<?xml version="1.0" encoding="iso-8859-1"?>
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<!-- CoreQuests.xml -->
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<Quests>
    <DataChecksum NoParse="1">
        <Ignore>DispName</Ignore>
        <Translate>DisplayName,Description</Translate>
    </DataChecksum>
    <QuestDef InternalName="Quest_AlchemistsOffer">
        <DisplayName>Alchemist's Offer</DisplayName>
        <Description>"My lord," the alchemist begins, talking to a farmer at a nearby table.

"It's me, Jerald, you stupid scitan." the farmer says.  "The troll baiter is over there."

The farmer points in your direction.

"My lord," the alchemist begins, heading over to you. "I've an experiment and I need sand from a sand golem.  If you would be good enough to procure some for me I can give you one of my pets."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>I'll do it</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this.</ShortTextDeny>
        <RewardText>Ophidian</RewardText>
        <RewardImage>M_Ophidian_01_Card.png</RewardImage>
        <SuccessText>"What have you brought me?" the Alchemist cries, "A handful of dirt plucked from the innkeeper's garden?  Do you think me a fool?"

"This is from the Sand Golem." You say through clenched teeth.  Everyone in the inn grows quiet.

Even the alchemist understands that he is a few foolish words away from dying.

"Of course my lord, forgive me." He stammers. "Please accept this Ophidian as a pet, it will serve you well."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Building_Inn1.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Ophidian</StrVal>
                <Value>3</Value>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Collect the sand from the Sand Golem.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Sand Golem Lair</StrVal>
                    <Unitclass>GH_ForgottenTemple</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect the sand from the Sand Golem.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_ForgottenTemple</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There is little of value in the ruins.  But one of the temple's guardians still watches over his post.</ChoiceText>
            <ChoiceMedallion>M_Golem_SandGolem_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Kill the Sand Golem</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>SandGolem</BattleIdentifier>
                    <TacticalMap>T_Ruins_Barren_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>SandGolem</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Sand Golem</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>SandGolem</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Return to the Alchemist</Description>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Alchemist</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Alchemy">
        <DisplayName>Alchemy</DisplayName>
        <Description>The innkeeper is admiring a set of gold coins on the bar.  They are perfectly formed, and the inn's firelight dances across their smooth yellow surface, but there is no insignia on any of them.  No nation appears to have printed them and although warlords or smuggling guilds occasionally mint their own coins they usually imprint them with their own symbol and never use such pure gold.

“They were made by magic.” The innkeeper says, “Pulled from the air as some conjure fire or wind.  Can you imagine the sorcerer that can do this, he could ruin the economy of empires, he could raise armies of any size.”

“No.” you answer as you pick up and investigate one of the coins. “All things done with magic take power, and this power is more precious than gold.  But still...” you say considering, “it is a good trick.  Where did these coins come from?”

The innkeeper gives you directions to local ruin where the coins were found.  The adventurer that found them claimed to have seen the words of a spell on the ruin walls.</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>I will search for the ruins</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <RewardText>Alchemy spell</RewardText>
        <RewardImage>S_Alchemy_Painting.png</RewardImage>
        <SuccessText>The broken walls are carved with the images of a sorcerer crowned in jewels and tended to by legions of servants.  There is little writing except for a single wall that appears untouched by time and elements.  This wall has the Alchemy spell inscribed upon it.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Building_Inn1.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Player</ModType>
                <Attribute>UnlockSpell</Attribute>
                <StrVal>Alchemy</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the ruins where the coins were found.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ancient Ruins</StrVal>
                    <Unitclass>GH_Quest_Ruins</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Ruins.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Ruins</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There must be magic in the ruins because shrills have been drawn to it.  A group of Air Shrills scurry and clatter around the site seemingly without purpose.  If you are going to explore the ruins you are going to have to defeat the shrills first.</ChoiceText>
            <ChoiceMedallion>L_Air_Shrill_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Defeat the Air Shrills</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AirShrill</BattleIdentifier>
                    <TacticalMap>T_Temple_Cave_02</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Air Shrills</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>AirShrill</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>You've defeated the Air Shrills!  Now you can explore the ruins.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 100 gildar to pay the assassin</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>100</NumericData>
            </QuestConditionDef>
            <ChoiceText>After you kill the Air Shrills you are surprised by a dark figure who steps out of the ruins.

“If you are looking for the coins, they are already gone.” He says.

“I have seen them.” You respond, “I've come for something else.”

“The spell then, it is of little use to me.  But I will stand aside and let you go in and read it for a small price.  If you will be able to summon gold, the least you can do is share a little with me.  Say 100 coins, and I will need payment before you enter the ruins.”</ChoiceText>
            <ChoiceMedallion>K_Men_Assassin_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I am searching the ruins, I suggest you stand aside.</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>"I had to try." The man says as he steps meekly aside.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Very well, I will pay your price.</Description>
                <RequiredConditionID>1</RequiredConditionID>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>It isn't worth it, I will leave.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>Explore the ruins.</Description>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Bacco">
        <DisplayName>Bacco the Beggar</DisplayName>
        <Description>A man, barely sober enough to walk stumbles toward you.

"I am Bacco!  Warrior of...  warrior of..."

He seems to drift off for a few seconds.  You are about to walk past him when he continues.

"I challenge you.  No one defeats Bacco!"</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Accept his challenge and battle in single combat</ShortTextAccept>
        <ShortTextDeny>Have your men dispose of him (abandon the quest)</ShortTextDeny>
        <SuccessText>Bacco thanks you and joins your ranks.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>25</TriggerData>
        <SpawnRating>1</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Image>Bacco_Medallion.png</Image>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Champion_Bacco</StrVal>
                <StrVal2>Bacco the Beggar</StrVal2>
                <Value>3</Value>
                <UnitClass>Champion</UnitClass>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <ChoiceText>Fight Bacco</ChoiceText>
            <ChoiceMedallion>Bacco_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight Bacco</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Bacco</BattleIdentifier>
                    <ForceLeaderOnly>1</ForceLeaderOnly>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Bacco</UnitType>
                        <UnitName>Bacco the Beggar</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Have you men cut him down. (abandon the quest)</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Bacco</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Bacco</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>Bacco lays confused on the ground looking skyward.

"What happened?" he asks.

"You are a fool, it almost got you killed." You answer.

You begin to leave but he scrambles up after you.  At a look he stops, holding his arms in the air.

"Wait," he says.  "Let me join you."</ChoiceText>
            <ChoiceMedallion>Bacco_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Very well, I will make you into a soldier</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I have no use for fools.</Description>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mausolos">
        <DisplayName>The Mausoleum</DisplayName>
        <Description>A storm raged through these lands last night.  Several trees are split by lightning, and the downpour has rinsed a few crypts and masoleums clear of the grime of centuries.

A mausoleum stands at the center of the graveyard, a granite door thicker than a man's chest lies beside it, broken in half.  The inside of the mausoleum is similarly destroyed, bones litter the floor, but anything of value is gone.

In front of the tomb the sculpture of a guardian lies toppled, its large stone head lies a few feet from its body.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Place the head back on the body</ShortTextAccept>
        <ShortTextDeny>Leave the tomb untouched (abandon the quest)</ShortTextDeny>
        <SuccessText>The golem looks up as you enter the mausoleum.

"The bodies had been animated by a necromancer, there were dozens, but they are all at peace now.  There was no way to tell which of them belonged to your lord."

The golems pale yellow light seems to dim briefly before he speaks.

"Then my service is complete, and I owe a debt to you.  If you accept my service, I will guard you until death, and then your tomb forever after."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <AIAcceptChance>0</AIAcceptChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_Graveyard.png</Image>
        <PrefQuestLoc>QuestLoc_Graveyard</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Champion_Mausolos</StrVal>
                <StrVal2>Mausolos</StrVal2>
                <Value>5</Value>
                <UnitClass>Champion</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <ChoiceText>When you place the head on the statue the dark eye sockets flair to sudden life.  The great stone hands whip forward and grab you, lifting you off the ground and begin squeezing.  You can feel your ribs bending and dark images swim in your vision.

"You will not enter!" the statue yells, its hollow voice echoes through its body and the room.</ChoiceText>
            <ChoiceMedallion>Mausolos_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack!</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Mausolos</BattleIdentifier>
                    <TacticalMap>T_Temple_Hall_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Mausolos</UnitType>
                        <UnitName>Maussolos</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Try to talk to the creature</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Mausolos</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Mausolos</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>The creature lies broken, but not destroyed.

"I did not rob your tomb." You say, with your weapon still at the ready.

Slowly the creature rises and begins trying to repair the tomb.  With delicate care you would not expect from its massive hands it replaces each of the bones and scraps of cloth and tries to put the tomb back together.

"What happened?" you ask.

"I failed.  That which was placed under my care has been taken.  The remains of my lord are gone."

"I will recover the missing body."

"I will come back later."</ChoiceText>
            <ChoiceMedallion>Mausolos_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>"I will recover the missing body."</Description>
                <NextObjectiveID>3</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>"I have no time for this." (abandon the quest)</Description>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>"I didn't do this." You wheeze.

For a few seconds you don't know if the creature can hear or understand you.  It continues to squeeze, its eyes continue to bore into you with ancient rage.  And then it relaxes, dropping wearily to the floor as you do the same.

As you recover your breath the creature rises and begins trying to repair the tomb.  With delicate care you would not expect from its massive hands it replaces each of the bones and scraps of cloth and tries to put the tomb back together.

"What happened?" you ask.

"I failed.  That which was placed under my care has been taken.  The remains of my lord are gone."</ChoiceText>
            <ChoiceMedallion>Mausolos_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>"I will recover the missing body."</Description>
                <NextObjectiveID>3</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>"I have no time for this." (abandon the quest)</Description>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Robber's Hut</StrVal>
                    <Unitclass>GH_Quest_RuinedHouse</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Track the Robber back to his home</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RuinedHouse</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>This isn't a simple grave robber, and the thief seems to have little interest in any valuables that the tomb may have contained.  Instead he wanted the corpses, dozens stand silent guard around the dark hut.  If the golem's lord is one of them, there is little chance that you will be able to retrieve it without destroying it in battle.</ChoiceText>
            <ChoiceMedallion>M_Skeleton_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>If I cannot retrieve the body I can at least lay it to rest. (Attack)</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Necromancer</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarkWizard</UnitType>
                        <UnitName>Necromancer</UnitName>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonC</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonC</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll come back later</Description>
                <NextObjectiveID>3</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Necromancer</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Necromancer</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Tomb.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Ongr">
        <DisplayName>Ongr the Unbound</DisplayName>
        <Description>Travelers tell legends of a spirit of violence and rage that lives in the wilds.  They say he carries a sword as black as a raven's eye, and as hollow as a politician's prayer.  There will be no protection for the travelers, armies and cities that he crosses.  Flee or join the slaughtered legions that lay in his wake.

But, the hero that ends him can claim his sword, a legendary weapon forged on another world.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <ShortTextAccept>I will be cautious of this creature's passing</ShortTextAccept>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>50</TriggerData>
        <SpawnRating>4</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Image>M_EscapedJuggernaut.png</Image>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>1</Value>
                    <Unitclass>Unit_Juggernaut_Ongr</Unitclass>
                    <Radius>24</Radius>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Ascian">
        <DisplayName>Ascian</DisplayName>
        <Description>You dream of a time before heroes, when titans ruled Elemental and those with ambition and courage were ruthlessly hunted and destroyed.  You dream of Lady Umber sitting atop her onyx throne, keenly aware of all the threats to her empire.  Her armies, her magic, her guile kept her lands safe.  But when a more delicate hand was needed, when a rebel hero arose or someone showed too much magical aptitude, she summoned aide.  From the shadows a silent form, nearly invisible but for amaranthine eyes and the wisps of faded magic, answered that call.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Seek out information about this creature</ShortTextAccept>
        <ShortTextDeny>I've no time for dreams (abandon the quest)</ShortTextDeny>
        <RewardText>Amethyst Collar</RewardText>
        <SuccessText>The Amethyst Collar gleams in your hand.  It is a powerful item that can be used to bind any Twisted to your service.  Lady Umber used it to capture Ascian, but it would work as well on an Ogre, Darkling or cursed men.

Ascian lies somewhere in the world, if you wish to bind her to your service you will need to hunt her down.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>125</TriggerData>
        <SpawnRating>3</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Image>Q_Ascian.png</Image>
        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>GiveItem</ModType>
                <Attribute>StuddedCollar_Amethyst</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find a library that may contain information about the creature.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ancient Library</StrVal>
                    <Unitclass>GH_Quest_DemonTomb</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>1</Value>
                    <Unitclass>Champion_Ascian</Unitclass>
                    <Radius>24</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Library.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_DemonTomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The ancient library is full of dusty volumes that will interest your scholars.  But you are most interested in a tome labeled "The echoes of Al-Ashteroth and the existence of Demons."  Most scholars believe that demons were created by the cataclysm, that they are elementals, pure forms of the world's power that was bound, corrupted and twisted by Curgen.  That they were driven mad, that they have come to hate things of flesh and delight in the pain and suffering of those that have reduced their world to ruin.

The author suggests that evidence of demons stretches well back before the cataclysm.  There are stories of creatures the Arnor Tandis battled outside of Gemend that are unlike anything the world has known.  The Pits of Grazna are said to contain creatures which feed on madness and sorrow and whose hunger will one day grow to consume the world.  And the dark vassal of Lady Umber is mentioned as well, a creature that resembles the beasts of the Jungles of Khaffar, an eternal predator who passes silently between trees, shadows and worlds.

The creatures name is Ascian and the tome says that it served Lady Umber as an assassin because she bound the creature to her with an Amethyst Collar.  Since the fall of Umber the creature is said to be free in the world, hunting as it desires and dragging those it stalks into endless darkness.</ChoiceText>
            <ChoiceMedallion>Education.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>If I find this Amethyst Collar I can bind Ascian to me</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ruins of Umber</StrVal>
                    <Unitclass>GH_Quest_Ruins</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Ruins of Umber</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Ruins</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Three demons guard the ruin.  You almost mistook them for rune etched idols, but they leer and growl as you draw close.</ChoiceText>
            <ChoiceMedallion>M_CyndrumDemon.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Approach the creatures</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>CyndrumDemon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>CyndrumDemon</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CyndrumDemon</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CyndrumDemon</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return with more troops later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Demons.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>CyndrumDemon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <ChoiceText>You find the shattered remains of the Amethyst Collar with the ruins.  It is useless.  Someone looked to have been attempting to create a new one in the old shrine.  A ritual has been laid out but whoever attempted it was unable to power it, despite their obvious knowledge of the enchanting process.</ChoiceText>
            <ChoiceMedallion>Education.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Complete the ritual</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Abandon the quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mimby1">
        <DisplayName>The Riddle</DisplayName>
        <Description>There is a small, strange man here.  He stands only as high as your belt and though he is alone in the wilds, he looks unconcerned.

He smiles as you approch and bows, though you can't help but feel like you are being mocked.

"Would you like to hear a riddle?" he asks.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Ask me your riddle</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Unknown</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>"Your wisdom is as remarkable as your odor, you are correct!  And as I have promised, I will show you a secret."

With that Mimbly leads you to a hidden Apiary where thousands of twilight bees spin and dance in the air on their way out or back from collecting nectar.  If only your cities ran as smoothly.  When you turn to ask Mimbly a question, he is gone.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_Mimbly.png</Image>
        <PrefQuestLoc>QuestLoc_Palisade</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Resource_TwlightBees</StrVal>
                <Value>1</Value>
                <Radius>1</Radius>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>3</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>"Behind Bradley's kitchen there is a great vat,
And many small workmen working at that,
Yellow is their toes, yellow is their clothes
Name this vat and a secret I'll show."</ChoiceText>
            <ChoiceMedallion>Q_Mimbly.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>The answer begins with a 'B'</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>The answer begins with an 'G'</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>"A 'G'?  Were you thinking of the gold miners of Gilden?" Mimbly asks.  "I'll grant you that they wear yellow clothes and may be a bit shorter than most men, but someone of my size would hardly call them tiny."

Mimbly only shakes his head in disappointment before disappearing.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>The answer begins with an 'P'</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>"A 'P'?  Were you thinking of a pot?  Maybe a pit?" Mimbly asks. "I'm sure you have a very creative idea for who the tiny workmen in yellow are.  No?  You were just randomly guessing?"

Mimbly only shakes his head in disappointment before disappearing.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mimby2">
        <DisplayName>The Riddle</DisplayName>
        <Description>There is a small, strange man here.  He stands only as high as your belt and though he is alone in the wilds, he looks unconcerned.

He smiles as you approch and bows, though you can't help but feel like you are being mocked.

"Would you like to hear a riddle?" he asks.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Ask me your riddle</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Unknown</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>"Excellent, only 4 out of 5 goat herders were able to get that correct." Mimbly says enthusiastically. "Granted that last herder was so slow one of his goats had to help him out of a ditch.  But still, such mediocrity should be rewarded."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_Mimbly.png</Image>
        <PrefQuestLoc>QuestLoc_Palisade</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Dagger_Butchers</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>3</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>"Deep in foul, swamp pools I wait,
Awaiting sweet red blood to claim.
Without bones, or arms or even feet
I leave three-forked wounds without pain.
My wretched act carried by my name."</ChoiceText>
            <ChoiceMedallion>Q_Mimbly.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>The answer begins with a 'B'</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <PopupMessage>"A 'B'?  Surely you are guessing." Mimbly says. "Or I could assume the best, that you know the correct answer but lack the simple education required to know how to spell it."

Mimbly only shakes his head in disappointment before disappearing.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>The answer begins with an 'L'</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>The answer begins with a 'V'</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>"A vampire?  No, I'm afraid this creature is very real." Mimbly says. "And if you were to leave your cushioned bedchamber more frequently and actually explore the world you claim to rule you would know well what they are."

Mimbly only shakes his head in disappointment before disappearing.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_ExileOfIce">
        <DisplayName>Exile of Ice</DisplayName>
        <Description>Despite the warm autumn evening this area is covered in frost and a pillar of ice stands at the center of it.  Inside you can just make out a hazy figure trapped in the ice.  Etchings in the ice tell the tale of a man garbed in a high priest's robe, the servant of a titan who was seduced and betrayed his lord.  The titan killed his priest and trapped his lover here for all time.

The ice is harder than midnight stones and you are unable to make even the slightest crack in it.  You are about to leave when a hollow voice, as if echoing from a great pit, calls out to you.

"There is a way to break Utheron's spell.  In his temple there was a staff that can free me.  Please, I cannot bear another century trapped here."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will get the staff</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Hailstone Staff</RewardText>
        <RewardImage>W_Staff_Hailstone_Icon_01.png</RewardImage>
        <SuccessText>You snap the staff in two and for a second there is nothing but the roar of fire and blinding light. When it has faded the icy pillar is little more than a pool and a young man stands in its place.

"Thank you." He says.  He has short, curly blond hair and wears a tunic that may have been stylish in another age.  He carries a staff that looks to be made of the same ice as the pillar. "I cannot repay what you have done for me, please take this staff and you would do well to avoid Utheron.  He will not be happy that you set me free."

"Many things have changed." You reply.  "We are well past fearing the titans."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Q_ExileofIce.png</Image>
        <PrefQuestLoc>QuestLoc_Utheron</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Staff_Freezing</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the staff that unlocks the prison.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Temple of Utheron</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the staff that unlocks the prison.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>This ancient temple appears to be empty.  But there is an item of value that has not been stolen, a staff lies upon an altar decorated with serpents and even from the temple entrance you can feel the heat emanating from it.  As you draw close the serpents begin to move, hissing and bursting into flame.</ChoiceText>
            <ChoiceMedallion>M_Ignys_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will have that staff</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ignys</BattleIdentifier>
                    <TacticalMap>T_Temple_Hall_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear the temple</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ignys</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Return to the Pit of Utheron</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Staff_Furnace</Attribute>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the Staff of the Furnace to the Pit of Utheron</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Staff_Furnace</TextData>
                <NumericData>1</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the Staff of the Furnace to the Pit of Utheron</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>Get the Staff of the Furnace</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>Break Utheron's spell</Description>
            <ChoiceText>"The staff and the prison are the same spell." The hollow voice explains.  "If you break the staff I can escape."</ChoiceText>
            <ChoiceMedallion>L_Ice_Elementals_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will break the staff</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I like the staff, I'm going to keep it.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>You walk away as the hollow voice alternatively begs and curses you.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Staff_Furnace</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Allies">
        <DisplayName>Allies</DisplayName>
        <Description>"This land is forsaken." the village elder says, "I have tried to form a village here, to provide care, safety and food for the few that follow me.  But we are little more than fatted calves for the bandits that hunt us.  They consume our wheat and slaughter our lambs.  I have failed."

The elder considers his empty cup before continuing, "If you can stop these bandits, what remains of my soldiers will join you." </Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>I will end them</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Group of Archers</RewardText>
        <RewardImage>W_Shortbow_Icon_01.png</RewardImage>
        <SuccessText>You return to the village, but the news of your victory has already reached them.

"Thank you." the village elder says, "I was a fool to think that I could protect these people.  We will join you if you would have us."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_ImpoverishedLord.png</Image>
        <PrefQuestLoc>QuestLoc_RefugeeCamp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Unit_Quest_Archer</StrVal>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Bandit Camp.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Bandit Camp</StrVal>
                    <Unitclass>GH_BanditCamp</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Bandits.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_BanditCamp</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>It isn't difficult to track down the bandits and they don't stop you from walking into their camp and approaching the ramshackle throne of their leader.

"Speak," the captain commands, "or do you have a humble pie in your throat?"

"I've talked to the village elder and I've agreed to clear you from these lands." you say.  "You can either leave or I will string you up for your crimes."

The bandit captain laughs. "Don't look at a gifted horse or it will never boil." The bandits around him begin to reach for their weapons.  "Flee or I will make you as dead as a whistle."</ChoiceText>
            <ChoiceMedallion>B_Highwayman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>You're horrible at cliches, I should kill you for that alone</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>BanditCaptain</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BanditCaptain</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will leave, for now.</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>"Slither away with your yellow tail." the bandit captain calls as you walk away.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear the bandit lair</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>BanditCaptain</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Return to the village</Description>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the village</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Heirloom">
        <DisplayName>The Heirloom</DisplayName>
        <Description>A woman stands unmoving outside her small home.  It isn't until you get closer that you realize that she is standing at a crude grave.  She doesn't say anything at your approach and for a few long minutes after.  Then she spits on the grave, and turns toward you.

"What have you come to take, I have nothing left." she demands.

"I am sorry for your loss." you say.

Her eyes go vacant again, then she snaps back.  When she notices you eyeing the grave she says. "I didn't know this one.  Three men... creatures... came to my house and attacked my husband, Neville.  He was a strong man once, able to take branches off an oak with one swing of his axe.  But that was years ago."

She grows quiet before continuing.

"They came for him, not for the few pieces of gold we keep in the butter jar, not for our chickens or newling pigs.  They killed him right here, and when they did one of the three fell down and died right beside him even though he hadn't been struck.  The other two carried Neville's body away but left the dead one.  I don't understand..."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>I can avenge your husband</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this.</ShortTextDeny>
        <RewardText>Battle Axe</RewardText>
        <RewardImage>W_Battle_Axe_Icon_01.png</RewardImage>
        <SuccessText>You watch, half expecting the creatures to rise again, but they stay dead.  As long as they are dead, they won't need this axe.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_WomanatGrave.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>BattleAxe</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Track the Butchermen to their lair.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Butcherman Lair</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Butcherman Lair</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There is howling coming from the cave, like an animal being torn apart.  But the noise provides enough cover for you to slip close and look inside.  There are three figures in the half light of the cave.  Two that you almost mistake for corpses except that they keep a watchful eye on the third.  They wear ragged white gowns and their skin is ash gray.

The third figure screams and chops at his own body with his axe, but his body is well past bleeding.  As you watch he chops through his neck, stifiling his cries and finally dropping him to the ground.  Then in a few minutes the screams begin anew and he rises from the ground like an old shipwreck being dragged off the ocean floor.</ChoiceText>
            <ChoiceMedallion>M_Butcherman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>If it is death they seek, I will give it to them.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Butcherman</BattleIdentifier>
                    <TacticalMap>T_Cave_Chasm_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Neville</UnitType>
                        <UnitName>Neville</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Butchermen</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Butcherman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Banshee">
        <DisplayName>The Banshee</DisplayName>
        <Description>"I had no art to heal her body, I was powerless against the disease that consumed her.  But her spirit, that I could touch, I could hold, I could claim."

The sorcerer looks down into the ashes of his campfire.

"I kept her after her body died.  She asked me to, she was scared of what lay beyond, she was afraid that if she died, I would follow.  I held her spirit in this world when she finally said goodbye, when she started wailing and when she begged me to release her.  I held her as she went mad and when I finally let go, when I meant to let her die, death had forgotten its claim on her."

"Where is she now?" you ask.

"Still wailing, still lost.  Could you give her rest?"</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, and I will grant her peace.</ShortTextAccept>
        <ShortTextDeny>No, there is nothing left but regret. (abandon the quest)</ShortTextDeny>
        <RewardText>Ghost Shield</RewardText>
        <RewardImage>Armor_GhostShield.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Q_Banshee.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>RoundShield_Ghost</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Go to the Necromancer's home.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Necromancer's home</StrVal>
                    <Unitclass>GH_Quest_RavenousHarridan</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Necromancer's home</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RavenousHarridan</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>What was once a well-kept home has fallen to ruin.  Deep shadows hide much of the detail even though it is midday.  You can hear the echoes of soft cries from with the house and glance at a pale, ghostly form floating between the occasional holes in the walls.

There is a ghost inside, a powerful spirit that cannot be harmed by steel.  You will need fire, lightning or cold to harm her and even then she will not die easily.</ChoiceText>
            <ChoiceMedallion>M_Banshee_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Enter the house.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Banshee</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Banshee</UnitType>
                        <UnitName>Banshee</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return when I have the tools to defeat her.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Banshee</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Banshee</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>Her screams finally end as you destroy her hold on this world.  Though you wait for any sign that this corruption has been cleansed, the site seems even darker than before.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Return to the inn</Description>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the inn</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <ChoiceText>"Thank you" the necromancer says without meeting your eyes. "Please take this shield as a reward."

You didn't even notice that a shield was sitting on the table, it is as clear as glass but as cool to the touch as a corpse.  You take the shield and turn to leave.

"Did she find peace?" the necromancer asks, his voice barely more than a whisper.</ChoiceText>
            <ChoiceMedallion>Q_Banshee.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>"Yes."</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>"No."</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Ignore him and leave.</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_ArcticWolfCloak">
        <DisplayName>The Arctic Wolf Cloak</DisplayName>
        <Description> An old man works outside his hut, scraping a wolf hide on a fleshing beam.  A few other hides hang taut on a wooden frame nearby.

 “You look to be a talented furrier.” you say as you admire the man's work.

 “This part is easy,” he says, “the real trick is in enchanting the cloaks to protect from cold.”</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>Would you part with any of these cloaks?</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this.</ShortTextDeny>
        <RewardText>Arctic Wolf Cloak</RewardText>
        <RewardImage>ArcticWolfCloak_Item.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_ArcticCloak.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>ArcticWolfCloak</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Pay 80 gildar for the cloak</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>80</NumericData>
            </QuestConditionDef>
            <ChoiceText> He stops working and regards you.  “I would make one for you for free if you bring me three wolf pelts.  Or I will sell you one for 80 gildar.”</ChoiceText>
            <ChoiceMedallion>Q_ArcticCloak.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will collect the wolf pelts and return</Description>
                <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>4</Value>
                    <Unitclass>Wolf</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will pay the gildar (-80 Gildar)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>-1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Kill the man and take the cloak</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>He doesn't put up much of a fight.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Wolves are common in forests, though they don't give up their pelts willingly.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>3 Wolf Pelts</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Loot_WolfPelt</TextData>
                <NumericData>3</NumericData>
                <CompletionText>You arrive at the workshop with 3 wolf pelts.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring 3 wolf pelts to the enchanter</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>Welcome back. If you bring me three wolf pelts, I'll fashion you a magical cloak.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Restoration">
        <DisplayName>Restoration</DisplayName>
        <Description>An old woman sits stirring the contents of a kettle on a large fire.  Her hair is gray, long and unkempt.  She wears dark robes that have had so many patches applied it almost seems like she is wearing a quilt.  Despite the fact that she lives alone out in this wilderness there is a kindness about her.  Her wrinkled face shows the lines of lifetime of smiles, not worry.

"Oh my, a channeler comes to grace my little home." The old woman says. "I'm afraid I don't have any of the finery you may be accustomed to, but you may have a bite of my ganoid soup if you are hungry."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>Thank you, I will join you</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Potion of Restoration</RewardText>
        <RewardImage>CeramicJug01.png</RewardImage>
        <SuccessText>You pack the potion carefully in your bags.  It will be a powerful tool when your champions are weakened by the wars that are coming.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_TheCrone.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Potion_Restoration</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <ChoiceText>The soup is…  Well, not poisoned, and that's about as good as you can hope for.  The old woman introduces herself as Lybbestre, a mother and grandmother who has outlived her husband, children and grandchildren.  She is also a sometimes alchemist and claims to be able to brew a Potion of Restoration, a rare healing potion that removes all injuries, from Tilda Leaves.  If you will bring her some leaves she will gladly make you one.</ChoiceText>
            <ChoiceMedallion>Q_TheCrone.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, I'll gather the flowers</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I don't have time for this</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Tilda Field</StrVal>
                    <Unitclass>GH_Quest_Field</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Tilda Field</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Field</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>It is dark when you arrive at the field Lybbestre described.  More than once you feel like you are being watched and a shadow seems to dance at the edge of your vision.  Despite the ominous feeling you find and gather the tilda flowers without incident.</ChoiceText>
            <ChoiceMedallion>Res_WheatField.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Collect the Tilda Herbs and leave</Description>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>TildaHerbs</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I don't have time for this (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Tilda Herbs</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>TildaHerbs</TextData>
                <NumericData>1</NumericData>
                <CompletionText>You arrive at the hut with the herbs.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring tilda herbs to Lybbestre</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>If you bring me the Tilda Herbs, I'll brew a Potion of Restoration for you.</CannotCompleteText>
            </QuestConditionDef>
            <ChoiceText>Lybbestre is excited by your return and thanks you for the flowers.  She has already cleaned the ganoid soup out of her kettle and has what looks to be a thin, white cream boiling in it.  She presses and squeezes the flowers until a small drop of oil drips from them into the kettle.

"There." she says, "Let me get a bottle and your potion is ready."

But when she turns the remains of a man stand before her, as patchwork as Lybbestre's robes.  Dried blood covers every part of him and a sword has pierced his chest and still hangs out of him.  He has broken off the hilt of the sword and uses it as a ragged dagger which he uses to slice through Lybbestre's throat.

"The potion is mine." He wheezes, and his words whistle through the wound in his chest with a sick hollow gurgle.</ChoiceText>
            <ChoiceMedallion>M_Butcherman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>You will pay for your actions creature. (Attack)</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Butcherman</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I cannot kill that which is already dead (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>The creature greedily devours the contents of the kettle, burning himself as he does.  After it is gone he simply lays on the ground beside Lybbestre and dies.  Maybe it's a good thing you didn't drink it.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Butcherman</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Butcherman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>You collect the potion in one of Lybbestre's bottles and bury her by her small hut.  But when you start to go you see the corpse of the butcherman begin to writhe.

"The potion." He gasps. "Please..."</ChoiceText>
            <ChoiceMedallion>M_Butcherman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Ignore the creature</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>String the creature to a tree.  If it cannot die the vultures can feast.</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Give the creature the potion.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>He downs the potion in greedy swallows.  Then his body shakes and lashes about as if lightning courses through him.  He screams with a mix of pain and laughter, and when the screaming finally ends his body grows still and calm.

He says nothing, and doesn't reply to any of your questions.  But when you turn to leave, he follows.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Butcherman</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Bandits">
        <DisplayName>Bandits on the loose!</DisplayName>
        <Description>A group of wounded travelers has gathered here.  They tell you about how a band of brigands has been terrorizing the local countryside by intercepting caravans, stealing their wares and then selling them to the highest bidder.
   
If only someone could put an end to the bandits...
   
Are you up to it?</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Random Magic Item</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>You find a magical item in the bandit's stolen goods.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Bandit_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Track the bandits to their camp.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Bandit Camp</StrVal>
                    <Unitclass>GH_BanditCamp</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Bandits.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_BanditCamp</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>"I am king here." The bandit captain says.  "I will not stop taxing my citzens any more than you will stop taxing yours.  And it is only by my grace that you are allowed to cross my lands at all."</ChoiceText>
            <ChoiceMedallion>B_Highwayman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Your "reign" is over</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>BanditCaptain</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BanditCaptain</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BanditArcher</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BanditArcher</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>For now, I will leave you to your "kingdom"</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>The bandits laughter echoes behind you as you walk away.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear the bandit lair.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>BanditCaptain</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_NightOfHauntedDreams">
        <DisplayName>Night of Haunted Dreams</DisplayName>
        <Description>It is an uneasy night.  The moon fades and disappears, as if a cloud passes before it, but the sky is clear.  The hunter's kills hang from a tree, a few deer bleeding out and waiting to be butchered in the morning.  But as the night darkens, and even the campfire light retreats to the coals, the cries begin.

At first it's movement in the smoke, then glimpses of fallen soldiers, still burdened by their armor, weapons and the wounds that killed them.  Then the deer's corpses begin to kick and howl.  One comes free of the rope and falls, head hanging broken to one side with a gash in its neck wide enough for a man's fist to reach in.  It splatters dark blood on anyone who comes close, before finally being put down by your men.

You hope that this curse only affects your camp.  But it does not, worse things have risen in the world.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <ShortTextAccept>I will purge the world of these terrors</ShortTextAccept>
        <RewardText>Blessed Warhammer</RewardText>
        <RewardImage>W_Hammer_Doom_Icon_01.png</RewardImage>
        <SuccessText>Inside the tomb a warhammer rests on a stone altar.  An inscription in the altar reads:

"Forged to battle the necromancers of Al-Ashteroth and their unholy creations.  With it the Sawol armies have fallen and their knowledge destroyed.  The breach has been closed, may it never again be opened."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>100</TriggerData>
        <SpawnRating>3</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Image>HeroSlain.png</Image>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Warhammer_Blessed</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Open Tomb</StrVal>
                    <Unitclass>GH_Quest_DemonTomb</Unitclass>
                    <Radius>12</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>40</Value>
                    <Unitclass>SkeletonC_Company</Unitclass>
                    <Radius>24</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore a tomb unearthed by the Night of Haunted Dreams.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_DemonTomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>A tomb has been recently unearthed.  Undead have been drawn to the light, like moths to a flame, but they are too afraid to go closer.  You must wonder what has the power to scare the dead.</ChoiceText>
            <ChoiceMedallion>Q_Graveyard.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight through the undead to the tomb</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Skeleton</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Skeleton_Burning</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Skeleton_Burning</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Skeleton_Burning</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Skeletons</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Skeleton</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_ThePlague">
        <DisplayName>The Plague</DisplayName>
        <Description>A disease has spread through your capital.  Your citizen's sweat turns black, they begin to cough up ruined, shriveled pieces of flesh and then they are driven mad.  The madness is as unusual as the disease, they attempt to go as far into the earth as possible, seeking out mines or deep cellars.  Some attempt to bury themselves alive.  Hundreds have already died, many more are currently sick.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <FullscreenMovie>Movies\Minicut_Event_ThePlague.bik</FullscreenMovie>
        <SuccessText>The cave is a laboratory full of the Lich's elixirs and potions.  The secrets of whatever he produced has died with him, and his plague is permanently ended.

Amoung the remains you find an amulet that was ancient even by the lich's standards.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>75</TriggerData>
        <SpawnRating>3</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Image>Scroll.png</Image>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>EreogsToken</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>You need 50 gildar to build the commune</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>50</NumericData>
            </QuestConditionDef>
            <ChoiceText>A disease has spread through your capital.  Your citizen's sweat turns black, they begin to cough up ruined, shriveled pieces of flesh and then they are driven mad.  The madness is as unusual as the disease, they attempt to go as far into the earth as possible, seeking out mines or deep cellars.  Some attempt to bury themselves alive.  Hundreds have already died, many more are currently sick.</ChoiceText>
            <ChoiceMedallion>Q_ImpoverishedLord.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Build a great pyre and throw in the infected and anyone who has had contact with them. (-20 population)</Description>
                <QuestFailure>1</QuestFailure>
            <Treasure>
                <GameModifier>
                    <ModType>Resource</ModType>
                    <Attribute>Population</Attribute>
                    <Value>-20</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Build communes for the sick and force them to live apart from us (-50 gildar)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Resource</ModType>
                    <Attribute>Gold</Attribute>
                    <Value>-50</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Cure the Disease (-50% Growth until you cast the Cure Plague spell)</Description>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>You now have the Cure Plague spell in your spellbook, but it costs 500 Mana to cast.  Until you cast it you have -50% to your growth.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>AbilityBonus</Attribute>
                    <StrVal>A_Prestige</StrVal>
                    <Value>-50</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>UnlockSpell</Attribute>
                    <StrVal>CurePlague</StrVal>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Plagued Commune</StrVal>
                    <Unitclass>GH_Quest_AbandonedVillage</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Check on the Commune</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_AbandonedVillage</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The commune is empty.  Black water lies stagnant in basins and washbowls, beds are soaked in blood and rotting flesh.  Searching the area you find the sign of shuffling tracks leading out of town, toward an abandoned mine.</ChoiceText>
            <ChoiceMedallion>G_Quest_Abandoned_Village_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Follow the tracks.</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Ignore the tracks. (abandon the quest)</Description>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Deserted Mine</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Follow the tracks to the Mine</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The tracks lead into the mine.  Even those that had fallen during the trip look to have been dragged into the mine by the others.  Looking down into the darkness it seems empty and quiet, though no animals will come close to the entrance.</ChoiceText>
            <ChoiceMedallion>G_Tomb_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Enter the Mine</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Lich</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Lich</UnitType>
                        <UnitName>Agonis the Lich</UnitName>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonC</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonA</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonB</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>SkeletonC</UnitType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll come back later</Description>
                <NextObjectiveID>3</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Agonis the Lich</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Lich</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_BloodSeason">
        <DisplayName>Blood Season</DisplayName>
        <Description>The air crackles with the scent of lightning, and arcane magic. An energy has now been set loose in the world, an energy that feeds the savage in man and Fallen alike, an energy that strips away the mask of civilization, and lets loose the beast within.

All players declare war on every other player they know, unless they are in an alliance</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <FullscreenMovie>Movies\Minicut_Event_BloodSeason.bik</FullscreenMovie>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>175</TriggerData>
        <SpawnRating>1</SpawnRating>
        <TriggerChance>1000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>AllPlayersDeclareWar</Attribute>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_DragonSong">
        <DisplayName>Dragon Song</DisplayName>
        <Description>The coin and drinks are both flowing freely in the small inn.  A grey haired bard has a seemingly endless variety of songs, from baudy Yithrilian rhymes to ancient Imperial ballads.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Talk to the bard</ShortTextAccept>
        <ShortTextDeny>Finish your drink and leave</ShortTextDeny>
        <SuccessText>The song drifts on the wind long after the bard has stopped playing.  As music goes it wasn't very good, it was a simply harmony more than anything beautiful or elegant.  It was the sound of insects in a summer field, or the tide against soft beaches.  Everyone sits waiting afterwards, but there is only the echo until...

A shadow passes over you and you feel the dim rush of magic, excitement and fear that comes with the presence of one of Elemental's oldest creatures.  While you stand in awe of the sighting, the dragon has ignored you, at least for the time.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Q_Bard.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the inn to talk to the bard</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 10 gildar to pay the bard</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>10</NumericData>
            </QuestConditionDef>
            <ChoiceText>You are complimenting the bard when he offers the following.

     "These songs are fun, but I know of some that still have some magic in them.  One is said to be able to summon a dragon."

     "You can command a dragon with a song?" you ask.

     "I never said control, he may land and kill everyone.  I've always wanted to try it, but never had anyone powerful enough to protect me if it works.  If you're willing to pay a few gildar I could give it a try."</ChoiceText>
            <ChoiceMedallion>K_CreatureRecruitment.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, play the song (-10 gildar)</Description>
                <RequiredConditionID>1</RequiredConditionID>
                <NextObjectiveID>-1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>1</Value>
                    <Unitclass>ClambercoilDragon</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll come back later if I'm interested</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>"I'll be waiting here," says the bard, before going back to playing.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, I don't need an angry dragon</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>The bard shrugs and goes back to playing.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Eclipse">
        <DisplayName>Eclipse</DisplayName>
        <Description>The moon has leapt across the sky, blotting out the sun. This is the black day; the day the priests of Ancient Al-Ashteroth feared above all others, for this new, unnatural darkness empowers the forces of chaos and destruction.

All monster player units gain 2 levels.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <FullscreenMovie>Movies\Minicut_Event_Eclipse.bik</FullscreenMovie>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>150</TriggerData>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Player</ModType>
                <Attribute>AllUnitsGainLevel</Attribute>
                <StrVal>WildCreatures</StrVal>
                <Value>2</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_EscortNoblewoman">
        <DisplayName>Escort Noblewoman</DisplayName>
        <Description>You run into a nobleman who requests that you escort his daughter back to his estate. He promises to give you an enchanted bow as a reward. What do you say?</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <RewardText>Ignys Shortbow</RewardText>
        <RewardImage>W_Shortbow_Ignys_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_Damsel_In_Distress_Card_01.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>You agree to escort the noble's daughter. He points to the location of his estate on your map, promising that his steward will give you your reward when his daughter arrives safely.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Unit_Quest_Noblewoman</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Estate</StrVal>
                    <Unitclass>GH_Quest_Estate</Unitclass>
                    <Radius>8</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Escort the noblewoman home.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <MoreTextData>Unit_Quest_Noblewoman</MoreTextData>
                <Flag>RevealTarget</Flag>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitMustBeEscorted</Flag>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Protect the noblewoman from harm.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>UnitKilled</Type>
                <Faction>Player</Faction>
                <TextData>Unit_Quest_Noblewoman</TextData>
                <NumericData>1</NumericData>
                <CompletionText>You failed to protect the noble's daughter and she died a most gruesome death. Her father will not be pleased...</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Don't allow the noblewoman to arrive unescorted.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <MoreTextData>Unit_Quest_Noblewoman</MoreTextData>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitUnescorted</Flag>
                <CompletionText>The noblewoman's father is furious that you allowed her to make the journey home without an escort and refuses to give any reward.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <ChoiceText>As you approach the estate, the family steward emerges and quickly looks the young noblewoman over. He sends the young woman inside before turning to offer you reward.

"I can pay you the 100 Gildar or a bow enchanted to fire flaming arrows.  Which would you prefer?"</ChoiceText>
            <ChoiceMedallion>Q_Damsel_In_Distress_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>The Gildar. (+100 Gildar)</Description>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I could use the bow.</Description>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Shortbow_Ignys</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Fearful_Merchant">
        <DisplayName>The Fearful Merchant</DisplayName>
        <Description>Inside the Inn is a frightened man. Seeing you, he says "My Lord, Brunthus the Tenebrous has taken over my workshop. If you can take care of him, I'll give you an enchanted shield I own."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <RewardText>Warding Kite Shield</RewardText>
        <RewardImage>Armor_WardingKiteShield.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Rank_MorriganTheMad.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find and take out the darklings terrorizing the workshop.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Terrorized Workshop</StrVal>
                    <Unitclass>GH_Quest_Workshop</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find and remove the darkling threat.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Workshop</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>As you near the workshop, several darklings peer out and sneer at you.</ChoiceText>
            <ChoiceMedallion>M_Darkling_Shaman_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\\Medallions\\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Darklings</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarklingShaman</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarklingShaman</UnitType>
                        <UnitName>Brunthus the Tenebrous</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>The darklings sneer.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the darklings!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarklingShaman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>You have freed the workshop. They offer you the metal or a well crafted Kite Shield.</ChoiceText>
            <ChoiceMedallion>Crates.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I would like your metal. (+50 Metal)</Description>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Resource</ModType>
                    <Attribute>Metal</Attribute>
                    <Value>50</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I would like the shield.</Description>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>KiteShield_Warding</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_MaggiesQuest">
        <DisplayName>Maggie's Lost Ring</DisplayName>
        <Description>You meet an old woman named Maggie.

   Looking at you, she says "Ah, I admire what you are doing to bring civilization back to the land. To aid you, I have a magical ring that will make your enemies unable to strike you. Unfortunately, I kept the ring in a chest and the key I lost in the woods nearby. I can tell you where the key is if you're willing to take some risk."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <RewardText>Band of Agility</RewardText>
        <RewardImage>BandofAgility_Item.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Hut_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>BandOfAgility</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find Maggie's Ring.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Lost ring location</StrVal>
                    <Unitclass>GH_Quest_GreatWolf</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the wolf den</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_GreatWolf</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You find the location Maggie told you about.  But the low barks of wolves can be heard as you draw close.</ChoiceText>
            <ChoiceMedallion>M_Wolf_Wolf_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the wolves.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Wolf</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the wolves!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Wolf</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>The wolves were drawn here by the remains of a camp.  Searching the camp you find the delicate ring Maggie spoke of.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_MeteorStorm">
        <DisplayName>Meteor Storm</DisplayName>
        <Description>The sky is raining fire; rocks fall from above and sear the ground they touch. The screams of the dead and the dying fill the air; flames dance across the world like things alive, like the Anathua of old, the Fire Elementals worshipped in the House of Sirdir. 

Random infernos placed in the world, all units take some damage, some ignys and fire elementals are spawned.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <FullscreenMovie>Movies\Minicut_Event_MeteorShower.bik</FullscreenMovie>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>200</TriggerData>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <TriggerChance>3000</TriggerChance>
        <PostTriggerChance>14</PostTriggerChance>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>SpawnMonster</Attribute>
                <Value>15</Value>
                <UnitClass>FireElemental</UnitClass>
                <Radius>-1</Radius>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>Map</ModType>
                <Attribute>SpawnMonster</Attribute>
                <Value>30</Value>
                <UnitClass>Ignys</UnitClass>
                <Radius>-1</Radius>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateWorldProp</Attribute>
                    <StrVal>TD_Groundfire</StrVal>
                    <Value>30</Value>
                    <Radius>-1</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>DamageAllUnits</Attribute>
                    <Value>50</Value>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_RatsInTheRuins">
        <DisplayName>Rats in the Ruins</DisplayName>
        <Description>A wide-eyed young man approaches you, visibly shaken. "Rats, they're everywhere! They've infested my family's burial grounds! I will give you a Doom Club if you help me."

Will you assist him?</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>Rats are my specialty.</ShortTextAccept>
        <LongTextAccept>You agree to help purge his family's tomb of the rats.</LongTextAccept>
        <ShortTextDeny>Kill rats? I don't think so.</ShortTextDeny>
        <LongTextDeny>You deny the request, laughing at the trembling citizen as you continue on your journey.</LongTextDeny>
        <RewardText>Doom Club</RewardText>
        <RewardImage>W_Club_Doom_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>RatTomb.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>"You've got to get the rats out of the old ruin! Please deal with them so I can get on with my life!"</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Rat Nest</StrVal>
                    <Unitclass>GH_Quest_RatNest</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear out the rat nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RatNest</TextData>
                <Flag>RevealTarget</Flag>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_DeadRat</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>CurHealth</Attribute>
                    <Value>-3</Value>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>The rats gave you a few scratches, but you've cleared them out from the ruin. Return to the inn and inform the man that hired you.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the rat back to the inn.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Loot_DeadRat</TextData>
                <NumericData>1</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>The rats gave you a few scratches, but you've cleared them from the ruin. Return to the inn and report that the deed is done.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have the dead rat yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <ChoiceText>You place the rat's corpse at the young man's feet.

"Your word would have been enough..." he says.  "But about that Doom Club, it's not in good condition.  Would you rather have some gildar?"</ChoiceText>
            <ChoiceMedallion>RatTomb.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yeah, I'll take the Gildar. (+100 Gildar)</Description>
                <NextObjectiveID>3</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>You had better pay what you promised. (Doom Club)</Description>
                <NextObjectiveID>3</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Club_Doom</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_RatsInTheRuins2">
        <DisplayName>Rats in the Ruins</DisplayName>
        <Description>A wide-eyed young man approaches you, visibly shaken. "Rats, they're everywhere! They've infested my family's burial grounds! I will give you a Doom Club if you help me."

Will you assist him?</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>Rats are my specialty.</ShortTextAccept>
        <LongTextAccept>You agree to help purge his family's tomb of the rats.</LongTextAccept>
        <ShortTextDeny>Kill rats? I don't think so.</ShortTextDeny>
        <LongTextDeny>You deny the request, laughing at the trembling citizen as you continue on your journey.</LongTextDeny>
        <RewardText>Doom Club</RewardText>
        <RewardImage>W_Club_Doom_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>RatTomb.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>"You've got to get the rats out of the old ruin! Please deal with them so I can get on with my life!"</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Rat Nest</StrVal>
                    <Unitclass>GH_Quest_RatNest</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear out the rat nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RatNest</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Rats flee the crypts in terror.  You find a few in the crypts shadows, trapped in thick, wet webs, eyes wide with panic but too exhausted to struggle.

Deep within the webs something moves, something the color of drown flesh.  The crypt isn't empty, and if you enter it unprepared you may not return.

Do you enter the crypt?</ChoiceText>
            <ChoiceMedallion>M_Spider_Corps_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I'll not let creatures desecrate this ground. (attack)</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>CorpseSpider</BattleIdentifier>
                    <TacticalMap>T_Temple_Cave_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>CorpseSpider</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return with more men.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the corpse spider.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>CorpseSpider</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>There were much worse than rats crawling through the remains of the tomb.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_DeadRat</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the rat back to the inn.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Loot_DeadRat</TextData>
                <NumericData>1</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Inn.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have the dead rat yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <ChoiceText>You place the rat's corpse at the young man's feet.

"Your word would have been enough..." he says.  "But about that Doom Club, it's not in good condition.  Would you rather have some gildar?"</ChoiceText>
            <ChoiceMedallion>RatTomb.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yeah, I'll take the Gildar. (+100 Gildar)</Description>
                <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>You had better pay what you promised. (Doom Club)</Description>
                <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Club_Doom</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_RefugeeCamp">
        <DisplayName>Refugee Camp</DisplayName>
        <Description> People gather here to escape the wilderness, but you wonder if this is worse.  The old and infirm lay dying, covered by scavenged strips of cloth or nothing at all.  The weak work endlessly to rebuild the sparse tents and overhangs that are as quick to fall apart.  Dirty pots sit empty and untended on burnt out fires, it has been days, maybe weeks since they were used to cook anything.  Everyone looks at you with a mix of hope and fear.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Enter the camp</ShortTextAccept>
        <ShortTextDeny>Ignore the camp</ShortTextDeny>
        <RewardText>Pioneer Unit</RewardText>
        <RewardImage>Kingdom_Scout1.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>RefugeeCamp.png</Image>
        <PrefQuestLoc>QuestLoc_RefugeeCamp</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Camp</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Pay 60 gildar to outfit the refugees</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>60</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>2</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Pay 30 gildar to outfit the refugees</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>30</NumericData>
            </QuestConditionDef>
            <ChoiceText> They were good people, once strong.  With some help they may be strong again.  They pledge their loyalty to you, if you would take them.  What do you do?</ChoiceText>
            <ChoiceMedallion>Building_Human_Housing1.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Outfit them as Pioneers. (-60 gildar, gain a Pioneer unit)</Description>
                <RequiredConditionID>1</RequiredConditionID>
                <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Unit_Quest_Pioneer_Krax</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Transport the refugees to your capital (-30 gildar, +20 population in your capital)</Description>
                <RequiredConditionID>2</RequiredConditionID>
                <NextObjectiveID>-1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Resource</ModType>
                    <Attribute>Population</Attribute>
                    <Value>20</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Collect "taxes" from the refugees (+20 gildar)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>20</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Revelry">
        <DisplayName>The Revelry</DisplayName>
        <Description>All unit training is completed in all cities (first unit in queue only).  Current research is completed.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <FullscreenMovie>Movies\Minicut_Event_TheRevelry.bik</FullscreenMovie>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>TurnNumber</TriggerType>
        <TriggerData>100</TriggerData>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <TriggerChance>4</TriggerChance>
        <PostTriggerChance>4</PostTriggerChance>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>AllPlayersResearchComplete</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>Map</ModType>
                <Attribute>AllCitiesUnitTrainingComplete</Attribute>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_SnakeOil">
        <DisplayName>Snake Oil</DisplayName>
        <Description>A merchant has setup a stand here, selling or trading colorless potions to anyone who will buy them.  A sign on his wagon reads "Enchanted Elixirs".  When he spots you he quickly begins packing up his wares, but you arrive before he has time to store them all.  Reaching down you pick one up, you can't sense any magic within it.

"This is what, simply water?" you ask.

"With a bit of sugar and grain alcohol..." the merchant replies timidly, "I used to be an honest man, but the world has no need for virtue anymore."</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>Do you have anything else to sell?</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Random Item</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Thumb_Altar.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Pay 20 gildar for the map</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>20</NumericData>
            </QuestConditionDef>
            <ChoiceText>"I do have one item of some worth." He says, "A map to a treasure, though collecting it may be dangerous.  I would sell it to you for only 20 Gildar."</ChoiceText>
            <ChoiceMedallion>Thumb_Altar.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will buy the map, it is wasted on you (-20 Gildar)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I won't waste my time. (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>Follow the treasure map</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Treasure Chest</StrVal>
                    <Unitclass>GH_Quest_Chest</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Follow the treasure map</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Chest</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_AssassinBlade">
        <DisplayName>The Assassin's Blade</DisplayName>
        <Description>The clearing is empty except for a long slate with a sword upon it.  The sword is ancient, the leather grip cracked and faded, the jeweled pommel a spoiled grey.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Pick up the sword</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Druss Blade</RewardText>
        <RewardImage>W_Druss_Blade_Icon_01.png</RewardImage>
        <SuccessText>The Assassin's Blade flares to life, so hot you drop it on the ground.  When you pick it up the sword is changed, flooded with dark energy.  Though its whispers are gone the power remains.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>G_Treasure_Chest_01.png</Image>
        <PrefQuestLoc>QuestLoc_StoneRing</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Longsword_Shadow</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>A voice whispers to you, "I am the assassin's blade, enchanted to fulfill the tragic desires of those that wish upon my altar.  Use me to fulfill those requests and I will seek your enemies as well."</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Longsword_Assassins</Attribute>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Miser's Workshop</StrVal>
                    <Unitclass>GH_Quest_Workshop</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Seek the first victim of the Assassin's blade</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Workshop</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>"A farmer came to me, his crops spoiled by blight and drought.  He had purchased the seeds on loan and when the merchant came to collect payment the farmer's only thing of value was the thin livestock he needed to feed his family.  The merchant took the livestock and slaughtered it on the farmer's lawn, wasting it rather than transport the sickly things back to his home.  The farmer was then left to watch his family starve, he was near death himself when he prayed at my altar."</ChoiceText>
            <ChoiceMedallion>G_Quest_Workshop_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>It's time to repay the merchant for his cruelty.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Merchant</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Quest_Merchant</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will not hunt men. (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Merchant</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Merchant</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>At the death of the merchant the sword warms.  The jeweled pommel is no longer cloudy, the blade seems newly sharp.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>"The next is the cruel wife of a wealthy trader." the sword whispers, "Though she wants for nothing she inflicts pain on those that serve her.  She has killed a half dozen of her maids and a stableboy barely past his eighth year.  It was her son who came to me, too meek to end his mothers tyranny himself. Now the task falls to you."</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Wealthy Estate</StrVal>
                    <Unitclass>GH_Quest_Estate</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Seek the second victim of the Assassin's blade</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 30 gildar to bribe the guards.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>30</NumericData>
            </QuestConditionDef>
            <ChoiceText>The estate is heavily guarded, and though you can hear a woman screaming at her servants you have no doubt they would die defending her.</ChoiceText>
            <ChoiceMedallion>G_Quest_Estate_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>They are fools to try, her execution is at hand.</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Mortessa</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Listrid</UnitType>
                        <UnitName>Mortessa</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Tyranny inspires little loyalty, I can bribe my way past the guards (-30 Gildar)</Description>
                <RequiredConditionID>1</RequiredConditionID>
                <NextObjectiveID>3</NextObjectiveID>
                <PopupMessage>The guards accept your bribe and wander away from the estate.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Mortessa</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Listrid</UnitType>
                        <UnitName>Mortessa</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill Mortessa</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Mortessa</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>At the death of Mortessa the sword warms.  The cracked leather hilt is supple and unblemished, the blade dances with an inner light.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <Description>"The last victim is Petar." the sword whispers, "A husband and father.  Another man desires his wife and with Petar dead, he believes he can have her."</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Pauper's Camp</StrVal>
                    <Unitclass>GH_Quest_AbandonedVillage</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Seek the final victim of the Assassin's blade</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_AbandonedVillage</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>It is easy to find Petar in the dingy village, he is known and liked by everyone.  He sits on his porch guarded only by two content dogs.</ChoiceText>
            <ChoiceMedallion>G_Quest_Abandoned_Village_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Kill him.</Description>
                <NextObjectiveID>5</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Petar</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Baylur</UnitType>
                        <UnitName>Petar</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AnnieDog</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AnnieDog</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I won't kill an innocent man.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Destroy the Assassin's Blade.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>The blade shatters with an inhuman screech.  When the ringing in your ears has faded an angry demon stands before you.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AssassinDemon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AssassinDemon</UnitType>
                        <Level>9</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>6</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill Petar</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Petar</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>The village looks on in shock as you slaughter Petar but despite their love for him, no one raises a hand to stop you.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Have the Assassin's Blade</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Longsword_Assassins</TextData>
                <NumericData>1</NumericData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TheLostHorse">
        <DisplayName>The Lost Horse</DisplayName>
        <Description>Within the inn, you find an old stagecoach driver. After some drinks, he tells you that he left his prize horse behind due to the danger and that you can have it if you can find her.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <RewardText>Horse</RewardText>
        <RewardImage>Mount_Pony_Icon.png</RewardImage>
        <SuccessText>You have rescued the horse from the troll. It's really more of a pony, and it's an odd color.  But it seems to like you.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Res_Horses_Plains.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Mount_Pony</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the lost horse</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>The Lost Horse</StrVal>
                    <Unitclass>GH_Quest_LostHorse</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A troll is trying to make a meal of the horse.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_LostHorse</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>  If you want the horse you are going to need to fight the troll for it.</ChoiceText>
            <ChoiceMedallion>M_Giant_Troll_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will be taking that horse.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Troll</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Troll</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Troll!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Troll</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TheRaidersBribe">
        <DisplayName>Escort Noblewoman</DisplayName>
        <Description>You run into a nobleman who requests that you escort his daughter back to his estate. He promises a valuable item as a reward. What do you say?</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <RewardText>Ignys Shortbow</RewardText>
        <RewardImage>W_Shortbow_Ignys_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Q_Damsel_In_Distress_Card_01.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>You agree to escort the noble's daughter. He points to the location of his estate on your map, promising that his steward will give you your reward when his daughter arrives safely.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Unit_Quest_Noblewoman</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Estate</StrVal>
                    <Unitclass>GH_Quest_Estate</Unitclass>
                    <Radius>8</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Escort the noblewoman home.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <MoreTextData>Unit_Quest_Noblewoman</MoreTextData>
                <Flag>RevealTarget</Flag>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitMustBeEscorted</Flag>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Protect the noblewoman from harm.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>UnitKilled</Type>
                <Faction>Player</Faction>
                <TextData>Unit_Quest_Noblewoman</TextData>
                <NumericData>1</NumericData>
                <CompletionText>You failed to protect the noble's daughter and she died a most gruesome death. Her father will not be pleased...</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Don't allow the noblewoman to arrive unescorted.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <MoreTextData>Unit_Quest_Noblewoman</MoreTextData>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitUnescorted</Flag>
                <CompletionText>The noblewoman's father is furious that you allowed her to make the journey home without an escort and refuses to give any reward.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <ChoiceText>You arrive to find bandits camped outside of the estate.  Their leader offers you a deal.

"There's no reason for unpleasentness.  Simply give the girl to us and we will pay you twice what that undeor merchant will offer."</ChoiceText>
            <ChoiceMedallion>B_Highwayman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Sorry my pretty, a better deal just came along. (+200 Gildar, but abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>The noblewoman bursts into tears as you hand her over to the bandits.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>200</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will not betray my task. (attack)</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>BanditCaptain</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BanditCaptain</UnitType>
                        <UnitName>Bandit Captain</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <UnitName>Bandit</UnitName>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <UnitName>Bandit</UnitName>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <UnitName>Bandit</UnitName>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bandit</UnitType>
                        <UnitName>Bandit</UnitName>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Bandits.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>BanditCaptain</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <ChoiceText>After the battle the family steward emerges and quickly looks the young noblewoman over. He sends the young woman inside before turning to offer you reward.

"I can pay you the 100 Gildar or a bow enchanted to fire flaming arrows.  Which would you prefer?"</ChoiceText>
            <ChoiceMedallion>Q_Damsel_In_Distress_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>The Gildar. (+100 Gildar)</Description>
                <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>300</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I could use the bow</Description>
                <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Shortbow_Ignys</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_ThreeSons">
        <DisplayName>Three Sons</DisplayName>
        <Description>This farmhouse's fence is broken down and a cow lies dead in the field with a pair of bite marks nearly the size of short swords.  The wound still oozes with a greenish white infection and the cow's eyes are forever trapped in an expression of terror and pain.  Any other livestock that were once kept here are gone.

The farmhouse is so quiet it appears abandoned.  But when you draw close a young man jumps up on the porch and grabs his spear.  When he sees who you are, he tells you his story.

This farmhouse is his parents, and it was attacked by a giant spider.  He and his two brothers arrived too late, and both of his parents were bitten in the attack.  His father is already dead, his mother dies on her deathbed.</Description>
        <IsStartingPointQuest>1</IsStartingPointQuest>
        <ShortTextAccept>May I see your mother?</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Spearman Unit</RewardText>
        <RewardImage>W_Spear_Icon_01.png</RewardImage>
        <SuccessText>The mother lives just long enough to hear that you killed the creature.  With one long exhale she relaxes and her life slips from her.

You join the sons in burying their mother.  After it is done and they have kissed her grave, they swear their devotion and lives to your service.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>L_Giant_Blackwidow_01.png</Image>
        <PrefQuestLoc>QuestLoc_Hut</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Quest_Spearman</StrVal>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>6</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Expend 100 Mana to Heal the Woman</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Mana</TextData>
                <NumericData>100</NumericData>
            </QuestConditionDef>
            <ChoiceText>The young man takes you inside where his brothers tend to his mother.  She is very weak but she tries to focus on you when you enter the room.

"Please, please kill that creature.  Or my sons..."

She drifts off again.</ChoiceText>
            <ChoiceMedallion>L_Giant_Blackwidow_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will kill this creature.</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Heal the woman (-100 mana)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>You place your hands on the woman's chest, for a moment you share her suffering.  She is deep under black cold water, life grows ever more distant and wavering for her.  The only thing that sustains her is her fear that the creature will return, that her sons are here, that it will kill them too.

Your essence, your spirit reaches out to her and pulls her out of the darkness.  First it is no more than a gentle tug, then a yank as painful and chaotic as birth.  At once her body spasms and she jerks out of the bed onto the hard farmhouse floor.  A green ooze flushes out of her wounds and she screams.  Her face goes flush, then an almost ash gray before beginning to return to color.

A few hours later and she is better, able to walk, eat and complain about the state of her ruined farmhouse, which she does with a fervor that would make a Trog solider blush.  Her sons are both amazed and thankful for the miracle you have performed.  In return they swear their devotion and lives to your service.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Quest_Spearman</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I have no time for this</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>Find the creature that attacked the farmhouse</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Cobwebbed Ruin</StrVal>
                    <Unitclass>GH_Quest_RavenousHarridan</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the creature that attacked the farmhouse</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RavenousHarridan</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The house, somehow, still stands in the waste... perhaps because of the finger thick webs covering its every surface... webs that all at once begin to tremble as something from deep within the house approaches.</ChoiceText>
            <ChoiceMedallion>L_Giant_Blackwidow_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>RavenousHarridan</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>RavenousHarridan</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Ravenous Harridan!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>RavenousHarridan</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>Return to the farmhouse</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>You have defeated the Ravenous Harridan, return to the farmhouse.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>The mother lives just long enough to hear that you killed the creature.  With one long exhale she relaxes and her life slips from her.

You join the sons in burying their mother.  After it is done and they have kissed her grave, they swear their devotion and lives to your service.</Description>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_AdventurersRemains">
        <DisplayName>Adventurer's Remains</DisplayName>
        <Description> "Is there any work to be had?" you ask the innkeeper.

 The innkeeper considers, "Not really.  There is a cave nearby that a few adventurers disappeared into.  But we stay clear of it.  I don't know that anyone would hire you to check it out, but the adventurers may have had something valuable on them."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I'll check it out</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Random Magic Item</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>Searching the back of the cave you find the remains of the adventurers.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>CaveEvil_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Check out the cave.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Cave</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Check out the cave.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The tree's around the caves entrance have had their bark stripped off up to nearly three times the height of a man.  Paw prints in the ground are the size of a cows skull, and show deep gouges from short sword-sized claws.

Do you want to enter the cave?</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>CaveBear</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>CaveBear</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, leave it alone for now.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Cave Bear!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>CaveBear</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_BeneathTheCellar">
        <DisplayName>Beneath the Cellar</DisplayName>
        <Description>The innkeeper points out where the creatures broke through a crumbling wall into the cellar. Except for the stink and the collapsed wall the cellar is undisturbed. Upstairs, where the creatures encountered a very surprised barmaid, there was little left but broken furniture, torn drapes and shattered pieces of the odd ceramic dolls the barmaid pelted the creatures with. The creatures eventually surrendered to her assault and fled into the wilderness.
 
 “I don't know what they were” the innkeeper explains, “maybe darklings, maybe small trolls. They smelled like an ogres outhouse, but they weren't very dangerous.”
 
“Then why hire us to deal with them?” you ask.
 
 The innkeeper looks insulted and points to the stinking hole into the cellar wall, “Do you expect me to go in there?”</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will search the tunnel.</ShortTextAccept>
        <ShortTextDeny>I've no time for this.</ShortTextDeny>
        <RewardText>100 gildar</RewardText>
        <RewardImage>Res_Icon_Gold</RewardImage>
        <SuccessText>The innkeeper pays you the 100 Gildar he promised, though he plugs his nose as he does it.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>RatTomb.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Player</ModType>
                <Attribute>Treasury</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
            <Description>Defeat the Skath.</Description>
            <ChoiceText>The tunnel leads down a natural cave with a small underground pool on one end.  You are about to turn back when creatures rise out of the water.</ChoiceText>
            <ChoiceMedallion>M_Warg_SiltSkath_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the skath</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Skath</BattleIdentifier>
                    <TacticalMap>T_Cave_Chasm_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>SiltSkath</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Skath</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Skath</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Brood">
        <DisplayName>The Brood</DisplayName>
        <Description> As you enjoy your dinner a merchant approaches your table.  He bows so low he almost touches his nose to his knees.

 "My lord." he begins, "There is a nest of dangerous Naja nearby.  Right now they are few, but if they are allowed to raise their brood they will begin feeding on our pets, our livestock and then us.  Please kill these creatures."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Naja</RewardText>
        <RewardImage>M_Serpent_Naja_Card.png</RewardImage>
        <SuccessText>You find a young naja in the remains of the nest.  You share some meat with it and it submits to you.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Q_Brood.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Naja</StrVal>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Clear out the Naja den.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Naja Lair</StrVal>
                    <Unitclass>GH_NajaDen</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Clear the Naja Lair.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_NajaDen</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The ground here is covered by dozens of waist-high piles of sand, each shaped roughly like an upside-down cone. On top of each pile lies a clutch of eggs, a half dozen of them have hatched. Tiny snakes heads appear from each, pushing forward...</ChoiceText>
            <ChoiceMedallion>M_Serpent_Naja_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Naja</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Naja</BattleIdentifier>
                    <TacticalMap>T_Ruins_Swamp_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Naja</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Naja</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Naja</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the Naja!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Naja</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Cave1">
        <DisplayName>The Cave</DisplayName>
        <Description>There is a dark cave here.  Do you want to investigate it?</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, head inside.</ShortTextAccept>
        <ShortTextDeny>No, leave it be.</ShortTextDeny>
        <SuccessText>You have explored the depths of the cave.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>CaveEvil_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Cave</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>The dirt floor of the cave is bare except for scraps of fur and dirt stained blood.  But the cave isn't abandoned, a great wolf enters the cave behind you, followed by his pack.</ChoiceText>
            <ChoiceMedallion>M_Wolf_GreatWolf_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the Wolves</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>GreatWolf</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>GreatWolf</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the wolves</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>GreatWolf</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Explore the Cave.</Description>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>There is a fissure in the back of the cave, leading deeper into the earth.  Do you want to explore it?</ChoiceText>
            <ChoiceMedallion>M_Wolf_GreatWolf_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the fissure</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <PopupMessage>You see a dim blue glow ahead of you.  At first you think they are crystals, but then the come for you.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ophidian</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave the cave</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the ophidians</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ophidian</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>Searching in the darkness you find the remains of the last explorer.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Cave2">
        <DisplayName>The Cave</DisplayName>
        <Description>There is a dark cave here.  Do you want to investigate it?</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, head inside.</ShortTextAccept>
        <ShortTextDeny>No, leave it be.</ShortTextDeny>
        <SuccessText>You have explored the depths of the cave.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>CaveEvil_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Cave</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>The remains of a campfire are set in the center of the cave, the low roof is blackened with soot.  Mushrooms grow in the shadows and a dark crevice leads deeper into the cave.</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Head into the crevice</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Pick some mushrooms and leave</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Mushroom</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>There is a fissure in the back of the cave, leading deeper into the earth.  Do you want to explore it?</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the fissure</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>You see a dim blue glow ahead of you.  At first you think they are crystals, but then they come for you.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ophidian</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ophidian</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave the cave (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the ophidians.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ophidian</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Searching in the darkness you find the remains of the last explorer.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Cave3">
        <DisplayName>The Cave</DisplayName>
        <Description>There is a dark cave here.  Do you want to investigate it?</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, head inside.</ShortTextAccept>
        <ShortTextDeny>No, leave it be.</ShortTextDeny>
        <SuccessText>You have explored the depths of the cave.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>CaveEvil_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Cave</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>The remains of a campfire are set in the center of the cave, the low roof is blackened with soot.  Mushrooms grow in the shadows and a dark crevice leads deeper into the cave.</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Head into the crevice</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Pick some mushrooms and leave</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Mushroom</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>There is a fissure in the back of the cave, leading deeper into the earth.  Do you want to explore it?</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the fissure</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>There is nothing but darkness at the end of the cave.  You are about to turn back when you hear whispering around you.  Your torch flickers in a nonexistant breeze.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AssassinDemon</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AssassinDemon</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave the cave (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the demon</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>AssassinDemon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>Searching in the darkness you find the remains of the last explorer.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Cave4">
        <DisplayName>The Cave</DisplayName>
        <Description>There is a dark cave here.  Do you want to investigate it?</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, head inside.</ShortTextAccept>
        <ShortTextDeny>No, leave it be.</ShortTextDeny>
        <SuccessText>The golem's body shatters.  Two obsidian tablets are contained within it and they spill out onto the floor.  They contain the secrets to the Shadow World spell.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>CaveEvil_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Cave</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Player</ModType>
                <Attribute>UnlockSpell</Attribute>
                <StrVal>ShadowWorld</StrVal>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>A small tribe of darklings are camped in the cave.  They were fighting over a few scraps of rancid meat, but they drop it and look at you with greedy eyes.</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the Darklings.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarklingWarrior</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarklingWarrior</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Darklings</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarklingWarrior</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>There is a fissure in the back of the cave, leading deeper into the earth.  Do you want to explore it?</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the fissure</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>A grey giant lays at the bottom of the fissure.  As if he has fallen out of the sky and the cave is nothing but the ruins of his fall.

When you get close the giant wakes and pulls himself out of the earth.

"The gateway cannot stand." the creature intones.

You have little time to consider its meaning before it attacks.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>StoneGolem</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>StoneGolem</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave the cave (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the golem</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>StoneGolem</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_DiseasedLivestock">
        <DisplayName>Diseased Livestock</DisplayName>
        <Description>The inn appears to be closed.  There is no oil in the lanterns, no horses in the small stable and no sounds of life.  But the faint flicker of firelight reflects through dirty windows and you enter to find a few whispering farmers huddled around a table and a thin innkeeper who eyes you with a mix of terror and excitement.

You order dinner and get a disappointing bowl of porridge and a tepid beer.  There is no meat on the menu and when you ask why the farmers are eager to explain.

"Something is slaughtering our livestock."
"Whatever isn't killed grows thin and emancipated."
"Emancipated?  They are freeing themselves?"
"Shut up Henri!  You know what I mean!"
"I saw a shadow cross my rooftop, the next morning my cows were too weak to stand.  Three days later they were dead."

You quiet the farmers down and try to get a coherent story, but all they can offer is a mix of legend, gossip and questionable facts.  If you want to find out what is happening to the livestock you will need to investigate it yourself.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will end this blight</ShortTextAccept>
        <ShortTextDeny>I've no time for this.</ShortTextDeny>
        <RewardText>Random Magic Item</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>You've defeated the Haunter and his diseased pets.  You search the area for anything of value.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Kingdom_Mine1.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Discover the cause of the blight.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Empty Barn</StrVal>
                    <Unitclass>GH_Quest_RuinedHouse</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Investigate the barn</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RuinedHouse</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You find the barn, the livestock is gone or dead but something moves in the barn's loft.</ChoiceText>
            <ChoiceMedallion>Building_Human_Housing1.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Investigate the barn</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Plaguestalker</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Stalker</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Stalker</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Stalker</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the plaguestalker.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Plaguestalker</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Having survived the attack, you can follow the beast's tracks back to their lair.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Swamp lair</StrVal>
                    <Unitclass>GH_Quest_SwampTree</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Track the beasts.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_SwampTree</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You find the source of the attacks.  A rotting glade haunted by dark shadows and echoing with ancient chants.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack!</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Haunter</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Haunter</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Haunter</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Haunter</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Fire">
        <DisplayName>Fire!</DisplayName>
        <Description>After a good meal with the innkeeper's family you retire to your room. A few hours later you are woke up by the smell of smoke.  You open your door to see the main room of the inn in flames.  The rest of the inn's residents have already fled, but snake like creatures are dancing in the flames.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Attack!</ShortTextAccept>
        <ShortTextDeny>I'd better slip out the window.</ShortTextDeny>
        <RewardText>Ignys Axe</RewardText>
        <RewardImage>W_Axe_Ignys_Icon_01.png</RewardImage>
        <SuccessText>The innkeeper thanks you for killing the creatures that set his inn on fire.  As a reward he offers you an axe an enchanter gave him a few days before.  Though he warns that the axe may have summoned the creatures.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Q_Fire.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Axe_Ignys</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>The ignys come for you.</ChoiceText>
            <ChoiceMedallion>M_Ignys_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the ignys</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ignys</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <UnitName>Ignys</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <UnitName>Ignys</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <UnitName>Ignys</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <UnitName>Ignys</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Ignys</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ignys</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Kidnappers">
        <DisplayName>Kidnappers</DisplayName>
        <Description>The front door has been broken in and tables in the inn's common room have been overturned.  All the food has been cleared out of the pantry and kitchen.  There is a cellar door in the middle of the pantry that has been destroyed.  You can hear the squeaks of rats from the darkness below.

You slowly go down the cellar stairs.  At the foot of the stairs you see the body of a man, the rats are feasting on him and they glare up at you with dark, angry eyes.  As you get closer they rip off as much flesh as they can manage and disappear into the cellar's shadowed corners.

You check the body, he has been dead for a few days.  His blood has spilled out on the floor from multiple spear and axe wounds and has dried to the floor like a thin brown scab.  The fight looks to have continued through the cellar.  There is a short splintered spear, axe marks in the support beams and shattered barrels that were used as last ditch weapons.  But there are no more bodies.

Outside the inn you find the tracks of wildings, their sand brute mounts and the shuffling feet of men, women and children being led away from the inn.  The wildings took the inn's residents captive.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>We need to follow the wildings and rescue the captives</ShortTextAccept>
        <ShortTextDeny>Looks like we get the inn to ourselves tonight</ShortTextDeny>
        <SuccessText>You have freed the captives. In gratitude, they join your army as a new Pioneer unit.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Q_RansackedInn.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Unit_Quest_Pioneer_Krax</StrVal>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Track the wildings to their camp.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Wilding Camp</StrVal>
                    <Unitclass>GH_Quest_WildingShaman</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Track the wildings to their camp.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_WildingShaman</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The center of the camp is an odd pyramid of cages.  Each holds a man, woman or child in various states of starvation.  Those near the base of the pyramid lay at the bottom of their cages with barely enough strength to look up as you approach.  Those near the top look to have been those captured in the recent inn attack.

A sand brute paws at the earth and warriors draw up in formation.  They stand at strict attention, but don't move aggressively toward you.  The only wilding that didn't react as you approached still sits at his fire.  He wears feathers in his hair and a necklace of teeth.

“Have you come to buy?” the wilding shaman asks.</ChoiceText>
            <ChoiceMedallion>SandCrawlerShaman_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>"I have come to end you and free these people." (attack)</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>WildingShaman</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>WildingShaman</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingWarrior</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingWarrior</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wilding</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wilding</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wilding</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>"Yes, I will give you 100 Gildar for your captives." (-100 Gildar)</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>Pioneers join your army.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>-100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>"No, I will leave you to your trade." (flee)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the wildings!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>WildingShaman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Pallbearers">
        <DisplayName>Pallbearers</DisplayName>
        <Description>The inn is as somber as any you have ever visited.  The innkeepers elderly wife has passed away and her body lays on the bar.  Her family and friends are gathered around sharing drinks and memories.

As tradition dictates the innkeeper asks for pallbearers to transport his wife to a nearby graveyard.  The locals are unwilling to do it.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I can serve as her pallbearer</ShortTextAccept>
        <ShortTextDeny>The living need me more than the dead</ShortTextDeny>
        <RewardText>Amulet of Life</RewardText>
        <RewardImage>AmuletofLife_Item.png</RewardImage>
        <SuccessText>"Thank you." the innkeeper whispers as he hands you an amulet, "My Solia will never be forgotten."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>RoyalFuneral.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>AmuletOfLife</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Go to the graveyard.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Graveyard</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Go to the graveyard.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>All the graves have been dug up, and none are recent.  There is a stone altar at the center of the graveyard with various weathered mementos and gifts around it.  An open mausoleum is the only other thing in the graveyard.  You place the innkeepers wife in one of the open graves and begin to bury her.  As dusk approaches your work is interrupted by sounds from the masoleum.  As you watch horse-sized maggot white spiders crawl out of the masoleum and come for you.</ChoiceText>
            <ChoiceMedallion>G_Graveyard_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>This job just keeps getting worse.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>CorpseSpider</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>CorpseSpider</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CorpseSpider</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CorpseSpider</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Run, leave the spiders to their meal. (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>From a safe distance you watch as the spiders uncover the woman's corpse and drag it into the masoleum.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the spiders!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>CorpseSpider</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_RunWild">
        <DisplayName>Run Wild</DisplayName>
        <Description>The inn echoes with songs, laughter and drunken arguments.  The only quiet corner is occupied by an unkempt, grey bearded hunter who is sipping on his beer alone.  After your meal you wander over to ask his story.

 "My beautiful Varkana is gone." he says. "He hunted at my side since he was a pup, and he knew the forest as well as I.  Three nights ago I heard the howling of wolves when I noticed Varkana had left our camp.  The howls grew closer until I heard Varkana's yelp, and the forest went quiet.  I searched all night but I never found any sign of Varkana or the wolves."

 The hunter takes another drink from his beer.
 "If you avenge my dog, and bring me back his collar I will give you my bow.  It has been in my family for generations and would serve you well."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will avenge Varkana</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Guiding Longbow</RewardText>
        <RewardImage>W_Longbow_Guiding_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>M_Wolf_Dog_Card_01.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Longbow_Guiding</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Hunt down the wolf pack that killed Varkana.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Wolf Pack</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Wolves.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Wolf tracks lead to cave, you can hear the howls of the creatures around you.</ChoiceText>
            <ChoiceMedallion>M_Wolf_GreatWolf_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Tonight the wolves become the prey.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>GreatWolf</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>GreatWolf</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the wolves.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>GreatWolf</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>After killing the wolves you hear more howls, and the bark of a dog.  Is Varkana still alive?</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Varkana?</StrVal>
                    <Unitclass>GH_Quest_SwampTree</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the source of the howls</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_SwampTree</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You have found the source of the howls and the wolves set upon you.  Varkana is with them, he has joined the pack.</ChoiceText>
            <ChoiceMedallion>M_Wolf_Dog_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the pack</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Varkana</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AnnieDog</UnitType>
                        <UnitName>Varkana</UnitName>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EbbenWolf</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EbbenWolf</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Wolf</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the wolves.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Varkana</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <Description>Tell the hunter of Varkana's fate.</Description>
            <QuestConditionDef>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to tell the hunter of Varkana's fate.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
            <ChoiceText>You return to tell the hunter of Varkana's fate.  Do you tell him...</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Varkana was killed by the wolves and is now avenged</Description>
                <PopupMessage>The hunter thanks you for your help and gives you his bow.  He invites you to share one more drink for Varkana.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Varkana joined the wolves and you killed him</Description>
                <PopupMessage>The hunters considers your story for a long time before commenting.

"Died as a wolf, I knew it was in his blood. I can understand the lure of the wild."

The hunter doesn't speak again, but you share a quiet drink with him and he gives you his bow in thanks for your help.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TheHaunter">
        <DisplayName>The Haunter</DisplayName>
        <Description>A small caravan has made a camp here.  They invite you to join them and offer to share their evening meal.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Join them</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <RewardText>Random Magic Item</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <SuccessText>A flock of black birds takes to the sky as the Haunter falls dead.  Searching the creatures body you find a magical item.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>RefugeeCamp.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>You spend the evening sharing stories and drink with a caravan of friendly merchants and guards.  But that night you dream of death and fear.  In the morning a fog hangs in the air so thick that the sun is hard to find in the pale yellow sky.  The world is strangely silent.  Strewn among the caravan are the corpses of the merchants and guards.  They are grey and gaunt but without any visible wounds.  Even the horses lie dead, still hitched to where they were tied last night.
 
You are untouched and you move among the dead quietly, with weapons drawn.  The caravan made camp beside a crossroad and a figure in black robes stands at the center of it.  A cowl covers his head and the only part of his body that you can see is a withered hand that he reaches out in your direction.</ChoiceText>
            <ChoiceBackground>M_Haunter_Card.png</ChoiceBackground>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Flee from the creature.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <PopupMessage>You run back through the remains of the caravan.  But everywhere you run the creature is there to meet you.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Haunter</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Haunter</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Plaguestalker</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Attack the creature.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <PopupMessage>You approach the creature slowly with an offering in hand.  Once you are close enough your hand closes on your weapon, you will not give gildar to this abomination, it will have to take steel.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Haunter</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Haunter</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>PlagueStalker</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>PlagueStalker</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Give the creature an offering. (-10 Gildar)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>You slip 10 gildar into the creatures hand.  It accepts your offering and dissappears into the mist.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the haunter.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Haunter</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TrappedWildings">
        <DisplayName>Trapped Wildings</DisplayName>
        <Description>Some scrap golems have mistaken a neighboring group of wildings for their ancient enemies.  The wildings won't survive long against the attack.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Let's go help</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <RewardText>Umbran War Boar</RewardText>
        <RewardImage>gragnar_mount_icon.png</RewardImage>
        <SuccessText>The wildings cheer your victory, and offer one of their mounts as a reward.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>M_ScrapGolem_Card.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>WarBoarMount</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>If the wildings are going to survive the attack, you will need to assist them.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ancient Battlefield</StrVal>
                    <Unitclass>Treasure_AncientBattlefield</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Get to the site of the battle.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Treasure_AncientBattlefield</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>The wilding warriors are already dead.  There are only a few wilding familes still huddled behind fortifications.</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>The scrap golems have outlived their use, tear them apart.</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>The remaining wildings cheer as you set upon the scrap golems.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>ScrapGolem</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>ScrapGolem</UnitType>
                        <UnitName>Scrap Golem</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ScrapGolemB</UnitType>
                        <UnitName>Scrap Golem</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ScrapGolemC</UnitType>
                        <UnitName>Scrap Golem</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ScrapGolemD</UnitType>
                        <UnitName>Scrap Golem</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ScrapGolemE</UnitType>
                        <UnitName>Scrap Golem</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>This should be amusing, let us watch the wildings be butchered.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Scrap Golems.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>ScrapGolem</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>You watch as the wildings consecrate their dead.  In thanks the wildings offer you one of the fallen warriors Umbran War Boar mount.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TreasureMap">
        <DisplayName>The Treasure Map</DisplayName>
        <Description>A group of wildings are playing dice with some local farmers.  The game goes badly for them and the wildings try to turn over a few hides and an old map to pay their debt.  The farmers argue that the map is worthless.  They are about to break into a fight until they notice you.

"Leave." you say, and both groups scurry for the door.

"The treasure map?" one of the Wildings asks. </Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will keep it</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>1</SpawnRating>
        <Image>Scroll.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Treasure Chest</StrVal>
                    <Unitclass>GH_Quest_Chest</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Treasure Chest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Chest</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_WintersTouch">
        <DisplayName>Winter's Touch</DisplayName>
        <Description> "My fields are wasted." the farmer pleads, "My tomatoes are spoiled, my pumpkins never even started on the vine.  Each time the ice elementals pass through their frost sets the plants back weeks.  Someone has to do something."

 Several others join in until nothing can be heard over the cacophony of complaints and demands.  They all want the Ice Elementals killed.  They have some scraps of metal they can offer in payment.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I'll check it out</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>30 metal</RewardText>
        <RewardImage>Res_Icon_Metal</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Artifact_Snow1.png</Image>
        <PrefQuestLoc>QuestLoc_Inn1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Travel to the frozen fields.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Frozen Fields</StrVal>
                    <Unitclass>GH_Quest_IceElemental</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Ice Elementals.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_IceElemental</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Frost covers withered tomatoes and cucumbers.  Pillars of ice in various stages of melting are haphazardly placed around the field, one with a stunned hawk trapped within it.  In the center of the field, surrounded by freshly formed columns of ice, you can hear the unnatural cackles of ice elementals at play.</ChoiceText>
            <ChoiceMedallion>M_Elemental_Ice_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Ice Elementals</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>IceElemental</BattleIdentifier>
                    <TacticalMap>T_Arctic_Arena_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>IceElemental</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>IceElemental</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>IceElemental</UnitType>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>You slip away before the ice elementals notice you.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the Ice Elementals!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>IceElemental</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>The farmers celebrate your victory, and gladly pay you the 30 Metal they promised.</CompletionText>
            <Treasure>
                <GameModifier>
                    <ModType>Resource</ModType>
                    <Attribute>Metal</Attribute>
                    <Value>30</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>GiveExperience</Attribute>
                    <Value>3</Value>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Haitan">
        <DisplayName>Haitan's Summon</DisplayName>
        <Description>An old man sits at the campfire.  He doesn't look up as you approach.

“May I share your fire?” you ask.

He looks up, wondering if you are mocking him.  Seeing that you aren't he gestures for you to join him.

“I am Haitan.” He says, “Former failed smith, failed farmer and most recently failed summoner.”

“Summoning is a rare talent.” You say, “How is it that you had it, or lost it?”

“I had a staff and I could hear, I still hear, the whispers in the rush of fire.  I thought I could use the staff to call to those voices, and it worked too well.  A creature came out of the fire, but it no longer whispered.  It took the staff and threw me aside.”

“I can teach you to use your skill, if you join me.” You say.

Haitan looks up, suspicious, but in the end he agrees.

“If you can regain my staff, I will join you.” He offers.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will get your staff</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <SuccessText>Haitan looks at you in awe as you hand over his staff.

"My meager skill is yours." he pledges.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Q_Haitan.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Champion_Haitan</StrVal>
                <Value>4</Value>
                <UnitClass>Champion</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Recover Haitan's staff</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Burnt Ground</StrVal>
                    <Unitclass>GH_Quest_FireElemental</Unitclass>
                    <Radius>5</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Recover Hatian's staff</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_FireElemental</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>A thick, acrid haze hangs in the air.  You see Haitan's staff glowing in the darkness.  A creature hangs over the staff, examining it but unable to touch it.  The creature intones... “burn” but the staff is unaffected.</ChoiceText>
            <ChoiceMedallion>M_FireElemental_01_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Fire Elemental</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>FireElemental</BattleIdentifier>
                    <TacticalMap>T_Temple_Cave_02</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>FireElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Fire Elemental</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>FireElemental</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>Return the staff to Haitan</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Staff_Banishing</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the staff back to Haitan.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Staff_Banishing</TextData>
                <NumericData>1</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>You have killed the elemental and recovered the staff, return it to Haitan.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have Haitan's staff yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_HungerPains">
        <DisplayName>Hunger Pains</DisplayName>
        <Description>You hear the problem before you can see it, screams and the pounding of an Ogre's hammer against the barricaded door of the inn.  The people trapped inside the inn scream for your help, but the Ogre ignores you until you call to him.

"Huhrus hungry." the Ogre says.  "Let me have a few and I fight for you."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Talk to the Ogre</ShortTextAccept>
        <ShortTextDeny>Ignore the Ogre</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Q_Ogre.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Defeat Huhrus the Ogre, or let him eat some people and join you.</Description>
            <ChoiceText>Do you allow Huhrus the Ogre to eat the people and join you, or will you save those trapped in the inn?</ChoiceText>
            <ChoiceMedallion>Q_Ogre.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I have enough people, losing a few won't matter.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Champion_Huhrus</StrVal>
                    <Value>3</Value>
                    <Unitclass>Champion</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I mean to bring civilization back to these lands, not allow creatures to run wild.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ogre</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ogre</UnitType>
                        <UnitName>Huhrus the Ogre</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Ogre</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ogre</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>The innkeeper thanks you for your aid, but has little to reward you with beyond a hot meal.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_HuntingTheGarrote">
        <DisplayName>Hunting the Garrote</DisplayName>
        <Description>Several villagers are arguing at the entrance to a pit.  One of the rough walls of the pit has been torn part, a corner of the iron and wood grate that once covered the pit has broken through.  There is blood and white fur at the edges of the gap, where something huge squeezed through.

 It doesn't take long for the villagers to explain what happened.  They held a garrote here.  At first they claim it was to ensure their safety, but after you question further they admit that they used to fight the garrote for money.  Sometimes against wolves or bears, sometimes against captured darklings, sometimes against companies of men.

 Last night the garrote escaped, and now the villagers are afraid that the bloodthirsty creature will come for them.  They plead for your help, and offer to pay you if you return with the garrotes head.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will hunt down the beast</ShortTextAccept>
        <ShortTextDeny>You deserve your fate</ShortTextDeny>
        <RewardText>Berserker's Broadsword</RewardText>
        <RewardImage>W_Broadsword_Berserkers_Icon_01.png</RewardImage>
        <SuccessText>The villagers are anxious to hear of your progress.  When you tell them the garrote is dead they cheer and happily offer the sword they promised.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>M_Garrote_Card.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Broadsword_Berserkers</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Garrote</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Garotte tracks</StrVal>
                    <Unitclass>Treasure_CrumbledStatue</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Garotte</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Treasure_CrumbledStatue</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>A few Slag are grazing in the area the Garrote passed through.  If you want to continue following the Garrote's trail you will have to pass through them, which will probably provoke an attack.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Pass by the Slags</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Slag</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Slag</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>RiverSlag</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>RiverSlag</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
                <PopupMessage>The slags briefly look up as you slip away.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the Slags!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Slag</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Garotte tracks</StrVal>
                    <Unitclass>GH_Quest_Garrote</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Garotte</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Garrote</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>This is not the lair of a wild creature.  Though there is no evidence of craftsmanship there is a gathered nest of soft branches, a pile of rocks stacked to allow an easy climb to the top and tree branches stripped clean to let the sunlight through.  It isn't civilization, but it is a place of quiet and natural comfort.  You have entered the creatures home, there is no doubt he will defend it.</ChoiceText>
            <ChoiceMedallion>M_Garrote_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Garrote</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Garrote</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Garrote</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Garrote</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Garrote</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_KillingJar">
        <DisplayName>The Killing Jar</DisplayName>
        <Description>A young boy is searching through the ruins by himself.  When he notices you he comes over and proudly shows you what he has been doing.  He has been collecting butterflies.  He has a glass killing jar where his latest capture, a blue winged moth, is breathing its last few breaths.

 "You shouldn't be out here alone." you say.

"I will be okay." the boy says, "if I find a few more merchant Eblis will give me dinner and a better task."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I want to talk to Eblis</ShortTextAccept>
        <ShortTextDeny>Enjoy your hunting</ShortTextDeny>
        <SuccessText>When Eblin falls the butterflies are freed and in a flutter of bright wings they take off.  You search Eblin's house for anything of value.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Calis.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find Merchant Eblis</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Eblis's House</StrVal>
                    <Unitclass>GH_Quest_Workshop</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find Merchant Eblis</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Workshop</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Hundreds of live butterflies and moths are stuck to the side of the house.  A small man goes to each, feeding them from the tip of a wood needle.

When the man sees you, he rushes into his small shop and locks the door.  He ignores you when you knock.  The beating wings of the butterflies become more frantic as you consider what to do.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Break in the door</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <PopupMessage>The merchant is gone, a twisted demon stands in his place.

"You should not have done that." the demon snarls.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AssassinDemon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AssassinDemon</UnitType>
                        <UnitName>Eblin</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Lurk</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Lurk</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Lurk</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Lurk</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave the merchant alone. (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill Eblin!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>AssassinDemon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Moriah">
        <DisplayName>Moriah's Lost Spell Book</DisplayName>
        <Description>Within the ruins you discover ancient glyphs.  According to them, the ancient Sorceress, Moriah, could use mana directly as a weapon and shield. Her actual lost spell book is located within her tomb which is well hidden. After much effort, you manage to piece together where she dwelt while she lived. Your first task will to find the ancient village of her later days.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Follow the glyphs</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <SuccessText>The door to the tomb has been rolled aside.  Inside the grave lies open and bones have been scattered about as thieves pried rings off of fingers and enchanted robes off of the corpse.  Over the years animals have nested in here, as clueless as the thieves to the tombs real treasure.  Around the tombs domed ceiling, in blue tiles so dark they almost appear to be black, there are another set of runes.

These describe spells both rare and powerful.  One that allows a channeler to lash out with his stored energy and another that allows a channeler to draw that energy around him in a protective shield.  With these secrets you have unlocked the Mana Blast and Mana Shield spells.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Scroll.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find Moriah's Ancient Village.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ancient Village</StrVal>
                    <Unitclass>GH_Quest_AbandonedVillage</Unitclass>
                    <Radius>8</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find Moriah's Ancient Village.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_AbandonedVillage</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You arrive at the ancient village. No one has lived here in centuries. However, other, worse things, have taken residence. Very dangerous things.</ChoiceText>
            <ChoiceMedallion>M_Ogre_BoneOgre_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the ogres</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Ogre</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Ogre</UnitType>
                        <UnitName>Ogre</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>YoungOgre</UnitType>
                        <UnitName>Young Ogre</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>YoungOgre</UnitType>
                        <UnitName>Young Ogre</UnitName>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Ogres!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Ogre</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>The village offers few clues. Just as you are about to give up all hope, you find a wall carving on one of the abandoned structures. The carving is a poem in the ancient tongue that gives directions on how well wishers could find Moriah's Tomb.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Moriah's Tomb</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>7</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Follow the directions to Moriah's Tomb.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>UnlockSpell</Attribute>
                    <StrVal>ManaBlast</StrVal>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>UnlockSpell</Attribute>
                    <StrVal>ManaShield</StrVal>
                </GameModifier>
            </Treasure>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Persecution">
        <DisplayName>Persecution</DisplayName>
        <Description>Your sleep is interrupted when a night watchman bangs on the inn door and calls for soldiers.  He claims there is about to be a riot nearby and he asks you to follow him.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I am on my way</ShortTextAccept>
        <ShortTextDeny>Maybe in the morning</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>1</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>Q_Persecution.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Go to the farmhouse.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Farmhouse</StrVal>
                    <Unitclass>Treasure_RuinedHouse</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Go to the farmhouse.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Treasure_RuinedHouse</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The crossroad is alive with shouting voices and the strange warped shadows of an angry mob.

The local farmers are leading the protest.  They are gathered around a former farmhouse, now marked with the symbol of Pariden.  A small group of armed men defend the farmhouse.

"Are you so ignorant that you can't recognize holy ground?  So blind you can't see that we are favored by the titans?  So stupid that you would turn away their gifts?"
 
The speaker is one of the farmhouse's defenders, a disciple in blue robes surrounded by similarly garbed spearman.
 
One of the mob lunges too close and a spear pierces his shoulder.  He screams and his torch flies out of his hand.  The mob surges in and out as one, threatening to close on the robed men like waves crashing against an island in a storm.

"We have purchased this building." the disciple shouts, motioning to the farmhouse behind him.  "It will be a temple to Pariden.  And your threats, your fear and your ignorance won't stop us."

The air coils and twists around the disciple.  For a second the mob struggles for breath, then the air rushes out from him and covers the mob with water.  The torches are extinguished and the farmers are left drenched.

If the disciple expected that his spell would quiet the crowd, he was wrong.  With their torches gone they turn to their clubs and knives.

"Do you want us to help keep the mob back?" you shout to the watchman that came to the inn.
 
"No," he answers, "I want you to help kill those disciples."</ChoiceText>
            <ChoiceMedallion>Q_Persecution.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the disciples</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarkWizard</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarkWizard</UnitType>
                        <UnitName>Disciple of Pariden</UnitName>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Mancer</UnitType>
                        <UnitName>Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Defend the disciples and attack the mob.</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Unit_Defender_Tarth</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Tarth</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Ironeer</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Altarian</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Amarian</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Tarth</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Tarth</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Peasant_Tarth</UnitType>
                        <UnitName>Rioting Mob</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Stay out of it.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>You return to the inn.  By the morning the farmhouse is empty and the symbol of Pariden is gone.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the disciples!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarkWizard</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>You have killed the disciples.  You search them for anything of value.</CompletionText>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the mob!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Unit_Defender_Tarth</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>After a few members of the mob have been beaten into unconsciousness the rest return to their homes.  The disciples thank you for your help and offer you a gift.</CompletionText>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_PhoenixShield">
        <DisplayName>The Phoenix Shield</DisplayName>
        <Description>You enter the tomb. The darkness is total except in the very center you see, floating in the air, a shield with the symbol of a great bird covered in flames.

   As you head toward the shield you realize you are not alone!</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>The shield will be mine</ShortTextAccept>
        <ShortTextDeny>Time to get out of here</ShortTextDeny>
        <SuccessText>You take the shield. It doesn't take you long to recognize your good fortune. This shield will protect from magical damage as easily as it does from physical.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Tech_Masterwork_Shields.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>KiteShield_PhoenixShield</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>All around you are various creatures of the dark.</ChoiceText>
            <ChoiceBackground>Gfx\Medallions\Tarantula_Medallion.png</ChoiceBackground>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the spiders</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>HoarderSpider</BattleIdentifier>
                    <TacticalMap>T_Temple_Cave_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>HoarderSpider</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Spiders</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>HoarderSpider</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Prisoner">
        <DisplayName>The Prisoner</DisplayName>
        <Description>A campfire was built in the center of the old tower.  It is cold now, but no older than a few days or weeks.  Whoever used it is gone now and the tower appears abandoned except for an old man in a basement cell.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Wake the man</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <AIAcceptChance>0</AIAcceptChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_Prisoner.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>After prodding him awake the old man squints at you through bleary eyes.  “Are you the Dark Sorcerer?” though his voice is broken and weak.

Once he realizes that you aren't, and you offer some water to soothe his throat, he begs for you to release him.  His name is Kainen and he was once a student of the Dark Sorcerer.  Kainen traded his loyalty for the power of magic but when he could no longer stand the Dark Sorcerer's cruel and unusual demands he attacked him.  The Dark Sorcerer easily defeated Kainen and imprisoned him here.

Do you free Kainen from the cell?</ChoiceText>
            <ChoiceMedallion>Q_Prisoner.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, break the cell open.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>"Thank you for letting me out." Kainen says, "I do know one spell that may help you."

(You have learned the spell Confusion)</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>UnlockSpell</Attribute>
                    <StrVal>Confusion</StrVal>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, we have nothing to gain by freeing him.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Prisoner2">
        <DisplayName>The Prisoner</DisplayName>
        <Description>A campfire was built in the center of the old tower.  It is cold now, but no older than a few days or weeks.  Whoever used it is gone now and the tower appears abandoned except for an old man in a basement cell.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Wake the man</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <AIAcceptChance>0</AIAcceptChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_Prisoner.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <ChoiceText>After prodding him awake the old man squints at you through bleary eyes.  “Are you the Dark Sorcerer?” though his voice is broken and weak.

Once he realizes that you aren't, and you offer some water to soothe his throat, he begs for you to release him.  His name is Kainen and he was once a student of the Dark Sorcerer.  Kainen traded his loyalty for the power of magic but when he could no longer stand the Dark Sorcerer's cruel and unusual demands he attacked him.  The Dark Sorcerer easily defeated Kainen and imprisoned him here.

Do you free Kainen from the cell?</ChoiceText>
            <ChoiceMedallion>Q_Prisoner.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, break the cell open.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>"Thank you for letting me out." Kainen says, "But it's only the first of the many services you will perform for me."

As you watch the old man transforms to his true form, that of a demon nearly 12 foot tall.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Kainen</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DeathDemon</UnitType>
                        <UnitName>Kainen</UnitName>
                        <Level>9</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, we have nothing to gain by freeing him</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Kainen</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Kainen</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_RampagingUmberdroth">
        <DisplayName>Rampaging Umberdroth</DisplayName>
        <Description>There used to be nearby village, until a traveler brought an umberdroth to town.

After putting on a show, the creature went wild and wrecked half the town.  Naturally the villagers fled for their lives.

The umberdroth on the other hand has taken a liking to the village.  Clear it out and they'll give you their only item of real value, an enchanted sword.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will deal with it</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <RewardText>Hunter's Short Sword</RewardText>
        <RewardImage>W_Shortsword_Hunters_Icon_01.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Umderdroth.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <ChoiceText>There may be an alternaitve to killing the Umberdroth if you can track down the man who used to own it.  Do you want to track the fool down and press him to solve the situation?</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, lets find him.</Description>
                <NextObjectiveID>4</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>He's useless. I will handle the Umberdroth myself</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>Make your way to the village</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Abandoned Village</StrVal>
                    <Unitclass>GH_Quest_AbandonedVillage</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <ChoiceText>You arrive at the village to see the Umberdroth camped out amidst the wreckage of the town square.</ChoiceText>
            <ChoiceMedallion>G_Quest_Abandoned_Village_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Time to reclaim this area from the wilds.</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Umberdroth</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Umberdroth</UnitType>
                        <Level>9</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>It's not the Umberdroths fault, I won't kill it (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Umberdroth.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Umberdroth</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>After killing the umberdroth, you travel to the village outskirts where the villagers are waiting.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <ChoiceText>The villagers return and cheer your success.  They offer you either the enchanted sword that they promised, or an enchanted bow.</ChoiceText>
            <ChoiceMedallion>EnchantedSword1.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I'll take the Hunter's Short Sword</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Shortsword_Hunters</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll take the Hunter's Shortbow</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Shortbow_Hunters</Attribute>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <Description>Track down the vagabond.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Fleeing Vagabond</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Confront the vagabond</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You find the Umberdroth's former owner cowering in a cave.

"I'm not going anywhere near the wretched beast!  It nearly killed me, and all because I ran out of food!  If you want to do something about the crazy animal, just bring it food.  Half a dozen salted porks should get it in a more cooperative mood."</ChoiceText>
            <ChoiceMedallion>Calis.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I'll get the pork from one of my cities.</Description>
                <NextObjectiveID>5</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Forget it. (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>6</NextObjectiveID>
            <Description>Let's see about that salted pork.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect the salted pork.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>SaltedPork</TextData>
                <NumericData>6</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 6 Salted Pork and return to the Village.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have the salted pork yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <ChoiceText>Umberdroths aren't known for being cooperative.  But this one purrs contentedly after eating all of the pork.</ChoiceText>
            <ChoiceMedallion>Umderdroth.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Ok.</Description>
                <NextObjectiveID>3</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Umberdroth</StrVal>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Shard">
        <DisplayName>The Voice of the Shard</DisplayName>
        <Description> This shard is dim, quiet and set with runes that looked to be traced in shadows.  Though there is no one here you can see the reflection of a dark sorcerer in the shards smooth surface.  He is chanting as he moves, inscribing the runes and binding the spirits in the shard to his will.

 The shard is useless as long as it is bound in the sorcerer's spell.  Fortunately the reflection remains long enough that you can see the direction the sorcerer went.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will track down the sorcerer</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this.</ShortTextDeny>
        <SuccessText>The runes fade and dissappear from the surface of the shard.  Voices, like the wind through a mountain canyon, echo out of the shard as it comes to life.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>AirCrystal_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Shard</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>CreateShard</Attribute>
                <StrVal>ElementalAirShard02</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Sorcerer responsible for enchanting the air shard.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Wolf Pack</StrVal>
                    <Unitclass>GH_Quest_Ruins</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Sorcerer responsible for enchanting the air shard.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Ruins</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText> You find the ruins of a temple.  Inside there is what could be candlelight, but it seems the darkness is flickering instead.</ChoiceText>
            <ChoiceMedallion>L_Air_Shrill_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Head into the temple</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarkWizard</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarkWizard</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Dark Sorcorer.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarkWizard</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Return to the shard to see if the sorcerer's enchantment has been broken.</Description>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Shard.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_StrangeNoises">
        <DisplayName>Strange Noises</DisplayName>
        <Description>Strange noises echo through an old ruin.  Local legend tells of spirits that haunt the location.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I should investigate this</ShortTextAccept>
        <ShortTextDeny>It is best to leave these things be</ShortTextDeny>
        <RewardText>Unknown</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>TombDesert_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Explore the cave.</Description>
            <ChoiceText>As you descend into the dark depths of the cave, the noises that sounded strange near the entrance are becoming clearer. In fact, you recognize the noise as the whimpering of a wolf. At the end of a long tunnel you find just that, a bloated she-wolf clearly struggling in pregnancy.</ChoiceText>
            <ChoiceMedallion>Creature_Ebbenwolf1.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Aid the she-wolf.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>Despite your best efforts, the she-wolf dies during labor, but now a litter of pups looks to you for guidance.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>EbbenWolf</StrVal>
                    <Value>2</Value>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>EbbenWolf</StrVal>
                    <Value>2</Value>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Kill the wolf before it can populate the world with its evil brood.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Shewolf</BattleIdentifier>
                    <TacticalMap>T_Cave_Chasm_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>EbbenWolf</UnitType>
                        <UnitName>Ebben She-wolf</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the She-wolf!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Shewolf</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>After slaying the heinous creature, you scour the now bloodied lair for anything useful. You find a magical crystal and take it.</CompletionText>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>HateStone</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TheGhostHelm">
        <DisplayName>The Ghost Helm</DisplayName>
        <Description>The inn is warm and full of good cheer.  Wagoneers are playing a game of dice and you join them.  Fortune favors you and you win an enchanted helm in the competition.

Later that night you dream of the helms last owner, a hero whose grave is a few miles away.  He begs for you to return his helm to him.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will return the helm.  Our heroes should be more than victims for graverobbers.</ShortTextAccept>
        <ShortTextDeny>The helm is mine now, he has no use for it.</ShortTextDeny>
        <RewardText>Unknown</RewardText>
        <RewardImage>Question_Mark_Icon.png</RewardImage>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Building_Inn1.png</Image>
        <PrefQuestLoc>QuestLoc_Inn2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Go to the heroes tomb.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Heroes Tomb</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>PlateHelmet_Ivory</Attribute>
                    <StrVal>Ghost Helm</StrVal>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Go to the heroes tomb</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There are no tomb's here, and no sign of the hero from your dreams.  You are about to give up when a serpentine voice calls out to you.

"You would steal from me?" it asks.

"I steal from no one." you answer. "I came to return this helm to the hero it belongs to."

"Fool." the dragon answers, slipping out of a copse of trees. "There is no hero.  Only my spell to return objects that are stolen from me, along with the thief."</ChoiceText>
            <ChoiceBackground>Dragon4.png</ChoiceBackground>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight the dragon.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>ClambercoilDragon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>ClambercoilDragon</UnitType>
                        <Level>12</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the dragon!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>ClambercoilDragon</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>Searching the dragon's lair you discover some gold and a magical item.</CompletionText>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>Treasury</Attribute>
                    <Value>300</Value>
                </GameModifier>
            </Treasure>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Trolls">
        <DisplayName>Trolls</DisplayName>
        <Description>"I am so glad you are here." the hunter explains.  "Half my men were killed by a massive troll, the rest of us barely escaped with our lives."

The hunter looks like he can handle himself, making you wonder how tough this troll was.

"I can offer some gildar if you can avenge my men, and kill the troll." he adds.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>The troll will be dead soon enough.</ShortTextAccept>
        <ShortTextDeny>After what they have done to your men, no.</ShortTextDeny>
        <RewardText>Scinan Broadsword</RewardText>
        <RewardImage>W_Broadsword_Scinan_Icon_01.png</RewardImage>
        <SuccessText>The hunter doesn't have the money he promised, but he does have an enchanted broadsword.  You take it in payment for killing the trolls.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>HillGiantShaman_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Broadsword_Champions</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Go to the troll camp.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Troll Camp</StrVal>
                    <Unitclass>GH_Quest_Troll</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Go to the troll camp.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Troll</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There are no signs of battle.  The clearing is generally quiet and serene outside of a troll warrior who is loudly chewing on the leg of a large, dark furred animal.  Satisfied for the moment, the troll growls in your direction, then goes back to his meal.</ChoiceText>
            <ChoiceMedallion>HillGiantShaman_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the troll warrior.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>TrollWarrior</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>TrollWarrior</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Forget it (forfeit the quest).</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Troll Warrior</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>TrollWarrior</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <ChoiceText>As troll falls the hunter enters the clearing with his companions.

"I wanted to kill and rob you and the trolls." the hunter says, "But that seemed like so much work, this way you did half the job for me."

With a smile he and his companions draw their weapons.</ChoiceText>
            <ChoiceMedallion>B_Highwayman_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Fight!</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Hunter</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BanditCaptain</UnitType>
                        <UnitName>Hunter</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ritualist</UnitType>
                        <UnitName>Ritualist</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BanditArcher</UnitType>
                        <UnitName>Archer</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Haunter</UnitType>
                        <UnitName>Haunter</UnitName>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Bear</UnitType>
                        <UnitName>Bear</UnitName>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Flee! (forfeit the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Hunters</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Hunter</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Troupe">
        <DisplayName>Troupe of the Wind</DisplayName>
        <Description>Upon entering the camp, you're accosted by a haggard individual wrapped in bandages.

"M'Lord, our caravan is under attack! I rode out for help but no one here will fight off the trolls and they won't let me ride any farther!"</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I'll deal with them</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <SuccessText>On returning the horses, they make a proposal.

They'd like to set themselves up in your territory instead of going back home.  If you build them a new residence and a stage to perform on, they'll abandon their current setting and move there.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>2</SpawnRating>
        <Image>BanditCamp_Medallion.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Player</ModType>
                <Attribute>UnlockImprovement</Attribute>
                <StrVal>TheatreOfTheWind</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>9</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Rescue the caravan.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Cornered Caravan</StrVal>
                    <Unitclass>Treasure_Caravan</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Rescue the Caravan</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Treasure_Caravan</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You arrive to find the wagons surrounded and the surviving travelers holding the trolls at bay with sticks.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\\Medallions\\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Trolls!</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>TrollShaman</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>TrollShaman</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>TrollWarrior</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>TrollWarrior</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Troll</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Troll</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Leave them to their fate.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the troll shaman.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>TrollShaman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>The travelers explain their situation.  They are traveling performers who have been wintering in a small village.  They explain that the surrounding countryside is getting far too dangerous to travel in.

Now they're in the middle of nowhere without their horses and would like your help in tracking them down, they'll give you their remaining coin if you can meet the wagons at the nearby inn with them.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Aid the performers in retrieving their horses.</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Bid them a good day and continue on your way (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Description>Having worked out the general direction they fled in, you set about collecting the horses.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Scattered Horse</StrVal>
                    <Unitclass>GH_Quest_LostHorse</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Scattered Horse</StrVal>
                    <Unitclass>GH_Quest_LostHorse</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Gather the horses</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_LostHorse</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>You've found the first horse</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>PerformersHorse</Attribute>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A Scattered Horse</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_LostHorse</TextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <Description>You've found the last horse and are ready to return to the camp.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>PerformersHorse</Attribute>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring the horses back to the camp.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>PerformersHorse</TextData>
                <NumericData>2</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the camp.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have the horses yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_AscianTemple">
        <DisplayName>Ascian Temple</DisplayName>
        <Description>You find the entrance to an ancient dungeon, what was once the catacombs beneath the Ascian Temple.  In ages past men barred, locked and enchanted the entrance to the catacombs.  But the enchantments have long since faded, the locks have crumbled and the bars can be broken.

Putting your hands on the granite doors you feel heat through them.  At first you think it is the trapped heat of the sun, but it is warmer than anything around it.
</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Open the dungeon</ShortTextAccept>
        <ShortTextDeny>Leave the dungeon alone</ShortTextDeny>
        <SuccessText>With the elementals gone you are free to search the dungeon for anything of value.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Tech_Titans_Remain.png</Image>
        <PrefQuestLoc>QuestLoc_Dungeon</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>4</Value>
                    <Unitclass>FireElemental</Unitclass>
                    <Radius>5</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>4</Value>
                    <Unitclass>Ignys</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <ChoiceText>Fire explodes out of the dungeon, looking down into it it looks to be a great furnace, not an ancient catacomb.  You are about to close the doors when you see something moving inside the fire.  As you cover your eyes they rush out into the world.  A few stay to punish you for disturbing them.</ChoiceText>
            <ChoiceMedallion>M_FireElemental_01_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Kill the elementals</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>FireElemental</BattleIdentifier>
                    <TacticalMap>T_Temple_Small_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>FireElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>FireElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>FireElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ignys</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the elementals!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>FireElemental</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Capstone">
        <DisplayName>The Capstone</DisplayName>
        <Description>Centuries ago a cave system was blocked off by placing a great capstone over it's entrance.  Some suggest that whatever was dangerous in the cave must certainly be dead now and it could be a good time to remove the capstone and see if anything valuable is inside.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes, lift the capstone.</ShortTextAccept>
        <ShortTextDeny>No, leave it be.</ShortTextDeny>
        <RewardText>Boots of the Spider</RewardText>
        <RewardImage>LongstriderBoots.png</RewardImage>
        <SuccessText>Searching the lair you find hundreds of dried husks.   Most are decayed beyond recognition, but one thin corpse still wears a pair of black boots that are as polished and supple as the day they came from the cobbler.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>TombMedallion.png</Image>
        <PrefQuestLoc>QuestLoc_Dungeon</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>BootsOfTheSpider</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Investigate the pit.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>12</Value>
                    <Unitclass>SwarmSpider</Unitclass>
                    <Radius>5</Radius>
                </GameModifier>
            </Treasure>
            <ChoiceText>There is a great hollow rushing sound as the capstone is lifted off the pit beneath.  For long minutes there is only dakrness and quiet, then the sound of thousands of feet rushing forward and spiders explode out of the pit and rush into the countryside.

Do you climb down into the pit?</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Climb down.</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <PopupMessage>A hundred feet beneath the surface the pit ends in a large earthen chamber.  The sides are beyond the range of your torchlight, at least until you see your torchlight reflected back from the darkness.  First a few, then more and finally dozens of large wet orbs flicking wth light.  Spider eyes coming for you.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>HoarderSpider</BattleIdentifier>
                    <TacticalMap>T_Temple_Small_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>HoarderSpider</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GathererSpider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Place the capstone back on the pit.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Destroy the spiders!</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>HoarderSpider</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_CloakOfStars">
        <DisplayName>Cloak of Stars</DisplayName>
        <Description>You enter the tower to find a befuddled old man trying to piece together the shattered remains of what appears to be a giant telescope filled with crystals and mirrors.

"Vatula, you old fool." he mutters to himself, "Four years work destroyed because you let yourself be startled by that talking goat."

You look around for a goat, but there isn't one here, talking or not.  Deciding the old man isn't going to notice you, you loudly clear your throat.  He stops, looks at you suspiciously for a moment, then runs toward you in excitement.

"You can help me!  I was going to use this device to scry the location of the fabled Cloak of Stars until that damnable goat."

Vatula stops at this and looks around the room, finally settling on an empty corner which he glares into until you clear your throat again.

"I can fix the device, but some of the crystals are beyond repair.  Do you have any crystals I could use?  If not there are a few Ophidian nests nearby that you could get some crystals from."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will get the crystals and return</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Cloak of Stars</RewardText>
        <RewardImage>CloakOfStars_Item.png</RewardImage>
        <SuccessText>At first you suspect that Vatula was as wrong about the location of the Cloak of Stars as he was about everything else.  But then you find it hung on a cloak rack as if it was in the finest Pariden tailor's shop.  You take the cloak and leave before any other dragons return.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Sovereign_Altar.png</Image>
        <PrefQuestLoc>QuestLoc_Dungeon</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>CloakOfStars</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Gather 10 crystals.</Description>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ophidian Lair</StrVal>
                    <Unitclass>Lair_Ophidian</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ophidian Lair</StrVal>
                    <Unitclass>Lair_Ophidian</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Gather 10 crystals.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForResource</Type>
                <TextData>RefinedCrystal</TextData>
                <NumericData>10</NumericData>
            </QuestConditionDef>
            <ChoiceText>Vatula nearly bounces with excitement as he places the last pieces of the telescope together.  Then, after looking around to make sure no goats will disturb him, he points the telescope to a random section of blank wall and begins looking through it.

"Can it tell you where the Cloak of Stars is?" you ask.

"Oh yes," Vatula says reverently, "I'm afraid it is in a dragon's lair.  But do not worry, I have a spell that will kill dragons."</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Give me that spell and I'll go get the cloak</Description>
                <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Player</ModType>
                    <Attribute>UnlockSpell</Attribute>
                    <StrVal>VatulasDragonslayer</StrVal>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>You're a fool, get your own cloak</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Storm Dragon Lair</StrVal>
                    <Unitclass>GH_Quest_StormDragonLair</Unitclass>
                    <Radius>12</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the dragons lair.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_StormDragonLair</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The ground is scorched and blackened by lightning strikes, shattered by enourmous claws and the weight of one of Elementals oldest and most powerful creatures.  A dragon dwells here.</ChoiceText>
            <ChoiceMedallion>M_StormDragon_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack the Dragon</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>StormDragon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>StormDragon</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the dragon</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>StormDragon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Crone">
        <DisplayName>The Crone</DisplayName>
        <Description>You've come upon the hut of an old crone, withered with age.

   Overlooking you briefly, she stops you in passing "You look like a capable sort, I'm in need of some medicine.  There are some enchanted spiders around here, be a dear and collect their silk for me, I'm much too old to do it myself."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Collect the spider silk</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <RewardText>The Enchantress Araine</RewardText>
        <SuccessText>You arrive at the old crones hut with the silk thread from the spiders, but she's gone and instead a beautiful woman is standing in front of the hut waiting for you.
    
     "You've proven yourself a worthy leader by bringing this back to me.  I apologize for my deceit, but I needed those for a cloak, not a cure."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Q_TheCrone.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Champion_Araine</StrVal>
                <Value>7</Value>
                <UnitClass>Champion</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Gather spider silk from the surrounding nests.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Spider Nest</StrVal>
                    <Unitclass>GH_Quest_BlackWidow</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect the silk from the Spider Nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_BlackWidow</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_SpiderSilk</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Spider Nest</StrVal>
                    <Unitclass>GH_Quest_BlackWidow</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A Spider Nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_BlackWidow</TextData>
                <Flag>RevealTarget</Flag>
                <CompletionText>You find a path to another nest</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_SpiderSilk</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Spider Nest</StrVal>
                    <Unitclass>GH_Quest_BlackWidow</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A Spider Nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_BlackWidow</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_SpiderSilk</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Spider Nest</StrVal>
                    <Unitclass>GH_Quest_BlackWidow</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A Spider Nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_BlackWidow</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_SpiderSilk</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Spider Nest</StrVal>
                    <Unitclass>GH_Quest_BlackWidow</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>A Spider Nest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_BlackWidow</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>6</NextObjectiveID>
            <Description>You found a trail to another nest, but this one looks older than the rest.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ravenous Harridan Nest</StrVal>
                    <Unitclass>Lair_RavenousHarridan</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Loot_SpiderSilk</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>You found a trail to another nest, but this one looks older than the rest.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Lair_RavenousHarridan</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <Description>Return the silk to Ariane.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect the spider silk.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Loot_SpiderSilk</TextData>
                <NumericData>5</NumericData>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return the silk to Ariane.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>You don't have the spider silk yet.</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_DestinyTutor">
        <DisplayName>Destiny's Tutor</DisplayName>
        <Description>This dungeon appears endless. It is clearly ancient in origin, long before any of the current powers came to be. Whatever powerful civilization built this place is gone now. 

Within the dungeon is vague evidence that it held creatures of terrible might. The walls are immense and there are deep scratch marks made by claws larger than any man or Fallen today.

Eventually, you make it to what appears to be an old archive room. The books that once lined the walls are long gone but the stone back wall is dominated by an inscription that you loosely translate as being "Destiny's Tutor". What this means, you cannot say. However, it describes an enormous structure that seems vaguely familiar to you. Your answer appears to be elsewhere.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Search for the location</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>TombMedallion.png</Image>
        <PrefQuestLoc>QuestLoc_Dungeon</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the location inscribed on the wall.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Destiny's Tutor</StrVal>
                    <Unitclass>GH_Quest_DemonTomb</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the location described on the dungeon's wall.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_DemonTomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>As you near the great structure, a massive demon appears. He looks upon you keenly and smiles.

"This place attracts fools, the unwary, and the heroic. We shall find out which one are you."

The demon closes his eyes and then asks a riddle.
"The maker sells it, the buyer uses it not, and the user does not knows it is being used. What is it?"</ChoiceText>
            <ChoiceMedallion>\M_AssassinDemon_01_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Wisdom</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>Wisdom makes a leader great. Without it, their nations are destroyed with ease'. With a snarl the demon disappears, final words echoing, 'I forsee your destruction.'</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>A tomb.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>The demon nods, 'Impressive. You have earned your reward... an enchanted sword for the wise sovereign.'</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Longsword_Shadow</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Anger.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
                <PopupMessage>The demon snarls, 'Anger? Such an answer proves nothing but your worthlessness to this world. Begone!'</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Find the location inscribed on the wall.</Description>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Slavers">
        <DisplayName>Slavers</DisplayName>
        <Description>You come across a scene of morning, death and loss.  They are too common on the wastes.  A series of farmhouses was attacked, anyone of fighting age was killed and the children old enough to work or sell have been enslaved.  Only the old or very young have been left behind.

One old farmer, who is as thin as a willow branch, begs you to find the slavers and return his granddaughter Girta to him.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Hunt down the slavers</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <SuccessText>The farmer thanks you for returning his daughter.  He gives you an old family artifact as a reward.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>3</SpawnRating>
        <Image>Town_Council.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>12</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>20</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>The slavers were traveling slowly, it shouldn't be too hard to catch them.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Slaver Caravan</StrVal>
                    <Unitclass>Treasure_Caravan</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Catch the slavers.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>Treasure_Caravan</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The slaves are weak and nearly lifeless.  But the slavemaster is an urxen giant named Daxus, who takes great pride in his work.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Offer Daxus a job in your army.</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Violence is the only language they will understand.  Put them down.</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Slaver</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Daxus</UnitType>
                        <UnitName>Daxus the Slaver</UnitName>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later.</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>Daxus makes a fair living in his current profession.  Recruiting him will be expensive.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 120 gildar to hire Daxus</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>Gold</TextData>
                <NumericData>120</NumericData>
            </QuestConditionDef>
            <ChoiceText>Daxus will join you for 120 gildar, a princely sum but he's probably worth it.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Hire him (-120 Gildar)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>2</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Champion_Daxus</StrVal>
                    <Value>7</Value>
                    <Unitclass>Champion</Unitclass>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>He's not worth it.</Description>
                <NextObjectiveID>3</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>The slavers are toasting their good fortune.  This may be a good time to put Daxus's loyalties to the test.</Description>
            <ChoiceText>Do we attack the slavers or let them be?</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Let them enjoy their gildar.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Daxus, kill your former employers.</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Slaver</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <Level>3</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>Now that we're through wasting time...</Description>
            <ChoiceText>To attack or not to attack</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Time for the slavers to die.</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Slaver</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Daxus</UnitType>
                        <UnitName>Daxus the Slaver</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Defender_Urxen</UnitType>
                        <UnitName>Slaver</UnitName>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Unit_Spearman_Urxen</UnitType>
                        <UnitName>Slaver Spearman</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later.</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Slaver.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Slaver</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>It didn't take you long to find the daughter among the captives.  After setting the rest free you inform her that you'll escort her home.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>6</NextObjectiveID>
            <Description>The other freed slaves are moving off on their own.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Family Farm</StrVal>
                    <Unitclass>GH_Quest_RuinedHouse</Unitclass>
                    <Radius>3</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Unit_Quest_Farmgirl</StrVal>
                    <Unitclass>Unit</Unitclass>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Escort the girl home.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RuinedHouse</TextData>
                <MoreTextData>Unit_Quest_Farmgirl</MoreTextData>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitMustBeEscorted</Flag>
                <Flag>RevealTarget</Flag>
                <CompletionText>The old farmer father thanks you for returning his granddaughter.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Protect the girl from harm.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>UnitKilled</Type>
                <Faction>Player</Faction>
                <TextData>Unit_Quest_Farmgirl</TextData>
                <NumericData>1</NumericData>
                <CompletionText>You failed to protect the girl and she died a most gruesome death.  Rescued from one fate only to find a worse.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Don't send the girl home alone.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_RuinedHouse</TextData>
                <MoreTextData>Unit_Quest_Farmgirl</MoreTextData>
                <Flag>DestroyUnit</Flag>
                <Flag>UnitUnescorted</Flag>
                <CompletionText>While he's thankful she's safe at home again, your heroism is in question after sending her off by herself.</CompletionText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_TheObsidianShield">
        <DisplayName>The Obsidian Shield</DisplayName>
        <Description>Within the hut you find a jolly old man. "Good to have some company, stay for some dinner," he says. You readily agree and soon lose track of time as you swap stories of adventure and glory. One story he tells catches your attention.
     
     "Aye, I know an armorer that lives in the deep wilds. I don't know how old he is, but I've heard he used to create armor for the Emperor. Lately he's been looking to make a shield from a Midnight Stone. I bet if you provided him with the stone he could fashion you up something amazing."

"If you don't have a Midnight Stone there is an Obsidian Golem you could carve one out of, though the golem may not like it."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I should investigate this.</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this.</ShortTextDeny>
        <RewardText>The Obsidian Shield</RewardText>
        <RewardImage>KiteShield.png</RewardImage>
        <SuccessText>The armorer is a giant of a man. He grins as you enter and sees that you have a midnight stone. 
     
     "Excellent. People have no idea how valuable these are. They're not even of this world. Few can do anything useful with them, but combined with some iron, I can make you a mighty shield."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>M_Golem_ObsidianGolem_Card_01.png</Image>
        <PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>KiteShield_Obsidian</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>You can always try to kill the Obsidian Golem to get a Midnight Stone.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>The Armorer's Forge</StrVal>
                    <Unitclass>GH_Quest_Workshop</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <Unitclass>Lair_ObsidianGolem</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find a Midnight Stone</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>MidnightStone</TextData>
                <NumericData>1</NumericData>
                <CompletionText>You arrive at the forge with a Midnight Stone.</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Bring a Midnight Stone to the armorer</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Workshop</TextData>
                <Flag>RevealTarget</Flag>
                <Flag>AllConditionsMet</Flag>
                <CannotCompleteText>The armorer greets you. "Welcome! If you bring me a midnight stone, I'll forge you a shield that will thwart your enemies."</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_AbandonedDig">
        <DisplayName>The Abandoned Dig</DisplayName>
        <Description>This digsite looks abandoned.  Inside you find a room littered with maps, papers and diagrams.  The last people to explore this site thought it was a lost temple of Mascrinthus.  But after reviewing their notes you find their mistake and are able to determine the location of the real temple.

As you leave the dig site you hear the clanging of scrap golems, former defenders of this site.  Your rooting around must have awakened them.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Find the Lost Temple</ShortTextAccept>
        <ShortTextDeny>I've no time for this</ShortTextDeny>
        <SuccessText>Beyond the wall you find a small tomb.  An inscription reads,  "Salma Saladar - Their greatest warrior and our hope for peace."

The body is little more than dust.  Only a plate breastplate, gleaming and perfect despite its age, remains.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>Artifact_Desert1.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>PlateBreastpiece_Impenetrable</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Lost Temple.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Lost Temple</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>12</Radius>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>SpawnMonster</Attribute>
                    <Value>9</Value>
                    <Unitclass>ScrapGolem</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Temple</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>These structures are massive, a relic of an empire long gone.  There is a symbol of a hand crushing a mountain carved in the archway and shattered bones litter the ground around the temple, a silent warning against entering.</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the temple</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>EarthElemental</BattleIdentifier>
                    <TacticalMap>T_Temple_Small_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Let's call this off</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the guardians</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>EarthElemental</TextData>
                <MoreTextData>Victory</MoreTextData>
                <CompletionText>You've defeated the guardians!  Now it's time to explore the structure.</CompletionText>
            </QuestConditionDef>
            <ChoiceText>The temple's transept is ringed with the staues of ancient heroes.  The back wall is covered in runes that may once have been enchanted but are now cold and empty.  Using the notes from the dig site, you are able decipher enough to realize they are symbols of protection and warding.  You can't help wondering what may lie beyond the wall.</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Tear the wall down</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>The statues that ring the transept come to life to defend the temple.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>ObsidianGolem</BattleIdentifier>
                    <TacticalMap>T_Temple_Cave_02</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <UnitName>Obsidian Golem</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>StoneGolem</UnitType>
                        <UnitName>Stone Golem</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>StoneGolem</UnitType>
                        <UnitName>Stone Golem</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>StoneGolem</UnitType>
                        <UnitName>Stone Golem</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>StoneGolem</UnitType>
                        <UnitName>Stone Golem</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>We can't desecrate this site (abandon the quest)</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the golems.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>ObsidianGolem</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Arena">
        <DisplayName>Arena of the Slakhanan</DisplayName>
        <Description>Long ago the titans tested their creations here.  Those that survived the trials cheered as the newest abominations triumphed or died on the sand floor.  The arena was abandoned for decades after the titan's passing before being taken over by the Slakhanan, a wilding tribe.  Although the wildings started by fighting wolves and stalkers the arena now hosts warriors and monsters from all across Elemental.

The weaponsmith Mehran runs the arena now, and offers a magical sword to whoever wins the annual tournament.  Though most pay to enter the tournament, Mehran offers you the opportunity to compete for free, but he warns that the battles are dangerous, and the penalty for defeat is death.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>I will enter the tournament</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Heartseeker</RewardText>
        <RewardImage>W_Longsword_Heartseeker_Icon_01.png</RewardImage>
        <SuccessText>"Many have challenged my golems," Mehran says "none have beaten them.  I have an even more powerful weapon for your reward."</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <Image>Q_Arena.png</Image>
        <PrefQuestLoc>QuestLoc_Arena</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Greatsword_Void</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Win the first battle.</Description>
            <ChoiceText>The first battle is against a group of wildings.  You scoff, until you notice that a troll is working with them.</ChoiceText>
            <ChoiceMedallion>M_Giant_Troll_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Win the first battle</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <AutoSelectChoice>1</AutoSelectChoice>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>TrollWarrior</BattleIdentifier>
                    <TacticalMap>T_Arena_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>TrollWarrior</UnitType>
                        <UnitName>Bela Bour</UnitName>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingRider</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Troll Warrior</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>TrollWarrior</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>You have defeated Bela Bour and the wildings.  There are two more battles to win the sword.  The next is against an Urxen champion and his pack of drakes.

Do you wish to continue in the tournament?</ChoiceText>
            <ChoiceMedallion>Gfx\Medallions\K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Pralius</BattleIdentifier>
                    <TacticalMap>T_Arena_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Pralius</UnitType>
                        <UnitName>Pralius</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Drake</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Drake</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, I'm done with the tournament</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Pralius</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Pralius</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>"Please, do not kill me." Pralius begs. "I will join you, my life will be yours if you spare me."

You must kill Pralius to continue in the tournament.  Will you spare him and leave the tournament, or kill him and continue to your next match against a dark robed summoner?</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Kill him and on to the next round.</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarkWizard</BattleIdentifier>
                    <TacticalMap>T_Arena_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarkWizard</UnitType>
                        <UnitName>Dhwene the Acherontic</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DeathDemon</UnitType>
                        <Level>9</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AssassinDemon</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AssassinDemon</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Spare him and drop out of the tournament.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>UnitJoinArmy</Attribute>
                    <StrVal>Champion_Pralius</StrVal>
                    <Value>5</Value>
                    <Unitclass>Champion</Unitclass>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>GiveExperience</Attribute>
                    <Value>9</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>You have won the tournament.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarkWizard</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>The crowd cheers as you kill Dhwene.  Mehran rewards you with Heartseeker, the sword he promised.  But before you leave he stops you.  I do have an even more dangerous enemy for you to face.  If you win I can offer an even more powerful reward.

Are you interested?</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes</Description>
                <NextObjectiveID>4</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Longsword_Razor</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>GiveExperience</Attribute>
                    <Value>12</Value>
                </GameModifier>
            </Treasure>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>ObsidianGolem</BattleIdentifier>
                    <TacticalMap>T_Arena_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ObsidianGolem</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, I'm done with the tournament.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Longsword_Razor</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>GiveExperience</Attribute>
                    <Value>12</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Unit</ModType>
                    <Attribute>GiveExperience</Attribute>
                    <Value>3</Value>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Mehran's Golems</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>ObsidianGolem</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <QuestConditionDef>
                <Objective>
                    <Icon></Icon>
                    <Text>Defeat Mehran's Golems</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Failure</Class>
                <Type>BattleFinished</Type>
                <TextData>ObsidianGolem</TextData>
                <MoreTextData>Defeat</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mastery1">
        <DisplayName>The Black Gate</DisplayName>
        <Description>Though the cataclysm has scarred the mountains and ruined the massive statues that stand beside the gate, the gate itself is unmarred.  It is a thing as much enchantment as it is iron, a spiritual construct as much as it is physical.  A power as deep as the night sky flows from the gate, a lasting remnant of the titans.

Runes on the gates surface indicate that it is intended to keep whatever is on the other side trapped.  On this side it is an abjuration, the magical equivalent of a simple latch.  But even this simple charm, whispered from a titan centuries ago, is beyond your power.  Your spells are broken into shattered light and your weapons have even less impact.

Your scholars recognize the runes on the gate. They are similar to those that decorate Deorcnysse and the Shrine of Samarra.  Maybe the shrine can offer a clue on how to open the gates.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <ShortTextAccept>Find the Shrine of Samarra</ShortTextAccept>
        <ShortTextDeny>Leave</ShortTextDeny>
        <RewardText>Quest of Mastery Victory</RewardText>
        <RewardImage>Crown_Icon.png</RewardImage>
        <SuccessText>The gate is unchanged from your last visit.  Unchanged since the days Samarra held it open so the darklings could escape.  Looking closely at the other side of the gate you can see darkling footprints in the dry ground, hopefully that means the shaman was telling the truth.

You recite the spell and it echoes out like a tiny hammer striking a bell.  The gate shudders as the enchantments lift and it swings slowly open.  All the light around you dims as if the sun passed behind a cloud though the sky is clear.  The stench of dried bones, dust and something you don’t recognize floats down around you.

The way is open.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_Gate_01.png</Image>
        <PrefQuestLoc>QuestLoc_Gate1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>BlockTile</Attribute>
                <Radius>1</Radius>
                <BoolVal1>1</BoolVal1>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Shrine of Samarra</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Shrine of Samarra</StrVal>
                    <Unitclass>GH_Quest_Tomb</Unitclass>
                    <Radius>9</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Shrine of Samarra</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Tomb</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>You only know pieces of the legend of Samarra.  He is hailed as a savior by the darklings, a name chanted in battle or prayer, a god who guides and protects them.  Based on the darkling’s lowly rank in the world you always assumed Samarra was either some token warthog they worshipped, or one of the crude puppets they are fond of making.

But the murals in the shrine tell a different story.  The story of a quest thousands of years old; a quest Samarra undertook to a place of death and loss, the crude darkling logographs translate to "the pit of lost voices", or "the pit where screams end".  Numerous spirits encircle the pit, delighting in the suffering and waiting to devour the souls of those within.

All sorts of abominations were locked in the pit, things alive only because of the spells that forced blood and bile through their twisted flesh.  Things so dark and pained that death would be a mercy.  And then there were those that were simply too weak to be of use to the titans.  Failed experiments that resulted in a stunted, cowardly race.

The center mural is dominated by the next scene.  The gate is being held open by a being surrounded in a halo of power - this is Samarra, the logographs tell you.  The stunted race, the darklings, are running out of the pit and a host of demons can be seen chasing after them. One of those demons is flying, spitting fire towards Samarra; a man rides upon his back. 

The rest of the wall is dedicated to the building of this shrine in honor of Samarra - their savior.

You search the murals for any clues about how Samarra opened the gate, but there is nothing.  If you are going to find out more you will have to find a Darkling Shaman and have him tell you the tale.</ChoiceText>
            <ChoiceMedallion>G_Quest_Tomb_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Find a Darkling Shaman</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Abandon the quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Shrine of Samarra</StrVal>
                    <Unitclass>GH_Quest_DarklingShaman</Unitclass>
                    <Radius>9</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find a Darkling Shaman</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_DarklingShaman</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The camp does not look like much. A handful of small canvas tents. A half-dozen darkling warriors gathered around a small fire; a wagon filled with foodstuffs, and a cask of water nearby. And yet,  you sense danger. It takes you a moment to spot it - a worn footpath leading from the tents to the foothills just outside the fire's light. You see eyes in the darkness. More darklings, hidden in the caves; perhaps other creatures as well.
The darklings at the fire see you; they scramble to their feet, and raise their weapons. 

"I come in peace," you say. "In search of knowledge, not war."

"Knowledge of what?" A darkling shaman steps out from one of the tents; two bodyguards, each tattooed and adorned in the fashion of their people, flank him.

"I have been to the ancient shrine," you say. "I have seen the drawings; Samarra, saving your people. Holding open the gate, so that they could escape the Pit of Lost Voices. What I want to know is -"

"The shrine is sacred!" the shaman snaps. "Samarra's story is not meant for others - only our people."

"I don't give a damn about the story," you shoot back. "I only care about the gate. I want to know how he opened it. Or is that knowledge sacred to your people as well?"

The shaman's glare... the warriors raising of their weapons... the shuffling of feet from the caves in the distance... those are the only answers you need to know. 

The darklings will give up none of their knowledge willingly; you will have to take it from them.</ChoiceText>
            <ChoiceMedallion>M_Darkling_Shaman_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>DarklingShaman</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>DarklingShaman</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingWarrior</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Darkling</UnitType>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>1</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingArcher</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingArcher</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>DarklingRider</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Darklings</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>DarklingShaman</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>“Get up, I’m not going to kill you.”

The Darkling Shaman peeks up at you, obviously not believing your words.

“If,” you say, “You tell me everything you know about Samarra and how he opened the gate to the Pit of Lost Voices.”

“Oh, yes yes” the Darkling blathers, “I can tell you everything about the great Samarra.”

One of the darkling warriors you assumed was dead unconsciously moans “Samarra...”.

“He bore us up out of darkness, saved us from things as black as a shadow warg’s eyes and as hungry as ogre children.” the shaman says. “From the fire he saved us, from Curgen’s pit - “

“How did he open the gate?” you ask.

The shaman considers.  “You give your oath on Samarra that you will not kill me?”

“I give you my word.  That will have to do.”  You say, resting your hand on your weapon to make sure the shaman understands how serious you are.

“It is a little thing, a spell to unlock the gate, even children can learn it.  Those that can bind are sent to the gate with the secret.  They go inside and look through the second gate into the writhing darkness. They call Samarra’s name. They ask his forgiveness.”

“Forgiveness? For what?” 

The shaman looks at the ground. “I cannot say.” 

You glare. “Never mind that, then. The second gate. How do you get through it?”

“I do not know. Darklings only go beyond the first gate.”

“Fine, then. Teach me the spell.”</Description>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Gate</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mastery2">
        <DisplayName>The Second Gate</DisplayName>
        <Description>This gate appears similar to the first, but where the first was accustomed to being opened, this one hasn’t been opened in centuries.  Iron joints are joined together by time.  The spells are the same, changing from a bending of reality to an immutable law as firm as those that mandate that the earth is beneath the sky or that heat comes from fire.

You try the shaman’s spell but it has no effect, your spells and weapons do nothing.  You examine the runes and enchantments but they are the same as those on the first gate.

“There is blood here.” one of your soldiers says as he examines the gate.

You are about to look when a black arm reaches through the gate and grabs him.  It pulls him tight against the gate with long thin claws that are easily able to wrap around his neck.  You grab the creatures wrist with one hand and draw your weapon with the other.

You can see unholy blue lit eyes within the darkness and teeth that curl into an inhuman smile.

“You are not darklings...” it whispers.

“And you are about to lose your claw.” you say.

The demon lets go and your soldier falls to ground coughing and wheezing.

“What is beyond this gate?” you ask.

“Death, hunger, emptiness.” the demon smiles. "The power to rule this world."

You hear a distant roar from within the cave, like a dragon a world away, or maybe it is just the wind rushing through the valley.

“What is that?”

“The echo of a former mortal.  Someone who stood against Curgen and was sent here to die, but still lingers on.”

“Samarra?” you ask.

The demons grin disappears.  “The darkling’s faith, all faith, is a lie.”

At that the demon slips back into the darkness.  Nothing else approaches the gate.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <ShortTextAccept>Leave</ShortTextAccept>
        <ShortTextDeny>Leave</ShortTextDeny>
        <RewardText>Quest of Mastery Victory</RewardText>
        <RewardImage>Crown_Icon.png</RewardImage>
        <SuccessText>There is no sound.  No demons that you can see behind the gate.  It still smells like a grave.  Your soldiers fidget nervously as you approach.

“Demons, Samarra, anyone?” you call.  There is no response.

“Knock, knock.” you say under your breath as you lift Curgen’s Hammer over your head.  In one long swing you bring it down against the gate.  A crack of thunder echoes through the valley.  The gate explodes off of its hinges and bounces away into the darkness.  For a second nothing happens, then the darkness comes at you.

“Demons!” one of your men screams. You strike at them with your hammer, but they rush by too quickly. 

“Free!” one cries. “After so long - we are free at last!”

It does not take long for them to all pass by - leaving a path of devastation in their wake. Wounding soldiers, including the man who had been attacked earlier. The one who cautioned you against opening the gate.  You exchange a glance with him before turning back. 

The way into the pit lies open before you.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_Gate_01.png</Image>
        <PrefQuestLoc>QuestLoc_Gate2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Map</ModType>
                <Attribute>SpawnMonster</Attribute>
                <Value>15</Value>
                <UnitClass>AssassinDemon</UnitClass>
                <Radius>-1</Radius>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>Map</ModType>
                <Attribute>BlockTile</Attribute>
                <Radius>1</Radius>
                <BoolVal1>1</BoolVal1>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Maybe some sleep will clear your mind</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Camp</StrVal>
                    <Unitclass>GH_Quest_Camp</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Maybe some sleep will clear your mind</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Camp</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Storms rage in your dreams.  Bursts of lightning reveal a battlefield littered with corpses.  Around you, but always just out of your line of sight powerful men, maybe gods, wage war.

When you awake the world is the opposite of your dreams.  It is a quiet morning, heavy with dew and the sweet air of spring.

Your soldiers are already preparing breakfast and you sit down by the one that was attacked by the demon.  You can still see red welts on this throat from the claws.

“Are you better?” you ask.

“Yes my lord.” he says.

“I think I know what we have to do next.” you say.

“Forgive me my lord, but maybe the gate is best left closed.  If the demon should escape...”

“Behind that gate lies the power to challenge the titans.  I won’t let someone else claim it, or hope that if we ignore it everyone else will too.  And now my dreams lead me to it, I will not back away.”</ChoiceText>
            <ChoiceMedallion>HeroSlain.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Find the Battlefield</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Abandon the quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ancient Battlefield</StrVal>
                    <Unitclass>GH_Quest_Battlefield</Unitclass>
                    <Radius>9</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the battlefield you dreamed about</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Battlefield</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>It has been centuries since a battle happened here.  But you are sure that this was the place you dreamed of.  Though the ground is bare, even green in some places, there are the remnants of war buried in the dirt, shattered bones, steel fragments and scales.

“I think this is where Samarra challenged Curgen.” you say.

You search the battlefield but there is nothing left of value.  Generations of looters have been through here collecting anything of value and then coming back and taking all the worthless stuff too.  After a long day of searching you make camp and sleep.

Again the dreams come. Again there is war but this time you see who is waging it: Titans and men; Fallen and monsters... and dragons, who soar and rise through the skies, breathing flame. Dragons who fall before the might of Curgen, and his great maul. The maul that can shatter mountains with a single blow. 

When you wake, you know where it is.</ChoiceText>
            <ChoiceMedallion>G_Ancient_Battlefield_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Find Curgen's Maul</Description>
                <NextObjectiveID>2</NextObjectiveID>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Abandon the quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Ogre's Lair</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>9</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find Curgen's Maul</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>There are few creatures as powerful and cruel as an ogre.  Created by the titans for war they are well suited for their task, and have little talent for anything else.  As you watch a small tribe of them eats, sleeps and grunts violently at each other.

Sitting quietly, face permanently pinched into a scowl, is an almost white ogre nearly the size of a small cottage.  He looks old, but his arms have not withered with age and his skin is not worn or grey.  His age is in his eyes.  He fought in the battles you dreamed of, and has battled ever since.  Fought drakes, fought slags and garrotes, fought earth elementals and golems.  And fought the younger ogres that were foolish enough to challenge him.

Resting easily on his lap, with his massive right hand wrapped around it is the maul you dreamed of.  His fingers have nearly grown together.  It is as much a part of him as his foot.  And he is as unlikely to give it up.</ChoiceText>
            <ChoiceMedallion>M_Ogre_BoneOgre_Card_01.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>BoneOgre</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BoneOgre_Bax</UnitType>
                        <Level>14</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BoneOgre</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BoneOgre</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BoneOgre</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>BoneOgre</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ogre</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Ogre</UnitType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>YoungOgre</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>YoungOgre</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Abandon the Quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Ogres</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>BoneOgre</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <Description>Return to the Gate</Description>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Maul_CurgensHammer</Attribute>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Gate</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Mastery3">
        <DisplayName>The Pit of Lost Voices</DisplayName>
        <Description>As you step through the gate, a black mist rises up from the ground. Voices rise with it; whispered entreaties for mercy, prayers for forgiveness, screams of pain... 

“What is this place?” one of your men asks, his own voice quaking. “Where’s all those noises coming from?” He is not the only one scared; others cast nervous glances as well. Your own heart is racing; you swallow your fear, and take in your surroundings.  The cataclysm savaged much of Elemental; you have seen wasteland before. But never land as broken as this.  Rock burned black by energies too awesome to contemplate; crags of huge, broken stone; a monstrous hole, gouged deep into the ground... 

“The Pit of Lost Voices,” you say quietly. 

“Oh they’re not lost. You can hear them, can’t you?” The voice comes from somewhere before you; you squint into the mist, and see a figure approaching.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <ShortTextAccept>"Samarra?"</ShortTextAccept>
        <ShortTextDeny>Flee</ShortTextDeny>
        <RewardText>Quest of Mastery Victory</RewardText>
        <RewardImage>Crown_Icon.png</RewardImage>
        <SuccessText>The Dragonlord is dead. 

You stand over Waerloga’s body, and pry the scepter from his grasp. 

The instant you touch it, you see them in your mind. The Dragons; all of them remaining in this world. There, in the north; storm dragons, half a dozen of them, hibernating in a hidden cavern, not far from Isa Mere. And there... in the wastelands outside Cyndrum.... a Fell dragon, ancient beyond belief, its mind filled with images of not just Curgen, but Pariden himself, the first Titan to stride this world... and there, hidden in the dunes of the Fist... two male Ashwake dragons, most powerful of their kind, feasting upon the remnants of a merchant lord’s army... you see them all, and dozens - perhaps hundreds - like them. And they see you. 

This is the power the demon spoke of; the greatest power left in this world. The power Samarra sought; the power Waerloga possessed. It does not matter now how many of your soldiers died; or how many remain.  This scepter alone gives you power enough to rule Elemental. 

Your grip tightens upon it; the stone glows an even more brilliant blue. You feel them coming now, the dragons; you imagine the skies darkening at their approach.  Armies trembling at the sound of the beating of their wings. None can stand before them. And now...

None can stand before you.</SuccessText>
        <QuestClass>Major</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>M_Waerloga.png</Image>
        <PrefQuestLoc>QuestLoc_Gate3</PrefQuestLoc>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Kill Waerloga the Dragonlord</Description>
            <ChoiceText>“Samarra?” you ask.

“Samarra?” The figure laughs. “No. Samarra was a demon.  And a weak demon at that.  So weak that he took pity on the darklings that were to be sacrificed in this pit and helped them escape.  He thought to make them into an army. An army to rise up, and crown him Lord of Imperium. Do you know how many followed him, when the time came to fight?”

“I do not,” you say, as the figure steps closer. It is still hidden by the mist... but it is monstrously tall and hideously misshapen. Your hand tightens upon your weapon.

“None,” the voice answers. “Out of the thousands Samarra saved - none stood with him in the end. He stood alone, and I killed him.” 

Behind you, one of your men screams. You turn just in time to see something pulling him into the blackness of the mist - and his screaming suddenly stops. 

“You will all die here,” the voice says. “Excepting you, Lord. If you kneel right now, and present me the hammer... I will allow you to join my service.”

“Show yourself!” you command, and at that instant... the mist clears. And you - and everyone of your soldiers - gasp. 

You are looking at a man seated on top of a dragon’s back. In his hand he holds a sceptre, with a blue stone glowing atop it. 

“I am Waerloga,” he says. “You do not recognize me, from your dreams? From the Field of the Fallen? It was I who sent your visions. Dreams of the maul. The dreams that led you to the only weapon that could free me from this prison.”

The dragon breathes fire - and incinerates a half-dozen men. A dozen more break, and run for the gate. The rest of your army follows, ignoring your cries to stand and fight.

“Just what happened with Samarra.” Waerloga says. “Now get out of my way, or die.”</ChoiceText>
            <ChoiceMedallion>M_Waerloga.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack!</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Waerloga</BattleIdentifier>
                    <TacticalMap>T_Pit_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Waerloga</UnitType>
                        <Level>20</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Flee and abandon the quest</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the guardians</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Waerloga</TextData>
                <MoreTextData>Victory</MoreTextData>
                <Flag>SetQuestVictory</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Dragon1">
        <DisplayName>The Path of Wind and Woe</DisplayName>
        <Description>The crags around you give way to a flat, open steppe. A strange quiet surrounds this place, the sanctity of old gods and ancient rituals.  The statue of a dragon towers over you. It is, you sense, immeasurably ancient, and yet it shows no signs of damage or wear.  Placed in the statue's hands is a massive gemstone, a jewel whose color shifts and changes like a thing alive as you approach. In its facets you glimpse the reflections of the creatures of Elemental.  Some are majestic and beautiful, others are monstrous and terrifying.

You reach for the gem... and the instant your fingers touch it, the statue speaks.

“I am Hengam, one of three guardians - those who guard the Scepter of Dominion, that which commands obedience from all living things. Do you dare quest for such power?”</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Yes</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Dragon's Eye</RewardText>
        <RewardImage>Item_DragonsEye.png</RewardImage>
        <SuccessText>The Dragon's Eye gem slips easily from the statues clutches.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_DragonStatue2.png</Image>
        <PrefQuestLoc>QuestLoc_Dragon2</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Loot_DragonEye</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Investigate the statue.</Description>
            <ChoiceText>“You are brave, little one, to attempt a quest so great. Very well. You must begin by walking the path of Wind and Woe. Wind first; journey to the Temple of Amokah, he who was once the Elemental Lord of the Air, and defeat the creatures who live there. Then Woe; visit the cavern of the Vengier, and prove yourself worthy by overcoming the evil things that lurk within that darkness. Return to me after you do those things, and I will aid you in your quest.”</ChoiceText>
            <ChoiceMedallion>Q_DragonStatue2.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I'll take the gem by force!</Description>
                <NextObjectiveID>6</NextObjectiveID>
                <PopupMessage>The earth trembles as the statue comes to life and creatures rise out of the ground.</PopupMessage>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>StormDragon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>StormDragon</UnitType>
                        <UnitName>Hengam</UnitName>
                        <Level>15</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>EarthElemental</UnitType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>CragSpawn</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I will do as you say.</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <Description>Explore the Storm-Ravaged Temple</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Storm Ravaged Temple</StrVal>
                    <Unitclass>GH_ForgottenTemple</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Storm Ravaged Temple.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_ForgottenTemple</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The walls of this temple have been worn smooth by the tempest that eternally rages around it.  The rocks are split and blackened by lightning strikes and the clouds above are broken by a single great circle directly above the temple, like a giant shining eye looking down.  The prayers of generations of pilgrims still echo in the storm, as do the elementals they worshipped.

As you watch these elementals begin to descend around you, brilliant creatures formed of the sky and the light. In a single voice, they command you to flee.</ChoiceText>
            <ChoiceMedallion>M_AirElemental_Card.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AirElemental</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AirElemental</UnitType>
                        <UnitName>Aenai of the Tempest</UnitName>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirElemental</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirElemental</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>AirShrill</UnitType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingArcher</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingArcher</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>WildingArcher</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Air Elementals</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>AirElemental</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <Description>Explore the Cavern of Loss</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Cavern of Loss</StrVal>
                    <Unitclass>GH_Quest_Cave</Unitclass>
                    <Radius>6</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Cavern of Loss.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Cave</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>Blood stains the floor of the massive cave entrance, as if a river of it once flowed through here.  You see scraps of armor, torn like paper... shattered bones... rusted weapons...  but no evidence of anything alive.  The back of the cavern descends into darkness, and you can't imagine what waits for you beyond it. 

For this cave is said to be the grave of the citizens of Vengier, a great city captured by a Yithril general.  After none of his soldiers returned from exploring this cave and tired of executing and burying the citizens of Vengier, the general ordered the citizens marched into this cavern. The creatures within the cave feasted on the prisoners.  But when the prisoners stopped the creatures, now hungry for the blood and flesh of men, came out of the cavern. They attacked the commander's army and dragged them all back into the cavern's depths.</ChoiceText>
            <ChoiceMedallion>CaveEvil_Medallion.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Explore the cave</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>BoneOgre</BattleIdentifier>
                    <TacticalMap>T_Cave_Generic_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>BoneOgre</UnitType>
                        <Level>7</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Butcherman</UnitType>
                        <Level>4</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Flee.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Bone Ogre</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>BoneOgre</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the Dragon Statue.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Dragon</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>StormDragon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Dragon2">
        <DisplayName>The Lost Eye</DisplayName>
        <Description>There is the statue of a dragon here, tall and fierce.  Its claws are together as if clutching something, but whatever it was is gone now.

You search the area but don't find any evidence of who was here before you.  In the distance you can see the smoke of a small camp.  If you are lucky whoever claimed the dragon's prize, or someone who knows who they were, is at the camp.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Investigate the camp</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <RewardText>Dragon's Eye</RewardText>
        <RewardImage>Item_DragonsEye.png</RewardImage>
        <SuccessText>With the death of Arneson the rest of the soldiers flee.  One group breaks into Arneson's quarters and tries to make off with the Dragon's Eye.  But when they start to leave you are blocking their way.  They meekly hand over the gem and scurry out of the room.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_DragonStatue1.png</Image>
        <PrefQuestLoc>QuestLoc_Dragon1</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>GiveItem</ModType>
                <Attribute>Loot_DragonEye</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Camp</StrVal>
                    <Unitclass>GH_Quest_AbandonedVillage</Unitclass>
                    <Radius>4</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Explore the Camp</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_AbandonedVillage</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 20 Crystal to pay Kithra</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>RefinedCrystal</TextData>
                <NumericData>20</NumericData>
            </QuestConditionDef>
            <ChoiceText>You ask about the dragon statue, and everyone knows of the statue and the great gem it held.  They call it the Dragon's Eye, and they say that it is rumored that there are two statues, each with an eye.  If both eyes are brought to a third statue then the Scepter of Dominion can be won, which will awake the dragons of Elemental and allow the bearer to command them.

But they are shocked to hear that the gem is gone, several rush off toward the statue when you tell them, seers, storytellers and adventurers who have been following the legend of the Scepter for years.  You have given up questioning them when a woman sits down beside you.  She has a stern, but not unattractive face with short brown hair and armor etched in green.

"I am Kithra, a daughter of the Kings of Ithul, and I know who took the Dragon's Eye."

According to Kithra she was traveling with the man who took the Eye, they were going to win it together.  But he betrayed her, took the Eye and left her here.  She knows where he is, but she warns that he is a powerful man, especially in his lands.  But she won't tell you who he is unless you pay her.

"I have traveled the length of Elemental in search of the Eye, and lost it.  If you would pay me some small measure of crystal, I would gladly tell you everything I know and be done with this quest."</ChoiceText>
            <ChoiceMedallion>B1_C7_TarthanFirebrand.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Tell me about this man (-20 crystal)</Description>
                <RequiredConditionID>0</RequiredConditionID>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>Kithra tells you his name is Arneson, head of the Free Riders a powerful mercenary band.  She also gives you directions to their distant compound where she believes he is heading.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll come back later if I'm interested</Description>
                <NextObjectiveID>6</NextObjectiveID>
                <PopupMessage>"I will be at the dragon statue if you want to pay my price." Kithra says.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>3</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Free Rider Compound</StrVal>
                    <Unitclass>GH_Quest_Estate</Unitclass>
                    <Radius>12</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find the Free Rider Compound.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Estate</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>The compound is full of what you could consider soldiers, except they are better armed.

"Turn back magician." An armored sentry yells to you, "Arneson controls more than men, more than dragons, but the titans themselves.  Should you irritate him he will remove you from this world."</ChoiceText>
            <ChoiceMedallion>B1_C7_KingsGuardian.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>3</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>FreeRiders</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <UnitName>Free Rider Sentry</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <UnitName>Free Rider Sentry</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Defender_FreeRider</UnitType>
                        <UnitName>Free Rider Sentry</UnitName>
                        <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Archer_FreeRider</UnitType>
                        <UnitName>Free Rider Archer</UnitName>
                        <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Archer_FreeRider</UnitType>
                        <UnitName>Free Rider Archer</UnitName>
                        <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Archer_FreeRider</UnitType>
                        <UnitName>Free Rider Archer</UnitName>
                        <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                        <Level>3</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Heavy_FreeRider</UnitType>
                        <UnitName>Free Rider Elite</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitName>Free Rider Skirmisher</UnitName>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitName>Free Rider Skirmisher</UnitName>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>2</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>Apologize and leave.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>3</ObjectiveID>
            <NextObjectiveID>4</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Free Riders</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>FreeRiders</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
            <ChoiceText>The gates of the estate open and you finish the last of the guards.  Another host of soldiers rushes out to meet you, or to guard the man who follows them.  He is a giant, even the largest of his guard only comes to his shoulder.  And when he speaks it is in the language of magic.  He begins to summon...</ChoiceText>
            <ChoiceMedallion>Sovereign_Parriden.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack</Description>
                <NextObjectiveID>4</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>Arneson</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>Champion_Arneson</UnitType>
                        <UnitName>Arneson</UnitName>
                        <UnitSubclassType>Champion</UnitSubclassType>
                        <Level>10</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Archer_FreeRider</UnitType>
                        <UnitName>Free Rider Archer</UnitName>
                        <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Archer_FreeRider</UnitType>
                        <UnitName>Free Rider Archer</UnitName>
                        <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                        <Level>5</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Heavy_FreeRider</UnitType>
                        <UnitName>Free Rider Elite</UnitName>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>8</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitName>Free Rider Skirmisher</UnitName>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>Quest_Light_FreeRider</UnitType>
                        <UnitName>Free Rider Skirmisher</UnitName>
                        <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                        <Level>4</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>MireSkath</UnitType>
                        <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>4</ObjectiveID>
            <NextObjectiveID>5</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat Arneson</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>Arneson</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>5</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>6</ObjectiveID>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Return to the dragon statue and talk to Kithra</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 20 Crystal to pay Kithra</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>ChoiceUnlock</Class>
                <Type>CheckForResource</Type>
                <TextData>RefinedCrystal</TextData>
                <NumericData>20</NumericData>
            </QuestConditionDef>
            <ChoiceText>Kithra is waiting next to the statue when you arrive.

"Did you bring the crystal?" she asks.</ChoiceText>
            <ChoiceMedallion>B1_C7_TarthanFirebrand.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Yes, tell me about this man (-20 crystal)</Description>
                <RequiredConditionID>1</RequiredConditionID>
                <NextObjectiveID>2</NextObjectiveID>
                <PopupMessage>Kithra tell you his name is Arneson, head of the Free Riders a powerful mercenary band.  She also gives you directions to their distant compound where she believes he is heading.</PopupMessage>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>No, I'll come back later if I'm interested</Description>
                <NextObjectiveID>5</NextObjectiveID>
                <PopupMessage>"I'll be here," she says.</PopupMessage>
            </QuestChoiceDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_DragonFinal">
        <DisplayName>The Dragongate</DisplayName>
        <Description>There is a dragon statue here, formed of smooth brown stone with veins of clear crystal running throughout.  Light dances in the crystal like starlight and reflects pale images of the surrounding world.  There are two empty eye sockets on the statue and a short inscription at the base which reads:

"To gain the power to rule this world and all who are born of it, seek my brothers."</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <AllowQuestRejection>0</AllowQuestRejection>
        <RewardText>Ashwake Dragon</RewardText>
        <RewardImage>D_Dragon_Card_01.png</RewardImage>
        <SuccessText>The dragons are beaten, the largest lays wheezing on the ground with barely enough strength to lift his head.

"Submit to me." you demand.

The dragon bows his head.</SuccessText>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>5</SpawnRating>
        <TriggerChance>0</TriggerChance>
        <AICanGoOnQuest>0</AICanGoOnQuest>
        <Image>Q_DragonStatue3.png</Image>
        <PrefQuestLoc>QuestLoc_Dragon3</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward1">
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>AshwakeDragon</StrVal>
                <Value>10</Value>
                <UnitClass>Unit</UnitClass>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>18</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Collect two dragon eyes from other dragon statues in the world.</Description>
            <QuestConditionDef>
                <ID>0</ID>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect two dragon eyes from other dragon statues in the world</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>CheckForItem</Type>
                <TextData>Loot_DragonEye</TextData>
                <NumericData>2</NumericData>
                <CompletionText>You have found 2 Dragon Eyes</CompletionText>
            </QuestConditionDef>
            <QuestConditionDef>
                <ID>1</ID>
                <DependentCondition>0</DependentCondition>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Collect 2 Dragon Eyes</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>UnitEntersQuestLocation</Type>
                <CannotCompleteText>Return the missing eyes to the Dragon</CannotCompleteText>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <ChoiceText>You place the dragon eyes in the eye sockets and for a moment these is no response.  How would you know that distant fissures split the ground, that volcanoes erupted, that ancient chasms opened to the world for the first time in centuries.  It isn't until the things released have come for you, when dark shadows drop the world to darkness and the screech of dragons jolt you out of your contemplation of that statue that you realize what has occurred.

The largest dragon speaks in a voice that causes the ground to tremble.  "You are not the dragonlord, kneel before the first lords of Elemental."</ChoiceText>
            <ChoiceMedallion>F_DragonAlly.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_01.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>I will not submit (Attack)</Description>
                <NextObjectiveID>2</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>AshwakeDragon</BattleIdentifier>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>AshwakeDragon</UnitType>
                        <Level>14</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>FellDragon</UnitType>
                        <Level>12</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>ClambercoilDragon</UnitType>
                        <Level>10</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later</Description>
                <NextObjectiveID>1</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <QuestEnd>1</QuestEnd>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Defeat the Dragons</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>AshwakeDragon</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
    </QuestDef>
    <QuestDef InternalName="Quest_Varda">
        <DisplayName>Varda</DisplayName>
        <Description>Searching these ruins you find etchings detailing the location of a place long thought to be lost to time: Varda. Some say they were a great library, others a prison.  According to legend statues stand around the ruins, guarding it even though the citizens died of famine centuries ago.  Rumors tell of a great treasure that is still stored in the ruined city vaults, but no one has been able to get past the guards to investigate.</Description>
        <IsStartingPointQuest>0</IsStartingPointQuest>
        <ShortTextAccept>Follow the directions to Varda</ShortTextAccept>
        <ShortTextDeny>I'm too busy for this</ShortTextDeny>
        <QuestClass>Minor</QuestClass>
        <Repeatable>0</Repeatable>
        <TriggerType>QuestLocation</TriggerType>
        <TriggerOrigin>EventLocation</TriggerOrigin>
        <SpawnRating>4</SpawnRating>
        <Image>K_Adventure.png</Image>
        <PrefQuestLoc>QuestLoc_Ruin</PrefQuestLoc>
        <Treasure>
            <GameModifier InternalName="Reward3">
                <ModType>Unit</ModType>
                <Attribute>GiveExperience</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <GameModifier InternalName="Reward4">
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>25</Value>
            </GameModifier>
        </Treasure>
        <QuestObjectiveDef>
            <ObjectiveID>0</ObjectiveID>
            <NextObjectiveID>1</NextObjectiveID>
            <Description>Find the Ruins.</Description>
            <Treasure>
                <GameModifier>
                    <ModType>Map</ModType>
                    <Attribute>CreateGoodieHut</Attribute>
                    <StrVal>Varda</StrVal>
                    <Unitclass>GH_Quest_Ruins</Unitclass>
                    <Radius>8</Radius>
                </GameModifier>
            </Treasure>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Find Varda and investigate its depths.</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>ClearGoodieHut</Type>
                <TextData>GH_Quest_Ruins</TextData>
                <Flag>RevealTarget</Flag>
            </QuestConditionDef>
            <ChoiceText>As you enter the ruins, the statues surrounding it come to life.</ChoiceText>
            <ChoiceMedallion>GuardianWard_Painting.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Attack!</Description>
                <NextObjectiveID>1</NextObjectiveID>
                <Encounter>
                    <Liklihood>100</Liklihood>
                    <BattleIdentifier>GuardianStatue</BattleIdentifier>
                    <TacticalMap>T_Temple_Small_01</TacticalMap>
                    <WillRespawn>0</WillRespawn>
                    <WanderingRadius>0</WanderingRadius>
                    <UnitInstance>
                        <UnitType>GuardianStatue_Empire</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GuardianStatue_Empire</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GuardianStatue_Empire</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GuardianStatue_Empire</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                    <UnitInstance>
                        <UnitType>GuardianStatue_Empire</UnitType>
                        <Level>6</Level>
                    </UnitInstance>
                </Encounter>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>I'll return later.</Description>
                <NextObjectiveID>0</NextObjectiveID>
            </QuestChoiceDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>1</ObjectiveID>
            <NextObjectiveID>2</NextObjectiveID>
            <PopupObjectiveMsg>0</PopupObjectiveMsg>
            <QuestConditionDef>
                <Objective>
                    <Icon>Mana_32.png</Icon>
                    <Text>Kill the Guardian Statues</Text>
                    <IsOptional>0</IsOptional>
                </Objective>
                <Class>Success</Class>
                <Type>BattleFinished</Type>
                <TextData>GuardianStatue</TextData>
                <MoreTextData>Victory</MoreTextData>
            </QuestConditionDef>
        </QuestObjectiveDef>
        <QuestObjectiveDef>
            <ObjectiveID>2</ObjectiveID>
            <NextObjectiveID>-1</NextObjectiveID>
            <Description>Inside the ruins there are hundreds of corpses, now little more than weathered bones.  They looked to have died trying to flee the city, trapped by the very guardians they built to protect them.  You find an ancient library but the roof has collapsed and the books have been ruined by exposure to the environment.  There are stores of lumber and metal, but they are all beyond salvage.</Description>
            <ChoiceText>Inside the ruins there are hundreds of corpses, now little more than weather bones.  They looked to have died trying to flee the city, trapped by the very guardians they built to protect them.  You find an ancient library but the roof has collapsed and the books have been ruined by exposure to the environment.  There are stores of lumber and metal, but they are all beyond salvage.  What do you do?</ChoiceText>
            <ChoiceMedallion>K_Adventure.png</ChoiceMedallion>
            <ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
            <QuestChoiceDef>
                <Description>Bury the dead.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <PopupMessage>While digging you break into a crudely constructed tunnel leading out of the city.  The tunnel was never completed but at its end you find some more bodies and a maul that is in perfect condition.  You bury the bodies and keep the maul for yourself.</PopupMessage>
            <Treasure>
                <GameModifier>
                    <ModType>GiveItem</ModType>
                    <Attribute>Maul_Doom</Attribute>
                    <Value>100</Value>
                </GameModifier>
            </Treasure>
            </QuestChoiceDef>
            <QuestChoiceDef>
                <Description>There is nothing of value here.</Description>
                <NextObjectiveID>-1</NextObjectiveID>
                <QuestFailure>1</QuestFailure>
            </QuestChoiceDef>
        </QuestObjectiveDef>
    </QuestDef>
</Quests>
