<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with the Elemental Editor -->
<!-- CoreGoodieHuts.xml -->
<!-- -->
<GoodieHutTypes>
    <DataChecksum NoParse="1">
        <Ignore>DispName</Ignore>
        <Translate>DisplayName,Description</Translate>
    </DataChecksum>
    <GoodieHutType InternalName="Champion_Empire1">
        <Name>Campfire</Name>
        <Description>A small campfire burns in the darkness. Approach with weapons at the ready, for the smell of charred meat makes clear that whoever built the fire remains nearby.</Description>
        <Rarity>-1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>2</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Empire_01</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Campfire</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Empire_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>1</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Empire</RandomNPCAllegiance>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Empire2">
        <Name>Canvas Lean-to</Name>
        <Description>A canvas lean-yo stretches across a fallen tree limb. Two skinned animals - rabbits? Dogs? Infant wargs? - hang from a nearby branch. And from the other side of the hill comes the sound of footsteps rapidly approaching.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Empire_02</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Empire_02.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>2</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Empire</RandomNPCAllegiance>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Empire3">
        <Name>Black Tent</Name>
        <Description>A black tent stands at the edge of a clearing, its flaps pinned open... The tent bears the forbidden sigil of the White Eye... the sigil of the Titan Curgen.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Empire_03</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Empire_03.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>3</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Empire</RandomNPCAllegiance>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Empire4">
        <Name>Hut</Name>
        <Description>A simple hut of stark, unnaturally white wood stands alone in the center of an immense, lifeless clearing...   footsteps lead to the hut's door, and alongside them is a dark-colored smear that may be blood.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Empire_04</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Hut</OnSelectSFX>
        <EnvironmentType>DeadEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>1</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Empire_04.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>4</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Empire</RandomNPCAllegiance>
                <Level>7</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Empire5">
        <Name>Spire</Name>
        <Description>A lone spire beckons in the distance. The sole standing structure, amidst a city of ruins.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Empire_05</TileDesign>
        <DrawnIcon>Artifact_ToppledCastle.dds</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <EnvironmentType>DeadEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>2</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Empire_05.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>5</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Empire</RandomNPCAllegiance>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Kingdom1">
        <Name>Campfire</Name>
        <Description>A campfire's light pierces the darkness.  A shadowy figure kneels down, and tends to the flame... and then, somehow alerted to the presence of watching eyes, stands and draws a weapon.</Description>
        <Rarity>-1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>2</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Kingdom_01</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Campfire</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>1</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Kingdom</RandomNPCAllegiance>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Kingdom2">
        <Name>Tent</Name>
        <Description>A wayfarer's tent stands alone in a clearing. The grass nearby bears the imprint of a pair of boots.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Kingdom_02</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_02.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>2</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Kingdom</RandomNPCAllegiance>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Kingdom3">
        <Name>Pavillion</Name>
        <Description>A pavillon of richly-colored cloths, with flags of various trading houses staked out front of it, stands at the edge of a clearing, its flaps pinned open.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Kingdom_03</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_03.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>3</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Kingdom</RandomNPCAllegiance>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Kingdom4">
        <Name>Cabin</Name>
        <Description>A simple cabin sits at the edge of the wood, windowless, with a single entrance. A hitching post stands before it, alongside a simple garden. A plume of smoke rises from the chimney.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Kingdom_04</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Hut</OnSelectSFX>
        <EnvironmentType>GrasslandEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>1</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_04.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>4</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Kingdom</RandomNPCAllegiance>
                <Level>7</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Champion_Kingdom5">
        <Name>Tower</Name>
        <Description>A tower stands tall in the midst of a ruined city. In its sole window, the silhouetted outline of a figure is visible.</Description>
        <Rarity>400</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>HillsTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Champion_Kingdom_05</TileDesign>
        <DrawnIcon>Artifact_DragonFountain1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <EnvironmentType>GrasslandEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>2</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_05.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitSubclassType>NPCChamp</UnitSubclassType>
                <RandomNPCSpawnRating>5</RandomNPCSpawnRating>
                <RandomNPCAllegiance>Kingdom</RandomNPCAllegiance>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_BanditCamp">
        <Name>Thieves Den</Name>
        <Description> Bolts of white silk, a handful of finely woven rugs, a half-dozen leather saddles, lay scattered haphazardly on the ground. This is a bandit's camp, occupied by the clan of thieves who stole these goods... the clan Hassaini.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Campfire</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_ForgottenTemple">
        <Name>Temple Ruins</Name>
        <Description>Here lie the remnants of a vast temple complex thousands of years old, sanctuaries and houses of worship once devoted to the Five - the Elemental Lords of Anthuane, whose treasures may yet remain within.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Sand_Golem_01</TileDesign>
        <DrawnIcon>Lair_Golem.png</DrawnIcon>
        <OnSelectSFX>Click_Ruined_Temple</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Sand_Golem_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_NajaDen">
        <Name>Naja's Nest</Name>
        <Description>Home to the deadly reptiles and their egg clutches, though once, it appears, others may have called this cave home.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Naja_01</TileDesign>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cavern_Wet</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_AbandonedVillage">
        <Name>Abandoned Village</Name>
        <Description>The toppled remnants of a waist-high wall of stone; the rotting ruins of long-forsaken log cabins; bits and pieces of rusted metal, broken shards of pottery...who knows what treasures may lurk within these ruins.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Abandoned_Village_01</TileDesign>
        <DrawnIcon>Gfx/TacticalIcons/Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Ruins_Rubble</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Abandoned_Village_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Battlefield">
        <Name>Ancient Battlefield</Name>
        <Description>The site of a long-forgotten battle from the time before this one, or perhaps a more recent struggle. Bits of bone dot the ground, though whether that bone belonged to man or fallen is difficult to tell.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Ancient_Battlefield_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:G_Scrapyard_Scrap_4</TileDesignForTerrain>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ancient_Battlefield_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_BlackWidow">
        <Name>Widow Lair</Name>
        <Description>Spun between two dead oaks in a field of ash, a web with threads as thick as rope holds the dessicated corpse of an unfortunate traveler.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Black_Widow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Black_Widow_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Camp">
        <Name>Campfire</Name>
        <Description>A small campfire burns in the darkness. Approach with weapons at the ready, for the smell of charred meat makes clear that whoever built the fire remains nearby.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Champion_Kingdom_01</TileDesign>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Campfire</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Champion_Kingdom_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Cave">
        <Name>Mysterious Cave</Name>
        <Description>Here is a rift in the side of the mountain;  a cavern seemingly slashed from the rock by energies too monstrous to contemplate.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Cave_01</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cavern_Wet</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Chest">
        <Name>Treasure Chest</Name>
        <Description>Here lies a crate of polished hardwood, a crate stamped in red ink with the seal of the Merchants Guild... a crate whose treasures wait to be revealed.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Treasure_Chest_01</TileDesign>
        <DrawnIcon>Treasure_TreasureChest.png</DrawnIcon>
        <OnSelectSFX>Click_Treasure</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Treasure_Chest_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_DarklingShaman">
        <Name>Shaman's Tent</Name>
        <Description>A single figure bows low before the flickering firelight, chanting softly to himself.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Darkling_Camp_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_DemonTomb">
        <Name>Tomb of the Ancients</Name>
        <Description>The letters carved into the face of this shattered ruin are Avostanii... the language of the Titans. They appear to warn of danger waiting within.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Demon_Tomb_01</TileDesign>
        <DrawnIcon>Gfx/TacticalIcons/Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Demon_Tomb_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Estate">
        <Name>Nobleman's Estate</Name>
        <Description>The house of a wealthy merchant, or perhaps a nobleman. A grand home, no doubt filled with grand treasures.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Estate_01</TileDesign>
        <DrawnIcon>Quest_Estate.png</DrawnIcon>
        <OnSelectSFX>Entershop_1</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Estate_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Field">
        <Name>Field</Name>
        <Description>Though there was a fire here a few years ago, the land has already begun to regrow.  Wildflowers grow in small patches and the tangle of grass pulls at the feet of anyone passing through.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>R_Wild_Corn_01</TileDesign>
        <DrawnIcon>Resource_WildWheat.png</DrawnIcon>
        <OnSelectSFX>Click_Field</OnSelectSFX>
        <Medallions InternalName="">
            <All>Res_WheatField.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_FireElemental">
        <Name>Caldera</Name>
        <Description>In the center of an ancient, worn crater stands a circle of huge stones, as wide around as a man, twice again as tall.  Within that circle stands a creature whose body flickers with light.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Lava_Ring_01</TileDesign>
        <DrawnIcon>Lair_FireElemental.png</DrawnIcon>
        <OnSelectSFX>Click_Caldera</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Lava_Ring_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Garrote">
        <Name>Lair of the Garrote</Name>
        <Description>The fabled Snow Ogre of Al-Axulla's Bestiary, though the monster appears to share its cave with something else.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Garrote_Cave_01</TileDesign>
        <DrawnIcon>Lair_Garrote</DrawnIcon>
        <OnSelectSFX>Click_Arctic_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Garrote_Cave_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_GreatWolf">
        <Name>Wolves</Name>
        <Description>A pack of lean, dangerous-looking animals... intent on keeping all intruders far clear of their refuge.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_WolfPack_01</TileDesign>
        <DrawnIcon>Lair_Warg.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_WolfPack_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_IceElemental">
        <Name>Ice Elemental Sanctum</Name>
        <Description>Ice crystals dance across surface of the frozen tundra... the world is still and silent.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Ice_Elementals_01</TileDesign>
        <DrawnIcon>Resource_IceElemental.png</DrawnIcon>
        <OnSelectSFX>Click_Arctic</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ice_Elementals_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_LostHorse">
        <Name>Wandering Steed</Name>
        <Description>This roan has the healthy, well-fed look of a nobleman's mount. From the way it moves, it is used to the saddle. Whoever abandoned this horse did so very recently... and quite likely not of their own free will.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Lost_Horse_01</TileDesign>
        <DrawnIcon>Gfx/TacticalIcons/K_Hovel1.png</DrawnIcon>
        <OnSelectSFX>Click_WildHorses_01</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Lost_Horse_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Prison">
        <Name>Prison</Name>
        <Description>This well kept prison contains the worst of society.  You struggle to imagine worse than those that are out running free.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>K_Prison_01</TileDesign>
        <DrawnIcon>Improvement_Prison.png</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <Medallions InternalName="">
            <All>K_Prison_Thumb_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_RatNest">
        <Name>Rat-infested Ruin</Name>
        <Description>A pack of filthy rodents has made this abandoned house their home. </Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Rats_01</TileDesign>
        <DrawnIcon>Quest_RatNest.png</DrawnIcon>
        <OnSelectSFX>Click_Rats_01</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Rats_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_RavenousHarridan">
        <Name>Cobwebbed Ruin</Name>
        <Description>The house, somehow, still stands in the waste... perhaps because of the finger thick webs covering its every surface... webs that all at once begin to tremble as something from deep within the house approaches.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Giant_Blackwidow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Rat_Nest</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Giant_Blackwidow_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_RuinedHouse">
        <Name>Ruined Estate</Name>
        <Description>The fallen entrance door bears the faint remains of the sigil of House LaMord... one of the great merchant houses of the time before the Cataclysm. Treasure may yet wait within.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Ruined_House_01</TileDesign>
        <DrawnIcon>Treasure_RuinedHouse.png</DrawnIcon>
        <OnSelectSFX>Click_Ruins_House</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ruined_House_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Ruins">
        <Name>Ruins</Name>
        <Description>Here stand the ruins of an ancient temple. All that remains is crumbled white stone, now home to the chittering creatures scurrying everywhere.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Air_Shrill_01</TileDesign>
        <DrawnIcon>Lair_Shrill.png</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Air_Shrill_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_StormDragonLair">
        <Name>Dragon Lair</Name>
        <Description>The charred bones of some beast of burden - a horse or camel, most likely - lie scattered across the  rocky crag.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Dragon_Cave_01</TileDesign>
        <DrawnIcon>Lair_Dragon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Dragon_Cave_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_SwampTree">
        <Name>Skeletons in the Swamp</Name>
        <Description>Here, amid the fetid decay of a grove of cypra trees, lie bones and broken stones... signposts to buried treasure... an explorer's graveyard... or perhaps, both.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Great_Swamp_Tree_01</TileDesign>
        <DrawnIcon>Treasure_GreatSwampTree.png</DrawnIcon>
        <OnSelectSFX>Click_Swamp</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Great_Swamp_Tree_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Tomb">
        <Name>Ancient Tomb</Name>
        <Description>The awesome energies unleashed by the Cataclysm have brought an ancient structure to the surface... it looks like a tomb of some sort... though who -  or what - lies within remains to be seen.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Tomb_01</TileDesign>
        <DrawnIcon>Gfx/TacticalIcons/Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Tomb_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Troll">
        <Name>Primitive Campground</Name>
        <Description>A bonfire... a series of simple lean-tos... the home of a barely civilized people.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Troll_Camp_01</TileDesign>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Camp_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_WildingShaman">
        <Name>Shaman of the Wildings</Name>
        <Description>Within this cave dwells a wilding shaman... a witch-doctor of the Wilding people... powerful, and easily angered.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>L_Wilding_Shaman_01</TileDesign>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Quest_Workshop">
        <Name>Abandoned Forge</Name>
        <Description>A blacksmith's workshop... rusted tools lie nearby... as do several intact wooden chests.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>-1</SpawnRating>
        <TileDesign>G_Quest_Workshop_01</TileDesign>
        <DrawnIcon>Improvement_Workshop.png</DrawnIcon>
        <OnSelectSFX>Click_Metal_Rubble</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Workshop_01.png</All>
        </Medallions>
    </GoodieHutType>
    <GoodieHutType InternalName="GH_Shadow_Rift">
        <Name>A Rift in the Sky</Name>
        <Description>A blackness without stars. A faint breeze carries with it the smell of another place... another time... perhaps another reality altogether.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Quest_Shadow_Rift_01</TileDesign>
        <DrawnIcon>TempleFrostLord1.png</DrawnIcon>
        <OnSelectSFX>Click_Shadow_Temple</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Shadow_Rift_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>50</RespawnChance>
            <RespawnDelay>2</RespawnDelay>
            <UnitInstance>
                <UnitType>ShadowWarg</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ShadowWarg</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DeathDemon</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>2</RespawnDelay>
            <UnitInstance>
                <UnitType>DeathDemon</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DeathDemon</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DeathDemon</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Abeix">
        <Name>Bhinadmi Fissure</Name>
        <Description>A crack in the earth reveals an unfathomably deep hole... a world beneath the one we know, haunted by creatures more horrible and magnificant than anything that wanders on the world's surface.</Description>
        <Unique>1</Unique>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Abeix_Treasure_01</TileDesign>
        <DrawnIcon>Lair_EarthElemental.png</DrawnIcon>
        <OnSelectSFX>Click_Magic_Statue</OnSelectSFX>
        <Medallions InternalName="">
            <All>P_Chasm_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Bhinadmi_Fissue_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Abeix</UnitType>
                <Level>18</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AirElemental">
        <Name>Air Elemental's Sanctum</Name>
        <Description>A circle of huge stones, the size and shape of a wagon’s flatbed, stand on edge in the clearing before you.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>AirShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Air_Elemental_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_04</TileDesignForTerrain>
        <DrawnIcon>Lair_AirElemental.png</DrawnIcon>
        <OnSelectSFX>Click_Air_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Air_Elemental_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AirElemental</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>25</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AirShrill">
        <Name>Lair of the Air Shrills</Name>
        <Description>Here stand the ruins of an ancient temple... the runes long since worn off the exposed pillars and stone walls.  All that remains is crumbled white stone... now home to the chittering creatures scurrying everywhere.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>AirShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_AirElemental</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>120</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Air_Shrill_01</TileDesign>
        <DrawnIcon>Lair_Shrill.png</DrawnIcon>
        <OnSelectSFX>Click_Air_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Air_Shrill_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>There is an altar at the center of the ruined temple.  On it you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Temple_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Ruins_Barren_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>25</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AlbinoRockSpider">
        <Name>The Spider's Lair</Name>
        <Description>From the dimly-lit recesses of the cave, a pale white monster emerges. A reclusive, deadly creature, glowing from the tint of the phosphorescent cave moss rubbed off against its armor-like carapace.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Albino_Rock_Spider_01</TileDesign>
        <DrawnIcon>Lair_RockSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Albino_Rock_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the spiders den you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Cavern_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AlbinoRockSpider_Spawned">
        <Name>The Spider's Lair</Name>
        <Description>From the dimly-lit recesses of the cave, a pale white monster emerges. A reclusive, deadly creature, glowing from the tint of the phosphorescent cave moss rubbed off against its armor-like carapace.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Albino_Rock_Spider_01</TileDesign>
        <DrawnIcon>Lair_RockSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Albino_Rock_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the spiders den you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Cavern_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AlbinoRockSpider_Giant</UnitType>
                <UnitName>Sssrip</UnitName>
                <Level>18</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AlbinoRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Amhah">
        <Name>Lord of the Butchermen</Name>
        <Description>Here lives Amhah... cursed Padar of Red Spring, who sacrificed 10,000 of his people in a vain attempt to appease the Emperor Curgen.</Description>
        <Unique>1</Unique>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Bone_Arch_01</TileDesign>
        <DrawnIcon>Lair_Amhah.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Butcherman</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Bone_Arch_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Amhah</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Hecatomb</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Hecatomb</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AshwakeDragon">
        <Name>River of Ash</Name>
        <Description>A River of Ash leads to a hole in the mountainside... the ground here is broken and black, almost as if the land itself was cursed.</Description>
        <Rarity>39</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Dragon_Cave_01</TileDesign>
        <DrawnIcon>Lair_Dragon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Dragon_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Dragon Lair</Title>
            <Desc>These crags, the spines of the earth, are home to ancient creatures.  The air echoes with their voices and the land resonates with the power of massive scaled claws on stone.  Dragon will return to this place, as they have for centuries, if you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Dragons_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Dragons</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AshwakeDragon</UnitType>
                <Level>15</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AssassinDemon">
        <Name>The Demon's Lair</Name>
        <Description>The sounds of the forest fade, as a black, horned monster, steps forward on two legs from the shadows.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DeathDemon</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>240</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Assassin_Demon_01</TileDesign>
        <DrawnIcon>Lair_Demon.png</DrawnIcon>
        <OnSelectSFX>Click_Demon_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Assassin_Demon_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You interrupted the creature's last meal.  Blood, bones and flesh are scattered like the toys of a demented child.  Most of the victim's possessions are destroyed, but you do find one item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith_Young</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith_Young</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_AssassinDemon_Spawned">
        <Name>The Demon's Lair</Name>
        <Description>The sounds of the forest fade, as a black, horned monster, steps forward on two legs from the shadows.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DeathDemon</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>240</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Assassin_Demon_01</TileDesign>
        <DrawnIcon>Lair_Demon.png</DrawnIcon>
        <OnSelectSFX>Click_Demon_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Assassin_Demon_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You interrupted the creature's last meal.  Blood, bones and flesh are scattered like the toys of a demented child.  Most of the victim's possessions are destroyed, but you do find one item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith_Ancient</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith_Ancient</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BurningWraith</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Bandit">
        <Name>The Bandits' Camp</Name>
        <Description>A gathering of barely-civilized thieves. Their booty - lumber stolen from mills, bolts of cloth from passing caravans, racks of game taken from lone hunters - lies scattered around them.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_BanditArcher</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>60</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The bandit's camp contains a sack of gold! (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>SackOfGildar_01</SFX>
            <GameModifier>
                <ModType>Player</ModType>
                <Attribute>Treasury</Attribute>
                <Value>25</Value>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the bandit's camp you find a rusty shield. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_RustyShield_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>RustyShield</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the bandit's camp you find some leather armor. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_LeatherGreaves_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>LeatherGreaves</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the bandit's goods are worthless, you do find a piece of leather armor that might be useful. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_LeatherVambraces_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>LeatherVambraces</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the bandit's goods are worthless, you do find a something that might come in handy. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_ChainBoots_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>ChainBoots</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditCaptain</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BanditArcher">
        <Name>The Bandits' Camp</Name>
        <Description>A gathering of barely-civilized thieves. Their booty - lumber stolen from mills, bolts of cloth from passing caravans, racks of game taken from lone hunters - lies scattered around them.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>4</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_BanditCaptain</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>120</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the bandit's camp you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BanditCaptain">
        <Name>The Bandits' Camp</Name>
        <Description>A gathering of barely-civilized thieves. Their booty - lumber stolen from mills, bolts of cloth from passing caravans, racks of game taken from lone hunters - lies scattered around them.</Description>
        <Rarity>1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_BanditCaptain_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>240</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Mercenary Camp</Title>
            <Desc>You can recruit Mercenaries from this location if you build a camp here.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditMercs_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Mercenaries</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditCaptain</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BanditCaptain_Final">
        <Name>The Bandits' Camp</Name>
        <Description>A gathering of barely-civilized thieves. Their booty - lumber stolen from mills, bolts of cloth from passing caravans, racks of game taken from lone hunters - lies scattered around them.</Description>
        <Rarity>1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Mercenary Camp</Title>
            <Desc>You can recruit Mercenaries from this location if you build a camp here.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditMercs_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Mercenaries</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditCaptain</UnitType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BanditArcher</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Bandit</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Banshee">
        <Name>Cursed Land</Name>
        <Description>The ground has been salted with tears and cursed by hate.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Ogre_Cave_01</TileDesign>
        <DrawnIcon>Treasure_LostGraveyard.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Graveyard_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find a valuable item laid out on a sarcophagus. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Tomb</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Banshee</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Bear">
        <Name>Signs of the Bear</Name>
        <Description>The shattered remnants of a honeycomb lie strewn across the mountain path, alongside the broken branches of a blackberry bush.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_CaveBear</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>110</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bear_01</TileDesign>
        <DrawnIcon>Lair_Bear.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Bear</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bear_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching through the dirt and leaves of the bear's den you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Bear</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BearCub</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BearCub</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BearCub">
        <Name>Signs of the Bear</Name>
        <Description>The shattered remnants of a honeycomb lie strewn across the mountain path, alongside the broken branches of a blackberry bush.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Bear</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>55</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bear_01</TileDesign>
        <DrawnIcon>Lair_Bear.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Bear</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bear_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching through the dirt and leaves of the bear's den you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BearCub</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BlackWidow">
        <Name>Widow Lair</Name>
        <Description>Spun between two dead oaks in a field of ash, a web with threads as thick as rope holds the dessicated corpse of an unfortunate traveler.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_RavenousHarridan</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>75</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Black_Widow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Black_Widow_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The spider was nesting over what you first assume is a clutch of spider eggs.  When you cut away the webbing you discover an item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SpiderWeb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BlackWidow_Spawned">
        <Name>Widow Lair</Name>
        <Description>Spun between two dead oaks in a field of ash, a web with threads as thick as rope holds the dessicated corpse of an unfortunate traveler.</Description>
        <Rarity>-1</Rarity>
        <MinDistanceFromStartingPoints>18</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_RavenousHarridan</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>75</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Black_Widow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Black_Widow_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The spider was nesting over what you first assume is a clutch of spider eggs.  When you cut away the webbing you discover an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SpiderWeb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RavenousHarridan_Giant</UnitType>
                <Level>18</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RavenousHarridan</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RavenousHarridan</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BoneOgre">
        <Name>Monster's Refuge</Name>
        <Description>The landscape is ash. The sun beats down on a collection of rusted armor, broken weaponry, and torn bits of clothing. Nearby, skulls litter the ground, small enough to be those of children, or darkling warriors.</Description>
        <Rarity>40</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Giant_Rockspider_Cave_01</TileDesign>
        <DrawnIcon>Lair_Ogre.png</DrawnIcon>
        <OnSelectSFX>Click_Ogre_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bone_Ogres_Refuge_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Ogre Camp</Title>
            <Desc>A tribe of Ogres lives here.  They are smaller than the ones you met in the wild, you assume they are female.  Ogre young stare at you with large, black eyes.  All have suffered at the hands of the brutal male Ogres and don't offer any resistance.  If you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BoneOgres_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Ogres</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BoneOgre</UnitType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ogre</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Male</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>YoungOgre</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BoneOgre_Elder">
        <Name>Monster's Refuge</Name>
        <Description>The landscape is ash. The sun beats down on a collection of rusted armor, broken weaponry, and torn bits of clothing. Nearby, skulls litter the ground, small enough to be those of children, or darkling warriors.</Description>
        <Rarity>1</Rarity>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Giant_Rockspider_Cave_01</TileDesign>
        <DrawnIcon>Lair_Ogre.png</DrawnIcon>
        <OnSelectSFX>Click_Ogre_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bone_Ogres_Refuge_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Ogre Camp</Title>
            <Desc>A tribe of Ogres lives here.  They are smaller than the ones you met in the wild, you assume they are female.  Ogre young stare at you with large, black eyes.  All have suffered at the hands of the brutal male Ogres and don't offer any resistance.  If you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BoneOgres_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Ogres</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BoneOgre</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BoneOgre</UnitType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BoneOgre</UnitType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Male</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BoneOgre</UnitType>
                <Level>8</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Butcherman">
        <Name>Abandoned Well</Name>
        <Description>There is an old well here, but it is as dry and ruined as the creatures that hunt here.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_ButchermanMartyr</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>70</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Butcherman_01</TileDesign>
        <DrawnIcon>Lair_Amhah.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Butcherman</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The butcherman kept a small pouch of items from his life, including an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ButchermanHecatomb">
        <Name>Abandoned Well</Name>
        <Description>There is an old well here, but it is as dry and ruined as the creatures that hunt here.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_ButchermanHecatomb_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>280</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Butcherman_01</TileDesign>
        <DrawnIcon>Lair_Amhah.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Butcherman</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The butcherman kept a small pouch of items from his life, including an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Hecatomb</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ButchermanHecatomb_Final">
        <Name>Abandoned Well</Name>
        <Description>There is an old well here, but it is as dry and ruined as the creatures that hunt here.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Butcherman_01</TileDesign>
        <DrawnIcon>Lair_Amhah.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Butcherman</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The butcherman kept a small pouch of items from his life, including an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Hecatomb</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ButchermanMartyr">
        <Name>Abandoned Well</Name>
        <Description>There is an old well here, but it is as dry and ruined as the creatures that hunt here.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_ButchermanHecatomb</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>140</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Butcherman_01</TileDesign>
        <DrawnIcon>Lair_Amhah.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Butcherman</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The butcherman kept a pouch of items from his life, including an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman_Martyr</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Butcherman</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CaveBear">
        <Name>Cave Bear Den</Name>
        <Description>Fallen trees... trampled brush.... All at once, an animal charges from the forest.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_CaveBear_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>220</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bear_Cave_01</TileDesign>
        <DrawnIcon>Lair_CaveBear.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Bear</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bear_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find an item buried in fragments of bones from the bears last victim. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CaveBear</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CaveBear_Final">
        <Name>Cave Bear Den</Name>
        <Description>Fallen trees... trampled brush.... All at once, an animal charges from the forest.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Bear_Cave_01</TileDesign>
        <DrawnIcon>Lair_CaveBear.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Bear</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bear_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find an item buried in fragments of bones from the bears last victim. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CaveBear</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CaveBear</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CaveBear</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ClambercoilDragon">
        <Name>Dragon Lair</Name>
        <Description>Tracks with claws the size of a warrior’s shield, lead forward into the darkness of a vast cavern.</Description>
        <Rarity>39</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Green_Dragon_01</TileDesign>
        <DrawnIcon>Lair_Dragon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Green_Dragon_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Dragon Lair</Title>
            <Desc>These crags, the spines of the earth, are home to ancient creatures.  The air echoes with their voices and the land resonates with the power of massive scaled claws on stone.  Dragon will return to this place, as they have for centuries, if you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Dragons_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Dragons</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>ClambercoilDragon</UnitType>
                <Level>12</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CoastalSkath">
        <Name>Skath Lair</Name>
        <Description>Egg shells litter the ground.  The bones of goats, cows, horses, and men are buried in the sand, evidence of past meals that have been picked clean.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Beach</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Coastal_Skath_01</TileDesign>
        <DrawnIcon>Lair_Skath.png</DrawnIcon>
        <OnSelectSFX>Click_Water_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Coastal_Skath_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CoastalSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CoastalSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CoastalSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>CoastalSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>CoastalSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CorpseSpider">
        <Name>A Desecrated Cemetery</Name>
        <Description>Graves lie uncovered; coffins lay in splinters around them.  A single tomb looks over the defiled burial grounds, its door ripped open... inviting the curious - and the treasure seeker - to enter.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Corps_Spider_01</TileDesign>
        <DrawnIcon>Lair_CorpseSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Corps_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CorpseSpider_Spawned">
        <Name>A Desecrated Cemetery</Name>
        <Description>Graves lie uncovered; coffins lay in splinters around them.  A single tomb looks over the defiled burial grounds, its door ripped open... inviting the curious - and the treasure seeker - to enter.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Corps_Spider_01</TileDesign>
        <DrawnIcon>Lair_CorpseSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Corps_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CorpseSpider</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_CragSpawn">
        <Name>Broken Ground</Name>
        <Description>The ground is broken, as if corpses have pulled themselves out of the earth.  But these creatures were never alive, it is the earth itself that has risen up.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>EarthShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_EarthElemental</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>160</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Crag_Spawn_01</TileDesign>
        <DrawnIcon>Lair_CragSpawn.dds</DrawnIcon>
        <OnSelectSFX>Click_Crystal_Rubble</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Crag_Spawn_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingArcher">
        <Name>Darkling Camp</Name>
        <Description>A darkling lurker has setup a camp here.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarklingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>50</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Darkling_Warrior_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling archer's equipment is unusable, you do find one item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingRider">
        <Name>Darkling Camp</Name>
        <Description>A tribe of Darklings has setup a camp here.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarklingShaman</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>100</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Darkling_Warrior_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling riders's equipment is unusable, you do find one item of value. (+1 Fame)</Desc>
            <Liklihood>75</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The camp is empty except for a dark warg you initially mistake for a corpse.  He is nearly starved and shows considerable abuse from the darklings.  When you offer him some of your provisions, he eagerly accepts. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_WargMount_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>BasicWargMount2</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The darkling had a small pouch of items he had collected; a squirrel tail, teeth and a letter from one of his victims. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Markith</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>20</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingShaman">
        <Name>Shaman's Tent</Name>
        <Description>A single figure bows low before the flickering firelight, chanting softly to himself.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarklingShaman_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>200</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Darkling_Camp_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling warlock's equipment is unusable, you do find one item in good condition. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>20</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingShaman_Final">
        <Name>Shaman's Tent</Name>
        <Description>A single figure bows low before the flickering firelight, chanting softly to himself.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Darkling_Camp_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling warlock's equipment is unusable, you do find one item in good condition. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>20</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingWarlock">
        <Name>Darkling Camp</Name>
        <Description>A darkling warlock has setup a camp here.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarklingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>50</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Darkling_Warrior_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling warlock's equipment is unusable, you do find one item in good condition. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingWarlock2">
        <Name>Darkling Altar</Name>
        <Description>A darkling warlock has setup a base here.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Shrill_Lord_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling warlock's equipment is unusable, you do find one item in good condition. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <UnitName>Waarbuter</UnitName>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingRider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarklingWarrior">
        <Name>Darkling Camp</Name>
        <Description>A darkling warrior has setup a camp here.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarklingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>50</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Darkling_Warrior_01</TileDesign>
        <DrawnIcon>Lair_Darkling.png</DrawnIcon>
        <OnSelectSFX>Click_Camp_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Darkling_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Though most of the darkling warrior's equipment is unusable, you do find one item in good condition. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Darkling</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarkWizard">
        <Name>Dark Tower</Name>
        <Description>No animals hunt these lands, no birds fly over.  An old tower stands sentry over the quiet land and somehow seems to be in shadow from every direction.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarkWizard2</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>140</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Champion_Empire_05</TileDesign>
        <DrawnIcon>Artifact_ToppledCastle.dds</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <EnvironmentType>DeadEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>2</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Empire_05.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The tower is full of odd remains, bones and skins.  Empty cages of all sizes were constructed to hold animals and the unnatural.  Searching through the collection you find an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DarklingTower_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarkWizard</UnitType>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Skeleton_Burning</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DarkWizard2">
        <Name>Dark Tower</Name>
        <Description>No animals hunt these lands, no birds fly over.  An old tower stands sentry over the quiet land and somehow seems to be in shadow from every direction.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Lich</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>140</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Champion_Empire_05</TileDesign>
        <DrawnIcon>Artifact_ToppledCastle.dds</DrawnIcon>
        <OnSelectSFX>Click_Tower</OnSelectSFX>
        <EnvironmentType>DeadEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>2</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>L_Champion_Empire_05.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The tower is full of odd remains, bones and skins.  Empty cages of all sizes were constructed to hold animals and the unnatural.  Searching through the collection you find an item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DarklingTower_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DarkWizard</UnitType>
                <Level>20</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Banshee</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_DeathDemon">
        <Name>Death Demon Lair</Name>
        <Description>The stench of sorcery wafts from the cave nearby...  a guttural noise, that will echo in your nightmares, comes out of it.</Description>
        <Rarity>39</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Death_Demon_01</TileDesign>
        <DrawnIcon>Lair_DeathDemon.png</DrawnIcon>
        <OnSelectSFX>Click_Demon_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Death_Demon_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>A dark chest nearly the size of a coffin lies in the center of the clearing.  Inside you find the remains of the last victim of the Death Demon, and an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_WoodChest_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>DeathDemon</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Delin">
        <Name>Remnants of the Inferno</Name>
        <Description>The shattered columns of the charred and ruined buildings here bear the same inscription, over and over again, a single word, Annielum.  This is a place of legend, where Delin, the Pyre of Man, was born.</Description>
        <Unique>1</Unique>
        <Rarity>-1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <SupportedResourceType>FireShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Delins_Ruin_01</TileDesign>
        <DrawnIcon>Lair_Demon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Delins_Ruin_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>2</WanderingRadius>
            <UnitInstance>
                <UnitType>Delin</UnitType>
                <Level>19</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireElemental</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireElemental</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Drake">
        <Name>Darkened Cave</Name>
        <Description>From within comes the sound of an animal's cry.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Drake_Ruin_01</TileDesign>
        <DrawnIcon>Lair_Drake.png</DrawnIcon>
        <OnSelectSFX>Click_Drake_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Drake_Ruin_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Drake</UnitType>
                <Level>11</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_EarthElemental">
        <Name>Earth Elemental Sanctum</Name>
        <Description>Here stands a clearing, surrounded by a ring of dead trees. In the center of that ring,  standing knee-deep in the deep, fetid loam of the forest, waits a creature out of legend.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>EarthShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Earth_Elemental_01</TileDesign>
        <DrawnIcon>Lair_EarthElemental.dds</DrawnIcon>
        <OnSelectSFX>Click_Earth_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Earth_Elemental_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>EarthElemental</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_EarthShrill">
        <Name>Lair of the Shrills</Name>
        <Description>Long before they can be seen, they are heard... shrills... the monstrous creatures said to have been created by Morrigan the mad, in the depths of N'it'vaganesh.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>EarthShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_CragSpawn</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>80</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Earth_Shrill_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Shrill.png</DrawnIcon>
        <OnSelectSFX>Click_Earth_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Earth_Shrill_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_FellDragon">
        <Name>Landslide!</Name>
        <Description>A huge pile of boulders blocks the winding mountain path... though beyond the rocks, you can see the entrance to a cavern.</Description>
        <Rarity>39</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Fell_Dragon_01</TileDesign>
        <DrawnIcon>Lair_Dragon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Fell_Dragon_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Dragon Lair</Title>
            <Desc>These crags, the spines of the earth, are home to ancient creatures.  The air echoes with their voices and the land resonates with the power of massive scaled claws on stone.  Dragon will return to this place, as they have for centuries, if you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Dragons_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Dragons</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>FellDragon</UnitType>
                <Level>13</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_FireElemental">
        <Name>Caldera</Name>
        <Description>In the center of an ancient, worn crater stands a circle of huge stones, as wide around as a man, twice again as tall.  Within that circle stands a creature whose body flickers with light.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>FireShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Lava_Ring_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_04</TileDesignForTerrain>
        <DrawnIcon>Lair_FireElemental.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Lava_Ring_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>FireElemental</UnitType>
                <UnitName>Lord of the Flame</UnitName>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_FireShrill">
        <Name>Fire Shrill Lair</Name>
        <Description>Fire Shrills dwell here... demonic creatures bred for no purpose other than the Titans' amusement.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>FireShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Ignys</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>120</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Fire_Shrill_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Shrill.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Fire_Shrill_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ForestDrake">
        <Name>Underbrush</Name>
        <Description>Movement in the underbrush... the sound of something large, tromping through the forest nearby. A lost horse... a wary traveler... or something else entirely.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Forest_Drake_01</TileDesign>
        <DrawnIcon>Lair_Drake.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Drake_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Forest_Drake_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>ForestDrake</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>PackDrake</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Hergon">
        <Name>Rutting Field</Name>
        <Description>The ground is little more than torn earth and mud.  Making it difficult to move or defend yourself.  Though it doesn't appear to affect the beasts that live here.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Hergon_Lair_01</TileDesign>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Hergon_Male</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Hergon_Male</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Garrote">
        <Name>Lair of the Snow Ogre</Name>
        <Description>This is the home of a monstrous creature that is immune to cold... and quick to attack the unwary.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Garrote_Cave_01</TileDesign>
        <DrawnIcon>Lair_Garrote.png</DrawnIcon>
        <OnSelectSFX>Click_Arctic_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Garrote_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The creature wasn't a beast and kept a small collection of items that interested him or were useful.  Among them you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_GarroteLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Arctic_Arena_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Garrote</UnitType>
                <Level>7</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_GiantRockSpider">
        <Name>Rock Spider's Lair</Name>
        <Description>Before the cavern entrance lies a dessicated animal carcass, its skin burned away by venom as powerful as acid.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Giant_Rockspider_Cave_01</TileDesign>
        <DrawnIcon>Lair_RockSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Giant_Rockspider_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Within the spider's cavern you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Cavern_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>GiantRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_GreatWolf">
        <Name>Great Wolf Den</Name>
        <Description>This cave is home to a pack of hungry wolves.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_WolfPack_01</TileDesign>
        <DrawnIcon>Lair_Warg.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_WolfPack_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Hidden amongst the stones you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>GreatWolf</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Haunter">
        <Name>Sunken Marsh</Name>
        <Description>Just inside a low-ceilinged, suffocatingly hot cavern... from somewhere within comes a soft, hissing sound.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Haunter_Lair_01</TileDesign>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Haunter</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Wrapped in tick infested blankets you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Haunter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Haunter</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Plaguestalker</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Plaguestalker</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Plaguestalker</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_HoaderSpider">
        <Name>Hoarder Spider Nest</Name>
        <Description>This cave is home to the lord of the spider kingdom, a hoarder spider - largest and most powerful of Elemental's monstrous arachnids... and often found near artifacts of great power.</Description>
        <Rarity>39</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_HoaderSpider_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>120</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Hoarder_Spider_01</TileDesign>
        <DrawnIcon>Lair_HoarderSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Hoarder_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The floor of the hoarder spider's den is loose earth that looks to have been recently dug up by the spider.  Digging through the earth you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_HoarderSpider_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>HoarderSpider</UnitType>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_HoaderSpider_Final">
        <Name>Hoarder Spider Nest</Name>
        <Description>This cave is home to the lord of the spider kingdom, a hoarder spider - largest and most powerful of Elemental's monstrous arachnids... and often found near artifacts of great power.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Hoarder_Spider_01</TileDesign>
        <DrawnIcon>Lair_HoarderSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Hoarder_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The floor of the hoarder spider's den is loose earth that looks to have been recently dug up by the spider.  Digging through the earth you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_HoarderSpider_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>HoarderSpider</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Company</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_IceElemental">
        <Name>A Frozen Sanctuary</Name>
        <Description>A stand of giant stalagmites, arranged in a circle, mark this as the home of an Ice Elemental.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Ice_Elementals_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_01</TileDesignForTerrain>
        <DrawnIcon>Lair_CragSpawn.png</DrawnIcon>
        <OnSelectSFX>Click_Ice_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ice_Elementals_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>As the magic dissipates the ice begins to melt, revealing an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Arctic_Arena_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>IceElemental</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>IceElemental</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>IceElemental</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>IceElemental</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Ignys">
        <Name>Lair of the Ignys</Name>
        <Description>These rocks are home to a pack of Ignys, flaming serpents who sometimes nest near fire shards.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>FireShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_FireElemental</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>240</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Ignys_BurningLands_01</TileDesign>
        <DrawnIcon>Lair_Ignys.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ignys_BurningLands_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The ground here is a mixture of ash, shattered, blackened bones and warped stones.  All the remains of the Ignys's prior victims have been destroyed except for one item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Ignys</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Juggernaut">
        <Name>Ruins</Name>
        <Description>There was once a cage here large enough to hold a bear.  But it is little more than ruins now.</Description>
        <Rarity>40</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Mire_Skath_01</TileDesign>
        <DrawnIcon>Lair_Skath.png</DrawnIcon>
        <OnSelectSFX>Click_Swamp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Mire_Skath_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching through the destruction you find one item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Juggernaut_Escaped</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Krigoth">
        <Name>Lair of the Krigoth</Name>
        <Description>If you are close enough to recognize this for what it is, it is probably too late to flee.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Shrill_Lord_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_04</TileDesignForTerrain>
        <DrawnIcon>Lair_ShrillLord.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Shrill_Lord_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Krigoth</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>DarklingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>CrowDemon_Young</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Lich">
        <Name>An ancient graveyard</Name>
        <Name>A desolate cemetery</Name>
        <Description>Tombstones, too many to count, stand guard over the long-dead denizens of this burial ground. There is the stench of sorcery in the air... and of forbidden treasure, waiting to be found.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Graveyard_01</TileDesign>
        <DrawnIcon>Treasure_LostGraveyard.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Graveyard_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find a valuable item laid out on a sarcophagus. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Tomb</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Lich</UnitType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ritualist</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AssassinDemon</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Banshee</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Skeleton_Burning</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Skeleton_Burning</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_MireSkath">
        <Name>Skath Den</Name>
        <Description>There are shallow trenches cut through the mud, evidence of the creatures that nest here.</Description>
        <Rarity>40</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Mire_Skath_01</TileDesign>
        <DrawnIcon>Lair_Skath.png</DrawnIcon>
        <OnSelectSFX>Click_Swamp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Mire_Skath_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching through the destruction you find one item of value. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Mite">
        <Name>Mite Lair</Name>
        <Description>A hive of vile Mites plotting to wreak havok. Mites thrive in chaotic environments and rue the day that civilization returns to the world.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>4</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the camp you find an item. (+1 Fame)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitName>Mite Mob</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitName>Mite Mob</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitName>Mite Mob</UnitName>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitName>Mite Mob</UnitName>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitName>Mite Mob</UnitName>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>8</WanderingRadius>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>8</WanderingRadius>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Mites</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Morian">
        <Name>Sunken Marsh</Name>
        <Description>Just inside a low-ceilinged, suffocatingly hot cavern... from somewhere within comes a soft, hissing sound.</Description>
        <Rarity>-1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Swamp_Lords_Tomb_01</TileDesign>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Naja</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Morian</UnitType>
                <Level>19</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Haunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Haunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Naja">
        <Name>Mysterious Pit</Name>
        <Description>Just inside a low-ceilinged, suffocatingly hot cavern... from somewhere within comes a soft, hissing sound.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Haunter</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>180</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Naja_01</TileDesign>
        <TileDesignForTerrain>SwampTerrain:L_Asag_Naja_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Naja</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_NajaLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Naja</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Namtur_Cave_1">
        <Name>Cave</Name>
        <Description>Dim voices echo through this cave.  It is impossible to tell if they are the sounds of some ancient civilization living beneath Namtur, all that remains of adventurers that have been lost within them, or whispers from a darker world.</Description>
        <Rarity>-1</Rarity>
        <TileDesign>L_Namtur_Cave_01</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CaveBear</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>GiantRockSpider</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Namtur_Cave_2">
        <Name>Cave</Name>
        <Description>Dim voices echo through this cave.  It is impossible to tell if they are the sounds of some ancient civilization living beneath Namtur, all that remains of adventurers that have been lost within them, or whispers from a darker world.</Description>
        <Rarity>-1</Rarity>
        <TileDesign>L_Namtur_Cave_02</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_NajaLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Namtur_Cave_3">
        <Name>Cave</Name>
        <Description>Dim voices echo through this cave.  It is impossible to tell if they are the sounds of some ancient civilization living beneath Namtur, all that remains of adventurers that have been lost within them, or whispers from a darker world.</Description>
        <Rarity>-1</Rarity>
        <TileDesign>L_Namtur_Cave_03</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>EarthElemental</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>CragSpawn</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>25</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>FellDragon</UnitType>
                <Level>13</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Namtur_Cave_4">
        <Name>Cave</Name>
        <Description>Dim voices echo through this cave.  It is impossible to tell if they are the sounds of some ancient civilization living beneath Namtur, all that remains of adventurers that have been lost within them, or whispers from a darker world.</Description>
        <Rarity>-1</Rarity>
        <TileDesign>L_Namtur_Cave_04</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Searching the area you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_NajaLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Namtur_Cave_5">
        <Name>Cave</Name>
        <Description>Dim voices echo through this cave.  It is impossible to tell if they are the sounds of some ancient civilization living beneath Namtur, all that remains of adventurers that have been lost within them, or whispers from a darker world.</Description>
        <Rarity>-1</Rarity>
        <TileDesign>L_Namtur_Cave_05</TileDesign>
        <DrawnIcon>Quest_Cave1.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Quest_Cave_01.png</All>
        </Medallions>
        <Encounter>
            <Liklihood>100</Liklihood>
            <SpawnOnClear>1</SpawnOnClear>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Generic_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>StoneGolem</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ObsidianGolem">
        <Name>Stone Colossus</Name>
        <Description>A golem of black obsidian, the rarest of its kind, created in the final days before the Cataclysm... it awaits the champion who can master it.</Description>
        <Rarity>39</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Obsidian_Golem_01</TileDesign>
        <DrawnIcon>Lair_Golem.png</DrawnIcon>
        <OnSelectSFX>Click_Magic_Statue</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Obsidian_Golem_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>ObsidianGolem</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Ogre">
        <Name>Bloody Clearing</Name>
        <Description>A huge cow lies on the ground, literally ripped in half. The outline of a handprint – a hand the size of a man’s chest – is smeared in blood across the nearby rocks. From nearby comes the sound of chewing.</Description>
        <Rarity>40</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Ogre_Cave_01</TileDesign>
        <DrawnIcon>Lair_Ogre.png</DrawnIcon>
        <OnSelectSFX>Click_Ogre_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ogre_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Ogre Refuge</Title>
            <Desc>A tribe of Ogres lives here.  They are smaller than the ones you met in the wild, you assume they are female.  Ogre young stare at you with large, black eyes.  All have suffered at the hands of the brutal male Ogres and don't offer any resistance.  If you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BoneOgres_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Ogres</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ogre</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>YoungOgre</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Male</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_OgreBanished">
        <Name>Bloody Clearing</Name>
        <Description>A huge cow lies on the ground, literally ripped in half. The outline of a handprint – a hand the size of a man’s chest – is smeared in blood across the nearby rocks. From nearby comes the sound of chewing.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Ogre</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>90</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Ogre_Cave_01</TileDesign>
        <DrawnIcon>Lair_Ogre.png</DrawnIcon>
        <OnSelectSFX>Click_Ogre_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ogre_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ogre_Banished</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Hergon_Female</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Ophidian">
        <Name>Crystal Crag</Name>
        <Description>An outcrop of glistening minerals, beyond which a dark cavern beckons.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>Crystal</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Ophidian_01</TileDesign>
        <DrawnIcon>Lair_Ophidian.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Ophidian</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ophidian_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Crystal_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ophidian</UnitType>
                <Level>6</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_OrderOfAsok">
        <Name>Order of Asok</Name>
        <Description>Here lie the remnants of a vast temple complex thousands of years old, sanctuaries and houses of worship once devoted to the Five - the Elemental Lords of Anthuane, whose treasures may yet remain within.</Description>
        <Rarity>40</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>K_Fort_01</TileDesign>
        <DrawnIcon>Improvement_Fort.png</DrawnIcon>
        <OnSelectSFX>Click_Ruined_Temple</OnSelectSFX>
        <Medallions InternalName="">
            <All>Building_Keep1.png</All>
        </Medallions>
        <Treasure>
            <Title>Order of Asok</Title>
            <Desc>After meeting with the heads of the order they agree to make their knights available to your service if you build a camp here.  They also commit to keep their young knights from wandering out and terrorizing the surrounding lands.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_OrderOfAsok_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_KnightsOfAsok</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>25</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>KnightsOfAsok</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Plaguestalker">
        <Name>Mysterious Pit</Name>
        <Description>Just inside a low-ceilinged, suffocatingly hot cavern... from somewhere within comes a soft, hissing sound.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Haunter</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>180</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Plaguestalker_01</TileDesign>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Stalker</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_NajaLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Plaguestalker</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Plaguestalker</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Ravager">
        <Name>Lair of the Ravager</Name>
        <Description>This is the home of a monstrous creature that is quick to attack the unwary.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>20</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Giant_Blackwidow_01</TileDesign>
        <DrawnIcon>Lair_Garrote.png</DrawnIcon>
        <OnSelectSFX>Click_Arctic_Cave</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Garrote_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The creature wasn't a beast and kept a small collection of items that interested him or were useful.  Among them you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_GarroteLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Cave_Chasm_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ravager</UnitType>
                <Level>12</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BroodHunter">
        <Name>Brood Lair</Name>
        <Description>Spun between two dead oaks in a field of ash, a web with threads as thick as rope holds the dessicated corpse of an unfortunate traveler.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_RavenousHarridan</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>75</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Giant_Blackwidow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Giant_Blackwidow_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The spider made its home in the houses cellar, within the layer of webbing and loose earth you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SpiderWeb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_BroodHunter_Final">
        <Name>Brood Lair</Name>
        <Description>Spun between two dead oaks in a field of ash, a web with threads as thick as rope holds the dessicated corpse of an unfortunate traveler.</Description>
        <Rarity>-1</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_RavenousHarridan</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>75</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Giant_Blackwidow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Giant_Blackwidow_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The spider made its home in the houses cellar, within the layer of webbing and loose earth you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SpiderWeb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_RavenousHarridan">
        <Name>Cobwebbed Ruin</Name>
        <Description>The house, somehow, still stands in the waste... perhaps because of the finger thick webs covering its every surface... webs that all at once begin to tremble as something from deep within the house approaches.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Giant_Blackwidow_01</TileDesign>
        <DrawnIcon>Lair_Widow.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Giant_Blackwidow_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The spider made its home in the houses cellar, within the layer of webbing and loose earth you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SpiderWeb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>RavenousHarridan</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BroodHunter</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BroodWarden</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_RiverSlag">
        <Name>River Slag's Lair</Name>
        <Description>From its bed of trampled river rushes, the monster begins to rise.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <PreferredTerrain>River</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_River_Slag_01</TileDesign>
        <DrawnIcon>Lair_Slag.png</DrawnIcon>
        <OnSelectSFX>Click_River_Slag</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_River_Slag_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>RiverSlag</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_RockSpider">
        <Name>A Dark Crevasse</Name>
        <Description>Something skitters forward... a spider the size of a warg... and then darts back into the blackness.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_GiantRockSpider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>200</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Rock_Spider_Clutch_01</TileDesign>
        <DrawnIcon>Lair_RockSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Rock_Spider_Clutch_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BoneOgres_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>RockSpider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_RockSpiderDrone">
        <Name>A Dark Crevasse</Name>
        <Description>Something skitters forward... a spider the size of a warg... and then darts back into the blackness.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_RockSpider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>100</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Rock_Spider_Clutch_01</TileDesign>
        <DrawnIcon>Lair_RockSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Rock_Spider_Clutch_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>An emaciated corpse has been half pulled into the spiders burrow.  The corpse has little of value except for a single item. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>A shriveled corpse lies in the spider nest.  It has nothing of interest except for a small note. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Brion</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Ruffian">
        <Name>Ruffian Camp</Name>
        <Description>A gathering of barely-civilized thieves. Their booty - lumber stolen from mills, bolts of cloth from passing caravans, racks of game taken from lone hunters - lies scattered around them.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_BanditArcher</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>60</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Bandit_Camp_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Ruffian</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ruffian</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Ruffian</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SandGolem">
        <Name>The Desert Wanderer</Name>
        <Description>Refuge of the Sand Golem - one of  thousands created to battle in the last of the Great Wars... one of the few remaining in the wake of the Cataclysm.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Sand_Golem_01</TileDesign>
        <DrawnIcon>Lair_Golem.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Sand</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Sand_Golem_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SandGolem_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SandGolem</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_ShrillLord">
        <Name>Lair of the Shrill Lord</Name>
        <Description>Refuge of this monstrous, spider-like creature, one of Morrigan's last - and deadliest - creations.</Description>
        <Rarity>39</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Shrill_Lord_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_04</TileDesignForTerrain>
        <DrawnIcon>Lair_ShrillLord.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Shrill_Lord_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>ShrillLord</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>EarthShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>FireShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SiltSkath">
        <Name>Den of the Silt Skath</Name>
        <Description>The great carpet of rushes along the riverbanks lie flattened, as if crushed by a great weight.  In the middle of this clearing lies the half-chewed body of a crocodile... and the monstrous creature that killed it.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <PreferredTerrain>River</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Silt_Skath_01</TileDesign>
        <DrawnIcon>Lair_Skath.png</DrawnIcon>
        <OnSelectSFX>Click_River_Slag</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Silt_Skath_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SiltSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SiltSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SiltSkath</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Skeleton">
        <Name>An ancient graveyard</Name>
        <Name>A desolate cemetery</Name>
        <Description>Tombstones, too many to count, stand guard over the long-dead denizens of this burial ground. There is the stench of sorcery in the air... and of forbidden treasure, waiting to be found.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Skeleton_Burning</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>40</UpgradesToGoodieHutInTurns>
        <TileDesign>G_Graveyard_01</TileDesign>
        <DrawnIcon>Treasure_LostGraveyard.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Graveyard_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find a valuable item laid out on a sarcophagus. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Tomb</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Skeleton_Burning">
        <Name>Ash Fields</Name>
        <Description>It's impossible to say what once was here.  Only ash and burnt rock remain.</Description>
        <Rarity>-1</Rarity>
        <SupportedResourceType>FireShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_DarkWizard</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>80</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Ignys_BurningLands_01</TileDesign>
        <DrawnIcon>Lair_Ignys.png</DrawnIcon>
        <OnSelectSFX>Click_Fire_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Ignys_BurningLands_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The ground here is a mixture of ash, shattered, blackened bones and warped stones.  All the remains of the Ignys's prior victims have been destroyed except for one item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Stones_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Skeleton_Burning</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonA</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonB</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SkeletonC</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Skeleton_Burning</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Slag">
        <Name>Slag Lair</Name>
        <Description>Thrice the size of a man, with hide tougher than the hardest armor, the Slag towers over all other creatures of the marshland, who serve as its prey.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Slag_Ruin_01</TileDesign>
        <DrawnIcon>Lair_Slag.png</DrawnIcon>
        <OnSelectSFX>Click_Drake_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Slag_Ruin_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find a valuable item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Slag</UnitType>
                <Level>10</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SpiderQueen">
        <Name>Lair of the Spider Queen</Name>
        <Description>This cave is home to the lady of the spider kingdom, an Empress black widow spider - most dangerousof Elemental's monstrous arachnids... and often found near artifacts of great power.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>23</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Hoarder_Spider_01</TileDesign>
        <DrawnIcon>Lair_HoarderSpider.png</DrawnIcon>
        <OnSelectSFX>Click_Spider_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Hoarder_Spider_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The floor of the hoarder spider's den is loose earth that looks to have been recently dug up by the spider.  Digging through the earth you find a magical item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_HoarderSpider_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SpiderQueen</UnitType>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>7</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>RockSpiderDrone</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>10</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>GathererSpider</UnitType>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>10</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>BlackWidow</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Stalker">
        <Name>Panther Den</Name>
        <Description>This area is quiet and draped in shadow.  No birds shriek, no rabbits scurry through the underbrush.  Despite the quiet you can't help but feel like you are being watched.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Plaguestalker</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>90</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Stalker_Lair_01</TileDesign>
        <DrawnIcon>Lair_Naja.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Stalker</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Naja_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BearDen_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>14</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Stalker</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_StormDragon">
        <Name>Dragon Lair</Name>
        <Description>The charred bones of some beast of burden - a horse or camel, most likely - lie scattered across the  rocky crag.</Description>
        <Rarity>39</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Dragon_Cave_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_03</TileDesignForTerrain>
        <DrawnIcon>Lair_Dragon.png</DrawnIcon>
        <OnSelectSFX>Click_Dragon_Lair_Rocky</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Dragon_Cave_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Dragon Lair</Title>
            <Desc>These crags, the spines of the earth, are home to ancient creatures.  The air echoes with their voices and the land resonates with the power of massive scaled claws on stone.  Dragon will return to this place, as they have for centuries, if you build a camp here you may be able to recruit them to your cause.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Dragons_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Dragons</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>StormDragon</UnitType>
                <Level>13</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Syndicate_HQ">
        <Name>Syndicate Head Quarters</Name>
        <Description>This is home to the leaders of the criminal organization known as the Syndicate. From this position, the Syndicate directs their followers to ravage the countryside for money, resources and slaves.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Syndicate_Fortress_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the stronghold you find something... interesting. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Syndicate_SpyMaster</UnitType>
                <UnitName>Spy Master</UnitName>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Syndicate_Dresdon</UnitType>
                <UnitName>Dresdon</UnitName>
                <Level>12</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <UnitName>Syndicate Spy</UnitName>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>10</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitName>Syndicate Messenger</UnitName>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <UnitName>Syndicate Avenger</UnitName>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Party</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Party</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SyndicateFortress">
        <Name>Syndicate Fortress</Name>
        <Description>This is home to the leaders of the criminal organization known as the Syndicate. From this position, the Syndicate directs their followers to ravage the countryside for money, resources and slaves.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Syndicate_HQ</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>240</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Syndicate_Fortress_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the stronghold you find something... interesting. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitName>Syndicate General</UnitName>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <UnitName>Syndicate Spy</UnitName>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Squad</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guards</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>10</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitName>Syndicate Leader</UnitName>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <UnitName>Syndicate Avenger</UnitName>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Party</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Party</UnitName>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SyndicateOutpost">
        <Name>Syndicate Outpost</Name>
        <Name>Syndicate Hideout</Name>
        <Name>Syndicate Safe House</Name>
        <Description>This small outpost is a hive of criminal activity of the nefarious Syndicate. This organization preys on isolated settlements for food, gildar, and other resources.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_SyndicateStronghold</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>60</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Syndicate_Outpost_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Bandit_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The syndicate outpost contains a chest, within the chest you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <UnitName>Syndicate Commander</UnitName>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>10</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Scout</UnitName>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Guard</UnitName>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_SyndicateStronghold">
        <Name>Syndicate Stronghold</Name>
        <Name>Syndicate Hive</Name>
        <Name>Syndicate Base</Name>
        <Description>This is one of the headquarters for the criminal organization known as the Syndicate. They prey on the weak and isolated settlements across the land.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_SyndicateFortress</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>120</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Syndicate_Stronghold_01</TileDesign>
        <DrawnIcon>Lair_Bandit.png</DrawnIcon>
        <OnSelectSFX>Click_Bandit_Tent</OnSelectSFX>
        <Medallions InternalName="">
            <All>Tech_Mercenaries.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>In the remains of the stronghold you find something... interesting. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BanditLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateEnforcer</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>10</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>10</WanderingRadius>
            <UnitInstance>
                <UnitType>SyndicateThug</UnitType>
                <UnitName>Syndicate Party</UnitName>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>SyndicateAssassin</UnitType>
                <UnitName>Syndicate Mistress</UnitName>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_TimberWarg">
        <Name>Warg Lair</Name>
        <Description>Timber Wargs don't stay in one place for long.  There is little evidence that one has made this its home except the suspicious lack of rabbits or other game.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_WolfPack_01</TileDesign>
        <DrawnIcon>Lair_Warg.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_WolfPack_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Several gildar are scattered amongst the bones of the Timber Warg's past victims. (+1 Fame, +8 Gildar)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>GoldPouch_1</SFX>
            <GameModifier>
                <ModType>Player</ModType>
                <Attribute>Treasury</Attribute>
                <Value>8</Value>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>You find the body of the warg's last victim.  It has nothing of interest except for an old note. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Warg</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TimberWarg</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Troll">
        <Name>Primitive Campground</Name>
        <Description>A bonfire... a series of simple lean-tos... the home of a barely civilized people.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_TrollWarrior</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>95</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Troll_Camp_01</TileDesign>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Stashed inside a crudely tanned deerskin bag you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_TrollShaman">
        <Name>Shaman's Hut</Name>
        <Description>From the simple shack's chimney, smoke rises. Smoke of a brilliant, unearthly blue... the smoke of a channeler's fire.. Potions of some sort are being brewed.</Description>
        <Rarity>10</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_TrollShaman_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>360</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Troll_Shaman_01</TileDesign>
        <TileDesignForTerrain>SwampTerrain:L_Troll_Shaman_Asag_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Troll Lair</Title>
            <Desc>A clan of trolls lives here.  They are brutish and dimwitted, but with their warriors gone they offer no real resistance to you.  They live in shallow pits covered by a loose collection of branches, vines and mud.  If you build a camp here you may be able to recruit them to your service.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_TrollLair_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Trolls</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_TrollShaman_Final">
        <Name>Shaman's Hut</Name>
        <Description>From the simple shack's chimney, smoke rises. Smoke of a brilliant, unearthly blue... the smoke of a channeler's fire.. Potions of some sort are being brewed.</Description>
        <Rarity>1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Troll_Shaman_01</TileDesign>
        <TileDesignForTerrain>SwampTerrain:L_Troll_Shaman_Asag_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Troll Lair</Title>
            <Desc>A clan of trolls lives here.  They are brutish and dimwitted, but with their warriors gone they offer no real resistance to you.  They live in shallow pits covered by a loose collection of branches, vines and mud.  If you build a camp here you may be able to recruit them to your service.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_TrollLair_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Trolls</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_TrollShaman_Spawned">
        <Name>Shaman's Hut</Name>
        <Description>From the simple shack's chimney, smoke rises. Smoke of a brilliant, unearthly blue... the smoke of a channeler's fire.. Potions of some sort are being brewed.</Description>
        <Rarity>1</Rarity>
        <AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
        <LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Namtur_Cave_02</TileDesign>
        <TileDesignForTerrain>SwampTerrain:L_Troll_Shaman_Asag_01</TileDesignForTerrain>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Troll Lair</Title>
            <Desc>A clan of trolls lives here.  They are brutish and dimwitted, but with their warriors gone they offer no real resistance to you.  They live in shallow pits covered by a loose collection of branches, vines and mud.  If you build a camp here you may be able to recruit them to your service.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_TrollLair_01</SFX>
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Trolls</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <UnitName>Ghasa Overheart</UnitName>
                <Level>16</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_TrollWarrior">
        <Name>Lair of Savages</Name>
        <Description>Bones litter the path leading up to the cave entrance... the guttural sounds of primitive speech, noises that barely qualify as language, come from within the darkened cavern.</Description>
        <Rarity>10</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_TrollShaman</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>180</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Troll_Warrior_Camp_01</TileDesign>
        <DrawnIcon>Lair_Troll.png</DrawnIcon>
        <OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Troll_Warrior_Camp_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Stashed inside a crudely tanned deerskin bag you find an item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>TrollWarrior</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>MireSkath</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Troll</UnitType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Umberdroth">
        <Name>Umberdroth Lair</Name>
        <Description>Dug from the rock and stone itself is a great cavern whose entrance is as large as a tall-masted merchant ship... whatever lives within is not to be trifled with.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>12</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_Umberdroth_Final</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>380</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Umberdroth_Den_01</TileDesign>
        <DrawnIcon>Improvement_UmberdrothLair.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Umberdroth_Den_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find find an item that was lost by a prior explorer. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Umberdroth_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Umberdroth_Final">
        <Name>Umberdroth Lair</Name>
        <Description>Dug from the rock and stone itself is a great cavern whose entrance is as large as a tall-masted merchant ship... whatever lives within is not to be trifled with.</Description>
        <Rarity>1</Rarity>
        <MinDistanceFromStartingPoints>16</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Umberdroth_Den_01</TileDesign>
        <DrawnIcon>Improvement_UmberdrothLair.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Umberdroth_Den_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Searching the area you find find an item that was lost by a prior explorer. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Umberdroth_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Umberdroth</UnitType>
                <Level>9</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WaterShrill">
        <Name>Lair of the Water Shrills</Name>
        <Description>This half-submerged cave is home to a pack of water shrills... easily-startled, and easily angered.</Description>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SupportedResourceType>WaterShard</SupportedResourceType>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Water_Shrill_01</TileDesign>
        <TileDesignForTerrain>CurgensTomb:P_Curgens_Tomb_02</TileDesignForTerrain>
        <DrawnIcon>Lair_Shrill.png</DrawnIcon>
        <OnSelectSFX>Click_Water_Elemental_Lair</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Water_Shrill_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>At the bottom of a shallow pool you find an item.  It is undamaged by the water. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_WaterShrillLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <TacticalMap>T_Ruins_Barren_01</TacticalMap>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WaterShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>AirShrill</UnitType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingArcher">
        <Name>Wilding Camp</Name>
        <Description>This place is a favored camp by the nomadic Wilding warriors.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>55</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Wilding_Camp_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The Wilding Warrior had a collection of small objects, a knucklebone, some beads and a letter. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Wilding</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingGrounds">
        <Name>Wilding Hunting Grounds</Name>
        <Description>Wilidings are normally only found in the desert. These bold wildings have come into the grasslands in search for food</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>30</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingShaman</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>110</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Wilding_Camp_02</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The Wilding Warrior had a collection of small objects, a knucklebone, some beads and a letter. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Wilding</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <UnitName>Teluath the Magi</UnitName>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingHermit">
        <Name>Wilding Camp</Name>
        <Description>This place is a favored camp by the nomadic Wilding warriors.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>55</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Wilding_Camp_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The Wilding Warrior had a collection of small objects, a knucklebone, some beads and a letter. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Wilding</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <UnitName>Wilding Hermit</UnitName>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingHermit_Spawned">
        <Name>Wilding Camp</Name>
        <Description>This place is a favored camp by the nomadic Wilding warriors.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>55</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Assassin_Demon_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <UnitName>Danion the Swift</UnitName>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingArcher</UnitType>
                <Level>3</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingRider">
        <Name>Wilding Camp</Name>
        <Description>This place is a favored camp by the nomadic Wilding warriors.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingShaman</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>110</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Wilding_Camp_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingShaman">
        <Name>Shaman of the Wildings</Name>
        <Description>Within this cave dwells a Bajinn... a witch-doctor of the Wilding people... powerful, and easily angered.</Description>
        <Rarity>-1</Rarity>
        <SpawnRating>0</SpawnRating>
        <TileDesign>L_Wilding_Shaman_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Cave_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you find a single item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <Level>8</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingShaman</UnitType>
                <Level>6</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>4</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>30</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>15</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingRider</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_WildingWarrior">
        <Name>Wilding Camp</Name>
        <Description>This place is a favored camp by the nomadic Wilding warriors.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>DesertTerrain</PreferredTerrain>
        <PreferredTerrain>Rugged_Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_WildingRider</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>55</UpgradesToGoodieHutInTurns>
        <TileDesign>L_Wilding_Camp_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:L_Scrapyard_Wilding_Camp_2</TileDesignForTerrain>
        <DrawnIcon>Lair_Wilding.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Darkling</OnSelectSFX>
        <Medallions InternalName="">
            <All>L_Wilding_Shaman_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the Wilding camp but there is little of value.  After a careful search you are only able to turn up one item of value. (+1 Fame)</Desc>
            <Liklihood>95</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>The Wilding Warrior had a collection of small objects, a knucklebone, some beads and a letter. (+1 Fame)</Desc>
            <Liklihood>5</Liklihood>
            <SFX>Found_Letter_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Letter_Wilding</Attribute>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>WildingWarrior</UnitType>
                <Level>4</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wilding</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>2</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Lair_Wolf">
        <Name>Wolf Lair</Name>
        <Description>A pack of lean, dangerous-looking animals... intent on keeping all intruders far clear of their refuge.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>40</Rarity>
        <MinDistanceFromStartingPoints>3</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>DesertTerrain</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <UpgradesToGoodieHut>Lair_GreatWolf</UpgradesToGoodieHut>
        <UpgradesToGoodieHutInTurns>50</UpgradesToGoodieHutInTurns>
        <TileDesign>G_WolfPack_01</TileDesign>
        <DrawnIcon>Lair_Warg.png</DrawnIcon>
        <OnSelectSFX>Click_Forest_Wolf</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_WolfPack_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Lair Cleared</Title>
            <Desc>Animal bones litter the camp but there is little of value.  After a careful search you are only able to turn up one useful item. (+1 Fame)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Fame</Attribute>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
        <Encounter>
            <Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>Wolf</UnitType>
                <Level>1</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_AncientBattlefield">
        <Name>Ancient Battlefield</Name>
        <Name>Lost Battleground</Name>
        <Name>Old Battlefield</Name>
        <Description>The site of a long-forgotten battle from the time before this one, or perhaps a more recent struggle. Bits of bone dot the ground, though whether that bone belonged to man or fallen is difficult to tell.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Ancient_Battlefield_WithChest_01</TileDesign>
        <TileDesignForTerrain>Scrapyard:G_Scrapyard_Scrap_4</TileDesignForTerrain>
        <DrawnIcon>Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ancient_Battlefield_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>While walking through the debris of the ancient battle, you find an item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_AncientBattle_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_BeastCarcass">
        <Name>Sun-Bleached Bones</Name>
        <Name>A Monster's Bones</Name>
        <Name>Beast's Remains</Name>
        <Name>Monster's Remains</Name>
        <Description>The skeleton of a long dead creature lies in a heap on the ground. Scavengers have long since picked it clean.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Bone_Arch_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_SunBleachedBones.png</DrawnIcon>
        <OnSelectSFX>Click_Bone_Arch</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Bone_Arch_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>You find an item still in the hand of the skeleton who once owned it. You try not to think about what became of its owner.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_DemonLair_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Caravan">
        <Name>Abandoned Caravan</Name>
        <Description>Here lie the wreckage of several wagons... splintered wood lies scattered across the ground...  a few canvas bags can be seen as well... and there are, of course, several corpses.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>2</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Abandoned_Caravan_WithChest_01</TileDesign>
        <DrawnIcon>Artifact_Wagon1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Ruin_Caravan</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Abandoned_Caravan_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>You find an item in the wagon's remains.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Caravan_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Chest">
        <Name>Treasure Chest</Name>
        <Description>Here lies a crate of polished hardwood, a crate stamped in red ink with the seal of the Merchants Guild... a crate whose treasures wait to be revealed.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Treasure_Chest_01</TileDesign>
        <DrawnIcon>Treasure_TreasureChest.png</DrawnIcon>
        <OnSelectSFX>Click_Treasure</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Treasure_Chest_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Inside the chest you find a valuable item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Crate_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_CrumbledStatue">
        <Name>Shattered Statue</Name>
        <Description>A shattered statue lies on the ground, a statue of Dariun the Founder, namesake of his line, first king of fabled Antheros, bearing the twin swords with which he vanquished the armies of the Quendar.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>2</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Crumbled_Statue_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_CrumbledStatue.png</DrawnIcon>
        <OnSelectSFX>Click_Magic_Statue</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Crumbled_Statue_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Beneath the feet of the once great warrior you find a shattered urn containing a dust covered potion.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_HealingNectar_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>HealingNectar</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>There was a faceted stone embedded in the chest of the statue, but it has since fallen loose.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_HateStone_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>HateStone</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found a Scroll</Title>
            <Desc>You find a scroll tucked in the broken pieces of the statue. </Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_Scroll_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Scroll_Escape</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>The remains of the statues weapon would make a crude mace.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_Mace_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Mace_Golem</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>A runed token is inset in the statue, the one who owns the token can command the statue.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_TokenGolem_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Token_Golem</Attribute>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_DarkSpire">
        <Name>Dark Spire</Name>
        <Description>This atrous tower draws in all light and appears black even against the starless night sky.  It is like a bottomless pit that pulls you toward its dark walls and you can’t help but feel a tremor of unnatural fear as you draw close.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Dark_Spire_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_DarkSpire.png</DrawnIcon>
        <OnSelectSFX>Click_Shadow_Temple</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_DarkSpire.png</All>
        </Medallions>
        <Treasure>
            <Title>Found the Blood Curse spell</Title>
            <Desc>The spire is unoccupied except for the withered remains of scribes, soldiers and aristocrats, along with the evidence of their depravity.  In the highest tower you find a tome bound in flesh and written in blood.  It contains a spell that makes the caster something not quite alive, immortal as long as there are those that can be sacrificed in his place.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_BloodCurse_01</SFX>
            <GameModifier>
                <ModType>Player</ModType>
                <Attribute>UnlockSpell</Attribute>
                <StrVal>BloodCurse</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_DrakesBones">
        <Name>Skeleton</Name>
        <Description>A monster's skeleton lies in the dirt, its bones bleached white by the sun. This long-dead creature was easily thrice the size of a man, with teeth a foot long, and wings wider than a longship.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Drakes_Bones_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_BonesofDrake.png</DrawnIcon>
        <OnSelectSFX>Click_Bone_Arch</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Drakes_Bones_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>In the shadow of the mighty beast's bones you find a valuable item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_SandGolem_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_EquipmentCache">
        <Name>Equipment Cache</Name>
        <Description>Here lies a stack of crates bearing the insignia of the Free Riders, those fierce, unforgiving warriors who roam the wastelands, determined to bring order to chaos.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>8</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Cache_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_EquipmentCache.png</DrawnIcon>
        <OnSelectSFX>Click_Treasure</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Cache_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>A swift kick splinters the rotting wood crates. Hidden inside, you find a valuable item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Equipment_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Graveyard">
        <Name>An ancient graveyard</Name>
        <Name>A desolate cemetery</Name>
        <Description>Tombstones, too many to count, stand guard over the long-dead denizens of this burial ground. There is the stench of sorcery in the air... and of forbidden treasure, waiting to be found.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Graveyard_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_LostGraveyard.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Graveyard_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>You find a valuable item laid out on a sarcophagus.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Tomb</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_LibraryofIlluna">
        <Name>Library of Illuna</Name>
        <Description>The runes above the entry door mark this building as a Lexicouros? a library from fabled Antheros... Within may lie the secrets of that vanished Empire's famed technological feats.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>R_Lombard_Library_01</TileDesign>
        <DrawnIcon>Treasure_LostLibrary.png</DrawnIcon>
        <OnSelectSFX>Click_Magic_Statue</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_LibraryofIlluna.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Ancient Texts</Title>
            <Desc>Searching through the ruins you find several ancient texts that hold important knowledge from the past! (+100 research)</Desc>
            <Liklihood>75</Liklihood>
            <SFX>Goodie_Library_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Research</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>You find a magical item laid out on a sarcophagus.</Desc>
            <Liklihood>25</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_LostCrates">
        <Name>Wooden Crates</Name>
        <Name>Lost Goods</Name>
        <Name>Misplaced Wares</Name>
        <Name>Forgotten Goods</Name>
        <Description>Crates lie beneath a handful of rotting tree limbs. They are coated by a thick layer of dust and crawling insects, who have staked a claim to whatever treasures these crates contain.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>2</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Lost_Crates_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_PileofCrates.png</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Lost_Crates_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Most of what the crates contain has been ruined, except for a single item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Equipment_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Common</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_LostLibrary">
        <Name>Lost Library</Name>
        <Description>The runes above the entry door mark this building as a Lexicouros... a library from fabled Antheros... Within may lie the secrets of that vanished Empire's famed technological feats.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Lost_Library_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_LostLibrary.png</DrawnIcon>
        <OnSelectSFX>Click_Magic_Statue</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Lost_Library_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Ancient Texts</Title>
            <Desc>Searching through the ruins you find several ancient texts that hold important knowledge from the past! (+15 research)</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Library_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Research</Attribute>
                <Value>15</Value>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_RuinedHouse">
        <Name>Abandoned House</Name>
        <Description>An abandoned house, one of considerable size and grandeur... now overgrown and ruined.</Description>
        <IsStartingPointObject>1</IsStartingPointObject>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Ruined_House_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_RuinedHouse.png</DrawnIcon>
        <OnSelectSFX>Click_Ruins_House</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ruined_House_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Ancient Texts</Title>
            <Desc>Searching through the ruined home you find a hidden compartment under a loose floor board. Inside you find several ancient texts that hold important knowledge from the past! (+10 research)</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Goodie_Library_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Research</Attribute>
                <Value>10</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found a book</Title>
            <Desc>The old house is largely empty but you notice an old bookshelf still contains one book.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_BookOfExperience_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>BookOfExperience1</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found a book</Title>
            <Desc>The old house is largely empty but you notice an old bookshelf still contains one book.</Desc>
            <Liklihood>20</Liklihood>
            <SFX>Found_BookOfExperience_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>BookOfExperience2</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>This was once a laborer's house and it is full of ruined tools and equipment.  You are about to give up the search when you find a backpack so light it nearly floats in the air.</Desc>
            <Liklihood>20</Liklihood>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>EnchantedBackpack</Attribute>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>The home is full of ruined musical instruments and paintings.  There is only one instrument that has escaped the passage of years, a silver flute.</Desc>
            <Liklihood>20</Liklihood>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>SilverFlute</Attribute>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Scrapyard_Pile1">
        <Name>Scrap Pile</Name>
        <Description>The site of a long-forgotten battle from the time before this one, or perhaps a more recent struggle. Bits of bone dot the ground, though whether that bone belonged to man or fallen is difficult to tell.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>P_Scrapyard_Picket_1</TileDesign>
        <TileDesignForTerrain>HillsTerrain:G_Scrapyard_Scrap_4</TileDesignForTerrain>
        <DrawnIcon>Gfx/TacticalIcons/Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ancient_Battlefield_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Metal Cache</Title>
            <Desc>You find some usable metal among the scraps. (+30 metal)</Desc>
            <Liklihood>50</Liklihood>
            <SFX>Goodie_Metal_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Metal</Attribute>
                <Value>30</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Metal Cache</Title>
            <Desc>You find some usable metal among the scraps. (+60 metal)</Desc>
            <Liklihood>50</Liklihood>
            <SFX>Goodie_Metal_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Metal</Attribute>
                <Value>60</Value>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Scrapyard_Pile2">
        <Name>Scrap Pile</Name>
        <Description>The site of a long-forgotten battle from the time before this one, or perhaps a more recent struggle. Bits of bone dot the ground, though whether that bone belonged to man or fallen is difficult to tell.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Scrapyard_Scrap_1</TileDesign>
        <TileDesignForTerrain>HillsTerrain:G_Scrapyard_Scrap_2</TileDesignForTerrain>
        <DrawnIcon>Gfx/TacticalIcons/Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ancient_Battlefield_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Metal Cache</Title>
            <Desc>You find some usable metal among the scraps. (+60 metal)</Desc>
            <Liklihood>50</Liklihood>
            <SFX>Goodie_Metal_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Metal</Attribute>
                <Value>60</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Metal Cache</Title>
            <Desc>You find some usable metal among the scraps. (+100 metal)</Desc>
            <Liklihood>25</Liklihood>
            <SFX>Goodie_Metal_01</SFX>
            <GameModifier>
                <ModType>Resource</ModType>
                <Attribute>Metal</Attribute>
                <Value>100</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Treasure!</Title>
            <Desc>Within the scrap pile you find a magical item.</Desc>
            <Liklihood>25</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Scrapyard_Pile3">
        <Name>Scrap Pile</Name>
        <Description>The site of a long-forgotten battle from the time before this one, or perhaps a more recent struggle. Bits of bone dot the ground, though whether that bone belonged to man or fallen is difficult to tell.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Scrapyard_Scrap_4</TileDesign>
        <TileDesignForTerrain>Scrapyard:G_Scrapyard_Scrap_3</TileDesignForTerrain>
        <DrawnIcon>Gfx/TacticalIcons/Artifact_Bones1_ClothIcon.dds</DrawnIcon>
        <OnSelectSFX>Click_Wood_Metal_Rustle</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Ancient_Battlefield_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Within the scrap pile you find a magical item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
        <Encounter>
            <Liklihood>100</Liklihood>
            <WillRespawn>0</WillRespawn>
            <WanderingRadius>0</WanderingRadius>
            <UnitInstance>
                <UnitType>GuardianStatue_Empire</UnitType>
                <Level>10</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolem</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolemB</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolemC</UnitType>
                <UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolemD</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolemE</UnitType>
                <Level>5</Level>
            </UnitInstance>
            <UnitInstance>
                <UnitType>ScrapGolemF</UnitType>
                <Level>5</Level>
            </UnitInstance>
        </Encounter>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_ScrollCache">
        <Name>Scroll Cache</Name>
        <Description>A small wooden box, covered with worn and barely legible writing... the hasp is broken... the contents beckon.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Scroll_Chest_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_ScrollCache.png</DrawnIcon>
        <OnSelectSFX>Click_Treasure</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Scroll_Chest_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Inside the chest you find a valuable item.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Goodie_Crate_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Shipwright">
        <Name>Shipwright</Name>
        <Description>A shipwright is building a ship here, and dreaming of what exists beyond these shores.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Beach</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Shipwight_01</TileDesign>
        <DrawnIcon>Improvement_Harbor.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Shipwright_01.png</All>
        </Medallions>
        <Treasure>
            <Title>The Shipwright's Gift</Title>
            <Desc>"I have no crew." the shipwright explains, "But I will gladly offer the ship to you if you allow me to sail along."</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Cave_Voices</SFX>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnitJoinArmy</Attribute>
                <StrVal>Ship</StrVal>
                <Value>1</Value>
                <Unitclass>Unit</Unitclass>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Shipwreck">
        <Name>Shipwreck</Name>
        <Description>This ship barely survived its last voyage, it wouldn't survive another.</Description>
        <Rarity>-1</Rarity>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Beach</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Shipwreck_01</TileDesign>
        <DrawnIcon>Improvement_Harbor.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Shipwright_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found an item</Title>
            <Desc>This ship barely survived its last voyage, but you manage to salvage an item from the remains.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Click_Cave_Voices</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Attribute>Telescope</Attribute>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_SwampFountain">
        <Name>Fountain of Morian</Name>
        <Description>The ruins of a fountain built in honor of the Elemental Lord Morian... long-dry, long-abandoned.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Swamp_Fountain_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_Fountain.png</DrawnIcon>
        <OnSelectSFX>Click_Swamp</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Swamp_Fountain_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Pool of the Addervein</Title>
            <Desc>You sip from a forgotten pool that improves your health (+3 Hit Points).</Desc>
            <Liklihood>75</Liklihood>
            <SFX>Goodie_Fountain_01</SFX>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_HitPoints</StrVal>
                <Value>3</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>Deep within the tangle of vines you find a discarded magical item.</Desc>
            <Liklihood>25</Liklihood>
            <SFX>Goodie_MagicStatue_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Rare</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_SwampTree">
        <Name>Skeletons in the Swamp</Name>
        <Description>Here, amid the fetid decay of a grove of cypra trees, lie bones and broken stones... signposts to buried treasure... an explorer's graveyard... or perhaps, both.</Description>
        <Rarity>100</Rarity>
        <MinDistanceFromStartingPoints>6</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>SwampTerrain</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Great_Swamp_Tree_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_GreatSwampTree.png</DrawnIcon>
        <OnSelectSFX>Click_Swamp</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Great_Swamp_Tree_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Gildar!</Title>
            <Desc>Several gildar are scattered amongst the bones of past adventurers. Noting their lack of need for you pocket the currency for yourself.</Desc>
            <Liklihood>50</Liklihood>
            <SFX>GoldPouch_1</SFX>
            <GameModifier>
                <ModType>Player</ModType>
                <Attribute>Treasury</Attribute>
                <Value>50</Value>
            </GameModifier>
        </Treasure>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>One of the explorers was carrying a backpack.  Inside you find an item.</Desc>
            <Liklihood>50</Liklihood>
            <SFX>Goodie_Butcherman_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_Tomb">
        <Name>Remnants of a Tomb</Name>
        <Description>Toppled columns, broken stones, an entrance so overgrown that only the boldest of adventurers will dare to enter.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Tomb_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_AncientTomb.png</DrawnIcon>
        <OnSelectSFX>Click_Tomb</OnSelectSFX>
        <Medallions InternalName="">
            <All>G_Tomb_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Found Item</Title>
            <Desc>You find an item hidden within the vines.</Desc>
            <Liklihood>50</Liklihood>
            <SFX>Goodie_Tomb_01</SFX>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <StrVal>Uncommon</StrVal>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
    <GoodieHutType InternalName="Treasure_WitchHut">
        <Name>Desolate Hovel</Name>
        <Description>A hut of stick and straw that at first glance looks uninhabited... till from within comes the sound of chanting, low and insistent.</Description>
        <Rarity>75</Rarity>
        <MinDistanceFromStartingPoints>10</MinDistanceFromStartingPoints>
        <BarredTerrain>River</BarredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <SpawnRating>0</SpawnRating>
        <TileDesign>G_Witch_Hut_WithChest_01</TileDesign>
        <DrawnIcon>Treasure_WitchHut.png</DrawnIcon>
        <OnSelectSFX>Click_Cave_Voices</OnSelectSFX>
        <EnvironmentType>GrasslandEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>5</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>2</EnvironmentSpreadRadius>
        <Medallions InternalName="">
            <All>G_Witch_Hut_01.png</All>
        </Medallions>
        <Treasure>
            <Title>Witch's Brew</Title>
            <Desc>The witch gives you a hearty drink that increases your hit points.</Desc>
            <Liklihood>100</Liklihood>
            <SFX>Found_HealingNectar_01</SFX>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_HitPoints</StrVal>
                <Value>1</Value>
            </GameModifier>
        </Treasure>
    </GoodieHutType>
</GoodieHutTypes>
