="pBufferLength">【输入】写入数据的长度</param>
            <param name="pBuffer">【输入】写入数据的指针</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyRandom(System.UInt16,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            获取4个随机数，在程序中程序员可能需要到随机数，可以调用加密狗的该函数获取加密狗中的随机数，更为安全。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pReturn1">【返回】获取随机数1（0~65535）</param>
            <param name="pReturn2">【返回】获取随机数2（0~65535）</param>
            <param name="pReturn3">【返回】获取随机数3（0~65535）</param>
            <param name="pReturn4">【返回】获取随机数4（0~65535）</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySeed(System.UInt16,System.UInt32@,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pSeed"></param>
            <param name="pReturn1"></param>
            <param name="pReturn2"></param>
            <param name="pReturn3"></param>
            <param name="pReturn4"></param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            设置加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【输入】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            获取加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【返回】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeySetModule(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            设置递减计数器的初始值和模式，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来设置计数值的初始状态。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pValue">【输入】计数器的值</param>
            <param name="pDecrease">【输入】计数器的模式   1：允许递减  0：不允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyCheckModule(System.UInt16,System.UInt16,System.UInt16@,System.UInt16@)">
            <summary>
            检查计数器的数值是否为零 模式是否允许可以递减，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来检查计数器中的数值是否为0。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pIsZero">【输入】是否为零</param>
            <param name="pCanDecrase">【输入】是否允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyDecraseModule(System.UInt16,System.UInt16)">
            <summary>
             将指定计数器中的数值减一，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，可以设置初始值，调用该函数来实现减一。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            设置ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            获取ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetTime(System.UInt16,System.Byte[])">
            <summary>
            ViKeyTime时钟型加密狗，内部有独立的电子时钟，可以简单的理解为内部有个和人们带的电子表一样，可以实时获取当前日期、时间，但是这个日期、时间无法被篡改。该函数就是获取加密狗内部时钟的时间。（只有时钟狗有效）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pTime">【返回】当前日期、时间，6个字节内容分别是年月日时分秒</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Vn.GetWebBool">
            <summary>
            是否联网
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.BlendColor.Position">
            <summary>
            颜色位置，0到1
            </summary>
        </member>
        <member name="T:DSkin.Controls.ControlHost">
            <summary>
            在Layered模式下承载普通控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.HostForm">
            <summary>
            承载窗体
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.TransparencyKey">
            <summary>
            表示透明区域的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.CanFocus">
            <summary>
            是否可以接受输入焦点
            </summary>
        </member>
        <member name="F:DSkin.Controls.ControlHostForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ControlHostForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ControlHostForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHostForm.CanFocus">
            <summary>
            是否可以接受输入焦点
            </summary>
        </member>
        <member name="T:DSkin.Forms.DSkinForm">
            <summary>
            层窗体
            </summary>
        </member>
        <member name="T:DSkin.Forms.DSkinWindowForm">
            <summary>
            包含LAYERED样式的基础窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.EnabledDwm">
            <summary>
            启用AeroGlass毛玻璃效果
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.CloseDwm">
            <summary>
            关闭AeroGlass毛玻璃效果
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Drawing.Bitmap)">
            <summary>
            更新层窗体
            </summary>
            <param name="bitmap">位图</param>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Drawing.Bitmap,System.Double)">
            <summary>
            更新层窗体
            </summary>
            <param name="bitmap"></param>
            <param name="opacity">不透明度0-1</param>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Double,System.Action{System.Drawing.Graphics})">
            <summary>
            更新层窗体，高性能
            </summary>
            <param name="opacity"></param>
            <param name="action"></param>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.IsLayeredWindowForm">
            <summary>
            是否为UpdateLayeredWindow层窗体，为true时，可实现任意透明，动态特效，并且提供高效不闪烁的图像渲染
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.EnabledDWM">
            <summary>
            启用AeroGlass毛玻璃效果，需要系统支持并且需要将背景色设置为半透明色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.CreateParams">
            <summary>
            窗体的CreateParams属性,窗体参数
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.IDuiContainer">
            <summary>
            Dui容器
            </summary>
        </member>
        <member name="T:DSkin.ILayered">
            <summary>
            Layered基础接口
            </summary>
        </member>
        <member name="M:DSkin.ILayered.DisposeCanvas">
            <summary>
            释放控件图像资源
            </summary>
        </member>
        <member name="M:DSkin.ILayered.PaintControl(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="P:DSkin.ILayered.Canvas">
            <summary>
            主画布
            </summary>
        </member>
        <member name="E:DSkin.ILayered.LayeredPaintEvent">
            <summary>
            控件重绘
            </summary>
        </member>
        <member name="P:DSkin.ILayered.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.ILayered.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="P:DSkin.ILayered.ImageEffect">
            <summary>
            图片特效
            </summary>
        </member>
        <member name="T:DSkin.ILayeredContainer">
            <summary>
            容器控件需要实现该接口才能在Layered模式下显示内容
            </summary>
        </member>
        <member name="E:DSkin.ILayeredContainer.LayeredInvalidated">
            <summary>
            该事件来处理失效消息，防止出现死循环
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.duiControl">
            <summary>
            内部DuiControl，用于添加DuiControl
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.isClose">
            <summary>
            是否执行了关闭事件
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.Aanhor">
            <summary>
            窗体贴边状态
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.ResizeCore">
            <summary>
            窗体改变大小。
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.SetRegion">
            <summary>
            设置窗体边缘路径
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
             引发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.LayeredPaint">
            <summary>
            强制重绘整个窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.LayeredPaint(System.Drawing.Rectangle)">
            <summary>
            根据失效区域绘制窗体
            </summary>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawBorder(System.Drawing.Rectangle,System.Drawing.Graphics)">
            <summary>
            绘制边框
            </summary>
            <param name="invalidateRect"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawControlBox(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制系统按钮
            </summary>
            <param name="graphics"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.PrePaint(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            DuiControl绘制，背景绘制之后，控件绘制之前，
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawControls(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawCaption(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制标题栏
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.InvalidateTitleRectangle">
            <summary>
            重绘标题区域
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Invalidate">
            <summary>
            使整个控件失效，导致重绘
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DoEffect(DSkin.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画
            </summary>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DoEffect(System.Int32,DSkin.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画
            </summary>
            <param name="interval">定时器间隔</param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmNcCalcSize(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_NCCALCSIZE 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmWindowPosChanged(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_WINDOWPOSCHANGED 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WndProc(System.Windows.Forms.Message@)">
            <summary>
            拦截窗体消息
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmNcRButtonUp(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_NCRBUTTONUP 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DisposeCanvas">
            <summary>
            释放画布资源
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.SetTheme(DSkin.Forms.DSkinForm)">
            <summary>
            设置窗体主题，将其他DSkinForm的窗体皮肤样式设置到当前窗体上
            </summary>
            <param name="f">DSkin皮肤窗体实例</param>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InnerBorderColor">
            <summary>
            内容边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DragChangeBackImage">
            <summary>
            拖拽图片改变窗体背景图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InheritTheme">
            <summary>
            是否继承父级或者所有者窗体主题
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CloseBox">
            <summary>
            关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MinBox">
            <summary>
            最小化按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MaxBox">
            <summary>
            最大化按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.NormalBox">
            <summary>
            还原按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtons">
            <summary>
            自定义系统按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtonsOffset">
            <summary>
            系统按钮偏移量
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowSystemButtons">
            <summary>
            显示系统按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtonsGap">
            <summary>
            系统按钮间距
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RealClientRect">
            <summary>
            获取窗体的真实客户区大小。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderPadding">
            <summary>
            获取或设置窗体的边框大小。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CanResize">
            <summary>
            设置或获取窗体是否可以通过鼠标改变大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DoubleClickMaximized">
            <summary>
            双击窗体最大化
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowShadow">
            <summary>
            显示窗体阴影
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShadowColor">
            <summary>
            阴影颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShadowWidth">
            <summary>
            窗体阴影宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DUIControls">
            <summary>
            Dui控件集合
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ActiveFocus">
            <summary>
            窗体是否可以获取焦点，如果为False，则窗体弹出不获取焦点,可能会导致Textbox无法输入，可以用来做信息显示类的小窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Canvas">
            <summary>
            窗体画布
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ImageAttribute">
            <summary>
            控件图元属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RealBackColor">
            <summary>
            背景色（包含A通道）
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BackColor">
            <summary>
            窗体背景色，层窗体模式下支持透明色，普通窗体模式下不要设置透明色，如果有半透明该属性不能获取真正的背景色，需要通过RealBackColor属性获取
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MoveMode">
            <summary>
            窗体移动模式，鼠标如何移动窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionBackColors">
            <summary>
            标题背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionCenter">
            <summary>
            标题文字居中
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IconRectangle">
            <summary>
            Icon绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Icon">
            <summary>
            Icon图标
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionHeight">
            <summary>
            标题栏高度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowSystemMenu">
            <summary>
            获取或设置窗体是否显示系统菜单。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionTextRender">
            <summary>
            标题文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionFont">
            <summary>
            标题字体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionColor">
            <summary>
            标题颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionOffset">
            <summary>
            标题文字位置偏移
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.HaloColor">
            <summary>
            标题文字光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.HaloSize">
            <summary>
            标题文字光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionShowMode">
            <summary>
            标题显示模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DrawIcon">
            <summary>
            是否在标题栏绘制图标
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Opacity">
            <summary>
            设置窗体的不透明度,0-1
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Radius">
            <summary>
            窗体圆角半径
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RoundStyle">
            <summary>
            设置或获取窗体的圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsPlaying">
            <summary>
            当前是否在播放动画中
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Animation">
            <summary>
            窗体动画
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.EnableAnimation">
            <summary>
            是否启用窗体动画
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.AnimationType">
            <summary>
            窗体启动和关闭特效，在层窗体模式下才有效
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsMouseEnterSystemButtons">
            <summary>
            鼠标是否移入系统按钮
            </summary>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.LayeredPaintEvent">
            <summary>
            控件重绘
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InnerDuiControl">
            <summary>
            内部DuiControl
            </summary>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.SystemButtonMouseClick">
            <summary>
            系统按钮点击事件
            </summary>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.ThemeChanged">
            <summary>
            切换主题时候发生
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="F:DSkin.Controls.PictureBrowseForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.CtrlMouseDown(DSkin.Controls.DSkinChatRichTextBox,System.Drawing.Point,System.Windows.Forms.MouseEventArgs)">
            <summary>
            子控件点击事件
            </summary>
            <param name="richTextBox">所在的richTextBox</param>
            <param name="newP">光标在控件上的位置</param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.CtrlMouseMove(DSkin.Controls.DSkinChatRichTextBox,System.Drawing.Point,System.Windows.Forms.MouseEventArgs)">
            <summary>
            子控件移动事件
            </summary>
            <param name="richTextBox">所在的richTextBox</param>
            <param name="newP">光标在控件上的位置</param>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.RichTxtControl.components">
            <summary> 
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.InitializeComponent">
            <summary> 
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinBaseControl">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.#ctor">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.ControlLayeredMode(System.Windows.Forms.Control)">
            <summary>
            当前是否是层绘制模式
            </summary>
            <param name="control">控件</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DInheritanceSize">
            <summary>
            虚拟容器继承父级的尺寸百分比
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DMargin">
            <summary>
            虚拟容器外边距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DrawFocusRectangle">
            <summary>
            是否绘制焦点框
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinBaseControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.ThreeState">
            <summary>
            是否是三种状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.AutoCheck">
            <summary>
            点击后自动更改状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.Checked">
            <summary>
            是否被选定
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.Text">
            <summary>
            显示的文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.InnerPaddingWidth">
            <summary>
            内部填充宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectWidth">
            <summary>
            获取或设置Check标记的外部方块的宽度，宽度与高度是相等的
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.InnerRectInflate">
            <summary>
            获取或设置当CheckState==Indeterminate时，内部Rect的缩进量，为正值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.SpaceBetweenCheckMarkAndText">
            <summary>
            选择框和文字的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectColor">
            <summary>
            选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectColorDisabled">
            <summary>
            禁用时的选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckFlagColor">
            <summary>
            选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckFlagColorDisabled">
            <summary>
            禁用时的选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorNormal">
            <summary>
            选择框背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorHighLight">
            <summary>
            选择框高亮的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorPressed">
            <summary>
            选择框按下时候的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorDisabled">
            <summary>
            禁用时选择框背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckAlign">
            <summary>
            复选框位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.TextColorDisabled">
            <summary>
            禁用时的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.TextRenderingHint">
            <summary>
            文本呈现质量
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinCheckBox.CheckedChanged">
            <summary>
            选中状态改变事件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.#ctor">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BorderHoverColor">
            <summary>
            鼠标移入时的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BorderNormalColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinDateTimePicker.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinFlashBox">
            <summary>
            Flash播放控件，在Layered模式下可以支持透明播放
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinPanel">
            <summary>
            层Panel容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Back">
            <summary>
            影片后退一帧 ， 并且停止播放 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Forward">
            <summary>
            影片前进一帧 ， 并且停止播放
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.GotoFrame(System.Int32)">
            <summary>
            将影片跳转到由 FrameNum 指定的帧，并且 停止播放。如果所指定的帧还未载入，播放器前进到最后 的可用帧并停下，在调用过程中会产生无法预料的后果。 最好使用 PercentLoaded 方法来确定是否已载入足够的影片 来执行本方法。参数 FrameNum 是从 0 开始的，这和 Flash 中的 Goto 动作不一样，它是从 1 开始的。 
            </summary>
            <param name="FrameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.LoadMovie(System.Int32,System.String)">
            <summary>
            将由 url 指定的影片载入到由 layer 指定的层上
            </summary>
            <param name="layer"></param>
            <param name="url"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Pan(System.Int32,System.Int32,System.Int32)">
            <summary>
            将一个放大过的影片平移由 x 和 y 指定的距离。 x 和 y 均为相对值。即控件相对于影片来说平移的距离（你 可以想象控件是一个窗户，影片是我们从窗户里看到的放 在外面的布景, 我们看到窗户相对于布景平移了一些距离， 那是外面的布景在动，而窗户是不动的）。用 mode 参数 来指定 x 和 y 的值是像素还是窗口的百分比，当 mode=0 时 坐标系以像素为单位；mode=1 时坐标系就以窗口的百分 比来计算。  平移并不能超出影片的边框，也就是说，往 一个方向平移最多到达影片的边缘与控件对齐的程度。 
            </summary>
            <param name="x"></param>
            <param name="y"></param>
            <param name="mode"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Play">
            <summary>
            开始播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TSetPropertyNum(System.String,System.Int32,System.Double)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指定的属性设为由 value 指定的值（数字）。property 是 一个代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGetPropertyNum(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（数字）。其中，property 是一个代表相应属 性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.FlashVersion">
            <summary>
            返回控件版本号。该值共有三个字节，依次是主 版本号、次版本号、修订版本号。如我用的 Flash 播放器控 件用此方法返回值是 3 2 7 7 2 2 ，相当于十六进制的 &amp;h05002A,相当于 5.00.42
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGotoFrame(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，转到由 FrameNum 指定的帧
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGotoLabel(System.String,System.String)">
            <summary>
            对于由 target 指定的时间轴，转到由 label 指定的帧
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCurrentFrame(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的号码。返 回的帧号码是从 0 开始的，也就是说影片的第一帧为 0 ，第 二帧为 1,以此类推
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCurrentLabel(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的标签。 如果没有当前帧的标签，则返回一个空字符串
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TPlay(System.String)">
            <summary>
            播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TStopPlay(System.String)">
            <summary>
            停止播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.SetVariable(System.String,System.String)">
            <summary>
            将由 name 指定的 Flash 变量值设为 value
            </summary>
            <param name="name"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.GetVariable(System.String)">
            <summary>
            返回 name 指定的 Flash 变量的值。如果变量 不存在则返回 null
            </summary>
            <param name="name"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TSetProperty(System.String,System.Int32,System.String)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指 定的属性设为由 value 指定的值（字符串）。property 是一个 代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGetProperty(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（字符串）。其中，property 是一个代表相应 属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCallFrame(System.String,System.Int32)">
            <summary>
            在由 target 指定的时间轴中，执行由 FrameNum 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCallLabel(System.String,System.String)">
            <summary>
            在由 target 指定的时间轴中，执行由 label 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.SetZoomRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            将影片中指定的矩形区域放大到控件的大小。 left(左)、top(顶)、right(右)、bottom(底)的坐标值是相 对于控件中的影片有效位置计算的。注意哟，这个函数是 从影片的有效区域的左上角开始计算，而不是控件的左上 角
            </summary>
            <param name="left"></param>
            <param name="top"></param>
            <param name="right"></param>
            <param name="bottom"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Zoom(System.Int32)">
            <summary>
            以 factor 指定的相对百分比来缩放视图。factor 可以理解为从控件窗口看到的影片占实际大小的百分比。将 factor 设为 0，则视图还原成 100% 大小。当前视图已经是 100% 时不能再将其缩小
            </summary>
            <param name="factor"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Stop">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Rewind">
            <summary>
            倒带。返回到影片的第一帧
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.StopPlay">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.CurrentFrame">
            <summary>
            返回影片的当前帧数。影片的第一帧为 0
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.IsPlaying">
            <summary>
            如果影片正在播放则返回 true
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.PercentLoaded">
            <summary>
            返回目前已经载入的影片的百分比。取值范围 从 0 到 100
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.EnableTransparent">
            <summary>
            启用透明Flash播放，注意会影响性能，透明效果需要在Layered模式下才能生效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AlignMode">
            <summary>
            对齐方式（与 SAlign 属性联动）。当控件的 长宽比例与影片不一致且 WMode 不为 ExactFit 时，影片 （没有被放大的）在控件中显示的位置可用该属性调整。 该属性值由标志位组成。如图，将该属性值（二进制）中相 应的位标记为 1 就设置了相应的对齐方向。 
            属性值与相应的对齐方式（后面括号里是二进制数） 
            1：左对齐(0001)　　2：右对齐(0010)　　4：顶对齐 
            (0100)　　8：底对齐(1000) 
            也可以组合各种对齐方式，同时将两个或以上的位标 记为 1 ，也就是将这四个基本值组合相加。比如同时左对齐 和顶对齐，属性值则设为 5（0101）。 例子 ： 设置影片为右对齐 ： movie.AlignMode = 2 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowFullScreen">
            <summary>
            允许全屏
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowNetworking">
            <summary>
            "all"（默认值）― SWF 文件中允许使用所有网络 API。 
            "internal"― SWF 文件可能不调用浏览器导航或浏览器交互 API，但是它会调用任何其它网络 API。 
            "none"― SWF 文件可能不调用浏览器导航或浏览器交互 API，并且它无法使用任何 SWF 到 SWF 通信 API。 
            可以控制 SWF 文件对网络功能的访问。调用被禁止的 API 会引发 SecurityError 异常。 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowScriptAccess">
            <summary>
            sameDomain：仅当 SWF 文件和网页位于同一域中时才允许执行外出脚本访问。这是 AVM2 内容的默认值。
            never：外出脚本访问将始终失败。
            always：外出脚本访问将始终成功。
            AllowScriptAccess 参数可以防止从一个域中承载的 SWF 文件访问来自另一个域的 HTML 页面中的脚本。 对从另一个域承载的所有 SWF 文件使用 AllowScriptAccess="never" 可以确保位于 HTML 页面中的脚本的安全性。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.BackgroundColor">
            <summary>
            影片的背景色（与 BGColor 联动）。以（红× 65536 ＋绿× 256 ＋蓝）计算颜色值。红绿蓝颜色取 值范围（0-255 ）。默认的影片背景色为 -1 。如果影片 设置了底色或有图片当作背景，那么看不出来该属性值的 改变会有什么影响 。例子：将影片背景色设为蓝色 ：movie.BackgroundColor = 255
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Base">
            <summary>
            指定用于解决影片中所有相对路径的声明的基 地址。当影片与其需要的其他文件不在同一目录中的时候该 属性特别有用。如不特别指定，Base 的值默认为 "."，也就 是当前影片所在的路径。例子 ：movie.Base = "Http://www.dskin.net/pathname1/pathname2"
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.CtlScale">
            <summary>
            缩放模式（与 ScaleMode 联动）。Scale 可以 取:
            ShowAll ——在控件内显示全部影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较小的一 边 。
            NoBorder ——在控件内显示部分影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较大的一 边 。
            ExactFit ——在控件内显示全部影片区域，将影片的长 宽比例强制等于控件的长宽比例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.DeviceFont">
            <summary>
            决定是否使用影片内嵌的字体 ，将该属性值设为 True 则强制播放器不使用影片中 内嵌的字体而使用本地系统字体。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.EmbedMovie">
            <summary>
            影片是否被存贮到控件所在的容器中。当你已载入一个影片后将该属性设为 True ，播放影片时就不必再去读 SWF 文件了。这使得在 Powerpoint 简报或 VB 程序 里使用 Flash 影片更容易。但将该属性设为 True 后，控 件的 Movie 属性就不再接受新的值了。要想播放另一个影 片（给 Movie 属性赋新值），必须先将 EmbedMovie 属 性设为 False 。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.FlashVars">
            <summary>
            Flash参数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.FrameNum">
            <summary>
            影片当前帧的编号 （从 0 开始计数 ）。设置 该属性值将使影片停在由 FrameNum 指定的帧处。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Loop">
            <summary>
            是否循环播放。设为 True 是循环播放，设为 False 则只播放一次。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Menu">
            <summary>
            是否显示菜单。设为 True 显示所有菜单，设为 False 菜单被屏蔽
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Movie">
            <summary>
            要播放的影片路径（URL ）。设置该属性为 一个 SWF 文件的 URL 将载入文件并播放它。若影片是在 本地硬盘上，要写成从盘符开始的绝对路径；若影片是在 某网站上，也要写全 URL 地址。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Playing">
            <summary>
            当前播放状态。如果影片正在播放，该属性 值为 True ，否则为 False 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Quality">
            <summary>
            画面质量（与 Quality2 联动）。Quality 可 以取:
            0 ——相当于 Quality2 取 "Low"
            1 ——相当于 Quality2 取 "High"
            2 ——相当于 Quality2 取 "AutoLow"
            3 ——相当于 Quality2 取 "AutoHigh" 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Quality2">
            <summary>
            画面质量(与 Quality 联动)。Quality2 可以取: Low ：偏重于播放速度而不管显示效果，而且不启用消锯齿功能 。
            High ：偏重于画面而不管播放速度，并且总是启用 消锯齿功能。如果影片中不包含动画就平滑处理位图；如 果有动画，那么位图就不被平滑处理。（这里的动画应该 是把一张图片做平移或旋转）
            AutoLow ：先着重于播放速度，但只要有可能就改 善显示效果。一开始播放时先禁用消锯齿功能。如果播放 器检测到处理器能承受得了 ，就启用消锯齿功能 。
            AutoHigh：一开始是播放速度和显示效果并重，但 如有必要就牺牲画质确保速度。开始播放时就启用消锯齿 功能。但如果实际的帧速率比设计时指定的速率慢了，就 禁用消锯齿功能来提高播放速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.ReadyState">
            <summary>
            影片的当前状态。ReadyState 可以取：
            0 ——正在载入
            1 ——未初始化
            2 ——已载入
            3 ——正在交互
            4 ——完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.SAlign">
            <summary>
            对齐模式（与 AlignMode 联动）。当 AlignMode代表各对齐模式的位被置“1”时，SAlign 值也相应被设为“L”（Left）、“T”（Top）、“R”（Right）、“B”（Bottom）各 字符的组合。（‘L’、‘T’、‘R’、‘B’的先后顺序不变）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.ScaleMode">
            <summary>
            缩放模式(与 Scale 联动)。ScaleMode 可以取：
            0 ——相当于 Scale 取 "ShowAll"
            1 ——相当于 Scale 取 "NoBorder"
            2 ——相当于 Scale 取 "ExactFit"
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.TotalFrames">
            <summary>
            总帧数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.WMode">
            <summary>
            控件的窗口模式。WMode 可以取： Window —— WMode 属性的默认值，按 Flash 播放器典型的方式工作，即在控件的矩形窗口中播放影片，这样一 般都能提供最快的动画效果。Opaque ——使影片不透明。 Transparent ——创建一个透明的影片。如果影片中有透明的片段，放到这里时，就可以看到控件下面的背景。但 使用此属性值，动画的播放速度可能会慢一些。
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.DrawToBitmap(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            将Flash绘制到位图上
            </summary>
            <param name="g"></param>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Back">
            <summary>
            影片后退一帧 ， 并且停止播放 
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Forward">
            <summary>
            影片前进一帧 ， 并且停止播放
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.GotoFrame(System.Int32)">
            <summary>
            将影片跳转到由 FrameNum 指定的帧，并且 停止播放。如果所指定的帧还未载入，播放器前进到最后 的可用帧并停下，在调用过程中会产生无法预料的后果。 最好使用 PercentLoaded 方法来确定是否已载入足够的影片 来执行本方法。参数 FrameNum 是从 0 开始的，这和 Flash 中的 Goto 动作不一样，它是从 1 开始的。 
            </summary>
            <param name="FrameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.LoadMovie(System.Int32,System.String)">
            <summary>
            将由 url 指定的影片载入到由 layer 指定的层上
            </summary>
            <param name="layer"></param>
            <param name="url"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Pan(System.Int32,System.Int32,System.Int32)">
            <summary>
            将一个放大过的影片平移由 x 和 y 指定的距离。 x 和 y 均为相对值。即控件相对于影片来说平移的距离（你 可以想象控件是一个窗户，影片是我们从窗户里看到的放 在外面的布景, 我们看到窗户相对于布景平移了一些距离， 那是外面的布景在动，而窗户是不动的）。用 mode 参数 来指定 x 和 y 的值是像素还是窗口的百分比，当 mode=0 时 坐标系以像素为单位；mode=1 时坐标系就以窗口的百分 比来计算。  平移并不能超出影片的边框，也就是说，往 一个方向平移最多到达影片的边缘与控件对齐的程度。 
            </summary>
            <param name="x"></param>
            <param name="y"></param>
            <param name="mode"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Play">
            <summary>
            开始播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TSetPropertyNum(System.String,System.Int32,System.Double)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指定的属性设为由 value 指定的值（数字）。property 是 一个代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGetPropertyNum(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（数字）。其中，property 是一个代表相应属 性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.FlashVersion">
            <summary>
            返回控件版本号。该值共有三个字节，依次是主 版本号、次版本号、修订版本号。如我用的 Flash 播放器控 件用此方法返回值是 3 2 7 7 2 2 ，相当于十六进制的 &amp;h05002A;相当于 5.00.42
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGotoFrame(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，转到由 FrameNum 指定的帧
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGotoLabel(System.String,System.String)">
            <summary>
            对于由 target 指定的时间轴，转到由 label 指定的帧
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCurrentFrame(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的号码。返 回的帧号码是从 0 开始的，也就是说影片的第一帧为 0 ，第 二帧为 1,以此类推
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCurrentLabel(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的标签。 如果没有当前帧的标签，则返回一个空字符串
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TPlay(System.String)">
            <summary>
            播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TStopPlay(System.String)">
            <summary>
            停止播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.SetVariable(System.String,System.String)">
            <summary>
            将由 name 指定的 Flash 变量值设为 value
            </summary>
            <param name="name"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.GetVariable(System.String)">
            <summary>
            返回 name 指定的 Flash 变量的值。如果变量 不存在则返回 null
            </summary>
            <param name="name"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TSetProperty(System.String,System.Int32,System.String)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指 定的属性设为由 value 指定的值（字符串）。property 是一个 代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGetProperty(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（字符串）。其中，property 是一个代表相应 属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCallFrame(System.String,System.Int32)">
            <summary>
            在由 target 指定的时间轴中，执行由 FrameNum 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCallLabel(System.String,System.String)">
            <summary>
            在由 target 指定的时间轴中，执行由 label 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.SetZoomRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            将影片中指定的矩形区域放大到控件的大小。 left(左)、top(顶)、right(右)、bottom(底)的坐标值是相 对于控件中的影片有效位置计算的。注意哟，这个函数是 从影片的有效区域的左上角开始计算，而不是控件的左上 角
            </summary>
            <param name="left"></param>
            <param name="top"></param>
            <param name="right"></param>
            <param name="bottom"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Zoom(System.Int32)">
            <summary>
            以 factor 指定的相对百分比来缩放视图。factor 可以理解为从控件窗口看到的影片占实际大小的百分比。将 factor 设为 0，则视图还原成 100% 大小。当前视图已经是 100% 时不能再将其缩小
            </summary>
            <param name="factor"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Stop">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Rewind">
            <summary>
            倒带。返回到影片的第一帧
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.StopPlay">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.CurrentFrame">
            <summary>
            返回影片的当前帧数。影片的第一帧为 0
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.IsPlaying">
            <summary>
            如果影片正在播放则返回 true
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.PercentLoaded">
            <summary>
            返回目前已经载入的影片的百分比。取值范围 从 0 到 100
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.EnableTransparent">
            <summary>
            启用透明Flash播放，注意会影响性能，透明效果需要在Layered模式下才能生效
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.BitmapCache">
            <summary>
            不能设置
            </summary>
        </member>
        <member name="E:DSkin.Controls.FlashBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AlignMode">
            <summary>
            对齐方式（与 SAlign 属性联动）。当控件的 长宽比例与影片不一致且 WMode 不为 ExactFit 时，影片 （没有被放大的）在控件中显示的位置可用该属性调整。 该属性值由标志位组成。如图，将该属性值（二进制）中相 应的位标记为 1 就设置了相应的对齐方向。 
            属性值与相应的对齐方式（后面括号里是二进制数） 
            1：左对齐(0001)　　2：右对齐(0010)　　4：顶对齐 
            (0100)　　8：底对齐(1000) 
            也可以组合各种对齐方式，同时将两个或以上的位标 记为 1 ，也就是将这四个基本值组合相加。比如同时左对齐 和顶对齐，属性值则设为 5（0101）。 例子 ： 设置影片为右对齐 ： movie.AlignMode = 2 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowFullScreen">
            <summary>
            允许全屏
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowNetworking">
            <summary>
            "all"（默认值）― SWF 文件中允许使用所有网络 API。 
            "internal"― SWF 文件可能不调用浏览器导航或浏览器交互 API，但是它会调用任何其它网络 API。 
            "none"― SWF 文件可能不调用浏览器导航或浏览器交互 API，并且它无法使用任何 SWF 到 SWF 通信 API。 
            可以控制 SWF 文件对网络功能的访问。调用被禁止的 API 会引发 SecurityError 异常。 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowScriptAccess">
            <summary>
            sameDomain：仅当 SWF 文件和网页位于同一域中时才允许执行外出脚本访问。这是 AVM2 内容的默认值。
            never：外出脚本访问将始终失败。
            always：外出脚本访问将始终成功。
            AllowScriptAccess 参数可以防止从一个域中承载的 SWF 文件访问来自另一个域的 HTML 页面中的脚本。 对从另一个域承载的所有 SWF 文件使用 AllowScriptAccess="never" 可以确保位于 HTML 页面中的脚本的安全性。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.BackgroundColor">
            <summary>
            影片的背景色（与 BGColor 联动）。以（红× 65536 ＋绿× 256 ＋蓝）计算颜色值。红绿蓝颜色取 值范围（0-255 ）。默认的影片背景色为 -1 。如果影片 设置了底色或有图片当作背景，那么看不出来该属性值的 改变会有什么影响 。例子：将影片背景色设为蓝色 ：movie.BackgroundColor = 255
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Base">
            <summary>
            指定用于解决影片中所有相对路径的声明的基 地址。当影片与其需要的其他文件不在同一目录中的时候该 属性特别有用。如不特别指定，Base 的值默认为 "."，也就 是当前影片所在的路径。例子 ：movie.Base = "Http://www.dskin.net/pathname1/pathname2"
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.CtlScale">
            <summary>
            缩放模式（与 ScaleMode 联动）。Scale 可以 取:
            ShowAll ——在控件内显示全部影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较小的一 边 。
            NoBorder ——在控件内显示部分影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较大的一 边 。
            ExactFit ——在控件内显示全部影片区域，将影片的长 宽比例强制等于控件的长宽比例
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.DeviceFont">
            <summary>
            决定是否使用影片内嵌的字体 ，将该属性值设为 True 则强制播放器不使用影片中 内嵌的字体而使用本地系统字体。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.EmbedMovie">
            <summary>
            影片是否被存贮到控件所在的容器中。当你已载入一个影片后将该属性设为 True ，播放影片时就不必再去读 SWF 文件了。这使得在 Powerpoint 简报或 VB 程序 里使用 Flash 影片更容易。但将该属性设为 True 后，控 件的 Movie 属性就不再接受新的值了。要想播放另一个影 片（给 Movie 属性赋新值），必须先将 EmbedMovie 属 性设为 False 。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.FlashVars">
            <summary>
            Flash参数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.FrameNum">
            <summary>
            影片当前帧的编号 （从 0 开始计数 ）。设置 该属性值将使影片停在由 FrameNum 指定的帧处。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.InlineData">
            <summary>
            内部数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Loop">
            <summary>
            是否循环播放。设为 True 是循环播放，设为 False 则只播放一次。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Menu">
            <summary>
            是否显示菜单。设为 True 显示所有菜单，设为 False 菜单被屏蔽
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Movie">
            <summary>
            要播放的影片路径（URL ）。设置该属性为 一个 SWF 文件的 URL 将载入文件并播放它。若影片是在 本地硬盘上，要写成从盘符开始的绝对路径；若影片是在 某网站上，也要写全 URL 地址。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Playing">
            <summary>
            当前播放状态。如果影片正在播放，该属性 值为 True ，否则为 False 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Quality">
            <summary>
            画面质量（与 Quality2 联动）。Quality 可 以取:
            0 ——相当于 Quality2 取 "Low"
            1 ——相当于 Quality2 取 "High"
            2 ——相当于 Quality2 取 "AutoLow"
            3 ——相当于 Quality2 取 "AutoHigh" 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Quality2">
            <summary>
            画面质量(与 Quality 联动)。Quality2 可以取: Low ：偏重于播放速度而不管显示效果，而且不启用消锯齿功能 。
            High ：偏重于画面而不管播放速度，并且总是启用 消锯齿功能。如果影片中不包含动画就平滑处理位图；如 果有动画，那么位图就不被平滑处理。（这里的动画应该 是把一张图片做平移或旋转）
            AutoLow ：先着重于播放速度，但只要有可能就改 善显示效果。一开始播放时先禁用消锯齿功能。如果播放 器检测到处理器能承受得了 ，就启用消锯齿功能 。
            AutoHigh：一开始是播放速度和显示效果并重，但 如有必要就牺牲画质确保速度。开始播放时就启用消锯齿 功能。但如果实际的帧速率比设计时指定的速率慢了，就 禁用消锯齿功能来提高播放速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ReadyState">
            <summary>
            影片的当前状态。ReadyState 可以取：
            0 ——正在载入
            1 ——未初始化
            2 ——已载入
            3 ——正在交互
            4 ——完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.SAlign">
            <summary>
            对齐模式（与 AlignMode 联动）。当 AlignMode代表各对齐模式的位被置“1”时，SAlign 值也相应被设为“L”（Left）、“T”（Top）、“R”（Right）、“B”（Bottom）各 字符的组合。（‘L’、‘T’、‘R’、‘B’的先后顺序不变）
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ScaleMode">
            <summary>
            缩放模式(与 Scale 联动)。ScaleMode 可以取：
            0 ——相当于 Scale 取 "ShowAll"
            1 ——相当于 Scale 取 "NoBorder"
            2 ——相当于 Scale 取 "ExactFit"
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.TotalFrames">
            <summary>
            总帧数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.WMode">
            <summary>
            控件的窗口模式。WMode 可以取： Window —— WMode 属性的默认值，按 Flash 播放器典型的方式工作，即在控件的矩形窗口中播放影片，这样一 般都能提供最快的动画效果。Opaque ——使影片不透明。 Transparent ——创建一个透明的影片。如果影片中有透明的片段，放到这里时，就可以看到控件下面的背景。但 使用此属性值，动画的播放速度可能会慢一些。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinFlowLayoutPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinFlowLayoutPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGirdListCellTemplate">
            <summary>
             DSkinGirdList 单元格模板
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiBaseControl">
            <summary>
            DirectUI基础控件
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.visibleControls">
            <summary>
            当前可见的子控件集合
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.isMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.isMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.BringToFront">
            <summary>
            将控件带到 Z 顺序的前面
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.SendToBack">
            <summary>
            将控件发送到 Z 顺序的后面
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Focus">
            <summary>
            为控件设置输入焦点
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Invalidate">
            <summary>
            使整个控件区域无效，导致重绘
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使指定区域无效，导致重绘该区域
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.PaintControl(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g">invalidateRect</param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.DrawBorders(System.Drawing.Graphics)">
            <summary>
            绘制边框
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseMove事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseMove(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseMove事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseEnter(System.EventArgs)">
            <summary>
            触发MouseEnter事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseEnter(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseEnter事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseLeave(System.EventArgs)">
            <summary>
            触发MouseLeave事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseLeave(System.EventArgs)">
            <summary>
            触发MouseLeave事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseDown(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseUp(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseClick(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseDoubleClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseDoubleClick(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseDoubleClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnControlAdded(DSkin.DirectUI.DuiControlEventArgs)">
            <summary>
            触发ControlAdded事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnControlRemoved(DSkin.DirectUI.DuiControlEventArgs)">
            <summary>
            触发ControlRemoved事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发Paint事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMove(System.EventArgs)">
            <summary>
            触发Move事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnSizeChanged(System.EventArgs)">
            <summary>
            触发SizeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            触发Invalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnVisibleChanged(System.EventArgs)">
            <summary>
            触发VisibleChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnEnabledChanged(System.EventArgs)">
            <summary>
            触发OnEnabledChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPrePaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            背景绘制之后，子控件绘制之前，在Paint事件之前。一般用于继承控件的绘制
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnFontChanged(System.EventArgs)">
            <summary>
            触发字体改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnDockChanged(System.EventArgs)">
            <summary>
            触发Dock改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnAutoSizeChanged(System.EventArgs)">
            <summary>
            触发AutoSizeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnForeColorChanged(System.EventArgs)">
            <summary>
            触发ForeColorChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnFocusedChanged(System.EventArgs)">
            <summary>
            触发OnFocusedChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
            <summary>
            触发KeyDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyPress(System.Windows.Forms.KeyPressEventArgs)">
            <summary>
            触发KeyPress事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyUp(System.Windows.Forms.KeyEventArgs)">
            <summary>
            触发KeyUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
            <summary>
            触发PreviewKeyDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseWheel事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发PaintBackground事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnAnchorChanged(System.EventArgs)">
            <summary>
            触发AnchorChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.SuspendLayout">
            <summary>
            挂起布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.ResumeLayout">
            <summary>
            恢复布局
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Loaded">
            <summary>
            是否加载完成，第一次显示之后为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ContextMenuStrip">
            <summary>
            获取或设置与此控件关联的 右键菜单
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Virtualization">
            <summary>
            虚拟化，虚拟化之后，有图像显示，但是不能点击到
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DuiToolTip">
            <summary>
            Dui提示文本控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ToolTip">
            <summary>
            提示文本
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Text">
            <summary>
            与控件关联的文本
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ControlAddedInvalidate">
            <summary>
            添加控件的时候是否重绘
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ControlRemovedInvalidate">
            <summary>
            移除控件的时候是否重绘
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.VisibleControls">
            <summary>
            当前可见的子控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.RegisterMouseWheel">
            <summary>
            是否注册鼠标滚轮事件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.RegisterKey">
            <summary>
            是否注册按键事件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.EnableLayoutEngine">
            <summary>
            启用布局引擎
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanDraw">
            <summary>
            强制设置可见，用于内部绘制
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanVisible">
            <summary>
            是否可见，是否在可视范围内以及Visible为True
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.OriginPoint">
            <summary>
            原点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.RotationAngle">
            <summary>
            顺时针旋转，只旋转图像，坐标不旋转
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ScaleSize">
            <summary>
            缩放，只缩放图像，不缩放坐标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.InheritanceSize">
            <summary>
            继承父级的尺寸百分比
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Anchor">
            <summary>
            锚点类型（运行时有效）
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.MouseEventBubble">
            <summary>
            鼠标事件冒泡
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Canvas">
            <summary>
            控件画布
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BitmapCache">
            <summary>
            启用控件图像缓存
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Size">
            <summary>
            控件大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Width">
            <summary>
            控件宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Height">
            <summary>
            控件高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMoveParentPaint">
            <summary>
            控件位置改变，父容器是否马上重绘
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Location">
            <summary>
            控件相对于父容器的的坐标位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Left">
            <summary>
            X
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Top">
            <summary>
            Y
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ClientRectangle">
            <summary>
            控件的工作区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Parent">
            <summary>
            父容器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LocationToScreen">
            <summary>
            获取该控件相对于屏幕左上角的位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LocationToControl">
            <summary>
            获取该控件相对于承载DuiControl的Control控件的位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackColor">
            <summary>
            背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ForeColor">
            <summary>
            前景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果，设置该属性之后，位图缓存BitmapCache将会为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Font">
            <summary>
            字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundImageLayout">
            <summary>
            背景图布局
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundImage">
            <summary>
            背景图
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Cursor">
            <summary>
            获取或设置鼠标位于控件上的鼠标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CurrentCursor">
            <summary>
            当前显示的鼠标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Visible">
            <summary>
            控件是否可见
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Enabled">
            <summary>
            是否启用
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Controls">
            <summary>
            DUI子控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Name">
            <summary>
            控件名称
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Borders">
            <summary>
            边框显示模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ShowBorder">
            <summary>
            是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.InvalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ParentInvalidate">
            <summary>
            是否让父容器失效重绘
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Dock">
            <summary>
            控件停靠方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Margin">
            <summary>
            外边距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LayoutEngine">
            <summary>
            布局引擎实例
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.AutoSize">
            <summary>
            控件是否适应内容改变大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.HostControl">
            <summary>
            获取承载DuiControl的控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Focused">
            <summary>
            该值指示控件是否有输入焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanFocus">
            <summary>
            控件是否可以接收焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanActive">
            <summary>
            控件是否可以激活
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SuspendInvalidate">
            <summary>
            是否挂起重绘，为True之后Invalidate方法将失效
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseEnterChildControl">
            <summary>
            鼠标是否移入子控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.MouseEnterChildControl">
            <summary>
            鼠标当前所在的子控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Region">
            <summary>
            控件区域，控件区域必须小于控件尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DrawFocusRectangle">
            <summary>
            是否绘制焦点框
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiBaseControl.PrePaint">
            <summary>
            背景绘制之后，子控件绘制之前，在Paint事件之前。一般用于继承控件的绘制
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsDisposed">
            <summary>
            是否已被释放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanSelect">
            <summary>
            设计模式下是否可以被选中
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanMove">
            <summary>
            设计模式下是否可以被鼠标移动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanResize">
            <summary>
            设计模式下是否可以被调整大小
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGirdListCellTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListCellTemplate.Value">
            <summary>
            当前单元格数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListCellTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListCellTemplate.DSkinGridListCell">
            <summary>
            所属DSkinGridListCell，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGirdListRowTemplate">
            <summary>
            DSkinGirdList行模板
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGirdListRowTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListRowTemplate.RowData">
            <summary>
            当前行数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListRowTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGirdListRowTemplate.DSkinGridListRow">
            <summary>
            所属DSkinGridListRow，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridList">
            <summary>
            表格控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.SetColumnsPosition">
            <summary>
            设置列表Columns项控件的位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.HScrollBarVisbleChanged">
            <summary>
            横向滚动条显示/隐藏判断方法
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.DataBind">
            <summary>
            绑定数据源和显示数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.GetItemData(System.Object,System.String)">
            <summary>
            获取每行数据中对应字段的值
            </summary>
            <param name="item"></param>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.LayoutContent">
            <summary>
            显示数据
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinGridList.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.Dispose(System.Boolean)">
            <summary>
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderHoverBrush">
            <summary>
            DSkinGridList头部默认鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderPressBrush">
            <summary>
            DSkinGridList头部默认鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderBrush">
            <summary>
            DSkinGridList头部默认刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.RowTemplate">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderHoverBrush">
            <summary>
            头部鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderPressBrush">
            <summary>
            头部鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderBrush">
            <summary>
            头部刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SingleItemsBackColor">
            <summary>
            单行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DoubleItemsBackColor">
            <summary>
            双行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HoverItemsBackColor">
            <summary>
            鼠标移入行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItemsBackColor">
            <summary>
            选中行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridLineColor">
            <summary>
            网格线颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridLineShowMode">
            <summary>
            表格线条显示方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.Rows">
            <summary>
            行集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DataMember">
            <summary>
            获取或设置数据源显示其数据的列表或表的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.CanSelectRow">
            <summary>
            是否可以选中行
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnFill">
            <summary>
            是否整行铺满
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeadersVisible">
            <summary>
            是否显示标题行
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.Columns">
            <summary>
            列表项
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.InnerColumnHeadBaseControl">
            <summary>
            内部列头
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeight">
            <summary>
            列表头高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HScrollBar">
            <summary>
            横向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.VScrollBar">
            <summary>
            竖向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItem">
            <summary>
            选中的行Item项（最后点击的item项）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridListContextMenuStrip">
            <summary>
            数据列表右键菜单
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItems">
            <summary>
            选中的行Item项集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.EnabledOrder">
            <summary>
            是否启用排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.FirstPageButton">
            <summary>
            分页控件首页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.LastPageButton">
            <summary>
            分页控件末页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.BackPageButton">
            <summary>
            分页控件上一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.NextPageButton">
            <summary>
            分页控件下一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GoPageButton">
            <summary>
            分页控件跳转按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageCount">
            <summary>
            总页数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageSize">
            <summary>
            每页显示数据条数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageIndex">
            <summary>
            第几页
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.EnablePage">
            <summary>
            是否启用分页显示
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.Dispose">
            <summary>
            释放SubItem
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Font">
            <summary>
            控件项目的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ForeColor">
            <summary>
            前景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.BackgroundImage">
            <summary>
            背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.BackgroundImageLayout">
            <summary>
            背景图布局
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Text">
            <summary>
            控件项目的Text，对于控件类型为  DuiTextBox, DuiLabel, DuiButton,DuiCombobox  Text和Value是对应的
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Value">
            <summary>
            获取和设置单元格关联的值，可以是图片、字符串、布尔。需要注意的是需要对应的控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ContentSize">
            <summary>
            获取内容尺寸，或者设置图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.DockStyle">
            <summary>
            虚拟控件布局排列样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Tag">
            <summary>
            自定义数据结构
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ItemType">
            <summary>
            SubItem项的控件项目类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Template">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.DSkinGridListRow">
            <summary>
            所属DSkinGridListRow
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.CellControl">
            <summary>
            单元格的控件项目
            </summary> 
        </member>
        <member name="T:DSkin.Controls.ControlType">
            <summary>
            控件类型
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridListColumn">
            <summary>
            列表头项
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Id">
            <summary>
            列项标识
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Name">
            <summary>
            列名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Width">
            <summary>
            列宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Visble">
            <summary>
            是否可见
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.DataPropertyName">
            <summary>
            绑定到数据源的属性或者数据库列的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.OrderMode">
            <summary>
            排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.CellTemplate">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="T:DSkin.Controls.OrderModes">
            <summary>
            排序模式
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.None">
            <summary>
            无
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.Descending">
            <summary>
            降序
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.Ascending">
            <summary>
            升序
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRow.SetSubItemsControlPositon">
            <summary>
            设置SubItem的位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRow.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Tag">
            <summary>
            自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Cells">
            <summary>
            单元格集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Height">
            <summary>
            Item项的高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.IsSelected">
            <summary>
            是否选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.RowControl">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Template">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.RowData">
            <summary>
            当前行数据
            </summary>
        </member>
        <member name="F:DSkin.Controls.PageControl.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.PageControl.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.PageControl.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.TxtColor">
            <summary>
            弃用
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.Radius">
            <summary>
            圆角大小，0以上，包括0
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinBrush">
            <summary>
            继承者必须重写CreateBrush()方法
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrush.ReCreateBrush">
            <summary>
            重新创建Brush
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrush.Brush">
            <summary>
            内部填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrush.TransformCollection">
            <summary>
            变换操作集合，只对一部分有效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.BackgroundColor">
            <summary>
            阴影线条间空间的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.ForegroundColor">
            <summary>
            阴影线条的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.HatchStyle">
            <summary>
            阴影样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.Colors">
            <summary>
            渐变颜色集合，注意渐变颜色距离只能在0到1之间，第一个为0，最后一个为1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.Width">
            <summary>
            渐变宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.GammaCorrection">
            <summary>
            获取或设置一个值，该值指示是否为该 System.Drawing.Drawing2D.LinearGradientBrush 启用了灰度校正。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.WrapMode">
            <summary>
            环绕模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinUserControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinUserControl.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListItem.components">
            <summary> 
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListItem.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinListItem.InitializeComponent">
            <summary> 
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListItem.DContent">
            <summary>
            Item模板内容
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListItem.ParentListBox">
            <summary>
            Item所在DSkinListBox容器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.Points">
            <summary>
            多边形顶点，最少需要3个点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.Colors">
            <summary>
            渐变颜色集合，注意渐变颜色距离只能在0到1之间，第一个为0，最后一个为1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.WrapMode">
            <summary>
            获取或设置换行模式。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinPen">
            <summary>
            画笔控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Pen">
            <summary>
            内部画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Alignment">
            <summary>
            获取或设置此 System.Drawing.Pen 的对齐方式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Color">
            <summary>
            获取或设置此 System.Drawing.Pen 的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.CompoundArray">
            <summary>
            获取或设置用于指定复合钢笔的值数组。复合钢笔绘制由平行直线和空白区域组成的复合直线。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashCap">
            <summary>
            获取或设置用在短划线终点的线帽样式，这些短划线构成通过此 System.Drawing.Pen 绘制的虚线。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashOffset">
            <summary>
            获取或设置直线的起点到短划线图案起始处的距离。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashPattern">
            <summary>
            获取或设置自定义的短划线和空白区域的数组。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashStyle">
            <summary>
            获取或设置用于通过此 System.Drawing.Pen 绘制的虚线的样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.EndCap">
            <summary>
            获取或设置要在通过此 System.Drawing.Pen 绘制的直线终点使用的线帽样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.LineJoin">
            <summary>
            获取或设置通过此 System.Drawing.Pen 绘制的两条连续直线的端点的联接样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.MiterLimit">
            <summary>
            获取或设置斜接角上联接宽度的限制。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.StartCap">
            <summary>
            获取或设置在通过此 System.Drawing.Pen 绘制的直线起点使用的线帽样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Width">
            <summary>
            获取或设置此 System.Drawing.Pen 的宽度，以用于绘图的 System.Drawing.Graphics 对象为单位。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeColors">
            <summary>
            进度条前景色集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeColorsAngle">
            <summary>
            前景渐变色角度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImage">
            <summary>
            前景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeBrush">
            <summary>
            自定义前景进度刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinProgressBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.AutoCheck">
            <summary>
            点击后自动更改状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.Checked">
            <summary>
            是否被选定
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.UncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.UncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.UncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.Text">
            <summary>
            显示的文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.InnerPaddingWidth">
            <summary>
            内部填充宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectWidth">
            <summary>
            获取或设置Check标记的外部方块的宽度，宽度与高度是相等的
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.InnerRectInflate">
            <summary>
            获取或设置当CheckState==Indeterminate时，内部Rect的缩进量，为正值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.SpaceBetweenCheckMarkAndText">
            <summary>
            选择框和文字的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectColor">
            <summary>
            选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectColorDisabled">
            <summary>
            禁用时的选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckFlagColor">
            <summary>
            选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckFlagColorDisabled">
            <summary>
            禁用时的选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectBackColorNormal">
            <summary>
            选择框背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectBackColorHighLight">
            <summary>
            选择框高亮的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectBackColorPressed">
            <summary>
            选择框按下时候的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckRectBackColorDisabled">
            <summary>
            禁用时选择框背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.CheckAlign">
            <summary>
            复选框位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.TextColorDisabled">
            <summary>
            禁用时的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.TextRenderingHint">
            <summary>
            文本呈现质量
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinRadioButton.CheckedChanged">
            <summary>
            选中状态改变事件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.LargeChange">
            <summary>
            当用户点击滚动条或者按Page Up PageDown 键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.SmallChange">
            <summary>
            当用户点击滚动箭头或按箭头键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Minimum">
            <summary>
            可滚动的下限值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Maximum">
            <summary>
            可滚动的上限值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Value">
            <summary>
            滚动框位置标示的值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Orientation">
            <summary>
            滚动条方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarNormalColor">
            <summary>
            滚动框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarHoverColor">
            <summary>
            鼠标移入时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPressColor">
            <summary>
            鼠标按下时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarLenght">
            <summary>
            中间滚动框长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowHeight">
            <summary>
            箭头范围高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowNormalColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowHoverColor">
            <summary>
            鼠标移入箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowPressColor">
            <summary>
            鼠标按下箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Fillet">
            <summary>
            圆角
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarNormalImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarHoverImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPressImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPartitionWidth">
            <summary>
            滚动框九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPadding">
            <summary>
            滚动条内边距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowScrollBarGap">
            <summary>
            箭头和滚动框空白距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ShowArrow">
            <summary>
            显示箭头
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinScrollBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.ScrollBarDrawImage">
            <summary>
            滚动条绘制图片-统一设置
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzShaft">
            <summary>
            横向滚动条轴
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzArrow">
            <summary>
            横向滚动条箭头
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzThumb">
            <summary>
            横向滚动条滑块
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertShaft">
            <summary>
            竖向滚动条轴
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertArrow">
            <summary>
            竖向滚动条箭头
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertThumb">
            <summary>
            竖向滚动条滑块
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.Fader">
            <summary>
            右下角推块
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTabBar.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabBar.LayoutContent">
            <summary>
            重新布局内容
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.EnabledLayoutContent">
            <summary>
            是否启用LayoutContent，如果为False则自动布局和LayoutContent将失效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.TabControl">
            <summary>
            关联的TabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Items">
            <summary>
            项目集合，只有DSkinTabItem才会与TabControl内部的TabPage关联
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.SelectedIndex">
            <summary>
            被选中的DSkinTabItem在Items里的索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.AutoFoucs">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Orientation">
            <summary>
            方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinTabItem">
            <summary>
            DSkinTabBar选项按钮项目
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.Text">
            <summary>
            呈现的文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.StringFormat">
            <summary>
            文字呈现格式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.AutoEllipsis">
            <summary>
            获取或设置一个值，指示是否要在控件的右边缘显示省略号 (...)
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextPadding">
            <summary>
            文字到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextInnerPadding">
            <summary>
            文字到各个边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.IsDrawText">
            <summary>
            是否绘制文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.EffectColor">
            <summary>
            特效颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextBrush">
            <summary>
            自定义文本刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextEffect">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.EffectValue">
            <summary>
            特效效果值
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiButton.SetSize">
            <summary>
            设置控件大小
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiButton.DrawButton(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            以代码形式绘制
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.RoundStyle">
            <summary>
            设置或获取圆角样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.DrawButtonSudoku">
            <summary>
            九宫格方式绘制按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.DrawButtonSudokuPadding">
            <summary>
            九宫格绘制按钮切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.NormalImage">
            <summary>
            正常状态下的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverImage">
            <summary>
            鼠标移入时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressedImage">
            <summary>
            鼠标按下时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.BaseColor">
            <summary>
            底色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverColor">
            <summary>
            鼠标移入时的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressColor">
            <summary>
            鼠标按下时的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ShowButtonBorder">
            <summary>
            显示按钮边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.IsPureColor">
            <summary>
            是否是纯色，如果为True则不绘制渐变遮罩层
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.Radius">
            <summary>
            圆角大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderColor">
            <summary>
            按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderWidth">
            <summary>
            按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.IsDrawButton">
            <summary>
            是否调用绘制按钮
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderPen">
            <summary>
            自定义按钮边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.NormalBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressedBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.MouseChangeControlState">
            <summary>
            鼠标控制控件状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.TabPage">
            <summary>
            关联的TabPage
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.Selected">
            <summary>
            是否被选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.Image">
            <summary>
            显示的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.ImageAlign">
            <summary>
            图片对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.ImageSize">
            <summary>
            图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.ImageOffset">
            <summary>
            图片偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBarEventArgs.DSkinTabItem">
            <summary>
            被选中的DSkinTabItem
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalImage">
            <summary>
            按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverImage">
            <summary>
            按钮鼠标移入时的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressImage">
            <summary>
            按钮鼠标按下时的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.Size">
            <summary>
            按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.LocationOffset">
            <summary>
            按钮位置偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalBackColor">
            <summary>
            按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverBackColor">
            <summary>
            按钮鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressBackColor">
            <summary>
            按钮鼠标按下背景色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTabControl.paintControls">
            <summary>
            需要重绘的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.control_PrePaint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            控件绘制
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.DSkinTabControl.hoverId">
            <summary>
            鼠标移入选项卡的Id
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.GetTabRectClient(System.Int32)">
            <summary>
            根据index获取Tab标签真实大小
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Control_ControlAdded(System.Object,System.Windows.Forms.ControlEventArgs)">
            <summary>
            tabPage里面控件添加
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.BindEvent(System.Windows.Forms.Control.ControlCollection)">
            <summary>
            绑定子控件重绘事件
            </summary>
            <param name="controls"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.UnBindEvent(System.Windows.Forms.Control.ControlCollection)">
            <summary>
            取消子控件的事件绑定
            </summary>
            <param name="controls"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.GetItemHeadRectangle">
            <summary>
            获取选项卡整个区域（用来重绘选项卡）
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.EnabledCloseButton">
            <summary>
            是否启用关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.CloseButton">
            <summary>
            关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnArrowNormalColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnArrowPressColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnBackColor">
            <summary>
            选项卡切换按钮背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnBorderColor">
            <summary>
            选项卡切换按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextAlign">
            <summary>
            选项卡文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextPadding">
            <summary>
            文字到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextInnerPadding">
            <summary>
            文字到各个项目边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.NormalBackColors">
            <summary>
            正常状态下的选项卡渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.HoverBackColors">
            <summary>
            鼠标移入选项卡的渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.SelectedBackColors">
            <summary>
            被选中的选项卡渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageRectangle">
            <summary>
            图片绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TabPages">
            <summary>
            tabPage集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImage">
            <summary>
            项目背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImageHover">
            <summary>
            鼠标移入时项目背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImageSelected">
            <summary>
            被选中的项目背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTabControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTabControl.LayeredInvalidated">
            <summary>
            该事件主要用在LayeredPanel和LayeredTabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.ImageRectangle">
            <summary>
            图片绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnArrowNormalColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnArrowPressColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnBackColor">
            <summary>
            选项卡切换按钮背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnBorderColor">
            <summary>
            选项卡切换按钮边框颜色
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinTabPageCollectionEditor">
            <summary>
            LayeredTabPage集合编辑器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemSplitter">
            <summary>
            Item分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemBorderShow">
            <summary>
            Item背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinMenuStrip.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMenuStrip.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMenuStrip.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BackRectangle">
            <summary>
            九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemMouse">
            <summary>
            BaseItem悬浮时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemDown">
            <summary>
            BaseItem按下时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosis">
            <summary>
            BaseItem字体是否有辉光效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosisBorder">
            <summary>
            BaseItem辉光字体光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosisColor">
            <summary>
            BaseItem辉光字体光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemSplitter">
            <summary>
            BaseItem分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemPressed">
            <summary>
            BaseItem点击时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemHover">
            <summary>
            BaseItem悬浮时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemBorder">
            <summary>
            BaseItem边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemBorderShow">
            <summary>
            BaseItem是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemAnamorphosis">
            <summary>
            颜色绘制BaseItem时，是否启用颜色渐变效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemRadius">
            <summary>
            Base圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemRadiusStyle">
            <summary>
            Base圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseFore">
            <summary>
            Base字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseHoverFore">
            <summary>
            Base悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemBorderShow">
            <summary>
            Item是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnCreateControl">
            <summary>
            初始化绑定的Tab
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnItemAdded(System.Windows.Forms.ToolStripItemEventArgs)">
            <summary>
            每添加一个ToolStripButton都给他加一个CheckedChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.btn_CheckedChanged(System.Object,System.EventArgs)">
            <summary>
            每一项Btn的CheckedChanged事件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.bindTabControl_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            实现TabControl切换Tabpage时也切换Item按钮
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnItemClicked(System.Windows.Forms.ToolStripItemClickedEventArgs)">
            <summary>
            实现按钮点击时切换TabPage
            </summary>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.DSkinToolStrip.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BindTabControl">
            <summary>
            绑定要操作的TabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BackRectangle">
            <summary>
            九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemMouse">
            <summary>
            BaseItem悬浮时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemDown">
            <summary>
            BaseItem按下时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemNorml">
            <summary>
            BaseItem默认背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeOffset">
            <summary>
            BaseItem文本偏移度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosis">
            <summary>
            BaseItem字体是否有辉光效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosisBorder">
            <summary>
            BaseItem辉光字体光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosisColor">
            <summary>
            BaseItem辉光字体光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemSplitter">
            <summary>
            BaseItem分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemPressed">
            <summary>
            BaseItem点击时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemHover">
            <summary>
            BaseItem悬浮时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemBorder">
            <summary>
            BaseItem边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemBorderShow">
            <summary>
            BaseItem是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemAnamorphosis">
            <summary>
            颜色绘制BaseItem时，是否启用颜色渐变效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemRadius">
            <summary>
            Base圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemRadiusStyle">
            <summary>
            Base圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseFore">
            <summary>
            Base字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseHoverFore">
            <summary>
            Base悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemBorderShow">
            <summary>
            Item是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTableLayoutPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTableLayoutPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextureBrush.Image">
            <summary>
            获取与和设置此 System.Drawing.TextureBrush 对象关联的 System.Drawing.Image 对象。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextureBrush.WrapMode">
            <summary>
            获取或设置 System.Drawing.Drawing2D.WrapMode 枚举，它指示此 System.Drawing.TextureBrush 对象的换行模式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.HorizontalScrollValue">
            <summary>
            水平滚动值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenNormal">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenHover">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenPressed">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CloseNormal">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CloseHover">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ClosePressed">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemBackColorHover">
            <summary>
            项目鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemBorderColorHover">
            <summary>
            项目鼠标移入边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemSelectedBackColor">
            <summary>
            被选中的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemSelectedBorderColor">
            <summary>
            被选中的项目边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.SelectedNode">
            <summary>
            被选中的节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.DragEnterItemBackColor">
            <summary>
            鼠标拖拽进入的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.EnabledDrag">
            <summary>
            启用鼠标拖拽
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTreeViewNode.iconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTreeViewNode.icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeViewNode.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Template">
            <summary>
            自定义模板
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Item">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ItemLeft">
            <summary>
            项目左边偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.NodesOpened">
            <summary>
            子节点是否打开
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Text">
            <summary>
            显示的文本
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsFirstLoad">
            <summary>
            是否第一次加载节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsCustom">
            <summary>
            是否自定义样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsLoadNodes">
            <summary>
            是否加载子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Font">
            <summary>
            文本字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ForeColor">
            <summary>
            文本颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ParentNode">
            <summary>
            父节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Level">
            <summary>
            节点深度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenNormal">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenHover">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenPressed">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CloseNormal">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CloseHover">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ClosePressed">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNodeTemplate.Node">
            <summary>
            所属节点，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNodeTemplate.AutoOffset">
            <summary>
            自动偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Border">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.BackColor">
            <summary>
            渐变背景色1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.BackColor2">
            <summary>
            渐变背景色2
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TitleFore">
            <summary>
            标题字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TipFore">
            <summary>
            提示字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Image">
            <summary>
            ICon图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Opacity">
            <summary>
            透明度
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinProgressIndicator">
            <summary>
            圆形进度条
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.#ctor">
            <summary>
            无参构造
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.Start">
            <summary>
            Starts the animation.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.Stop">
            <summary>
            Stops the animation.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.CircleColor">
            <summary>
            获取或设置圆形进度条的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.AutoStart">
            <summary>
            获取或设置一个值，指示是否应自动启动动画
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.CircleSize">
            <summary>
            获取或设置小圆形的大小，从0.1到1。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.AnimationSpeed">
            <summary>
            获取或设置动画速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.NumberOfCircles">
            <summary>
            获取或设置用于在动画圈里的速率圈数。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>NumberOfCircles</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.NumberOfVisibleCircles">
            <summary>
            获取或设置用于在动画圈的残影数量。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>NumberOfCircles</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.Rotation">
            <summary>
            获取或设置一个值，指示是否应顺时针或逆时针旋转。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.Percentage">
            <summary>
            获取或设置百分比值。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>Percentage</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.ShowPercentage">
            <summary>
            获取或设置一个值，指示是否应显示百分比值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.ShowText">
            <summary>
            获取或设置一个值，指示是否控制要显示的文字。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.TextDisplay">
            <summary>
            获取或设置将在控件显示的文本显示模式。
            </summary>
        </member>
        <member name="T:DSkin.Controls.RotationType">
            <summary>
            枚举用于指示旋转方向的控制。
            </summary>
        </member>
        <member name="F:DSkin.Controls.RotationType.Clockwise">
            <summary>
            指出应顺时针旋转。
            </summary>
        </member>
        <member name="F:DSkin.Controls.RotationType.CounterClockwise">
            <summary>
            表明要逆时针旋转。
            </summary>
        </member>
        <member name="T:DSkin.Controls.TextDisplayModes">
            <summary>
            此枚举用于选择什么样的文本应该在控件显示。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.None">
            <summary>
            没有文本将显示在控件。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Percentage">
            <summary>
            控件将显示属性值的百分比。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Text">
            <summary>
            控件将显示文本属性的值。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Both">
            <summary>
            控件将显示值的文本和百分比特性。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinButton">
            <summary>
            层按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.MouseChangeControlState">
            <summary>
            鼠标控制控件状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.AutoEllipsis">
            <summary>
            获取或设置一个值，指示是否要在控件的右边缘显示省略号 (...)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.EffectColor">
            <summary>
            特效颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextEffect">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.EffectValue">
            <summary>
            特效效果值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.RoundStyle">
            <summary>
            设置或获取圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.DrawButtonSudoku">
            <summary>
            九宫格方式绘制按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.DrawButtonSudokuPadding">
            <summary>
            九宫格绘制按钮切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.NormalImage">
            <summary>
            正常状态下的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverImage">
            <summary>
            鼠标移入时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressedImage">
            <summary>
            鼠标按下时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextPadding">
            <summary>
            文字到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextInnerPadding">
            <summary>
            文字到各个边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.BaseColor">
            <summary>
            底色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.Radius">
            <summary>
            圆角大小，0以上，包括0
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ShowButtonBorder">
            <summary>
            显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.IsPureColor">
            <summary>
            是否是纯色，如果为True则不绘制渐变遮罩层
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderColor">
            <summary>
            按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderWidth">
            <summary>
            按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverColor">
            <summary>
            鼠标移入时的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressColor">
            <summary>
            鼠标按下时的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderPen">
            <summary>
            自定义按钮边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextBrush">
            <summary>
            自定义文本刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.NormalBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressedBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.OnSelectedIndexChanged(System.EventArgs)">
            <summary>
            触发SelectedIndexChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.StringToItems">
            <summary>
            字符串转项目，一行一个
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.IsDropDown">
            <summary>
            该值指示下拉框是否处于显示状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.SelectedIndex">
            <summary>
            内部列表项目被选中索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.SelectedDuiControl">
            <summary>
            被选中的虚拟控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.AutoDrawSelecedItem">
            <summary>
            是否自动绘制被选中项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.InnerListBox">
            <summary>
            内部列表控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ShowArrow">
            <summary>
            显示下拉箭头
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ItemHoverBackColor">
            <summary>
            单列下拉列表项目鼠标移入的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.PaddingLeft">
            <summary>
            自动绘制项目的左间距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.DropDownAutoSize">
            <summary>
            下拉框自适应
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinComboBox.SelectedIndexChanged">
            <summary>
            内部列表控件中的被选中项目索引改变时候发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.BaseColor">
            <summary>
            色调
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDataGridView.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDataGridView.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinDataGridView.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitlePalace">
            <summary>
            标题背景是否开启九宫绘图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackRectangle">
            <summary>
            标题背景九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBack">
            <summary>
            标题背景
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackColorEnd">
            <summary>
            标题行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackColorBegin">
            <summary>
            标题行渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadForeColor">
            <summary>
            标题行单元格字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadSelectForeColor">
            <summary>
            标题行单元格被选中时的字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadSelectBackColor">
            <summary>
            标题行单元格被选中时的背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadFont">
            <summary>
            标题行单元格中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnForeColor">
            <summary>
            行单元格字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnSelectForeColor">
            <summary>
            行单元格被选中时的字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnSelectBackColor">
            <summary>
            行单元格被选中时的背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnFont">
            <summary>
            行单元格中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.SkinGridColor">
            <summary>
            网格线的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.Font">
            <summary>
            用于显示控件中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.DefaultCellBackColor">
            <summary>
            默认行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.AlternatingCellBackColor">
            <summary>
            奇数行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.MouseCellBackColor">
            <summary>
            悬浮行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.LineNumber">
            <summary>
            是否显示行号
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.LineNumberForeColor">
            <summary>
            行号字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinColorSelectPanel.SelectedColor">
            <summary>
            获取或设置 <see cref="T:DSkin.Controls.DSkinColorSelectPanel"/> 选择的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinColorSelectPanel.SelectMode">
            <summary>
            获取或设置 <see cref="T:DSkin.Controls.DSkinColorSelectPanel"/> 颜色选择模式。
            </summary>
        </member>
        <member name="M:DSkin.Controls.GraphicsMode.#ctor(System.Drawing.Graphics,System.Drawing.Drawing2D.SmoothingMode)">
            <summary>
            Initialize a new instance of the class.
            </summary>
            <param name="g">Graphics instance.</param>
            <param name="mode">Desired Smoothing mode.</param>
        </member>
        <member name="M:DSkin.Controls.GraphicsMode.Dispose">
            <summary>
            Revert the SmoothingMode to original setting.
            </summary>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDCA(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能：该函数通过使用指定的名字为一个设备创建设备上下文环境。 
            </summary>
            <param name="lpszDriver">指向一个以Null结尾的字符串的指针，该字符串为显示驱动指定DISPLAY或者指定一个打印驱动程序名，通常为WINSPOOL。 </param>
            <param name="lpszDevice">指向一个以null结尾的字符串的指针，该字符串指定了正在使用的特定输出设备的名字，它不是打印机模式名。LpszDevice参数必须被使用。</param>
            <param name="lpszOutput">该参数在32位应用中被忽略；并置为Null，它主要是为了提供与16位应用程序兼容，更多的信息参见下面的注释部分。 </param>
            <param name="lpInitData">指向包含设备驱动程序的设备指定初始化数据的DEVMODE结构的指针，DocumentProperties函数检索指定设备获取已填充的结构，如果设备驱动程序使用用户指定的缺省初始化值。则lplnitData参数必须为Null。 </param>
            <returns>返回值：成功，返回值是特定设备的设备上下文环境的句柄；失败，返回值为Null。</returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDCW(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能:该函数通过使用指定的名字为一个设备创建设备上下文环境
            </summary>
            <param name="lpszDriver"></param>
            <param name="lpszDevice"></param>
            <param name="lpszOutput"></param>
            <param name="lpInitData"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDC(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能:该函数通过使用指定的名字为一个设备创建设备上下文环境
            </summary>
            <param name="lpszDriver"></param>
            <param name="lpszDevice"></param>
            <param name="lpszOutput"></param>
            <param name="lpInitData"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateCompatibleDC(System.IntPtr)">
            <summary>
            该函数创建一个与指定设备兼容的内存设备上下文环境（DC）。通过GetDc()获取的HDC直接与相关设备沟通，而本函数创建的DC，则是与内存中的一个表面相关联。
            </summary>
            <param name="hdc"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateCompatibleBitmap(System.IntPtr,System.Int32,System.Int32)">
            <summary>
            函数功能:该函数创建与指定的设备环境相关的设备兼容的位图
            </summary>
            <param name="hdc"></param>
            <param name="nWidth"></param>
            <param name="nHeight"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.GWL_STYLE">
            <summary>
            获得风格
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.GWL_EXSTYLE">
            <summary>
            获得扩展风格
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.WM_PAINT">
            <summary>
            用于重画窗口的用户区
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.WM_NCPAINT">
            <summary>
            用于重画窗口的非用户区，如标题，边框和滚动杆
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.WM_MOUSEMOVE">
            <summary>
            消息在鼠标移动时被发送至已获焦点的窗口
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper.WM_MOUSELEAVE">
            <summary>
            WM_MOUSELEAVE 是鼠标离开窗口时发出的消息，但是这个消息与普通的鼠标消息不同，要收到WM_MOUSELEAVE消息必须先调用TrackMouseEvent，
            并且每调用一次TrackMouseEvent 窗口只能收到一次WM_MOUSELEAVE，也就说如果要获得WM_MOUSELEAVE消息的话，当鼠标重新进入窗口时必须调
            用一次TrackMouseEvent。
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.OffsetRect(DSkin.Controls.ScrollBarHelper.RECT@,System.Int32,System.Int32)">
            <summary>
            OffsetRect函数将指定的矩形移动到指定的位置 
            </summary>
            <param name="lpRect">[输入输出]指向一个RECT结构，其中包含了被移动矩形的逻辑坐标</param>
            <param name="x">[输入]指定的矩形左右移动的量。当向左移动的时候，这个参数必须是一个负值</param>
            <param name="y">[输出]指定的矩形上下移动的量。当想上移动的时候，这个参数应该是一个负值。</param>
            <returns>如果函数成功，返回非0，否则返回0。 </returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.GetWindowLong(System.IntPtr,System.Int32)">
            <summary>
            GetWindowLong是一个函数。该函数获得有关指定窗口的信息，函数也获得在额外窗口内存中指定偏移位地址的32位度整型值。
            </summary>
            <param name="hwnd"></param>
            <param name="nIndex"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.ShowWindow(System.IntPtr,System.Int32)">
            <summary>
            函数功能：该函数设置指定窗口的显示状态
            </summary>
            <param name="hWnd">指窗口句柄</param>
            <param name="nCmdShow">指定窗口如何显示</param>
            <returns>如果窗口当前可见，则返回值为非零。如果窗口当前被隐藏，则返回值为零</returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.GetScrollBarInfo(System.IntPtr,System.UInt32,DSkin.Controls.ScrollBarHelper.SCROLLBARINFO@)">
            <summary>
             检索有关指定滚动条信息。
            </summary>
            <param name="hWnd"></param>
            <param name="idObject"></param>
            <param name="psbi"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper._hSizerMaskWnd">
            <summary>
            当前窗口句柄
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.checkBarState">
            <summary>
            滚动条状态
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.drawScrollBar">
            <summary>
            画滚动条
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.HasHorizontal">
            <summary>
            是否存在水平滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.hasSizer">
            <summary>
            垂直/水平滚动条都存在
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.HasVertical">
            <summary>
            是否存在垂直滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.ScrollBarHelper.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.ScrollBarHelper.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="T:DSkin.Controls.ScrollBarHelper.RECT">
            <summary>
            来存储一个矩形框的左上角坐标、宽度和高度
            </summary>
        </member>
        <member name="T:DSkin.Controls.ScrollBarHelper.SCROLLBARINFO">
            <summary>
            一个SCROLLBARINFO结构，以获得的信息。在调用GetScrollBarInfo，设置cbSize成员为sizeof（SCROLLBARINFO）。
            </summary>
        </member>
        <member name="F:DSkin.Controls.ColorBox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ColorBox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ColorBox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmCapture.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmCapture.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmCapture.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.IsCaptureCursor">
            <summary>
            获取或设置是否捕获鼠标
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.IsFromClipBoard">
            <summary>
            获取或设置是否从剪切板获取图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxIsShowInfo">
            <summary>
            获取或设置是否显示图像信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxDotColor">
            <summary>
            获取或设置操作框点的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxLineColor">
            <summary>
            获取或设置操作框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxMagnifySize">
            <summary>
            获取或设置放大图形的原始尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxMagnifyTimes">
            <summary>
            获取或设置放大图像的倍数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.BmpLayerCurrent">
            <summary>
            控件所截图的图片
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmOut.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmOut.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmOut.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmSize.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmSize.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmSize.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.ClearDraw">
            <summary>
            清空所有操作
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Drawing.Rectangle)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="rect">要选中区域</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Drawing.Point,System.Drawing.Size)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="pt">要选中区域的坐标</param>
            <param name="se">要选中区域的大小</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="x">要选中区域的x坐标</param>
            <param name="y">要选中区域的y坐标</param>
            <param name="w">要选中区域的宽度</param>
            <param name="h">要选中区域的高度</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetInfoPoint(System.Drawing.Point)">
            <summary>
            手动设置信息显示的位置
            </summary>
            <param name="pt">要显示的位置</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetInfoPoint(System.Int32,System.Int32)">
            <summary>
            手动设置信息显示的位置
            </summary>
            <param name="x">要显示位置的x坐标</param>
            <param name="y">要显示位置的y坐标</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.GetResultBmp">
            <summary>
            获取操作框内的图像
            </summary>
            <returns>结果图像</returns>
        </member>
        <member name="F:DSkin.Controls.ImageProcessBox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.BaseImage">
            <summary>
            获取或设置用于被操作的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.DotColor">
            <summary>
            获取或设置操作框点的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.LineColor">
            <summary>
            获取或设置操作框线条的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.SelectedRectangle">
            <summary>
            获取当前选中的区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.MagnifySize">
            <summary>
            获取或设置放大图像的原图大小尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.MagnifyTimes">
            <summary>
            获取或设置图像放大的倍数
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsDrawOperationDot">
            <summary>
            获取或设置是否绘制操作框点
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsSetClip">
            <summary>
            获取或设置是否限制鼠标操作区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsShowInfo">
            <summary>
            获取或设置是否绘制信息展示
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.AutoSizeFromImage">
            <summary>
            获取或设置是否根据图像大小自动调整控件尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsDrawed">
            <summary>
            获取当前是否绘制的有区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsStartDraw">
            <summary>
            获取当前是否开始绘制
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsMoving">
            <summary>
            获取当前操作框是否正在移动
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.CanReset">
            <summary>
            获取或设置操作框是否锁定
            </summary>
        </member>
        <member name="F:DSkin.Controls.ToolButton.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ToolButton.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ToolButton.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.ImageForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ImageForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinChatRichTextBox">
            <summary>
            支持图片和动画的RichTextBox。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String)">
            <summary>
            插入一个指定链接文本到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.Int32)">
            <summary>
            在一个指定位置插入链接文本到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="position">插入位置</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.String)">
            <summary>
            在当前指定位置插入超链接字符串和超链接到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="hyperlink">要插入的超链接字符串</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.String,System.Int32)">
            <summary>
            在一个指定位置插入超链接字符串和超链接到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="hyperlink">要插入的超链接字符串</param>
            <param name="position">插入位置</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.SetSelectionLink(System.Boolean)">
            <summary>
            设置当前选择的链接样式
            </summary>
            <param name="link">true: 设置链接风格, false: 清除链接风格</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetSelectionLink">
            <summary>
            获取当前选择的链接样式
            </summary>
            <returns>0: 没有设置链接风格, 1: 链接样式设置, -1: 混合</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetControl(System.Drawing.Point,System.Boolean)">
            <summary>
            根据Point位置获取文本框内控件
            </summary>
            <param name="pt"></param>
            <param name="selectTarget"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertControl(System.Windows.Forms.Control)">
            <summary>
            插入控件到末尾
            </summary>
            <param name="_oCtrl">控件</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertControl(System.Windows.Forms.Control,System.Int32,System.UInt32)">
            <summary>
            插入控件到指定位置
            </summary>
            <param name="_oCtrl">控件</param>
            <param name="_nPostion">位置</param>
            <param name="dwUser">Tag</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertDefaultEmotion(System.UInt32,System.Int32)">
            <summary>
            在position位置处，插入系统内置表情。
            </summary>      
            <param name="position">插入的位置</param>
            <param name="emotionID">表情图片在内置列表中的index</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertImage(System.Drawing.Image,System.Int32)">
            <summary>
            在position位置处，插入图片。
            </summary>   
            <param name="image">要插入的图片</param>
            <param name="position">插入的位置</param>       
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.gif_MouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
            <summary>
            双击图片进入预览窗体
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetContent">
            <summary>
            获取Box中的所有内容。
            </summary>
            <returns>key为位置，val为图片的ID</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.AppendRichText(System.String,System.Drawing.Font,System.Drawing.Color,System.Nullable{System.Int32})">
            <summary>
            在现有内容后面追加富文本。
            </summary>
            <param name="textContent">追加的字符串</param>
            <param name="font">字体</param>
            <param name="color">颜色</param>
            <param name="StartIndex">插入的位置，Null则插入到末尾</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.AppendChatBoxContent(DSkin.Controls.ChatBoxContent,System.Nullable{System.Int32})">
            <summary>
            插入文本框内容对象
            </summary>
            <param name="content">内容对象</param>
            <param name="StartIndex">插入的位置，Null则插入到末尾</param>
        </member>
        <member name="E:DSkin.Controls.DSkinChatRichTextBox.FileOrFolderDragDrop">
            <summary>
            当文件（夹）拖放到控件内时，触发此事件。参数：文件路径的集合。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.ContextMenuMode">
            <summary>
            快捷菜单的模式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.PopoutImageWhenDoubleClick">
            <summary>
            双击图片时，是否弹出图片。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControl">
            <summary>
            选中的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControlPoint">
            <summary>
            选中的控件的索引位置点Point
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControlIndex">
            <summary>
            选中的控件的索引位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.ListControl">
            <summary>
            获取文本框内所有控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.Text">
            <summary>
            纯文本信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.ForeignImageDictionary">
            <summary>
            非内置的表情图片。key - 在ChatBox中的位置。
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.EmotionDictionary">
            <summary>
            内置的表情图片。key - 在ChatBox中的位置 ，value - 表情图片在内置列表中的index。
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.PicturePositions">
            <summary>
            所有图片的位置。从小到大排列。
            </summary>
        </member>
        <member name="T:DSkin.Controls.CollapsePanel">
            <summary>
            点击SplitContainer控件收缩按钮时隐藏的Panel。
            </summary>
        </member>
        <member name="F:DSkin.Controls.DCSkinComboBox._waterText">
            <summary>
            水印文字
            </summary>
        </member>
        <member name="F:DSkin.Controls.DCSkinComboBox._waterColor">
            <summary>
            水印的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.MouseColor">
            <summary>
            项被选中后的高亮度颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.MouseGradientColor">
            <summary>
            项被选中后的渐变颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.DropBackColor">
            <summary>
            下拉框背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ItemBorderColor">
            <summary>
            项被选中时的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ItemHoverForeColor">
            <summary>
            项被选中时的字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.BaseColor">
            <summary>
            下拉按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiBackgroundRender">
            <summary>
            DuiControl背景渲染类
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBackgroundRender.RenderBackground(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            渲染背景
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBackgroundRender.RenderBorder(System.Drawing.Graphics)">
            <summary>
            边框渲染
            </summary>
            <param name="g"></param>
        </member>
        <member name="F:DSkin.DirectUI.DuiBackgroundRender.borderPath">
            <summary>
            边框区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BackgroundImageClipRect">
            <summary>
            背景图剪辑区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BackgroundBrush">
            <summary>
            自定义背景刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderPen">
            <summary>
            自定义边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.Radius">
            <summary>
            边框圆角宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.RenderBorders">
            <summary>
            是否渲染边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderType">
            <summary>
            边框类型
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Solid">
            <summary>纯色</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Dash">
            <summary>短划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.DashDot">
            <summary>点划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.DashDotDot">
            <summary>点划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Dot">
            <summary>点</summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiChar.#ctor(System.Char,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            初始化字符，并设置独立字体颜色
            </summary>
            <param name="myChar"></param>
            <param name="font"></param>
            <param name="foreColor"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiChar.#ctor(System.Char,System.Boolean)">
            <summary>
            添加大量文字的时候，挂起重绘可以提升创建对象的性能
            </summary>
            <param name="myChar"></param>
            <param name="suspendInvalidate"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiChar.MeasureChar(System.Char,System.Drawing.Font)">
            <summary>
            测量一个字符的尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.CharColor">
            <summary>
            独立的字符颜色，不受父级DuiTextbox影响
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.CharFont">
            <summary>
            独立的字体，不受父级DuiTextbox影响
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.TextRenderMode">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.Char">
            <summary>
            字符
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.Query``1(DSkin.DirectUI.DuiBaseControl,DSkin.Func{``0,System.Boolean})">
            <summary>
            查询内部控件
            </summary>
            <typeparam name="T"></typeparam>
            <param name="control"></param>
            <param name="filter"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
            <summary>
            遍历集合并执行动作方法
            </summary>
            <typeparam name="T"></typeparam>
            <param name="e"></param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,DSkin.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画，参数为调用者
            </summary>
            <typeparam name="T">调用者</typeparam>
            <param name="obj"></param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,DSkin.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画，参数为调用者
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="interval">定时器间隔</param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Int32,DSkin.Action)">
            <summary>
            自定义帧数动画
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="interval">定时器间隔</param>
            <param name="frameCount">帧数</param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,DSkin.Action)">
            <summary>
            自定义帧数动画
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="frameCount">帧数</param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Int32,System.Int32,System.String,System.Action{System.Boolean})">
            <summary>
            自定义属性变化动画，如果是集合则遍历集合执行属性变化
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="from">初始值</param>
            <param name="to">结果值</param>
            <param name="timeSpan">整个变化时间长度毫秒</param>
            <param name="property">属性名</param>
            <param name="action">是否还在播放，结束则为False</param>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.PointOffset">
            <summary>
            图像偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Points">
            <summary>
            点坐标集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Pen">
            <summary>
            自定义画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Brush">
            <summary>
            自定义填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.SmoothingMode">
            <summary>
            平滑模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.GraphicsType">
            <summary>
            图形类型
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.GraphicsTypes">
            <summary>
            DuiGraphics图形类型
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Point">
            <summary>
            点
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Line">
            <summary>
            线条
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Rectangle">
            <summary>
            矩形
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Ellipse">
            <summary>
            椭圆
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Pie">
            <summary>
            扇形
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Arc">
            <summary>
            圆弧
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Bezier">
            <summary>
            贝塞尔曲线
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Polygon">
            <summary>
            多边形
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.CreateFragment">
            <summary>
            创建渲染 html 容器
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.MeasureBounds">
            <summary>
            设置容器边界
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.HtmlContainer">
            <summary>
            html渲染容器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiIcon">
            <summary>
            支持FontAwesome图标显示，内置近600个矢量图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.IconStyle">
            <summary>
            图标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.container">
            <summary>
            内部容器
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.scrollTimer">
            <summary>
            用于平滑滚动的定时器
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.scrollSpeed">
            <summary>
            平滑滚动速度
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.contentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.DoSmoothScroll(System.Int32)">
            <summary>
            平滑滚动一段距离（需要开启平滑滚动，速度在+-40以内）
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.LayoutContent">
            <summary>
            刷新列表，对列表项目重新布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.OnValueChanged(System.EventArgs)">
            <summary>
            触发ValueChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.OnItemClick(DSkin.Controls.ItemClickEventArgs)">
            <summary>
            触发ItemClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContainerAutoSize">
            <summary>
            内部容器自适应尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.AutoHideScrollBar">
            <summary>
            自动隐藏滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.AutoFocus">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Orientation">
            <summary>
            列表方向
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.SmoothScroll">
            <summary>
            是否平滑滚动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Ulmul">
            <summary>
            是否启用多行多列
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ItemSize">
            <summary>
            项目尺寸，只有启用了多行多列才有效果
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.RollSize">
            <summary>
            滚轮每格滚动的像素值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ScrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentOffset">
            <summary>
            内容偏移，如果垂直的时候向左偏移。水平的时候向下偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentSize">
            <summary>
            内容尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.EnabledMouseWheel">
            <summary>
            是否启用鼠标滚轮控制
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiListBox.ValueChanged">
            <summary>
            Value改变时发生
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiListBox.ItemClick">
            <summary>
            列表项目被点击时发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiPie">
            <summary>
            Dui圆饼控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.InnerPadding">
            <summary>
            圆边框与控件边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderColor">
            <summary>
            圆边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderWidth">
            <summary>
            圆边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseColor">
            <summary>
            圆颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.StartAngle">
            <summary>
            内部扇形开始角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.BorderAndEllipseGap">
            <summary>
            圆边框和圆的空白距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBrush">
            <summary>
            自定义圆填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderPen">
            <summary>
            自定义圆边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.Items">
            <summary>
            圆饼集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Color">
            <summary>
            颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Brush">
            <summary>
            自定义填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Angle">
            <summary>
            角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMouseEventArgs.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMouseEventArgs.OriginalSource">
            <summary>
            事件触发源控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeColors">
            <summary>
            进度条前景色集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeColorsAngle">
            <summary>
            前景渐变色角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImage">
            <summary>
            前景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeBrush">
            <summary>
            自定义前景进度刷
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiProgressBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ProgressBarForeImageDrawModes">
            <summary>
            滚动条前景图片绘制模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ProgressBarForeImageDrawModes.Stretch">
            <summary>
            拉伸模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ProgressBarForeImageDrawModes.Sudoku">
            <summary>
            九宫格模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ProgressBarForeImageDrawModes.Normal">
            <summary>
            普通模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ProgressBarForeImageDrawModes.Tile">
            <summary>
            平铺模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ProgressBarForeImageDrawModes.Translate">
            <summary>
            平移图片
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiScrollBar.GetScrollBarRect">
            <summary>
            获取滚动框区域
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.LargeChange">
            <summary>
            当用户点击滚动条或者按Page Up PageDown 键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.SmallChange">
            <summary>
            当用户点击滚动箭头或按箭头键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Minimum">
            <summary>
            可滚动的下限值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Maximum">
            <summary>
            可滚动的上限值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Value">
            <summary>
            滚动框位置标示的值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Orientation">
            <summary>
            滚动条方向
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarNormalColor">
            <summary>
            滚动框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarHoverColor">
            <summary>
            鼠标移入时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPressColor">
            <summary>
            鼠标按下时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarLenght">
            <summary>
            中间滚动框长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowHeight">
            <summary>
            箭头范围高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowNormalColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowHoverColor">
            <summary>
            鼠标移入箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowPressColor">
            <summary>
            鼠标按下箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Fillet">
            <summary>
            圆角
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarNormalImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarHoverImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPressImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPartitionWidth">
            <summary>
            滚动框九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPadding">
            <summary>
            滚动条内边距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowScrollBarGap">
            <summary>
            箭头和滚动框空白距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ShowArrow">
            <summary>
            显示箭头
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.KeyChangeValue">
            <summary>
            按键是否可以改变滚动值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Position">
            <summary>
            鼠标位置
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiScrollBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTrackBar.GetMainLineRect">
            <summary>
            获取主线区域
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Orientation">
            <summary>
            控件方向
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineWidth">
            <summary>
            主线宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderWidth">
            <summary>
            主线边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineColorDown">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineColorUp">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderColor">
            <summary>
            主线边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderPen">
            <summary>
            自定义主线边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.InnerPadding">
            <summary>
            主线两端到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBrushUp">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBrushDown">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonSize">
            <summary>
            指示按钮大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonBorderWidth">
            <summary>
            指示按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonBorderColor">
            <summary>
            指示按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonNormalColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonHoverColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonPressColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonNormalImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonHoverImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonPressImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.IsEllipsePointButton">
            <summary>
            指示按钮是否为椭圆
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiTrackBar.ValueChanged">
            <summary>
            value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.Html.CssAnonymousBlockBox">
            <summary>
            Represents an anonymous block box
            </summary>
            <remarks>
            To learn more about anonymous block boxes visit CSS spec:
            http://www.w3.org/TR/CSS21/visuren.html#anonymous-block-level
            </remarks>
        </member>
        <member name="T:DSkin.Html.CssBox">
            <summary>
            Represents a CSS Box of text or replaced elements.
            </summary>
            <remarks>
            The Box can contains other boxes, that's the way that the CSS Tree
            is composed.
            
            To know more about boxes visit CSS spec:
            http://www.w3.org/TR/CSS21/box.html
            </remarks>
        </member>
        <member name="F:DSkin.Html.CssBox.Empty">
            <summary>
            An empty box with empty values.
            </summary>
        </member>
        <member name="F:DSkin.Html.CssBox._properties">
            <summary>
            Table of 'css-property' => .NET property
            </summary>
        </member>
        <member name="F:DSkin.Html.CssBox._defaults">
            <summary>
            Dictionary of default values
            </summary>
        </member>
        <member name="F:DSkin.Html.CssBox._inheritables">
            <summary>
            Hosts all inhertiable properties
            </summary>
        </member>
        <member name="F:DSkin.Html.CssBox._cssproperties">
            <summary>
            Hosts css properties
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBox.#cctor">
            <summary>
            Static constructor and initialization
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBox.GetDefaultValue(System.Reflection.PropertyInfo)">
            <summary>
            Gets the default value of the specified css property
            </summary>
            <param name="prop"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Html.CssBox.TableFixed">
            <summary>
            Do not use or alter this flag
            </summary>
            <remarks>
            Flag that indicates that CssTable algorithm already made fixes on it.
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssBox.SetInitialContainer(DSkin.Html.InitialContainer)">
            <summary>
            Sets the initial container of the box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.ContainsInlinesOnly">
            <summary>
            Returns false if some of the boxes
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetIndexForList">
            <summary>
            Gets the index of the box to be used on a (ordered) list
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.CreateListItemBox(System.Drawing.Graphics)">
            <summary>
            Creates the <see cref="P:DSkin.Html.CssBox.ListItemBox"/>
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.FirstWordOccourence(DSkin.Html.CssBox,DSkin.Html.CssLineBox)">
            <summary>
            Searches for the first word occourence inside the box, on the specified linebox
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetAttribute(System.String)">
            <summary>
            Gets the specified Attribute, returns string.Empty if no attribute specified
            </summary>
            <param name="attribute">Attribute to retrieve</param>
            <returns>Attribute value or string.Empty if no attribute specified</returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetAttribute(System.String,System.String)">
            <summary>
            Gets the value of the specified attribute of the source HTML tag.
            </summary>
            <param name="attribute">Attribute to retrieve</param>
            <param name="defaultValue">Value to return if attribute is not specified</param>
            <returns>Attribute value or defaultValue if no attribute specified</returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetEmHeight">
            <summary>
            Gets the height of the font in the specified units
            </summary>
            <param name="unit"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetPreviousSibling(DSkin.Html.CssBox)">
            <summary>
            Gets the previous sibling of this box.
            </summary>
            <returns>Box before this one on the tree. Null if its the first</returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetMinimumWidth">
            <summary>
            Gets the minimum width that the box can be.
            The box can be as thin as the longest word plus padding.
            The check is deep thru box tree.
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetMinimumWidth_BubblePadding(DSkin.Html.CssBox,DSkin.Html.CssBox,System.Single@)">
            <summary>
            Bubbles up the padding from the starting box
            </summary>
            <param name="box"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetMinimumWidth_LongestWord(DSkin.Html.CssBox,System.Single@,DSkin.Html.CssBoxWord@)">
            <summary>
            Gets the longest word (in width) inside the box, deeply.
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetMaximumBottom(DSkin.Html.CssBox,System.Single)">
            <summary>
            Gets the maximum bottom of the boxes inside the startBox
            </summary>
            <param name="startBox"></param>
            <param name="currentMaxBottom"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetFullWidth(System.Drawing.Graphics)">
            <summary>
            Get the width of the box at full width (No line breaks)
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetFullWidth_WordsWith(DSkin.Html.CssBox,System.Drawing.Graphics,System.Single@,System.Single@)">
            <summary>
            Gets the longest word (in width) inside the box, deeply.
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.GetNextSibling">
            <summary>
            Gets the next sibling of this box.
            </summary>
            <returns>Box after this one on the tree. Null if its the last one.</returns>
        </member>
        <member name="M:DSkin.Html.CssBox.HasJustInlineSiblings">
            <summary>
            Gets if this box has only inline siblings (including itself)
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.InheritStyle">
            <summary>
            Inherits inheritable values from parent.
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBox.InheritStyle(DSkin.Html.CssBox,System.Boolean)">
            <summary>
            Inherits inheritable values from specified box.
            </summary>
            <param name="everything">Set to true to inherit all CSS properties instead of only the ineritables</param>
            <param name="godfather">Box to inherit the properties</param>
        </member>
        <member name="M:DSkin.Html.CssBox.MarginCollapse(DSkin.Html.CssBox,DSkin.Html.CssBox)">
            <summary>
            Gets the result of collapsing the vertical margins of the two boxes
            </summary>
            <param name="a">Superior box (checks for margin-bottom)</param>
            <param name="b">Inferior box (checks for margin-top)</param>
            <returns>Maximum of margins</returns>
        </member>
        <member name="M:DSkin.Html.CssBox.MeasureBounds(System.Drawing.Graphics)">
            <summary>
            Measures the bounds of box and children, recursively.
            </summary>
            <param name="g">Device context to draw</param>
        </member>
        <member name="M:DSkin.Html.CssBox.MeasureWordSpacing(System.Drawing.Graphics)">
            <summary>
            Measures the word spacing
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.MeasureWordsSize(System.Drawing.Graphics)">
            <summary>
            Assigns words its width and height
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.NoEms(System.String)">
            <summary>
            Ensures that the specified length is converted to pixels if necessary
            </summary>
            <param name="length"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.OffsetTop(System.Single)">
            <summary>
            Deeply offsets the top of the box and its contents
            </summary>
            <param name="amount"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.Paint(System.Drawing.Graphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.PaintBorder(System.Drawing.Graphics,System.Drawing.RectangleF,System.Boolean,System.Boolean)">
            <summary>
            Paints the border of the box
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.PaintBackground(System.Drawing.Graphics,System.Drawing.RectangleF)">
            <summary>
            Paints the background of the box
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.PaintDecoration(System.Drawing.Graphics,System.Drawing.RectangleF,System.Boolean,System.Boolean)">
            <summary>
            Paints the text decoration
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.OffsetRectangle(DSkin.Html.CssLineBox,System.Single)">
            <summary>
            Offsets the rectangle of the specified linebox by the specified gap,
            and goes deep for rectangles of children in that linebox.
            </summary>
            <param name="lineBox"></param>
            <param name="gap"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.RectanglesReset">
            <summary>
            Resets the <see cref="P:DSkin.Html.CssBox.Rectangles"/> array
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBox.RemoveAnonymousSpaces">
            <summary>
            Removes boxes that are just blank spaces
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBox.SetBounds(System.Drawing.Rectangle)">
            <summary>
            Sets the bounds of the box
            </summary>
            <param name="r"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.SetBounds(System.Drawing.RectangleF)">
            <summary>
            Sets the bounds of the box
            </summary>
            <param name="rectangle"></param>
        </member>
        <member name="M:DSkin.Html.CssBox.ToString">
            <summary>
            ToString override.
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBox.UpdateWords">
            <summary>
            Splits the text into words and saves the result
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualPaddingTop">
            <summary>
            Gets the actual top's padding
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualPaddingLeft">
            <summary>
            Gets the actual padding on the left
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualPaddingBottom">
            <summary>
            Gets the actual Padding of the bottom
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualPaddingRight">
            <summary>
            Gets the actual padding on the right
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualMarginTop">
            <summary>
            Gets the actual top's Margin
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualMarginLeft">
            <summary>
            Gets the actual Margin on the left
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualMarginBottom">
            <summary>
            Gets the actual Margin of the bottom
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualMarginRight">
            <summary>
            Gets the actual Margin on the right
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderTopWidth">
            <summary>
            Gets the actual top border width
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderLeftWidth">
            <summary>
            Gets the actual Left border width
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderBottomWidth">
            <summary>
            Gets the actual Bottom border width
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderRightWidth">
            <summary>
            Gets the actual Right border width
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderTopColor">
            <summary>
            Gets the actual top border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderLeftColor">
            <summary>
            Gets the actual Left border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderBottomColor">
            <summary>
            Gets the actual Bottom border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderRightColor">
            <summary>
            Gets the actual Right border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualCornerNW">
            <summary>
            Gets the actual lenght of the north west corner
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualCornerNE">
            <summary>
            Gets the actual lenght of the north east corner
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualCornerSE">
            <summary>
            Gets the actual lenght of the south east corner
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualCornerSW">
            <summary>
            Gets the actual lenght of the south west corner
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualWordSpacing">
            <summary>
            Gets the actual word spacing of the word.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualColor">
            <summary>
            
            Gets the actual color for the text.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBackgroundColor">
            <summary>
            Gets the actual background color of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBackgroundGradient">
            <summary>
            Gets the second color that creates a gradient for the background
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBackgroundGradientAngle">
            <summary>
            Gets the actual angle specified for the background gradient
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualParentFont">
            <summary>
            Gets the actual font of the parent
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualFont">
            <summary>
            Gets the font that should be actually used to paint the text of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualTextIndent">
            <summary>
            Gets the text indentation (on first line only)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderSpacingHorizontal">
            <summary>
            Gets the actual horizontal border spacing for tables
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBorderSpacingVertical">
            <summary>
            Gets the actual vertical border spacing for tables
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ListItemBox">
            <summary>
            Gets the ?box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.AvailableWidth">
            <summary>
            Gets the width available on the box, counting padding and margin.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Bounds">
            <summary>
            Gets the bounds of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualBottom">
            <summary>
            Gets or sets the bottom of the box. 
            (When setting, alters only the Size.Height of the box)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Boxes">
            <summary>
            Gets the childrenn boxes of this box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ClientLeft">
            <summary>
            Gets the left of the client rectangle (Where content starts rendering)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ClientTop">
            <summary>
            Gets the top of the client rectangle (Where content starts rendering)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ClientRight">
            <summary>
            Gets the right of the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ClientBottom">
            <summary>
            Gets the bottom of the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ClientRectangle">
            <summary>
            Gets the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ContainingBlock">
            <summary>
            Gets the containing block-box of this box. (The nearest parent box with display=block)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.FontAscent">
            <summary>
            Gets the font's ascent
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.FontLineSpacing">
            <summary>
            Gets the font's line spacing
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.FontDescent">
            <summary>
            Gets the font's descent
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.FirstWord">
            <summary>
            Gets the first word of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.FirstHostingLineBox">
            <summary>
            Gets or sets the first linebox where content of this box appear
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.LastHostingLineBox">
            <summary>
            Gets or sets the last linebox where content of this box appear
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.HtmlTag">
            <summary>
            Gets the HTMLTag that hosts this box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.InitialContainer">
            <summary>
            Gets the InitialContainer of the Box.
            WARNING: May be null.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.IsImage">
            <summary>
            Gets if this box represents an image
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.IsRounded">
            <summary>
            Gets a value indicating if at least one of the corners of the box is rounded
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.IsSpaceOrEmpty">
            <summary>
            Tells if the box is empty or contains just blank spaces
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.LastWord">
            <summary>
            Gets the last word of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.LineBoxes">
            <summary>
            Gets the line-boxes of this box (if block box)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Location">
            <summary>
            Gets or sets the location of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ParentBox">
            <summary>
            Gets or sets the parent box of this box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ParentLineBoxes">
            <summary>
            Gets the linebox(es) that contains words of this box (if inline)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Rectangles">
            <summary>
            Gets the rectangles where this box should be painted
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.ActualRight">
            <summary>
            Gets the right of the box. When setting, it will affect only the width of the box.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Size">
            <summary>
            Gets or sets the size of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Text">
            <summary>
            Gets or sets the inner text of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBox.Words">
            <summary>
            Gets the BoxWords of text in the box
            </summary>
        </member>
        <member name="T:DSkin.Html.CssAnonymousSpaceBlockBox">
            <summary>
            Represents an AnonymousBlockBox which contains only blank spaces
            </summary>
        </member>
        <member name="T:DSkin.Html.CssAnonymousBox">
            <summary>
            Represents an anonymous inline box
            </summary>
            <remarks>
            To learn more about anonymous inline boxes visit:
            http://www.w3.org/TR/CSS21/visuren.html#anonymous
            </remarks>
        </member>
        <member name="T:DSkin.Html.CssAnonymousSpaceBox">
            <summary>
            Represents an anonymous inline box which contains nothing but blank spaces
            </summary>
        </member>
        <member name="T:DSkin.Html.CssBlock">
            <summary>
            Represents a block of CSS property values
            </summary>
            <remarks>
            To learn more about CSS blocks visit CSS spec:
            http://www.w3.org/TR/CSS21/syndata.html#block
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssBlock.#ctor">
            <summary>
            Initializes internal's
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBlock.#ctor(System.String)">
            <summary>
            Creates a new block from the block's source
            </summary>
            <param name="blockSource"></param>
        </member>
        <member name="M:DSkin.Html.CssBlock.UpdatePropertyValues">
            <summary>
            Updates the PropertyValues dictionary
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBlock.AssignTo(DSkin.Html.CssBox)">
            <summary>
            Asigns the style on this block o the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="P:DSkin.Html.CssBlock.Properties">
            <summary>
            Gets the properties and its values
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBlock.PropertyValues">
            <summary>
            Gets the dictionary with property-ready values
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBlock.BlockSource">
            <summary>
            Gets the block's source
            </summary>
        </member>
        <member name="T:DSkin.Html.CssBoxWord">
            <summary>
            Represents a word inside an inline box
            </summary>
            <remarks>
            Because of performance, words of text are the most atomic 
            element in the project. It should be characters, but come on,
            imagine the performance when drawing char by char on the device.
            
            It may change for future versions of the library
            </remarks>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Left">
            <summary>
            Left of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Top">
            <summary>
            Top of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Width">
            <summary>
            Width of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Height">
            <summary>
            Height of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Right">
            <summary>
            Gets or sets the right of the rectangle. When setting, it only affects the Width of the rectangle.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Bottom">
            <summary>
            Gets or sets the bottom of the rectangle. When setting, it only affects the Height of the rectangle.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Bounds">
            <summary>
            Gets or sets the bounds of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Location">
            <summary>
            Gets or sets the location of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.CssRectangle.Size">
            <summary>
            Gets or sets the size of the rectangle
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBoxWord.#ctor(DSkin.Html.CssBox,System.Drawing.Image)">
            <summary>
            Creates a new BoxWord which represents an image
            </summary>
            <param name="owner"></param>
            <param name="image"></param>
        </member>
        <member name="M:DSkin.Html.CssBoxWord.ReplaceLineBreaksAndTabs">
            <summary>
            Removes line breaks and tabs on the text of the word,
            replacing them with white spaces
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBoxWord.AppendChar(System.Char)">
            <summary>
            Appends the specified char to the word's text
            </summary>
            <param name="c"></param>
        </member>
        <member name="M:DSkin.Html.CssBoxWord.ToString">
            <summary>
            Represents this word for debugging purposes
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.FullWidth">
            <summary>
            Gets the width of the word including white-spaces
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.Image">
            <summary>
            Gets the image this words represents (if one)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.IsImage">
            <summary>
            Gets if the word represents an image.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.IsSpaces">
            <summary>
            Gets a bool indicating if this word is composed only by spaces.
            Spaces include tabs and line breaks
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.IsLineBreak">
            <summary>
            Gets if the word is composed by only a line break
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.IsTab">
            <summary>
            Gets if the word is composed by only a tab
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.OwnerBox">
            <summary>
            Gets the Box where this word belongs.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.Text">
            <summary>
            Gets the text of the word
            </summary>
        </member>
        <member name="P:DSkin.Html.CssBoxWord.LastMeasureOffset">
            <summary>
            Gets or sets an offset to be considered in measurements
            </summary>
        </member>
        <member name="T:DSkin.Html.CssBoxWordSplitter">
            <summary>
            Splits text on words for a box
            </summary>
        </member>
        <member name="M:DSkin.Html.CssBoxWordSplitter.CollapsesWhiteSpaces(DSkin.Html.CssBox)">
            <summary>
            Returns a bool indicating if the specified box white-space processing model specifies
            that sequences of white spaces should be collapsed on a single whitespace
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBoxWordSplitter.EliminatesLineBreaks(DSkin.Html.CssBox)">
            <summary>
            Returns a bool indicating if line breaks at the source should be eliminated
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssBoxWordSplitter.SplitWords">
            <summary>
            Splits the text on words using rules of the specified box
            </summary>
            <param name="text"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.CssConstants">
            <summary>
            String constants to avoid typing errors.
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Cm">
            <summary>
            Centimeters
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Mm">
            <summary>
            Milimeters
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Px">
            <summary>
            Pixels
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.In">
            <summary>
            Inches
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Em">
            <summary>
            Em - The font size of the relevant font
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Ex">
            <summary>
            The 'x-height' of the relevan font
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Pt">
            <summary>
            Points
            </summary>
        </member>
        <member name="F:DSkin.Html.CssConstants.Pc">
            <summary>
            Picas
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.DefaultStyleSheet">
            <summary>
            CSS Specification's Default Style Sheet for HTML 4
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/sample.html
            </remarks>
        </member>
        <member name="F:DSkin.Html.CssDefaults.ErrorOnImageIcon">
            <summary>
            Html Fragment used to draw the icon that shows an error on an IMG HTML element
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.ErrorOnObjectIcon">
            <summary>
            Html Fragment used to draw the icon that shows an error on an OBJECT HTML element
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontSize">
            <summary>
            Default font size in points. Change this value to modify the default font size.
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontSerif">
            <summary>
            Default font used for the generic 'serif' family
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontSansSerif">
            <summary>
            Default font used for the generic 'sans-serif' family
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontCursive">
            <summary>
            Default font used for the generic 'cursive' family
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontFantasy">
            <summary>
            Default font used for the generic 'fantasy' family
            </summary>
        </member>
        <member name="F:DSkin.Html.CssDefaults.FontMonospace">
            <summary>
            Default font used for the generic 'monospace' family
            </summary>
        </member>
        <member name="T:DSkin.Html.CssDrawingHelper">
            <summary>
            Provides some drawing functionallity
            </summary>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.RoundP(System.Drawing.PointF,DSkin.Html.CssBox)">
            <summary>
            Rounds the specified point
            </summary>
            <param name="p"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.RoundR(System.Drawing.RectangleF,DSkin.Html.CssBox)">
            <summary>
            Rounds the specified rectangle
            </summary>
            <param name="p"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.GetBorderPath(DSkin.Html.CssDrawingHelper.Border,DSkin.Html.CssBox,System.Drawing.RectangleF,System.Boolean,System.Boolean)">
            <summary>
            Makes a border path
            </summary>
            <param name="border">Desired border</param>
            <param name="b">Box wich the border corresponds</param>
            <param name="isLineStart">Specifies if the border is for a starting line (no bevel on left)</param>
            <param name="isLineEnd">Specifies if the border is for an ending line (no bevel on right)</param>
            <returns>Beveled border path</returns>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.CreateCorner(DSkin.Html.CssBox,System.Drawing.RectangleF,System.Int32)">
            <summary>
            Creates the corner to place with the borders
            </summary>
            <param name="outer"></param>
            <param name="inner"></param>
            <param name="startAngle"></param>
            <param name="sweepAngle"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.GetRoundRect(System.Drawing.RectangleF,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates a rounded rectangle using the specified corner radius
            </summary>
            <param name="rect">Rectangle to round</param>
            <param name="nwRadius">Radius of the north east corner</param>
            <param name="neRadius">Radius of the north west corner</param>
            <param name="seRadius">Radius of the south east corner</param>
            <param name="swRadius">Radius of the south west corner</param>
            <returns>GraphicsPath with the lines of the rounded rectangle ready to be painted</returns>
        </member>
        <member name="M:DSkin.Html.CssDrawingHelper.Darken(System.Drawing.Color)">
            <summary>
            Makes the specified color darker
            </summary>
            <param name="c"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.CssDrawingHelper.Border">
            <summary>
            Border specifiers
            </summary>
        </member>
        <member name="T:DSkin.Html.CssLayoutEngine">
            <summary>
            Helps on CSS Layout
            </summary>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.CreateLineBoxes(System.Drawing.Graphics,DSkin.Html.CssBox)">
            <summary>
            Creates line boxes for the specified blockbox
            </summary>
            <param name="g"></param>
            <param name="blockBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.FlowBox(System.Drawing.Graphics,DSkin.Html.CssBox,DSkin.Html.CssBox,System.Single,System.Single,System.Single,DSkin.Html.CssLineBox@,System.Single@,System.Single@,System.Single@)">
            <summary>
            Recursively flows the content of the box using the inline model
            </summary>
            <param name="g">Device Info</param>
            <param name="blockbox">Blockbox that contains the text flow</param>
            <param name="box">Current box to flow its content</param>
            <param name="maxright">Maximum reached right</param>
            <param name="linespacing">Space to use between rows of text</param>
            <param name="startx">x starting coordinate for when breaking lines of text</param>
            <param name="line">Current linebox being used</param>
            <param name="curx">Current x coordinate that will be the left of the next word</param>
            <param name="cury">Current y coordinate that will be the top of the next word</param>
            <param name="maxbottom">Maximum bottom reached so far</param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.BubbleRectangles(DSkin.Html.CssBox,DSkin.Html.CssLineBox)">
            <summary>
            Recursively creates the rectangles of the blockBox, by bubbling from deep to outside of the boxes 
            in the rectangle structure
            </summary>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.WhiteSpace(System.Drawing.Graphics,DSkin.Html.CssBox)">
            <summary>
            Gets the white space width of the specified box
            </summary>
            <param name="g"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Applies vertical and horizontal alignment to words in lineboxes
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyRightToLeft(DSkin.Html.CssLineBox)">
            <summary>
            Applies right to left direction to words
            </summary>
            <param name="line"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.GetAscent(System.Drawing.Font)">
            <summary>
            Gets the ascent of the font
            </summary>
            <param name="f"></param>
            <returns></returns>
            <remarks>
            Font metrics from http://msdn.microsoft.com/en-us/library/xwf9s90b(VS.71).aspx
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.GetDescent(System.Drawing.Font)">
            <summary>
            Gets the descent of the font
            </summary>
            <param name="f"></param>
            <returns></returns>
            <remarks>
            Font metrics from http://msdn.microsoft.com/en-us/library/xwf9s90b(VS.71).aspx
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.GetLineSpacing(System.Drawing.Font)">
            <summary>
            Gets the line spacing of the font
            </summary>
            <param name="f"></param>
            <returns></returns>
            <remarks>
            Font metrics from http://msdn.microsoft.com/en-us/library/xwf9s90b(VS.71).aspx
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyVerticalAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Applies vertical alignment to the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyCellVerticalAlignment(System.Drawing.Graphics,DSkin.Html.CssBox)">
            <summary>
            Applies special vertical alignment for table-cells
            </summary>
            <param name="g"></param>
            <param name="cell"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyJustifyAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Applies centered alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyCenterAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Applies centered alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyRightAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Applies right alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.CssLayoutEngine.ApplyLeftAlignment(System.Drawing.Graphics,DSkin.Html.CssLineBox)">
            <summary>
            Simplest alignment, just arrange words.
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="T:DSkin.Html.CssLength">
            <summary>
            Represents and gets info about a CSS Length
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/syndata.html#length-units
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssLength.#ctor(System.String)">
            <summary>
            Creates a new CssLength from a length specified on a CSS style sheet or fragment
            </summary>
            <param name="length">Length as specified in the Style Sheet or style fragment</param>
        </member>
        <member name="M:DSkin.Html.CssLength.ConvertEmToPoints(System.Single)">
            <summary>
            If length is in Ems, returns its value in points
            </summary>
            <param name="emSize">Em size factor to multiply</param>
            <returns>Points size of this em</returns>
            <exception cref="T:System.InvalidOperationException">If length has an error or isn't in ems</exception>
        </member>
        <member name="M:DSkin.Html.CssLength.ConvertEmToPixels(System.Single)">
            <summary>
            If length is in Ems, returns its value in pixels
            </summary>
            <param name="emSize">Pixel size factor to multiply</param>
            <returns>Pixels size of this em</returns>
            <exception cref="T:System.InvalidOperationException">If length has an error or isn't in ems</exception>
        </member>
        <member name="M:DSkin.Html.CssLength.ToString">
            <summary>
            Returns the length formatted ready for CSS interpreting.
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.CssLength.Number">
            <summary>
            Gets the number in the length
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLength.HasError">
            <summary>
            Gets if the length has some parsing error
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLength.IsPercentage">
            <summary>
            Gets if the length represents a precentage (not actually a length)
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLength.IsRelative">
            <summary>
            Gets if the length is specified in relative units
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLength.Unit">
            <summary>
            Gets the unit of the length
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLength.Length">
            <summary>
            Gets the length as specified in the string
            </summary>
        </member>
        <member name="T:DSkin.Html.CssLength.CssUnit">
            <summary>
            Represents the possible units of the CSS lengths
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/syndata.html#length-units
            </remarks>
        </member>
        <member name="T:DSkin.Html.CssLineBox">
            <summary>
            Represents a line of text.
            </summary>
            <remarks>
            To learn more about line-boxes see CSS spec:
            http://www.w3.org/TR/CSS21/visuren.html
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssLineBox.#ctor(DSkin.Html.CssBox)">
            <summary>
            Creates a new LineBox
            </summary>
        </member>
        <member name="M:DSkin.Html.CssLineBox.GetMaxWordBottom">
            <summary>
            Gets the maximum bottom of the words
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssLineBox.ReportExistanceOf(DSkin.Html.CssBoxWord)">
            <summary>
            Lets the linebox add the word an its box to their lists if necessary.
            </summary>
            <param name="word"></param>
        </member>
        <member name="M:DSkin.Html.CssLineBox.WordsOf(DSkin.Html.CssBox)">
            <summary>
            Return the words of the specified box that live in this linebox
            </summary>
            <param name="box"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssLineBox.UpdateRectangle(DSkin.Html.CssBox,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Updates the specified rectangle of the specified box.
            </summary>
            <param name="box"></param>
            <param name="x"></param>
            <param name="y"></param>
            <param name="r"></param>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.CssLineBox.AssignRectanglesToBoxes">
            <summary>
            Copies the rectangles to their specified box
            </summary>
        </member>
        <member name="M:DSkin.Html.CssLineBox.DrawRectangles(System.Drawing.Graphics)">
            <summary>
            Draws the rectangles for debug purposes
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssLineBox.GetBaseLineHeight(DSkin.Html.CssBox,System.Drawing.Graphics)">
            <summary>
            Gets the baseline Height of the rectangle
            </summary>
            <param name="g"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssLineBox.SetBaseLine(System.Drawing.Graphics,DSkin.Html.CssBox,System.Single)">
            <summary>
            Sets the baseline of the words of the specified box to certain height
            </summary>
            <param name="g">Device info</param>
            <param name="b">box to check words</param>
            <param name="baseline">baseline</param>
        </member>
        <member name="M:DSkin.Html.CssLineBox.ToString">
            <summary>
            Returns the words of the linebox
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.CssLineBox.RelatedBoxes">
            <summary>
            Gets a list of boxes related with the linebox. 
            To know the words of the box inside this linebox, use the <see cref="M:DSkin.Html.CssLineBox.WordsOf(DSkin.Html.CssBox)"/> method.
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLineBox.Words">
            <summary>
            Gets the words inside the linebox
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLineBox.OwnerBox">
            <summary>
            Gets the owner box
            </summary>
        </member>
        <member name="P:DSkin.Html.CssLineBox.Rectangles">
            <summary>
            Gets a List of rectangles that are to be painted on this linebox
            </summary>
        </member>
        <member name="T:DSkin.Html.CssPropertyAttribute">
            <summary>
            Used to mark a property as a Css property.
            The <see cref="P:DSkin.Html.CssPropertyAttribute.Name"/> property is used to specify the oficial CSS name
            </summary>
        </member>
        <member name="M:DSkin.Html.CssPropertyAttribute.#ctor(System.String)">
            <summary>
            Creates a new CssPropertyAttribute
            </summary>
            <param name="name">Name of the Css property</param>
        </member>
        <member name="P:DSkin.Html.CssPropertyAttribute.Name">
            <summary>
            Gets or sets the name of the CSS property
            </summary>
        </member>
        <member name="M:DSkin.Html.CssTable.Analyze(System.Drawing.Graphics)">
            <summary>
            Analyzes the Table and assigns values to this CssTable object.
            To be called from the constructor
            </summary>
        </member>
        <member name="M:DSkin.Html.CssTable.GetSpannedMinWidth(DSkin.Html.CssBox,DSkin.Html.CssBox,System.Int32,System.Int32)">
            <summary>
            Gets the spanned width of a cell
            (With of all columns it spans minus one)
            </summary>
            <param name="row"></param>
            <param name="cell"></param>
            <param name="realcolindex"></param>
            <param name="colspan"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.GetCellRealColumnIndex(DSkin.Html.CssBox,DSkin.Html.CssBox)">
            <summary>
            Gets the cell column index checking its position and other cells colspans
            </summary>
            <param name="row"></param>
            <param name="cell"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.GetCellWidth(System.Int32,DSkin.Html.CssBox)">
            <summary>
            Gets the cells width, taking colspan and being in the specified column
            </summary>
            <param name="column"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.GetColSpan(DSkin.Html.CssBox)">
            <summary>
            Gets the colspan of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.CssTable.GetRowSpan(DSkin.Html.CssBox)">
            <summary>
            Gets the rowspan of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.CssTable.Measure(DSkin.Html.CssBox,System.Drawing.Graphics)">
            <summary>
            Recursively measures the specified box
            </summary>
            <param name="b"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssTable.MeasureWords(DSkin.Html.CssBox,System.Drawing.Graphics)">
            <summary>
            Recursively measures words inside the box
            </summary>
            <param name="b"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.CssTable.GetReductableColumns">
            <summary>
            Gets the number of reductable columns
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.CanReduceWidth">
            <summary>
            Tells if the columns widths can be reduced,
            by checking the minimum widths of all cells
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.CanReduceWidth(System.Int32)">
            <summary>
            Tells if the specified column can be reduced,
            by checking its minimum width
            </summary>
            <param name="columnIndex"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.GetAvailableWidth">
            <summary>
            Gets the available width for the whole table.
            It also sets the value of <see cref="P:DSkin.Html.CssTable.WidthSpecified"/>
            </summary>
            <returns></returns>
            <remarks>
            The table's width can be larger than the result of this method, because of the minimum 
            size that individual boxes.
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssTable.GetAvailableCellWidth">
            <summary>
            Gets the width available for cells
            </summary>
            <returns></returns>
            <remarks>
            It takes away the cell-spacing from <see cref="M:DSkin.Html.CssTable.GetAvailableWidth"/>
            </remarks>
        </member>
        <member name="M:DSkin.Html.CssTable.GetWidthSum">
            <summary>
            Gets the current sum of column widths
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssTable.GetSpan(DSkin.Html.CssBox)">
            <summary>
            Gets the span attribute of the tag of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.CssTable.CreateColumn(DSkin.Html.CssBox)">
            <summary>
            Creates the column with the specified width
            </summary>
            <param name="width"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.CssTable.WidthSpecified">
            <summary>
            Gets if the user specified a width for the table
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.AllRows">
            <summary>
            Hosts a list of all rows in the table, including those on the TFOOT, THEAD and TBODY
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.Caption">
            <summary>
            Gets the box that represents the caption of this table, if any.
            WARNING: May be null
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.ColumnCount">
            <summary>
            Gets the column count of this table
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.ColumnMinWidths">
            <summary>
            Gets the minimum width of each column
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.Columns">
            <summary>
            Gets the declared Columns on the TABLE tag
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.ColumnWidths">
            <summary>
            Gets an array indicating the withs of each column.
            This must have the same count than <see cref="P:DSkin.Html.CssTable.Columns"/>
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.BodyRows">
            <summary>
            Gets the boxes that represents the table-row Boxes of the table, 
            including those inside of the TBODY tags
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.FooterBox">
            <summary>
            Gets the table-footer-group Box
            WARNING: May be null
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.HeaderBox">
            <summary>
            Gets the table-header-group Box
            WARNING: May be null
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.HorizontalSpacing">
            <summary>
            Gets the actual horizontal spacing of the table
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.VerticalSpacing">
            <summary>
            Gets the actual vertical spacing of the table
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.RowCount">
            <summary>
            Gets the row count of this table, including the rows inside the table-row-group,
            table-row-heaer and table-row-footer Boxes
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.TableBox">
            <summary>
            Gets the original table box
            </summary>
        </member>
        <member name="T:DSkin.Html.CssTable.SpacingBox">
            <summary>
            Used to make space on vertical cell combination
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.SpacingBox.StartRow">
            <summary>
            Gets the index of the row where box starts
            </summary>
        </member>
        <member name="P:DSkin.Html.CssTable.SpacingBox.EndRow">
            <summary>
            Gets the index of the row where box ends
            </summary>
        </member>
        <member name="M:DSkin.Html.CssValue.ParseNumber(System.String,System.Single)">
            <summary>
            Evals a number and returns it. If number is a percentage, it will be multiplied by <see cref="!:hundredPercent"/>
            </summary>
            <param name="number">Number to be parsed</param>
            <param name="factor">Number that represents the 100% if parsed number is a percentage</param>
            <returns>Parsed number. Zero if error while parsing.</returns>
        </member>
        <member name="M:DSkin.Html.CssValue.ParseLength(System.String,System.Single,DSkin.Html.CssBox)">
            <summary>
            Parses a length. Lengths are followed by an unit identifier (e.g. 10px, 3.1em)
            </summary>
            <param name="length">Specified length</param>
            <param name="hundredPercent">Equivalent to 100 percent when length is percentage</param>
            <param name="box"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.ParseLength(System.String,System.Single,DSkin.Html.CssBox,System.Single,System.Boolean)">
            <summary>
            Parses a length. Lengths are followed by an unit identifier (e.g. 10px, 3.1em)
            </summary>
            <param name="length">Specified length</param>
            <param name="hundredPercent">Equivalent to 100 percent when length is percentage</param>
            <param name="box"></param>
            <param name="useParentsEm"></param>
            <param name="returnPoints">Allows the return float to be in points. If false, result will be pixels</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GetActualColor(System.String)">
            <summary>
            Parses a color value in CSS style; e.g. #ff0000, red, rgb(255,0,0), rgb(100%, 0, 0)
            </summary>
            <param name="colorValue">Specified color value; e.g. #ff0000, red, rgb(255,0,0), rgb(100%, 0, 0)</param>
            <returns>System.Drawing.Color value</returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GetActualBorderWidth(System.String,DSkin.Html.CssBox)">
            <summary>
            Parses a border value in CSS style; e.g. 1px, 1, thin, thick, medium
            </summary>
            <param name="borderValue"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.SplitValues(System.String)">
            <summary>
            Split the value by spaces; e.g. Useful in values like 'padding:5 4 3 inherit'
            </summary>
            <param name="value">Value to be splitted</param>
            <returns>Splitted and trimmed values</returns>
        </member>
        <member name="M:DSkin.Html.CssValue.SplitValues(System.String,System.Char)">
            <summary>
            Split the value by the specified separator; e.g. Useful in values like 'padding:5 4 3 inherit'
            </summary>
            <param name="value">Value to be splitted</param>
            <returns>Splitted and trimmed values</returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GetTypeInfo(System.String,System.String@)">
            <summary>
            Detects the type name in a path. 
            E.g. Gets System.Drawing.Graphics from a path like System.Drawing.Graphics.Clear
            </summary>
            <param name="path"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.DetectSource(System.String)">
            <summary>
            Returns the object specific to the path
            </summary>
            <param name="path"></param>
            <returns>One of the following possible objects: FileInfo, MethodInfo, PropertyInfo</returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GetImage(System.String)">
            <summary>
            Gets the image of the specified path
            </summary>
            <param name="path"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GetStyleSheet(System.String)">
            <summary>
            Gets the content of the stylesheet specified in the path
            </summary>
            <param name="path"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.CssValue.GoLink(System.String)">
            <summary>
            Executes the desired action when the user clicks a link
            </summary>
            <param name="href"></param>
        </member>
        <member name="T:DSkin.Html.DSkinHtmlToolTip">
            <summary>
            Provides HTML rendering on the tooltips
            </summary>
        </member>
        <member name="T:DSkin.Html.HtmlConstants">
            <summary>
            Defines HTML strings
            </summary>
        </member>
        <member name="F:DSkin.Html.HtmlRenderer._references">
            <summary>
            List of assembly references
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlRenderer.AddReference(System.Reflection.Assembly)">
            <summary>
            Adds a reference to the References list if not yet listed
            </summary>
            <param name="assembly"></param>
        </member>
        <member name="M:DSkin.Html.HtmlRenderer.Render(System.Drawing.Graphics,System.String,System.Drawing.PointF,System.Single)">
            <summary>
            Draws the HTML on the specified point using the specified width.
            </summary>
            <param name="g">Device to draw</param>
            <param name="html">HTML source</param>
            <param name="location">Point to start drawing</param>
            <param name="width">Width to fit HTML drawing</param>
        </member>
        <member name="M:DSkin.Html.HtmlRenderer.Render(System.Drawing.Graphics,System.String,System.Drawing.RectangleF,System.Boolean)">
            <summary>
            Renders the specified HTML source on the specified area clipping if specified
            </summary>
            <param name="g">Device to draw</param>
            <param name="html">HTML source</param>
            <param name="area">Area where HTML should be drawn</param>
            <param name="clip">If true, it will only paint on the specified area</param>
        </member>
        <member name="P:DSkin.Html.HtmlRenderer.References">
            <summary>
            Gets a list of Assembly references used to search for external references
            </summary>
            <remarks>
            This references are used when loading images and other content, when
            rendering a piece of HTML/CSS
            </remarks>
        </member>
        <member name="M:DSkin.Html.HtmlTag.TranslateLength(System.String)">
            <summary>
            Converts an HTML length into a Css length
            </summary>
            <param name="htmlLength"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.HtmlTag.ApplyTableBorder(DSkin.Html.CssBox,System.String)">
            <summary>
            Cascades to the TD's the border spacified in the TABLE tag.
            </summary>
            <param name="table"></param>
            <param name="border"></param>
        </member>
        <member name="M:DSkin.Html.HtmlTag.ApplyTablePadding(DSkin.Html.CssBox,System.String)">
            <summary>
            Cascades to the TD's the border spacified in the TABLE tag.
            </summary>
            <param name="table"></param>
            <param name="border"></param>
        </member>
        <member name="M:DSkin.Html.HtmlTag.HasAttribute(System.String)">
            <summary>
            Gets a boolean indicating if the attribute list has the specified attribute
            </summary>
            <param name="attribute"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.HtmlTag.Attributes">
            <summary>
            Gets the dictionary of attributes in the tag
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlTag.TagName">
            <summary>
            Gets the name of this tag
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlTag.IsClosing">
            <summary>
            Gets if the tag is actually a closing tag
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlTag.IsSingle">
            <summary>
            Gets if the tag is single placed; in other words it doesn't need a closing tag; 
            e.g. &lt;br&gt;
            </summary>
        </member>
        <member name="M:DSkin.Html.InitialContainer.FeedStyleSheet(System.String)">
            <summary>
            Feeds the source of the stylesheet
            </summary>
            <param name="stylesheet"></param>
        </member>
        <member name="M:DSkin.Html.InitialContainer.FeedStyleBlock(System.String,System.String)">
            <summary>
            Feeds the style with a block about the specific media.
            When no media is specified, "all" will be used
            </summary>
            <param name="media"></param>
            <param name="block"></param>
        </member>
        <member name="M:DSkin.Html.InitialContainer.ParseDocument">
            <summary>
            Parses the document
            </summary>
        </member>
        <member name="M:DSkin.Html.InitialContainer.FindParent(System.String,DSkin.Html.CssBox)">
            <summary>
            Recursively searches for the parent with the specified HTML Tag name
            </summary>
            <param name="tagName"></param>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.InitialContainer.CascadeStyles(DSkin.Html.CssBox)">
            <summary>
            Applies style to all boxes in the tree
            </summary>
        </member>
        <member name="M:DSkin.Html.InitialContainer.BlockCorrection(DSkin.Html.CssBox)">
            <summary>
            Makes block boxes be among only block boxes. 
            Inline boxes should live in a pool of Inline boxes only.
            </summary>
            <param name="startBox"></param>
        </member>
        <member name="M:DSkin.Html.InitialContainer.BlockCorrection_GetInlineGroups(DSkin.Html.CssBox)">
            <summary>
            Scans the boxes (non-deeply) of the box, and returns groups of contiguous inline boxes.
            </summary>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.InitialContainer.LinkRegions">
            <summary>
            Gets the link regions of the container
            </summary>
        </member>
        <member name="P:DSkin.Html.InitialContainer.MediaBlocks">
            <summary>
            Gets the blocks of style defined on this structure, separated by media type.
            General blocks are defined under the "all" Key.
            </summary>
            <remarks>
            Normal use of this dictionary will be something like:
            
            MediaBlocks["print"]["strong"].Properties
            
            - Or -
            
            MediaBlocks["all"]["strong"].Properties
            </remarks>
        </member>
        <member name="P:DSkin.Html.InitialContainer.DocumentSource">
            <summary>
            Gets the document's source
            </summary>
        </member>
        <member name="P:DSkin.Html.InitialContainer.AvoidGeometryAntialias">
            <summary>
            Gets or sets a value indicating if antialiasing should be avoided 
            for geometry like backgrounds and borders
            </summary>
        </member>
        <member name="P:DSkin.Html.InitialContainer.AvoidTextAntialias">
            <summary>
            Gets or sets a value indicating if antialiasing should be avoided
            for text rendering
            </summary>
        </member>
        <member name="P:DSkin.Html.InitialContainer.MaximumSize">
            <summary>
            Gets or sets the maximum size of the container
            </summary>
        </member>
        <member name="P:DSkin.Html.InitialContainer.ScrollOffset">
            <summary>
            Gets or sets the scroll offset of the document
            </summary>
        </member>
        <member name="T:DSkin.Html.Parser">
            <summary>
            Collection of regular expressions used when parsing
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssProperties">
            <summary>
            Extracts properties and values from a Css property block; e.g. property:value;
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssComments">
            <summary>
            Extracts CSS style comments; e.g. /* comment */
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssAtRules">
            <summary>
            Extracts CSS at-rules; e.g. @media print { block1{} block2{} }
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssMediaTypes">
            <summary>
            Extracts the media types from a media at-rule; e.g. @media print, 3d, screen {
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssBlocks">
            <summary>
            Extracts defined blocks in CSS. 
            WARNING: Blocks will include blocks inside at-rules.
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssNumber">
            <summary>
            Extracts a number; e.g.  5, 6, 7.5, 0.9
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssPercentage">
            <summary>
            Extracts css percentages from the string; e.g. 100% .5% 5.4%
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssLength">
            <summary>
            Extracts CSS lengths; e.g. 9px 3pt .89em
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssColors">
            <summary>
            Extracts CSS colors; e.g. black white #fff #fe98cd rgb(5,5,5) rgb(45%, 0, 0)
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssLineHeight">
            <summary>
            Extracts line-height values (normal, numbers, lengths, percentages)
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssBorderStyle">
            <summary>
            Extracts CSS border styles; e.g. solid none dotted
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssBorderWidth">
            <summary>
            Extracts CSS border widthe; e.g. 1px thin 3em
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontFamily">
            <summary>
            Extracts font-family values
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontStyle">
            <summary>
            Extracts CSS font-styles; e.g. normal italic oblique
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontVariant">
            <summary>
            Extracts CSS font-variant values; e.g. normal, small-caps
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontWeight">
            <summary>
            Extracts font-weight values; e.g. normal, bold, bolder...
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontSize">
            <summary>
            Exracts font sizes: xx-small, larger, small, 34pt, 30%, 2em
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.CssFontSizeAndLineHeight">
            <summary>
            Gets the font-size[/line-height]? on the font shorthand property.
            Check http://www.w3.org/TR/CSS21/fonts.html#font-shorthand
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.HtmlTag">
            <summary>
            Extracts HTML tags
            </summary>
        </member>
        <member name="F:DSkin.Html.Parser.HmlTagAttributes">
            <summary>
            Extracts attributes from a HTML tag; e.g. att=value, att="value"
            </summary>
        </member>
        <member name="M:DSkin.Html.Parser.Match(System.String,System.String)">
            <summary>
            Extracts matches from the specified source
            </summary>
            <param name="regex">Regular expression to extract matches</param>
            <param name="source">Source to extract matches</param>
            <returns>Collection of matches</returns>
        </member>
        <member name="M:DSkin.Html.Parser.Search(System.String,System.String)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Parser.Search(System.String,System.String,System.Int32@)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.IImageEffect">
            <summary>
            控件图片特效接口
            </summary>
        </member>
        <member name="M:DSkin.IImageEffect.DoImageEffect(System.Drawing.Rectangle,System.Drawing.Bitmap)">
            <summary>
            执行图片特效处理
            </summary>
            <param name="rect">需要处理的区域</param>
            <param name="bmp">位图</param>
            <returns>处理结果</returns>
        </member>
        <member name="T:DSkin.DirectUI.Transform.RotateTransform">
            <summary>
            旋转变换
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.Transform">
            <summary>
            图形矩阵变换抽象类
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Transform.Transform.DoTransform(System.Drawing.Drawing2D.Matrix)">
            <summary>
            执行变换
            </summary>
            <param name="m"></param>
        </member>
        <member name="P:DSkin.DirectUI.Transform.RotateTransform.Angle">
            <summary>
            原点顺时针旋转角度
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.ScaleTransform">
            <summary>
            缩放变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ScaleTransform.ScaleX">
            <summary>
            X轴缩放倍数
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ScaleTransform.ScaleY">
            <summary>
            Y轴缩放倍数
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.ShearTransform">
            <summary>
            切变变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ShearTransform.ShearX">
            <summary>
            X轴切变
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ShearTransform.ShearY">
            <summary>
            Y轴切变
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.TransformCollection">
            <summary>
            变换操作集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TransformCollection.Transform">
            <summary>
            获取变换之后的矩阵
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.TranslateTransform">
            <summary>
            平移变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TranslateTransform.OffsetX">
            <summary>
            X偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TranslateTransform.OffsetY">
            <summary>
            Y偏移
            </summary>
        </member>
        <member name="T:DSkin.Forms.DSkinMessageBox">
            <summary>
            DSkin自定义消息框
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text"></param>
            <param name="caption"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Drawing.Color,System.Drawing.Font,System.Object[])">
            <summary>
            显示继承样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">图标和系统音效</param>
            <param name="animationType"></param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="defaultButtonIndex">默认按钮索引</param>
            <param name="textColor">文本颜色</param>
            <param name="font">文本字体</param>
            <param name="buttons">按钮属性对象集合 new {Text="确定",DialogResult=DialogResult.OK},new {Text="取消",DialogResult=DialogResult.Cancel}  也可以设置其他样式属性，属性可以参考DSkinButton</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Object[])">
            <summary>
            显示继承样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">图标和系统音效</param>
            <param name="animationType"></param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="defaultButtonIndex">默认按钮索引</param>
            <param name="buttons">按钮属性对象集合 new {Text="确定",DialogResult=DialogResult.OK},new {Text="取消",DialogResult=DialogResult.Cancel}  也可以设置其他样式属性，属性可以参考DSkinButton</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,DSkin.Controls.DSkinButton[])">
            <summary>
            继承样式的Messagebox
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="animationType"></param>
            <param name="fullScreenMask"></param>
            <param name="defaultButtonIndex"></param>
            <param name="buttons"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Drawing.Color,System.Drawing.Font,DSkin.Controls.DSkinButton[])">
            <summary>
            继承样式的Messagebox
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="animationType"></param>
            <param name="fullScreenMask"></param>
            <param name="defaultButtonIndex"></param>
            <param name="textColor"></param>
            <param name="font"></param>
            <param name="buttons"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxButtons,System.Windows.Forms.MessageBoxIcon)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <param name="icon">主要作用是设置系统音效</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxIcon)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">主要作用是设置系统音效</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,System.Boolean,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">主要作用是设置系统音效</param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,System.Boolean,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="fullScreenMask"></param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Forms.DSkinMessageBoxForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBoxForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBoxForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Message">
            <summary>
            提示信息
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Caption">
            <summary>
            标题
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Buttons">
            <summary>
            按钮集合
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_Mac">
            <summary>
            仿Mac窗体界面
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_Mac.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_Mac.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_Mac.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Blue">
            <summary>
            仿VS蓝色窗体 
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Blue.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Blue.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Blue.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Dark">
            <summary>
            仿VS深色窗体
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Dark.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Dark.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Dark.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Light">
            <summary>
            仿VS亮色窗体
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Light.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Light.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Light.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:DSkin.Forms.SystemButton.DrawButton(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制按钮
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalImage">
            <summary>
            按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverImage">
            <summary>
            按钮鼠标移入时的图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressImage">
            <summary>
            按钮鼠标按下时的图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Size">
            <summary>
            按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Location">
            <summary>
            按钮位置
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalBackColor">
            <summary>
            按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverBackColor">
            <summary>
            按钮鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressBackColor">
            <summary>
            按钮鼠标按下背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.IsMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.IsMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Bounds">
            <summary>
            按钮区域
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderNormalColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderHoverColor">
            <summary>
            边框鼠标移入颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderPressColor">
            <summary>
            边框鼠标按下颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Radius">
            <summary>
            边框圆角宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.RoundStyle">
            <summary>
            边框圆角类型
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.ToolTip">
            <summary>
            提示文字
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Name">
            <summary>
            按钮名称
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Visible">
            <summary>
            是否显示
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.SystemButtonType">
            <summary>
            按钮类型
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButtonMouseClickEventArgs.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTextBox.caretIndex">
            <summary>
            获取或设置插入符号的插入位置索引
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.StringToDuiControl(System.String)">
            <summary>
            将文字转化为控件
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetCaretRange">
            <summary>
            获取光标区域
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.LayoutContent">
            <summary>
            内容排版，如果更改了Controls里面的内容需要调用该方法重新排版内容
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.SetSelection">
            <summary>
            设置被选中文字的颜色和背景
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Copy">
            <summary>
            复制被选中的文本
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.PrepareHtmlForClipboard(System.String)">
            <summary>
            设置剪切板的Html格式
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Paste">
            <summary>
            粘贴文本
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Cut">
            <summary>
            剪切选中文本
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Replace(System.Int32,System.Int32,DSkin.DirectUI.DuiBaseControl[])">
            <summary>
            替换被选中的内容
            </summary>
            <param name="start"></param>
            <param name="length"></param>
            <param name="newValues"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetCareIndex(System.Drawing.Point)">
            <summary>
            根据坐标获取光标索引位置
            </summary>
            <param name="location"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ContentHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.RollSize">
            <summary>
            滚轮每格滚动的像素
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Items">
            <summary>
            内容
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.PasswordChar">
            <summary>
            指示为单行文本编辑控件的密码输入显示的字符
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.TextRenderMode">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Text">
            <summary>
            文本内容
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.CaretIndex">
            <summary>
            获取或设置插入符号的插入位置索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.IsInsert">
            <summary>
            是否是插入模式，否则是替换模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Multiline">
            <summary>
            是否多行
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.CaretColor">
            <summary>
            光标颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionBackColor">
            <summary>
            被选中的文字背景颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionColor">
            <summary>
            被选中的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionStart">
            <summary>
            获取或设置当前选择的开头的字符索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionLength">
            <summary>
            获取或设置一个字符数在当前选定的值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectedText">
            <summary>
            被选中的文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ReadOnly">
            <summary>
            是否只读
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ShowScrollBar">
            <summary>
            显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.AutoHeight">
            <summary>
            自动高度，多行模式下才有效，并且滚动条将被隐藏
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiTextBox.TextChanged">
            <summary>
            文本内容改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiLayoutEngine">
            <summary>
            Dui控件布局引擎
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.SetRatio">
            <summary>
            设置偏移量
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.LayoutAnchor(DSkin.DirectUI.DuiBaseControl)">
            <summary>
            Anchor布局
            </summary>
            <param name="control"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.Layout">
            <summary>
            对子控件进行布局
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLayoutEngine.Parent">
            <summary>
            控件父级容器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLayoutEngine.IsSuspendLayout">
            <summary>
            是否挂起布局
            </summary>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.CanPenetrate">
            <summary>
            使窗口有鼠标穿透功能
            </summary>
        </member>
        <member name="F:DSkin.Forms.ShadowForm.ShadowColors">
            <summary>
            四边阴影的颜色。[0]为阴影内沿颜色，[1]为阴影外沿颜色
            </summary>
        </member>
        <member name="F:DSkin.Forms.ShadowForm.CornerColors">
            <summary>
            圆角阴影的颜色。[0]为阴影内沿颜色，[1]为阴影外沿颜色。
            注：一般来讲，圆角阴影内沿的颜色应当比四边阴影内沿的颜色更深，才会有更好的显示效果。此值应当根据您的实际情况而定。
            </summary>
            <remarks>由于给扇面上渐变时，起点并不是准确的扇面内弧，因此扇面的内沿颜色可能应比四边的内沿颜色深</remarks>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.DrawShadow(System.Drawing.Graphics)">
            <summary>
            绘制四角、四边的阴影
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.DrawCorners(System.Drawing.Graphics,System.Drawing.Size)">
            <summary>
            绘制四角的阴影
            </summary>
            <param name="g"></param>
            <param name="corSize">圆角区域正方形的大小</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.DrawLines(System.Drawing.Graphics,System.Drawing.Size,System.Drawing.Size,System.Drawing.Size)">
            <summary>
            绘制上下左右四边的阴影
            </summary>
            <param name="g"></param>
            <param name="corSize"></param>
            <param name="gradientSize_LR"></param>
            <param name="gradientSize_TB"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.Resizable">
            <summary>
            获取或设置一个值，该值指示ToolStripDropDown是否可以通过鼠标拖动来改变自身大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.BorderColor">
            <summary>
            获取或设置DropDown的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.ResizeGridColor">
            <summary>
            获取或设置Resize标记的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.ResizeGridSize">
            <summary>
            获取或设置一个值，该值指示鼠标感应的Resizable区域的大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.WhereIsResizeGrid">
            <summary>
            获取或设置一个值，该值指示 Resize 区域位于哪个角上
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiCheckBox.checkRect">
            <summary>
            复选框区域
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiCheckBox.textRect">
            <summary>
            文本区域
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.OnDraw(System.Drawing.Rectangle,System.Drawing.Graphics)">
            <summary>
            代码绘制CheckBox
            </summary>
            <param name="checkRect"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.ClickToChangeState">
            <summary>
            改变状态
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.OnCheckedChanged(System.EventArgs)">
            <summary>
            触发Checked改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AutoCheck">
            <summary>
            点击后自动更改状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.Checked">
            <summary>
            是否被选定
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AutoSize">
            <summary>
            自适应内容
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.Text">
            <summary>
            显示的文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.ThreeState">
            <summary>
            是否是三种状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.InnerPaddingWidth">
            <summary>
            内部填充宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectWidth">
            <summary>
            获取或设置Check标记的外部方块的宽度，宽度与高度是相等的
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.InnerRectInflate">
            <summary>
            获取或设置当CheckState==Indeterminate时，内部Rect的缩进量，为正值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.SpaceBetweenCheckMarkAndText">
            <summary>
            选择框和文字的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectColor">
            <summary>
            选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectColorDisabled">
            <summary>
            禁用时的选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckFlagColor">
            <summary>
            选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckFlagColorDisabled">
            <summary>
            禁用时的选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorNormal">
            <summary>
            选择框背景颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorHighLight">
            <summary>
            选择框高亮的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorPressed">
            <summary>
            选择框按下时候的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorDisabled">
            <summary>
            禁用时选择框背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckAlign">
            <summary>
            复选框位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.TextColorDisabled">
            <summary>
            禁用时的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.TextRenderingHint">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.timer">
            <summary>
            多张图片播放定时器
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.currentFrame">
            <summary>
            当前帧
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.frameCount">
            <summary>
            Gif图片总帧数
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.Play">
            <summary>
            播放gif
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.Stop">
            <summary>
            停止播放
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.OnSizeModeChanged(System.EventArgs)">
            <summary>
            引发SizeModeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.AutoPlay">
            <summary>
            是否自动播放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Interval">
            <summary>
            多张图片播放定时器的时间间隔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Images">
            <summary>
            图片集
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Image">
            <summary>
            图片，支持Gif播放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.SizeMode">
            <summary>
            处理图像和控件大小
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiPictureBox.SizeModeChanged">
            <summary>
            在 SizeMode 更改时发生。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiRadioButton.InnerRectInflate">
            <summary>
            设置被选中的时候内部园的缩进量
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.CloseDropDown">
            <summary>
            关闭下拉框
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.AddItem(System.String)">
            <summary>
            添加项目
            </summary>
            <param name="item"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.ShowDropDown">
            <summary>
            显示下拉框
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.OnSelectedIndexChanged(System.EventArgs)">
            <summary>
            触发SelectedIndexChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.StringToItems">
            <summary>
            字符串转项目，一行一个
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.IsDropDown">
            <summary>
            该值指示下拉框是否处于显示状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.SelectedIndex">
            <summary>
            内部列表项目被选中索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.SelectedDuiControl">
            <summary>
            被选中的虚拟控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.AutoDrawSelecedItem">
            <summary>
            是否自动绘制被选中项目
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.InnerListBox">
            <summary>
            内部列表控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ShowArrow">
            <summary>
            显示下拉箭头
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ItemHoverBackColor">
            <summary>
            单列下拉列表项目鼠标移入的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.PaddingLeft">
            <summary>
            自动绘制项目的左间距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.DropDownAutoSize">
            <summary>
            下拉框自适应
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.HoverId">
            <summary>
            鼠标移入的下拉框列表项目的ID
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ControlHost">
            <summary>
            控件托管
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiComboBox.SelectedIndexChanged">
            <summary>
            内部列表控件中的被选中项目索引改变时候发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinHotKey">
            <summary>
            提供自定义全局热键支持
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor(DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            初始化热键
            </summary>
            <param name="keyModifier">辅助键</param>
            <param name="key">按键</param>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor">
            <summary>
            初始化热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor(System.ComponentModel.IContainer)">
            <summary>
            初始化热键
            </summary>             
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.RegisterHotKey">
            <summary>
            注册热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.UnregisterHotKey">
            <summary>
            卸载热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.Activate">
            <summary>
            启用
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Id">
            <summary>
            热键ID
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.KeyModifier">
            <summary>
            辅助按键
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Key">
            <summary>
            按键，必须填写按键，请勿添加修饰键，修饰键在辅助键 KeyModifier 属性那边设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.IsRegistered">
            <summary>
            是否已成功注册
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Enabled">
            <summary>
            是否启用
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Handle">
            <summary>
            热键所注册的句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Tag">
            <summary>
            与对象关联的用户定义数据
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHotKey.HotKeyTrigger">
            <summary>
            热键被按下的事件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.HotKeyWindow.CreateHandle">
            <summary>
            创建句柄
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Controls.HotKeyEventArgs">
            <summary>
            热键事件数据类
            </summary>
        </member>
        <member name="M:DSkin.Controls.HotKeyEventArgs.#ctor(DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            初始化数据
            </summary>
            <param name="keyModifier"></param>
            <param name="key"></param>
        </member>
        <member name="P:DSkin.Controls.HotKeyEventArgs.KeyModifier">
            <summary>
            辅助按键
            </summary>
        </member>
        <member name="P:DSkin.Controls.HotKeyEventArgs.Key">
            <summary>
            按键
            </summary>
        </member>
        <member name="T:DSkin.Controls.KeyModifiers">
            <summary>
            定义了辅助键的名称（将数字转变为字符以便于记忆，也可去除此枚举而直接使用数值）
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinDragBar">
            <summary>
            实现无边框窗体鼠标拖动调整大小
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDragBar.SetAnChor">
            <summary>
            设置定位和光标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDragBar.DrawDragBar">
            <summary>
            是否绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDragBar.DragBarPosition">
            <summary>
            控件定位，窗体拉伸方向
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.LeftTop">
            <summary>
            左上角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.LeftBottom">
            <summary>
            左下角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.RightTop">
            <summary>
            右上角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.RightBottom">
            <summary>
            右下角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Top">
            <summary>
            顶部
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Bottom">
            <summary>
            底部
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Left">
            <summary>
            左边
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Right">
            <summary>
            右边
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinLabel">
            <summary>
            层标签
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.AutoEllipsis">
            <summary>
            获取或设置一个值，指示是否要在控件的右边缘显示省略号 (...)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.EffectColor">
            <summary>
            特效颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextEffect">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.EffectValue">
            <summary>
            特效效果值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextBrush">
            <summary>
            自定义文本刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextInnerPadding">
            <summary>
            文字到各个边框的距离
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.container">
            <summary>
            内部容器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.scrollTimer">
            <summary>
            用于平滑滚动的定时器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.scrollSpeed">
            <summary>
            平滑滚动速度
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.contentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.DoSmoothScroll(System.Int32)">
            <summary>
            平滑滚动一段距离（需要开启平滑滚动，速度在+-40以内）
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.LayoutContent">
            <summary>
            刷新列表，对列表项目重新布局
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.Invalidate">
            <summary>
            使控件区域失效，导致下次更新时重绘 Layered模式下有效
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.OnValueChanged(System.EventArgs)">
            <summary>
            触发ValueChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.OnItemClick(DSkin.Controls.ItemClickEventArgs)">
            <summary>
            触发ItemClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContainerAutoSize">
            <summary>
            内部容器自适应尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.AutoHideScrollBar">
            <summary>
            自动隐藏滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.AutoFocus">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Orientation">
            <summary>
            列表方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SmoothScroll">
            <summary>
            是否平滑滚动
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Ulmul">
            <summary>
            是否启用多行多列
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ItemSize">
            <summary>
            项目尺寸，只有启用了多行多列才有效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.RollSize">
            <summary>
            滚轮每格滚动的像素值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ScrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentOffset">
            <summary>
            内容偏移，如果垂直的时候向左偏移。水平的时候向下偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentSize">
            <summary>
            内容尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.EnabledMouseWheel">
            <summary>
            是否启用鼠标滚轮控制
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.ValueChanged">
            <summary>
            Value改变时发生
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.ItemClick">
            <summary>
            列表项目被点击时发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.ItemClickEventArgs">
            <summary>
            LayeredListBox项目点击事件数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.ItemClickEventArgs.Index">
            <summary>
            被点击的列表项目索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.ItemClickEventArgs.Control">
            <summary>
            被点击的项目控件
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinPictureBox">
            <summary>
            图片容器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinPictureBox.duiPictureBox">
            <summary>
            内部DuiPictureBox
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPictureBox.Play">
            <summary>   
            播放动画，如果可以的话
            </summary>   
        </member>
        <member name="M:DSkin.Controls.DSkinPictureBox.Stop">
            <summary>   
            停止播放
            </summary>   
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.DuiControl">
            <summary>
            设置内部DuiControl为DuiPictureBox
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.SizeMode">
            <summary>
            处理图像和控件大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Interval">
            <summary>
            多张图片播放定时器的时间间隔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Image">
            <summary>
            图片，支持Gif播放
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Images">
            <summary>
            图片集
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinTextBox">
            <summary>
            层文本控件
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTextBox.timer">
            <summary>
            自动重绘
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTextBox.myTimer">
            <summary>
            光标闪烁
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.findCaret">
            <summary>
            获取光标位置
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.Canvas">
            <summary>
            控件画布
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.TransparencyKey">
            <summary>
            定义透明色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterText">
            <summary>
            水印文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterFont">
            <summary>
            水印文字字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterColor">
            <summary>
            水印文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterTextOffset">
            <summary>
            水印文字偏移位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.HoverBorderColor">
            <summary>
            鼠标移入时边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.BorderColor">
            <summary>
            文本框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.FocusedBorderColor">
            <summary>
            文本框获得焦点时边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTextBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Orientation">
            <summary>
            控件方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineWidth">
            <summary>
            主线宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderWidth">
            <summary>
            主线边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineColorDown">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineColorUp">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderColor">
            <summary>
            主线边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderPen">
            <summary>
            自定义主线边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.InnerPadding">
            <summary>
            主线两端到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBrushUp">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBrushDown">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonSize">
            <summary>
            指示按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonBorderWidth">
            <summary>
            指示按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonBorderColor">
            <summary>
            指示按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonNormalColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonHoverColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonPressColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonNormalImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonHoverImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonPressImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.IsEllipsePointButton">
            <summary>
            指示按钮是否为椭圆
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTrackBar.ValueChanged">
            <summary>
            value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Borders">
            <summary>
            Dui控件边框显示模式
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Borders.#ctor(DSkin.DirectUI.DuiBaseControl)">
            <summary>
            初始化控件边框
            </summary>
            <param name="owner"></param>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopWidth">
            <summary>
            上边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopPen">
            <summary>
            上边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopColor">
            <summary>
            上边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomWidth">
            <summary>
            下边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomPen">
            <summary>
            下边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomColor">
            <summary>
            下边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftWidth">
            <summary>
            左边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftPen">
            <summary>
            左边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftColor">
            <summary>
            左边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightWidth">
            <summary>
            右边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightPen">
            <summary>
            右边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightColor">
            <summary>
            右边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.AllColor">
            <summary>
            所有边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.AllWidth">
            <summary>
            所有边框宽度
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.BordersPropertyOrderConverter">
            <summary>
            设计模式下的Dui控件边框
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ControlStates">
            <summary>
            控件的状态。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Normal">
            <summary>
             正常。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Hover">
            <summary>
            鼠标进入。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Pressed">
            <summary>
            鼠标按下。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Focused">
            <summary>
            获得焦点。
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiControlCollection">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Insert(System.Int32,DSkin.DirectUI.DuiBaseControl)">
            <summary>
            将控件插入到指定索引处
            </summary>
            <param name="index"></param>
            <param name="control"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Collections.Generic.Comparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Collections.Generic.IComparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对所有元素进行排序。
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Int32,System.Int32,System.Collections.Generic.IComparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对某个范围内的元素进行排序。
            </summary>
            <param name="index">要排序的范围的从零开始的起始索引。</param>
            <param name="count">要排序的范围的长度</param>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Find(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合中的第一个匹配元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Exists(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            确定 集合 是否包含与指定谓词所定义的条件相匹配的元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindAll(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            检索与指定谓词定义的条件匹配的所有元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindIndex(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合 中第一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindLast(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中的最后一个匹配元素。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindLastIndex(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中最后一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiControlCollection.Controls">
            <summary>
            内部DuiControl链表，
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.TextEffects">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.None">
            <summary>
            默认
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Forme">
            <summary>
            印版
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Shadow">
            <summary>
            阴影
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Glow">
            <summary>
            发光
            </summary>
        </member>
        <member name="T:DSkin.Forms.MoveModes">
            <summary>
            窗体移动模式
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.None">
            <summary>
            窗体不能通过鼠标拖拽移动
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.Title">
            <summary>
            鼠标拖拽标题移动
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.Whole">
            <summary>
            鼠标拖拽整个窗体都可以移动
            </summary>
        </member>
        <member name="T:DSkin.Forms.AnimationTypes">
            <summary>
            Layered窗体动画特效类型
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.ZoomEffect">
            <summary>
            缩放特效
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.GradualCurtainEffect">
            <summary>
            渐变拉幕
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.FadeinFadeoutEffect">
            <summary>
            淡入淡出特效
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.RotateZoomEffect">
            <summary>
            旋转缩放
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.ThreeDTurn">
            <summary>
            3D翻转
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.Custom">
            <summary>
            用户自定义
            </summary>
        </member>
        <member name="T:DSkin.ImageEffects">
            <summary>
            包含一些图像特效处理的静态方法
            </summary>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Single,System.Drawing.Imaging.ImageAttributes)">
            <summary>
            改变ImageAttributes图像属性里的不透明度
            </summary>
            <param name="opacity">不透明度</param>
            <param name="imageAttributes">需要修改不透明度的ImageAttributes图像属性</param>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Single)">
            <summary>
            改变图像透明度0-1
            </summary>
            <param name="opacity">不透明度0-1</param>
            <returns>图像属性</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Drawing.Bitmap,System.Single)">
            <summary>
            改变图像透明度
            </summary>
            <param name="srcImage">原图</param>
            <param name="opacity">不透明度0-1</param>
            <returns>图片</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Drawing.Bitmap,System.Double,System.Drawing.Rectangle)">
            <summary>
            改变图像透明度（指针算法）
            </summary>
            <param name="bitmap"></param>
            <param name="opacity">0-1</param>
            <param name="rect">需要改变透明度的矩形区域</param>
        </member>
        <member name="M:DSkin.ImageEffects.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str">文字</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <param name="rc">文字范围</param>
            <param name="auto">是否启用范围绘制发光字体</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Drawing.Text.TextRenderingHint)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str"></param>
            <param name="F"></param>
            <param name="ColorFore"></param>
            <param name="ColorBack"></param>
            <param name="BlurConsideration"></param>
            <param name="rc"></param>
            <param name="sf"></param>
            <param name="textRender"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.DrawLightString(System.String,System.Drawing.Graphics,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Int32)">
            <summary>
            绘制发光字体
            </summary>
            <param name="text"></param>
            <param name="g"></param>
            <param name="font"></param>
            <param name="light"></param>
            <param name="color"></param>
            <param name="rect"></param>
            <param name="sf"></param>
            <param name="lightWidth"></param>
        </member>
        <member name="M:DSkin.ImageEffects.DrawLightString(System.String,System.Drawing.Graphics,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Int32,System.Drawing.Text.TextRenderingHint)">
            <summary>
            绘制发光字体
            </summary>
            <param name="text"></param>
            <param name="g"></param>
            <param name="font"></param>
            <param name="color"></param>
            <param name="light"></param>
            <param name="rect"></param>
            <param name="sf"></param>
            <param name="lightWidth"></param>
            <param name="textRender"></param>
        </member>
        <member name="M:DSkin.ImageEffects.BrightnessChange(System.Int32,System.Drawing.Image)">
            <summary>
            调整图片亮度
            </summary>
            <param name="percent">亮度百分比 正数为变亮，负数为变暗</param>
            <param name="srcImage">原图</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.NegativeImage(System.Drawing.Image)">
            <summary>
            负片效果
            </summary>
            <param name="srcImage"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.NegativeImage(System.Drawing.Bitmap)">
            <summary>
            负片效果
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.SingleColor(System.Drawing.Image)">
            <summary>
            将图片转换成黑白色效果
            </summary>
            <param name="srcImage">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.SingleColor(System.Drawing.Bitmap)">
            <summary>
            将图片转换成黑白色效果
            </summary>
            <param name="bmp">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.Relief(System.Drawing.Image)">
            <summary>
            浮雕效果
            </summary>
            <param name="srcImage">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.Relief(System.Drawing.Bitmap)">
            <summary>
            浮雕效果
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.Blocks(System.Drawing.Image)">
            <summary>
            积木特效
            </summary>
            <param name="srcImage">Bitmap 对象</param>
        </member>
        <member name="M:DSkin.ImageEffects.Blocks(System.Drawing.Bitmap)">
            <summary>
            积木特效
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.KiContrast(System.Drawing.Image,System.Int32)">
            <summary>
            对比度调节
            </summary>
            <param name="srcImage">Bitmap 对象</param>
            <param name="degree">对比度 Min=-100 Max=100</param>
        </member>
        <member name="M:DSkin.ImageEffects.MaSaiKe(System.Drawing.Image,System.Int32)">
             <summary>
             马赛克效果
            原理：确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
             </summary>
             <param name="m_PreImage"></param>
             <param name="val">分割成val*val像素的小区块</param>
        </member>
        <member name="M:DSkin.ImageEffects.MaSaiKe(System.Drawing.Bitmap,System.Int32)">
             <summary>
             马赛克效果
            原理：确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
             </summary>
             <param name="bmp"></param>
             <param name="val">分割成val*val像素的小区块</param>
        </member>
        <member name="M:DSkin.ImageEffects.BothAlpha(System.Drawing.Bitmap,System.Boolean,System.Boolean)">
            <summary>
            设置图形边缘半透明
            </summary>
            <param name="p_Bitmap">图形</param>
            <param name="p_CentralTransparent">true中心透明 false边缘透明</param>
            <param name="p_Crossdirection">true横 false纵</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GradualAlpha(System.Drawing.Image,System.Drawing.Rectangle,System.Int32)">
            <summary>
            渐变透明
            </summary>
            <param name="srcImage">原图</param>
            <param name="rect">需要渐变处理的区域</param>
            <param name="direction">渐变方向透明到不透明 0：上到下，1：下到上，2：左到右，3右到左</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GradualAlpha(System.Drawing.Rectangle,System.Int32,System.Drawing.Bitmap)">
            <summary>
            渐变透明
            </summary>
            <param name="rect">需要渐变处理的区域</param>
            <param name="direction">渐变方向透明到不透明 0：上到下，1：下到上，2：左到右，3右到左</param>
            <param name="srcImage">原图</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.RotateImage(System.Drawing.Image,System.Single,System.Drawing.Point)">
            <summary>
            图片旋转，返回绘制了旋转之后的图像的矩形图片
            </summary>
            <param name="srcImage">原图</param>
            <param name="angle">旋转的角度</param>
            <param name="center">旋转中心</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.TrapezoidTransformation(System.Drawing.Bitmap,System.Double,System.Double,System.Boolean,System.Boolean)">
            <summary>
            矩形图片变换成梯形图片，用于QQ的3D翻转特效
            </summary>
            <param name="src">原图</param>
            <param name="compressH">左侧面或者右侧面纵向缩放的比例</param>
            <param name="compressW">横向缩放的比例</param>
            <param name="isLeft">是否是左侧面缩放</param>
            <param name="isCenter">是否水平居中</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.BlendColor(System.Drawing.Color[])">
            <summary>
            对颜色数组进行混合
            </summary>
            <param name="colors"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.FrostedEffect(System.Drawing.Bitmap,System.Int32,System.Int32,System.Int32)">
            <summary>
            毛玻璃效果
            </summary>
            <param name="srcBmp">源图片</param>
            <param name="minRadius">最小离散半径</param>
            <param name="maxRadius">最大离散半径</param>
            <param name="samples">采样点数</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.Blur(System.Drawing.Bitmap)">
            <summary>
            图像模糊化半径2
            </summary>
            <param name="bitmap">原始图像</param>
            <returns>模糊化后的图像</returns>
        </member>
        <member name="M:DSkin.ImageEffects.GaussianBlur(System.Drawing.Bitmap,System.Drawing.Rectangle@,System.Single,System.Boolean)">
            <summary>
            对图像进行高斯模糊,参考：http://msdn.microsoft.com/en-us/library/ms534057(v=vs.85).aspx
            </summary>
            <param name="Bmp">原图</param>
            <param name="Rect">需要模糊的区域，会对该值进行边界的修正并返回.</param>
            <param name="Radius">指定高斯卷积核的半径，有效范围[0，255],半径越大，图像变得越模糊.</param>
            <param name="ExpandEdge">指定是否对边界进行扩展，设置为True，在边缘处可获得较为柔和的效果. </param>
        </member>
        <member name="M:DSkin.ImageEffects.GetPrivateField``1(System.Object,System.String)">
            <summary>
            获取对象的私有字段的值，感谢Aaron Lee Murgatroyd
            </summary>
            <typeparam name="TResult">字段的类型</typeparam>
            <param name="obj">要从其中获取字段值的对象</param>
            <param name="fieldName">字段的名称.</param>
            <returns>字段的值</returns>
            <exception cref="T:System.InvalidOperationException">无法找到该字段.</exception>
            
        </member>
        <member name="P:DSkin.ImageEffects.GrayImageAttributes">
            <summary>
            获取灰度ImageAttributes，可以实现图片转换为黑白显示
            </summary>
        </member>
        <member name="T:DSkin.DSkinSv.Sv">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.#ctor">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sj(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sjAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sjAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.e(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.eAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.eAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gx(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gxAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gxAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yz(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yzAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yzAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.su(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.suAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.suAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gu(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.guAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.guAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cn(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cnAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cnAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dy(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dyAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dyAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddy(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddyAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddyAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gt(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gtAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gtAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.CancelAsync(System.Object)">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.sjCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.eCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.gxCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.yzCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.suCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.guCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.cnCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.dyCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.ddyCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.gtCompleted">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.sjCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.sjCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.sjCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.eCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.eCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.eCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gxCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gxCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.gxCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.yzCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.yzCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.yzCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.suCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.suCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.suCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.guCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.guCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.guCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.cnCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.cnCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.cnCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.dyCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.dyCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.dyCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.ddyCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.ddyCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.ddyCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gtCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gtCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.gtCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.ImageEffect.Blocks">
            <summary>
            积木特效
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.Blocks.#ctor">
            <summary>
            积木特效
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.FrostedEffect">
            <summary>
            毛玻璃特效，比较慢
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.FrostedEffect.#ctor">
            <summary>
            毛玻璃特效，比较慢
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.GaussianBlur">
            <summary>
            图片高斯模糊
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.GaussianBlur.#ctor">
            <summary>
            高斯模糊
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GaussianBlur.Radius">
            <summary>
            指定高斯卷积核的半径，有效范围[0，255],半径越大，图像变得越模糊.默认值10
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GaussianBlur.ExpandEdge">
            <summary>
            指定是否对边界进行扩展，设置为True，在边缘处可获得较为柔和的效果，默认值False
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.GradualAlpha">
            <summary>
            渐变透明
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.GradualAlpha.#ctor">
            <summary>
            渐变透明
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GradualAlpha.Direction">
            <summary>
            渐变方向透明到不透明， 0：上到下，1：下到上，2：左到右，3右到左
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.MaSaiKe">
            <summary>
            马赛克
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.MaSaiKe.#ctor">
            <summary>
            马赛克
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.MaSaiKe.Size">
            <summary>
            方块尺寸
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.NegativeImage">
            <summary>
            负片
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.NegativeImage.#ctor">
            <summary>
            负片
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.Relief">
            <summary>
            浮雕特效
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.Relief.#ctor">
            <summary>
            浮雕特效
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.SingleColor">
            <summary>
            转换为黑白
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.SingleColor.#ctor">
            <summary>
            转换为黑白
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.OpenGL">
            <summary>
            The OpenGL class wraps Suns OpenGL 3D library.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_POINTS">
            <summary>
            Treats each vertex as a single point. Vertex n defines point n. N points are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINES">
            <summary>
            Treats each pair of vertices as an independent line segment. Vertices 2n - 1 and 2n define line n. N/2 lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINE_LOOP">
            <summary>
            Draws a connected group of line segments from the first vertex to the last, then back to the first. Vertices n and n + 1 define line n. The last line, however, is defined by vertices N and 1. N lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINE_STRIP">
            <summary>
            Draws a connected group of line segments from the first vertex to the last. Vertices n and n+1 define line n. N - 1 lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLES">
            <summary>
            Treats each triplet of vertices as an independent triangle. Vertices 3n - 2, 3n - 1, and 3n define triangle n. N/3 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLE_STRIP">
            <summary>
            Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. N - 2 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLE_FAN">
            <summary>
            Draws a connected group of triangles. one triangle is defined for each vertex presented after the first two vertices. Vertices 1, n + 1, n + 2 define triangle n. N - 2 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_QUADS">
            <summary>
            Treats each group of four vertices as an independent quadrilateral. Vertices 4n - 3, 4n - 2, 4n - 1, and 4n define quadrilateral n. N/4 quadrilaterals are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_QUAD_STRIP">
            <summary>
            Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. Vertices 2n - 1, 2n, 2n + 2, and 2n + 1 define quadrilateral n. N/2 - 1 quadrilaterals are drawn. Note that the order in which vertices are used to construct a quadrilateral from strip data is different from that used with independent data.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_POLYGON">
            <summary>
            Draws a single, convex polygon. Vertices 1 through N define this polygon.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Accum(System.UInt32,System.Single)">
            <summary>
            Set the Accumulation Buffer operation.
            </summary>
            <param name="op">Operation of the buffer.</param>
            <param name="value">Reference value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Accum(DSkin.OpenGL.AccumOperation,System.Single)">
            <summary>
            Set the Accumulation Buffer operation.
            </summary>
            <param name="op">Operation of the buffer.</param>
            <param name="value">Reference value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AlphaFunc(System.UInt32,System.Single)">
            <summary>
            Specify the Alpha Test function.
            </summary>
            <param name="func">Specifies the alpha comparison function. Symbolic constants OpenGL.NEVER, OpenGL.LESS, OpenGL.EQUAL, OpenGL.LEQUAL, OpenGL.GREATER, OpenGL.NOTEQUAL, OpenGL.GEQUAL and OpenGL.ALWAYS are accepted. The initial value is OpenGL.ALWAYS.</param>
            <param name="reference">Specifies the reference	value that incoming alpha values are compared to. This value is clamped to the range 0	through	1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AlphaFunc(DSkin.OpenGL.AlphaTestFunction,System.Single)">
            <summary>
            Specify the Alpha Test function.
            </summary>
            <param name="function">Specifies the alpha comparison function.</param>
            <param name="reference">Specifies the reference	value that incoming alpha values are compared to. This value is clamped to the range 0	through	1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AreTexturesResident(System.Int32,System.UInt32[],System.Byte[])">
            <summary>
            Determine if textures are loaded in texture memory.
            </summary>
            <param name="n">Specifies the number of textures to be queried.</param>
            <param name="textures">Specifies an array containing the names of the textures to be queried.</param>
            <param name="residences">Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ArrayElement(System.Int32)">
            <summary>
            Render a vertex using the specified vertex array element.
            </summary>
            <param name="i">Specifies an index	into the enabled vertex	data arrays.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Begin(System.UInt32)">
            <summary>
            Begin drawing geometry in the specified mode.
            </summary>
            <param name="mode">The mode to draw in, e.g. OpenGL.POLYGONS.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Begin(DSkin.OpenGL.BeginMode)">
            <summary>
            Begin drawing geometry in the specified mode.
            </summary>
            <param name="mode">The mode to draw in, e.g. OpenGL.POLYGONS.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginCurve(System.IntPtr)">
            <summary>
            This function begins drawing a NURBS curve.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginSurface(System.IntPtr)">
            <summary>
            This function begins drawing a NURBS surface.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BindTexture(System.UInt32,System.UInt32)">
            <summary>
            Call this function after creating a texture to finalise creation of it, 
            or to make an existing texture current.
            </summary>
            <param name="target">The target type, e.g TEXTURE_2D.</param>
            <param name="texture">The OpenGL texture object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte[])">
            <summary>
            Draw a bitmap.
            </summary>
            <param name="width">Specify the pixel width	of the bitmap image.</param>
            <param name="height">Specify the pixel height of the bitmap image.</param>
            <param name="xorig">Specify	the location of	the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.</param>
            <param name="yorig">Specify	the location of	the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.</param>
            <param name="xmove">Specify	the x and y offsets to be added	to the current	raster position	after the bitmap is drawn.</param>
            <param name="ymove">Specify	the x and y offsets to be added	to the current	raster position	after the bitmap is drawn.</param>
            <param name="bitmap">Specifies the address of the bitmap image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BlendFunc(System.UInt32,System.UInt32)">
            <summary>
            This function sets the current blending function.
            </summary>
            <param name="sfactor">Source factor.</param>
            <param name="dfactor">Destination factor.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BlendFunc(DSkin.OpenGL.BlendingSourceFactor,DSkin.OpenGL.BlendingDestinationFactor)">
            <summary>
            This function sets the current blending function.
            </summary>
            <param name="sourceFactor">The source factor.</param>
            <param name="destinationFactor">The destination factor.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallList(System.UInt32)">
            <summary>
            This function calls a certain display list.
            </summary>
            <param name="list">The display list to call.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.UInt32,System.IntPtr)">
            <summary>
            Execute	a list of display lists.
            </summary>
            <param name="n">Specifies the number of display lists to be executed.</param>
            <param name="type">Specifies the type of values in lists. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT, OpenGL.2_BYTES, OpenGL.3_BYTES and OpenGL.4_BYTES are accepted.</param>
            <param name="lists">Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,DSkin.OpenGL.DataType,System.IntPtr)">
            <summary>
            Execute	a list of display lists.
            </summary>
            <param name="n">Specifies the number of display lists to be executed.</param>
            <param name="type">Specifies the type of values in lists. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT, OpenGL.2_BYTES, OpenGL.3_BYTES and OpenGL.4_BYTES are accepted.</param>
            <param name="lists">Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.Byte[])">
            <summary>
            Execute	a list of display lists. Automatically uses the GL_UNSIGNED_BYTE version of the function.
            </summary>
            <param name="n">The number of lists.</param>
            <param name="lists">The lists.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.UInt32[])">
            <summary>
            Execute	a list of display lists. Automatically uses the GL_UNSIGNED_INT version of the function.
            </summary>
            <param name="n">The number of lists.</param>
            <param name="lists">The lists.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Clear(System.UInt32)">
            <summary>
            This function clears the buffers specified by mask.
            </summary>
            <param name="mask">Which buffers to clear.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearAccum(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify clear values for the accumulation buffer.
            </summary>
            <param name="red">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="green">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="blue">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="alpha">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the color that the drawing buffer is 'cleared' to.
            </summary>
            <param name="red">Red component of the color (between 0 and 1).</param>
            <param name="green">Green component of the color (between 0 and 1).</param>
            <param name="blue">Blue component of the color (between 0 and 1)./</param>
            <param name="alpha">Alpha component of the color (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearDepth(System.Double)">
            <summary>
            Specify the clear value for the depth buffer.
            </summary>
            <param name="depth">Specifies the depth value used	when the depth buffer is cleared. The initial value is 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearIndex(System.Single)">
            <summary>
            Specify the clear value for the color index buffers.
            </summary>
            <param name="c">Specifies the index used when the color index buffers are cleared. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearStencil(System.Int32)">
            <summary>
            Specify the clear value for the stencil buffer.
            </summary>
            <param name="s">Specifies the index used when the stencil buffer is cleared. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClipPlane(System.UInt32,System.Double[])">
            <summary>
            Specify a plane against which all geometry is clipped.
            </summary>
            <param name="plane">Specifies which clipping plane is being positioned. Symbolic names of the form OpenGL.CLIP_PLANEi, where i is an integer between 0 and OpenGL.MAX_CLIP_PLANES -1, are accepted.</param>
            <param name="equation">Specifies the address of an	array of four double-precision floating-point values. These values are interpreted as a plane equation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClipPlane(DSkin.OpenGL.ClipPlaneName,System.Double[])">
            <summary>
            Specify a plane against which all geometry is clipped.
            </summary>
            <param name="plane">Specifies which clipping plane is being positioned. Symbolic names of the form OpenGL.CLIP_PLANEi, where i is an integer between 0 and OpenGL.MAX_CLIP_PLANES -1, are accepted.</param>
            <param name="equation">Specifies the address of an	array of four double-precision floating-point values. These values are interpreted as a plane equation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte,System.Byte,System.Byte)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 255).</param>
            <param name="green">Green color component (between 0 and 255).</param>
            <param name="blue">Blue color component (between 0 and 255).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 255).</param>
            <param name="green">Green color component (between 0 and 255).</param>
            <param name="blue">Blue color component (between 0 and 255).</param>
            <param name="alpha">Alpha color component (between 0 and 255).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double,System.Double,System.Double)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single,System.Single,System.Single)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 float values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 double values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 byte values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 unsigned int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 unsigned short values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32,System.Int32,System.Int32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16,System.Int16,System.Int16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorMask(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            This function sets the current colour mask.
            </summary>
            <param name="red">Red component mask.</param>
            <param name="green">Green component mask.</param>
            <param name="blue">Blue component mask.</param>
            <param name="alpha">Alpha component mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorMaterial(System.UInt32,System.UInt32)">
            <summary>
            Cause a material color to track the current color.
            </summary>
            <param name="face">Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are OpenGL.FRONT, OpenGL.BACK, and OpenGL.FRONT_AND_BACK. The initial value is OpenGL.FRONT_AND_BACK.</param>
            <param name="mode">Specifies which	of several material parameters track the current color. Accepted values are	OpenGL.EMISSION, OpenGL.AMBIENT, OpenGL.DIFFUSE, OpenGL.SPECULAR and OpenGL.AMBIENT_AND_DIFFUSE. The initial value is OpenGL.AMBIENT_AND_DIFFUSE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of colors.
            </summary>
            <param name="size">Specifies the number	of components per color. Must be 3	or 4.</param>
            <param name="type">Specifies the data type of each color component in the array. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT and OpenGL.DOUBLE are accepted.</param>
            <param name="stride">Specifies the byte offset between consecutive colors. If stride is 0, (the initial value), the colors are understood to be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first component of the first color element in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32)">
            <summary>
            Copy pixels in	the frame buffer.
            </summary>
            <param name="x">Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.</param>
            <param name="width">Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.</param>
            <param name="height">Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.</param>
            <param name="type">Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants OpenGL.COLOR, OpenGL.DEPTH, and OpenGL.STENCIL are accepted.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 1D texture image.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="internalFormat">Specifies the internal format of the texture.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image. Must be 0 or 2三级运算n = (2 * border) for some integer n. The height of the texture image is 1.</param>
            <param name="border">Specifies the width of the border. Must be either 0 or 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a	2D texture image.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="internalFormat">Specifies the internal format of the texture.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
            <param name="border">Specifies the width of the border. Must be either 0 or 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a one-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies the texel offset within the texture array.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies the texel offset within the texture array.</param>
            <param name="yoffset">Specifies the texel offset within the texture array.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CullFace(System.UInt32)">
            <summary>
            Specify whether front- or back-facing facets can be culled.
            </summary>
            <param name="mode">Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants OpenGL.FRONT, OpenGL.BACK, and OpenGL.FRONT_AND_BACK are accepted. The initial	value is OpenGL.BACK.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Cylinder(System.IntPtr,System.Double,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
            This function draws a sphere from the quadric object.
            </summary>
            <param name="qobj">The quadric object.</param>
            <param name="baseRadius">Radius at the base.</param>
            <param name="topRadius">Radius at the top.</param>
            <param name="height">Height of cylinder.</param>
            <param name="slices">Cylinder slices.</param>
            <param name="stacks">Cylinder stacks.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteLists(System.UInt32,System.Int32)">
            <summary>
            This function deletes a list, or a range of lists.
            </summary>
            <param name="list">The list to delete.</param>
            <param name="range">The range of lists (often just 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteNurbsRenderer(System.IntPtr)">
            <summary>
            This function deletes the underlying glu nurbs renderer.
            </summary>
            <param name="nurbsObject">The pointer to the nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteTextures(System.Int32,System.UInt32[])">
            <summary>
            This function deletes a set of Texture objects.
            </summary>
            <param name="n">Number of textures to delete.</param>
            <param name="textures">The array containing the names of the textures to delete.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteQuadric(System.IntPtr)">
            <summary>
            Call this function to delete an OpenGL Quadric object.
            </summary>
            <param name="quadric"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthFunc(System.UInt32)">
            <summary>
            This function sets the current depth buffer comparison function, the default it LESS.
            </summary>
            <param name="func">The comparison function to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthFunc(DSkin.OpenGL.DepthFunction)">
            <summary>
            This function sets the current depth buffer comparison function, the default it LESS.
            </summary>
            <param name="function">The comparison function to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthMask(System.Byte)">
            <summary>
            This function sets the depth mask.
            </summary>
            <param name="flag">The depth mask flag, normally 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthRange(System.Double,System.Double)">
            <summary>
            Specify mapping of depth values from normalized device coordinates	to window coordinates.
            </summary>
            <param name="zNear">Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.</param>
            <param name="zFar">Specifies the mapping of the near clipping plane to window coordinates. The initial value is 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Disable(System.UInt32)">
            <summary>
            Call this function to disable an OpenGL capability.
            </summary>
            <param name="cap">The capability to disable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DisableClientState(System.UInt32)">
            <summary>
            This function disables a client state array, such as a vertex array.
            </summary>
            <param name="array">The array to disable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawArrays(System.UInt32,System.Int32,System.Int32)">
            <summary>
            Render	primitives from	array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="first">Specifies the starting	index in the enabled arrays.</param>
            <param name="count">Specifies the number of indices to be rendered.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawBuffer(System.UInt32)">
            <summary>
            Specify which color buffers are to be drawn into.
            </summary>
            <param name="mode">Specifies up to	four color buffers to be drawn into. Symbolic constants OpenGL.NONE, OpenGL.FRONT_LEFT, OpenGL.FRONT_RIGHT,	OpenGL.BACK_LEFT, OpenGL.BACK_RIGHT, OpenGL.FRONT, OpenGL.BACK, OpenGL.LEFT, OpenGL.RIGHT, OpenGL.FRONT_AND_BACK, and OpenGL.AUXi, where i is between 0 and (OpenGL.AUX_BUFFERS - 1), are accepted (OpenGL.AUX_BUFFERS is not the upper limit; use glGet to query the number of	available aux buffers.)  The initial value is OpenGL.FRONT for single- buffered contexts, and OpenGL.BACK for double-buffered contexts.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawBuffer(DSkin.OpenGL.DrawBufferMode)">
            <summary>
            Specify which color buffers are to be drawn into.
            </summary>
            <param name="drawBufferMode">Specifies up to	four color buffers to be drawn into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawElements(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Render primitives from array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to	render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="count">Specifies the number of elements to be rendered.</param>
            <param name="indices">Specifies a pointer to the location where the indices are stored.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawElements(System.UInt32,System.Int32,System.UInt32,System.IntPtr)">
            <summary>
            Render primitives from array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to	render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="count">Specifies the number of elements to be rendered.</param>
            <param name="type">Specifies the type of the values in indices.	Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.UNSIGNED_SHORT, or OpenGL.UNSIGNED_INT.</param>
            <param name="indices">Specifies a pointer to the location where the indices are stored.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.Single[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt32[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt16[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.Byte[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="type">The GL data type.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlag(System.Byte)">
            <summary>
            Flag edges as either boundary or nonboundary.
            </summary>
            <param name="flag">Specifies the current edge flag	value, either OpenGL.TRUE or OpenGL.FALSE. The initial value is OpenGL.TRUE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlagPointer(System.Int32,System.Int32[])">
            <summary>
            Define an array of edge flags.
            </summary>
            <param name="stride">Specifies the byte offset between consecutive edge flags. If stride is	0 (the initial value), the edge	flags are understood to	be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first edge flag in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlag(System.Byte[])">
            <summary>
            Flag edges as either boundary or nonboundary.
            </summary>
            <param name="flag">Specifies a pointer to an array that contains a single boolean element,	which replaces the current edge	flag value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Enable(System.UInt32)">
            <summary>
            Call this function to enable an OpenGL capability.
            </summary>
            <param name="cap">The capability you wish to enable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EnableClientState(System.UInt32)">
            <summary>
            This function enables one of the client state arrays, such as a vertex array.
            </summary>
            <param name="array">The array to enable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EnableIf(System.UInt32,System.Boolean)">
            <summary>
            This is not an imported OpenGL function, but very useful. If 'test' is
            true, cap is enabled, otherwise, it's disable.
            </summary>
            <param name="cap">The capability you want to enable.</param>
            <param name="test">The logical comparison.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.End">
            <summary>
            Signals the End of drawing.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndCurve(System.IntPtr)">
            <summary>
            This function ends the drawing of a NURBS curve.
            </summary>
            <param name="nurbsObject">The nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndList">
            <summary>
            Ends the current display list compilation.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndSurface(System.IntPtr)">
            <summary>
            This function ends the drawing of a NURBS surface.
            </summary>
            <param name="nurbsObject">The nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Double)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Double[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Single)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Single[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Double,System.Double)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
            <param name="v">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Double[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Single,System.Single)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
            <param name="v">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Single[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalMesh1(System.UInt32,System.Int32,System.Int32)">
            <summary>
            Evaluates a 'mesh' from the current evaluators.
            </summary>
            <param name="mode">Drawing mode, can be POINT or LINE.</param>
            <param name="i1">Beginning of range.</param>
            <param name="i2">End of range.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Evaluates a 'mesh' from the current evaluators.
            </summary>
            <param name="mode">Drawing mode, fill, point or line.</param>
            <param name="i1">Beginning of range.</param>
            <param name="i2">End of range.</param>
            <param name="j1">Beginning of range.</param>
            <param name="j2">End of range.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalPoint1(System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh.
            </summary>
            <param name="i">The integer value for grid domain variable i.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalPoint2(System.Int32,System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh.
            </summary>
            <param name="i">The integer value for grid domain variable i.</param>
            <param name="j">The integer value for grid domain variable j.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.FeedbackBuffer(System.Int32,System.UInt32,System.Single[])">
            <summary>
            This function sets the feedback buffer, that will receive feedback data.
            </summary>
            <param name="size">Size of the buffer.</param>
            <param name="type">Type of data in the buffer.</param>
            <param name="buffer">The buffer itself.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Finish">
            <summary>
            This function is similar to flush, but in a sense does it more, as it
            executes all commands aon both the client and the server.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Flush">
            <summary>
            This forces OpenGL to execute any commands you have given it.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Single)">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Single[])">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The values to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Int32)">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Int32[])">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The values to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.FrontFace(System.UInt32)">
            <summary>
            This function sets what defines a front face.
            </summary>
            <param name="mode">Winding mode, counter clockwise by default.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Frustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates a frustrum transformation and mulitplies it to the current
            matrix (which in most cases should be the projection matrix).
            </summary>
            <param name="left">Left clip position.</param>
            <param name="right">Right clip position.</param>
            <param name="bottom">Bottom clip position.</param>
            <param name="top">Top clip position.</param>
            <param name="zNear">Near clip position.</param>
            <param name="zFar">Far clip position.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GenLists(System.Int32)">
            <summary>
            This function generates 'range' number of contiguos display list indices.
            </summary>
            <param name="range">The number of lists to generate.</param>
            <returns>The first list.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GenTextures(System.Int32,System.UInt32[])">
            <summary>
            Create a set of unique texture names.
            </summary>
            <param name="n">Number of names to create.</param>
            <param name="textures">Array to store the texture names.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetBooleanv(System.UInt32,System.Byte[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetBooleanv(DSkin.OpenGL.GetTarget,System.Byte[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetClipPlane(System.UInt32,System.Double[])">
            <summary>
            Return the coefficients of the specified clipping plane.
            </summary>
            <param name="plane">Specifies a	clipping plane.	 The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form OpenGL.CLIP_PLANEi where 0 Less Than i Less Than OpenGL.MAX_CLIP_PLANES.</param>
            <param name="equation">Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetDouble(System.UInt32,System.Double[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The buffer to put that data into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetDouble(DSkin.OpenGL.GetTarget,System.Double[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The buffer to put that data into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetError">
            <summary>
            Get the current OpenGL error code.
            </summary>
            <returns>The current OpenGL error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetErrorCode">
            <summary>
            Get the current OpenGL error code.
            </summary>
            <returns>The current OpenGL error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetFloat(System.UInt32,System.Single[])">
            <summary>
            This this function to query OpenGL values.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The parameters</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetFloat(DSkin.OpenGL.GetTarget,System.Single[])">
            <summary>
            This this function to query OpenGL values.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The parameters</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetInteger(System.UInt32,System.Int32[])">
            <summary>
            Use this function to query OpenGL parameter values.
            </summary>
            <param name="pname">The Parameter to query</param>
            <param name="parameters">An array to put the values into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetInteger(DSkin.OpenGL.GetTarget,System.Int32[])">
            <summary>
            Use this function to query OpenGL parameter values.
            </summary>
            <param name="pname">The Parameter to query</param>
            <param name="parameters">An array to put the values into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetLight(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return light source parameter values.
            </summary>
            <param name="light">Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form OpenGL.LIGHTi where i ranges from 0 to the value of OpenGL.GL_MAX_LIGHTS - 1.</param>
            <param name="pname">Specifies a light source parameter for light.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetLight(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return light source parameter values.
            </summary>
            <param name="light">Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form OpenGL.LIGHTi where i ranges from 0 to the value of OpenGL.GL_MAX_LIGHTS - 1.</param>
            <param name="pname">Specifies a light source parameter for light.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Double[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Single[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Int32[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMaterial(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return material parameters.
            </summary>
            <param name="face">Specifies which of the two materials is being queried. OpenGL.FRONT or OpenGL.BACK are accepted, representing the front and back materials, respectively.</param>
            <param name="pname">Specifies the material parameter to return.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMaterial(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return material parameters.
            </summary>
            <param name="face">Specifies which of the two materials is being queried. OpenGL.FRONT or OpenGL.BACK are accepted, representing the front and back materials, respectively.</param>
            <param name="pname">Specifies the material parameter to return.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.Single[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.UInt32[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.UInt16[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPointerv(System.UInt32,System.Int32[])">
            <summary>
            Return the address of the specified pointer.
            </summary>
            <param name="pname">Specifies the array or buffer pointer to be returned.</param>
            <param name="parameters">Returns the pointer value specified by parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPolygonStipple(System.Byte[])">
            <summary>
            Return the polygon stipple pattern.
            </summary>
            <param name="mask">Returns the stipple pattern. The initial value is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetString(System.UInt32)">
            <summary>
            Return a string	describing the current GL connection.
            </summary>
            <param name="name">Specifies a symbolic constant, one of OpenGL.VENDOR, OpenGL.RENDERER, OpenGL.VERSION, or OpenGL.EXTENSIONS.</param>
            <returns>Pointer to the specified string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexEnv(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment.  Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the	symbolic name of a texture environment parameter.  Accepted values are OpenGL.TEXTURE_ENV_MODE, and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexEnv(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment.  Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the	symbolic name of a texture environment parameter.  Accepted values are OpenGL.TEXTURE_ENV_MODE, and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexImage(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return a texture image.
            </summary>
            <param name="target">Specifies which texture is to	be obtained. OpenGL.TEXTURE_1D and OpenGL.TEXTURE_2D are accepted.</param>
            <param name="level">Specifies the level-of-detail number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="format">Specifies a pixel format for the returned data.</param>
            <param name="type">Specifies a pixel type for the returned data.</param>
            <param name="pixels">Returns the texture image.  Should be	a pointer to an array of the type specified by type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexLevelParameter(System.UInt32,System.Int32,System.UInt32,System.Single[])">
            <summary>
            Return texture parameter values for a specific level of detail.
            </summary>
            <param name="target">Specifies the	symbolic name of the target texture.</param>
            <param name="level">Specifies the level-of-detail	number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexLevelParameter(System.UInt32,System.Int32,System.UInt32,System.Int32[])">
            <summary>
            Return texture parameter values for a specific level of detail.
            </summary>
            <param name="target">Specifies the	symbolic name of the target texture.</param>
            <param name="level">Specifies the level-of-detail	number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexParameter(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return texture parameter values.
            </summary>
            <param name="target">Specifies the symbolic name of the target texture.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the texture parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexParameter(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return texture parameter values.
            </summary>
            <param name="target">Specifies the symbolic name of the target texture.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the texture parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Hint(System.UInt32,System.UInt32)">
            <summary>
            Specify implementation-specific hints.
            </summary>
            <param name="target">Specifies a symbolic constant indicating the behavior to be controlled.</param>
            <param name="mode">Specifies a symbolic constant indicating the desired behavior.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Hint(DSkin.OpenGL.HintTarget,DSkin.OpenGL.HintMode)">
            <summary>
            Specify implementation-specific hints.
            </summary>
            <param name="target">Specifies a symbolic constant indicating the behavior to be controlled.</param>
            <param name="mode">Specifies a symbolic constant indicating the desired behavior.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IndexMask(System.UInt32)">
            <summary>
            Control	the writing of individual bits in the color	index buffers.
            </summary>
            <param name="mask">Specifies a bit	mask to	enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IndexPointer(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Define an array of color indexes.
            </summary>
            <param name="type">Specifies the data type of each color index in the array.  Symbolic constants OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.INT, OpenGL.FLOAT, and OpenGL.DOUBLE are accepted.</param>
            <param name="stride">Specifies the byte offset between consecutive color indexes.  If stride is 0 (the initial value), the color indexes are understood	to be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first index in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Double)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Double[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Single)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Single[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int32)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int32[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int16)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int16[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Byte)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Byte[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.InitNames">
            <summary>
            This function initialises the select buffer names.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.InterleavedArrays(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Simultaneously specify and enable several interleaved arrays.
            </summary>
            <param name="format">Specifies the type of array to enable.</param>
            <param name="stride">Specifies the offset in bytes between each aggregate array element.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsEnabled(System.UInt32)">
            <summary>
            Use this function to query if a certain OpenGL function is enabled or not.
            </summary>
            <param name="cap">The capability to test.</param>
            <returns>True if the capability is enabled, otherwise, false.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsList(System.UInt32)">
            <summary>
            This function determines whether a specified value is a display list.
            </summary>
            <param name="list">The value to test.</param>
            <returns>TRUE if it is a list, FALSE otherwise.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsTexture(System.UInt32)">
            <summary>
            Determine if a name corresponds	to a texture.
            </summary>
            <param name="texture">Specifies a value that may be the name of a texture.</param>
            <returns>True if texture is a texture object.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Single)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Single)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Single[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Single[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Int32)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Int32)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Int32[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Int32[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Single)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Single[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Int32)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Int32[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LineStipple(System.Int32,System.UInt16)">
            <summary>
            Specify the line stipple pattern.
            </summary>
            <param name="factor">Specifies a multiplier for each bit in the line stipple pattern.  If factor is 3, for example, each bit in the pattern is used three times before the next	bit in the pattern is used. factor is clamped to the range	[1, 256] and defaults to 1.</param>
            <param name="pattern">Specifies a 16-bit integer whose bit	pattern determines which fragments of a line will be drawn when	the line is rasterized.	 Bit zero is used first; the default pattern is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LineWidth(System.Single)">
            <summary>
            Set's the current width of lines.
            </summary>
            <param name="width">New line width to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ListBase(System.UInt32)">
            <summary>
            Set the display-list base for glCallLists.
            </summary>
            <param name="listbase">Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadIdentity">
            <summary>
            Call this function to load the identity matrix into the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadMatrix(System.Double[])">
            <summary>
            Replace the current matrix with the specified matrix.
            </summary>
            <param name="m">Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadMatrixf(System.Single[])">
            <summary>
            Replace the current matrix with the specified matrix.
            </summary>
            <param name="m">Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadName(System.UInt32)">
            <summary>
            This function replaces the name at the top of the selection names stack
            with 'name'.
            </summary>
            <param name="name">The name to replace it with.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LogicOp(System.UInt32)">
            <summary>
            Specify a logical pixel operation for color index rendering.
            </summary>
            <param name="opcode">Specifies a symbolic constant	that selects a logical operation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LogicOp(DSkin.OpenGL.LogicOp)">
            <summary>
            Specify a logical pixel operation for color index rendering.
            </summary>
            <param name="logicOp">Specifies a symbolic constant	that selects a logical operation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LookAt(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function transforms the projection matrix so that it looks at a certain
            point, from a certain point.
            </summary>
            <param name="eyex">Position of the eye.</param>
            <param name="eyey">Position of the eye.</param>
            <param name="eyez">Position of the eye.</param>
            <param name="centerx">Point to look at.</param>
            <param name="centery">Point to look at.</param>
            <param name="centerz">Point to look at.</param>
            <param name="upx">'Up' Vector X Component.</param>
            <param name="upy">'Up' Vector Y Component.</param>
            <param name="upz">'Up' Vector Z Component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map1(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Defines a 1D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP1_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u'.</param>
            <param name="stride">Offset between beginning of one control point, and beginning of next.</param>
            <param name="order">The degree plus one, should agree with the number of control points.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map1(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Defines a 1D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP1_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u'.</param>
            <param name="stride">Offset between beginning of one control point, and beginning of next.</param>
            <param name="order">The degree plus one, should agree with the number of control points.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map2(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Defines a 2D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP2_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u.</param>
            <param name="ustride">Offset between beginning of one control point and the next.</param>
            <param name="uorder">The degree plus one.</param>
            <param name="v1">Range of the variable 'v'.</param>
            <param name="v2">Range of the variable 'v'.</param>
            <param name="vstride">Offset between beginning of one control point and the next.</param>
            <param name="vorder">The degree plus one.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map2(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Defines a 2D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP2_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u.</param>
            <param name="ustride">Offset between beginning of one control point and the next.</param>
            <param name="uorder">The degree plus one.</param>
            <param name="v1">Range of the variable 'v'.</param>
            <param name="v2">Range of the variable 'v'.</param>
            <param name="vstride">Offset between beginning of one control point and the next.</param>
            <param name="vorder">The degree plus one.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid1(System.Int32,System.Double,System.Double)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid1(System.Int32,System.Single,System.Single)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid2(System.Int32,System.Double,System.Double,System.Int32,System.Double,System.Double)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced,
            and the same for v.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
            <param name="vn">Number of steps.</param>
            <param name="v1">Range of variable 'v'.</param>
            <param name="v2">Range of variable 'v'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid2(System.Int32,System.Single,System.Single,System.Int32,System.Single,System.Single)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced,
            and the same for v.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
            <param name="vn">Number of steps.</param>
            <param name="v1">Range of variable 'v'.</param>
            <param name="v2">Range of variable 'v'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Single)">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="param">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="parameters">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="param">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="parameters">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MatrixMode(System.UInt32)">
            <summary>
            Set the current matrix mode (the matrix that matrix operations will be 
            performed on).
            </summary>
            <param name="mode">The mode, normally PROJECTION or MODELVIEW.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MatrixMode(DSkin.OpenGL.MatrixMode)">
            <summary>
            Set the current matrix mode (the matrix that matrix operations will be 
            performed on).
            </summary>
            <param name="mode">The mode, normally PROJECTION or MODELVIEW.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MultMatrix(System.Double[])">
            <summary>
            Multiply the current matrix with the specified matrix.
            </summary>
            <param name="m">Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MultMatrix(System.Single[])">
            <summary>
            Multiply the current matrix with the specified matrix.
            </summary>
            <param name="m">Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewList(System.UInt32,System.UInt32)">
            <summary>
            This function starts compiling a new display list.
            </summary>
            <param name="list">The list to compile.</param>
            <param name="mode">Either COMPILE or COMPILE_AND_EXECUTE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewNurbsRenderer">
            <summary>
            This function creates a new glu NURBS renderer object.
            </summary>
            <returns>A Pointer to the NURBS renderer.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewQuadric">
            <summary>
            This function creates a new OpenGL Quadric Object.
            </summary>
            <returns>The pointer to the Quadric Object.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Byte[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Double,System.Double,System.Double)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Double[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Single,System.Single,System.Single)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Single[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal3i(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int32[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int16[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NormalPointer(System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            Set's the pointer to the normal array.
            </summary>
            <param name="type">The type of data.</param>
            <param name="stride">The space in bytes between each normal.</param>
            <param name="pointer">The normals.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NormalPointer(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Set's the pointer to the normal array.
            </summary>
            <param name="type">The type of data.</param>
            <param name="stride">The space in bytes between each normal.</param>
            <param name="pointer">The normals.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsCurve(System.IntPtr,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.UInt32)">
            <summary>
            This function defines a NURBS Curve.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
            <param name="knotsCount">The number of knots.</param>
            <param name="knots">The knots themselves.</param>
            <param name="stride">The stride, i.e. distance between vertices in the 
            control points array.</param>
            <param name="controlPointsArray">The array of control points.</param>
            <param name="order">The order of the polynomial.</param>
            <param name="type">The type of data to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsProperty(System.IntPtr,System.Int32,System.Single)">
            <summary>
            This function sets a NURBS property.
            </summary>
            <param name="nurbsObject">The object to set the property for.</param>
            <param name="property">The property to set.</param>
            <param name="value">The new value of the property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsSurface(System.IntPtr,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.UInt32)">
            <summary>
            This function defines a NURBS surface.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
            <param name="sknotsCount">The sknots count.</param>
            <param name="sknots">The s-knots.</param>
            <param name="tknotsCount">The number of t-knots.</param>
            <param name="tknots">The t-knots.</param>
            <param name="sStride">The distance between s vertices.</param>
            <param name="tStride">The distance between t vertices.</param>
            <param name="controlPointsArray">The control points.</param>
            <param name="sOrder">The order of the s polynomial.</param>
            <param name="tOrder">The order of the t polynomial.</param>
            <param name="type">The type of data to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Ortho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates an orthographic projection matrix (i.e one with no 
            perspective) and multiplies it to the current matrix stack, which would
            normally be 'PROJECTION'.
            </summary>
            <param name="left">Left clipping plane.</param>
            <param name="right">Right clipping plane.</param>
            <param name="bottom">Bottom clipping plane.</param>
            <param name="top">Top clipping plane.</param>
            <param name="zNear">Near clipping plane.</param>
            <param name="zFar">Far clipping plane.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Ortho2D(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates an orthographic project based on a screen size.
            </summary>
            <param name="left">Left of the screen. (Normally 0).</param>
            <param name="right">Right of the screen.(Normally width).</param>
            <param name="bottom">Bottom of the screen (normally 0).</param>
            <param name="top">Top of the screen (normally height).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PartialDisk(System.IntPtr,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)">
            <summary>
            This function draws a partial disk from the quadric object.
            </summary>
            <param name="qobj">The Quadric objec.t</param>
            <param name="innerRadius">Radius of the inside of the disk.</param>
            <param name="outerRadius">Radius of the outside of the disk.</param>
            <param name="slices">The slices.</param>
            <param name="loops">The loops.</param>
            <param name="startAngle">Starting angle.</param>
            <param name="sweepAngle">Sweep angle.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PassThrough(System.Single)">
            <summary>
            Place a marker in the feedback buffer.
            </summary>
            <param name="token">Specifies a marker value to be placed in the feedback buffer following a OpenGL.PASS_THROUGH_TOKEN.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Perspective(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates a perspective matrix and multiplies it to the current
            matrix stack (which in most cases should be 'PROJECTION').
            </summary>
            <param name="fovy">Field of view angle (human eye = 60 Degrees).</param>
            <param name="aspect">Apsect Ratio (width of screen divided by height of screen).</param>
            <param name="zNear">Near clipping plane (normally 1).</param>
            <param name="zFar">Far clipping plane.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PickMatrix(System.Double,System.Double,System.Double,System.Double,System.Int32[])">
            <summary>
            This function creates a 'pick matrix' normally used for selecting objects that
            are at a certain point on the screen.
            </summary>
            <param name="x">X Point.</param>
            <param name="y">Y Point.</param>
            <param name="width">Width of point to test (4 is normal).</param>
            <param name="height">Height of point to test (4 is normal).</param>
            <param name="viewport">The current viewport.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.UInt16[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelStore(System.UInt32,System.Single)">
            <summary>
            Set pixel storage modes.
            </summary>
            <param name="pname">Specifies the symbolic	name of	the parameter to be set.</param>
            <param name="param">Specifies the value that pname	is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelStore(System.UInt32,System.Int32)">
            <summary>
            Set pixel storage modes.
            </summary>
            <param name="pname">Specifies the symbolic	name of	the parameter to be set.</param>
            <param name="param">Specifies the value that pname	is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Boolean)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Boolean)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Single)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Single)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Int32)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Int32)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelZoom(System.Single,System.Single)">
            <summary>
            Specify	the pixel zoom factors.
            </summary>
            <param name="xfactor">Specify the x and y zoom factors for pixel write operations.</param>
            <param name="yfactor">Specify the x and y zoom factors for pixel write operations.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PointSize(System.Single)">
            <summary>
            The size of points to be rasterised.
            </summary>
            <param name="size">Size in pixels.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonMode(System.UInt32,System.UInt32)">
            <summary>
            This sets the current drawing mode of polygons (points, lines, filled).
            </summary>
            <param name="face">The faces this applies to (front, back or both).</param>
            <param name="mode">The mode to set to (points, lines, or filled).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonMode(DSkin.OpenGL.FaceMode,DSkin.OpenGL.PolygonMode)">
            <summary>
            This sets the current drawing mode of polygons (points, lines, filled).
            </summary>
            <param name="face">The faces this applies to (front, back or both).</param>
            <param name="mode">The mode to set to (points, lines, or filled).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonOffset(System.Single,System.Single)">
            <summary>
            Set	the scale and units used to calculate depth	values.
            </summary>
            <param name="factor">Specifies a scale factor that	is used	to create a variable depth offset for each polygon. The initial value is 0.</param>
            <param name="units">Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonStipple(System.Byte[])">
            <summary>
            Set the polygon stippling pattern.
            </summary>
            <param name="mask">Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopAttrib">
            <summary>
            This function restores the attribute stack to the state it was when
            PushAttrib was called.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopClientAttrib">
            <summary>
            Pop the client attribute stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopMatrix">
            <summary>
            Restore the previously saved state of the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopName">
            <summary>
            This takes the top name off the selection names stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
            <summary>
            Set texture residence priority.
            </summary>
            <param name="n">Specifies the number of textures to be prioritized.</param>
            <param name="textures">Specifies an array containing the names of the textures to be prioritized.</param>
            <param name="priorities">Specifies	an array containing the	texture priorities. A priority given in an element of priorities applies to the	texture	named by the corresponding element of textures.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Project(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double[],System.Double[],System.Double[])">
            <summary>
            This function Maps the specified object coordinates into window coordinates.
            </summary>
            <param name="objx">The object's x coord.</param>
            <param name="objy">The object's y coord.</param>
            <param name="objz">The object's z coord.</param>
            <param name="modelMatrix">The modelview matrix.</param>
            <param name="projMatrix">The projection matrix.</param>
            <param name="viewport">The viewport.</param>
            <param name="winx">The window x coord.</param>
            <param name="winy">The Window y coord.</param>
            <param name="winz">The Window z coord.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushAttrib(System.UInt32)">
            <summary>
            Save the current state of the attribute groups specified by 'mask'.
            </summary>
            <param name="mask">The attibute groups to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushAttrib(DSkin.OpenGL.AttributeMask)">
            <summary>
            Save the current state of the attribute groups specified by 'mask'.
            </summary>
            <param name="mask">The attibute groups to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushClientAttrib(System.UInt32)">
            <summary>
            Push the client attribute stack.
            </summary>
            <param name="mask">Specifies a mask that indicates	which attributes to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushMatrix">
            <summary>
            Save the current state of the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushName(System.UInt32)">
            <summary>
            This function adds a new name to the selection buffer.
            </summary>
            <param name="name">The name to add.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricNormals(System.IntPtr,System.UInt32)">
            <summary>
            This set's the Generate Normals propery of the specified Quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="normals">The type of normals to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricTexture(System.IntPtr,System.Int32)">
            <summary>
            This function sets the type of texture coordinates being generated by
            the specified quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="textureCoords">The type of coordinates to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricOrientation(System.IntPtr,System.Int32)">
            <summary>
            This sets the orientation for the quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="orientation">The orientation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricDrawStyle(System.IntPtr,System.UInt32)">
            <summary>
            This sets the current drawstyle for the Quadric Object.
            </summary>
            <param name="quadObject">The quadric object.</param>
            <param name="drawStyle">The draw style.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadBuffer(System.UInt32)">
            <summary>
            Select	a color	buffer source for pixels.
            </summary>
            <param name="mode">Specifies a color buffer.  Accepted values are OpenGL.FRONT_LEFT, OpenGL.FRONT_RIGHT, OpenGL.BACK_LEFT, OpenGL.BACK_RIGHT, OpenGL.FRONT, OpenGL.BACK, OpenGL.LEFT, OpenGL.GL_RIGHT, and OpenGL.AUXi, where i is between 0 and OpenGL.AUX_BUFFERS - 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            Reads a block of pixels from the frame buffer.
            </summary>
            <param name="x">Top-Left X value.</param>
            <param name="y">Top-Left Y value.</param>
            <param name="width">Width of block to read.</param>
            <param name="height">Height of block to read.</param>
            <param name="format">Specifies the format of the pixel data. The following symbolic values are accepted: OpenGL.COLOR_INDEX, OpenGL.STENCIL_INDEX, OpenGL.DEPTH_COMPONENT, OpenGL.RED, OpenGL.GREEN, OpenGL.BLUE, OpenGL.ALPHA, OpenGL.RGB, OpenGL.RGBA, OpenGL.LUMINANCE and OpenGL.LUMINANCE_ALPHA.</param>
            <param name="type">Specifies the data type of the pixel data.Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.BYTE, OpenGL.BITMAP, OpenGL.UNSIGNED_SHORT, OpenGL.SHORT, OpenGL.UNSIGNED_INT, OpenGL.INT or OpenGL.FLOAT.</param>
            <param name="pixels">Storage for the pixel data received.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Reads a block of pixels from the frame buffer.
            </summary>
            <param name="x">Top-Left X value.</param>
            <param name="y">Top-Left Y value.</param>
            <param name="width">Width of block to read.</param>
            <param name="height">Height of block to read.</param>
            <param name="format">Specifies the format of the pixel data. The following symbolic values are accepted: OpenGL.COLOR_INDEX, OpenGL.STENCIL_INDEX, OpenGL.DEPTH_COMPONENT, OpenGL.RED, OpenGL.GREEN, OpenGL.BLUE, OpenGL.ALPHA, OpenGL.RGB, OpenGL.RGBA, OpenGL.LUMINANCE and OpenGL.LUMINANCE_ALPHA.</param>
            <param name="type">Specifies the data type of the pixel data.Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.BYTE, OpenGL.BITMAP, OpenGL.UNSIGNED_SHORT, OpenGL.SHORT, OpenGL.UNSIGNED_INT, OpenGL.INT or OpenGL.FLOAT.</param>
            <param name="pixels">Storage for the pixel data received.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Double[],System.Double[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Single[],System.Single[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int32[],System.Int32[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int16[],System.Int16[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RenderMode(System.UInt32)">
            <summary>
            This function sets the current render mode (render, feedback or select).
            </summary>
            <param name="mode">The Render mode (RENDER, SELECT or FEEDBACK).</param>
            <returns>The hits that selection or feedback caused..</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RenderMode(DSkin.OpenGL.RenderingMode)">
            <summary>
            This function sets the current render mode (render, feedback or select).
            </summary>
            <param name="mode">The Render mode (RENDER, SELECT or FEEDBACK).</param>
            <returns>The hits that selection or feedback caused..</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function applies a rotation transformation to the current matrix.
            </summary>
            <param name="angle">The angle to rotate.</param>
            <param name="x">Amount along x.</param>
            <param name="y">Amount along y.</param>
            <param name="z">Amount along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function applies a rotation transformation to the current matrix.
            </summary>
            <param name="angle">The angle to rotate.</param>
            <param name="x">Amount along x.</param>
            <param name="y">Amount along y.</param>
            <param name="z">Amount along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Single,System.Single,System.Single)">
            <summary>
            This function quickly does three rotations, one about each axis, with the
            given angles (it's not an OpenGL function, but very useful).
            </summary>
            <param name="anglex">The angle to rotate about x.</param>
            <param name="angley">The angle to rotate about y.</param>
            <param name="anglez">The angle to rotate about z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scale(System.Double,System.Double,System.Double)">
            <summary>
            This function applies a scale transformation to the current matrix.
            </summary>
            <param name="x">The amount to scale along x.</param>
            <param name="y">The amount to scale along y.</param>
            <param name="z">The amount to scale along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scale(System.Single,System.Single,System.Single)">
            <summary>
            This function applies a scale transformation to the current matrix.
            </summary>
            <param name="x">The amount to scale along x.</param>
            <param name="y">The amount to scale along y.</param>
            <param name="z">The amount to scale along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Define the scissor box.
            </summary>
            <param name="x">Specify the lower left corner of the scissor box. Initially (0, 0).</param>
            <param name="y">Specify the lower left corner of the scissor box. Initially (0, 0).</param>
            <param name="width">Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.</param>
            <param name="height">Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.SelectBuffer(System.Int32,System.UInt32[])">
            <summary>
            This function sets the current select buffer.
            </summary>
            <param name="size">The size of the buffer you are passing.</param>
            <param name="buffer">The buffer itself.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ShadeModel(System.UInt32)">
            <summary>
            Select flat or smooth shading.
            </summary>
            <param name="mode">Specifies a symbolic value representing a shading technique. Accepted values are OpenGL.FLAT and OpenGL.SMOOTH. The default is OpenGL.SMOOTH.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ShadeModel(DSkin.OpenGL.ShadeModel)">
            <summary>
            Select flat or smooth shading.
            </summary>
            <param name="mode">Specifies a symbolic value representing a shading technique. Accepted values are OpenGL.FLAT and OpenGL.SMOOTH. The default is OpenGL.SMOOTH.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Sphere(System.IntPtr,System.Double,System.Int32,System.Int32)">
            <summary>
            This function draws a sphere from a Quadric Object.
            </summary>
            <param name="qobj">The quadric object.</param>
            <param name="radius">Sphere radius.</param>
            <param name="slices">Slices of the sphere.</param>
            <param name="stacks">Stakcs of the sphere.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilFunc(System.UInt32,System.Int32,System.UInt32)">
            <summary>
            This function sets the current stencil buffer function.
            </summary>
            <param name="func">The function type.</param>
            <param name="reference">The function reference.</param>
            <param name="mask">The function mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilFunc(DSkin.OpenGL.StencilFunction,System.Int32,System.UInt32)">
            <summary>
            This function sets the current stencil buffer function.
            </summary>
            <param name="func">The function type.</param>
            <param name="reference">The function reference.</param>
            <param name="mask">The function mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilMask(System.UInt32)">
            <summary>
            This function sets the stencil buffer mask.
            </summary>
            <param name="mask">The mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilOp(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            This function sets the stencil buffer operation.
            </summary>
            <param name="fail">Fail operation.</param>
            <param name="zfail">Depth fail component.</param>
            <param name="zpass">Depth pass component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilOp(DSkin.OpenGL.StencilOperation,DSkin.OpenGL.StencilOperation,DSkin.OpenGL.StencilOperation)">
            <summary>
            This function sets the stencil buffer operation.
            </summary>
            <param name="fail">Fail operation.</param>
            <param name="zfail">Depth fail component.</param>
            <param name="zpass">Depth pass component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single[])">
            <summary>
            This function sets the current texture coordinates. WARNING: if you
            can call something more explicit, like TexCoord2f then call that, it's
            much faster.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoordPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            This function sets the texture coord array.
            </summary>
            <param name="size">The number of coords per set.</param>
            <param name="type">The type of data.</param>
            <param name="stride">The number of bytes between coords.</param>
            <param name="pointer">The coords.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoordPointer(System.Int32,System.UInt32,System.Int32,System.Single[])">
            <summary>
            This function sets the texture coord array.
            </summary>
            <param name="size">The number of coords per set.</param>
            <param name="type">The type of data.</param>
            <param name="stride">The number of bytes between coords.</param>
            <param name="pointer">The coords.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a single-valued texture environment parameter. Must be OpenGL.TEXTURE_ENV_MODE.</param>
            <param name="param">Specifies a single symbolic constant, one of OpenGL.MODULATE, OpenGL.DECAL, OpenGL.BLEND, or OpenGL.REPLACE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a texture environment parameter. Accepted values are OpenGL.TEXTURE_ENV_MODE and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a single-valued texture environment parameter. Must be OpenGL.TEXTURE_ENV_MODE.</param>
            <param name="param">Specifies a single symbolic constant, one of OpenGL.MODULATE, OpenGL.DECAL, OpenGL.BLEND, or OpenGL.REPLACE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a texture environment parameter. Accepted values are OpenGL.TEXTURE_ENV_MODE and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Double)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="height">The height of the texture image (must be a power of 2, e.g 32).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="height">The height of the texture image (must be a power of 2, e.g 32).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Single)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Single)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Single[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Int32)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Int32[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Specify a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
            <param name="width">Specifies the width of the texture subimage.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type of the pixel	data.</param>
            <param name="pixels">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Specify a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
            <param name="yoffset">Specifies a texel offset in the y direction within the texture array.</param>
            <param name="width">Specifies the width of the texture subimage.</param>
            <param name="height">Specifies the height of the texture subimage.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type of the pixel	data.</param>
            <param name="pixels">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Translate(System.Double,System.Double,System.Double)">
            <summary>
            This function applies a translation transformation to the current matrix.
            </summary>
            <param name="x">The amount to translate along the x axis.</param>
            <param name="y">The amount to translate along the y axis.</param>
            <param name="z">The amount to translate along the z axis.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Translate(System.Single,System.Single,System.Single)">
            <summary>
            This function applies a translation transformation to the current matrix.
            </summary>
            <param name="x">The amount to translate along the x axis.</param>
            <param name="y">The amount to translate along the y axis.</param>
            <param name="z">The amount to translate along the z axis.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.UnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)">
            <summary>
            This function turns a screen Coordinate into a world coordinate.
            </summary>
            <param name="winx">Screen Coordinate.</param>
            <param name="winy">Screen Coordinate.</param>
            <param name="winz">Screen Coordinate.</param>
            <param name="modelMatrix">Current ModelView matrix.</param>
            <param name="projMatrix">Current Projection matrix.</param>
            <param name="viewport">Current Viewport.</param>
            <param name="objx">The world coordinate.</param>
            <param name="objy">The world coordinate.</param>
            <param name="objz">The world coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.UnProject(System.Double,System.Double,System.Double)">
            <summary>
            This is a convenience function. It calls UnProject with the current 
            viewport, modelview and persective matricies, saving you from getting them.
            To use you own matricies, all the other version of UnProject.
            </summary>
            <param name="winx">X Coordinate (Screen Coordinate).</param>
            <param name="winy">Y Coordinate (Screen Coordinate).</param>
            <param name="winz">Z Coordinate (Screen Coordinate).</param>
            <returns>The world coordinate.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex2sv(System.Int16[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double,System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single,System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single[])">
            <summary>
            Sets the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">An array of 2, 3 or 4 floats.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4d(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4f(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4i(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4s(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="type">The data type.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Int16[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Int32[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Single[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Double[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This sets the viewport of the current Render Context. Normally x and y are 0
            and the width and height are just those of the control/graphics you are drawing
            to.
            </summary>
            <param name="x">Top-Left point of the viewport.</param>
            <param name="y">Top-Left point of the viewport.</param>
            <param name="width">Width of the viewport.</param>
            <param name="height">Height of the viewport.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ErrorString(System.UInt32)">
            <summary>
            Produce an error string from a GL or GLU error code.
            </summary>
            <param name="errCode">Specifies a GL or GLU error code.</param>
            <returns>The OpenGL/GLU error string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetString(System.Int32)">
            <summary>
            Return a string describing the GLU version or GLU extensions.
            </summary>
            <param name="name">Specifies a symbolic constant, one of OpenGL.VERSION, or OpenGL.EXTENSIONS.</param>
            <returns>The GLU string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ScaleImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[],System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
            Scale an image to an arbitrary size.
            </summary>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="widthin">Specify the width of the source image	that is	scaled.</param>
            <param name="heightin">Specify the height of the source image that is scaled.</param>
            <param name="typein">Specifies the data type for dataIn.</param>
            <param name="datain">Specifies a pointer to the source image.</param>
            <param name="widthout">Specify the width of the destination image.</param>
            <param name="heightout">Specify the height of the destination image.</param>
            <param name="typeout">Specifies the data type for dataOut.</param>
            <param name="dataout">Specifies a pointer to the destination image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Build1DMipmaps(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Create 1-D mipmaps.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="components">Specifies the number of color components in the texture. Must be 1, 2, 3, or 4.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type for data.</param>
            <param name="data">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Build2DMipmaps(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Create 2-D mipmaps.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="components">Specifies the number of color components in the texture. Must be 1, 2, 3, or 4.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type for data.</param>
            <param name="data">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Disk(System.IntPtr,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
            Draw a disk.
            </summary>
            <param name="qobj">Specifies the quadrics object (created with gluNewQuadric).</param>
            <param name="innerRadius">Specifies the	inner radius of	the disk (may be 0).</param>
            <param name="outerRadius">Specifies the	outer radius of	the disk.</param>
            <param name="slices">Specifies the	number of subdivisions around the z axis.</param>
            <param name="loops">Specifies the	number of concentric rings about the origin into which the disk is subdivided.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewTess">
            <summary>
            Create a tessellation object.
            </summary>
            <returns>A new GLUtesselator poiner.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteTess(System.IntPtr)">
            <summary>
            Delete a tesselator object.
            </summary>
            <param name="tess">The tesselator pointer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessBeginPolygon(System.IntPtr,System.IntPtr)">
            <summary>
            Delimit a polygon description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="polygonData">Specifies a pointer to user polygon data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessBeginContour(System.IntPtr)">
            <summary>
            Delimit a contour description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessVertex(System.IntPtr,System.Double[],System.Double[])">
            <summary>
            Specify a vertex on a polygon.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="coords">Specifies the location of the vertex.</param>
            <param name="data">Specifies an opaque	pointer	passed back to the program with the vertex callback (as specified by gluTessCallback).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessEndContour(System.IntPtr)">
            <summary>
            Delimit a contour description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessEndPolygon(System.IntPtr)">
            <summary>
            Delimit a polygon description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessProperty(System.IntPtr,System.Int32,System.Double)">
            <summary>
            Set a tessellation object property.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="which">Specifies the property to be set.</param>
            <param name="value">Specifies the value of	the indicated property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessNormal(System.IntPtr,System.Double,System.Double,System.Double)">
            <summary>
            Specify a normal for a polygon.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="x">Specifies the first component of the normal.</param>
            <param name="y">Specifies the second component of the normal.</param>
            <param name="z">Specifies the third component of the normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTessProperty(System.IntPtr,System.Int32,System.Double)">
            <summary>
            Set a tessellation object property.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="which">Specifies the property	to be set.</param>
            <param name="value">Specifies the value of	the indicated property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginTrim(System.IntPtr)">
            <summary>
            Delimit a NURBS trimming loop definition.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndTrim(System.IntPtr)">
            <summary>
            Delimit a NURBS trimming loop definition.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PwlCurve(System.IntPtr,System.Int32,System.Single,System.Int32,System.UInt32)">
            <summary>
            Describe a piecewise linear NURBS trimming curve.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="count">Specifies the number of points on the curve.</param>
            <param name="array">Specifies an array containing the curve points.</param>
            <param name="stride">Specifies the offset (a number of single-precision floating-point values) between points on the curve.</param>
            <param name="type">Specifies the type of curve. Must be either OpenGL.MAP1_TRIM_2 or OpenGL.MAP1_TRIM_3.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadSamplingMatrices(System.IntPtr,System.Single[],System.Single[],System.Int32[])">
            <summary>
            Load NURBS sampling and culling matrice.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="modelMatrix">Specifies a modelview matrix (as from a glGetFloatv call).</param>
            <param name="projMatrix">Specifies a projection matrix (as from a glGetFloatv call).</param>
            <param name="viewport">Specifies a viewport (as from a glGetIntegerv call).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetNurbsProperty(System.IntPtr,System.Int32,System.Single)">
            <summary>
            Get a NURBS property.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="property">Specifies the property whose value is to be fetched.</param>
            <param name="value">Specifies a pointer to the location into which the value of the named property is written.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglGetCurrentContext">
            <summary>
            Gets the current render context.
            </summary>
            <returns>The current render context.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglMakeCurrent(System.IntPtr,System.IntPtr)">
            <summary>
            Make the specified render context current.
            </summary>
            <param name="hdc">The handle to the device context.</param>
            <param name="hrc">The handle to the render context.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglCreateContext(System.IntPtr)">
            <summary>
            Creates a render context from the device context.
            </summary>
            <param name="hdc">The handle to the device context.</param>
            <returns>The handle to the render context.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglDeleteContext(System.IntPtr)">
            <summary>
            Deletes the render context.
            </summary>
            <param name="hrc">The handle to the render context.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglGetProcAddress(System.String)">
            <summary>
            Gets a proc address.
            </summary>
            <param name="name">The name of the function.</param>
            <returns>The address of the function.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglUseFontBitmaps(System.IntPtr,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            The wglUseFontBitmaps function creates a set of bitmap display lists for use in the current OpenGL rendering context. The set of bitmap display lists is based on the glyphs in the currently selected font in the device context. You can then use bitmaps to draw characters in an OpenGL image.
            </summary>
            <param name="hDC">Specifies the device context whose currently selected font will be used to form the glyph bitmap display lists in the current OpenGL rendering context..</param>
            <param name="first">Specifies the first glyph in the run of glyphs that will be used to form glyph bitmap display lists.</param>
            <param name="count">Specifies the number of glyphs in the run of glyphs that will be used to form glyph bitmap display lists. The function creates count display lists, one for each glyph in the run.</param>
            <param name="listBase">Specifies a starting display list.</param>
            <returns>If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE. To get extended error information, call GetLastError.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglUseFontOutlines(System.IntPtr,System.UInt32,System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,DSkin.OpenGL.GLYPHMETRICSFLOAT[])">
            <summary>
            The wglUseFontOutlines function creates a set of display lists, one for each glyph of the currently selected outline font of a device context, for use with the current rendering context.
            </summary>
            <param name="hDC">The h DC.</param>
            <param name="first">The first.</param>
            <param name="count">The count.</param>
            <param name="listBase">The list base.</param>
            <param name="deviation">The deviation.</param>
            <param name="extrusion">The extrusion.</param>
            <param name="format">The format.</param>
            <param name="lpgmf">The LPGMF.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglShareLists(System.IntPtr,System.IntPtr)">
            <summary>
            Link two render contexts so they share lists (buffer IDs, etc.)
            </summary>
            <param name="hrc1">The first context.</param>
            <param name="hrc2">The second context.</param>
            <returns>If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE. 
            To get extended error information, call GetLastError.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetErrorDescription(System.UInt32)">
            <summary>
            Gets the error description for a given error code.
            </summary>
            <param name="errorCode">The error code.</param>
            <returns>The error description for the given error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PreGLCall">
            <summary>
            Called before an OpenGL call to enable error checking and ensure the
            correct OpenGL context is correct.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PostGLCall">
            <summary>
            Called after an OpenGL call to enable error checking.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GDItoOpenGL(System.Int32@,System.Int32@)">
            <summary>
            This function transforms a windows point into an OpenGL point,
            which is measured from the bottom left of the screen.
            </summary>
            <param name="x">The x coord.</param>
            <param name="y">The y coord.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GDICoordinatetoOpenGLCoordinate(System.Int32@,System.Int32@)">
            <summary>
            GDIs the coordinateto open GL coordinate.
            </summary>
            <param name="x">The x coordinate.</param>
            <param name="y">The y coordinate.</param>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.insideGLBegin">
            <summary>
            Set to true if we're inside glBegin.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.renderContextHandle">
            <summary>
            The render context handle.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.#ctor(System.IntPtr)">
            <summary>
            通过控件句柄初始化OpenGL
            </summary>
            <param name="handle"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.#ctor(System.Drawing.Graphics)">
            <summary>
            通过GDI+   Graphics初始化OpenGL
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.OpenGLRender(System.Drawing.Graphics,System.Action{DSkin.OpenGL.OpenGL})">
            <summary>
            通过GDI+   Graphics初始化OpenGL，并执行渲染
            </summary>
            <param name="g"></param>
            <param name="action"></param>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Vendor">
            <summary>
            Gets the vendor.
            </summary>
            <value>The vendor.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Renderer">
            <summary>
            Gets the renderer.
            </summary>
            <value>The renderer.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Version">
            <summary>
            Gets the version.
            </summary>
            <value>The version.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Extensions">
            <summary>
            Gets the extensions.
            </summary>
            <value>The extensions.</value>
        </member>
        <member name="T:DSkin.OpenGL.AccumOperation">
            <summary>
             AccumOp
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.AlphaTestFunction">
            <summary>
            The alpha function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.AttributeMask">
            <summary>
            The OpenGL Attribute flags.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BeginMode">
            <summary>
            The begin mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BlendingDestinationFactor">
            <summary>
            BlendingDestinationFactor
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BlendingSourceFactor">
            <summary>
            The blending source factor.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.BlendingSourceFactor.SourceAlpha">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ClipPlaneName">
            <summary>
            The Clip Plane Name
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FaceMode">
            <summary>
            The Cull Face mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.FaceMode.Front">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DataType">
            <summary>
            The Data Type.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.DataType.Double">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DepthFunction">
            <summary>
            The depth function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DrawBufferMode">
            <summary>
            The Draw Buffer Mode
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ErrorCode">
            <summary>
            Error Code
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FeedbackMode">
            <summary>
            FeedBackMode
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FeedbackToken">
            <summary>
            The Feedback Token
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FogMode">
            <summary>
            The Fog Mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.FogMode.Exp2">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.GetMapTarget">
            <summary>
            GetMapTarget 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FrontFaceMode">
            <summary>
            The Front Face Mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.HintMode">
            <summary>
            The hint mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.HintMode.Nicest">
            <summary>
            The 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.HintTarget">
            <summary>
            The hint target.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightName">
            <summary>
            LightName
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightParameter">
            <summary>
            LightParameter
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightModelParameter">
            <summary>
            The Light Model Parameter.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LogicOp">
            <summary>
            The Logic Op
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.MatrixMode">
            <summary>
            The matrix mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.PixelTransferParameterName">
            <summary>
            The pixel transfer parameter name
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.PolygonMode">
            <summary>
            The Polygon mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Points">
            <summary>
            Render as points.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Lines">
            <summary>
            Render as lines.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Filled">
            <summary>
            Render as filled.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.RenderingMode">
            <summary>
            Rendering Mode 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ShadeModel">
            <summary>
            ShadingModel
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.StencilFunction">
            <summary>
            The stencil function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.StencilOperation">
            <summary>
            The stencil operation.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.TextureParameter">
            <summary>
            GetTextureParameter
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.TextureTarget">
            <summary>
            Texture target.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.GLYPHMETRICSFLOAT">
            <summary>
            The GLYPHMETRICSFLOAT structure contains information about the placement and orientation of a glyph in a character cell.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfBlackBoxX">
            <summary>
            Specifies the width of the smallest rectangle (the glyph's black box) that completely encloses the glyph..
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfBlackBoxY">
            <summary>
            Specifies the height of the smallest rectangle (the glyph's black box) that completely encloses the glyph.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfptGlyphOrigin">
            <summary>
            Specifies the x and y coordinates of the upper-left corner of the smallest rectangle that completely encloses the glyph.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfCellIncX">
            <summary>
            Specifies the horizontal distance from the origin of the current character cell to the origin of the next character cell.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfCellIncY">
            <summary>
            Specifies the vertical distance from the origin of the current character cell to the origin of the next character cell.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.POINTFLOAT">
            <summary>
            Point structure used in Win32 interop.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.POINTFLOAT.x">
            <summary>
            The x coord value.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.POINTFLOAT.y">
            <summary>
            The y coord value.
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTERROR">
            <summary>
            On the screen background or on a dividing line between windows 
            (same as HTNOWHERE; except that the DefWindowProc function produces a system beep to indicate an error).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTRANSPARENT">
            <summary>
            In a window currently covered by another window in the same thread 
            (the message will be sent to underlying windows in the same thread until one of them returns a code that is not HTTRANSPARENT).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTNOWHERE">
            <summary>
            On the screen background or on a dividing line between windows.
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCLIENT">
            <summary>In a client area.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCAPTION">
            <summary>In a title bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTSYSMENU">
            <summary>In a window menu or in a Close button in a child window.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTGROWBOX">
            <summary>In a size box (same as HTSIZE).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMENU">
            <summary>In a menu.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTHSCROLL">
            <summary>In a horizontal scroll bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTVSCROLL">
            <summary>In the vertical scroll bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMINBUTTON">
            <summary>In a Minimize button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMAXBUTTON">
            <summary>In a Maximize button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTLEFT">
            <summary>In the left border of a resizable window 
            (the user can click the mouse to resize the window horizontally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTRIGHT">
            <summary>
            In the right border of a resizable window 
            (the user can click the mouse to resize the window horizontally).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOP">
            <summary>In the upper-horizontal border of a window.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOPLEFT">
            <summary>In the upper-left corner of a window border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOPRIGHT">
            <summary>In the upper-right corner of a window border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOM">
            <summary>	In the lower-horizontal border of a resizable window 
            (the user can click the mouse to resize the window vertically).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOMLEFT">
            <summary>In the lower-left corner of a border of a resizable window 
            (the user can click the mouse to resize the window diagonally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOMRIGHT">
            <summary>	In the lower-right corner of a border of a resizable window 
            (the user can click the mouse to resize the window diagonally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBORDER">
            <summary>In the border of a window that does not have a sizing border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCLOSE">
            <summary>In a Close button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTHELP">
            <summary>In a Help button.</summary>
        </member>
        <member name="T:DSkin.NativeMethods">
            <summary>
            包含部分Win32API和一些常用方法
            </summary>
        </member>
        <member name="M:DSkin.NativeMethods.GetWindowRect(System.IntPtr,DSkin.RECT@)">
            <summary>
            获取窗口大小及位置
            </summary>
            <param name="hWnd">窗口句柄</param>
            <param name="lpRect">位置大小</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.GetWindowDC(System.IntPtr)">
            <summary>
            获取Form绘图设备句柄（包括Window非工作区域）
            </summary>
            <param name="hWnd">窗口句柄</param>
            <returns>绘图设备句柄</returns>
        </member>
        <member name="M:DSkin.NativeMethods.ReleaseDC(System.IntPtr,System.IntPtr)">
            <summary>
            释放绘图设备
            </summary>
            <param name="hWnd">与绘图设备关联的窗口句柄</param>
            <param name="hDC">绘图设备句柄</param>
            <returns>成功返回非零值</returns>
        </member>
        <member name="M:DSkin.NativeMethods.RegisterHotKey(System.IntPtr,System.Int32,DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            热键定义
            </summary>
            <param name="hWnd">要定义热键的窗口的句柄 </param>
            <param name="id">定义热键ID（不能与其它ID重复）</param>
            <param name="fsModifiers">标识热键是否在按Alt、Ctrl、Shift、Windows等键时才会生效 </param>
            <param name="vk">定义热键的内容 </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.UnregisterHotKey(System.IntPtr,System.Int32)">
            <summary>
            取消热键定义
            </summary>
            <param name="hWnd">要取消热键的窗口的句柄</param>
            <param name="id">要取消热键的ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.MouseToMoveControl(System.IntPtr)">
            <summary>
            鼠标移动窗体或者控件（在鼠标按下事件里调用该方法，来实现鼠标移动窗体或者控件）
            </summary>
            <param name="handle">窗体或者控件句柄</param>
        </member>
        <member name="T:DSkin.NativeMethods.WndProcDelegate">
            <summary>
            WNDPROC
            </summary>
            <param name="hWnd"></param>
            <param name="msg"></param>
            <param name="wParam"></param>
            <param name="lParam"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.NativeMethods.WNDCLASSEX">
            <summary>
            WNDCLASSEX
            </summary>
        </member>
        <member name="T:DSkin.HookType">
            <summary>
            钩子的类型
            </summary>
        </member>
        <member name="T:DSkin.TextShowModes">
            <summary>
            文本显示模式
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.None">
            <summary>
            不显示
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.Ordinary">
            <summary>
            普通绘制模式
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.Halo">
            <summary>
            绘制文字光圈
            </summary>
        </member>
        <member name="T:DSkin.WindowMessages">
            <summary>
            系统消息以及常量集合
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_SIZE">
            <summary>
            改变一个窗口的大小
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_PAINT">
            <summary>
            //要求一个窗口重画自己 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_WINDOWPOSCHANGING">
            <summary>
            发送此消息给那个窗口的大小和位置将要被改变时，来调用setwindowpos函数或其它窗口管理函数 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCCALCSIZE">
            <summary>
            当某个窗口的客户区域必须被核算时发送此消息 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCHITTEST">
            <summary>
            移动鼠标，按住或释放鼠标时发生
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCPAINT">
            <summary>
            程序发送此消息给某个窗口当它（窗口）的框架必须被绘制时
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCACTIVATE">
            <summary>
            此消息发送给某个窗口仅当它的非客户区需要被改变来显示是激活还是非激活状态
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCMOUSEMOVE">
            <summary>
            当光标在一个窗口的非客户区内移动时发送此消息给这个窗口//非客户区为：窗体的标题栏及窗的边框体 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCLBUTTONDOWN">
            <summary>
            当光标在一个窗口的非客户区同时按下鼠标左键时提交此消息 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCLBUTTONDBLCLK">
            <summary>
            当用户双击鼠标左键同时光标某个窗口在非客户区十发送此消息 
            </summary>
        </member>
        <member name="T:DSkin.Properties.Resources">
            <summary>
              一个强类型的资源类，用于查找本地化的字符串等。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ResourceManager">
            <summary>
              返回此类使用的缓存的 ResourceManager 实例。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.Culture">
            <summary>
              使用此强类型资源类，为所有资源查找
              重写当前线程的 CurrentUICulture 属性。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources._out">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.alert">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.allbtn_down">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.allbtn_highlight">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.arrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.brush">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.close">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.closeNode">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.color">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dd">
            <summary>
              查找类似 CB20E647E258C55AAB 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.df">
            <summary>
              查找类似 1AD9E6604DD80F4A1050AE728CD9EFDA 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dfi">
            <summary>
              查找类似 E1350527B8678FB9C1A8C7B1638F7C15 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dg">
            <summary>
              查找类似 CB8AA168A2959F7EFC 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dk">
            <summary>
              查找类似 68C31DA7E0A3B2D04E38EB35DD64E6B9 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dp">
            <summary>
              查找类似 D4FD84A2D3B35CC6AF07D535C61A77459973B5DC3CDD5A4B 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dr">
            <summary>
              查找类似 CB8AAE7F8486C14ED1 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ellips">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.f">
            <summary>
              查找类似 86F5D719AA5325FEE50A07977405186D 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.fader">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.fontawesome_webfont">
            <summary>
              查找 System.Byte[] 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_down">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.k">
            <summary>
              查找类似 86F5D719AA5325FE01BCEF6406BD6EB0 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.large">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mb">
            <summary>
              查找类似 91CCEB9665FE4852928CF3720DE118EB554DF952927FD2605B22F25D19B1F8E80D4BF06725895793D25A95833F146A07C9BA9CD9CFF09E030150E1A62F6E0D353A2FA50DBADF8BC1DCDACB3EA276E4183BD742631FE5943529BB6865F6BDFCA7FFEB946DEA0E2888FE38A26384F506DFC2515E4B73B885AC 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mbt">
            <summary>
              查找类似 27310510CFDD227D96039547EDBA6D0CFCCBD26123D471B244949E96498E6143A7E451E38A0F7458EF773B8855A93BD37BB7397D41882E6F13A7D806F1D5B2AF022223ECEB56C865B6DD04A06D3B250865B5DEAB18FCF9578CE0217705B7566CD1E175DB11967252484FE9BAE25ED2862858ED54DEAB2F8F 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.middle">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mm">
            <summary>
              查找类似 CB6BCD52D22F3F15 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.none">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.openNode">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.rect">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.rightBottom">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.save">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.separator">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ShadowPalace">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.small">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.t">
            <summary>
              查找类似 5E2B7520AC82D59CF6C0E95BD3230E148BB79ED0FB0CB710B46A3A764C15DB1CB0EC37226636EF68 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.text">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.u">
            <summary>
              查找类似 C06138BF85BB934FAD06A7863C7517F42D5F3ECC20E9A5BC79B6B9C6AA7A521EC07B3672FB479294 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzArrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzShaft">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzThumb">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertArrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertArrow1">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertShaft">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertThumb">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertThumb1">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.yhm">
            <summary>
              查找类似 261ABEBA9E72C4CB584621FCA95EE3EC734AFBB0DF7A033C85FB726E1E5F5665242BA9B928F43E55 的本地化字符串。
            </summary>
        </member>
    </members>
</doc>
