<?xml version="1.0" encoding="iso-8859-1" ?>
<FlavorTextEntries>
	<DataChecksum NoParse="1">
		<Ignore>Text</Ignore>
		<Translate>Text</Translate>
	</DataChecksum>

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	<!-- ** Kingdom Tech Categories ** -->
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	<!-- ************************************************************************ -->
	<!-- ************************************************************************ -->
	<!-- ********************** TECH CATEGORY DESCRIPTIONS ********************** -->
	<!-- ************************************************************************ -->
	<!-- ************************************************************************ -->

	<!-- ** Civilization ** -->
	<FlavorText InternalName="CivTechLvlLow_KingdomOfAltar">
		<Topic>CivilizationTechCategory_LowLevel</Topic>
		<Faction>KingdomOfAltar</Faction>
		<Text>The proud nation of the Altar has a long way to go before reclaiming the former glory of their kingdom. Before the Cataclysm, they were a great people of culture and self-betterment. Now they struggle to survive.</Text>
	</FlavorText>

	<FlavorText InternalName="CivilizationTechCategory1">
		<Topic>CivilizationTechCategory1</Topic>
		<Text>The [FactionName] are struggling to bring civilization back to [WorldName]. It has been a century since the Cataclysm and much knowledge has been lost. Our scholars are trying to recover as much as they can, as quickly as they can.</Text>
	</FlavorText>

	<FlavorText InternalName="CivilizationTechCategory2">
		<Topic>CivilizationTechCategory2</Topic>
		<Text>The [FactionName] continue to bring civilization back to [WorldName]. We have made considerable progress already, but there is still much to accomplish.</Text>
	</FlavorText>

	<FlavorText InternalName="CivilizationTechCategory3">
		<Topic>CivilizationTechCategory3</Topic>
		<Text>The people of the [FactionName] are prospering more and more on [WorldName]. Our people live well, but hardships still remain.</Text>
	</FlavorText>

	<FlavorText InternalName="CivilizationTechCategory4">
		<Topic>CivilizationTechCategory4</Topic>
		<Text>Our people are truly blessed as citizens of our kingdom. They live comfortably and with luxuries those in the wastelands merely dream of.</Text>
	</FlavorText>

	<FlavorText InternalName="CivilizationTechCategory5">
		<Topic>CivilizationTechCategory5</Topic>
		<Text>The [FactionName] are the envy of the world. Our people are enlightened to a degree that hasn't been seen since before the Cataclysm.</Text>
	</FlavorText>

	<!-- ** Warfare ** -->
	<FlavorText InternalName="WarfareTechCategory1">
		<Topic>WarfareTechCategory1</Topic>
		<Text>We must be prepared to defend ourselves. The world of [WorldName] is fraught with peril. The [FactionName] must be ready for any eventuality.</Text>
	</FlavorText>

	<FlavorText InternalName="WarfareTechCategory2">
		<Topic>WarfareTechCategory2</Topic>
		<Text>The [FactionName] have grown stronger. No longer does [WorldName] seem so intimidating.</Text>
	</FlavorText>

	<FlavorText InternalName="WarfareTechCategory3">
		<Topic>WarfareTechCategory3</Topic>
		<Text>Our military is fast becoming a force to be reckoned with and our people feel safe within our borders.</Text>
	</FlavorText>

	<FlavorText InternalName="WarfareTechCategory4">
		<Topic>WarfareTechCategory4</Topic>
		<Text>Our forces are well-equipped and highly trained - they are the true envy of lesser realms.</Text>
	</FlavorText>

	<FlavorText InternalName="WarfareTechCategory5">
		<Topic>WarfareTechCategory5</Topic>
		<Text>The blade arms of the [FactionName] inspire a primal fear in the foes of the realm. Even the foul monsters of [WorldName] keep outside of our borders.</Text>
	</FlavorText>

	<!-- ** Magic ** -->
	<FlavorText InternalName="MagicTechCategory1">
		<Topic>MagicTechCategory1</Topic>
		<Faction>GENERIC</Faction>
		<Text>Long ago [WorldName] was filled with magic. The titans locked the magic of the world into the four elemental shards. Recovering knowledge of magic will give us access to new spellbooks and better ways to acquire spell knowledge.</Text>
	</FlavorText>

	<FlavorText InternalName="MagicTechCategory2">
		<Topic>MagicTechCategory2</Topic>
		<Text>The [FactionName] have made some progress. Already we are beginning to recover some key pieces of arcane knowledge. We will need to control some of the elemental shards in order to bring justice back to [WorldName].</Text>
	</FlavorText>

	<FlavorText InternalName="MagicTechCategory3">
		<Topic>MagicTechCategory3</Topic>
		<Text>The alchemists of the [FactionName] fill the air with the smell of reagents. Our researchers recover arcane knowledge on a regular basis.</Text>
	</FlavorText>

	<FlavorText InternalName="MagicTechCategory4">
		<Topic>MagicTechCategory4</Topic>
		<Text>A fair amount of what knowledge was lost has been found again by our scholars. Our spellbooks are filled with spells of various functions.</Text>
	</FlavorText>

	<FlavorText InternalName="MagicTechCategory5">
		<Topic>MagicTechCategory5</Topic>
		<Text>The scholars of the [FactionName] have such a firm understanding of arcane knowledge that the very world of [WorldName] has become little more than a trivial obstacle to our greatness.</Text>
	</FlavorText>


	<!-- ** Exploration ** -->
	<FlavorText InternalName="ExplorationTechCategory1">
		<Topic>ExplorationTechCategory1</Topic>
		<Text>[WorldName] is a dangerous place. By learning more from passing adventurers we can identify some of the great beings of power that still lurk the land. Such knowledge also brings great danger in the form of powerful beasts re-awakening.</Text>
	</FlavorText>

	<!-- ** Adventure ** -->
	<FlavorText InternalName="AdventureTechCategory1">
		<Topic>AdventureTechCategory1</Topic>
		<Text>[WorldName] is a dangerous place. By learning more from passing adventurers we can gain access to better quests, as well as identify some of the great beings of power that still lurk the land. Such knowledge also brings great danger in the form of powerful beasts re-awakening.</Text>
	</FlavorText>

	<FlavorText InternalName="AdventureTechCategory2">
		<Topic>AdventureTechCategory2</Topic>
		<Faction>GENERIC</Faction>
		<Text>The [FactionName] have made some progress. As our scholars seek out rumor and information on some of the heroes of [WorldName], they have inadvertently let loose some of the forces that the Titans had imprisoned.</Text>
	</FlavorText>

	<FlavorText InternalName="AdventureTechCategory3">
		<Topic>AdventureTechCategory3</Topic>
		<Faction>GENERIC</Faction>
		<Text>Many mighty heroes of [WorldName] have taken note of our sovereignty and are keen to join us. It must be noted that many ruins and monsters have been spotted near our borders.</Text>
	</FlavorText>

	<FlavorText InternalName="AdventureTechCategory4">
		<Topic>AdventureTechCategory4</Topic>
		<Faction>GENERIC</Faction>
		<Text>More monsters have awoken in [WorldName] after the Cataclysm, and more heroes are rising up to face them.</Text>
	</FlavorText>

	<FlavorText InternalName="AdventureTechCategory5">
		<Topic>AdventureTechCategory5</Topic>
		<Faction>GENERIC</Faction>
		<Text>In what is left of the wastelands, some of the mightiest heroes and monsters ever seen on [WorldName] have been discovered.</Text>
	</FlavorText>

	<!-- ** Diplomacy ** -->
	<FlavorText InternalName="DiplomacyTechCategory1">
		<Topic>DiplomacyTechCategory1</Topic>
		<Text>It is not necessary for the [FactionName] to face the world completely alone. Through diplomacy we can negotiate treaties and opportunities with other realms.</Text>
	</FlavorText>

	<FlavorText InternalName="DiplomacyTechCategory2">
		<Topic>DiplomacyTechCategory2</Topic>
		<Text>We have made some progress already. The world of [WorldName] is becoming less complex and other realms are not so alien to us.</Text>
	</FlavorText>

	<FlavorText InternalName="DiplomacyTechCategory3">
		<Topic>DiplomacyTechCategory3</Topic>
		<Text>Our diplomats are quickly becoming capable of waging wars with words and securing what is best for our realm.</Text>
	</FlavorText>

	<FlavorText InternalName="DiplomacyTechCategory4">
		<Topic>DiplomacyTechCategory4</Topic>
		<Text>The diplomats of the [FactionName] are some of the most cunning ambassadors on [WorldName]. They are capable of brokering treaties masterfully.</Text>
	</FlavorText>

	<FlavorText InternalName="DiplomacyTechCategory5">
		<Topic>DiplomacyTechCategory5</Topic>
		<Text>The mediators of the [FactionName] know no equal on [WorldName]. They are veritable soothsayers capable of starting and ending wars on a whim.</Text>
	</FlavorText>

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	<!-- ** Empire Tech Categories ** -->
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	<!-- ** Imperium ** -->
	<FlavorText InternalName="ImperiumTechCategory1">
		<Topic>ImperiumTechCategory1</Topic>
		<Text>The [FactionName] are struggling to establish unquestioned sovereignty on [WorldName]. Controlling the hordes is no easy task, but the greatest among us work tirelessly to relearn what was lost in order to strengthen the nation.</Text>
	</FlavorText>

	<FlavorText InternalName="ImperiumTechCategory2">
		<Topic>ImperiumTechCategory2</Topic>
		<Text>The [FactionName] continue to establish authority over [WorldName]. The world recognizes our growing dominion, but there is still a long road ahead before lesser creatures accept our sovereignty.</Text>
	</FlavorText>

	<!-- ** Conquest ** -->
	<FlavorText InternalName="ConquestTechCategory1">
		<Topic>ConquestTechCategory1</Topic>
		<Text>The weak exist to be ruled over. The world of [WorldName] is filled with those ready to be exploited. The [FactionName] must be ready to ascend to power.</Text>
	</FlavorText>

	<FlavorText InternalName="ConquestTechCategory2l">
		<Topic>ConquestTechCategory2</Topic>
		<Text>The [FactionName] have grown stronger. The peoples of [WorldName] have noticed and are beginning to fear our strength.</Text>
	</FlavorText>

	<!-- ** Sorcery ** -->
	<FlavorText InternalName="SorceryTechCategory1">
		<Topic>SorceryTechCategory1</Topic>
		<Faction>GENERIC</Faction>
		<Text>[WorldName] was once home to many sorcerers of great might. After the Cataclysm, those who wield magic are rarer and thus more powerful than ever. The [FactionName] must take advantage of this.</Text>
	</FlavorText>

	<FlavorText InternalName="SorceryTechCategory2">
		<Topic>SorceryTechCategory2</Topic>
		<Text>The [FactionName] have made some progress in mastering magic. Already we are beginning to recover some key pieces of knowledge on arcane matters. The creatures of [WorldName] will soon tremble in our presence.</Text>
	</FlavorText>

	<!-- ** Domination ** -->
	<FlavorText InternalName="DominationTechCategory1">
		<Topic>DominationTechCategory1</Topic>
		<Text>[WorldName] is home to many fallen of great command and skill. By recruiting them we stand to empower the [FactionName] to greatness.</Text>
	</FlavorText>

	<FlavorText InternalName="DominationTechCategory2">
		<Topic>DominationTechCategory2</Topic>
		<Faction>GENERIC</Faction>
		<Text>The [FactionName] have made some progress. Many capable warriors of [WorldName] recognize our superiority and are keen to join our Empire.</Text>
	</FlavorText>

	<!-- ** Cooperation ** -->
	<FlavorText InternalName="CooperationTechCategory1">
		<Topic>CooperationTechCategory1</Topic>
		<Text>The [FactionName] need not stand alone against foes. Through Cooperation we can negotiate treaties and opportunities with other realms to further our agenda.</Text>
	</FlavorText>

	<FlavorText InternalName="CooperationTechCategory2">
		<Topic>CooperationTechCategory2</Topic>
		<Text>The realms of [WorldName] are now more aware of us, which has created new avenues to gain friends and enemies alike.</Text>
	</FlavorText>

	<!-- ** Intro Wnd ** -->
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>KingdomOfAltar</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>KingdomOfCapitar</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>KingdomOfGilden</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>KingdomOfPariden</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>KingdomOfTarth</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
		<Text>You, [LeaderName], lead the people of [FactionNameLong]. This moment marks a most humble beginning for you in the broken world of [WorldName]. Though you are now lord over little more than dirt and shattered dreams, in time you will morph the land to your liking, and straggling folk will flock to your banner.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>GENERIC</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
				<Text>You, [LeaderName], rule over the people of [FactionNameLong]. Though your empire is small and weak now, in time you will twist the land to your liking and weaker folk will flock to your banner to serve as the backbone of your great ambition.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>EmpireOfKraxis</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
				<Text>You, [LeaderName], rule over the people of [FactionNameLong]. Though your empire is small and weak now, in time you will twist the land to your liking and weaker folk will flock to your banner to serve as the backbone of your great ambition.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>EmpireOfMagnar</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
				<Text>You, [LeaderName], rule over the people of [FactionNameLong]. Though your empire is small and weak now, in time you will twist the land to your liking and weaker folk will flock to your banner to serve as the backbone of your great ambition.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>EmpireOfResoln</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
				<Text>You, [LeaderName], rule over the people of [FactionNameLong]. Though your empire is small and weak now, in time you will twist the land to your liking and weaker folk will flock to your banner to serve as the backbone of your great ambition.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>EmpireOfUmber</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_LeftText</Topic>
				<Text>You, [LeaderName], rule over the people of [FactionNameLong]. Though your empire is small and weak now, in time you will twist the land to your liking and weaker folk will flock to your banner to serve as the backbone of your great ambition.

There are many paths to supremacy for a sovereign of your skill. Only you can lead the way.</Text>
		<Faction>EmpireOfYithril</Faction>
	</FlavorText>
	<FlavorText>
		<Topic>IntroWnd_RightText</Topic>
    <Text>Far beneath the withered planes of the world, you discovered your call to do far greater things than dig. A mining expedition on the eastern side of the Skarps had been toiling for years. With no family, home, or drive to adventure, you spent long days digging downwards and restful nights under the sky gazing upwards. One morning, as the stirred dust hung heavy in the small tunnel, you uncovered a relic of the Cataclysm. Accidentally touching this innocuous crystal, visions pierced your mind of dusty wastes brought to life by your touch. From that day you worked to discover yourself and the great powers beheld in that vision.</Text>
	</FlavorText>

	<!-- ** City level up wnd ** -->
  <FlavorText>
    <Topic>CityLevelUpText2</Topic>
    <Text>[CityName] has grown to level [CityLevel]. Select what type of settlement this will become.</Text>
  </FlavorText>

  <FlavorText>
		<Topic>CityLevelUpText</Topic>
		<Text>[CityName] has grown to level [CityLevel]. Select a free improvement for this city.</Text>
	</FlavorText>

	<!-- ** World Achievement Built messagebox.** -->
	<FlavorText>
		<Topic>WorldAchievementBuilt</Topic>
		<Text>Under the great leadership and forward-thinking of [LeaderName], the [FactionNameLong] has now built the [ImprovementName].  
		
No other [ImprovementName] can be built in the world of [WorldName].</Text>
	</FlavorText>

	<!-- ************************************************************************ -->
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	<!-- ********************** GAME OVER TEXT ********************************** -->
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	<!--** Military Victory **-->
	<FlavorText>
		<Topic>EndGameWnd_VictoryGeneric</Topic>
		<Text>A new dawn rises for [LeaderName] and the battle-weary people of the [FactionNameLong]. With the death of their final adversary bringing an end to all wars, the brave soldiers of [FactionNameShort] have sheathed their weapons and commenced the long trek home. The age of war is past and the healing of [WorldName] can begin in earnest.</Text>
	</FlavorText>

	<!--** Campaign Victory **-->
	<FlavorText>
		<Topic>EndGameWnd_VictoryCampaign</Topic>
		<Text>[LeaderName] fought bravely, united the Kingdoms of the West under the banner of [FactionNameLong], and helped establish a bulkhead against the Empires of the East. Now that we know their plans, we shall be vigilant.</Text>
	</FlavorText>

	<!--** Quest Victory **-->
	<FlavorText>
		<Topic>EndGameWnd_VictoryQuest</Topic>
		<Text>Through the Scepter of Dominion you can feel the connection with all the creatures of Elemental.  With it no enemy can stand against [FactionNameShort]. The age of war is past, and now [LeaderName] is free to shape Elemental to [LeaderHisHer] will.</Text>
	</FlavorText>

	<!--** Spell Victory **-->
	<FlavorText>
		<Topic>EndGameWnd_VictorySpell</Topic>
		<Text>In a display of power unseen since the Titans walked the land, [LeaderName] bound the arcane energy within every last elemental shard on [WorldName] to [LeaderHisHer] will. With their ability to channel magic suddenly rendered useless, [LeaderName]'s enemies soon abdicated, for none would dare to incur the wrath of [LeaderHisHer] limitless power. [FactionNameLong] holds dominion over all [WorldName], leaving [LeaderName] to rule as they see fit.</Text>
	</FlavorText>

	<!--** Diplomacy Victory **-->
	<FlavorText>
    <Topic>EndGameWnd_VictoryDiplomacy</Topic>
    <Text>An era of peace has descended upon [WorldName]. The people of the [FactionNameLong], and every remaining faction, travel freely across [WorldName] conducting business under an atmosphere of tolerance and cooperation ushered in by [LeaderName] and [LeaderHisHer] diplomatic efforts.</Text>
  </FlavorText>

  <!--** Score/Timeline Victory **-->
  <FlavorText>
    <Topic>EndGameWnd_VictoryTurnLimit</Topic>
    <Text>Twilight falls on the current age and scholars have united in declaring the [FactionNameLong] as the worlds' dominant civilization. Balancing military might with domestic excellence and magical prowess, [LeaderName] has proven [LeaderHisHer] greatness as a leader and the name [FactionNameShort] will be forever honored as one of the greatest nations to grace the land.</Text>
  </FlavorText>

  <!--** Player Retired **-->
  <FlavorText>
    <Topic>EndGameWnd_Retire</Topic>
    <Text>[LeaderName] sits, alone in the throne room of [FactionNameShort]. A fog of hopelessness clouds [LeaderHisHer] every thought. [LeaderHisHer] people begged for a leader - but to lead was too tiring. [LeaderHisHer] army longed for an able general - but the sword was too heavy. [LeaderHisHer] foes beat their chests - but [LeaderName] could muster neither fear nor ire.  Exhausted, the sovereign descends [LeaderHisHer] throne, prepared to lower the Flag of [FactionNameShort] for the last time.</Text>
  </FlavorText>

  <FlavorText>
    <Topic>EndGameWnd_RetireFromEndlessGame</Topic>
    <Text>[LeaderName] has grown restless. As another season passes, and the great leader views [LeaderHisHer] vast empire, [FactionNameShort]'s ruler feels little satisfaction. The joys of a victorious battle, the thrill of adventuring the untamed wilds, the excitement of warring with the unworthy channelers of the world were all fading memories. It is time for the reign of [FactionNameShort]'s Sovereign to be passed onto another, and [LeaderName] would be free to pursue new adventures.</Text>
  </FlavorText>
  
  <!--** Defeat **-->
	<FlavorText>
		<Topic>EndGameWnd_DefeatGeneric</Topic>
		<Text>The bloodstained flag of [FactionNameShort] lay tattered and torn, in the firm grasp of the broken [LeaderName]. Soldiers of the once great [FactionNameLong] surrounded their fallen leader - some kneeling in reverence, most lifeless in [LeaderHisHer] eternal company. A crimson sunset set the sky ablaze as the last flickers of the channeler's mighty spirit were extinguished forever.</Text>
	</FlavorText>

	<!-- ************************************************************************ -->
	<!-- ************************************************************************ -->
	<!-- *************************** MINI-CUTSCENE TEXT ************************* -->
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	<!-- ************************************************************************ -->
	<!-- Found Kingdom -->
  <FlavorText>
    <Topic>MiniCutscene_FoundKingdom_Title</Topic>
    <Text>A Kingdom Arises</Text>
    <Text>Founding of your Kingdom</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_FoundKingdom_Title</Topic>
    <Text>An Empire is Formed</Text>
    <Rule>10</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_FoundKingdom_Text</Topic>
    <Text>The moment has come - the moment that all your travels, all your battles, all your years of study and swordplay have led to.  The founding of [CapitalName]. The capital of the [LongFactionName]. Now your story and the story of the [ShortFactionName] - the few who follow you now, the legions who will flock to your banners in the days and weeks to come - truly begins.</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_FoundKingdom_Text</Topic>
    <Text>You watch as your flag - the flag of the [ShortFactionName] - flutters in the wind, high above the simple huts of [CapitalName]. It is a beginning, this place, the new capital of the [LongFactionName], but you turn away all congratulations. You will be satisfied only when the flag of the [ShortFactionName] flies over all lands, East and West alike, when the sight of it - and the sound of your name - causes both Men and Fallen to tremble in fear.</Text>    
    <Rule>10</Rule>
  </FlavorText>
  
  <!--** Wedding **-->
	<FlavorText>
		<Topic>MiniCutscene_Wedding_Title</Topic>
		<Text>Of the Blessed Union</Text>
		<Text>Of the King and Queen</Text>
		<Text>Of New Beginnings</Text>
		<Text>Of the Growing Royal Family</Text>
	</FlavorText>

	<FlavorText>
		<Topic>MiniCutscene_Wedding_MaleLeader</Topic>
		<Text>It was a day of celebration amongst the people of [ShortFactionName]. The wedding of their king and queen, the mighty [SovereignName] and the fair [UnitName], brought the cities of the [LongFactionName] into a mood of complete jubilance. While the affair was kept intimate for the couple, with only personal friends and family, the streets of [CapitalName] erupted with song and dance. For that moment they forgot about their struggles, fears, and heartaches, and glorified the good life made possible by their king.</Text>
		<Text>As the lands around the [LongFactionName] had blossomed, so had the love between [SovereignName] and his fair bride. The two lost souls, searching for adventure, hope, or simply a means for survival, instead found each other, and pledged to unite against the gathering darkness. Their people celebrated the new [ShortFactionName] queen with open arms and thunderous song, and, for a moment, the king rested and rejoiced.</Text>
	</FlavorText>

	<FlavorText>
		<Topic>MiniCutscene_Wedding_FemaleLeader</Topic>
		<Text>It was a day of celebration amongst the people of [ShortFactionName]. The wedding of their queen, the mighty [SovereignName] and her suiter, [UnitName], brought the cities of the [LongFactionName] into a mood of complete jubilance. While the affair was kept intimate for the couple, with only personal friends and family, the streets of [CapitalName] erupted with song and dance. For that moment, they forgot about their struggles, fears, and heartaches, and glorified the good life made possible by their queen.</Text>
	</FlavorText>

	<!--** Hero Slain **-->
	<FlavorText>
		<Topic>MiniCutscene_WeakNPCKilled_Title</Topic>
		<Text>The Death of [UnitName]</Text>
		<Text>An Abuse of Might</Text>
		<Text>Murder on the Plains</Text>
	</FlavorText>

	<FlavorText>
		<Topic>MiniCutscene_WeakNPCKilled</Topic>
		<Text>Word spread quickly of the murder of [UnitName]. Driven through without reason or want, [UnitName]'s unprovoked killing put [SovereignName]'s motivations into question. Was the death of a fellow man so light an act to this leader of [ShortFactionName]? How safe would [WorldName] truly be under the rule of such a bloodthirsty fiend? Judged at every step, feared by the trembling masses, [SovereignName] was now seen as monstrous a creature as the beasts that roam the wastes.</Text>
	</FlavorText>

  <!--** Wildland Encounter: Master Quest "Pit of Lost Voices" **-->
  <FlavorText>
    <Topic>MiniCutscene_PitOfLostVoices_Title</Topic>
    <Text>Pit of Lost Voices</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_PitOfLostVoices_Text</Topic>
    <Text>
      Gouged from the black obsidian of N'it'Vaganesh by the Titan Curgen, guarded by a great iron gate, the Pit of Lost Voices is haunted by the damned and the dying. Here were sacrificed thousands of the Titan's creations: those who fell short of perfection in his sight, those who angered him, and those who lost favor for some trivial offense. Stand near enough to the gate, and their voices can be heard still, some say. Though others believe those voices belong to Curgen's demons - drednii of dark power, drawn to the suffering within the Pit, and trapped there when the Cataclysm sealed the iron gates shut.
    </Text>
  </FlavorText>

  <!--** Wildland Encounter: Bhinadmi Fissure **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterBhinadmiFissure_Title</Topic>
    <Text>The Bhinadmi Fissure</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterBhinadmiFissure_Text</Topic>
    <Text>Your scouts have led you to the edge of an impassable crevasse - a crack in the earth a mile wide, a crack long enough that you cannot see its end. A formidable barrier to your progress - but what lurks inside is more formidable still. This is the dwelling place of Abeix - one of the Elemental Lords of old. In the days before the coming of men and the Titans, his kind ruled this world. Now his domain is shrunk to encompass only the chasm before you.

For a moment, your heart aches for this fallen god, and his plight. Yet you know if you can defeat Abeix and his creatures, this territory will be yours.</Text>
  </FlavorText>

<!--** Wildland Encounter: The Burning Lands **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterBurningLands_Title</Topic>
    <Text>The Burning Lands</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterBurningLands_Text</Topic>
    <Text>Your throat is parched - the stench of sweat and smoke is all around. You cough, take a long drink of water and survey the land before you. It is rock, and lava, and fire. Pockets of flame erupt from the ground everywhere you look, and no wonder: these are the Burning Lands, the territory of Delin - the Elemental Lord of Fire. It is the territory of his creatures as well - the Ignys, the fire snakes who guard his sanctum, and that of the lesser elementals he commands.

If you seek to restore life to these regions, you will have to fight - and defeat - all of them.
    </Text>
  </FlavorText>

  <!--** Wildland Encounter: Ruins of the Imperium **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterRuinsOfTheImperium_Title</Topic>
    <Text>Ruins of the Imperium</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterRuinsOfTheImperium_Text</Topic>
    <Text>Before you is a crumbling stone arch. There are words chiseled into the rock, words written in Avostan - the language of the Titans.  One of those words jumps out at you: Imperia. In the time before this one, the Imperia were the Titan Curgen's bases - outposts of his empire, scattered throughout the land. You are instantly on guard, for the descendants of the dark creatures Curgen deemed worthy to be his sentinels may yet roam the ruins visible beyond the gate. Yet if you can conquer those survivors, and build a city of your own here, the rewards will be great indeed</Text>
  </FlavorText>

  <!--** Wildland Encounter: The Asag **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterTheAsag_Title</Topic>
    <Text>The Asag</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterTheAsag_Text</Topic>
    <Text>It is a diseased land that lies before you - a vast rotting marsh, half swamp, half stagnant river, which reeks of death and corruption. Your soldiers have already killed half a dozen plague-infected creatures that were tracking your company - most no larger than rats, but one the size of a full-grown warg - and the cook has told you that none of the fish caught earlier will be fit to eat. And yet... if the sick and diseased were pruned from this land, if the marsh drained, and the grass allowed to grow... the Asag could once more be fertile, productive land...</Text>
  </FlavorText>

  <!--** Wildland Encounter: Scrapyard **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterScrapyard_Title</Topic>
    <Text>Scrapyard</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterScrapyard_Text</Topic>
    <Text>Here lies a grisly reminder of the great wars of ages past, a battlefield stretching as far as the eye can see. The tattered banners of kingdoms long since vanished - Antheros and Vazghur, Redstone and Imperium - still flutter in the breeze, in the grip of skeletons whose flesh and clothing have rotted away. But metal remains; armor glittering in the sunset, longswords and halberds, battleaxes and daggers scattered on the ground. In the distance, smoke rises from a campfire. Someone has taken up residence here; if you want to claim any of the scraps here as your own, you'll have to fight for them.</Text>
  </FlavorText>
  
  <!--** Wildland Encounter: The Bilge **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterTheBilge_Title</Topic>
    <Text>The Bilge</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterTheBilge_Text</Topic>
    <Text>You stand on the edge of a swamp so vast that it defies description. Once, spires of the great cities of old, the outposts of Athica and Antheros, towered over this land. Once, long ago, the primal forces of nature - those worshipped as the Five, the Elemental Lords of this planet - moved proudly among their creations. Now the cities have fallen. The land has died. All that remains is rot and ruin.

Now this is the Bilge. All manner of dangerous creatures roam here. But if you can clear the ruins of them, you may be able to civilize - and settle - this land once more...
    </Text>
  </FlavorText>

  <!--** Wildland Encounter: Curgen's Tomb **-->
<FlavorText>
  <Topic>MiniCutscene_CurgensTomb_Title</Topic>
    <Text>Curgen's Tomb - Battlefield of the Titans</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterCurgensTomb_Text</Topic>
    <Text>Centuries in the past, a great war was fought between the two most powerful Dred'nir - Curgen, and Kir-Tion. For years on end, the two Titans struggled for supremacy until in one final, world-shattering battle, Kir-Tion was killed; his army, his weapons of war, his very body were obliterated from Elemental. These devastated lands - these twisted rocks, these awe-inspiring craters - mark the boundaries of that battlefield. 

Strange creatures are said to roam it. Mana shards are believed to abound. Tame this land, and those energies could be yours...
    </Text>
  </FlavorText>

  <!--** Wildland Encounter: The Shroud **-->
  <FlavorText>
    <Topic>MiniCutscene_TheShroud_Title</Topic>
    <Text>The Shroud</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_TheShroud_Text</Topic>
    <Text>The mist that covers the world grows thicker. As you halt to gain your bearings, a man steps by you and disappears. "The Shroud! We are in the Shroud!" someone cries out, fear tingeing his voice. No wonder; the Shroud is a place of mystery and death. Those who enter disappear, never to be seen again. Some say they are whisked across the world, to other cities, other places. Others believe them transported to Deorcnysse, a city that stands in the Shroud's heart - a city containing great treasures, yours for the taking if you brave the Shroud's depths and defeat Deorcnysse's defenders</Text>
  </FlavorText>

  <!--** Wildland Encounter: The Lombard Desert **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterLombardDesert_Title</Topic>
    <Text>The Lombard Desert</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterLombardDesert_Text</Topic>
    <Text>Long ago, this land was home to the Illuna - an order of scholars whose knowledge of the ancients was second to none. Destroyed once by the Titans, devastated a second time by the Cataclysm, it has become a desert - cursed by sandstorms, inhabited by savage wildings and Elementals of the Sand and Wind - and by the Lord who rules them, Torax. Somewhere within this wasteland, though, it is rumored that the Illuna's great Library still stands. If you can reach it, their knowledge - their power, their technology - can be yours...</Text>
  </FlavorText>

  <!--** Wildland Encounter: Pits of Namtur **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterPitsOfNamtur_Title</Topic>
    <Text>Pits of Namtur</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterPitsOfNamtur_Text</Topic>
    <Text>A seemingly endless series of caves pockmark the hillside before you - too many to have formed naturally. You soon realize where you are: Namtur. In the time before this one, Prince Az al-Himbsa - the torturer king - claimed this mountain to bore his legendary pits. Hundreds of them, stretching deep into the earth. Within each he placed either a great treasure - or a cruel trap - a cache of gold or a savage demon, a precious jewel or a monstrous beast. And Az-Himbsa and his guests would delight in sending their servants out to explore these deadly caverns. You wonder if any of those treasures - or any of those creatures - survived the Cataclysm. There is, of course, only one way to find out.</Text>
  </FlavorText>

  <!--** Wildland Encounter: Northern Waste **-->
  <FlavorText>
    <Topic>MiniCutscene_EncounterNorthernWaste_Title</Topic>
    <Text>Northern Waste</Text>
  </FlavorText>

  <FlavorText>
    <Topic>MiniCutscene_EncounterNorthernWaste_Text</Topic>
    <Text>Before you, stretching from horizon to horizon, is a landscape as desolate as any you have ever encountered - a frozen world of ice and snow; not a blade of grass, not a speck of dirt in sight. It is the Elemental Lord Vetrar who rules here; the Guardian of the World's End. This is a place of despair and endless suffering. But if you can find Vetrar... if you can defeat him, and the forces he rules, you may be able to restore life - and hope - to this land once more.</Text>
  </FlavorText>
  
  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->
  <!-- ******************* CUSTOM SOVEREIGN DESCRIPTIONS ********************** -->
  <!-- ************************************************************************ -->
	<!-- ************************************************************************ -->

	<!--** Generic **-->
	<FlavorText>
		<Topic>CustomSovereign_Description</Topic>
		<Text>A turbulent life had sharpened [SovereignName]. Orphaned at an early age when [GenderHisHer] clan's humble camp was set ablaze by wandering thieves, the young [GenderBoyGirl] learned quickly the hard rules of existence. Finding a new home under the watchful eye of a caring scholar, [SovereignName] poured [GenderHisHer] attention into the books that surrounded [GenderHimHer]. Tales of legendary battles sent [GenderHisHer] mind racing between dreams of heroism and the harsh reality of the sword. Revenge tormented [GenderHisHer] slumber, and slowly eroded [GenderHisHer] youthful spirit into something hard and battle ready. [SovereignName] now seeks to protect those in need and restore balance to a world plunging into darkness.</Text>
		<Text>[SovereignName] knew at an early age that [GenderHeShe] had an uncommon greatness within [GenderHimHer]. Friends who caused [SovereignName] sadness would fall upon the poorest of luck, and dreams of a glorious kingdom with [SovereignName] overlooking it seemed more real than life in [GenderHisHer] village. Now [SovereignName] has grown, and looks to find if there is any truth to those dreams.</Text>
	</FlavorText>

	<!--** History_Bard **-->
	<FlavorText>
		<Topic>CustomSovereign_Description</Topic>
		<Text>[SovereignName] was known, and loved, throughout the small region that [GenderHeShe] called home. Traveling between the scattered inns and villages that dotted the wastes, [SovereignName] paid for little, needing only a wondrous tale of adventure to get supper and a bed. With the good graces of these wandering people, the hopeful leader wishes to spin a new tale of might and majesty, with [GenderHimHer]self forging the path of [GenderHisHer] new nation.</Text>
		<UnitHistory>History_Bard</UnitHistory>
	</FlavorText>

	<!--** History_Royalty **-->
	<FlavorText>
		<Topic>CustomSovereign_Description</Topic>
		<Text>[SovereignName]'s rise to leadership was quick, violent, and absolute. Hailing from a wretched camp of wayfarers in the northern dune lands, [SovereignName] saw his sister and brother both sold off for the monetary gain of their clan master. Rules were enforced by the blade, and [SovereignName] made sure [GenderHisHer] sole act of disobedience hit its target with deadly precision. Now, flanked by battle ready kinsmen that believed [GenderHisHer] word, [SovereignName] sets out to establish a new kingdom of justice and order.</Text>
		<UnitHistory>History_Warlord</UnitHistory>
	</FlavorText>

	<!--** History_Royalty **-->
	<FlavorText>
		<Topic>CustomSovereign_Description</Topic>
		<Text>[SovereignName] was never one for palace life. While the champions of the world came and went, marble halls echoing stories of far off lands, [GenderHeShe] was locked indoors, safe from those that would do [GenderHimHer] and [GenderHisHer] family harm. But this safety would prove fleeting, for it took but one solitary night of horror to destroy that facade of sanctuary. Family and friends were slaughtered in an act of villainous mutiny; the small nation was brought to ruin. Luckily, [SovereignName] was led by a handful of servants outside the castle's walls, and as the palace [GenderHeShe] once despised was engulfed in flame, [SovereignName] made a silent oath to rebuild it.</Text>
		<UnitHistory>History_Royalty</UnitHistory>
	</FlavorText>

	<!--** History_Miner **-->
	<FlavorText>
		<Topic>CustomSovereign_Description</Topic>
		<Text>Far beneath the withered planes of the world, [SovereignName] discovered [GenderHisHer] call to do far greater things than dig. A mining expedition on the eastern side of the Skarps had [SovereignName] and a dozen others toiling for years. With no family, home, or drive to adventure, the humble miner spent long days digging downwards and restful nights under the sky gazing upwards. One morning, as the stirred dust hung heavy in the small tunnel, [SovereignName] uncovered a relic of the Cataclysm. Accidentally touching this innocuous crystal, visions pierced [GenderHisHer] mind of dusty wastes brought to life by [GenderHisHer] touch. From that day [SovereignName] worked to discover [GenderHimHer]self and the great powers beheld in that vision.</Text>
		<UnitHistory>History_Miner</UnitHistory>
	</FlavorText>

  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->
  <!-- *************************** GENERIC MESSAGES *************************** -->
  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->

  <FlavorText>
    <Topic>Msg_PlayerResigned</Topic>
    <Text>The people of [KilledFactionName] have withdrawn from the struggle to shape this world.</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>Msg_PlayerResigned</Topic>
    <Text>The people of [KilledFactionName] have proven too weak to continue in the struggle to dominate this world and have resigned.</Text>
    <Rule>10</Rule>
  </FlavorText>
  
  <!--** Faction Defeated - By Local Player **-->
  <FlavorText>
    <Topic>Msg_PlayerDefeated_ByLocalPlayer</Topic>
    <Text>Our forces have successfully defeated the [KilledFactionName]. For now, the people of [FactionShortName] can sleep in peace.</Text>
    <Text>The war against [KilledSovereignName] and the [KilledFactionName] has come to an end - our forces have successfully driven them into the abyss. Hail the military daring of [SovereignName]!</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>Msg_PlayerDefeated_ByLocalPlayer</Topic>
    <Text>The blade of [FactionShortName] has been driven through the heart of [KilledFactionShortName], [SovereignName]. Thy will is done - their land is now yours.</Text>
    <Text>[KilledFactionShortName] bleeds, [SovereignMLordMLady] - there is no coming back from the wounds they've sustained. The realm of [KilledFactionShortName] now belongs to [FactionShortName]!</Text>
    <Text>We have cut down the worthless [KilledFactionShortName], [SovereignName]. These lands are now under your dominion.</Text>
    <Rule>10</Rule>
  </FlavorText>

  <!--** Faction Defeated - Unknown to Local Player **-->
  <FlavorText>
    <Topic>Msg_PlayerDefeated_UnknownToLocalPlayer</Topic>
    <Text>Word had reached us that a distant nation, the [KilledFactionName], have fallen to the might of [OtherSovereignName]. We should be wary of the growing [OtherFactionShortName], lest our people meet such a fate.</Text>
    <Text>The fog that hangs about the world has cloaked even war, [SovereignMLordMLady], as whispers of a great battle - fought, yet lost, by the [KilledFactionName] - reaches our ears.</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>Msg_PlayerDefeated_UnknownToLocalPlayer</Topic>
    <Text>[KilledFactionName], a distant nation of weaklings and cowards, has fallen this day, [SovereignMLordMLady].</Text>
    <Text>Crows from the [KilledFactionDirectionNSEW] bring song of the demise of [KilledSovereignName] and the [KilledFactionName].</Text>
    <Rule>10</Rule>
  </FlavorText>

  <!--** Faction Defeated - Known by Local Player **-->
  <FlavorText>
    <Topic>Msg_PlayerDefeated_KnownToLocalPlayer</Topic>
    <Text>The [KilledFactionName] have fallen, [SovereignName], and with the death of [KilledSovereignName], the might of the [OtherFactionName] grows. We would be wise to prepare ourselves, lest the hunger of [OtherSovereignName] turns towards [FactionShortName].</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>Msg_PlayerDefeated_KnownToLocalPlayer</Topic>
    <Text>[KilledFactionShortName] is no more, [SovereignMLordMLady]. The sword of [OtherSovereignName] overcame the pitiful [KilledFactionName], and its lands are now controlled by [OtherFactionShortName]. We must be watchful of this growing threat.</Text>
    <Rule>10</Rule>
  </FlavorText>


  <!--** Wild Resource Improvement Destroyed (Generic) **-->
  <FlavorText>
    <Topic>Msg_WildResourceDestroyed_Generic</Topic>
    <Text>[SovereignName], messengers from the [DirectionToImp] say our [ImpTypeName] has been mercilessly destroyed. We should protect our other resources to keep this from happening again.</Text>
    <Text>Our [ImpTypeName] to the [DirectionToImp] has been destroyed, [SovereignMLordMLady]. Without protecting our borders, we should assume they will strike again.</Text>
    <Text>Flames have engulfed our [DirectionToImp]ern [ImpTypeName],  [SovereignMLordMLady]. We should assemble forces near our other resources before our enemies cause additional damage.</Text>
    <Rule>0</Rule>
  </FlavorText>

  <FlavorText>
    <Topic>Msg_WildResourceDestroyed_Generic</Topic>
    <Text>[SovereignName], our enemies have attacked a [FactionShortName] [ImpTypeName] to the [DirectionToImp]. Blood must be spilled for such impudence!</Text>
    <Text>We must send troops to the [DirectionToImp] - our [ImpTypeName] has been destroyed. Their heads should make proper recompense.</Text>
    <Rule>10</Rule>
  </FlavorText>


  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->
  <!-- *************************** GAMEPLAY TIPS ****************************** -->
  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->

  <FlavorText>
    <Topic>GameplayTips_General</Topic>
    
    <!-- RESOURCES -->
    <Text>Be careful when raising your tax rate, as it increases the Unrest in your cities.  Unrest reduces the amount of production and research your cities generate.</Text>
    <Text>Be mindful of where you build your cities.  The amount of Grain available to a city impacts how much food that city can produce, and therefore how large it can grow.  Likewise Materials impact a city's production, making cities with a lot of Materials (4-5) great for building expensive improvements or advanced troops, which will take longer in cities with 2 or 3 Materials.</Text>
    <Text>Resources gathered outside city walls become prime targets to your enemies and wandering creatures. Guard them with soldiers to keep them from being destroyed and losing the resources they provide.</Text>
    <Text>Make sure to build improvements on the wild resources near your cities to reap their benefits.</Text>
    <Text>Building a shard shrine on a shard you control will increase the power of some of your spells in addition to providing you with mana every turn.</Text>
	
    <!-- SETTLEMENTS -->
    <Text>Not only can your champions gain levels - so can your cities! Instead of experience, city levels are gained based on their population. There are five different levels, each with escalating benefits and unique buildings to construct.</Text>
    <Text>Specialization is important. Resources are linked to a given settlement, so a civic-minded leader will maximize output with special improvements.</Text>
    <Text>When your Sovereign or a Champion is within friendly territory, be sure to check the local shop to see what goods are available. A faction's shops will sell any equipment they have access to.  Keep an eye out for special equipment that would normally not be available to your people.</Text>
    <Text>While your Sovereign is able to found your first city, you will need to train Pioneers to found future settlements.</Text>
  	<Text>Keeping a champion stationed in a city lowers the city's Unrest by 5%.  Sovereigns and Champions with the Administrator trait lower it even further.</Text>
	
    <!-- UNITS -->
    <Text>Keep your troop roster updated as new technologies are learned and new equipment unlocked. Better armor, weapons and accessories will keep your forces from becoming dragon-fodder on the battlefield.</Text>
    <Text>You can specify your troop designs to automatically upgrade to the best weapon or armor available if you don't want to deal with making a new unit type every time you unlock equipment.</Text>
    <Text>Feeling lost? Check out the Hiergamenon in the top right corner of the main game screen for tutorials, tips and breakdowns of everything in the game.</Text>
  	<Text>Find yourself using the same spells and abilities in battle? You can hotkey abilities in tactical combat for easy access on each of your units. To do so click the hotkey icon next to them in the spell or ability list and select any slot on your hotbar.</Text>
	<Text>Splash damage hurts everyone around the victim, except the attacker.  It will damage the attackers allies so choose your targets carefully.</Text>
	<Text>If an enemy is vulnerable or resistant to your attack you will see that displayed in the bottom right hand corner when you mouse over them.  Bringing a variety of attack types and using them against the appropriate enemies can be the difference between victory and defeat.</Text>
	<Text>The maul ability allows the monster to continue attacking its victim until it misses.  Be very careful around creatures that have it.</Text>
	<Text>Dark Wizards may look helpless with their low attack and defense, but they aren't.  Be sure to examine any special abilities a unit has before you attack.</Text>

    <!-- MAGIC -->
    <Text>Mana is the expendable source of magic for your faction. All your Champions and your Sovereign spend mana to cast their spells.</Text>
    <Text>When your Sovereign or Champions level up you can increase the spells they can cast by selecting traits in specific schools of magic.</Text>
    <Text>The fog that hangs over the world hides many secrets - none more desired than the Elemental Shards. By encompassing a crystal within your territorial control, shrines can be built to reap the magic within, resulting in a damage multiplier to some spells and increased mana generation for your Faction.</Text>
    <Text>Spells come in two major disciplines, each with their own benefits. Tactical spells, once mastered, can be used on the battlefield to boost your forces or destroy your foes. Strategic spells are designed to be cast on the main map, targeting settlements, armies, and even molding the landscape to your design. </Text>
    <Text>Some spells have mana maintenance costs, meaning they will require additional mana every turn to keep active. It's important to be mindful of these turn-by-turn costs in order to keep your most important spells active.</Text>
	<Text>Essence is the blue tile yield, it determines how many enchantments your city can have.  You can see how many enchantment slots a city has free on the banner that floats over the city on the world map.  If your city can support two enchantments and none are used there will be be 2 empty slots over the city's name.</Text>
    <Text>When you discover a technology you get a portion of that tech's research cost as 'Knowledge'.  Warfare techs provide Warfare Knowledge, Civilization techs provide Civilization Knowledge and Magic techs provide Magic Knowledge.  This Knowledge can be traded to and from other players and provides free research in the category it came from to the player who receives it.</Text>

  </FlavorText>


  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->
  <!-- *************************** CAMPAIGN TIPS ******************************** -->
  <!-- ************************************************************************ -->
  <!-- ************************************************************************ -->
  
  <FlavorText>
    <Topic>LoadingTips_CampaignMap1</Topic>
    <Text>Shrines to the Oracle are scattered across the East, in the lands that were once ruled by ancient Antheros. Explore these ruins to discover treasures from the ages past.</Text>
    <Text>Before the coming of the Titans, the Elemental Lords were worshipped as gods by the peoples of Elemental. Their acolytes were led by Padars, who referred to those Lords as the Five Faces of Anthuane.</Text>
  </FlavorText>
  
  <FlavorText>
    <Topic>LoadingTips_CampaignMap2</Topic>
    <Text>The spires of the old kingdoms have long since fallen, and turned to dust. Only the Drota, who inhabit the jungles that have overrun those once sacred places, know where the secrets of the past now lie buried...</Text>
  </FlavorText>
  
  <FlavorText>
    <Topic>LoadingTips_CampaignMap3</Topic>
    <Text>The wastelands of the East were once home to the kingdom of the Tazzars - the descendants of Meergas Maz Adul, whose dark sorceries threatened to destroy the Forge of the Overlord.</Text>
  </FlavorText>

  
</FlavorTextEntries>


