<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with the Elemental Editor -->
<!-- CoreWeapons.xml -->
<!-- -->
<GameItemTypes>
    <DataChecksum NoParse="1">
        <Ignore>DispName</Ignore>
        <Translate>DisplayName,Description</Translate>
    </DataChecksum>
    <GameItemType InternalName="Club">
        <DisplayName>Club</DisplayName>
        <Description>A gnarled root of pine, ripped from the ground and fashioned into a club.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>15</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>80</AIPriority>
        </AIData>
        <ArtDef>Club_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Club_ArtDef">
            <GameItemTypeModelPack InternalName="Club_Default">
                <IconFile>W_Club_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Club1</AttackSFX>
                <AttackSFX>Hit_Club2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Club_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/K_Club_01.hkb</ModelFile>
                    <Texture_All>K_Weapons_Basic_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Club_Doom">
        <DisplayName>Doom Club</DisplayName>
        <Description>The wood has been stained black by dried blood, and the handle feels eerily warm, like shaking hands with a murderer.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>100</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Enrage_Damage_Bonus</StrVal>
                <Value>0.1</Value>
                <Provides>+10% cumulative damage with each successful attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>192</AIPriority>
        </AIData>
        <ArtDef>Club_Doom_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Club_Doom_ArtDef">
            <GameItemTypeModelPack InternalName="Club_Doom_Default">
                <IconFile>W_Club_Doom_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Club1</AttackSFX>
                <AttackSFX>Hit_Club2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Club_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Doom_Club_Mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>52, 52, 52</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Club_Champions">
        <DisplayName>Champion's Club</DisplayName>
        <Description>A thick club made of enchanted ironwood.  These clubs were favored in the wildlands where frequent troll and ogre attacks threatened border settlements.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>60</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Twisted</StrVal2>
                <Value>6</Value>
                <Provides>+6 Attack vs Twisted</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Club_Champions_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Club_Champions_ArtDef">
            <GameItemTypeModelPack InternalName="Club_Champions_Default">
                <IconFile>W_Club_Champions_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Club1</AttackSFX>
                <AttackSFX>Hit_Club2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Club_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Champions_Club_Mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Club_Crude">
        <DisplayName>Crude Club</DisplayName>
        <Description>Calling it a club may be too kind.  It's the branch of a tree.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>5</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>-10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>70</AIPriority>
        </AIData>
        <ArtDef>Club_Crude_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Club_Crude_ArtDef">
            <GameItemTypeModelPack InternalName="Club_Crude_Default">
                <IconFile>W_Club_Crude_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Troll_Club_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/M_Troll_Club_01.hkb</ModelFile>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Club_War">
        <DisplayName>War Club</DisplayName>
        <Description>Gnarled root of the Ironeer Oak, this club is a lethal weapon.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>25</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Human</StrVal2>
                <Value>2</Value>
                <Provides>+2 Attack vs Men and Fallen</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>80</AIPriority>
        </AIData>
        <ArtDef>Club_War_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Club_War_ArtDef">
            <GameItemTypeModelPack InternalName="Club_War_Default">
                <IconFile>W_Club_Champions_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Club1</AttackSFX>
                <AttackSFX>Hit_Club2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Troll_Club_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Champions_Club_Mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff">
        <DisplayName>Staff</DisplayName>
        <Description>A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>0</AdditionalTrainingTurns>
        <ShopValue>15</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>79</AIPriority>
        </AIData>
        <ArtDef>Staff_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Default">
                <IconFile>W_Staff_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_basic_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>112, 112, 112</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Furnace">
        <DisplayName>Staff of the Furnace</DisplayName>
        <Description>This staff continually smolders with an internal fire.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>160</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>FlameDart_Ability</StrVal>
                <Provides>Allows the wielder to cast Flame Dart</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>142</AIPriority>
        </AIData>
        <ArtDef>Staff_Furnace_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Furnace_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Furnace_Default">
                <IconFile>W_Staff_Furnace_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireStaff_01</AttackSFX>
                <AttackSFX>Hit_FireStaff_02</AttackSFX>
                <AttackSFX>Hit_FireStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/M_Ritualist_Staff_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\K_Weapons_Basic_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_FurnaceStaff_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_War">
        <DisplayName>War Staff</DisplayName>
        <Description>A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>159</AIPriority>
        </AIData>
        <ArtDef>Staff_War_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_War_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_War_Default">
                <IconFile>W_Staff_War_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Items\magnar_staff.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\F_Accessories_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Casters">
        <DisplayName>Caster's Staff</DisplayName>
        <Description>In Pariden, when an adept is ready to become a mage he must enchant his own staff.  In Umber, they must kill another mage and take theirs.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>159</AIPriority>
        </AIData>
        <ArtDef>Staff_Casters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Casters_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Casters_Default">
                <IconFile>W_castersStaff_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Items\magnar_staff.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\F_Accessories_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Queens">
        <DisplayName>Queen's Staff</DisplayName>
        <Description>A thick wooden staff, useful to wanderers of the wastes, and handy as a weapon in a pinch.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>20</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>79</AIPriority>
        </AIData>
        <ArtDef>Staff_Queens_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Queens_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Queens_Default">
                <IconFile>W_Staff_Queens_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Items\pariden_Staff.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\K_Accessories_Texture_02.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Monks">
        <DisplayName>Monk's Staff</DisplayName>
        <Description>This enchanted staff was made to deflect blows, but it works as well as any staff when striking opponents.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Dodge</StrVal>
                <Value>5</Value>
                <Provides>+5 Dodge</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Charms</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>119</AIPriority>
        </AIData>
        <ArtDef>Staff_Monks_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Monks_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Monks_Default">
                <IconFile>W_Staff_Queens_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Items\pariden_Staff.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\K_Accessories_Texture_02.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Sindarian">
        <DisplayName>Sindarian Staff</DisplayName>
        <Description>The Sindarian Staff is crafted by those who know the ancient Amarian techniques.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Enchanters</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>119</AIPriority>
        </AIData>
        <ArtDef>Staff_Sindarian_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Sindarian_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Sindarian_Default">
                <IconFile>W_Staff_Queens_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Items\pariden_Staff.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\K_Accessories_Texture_02.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Souls">
        <DisplayName>Staff of Souls</DisplayName>
        <Description>This staff allows a channeler to feed on those it kills, fueling their spirit.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <CustomizationPointCost>1</CustomizationPointCost>
        <ShopValue>390</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ManaFromKills</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_SpellDamage</StrVal>
                <Value>25</Value>
                <Provides>+25% Spell Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>79</AIPriority>
        </AIData>
        <ArtDef>Staff_Souls_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Souls_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Souls_Default">
                <IconFile>W_Staff_Souls_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\F_Staff_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Items\F_Accessories_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Banishing">
        <DisplayName>Banishing Staff</DisplayName>
        <Description>Favored by summoners, a Banishing Staff is often used to keep unruly elementals in line.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>200</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Elemental</StrVal2>
                <Value>12</Value>
                <Provides>+12 Attack vs Elementals</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>119</AIPriority>
        </AIData>
        <ArtDef>Staff_Banishing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Banishing_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Banishing_Default">
                <IconFile>W_Staff_Banishing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_banishing_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>151, 39,39</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Haunter">
        <DisplayName>Haunter's Staff</DisplayName>
        <Description>An ornate staff carved from the wood of the Asaq.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_SpellDamage</StrVal>
                <Value>10</Value>
                <Provides>+10% Spell Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>119</AIPriority>
        </AIData>
        <ArtDef>Staff_Haunter_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Haunter_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Haunter_Default">
                <IconFile>W_HaunterStaff_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/K_Staff_Haunter_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Clothes\F_Male_HaunterAssets_Sion_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Spell">
        <DisplayName>Spellstaff</DisplayName>
        <Description>This staff hums with magical energy.  Spell casters that carry it will find that their spells are harder to resist.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>660</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_SpellDamage</StrVal>
                <Value>25</Value>
                <Provides>+25% Spell Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>119</AIPriority>
        </AIData>
        <ArtDef>Staff_Spell_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Spell_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Spell_Default">
                <IconFile>W_Staff_Spellstaff_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_spell_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>150, 29, 200</Color_Clothing1>
                    <Color_Metal>84,78, 90</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_Spellstaff_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Winters">
        <DisplayName>Winter's Staff</DisplayName>
        <Description>This staff chills the blood and turns the wielder's breath to frosty vapor in even the warmest environments.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Staff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>315</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Slow_Effect</StrVal>
                <Provides>Units struck suffer a -1 to Initiative</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>359</AIPriority>
        </AIData>
        <ArtDef>Staff_Winters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Winters_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Winters_Default">
                <IconFile>W_Staff_Winters_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_WinterStaff_01</AttackSFX>
                <AttackSFX>Hit_WinterStaff_02</AttackSFX>
                <AttackSFX>Hit_WinterStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_winters_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>139,184,212</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_WintersStaff_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Freezing">
        <DisplayName>Hailstone Staff</DisplayName>
        <Description>Thick gloves are suggested for those that wield this staff.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Staff</WeaponType>
        <WeaponUpgradeType>ColdStaff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>48</AdditionalTrainingTurns>
        <ShopValue>290</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Freezing</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>168</AIPriority>
        </AIData>
        <ArtDef>Staff_Freezing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Freezing_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Freezing_Default">
                <IconFile>W_Staff_Hailstone_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_WinterStaff_01</AttackSFX>
                <AttackSFX>Hit_WinterStaff_02</AttackSFX>
                <AttackSFX>Hit_WinterStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Staff_Cold</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_hailstone_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>139,184,212</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_HailstoneStaff_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.8</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Incineration">
        <DisplayName>Incineration Staff</DisplayName>
        <Description>A jet of fire can be coaxed from the embers that eternally burn on the tip of this staff.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Staff</WeaponType>
        <WeaponUpgradeType>FireStaff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <CustomizationPointCost>1</CustomizationPointCost>
        <ShopValue>150</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Flaming</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>60</AIPriority>
        </AIData>
        <ArtDef>Staff_Incineration_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Incineration_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Incineration_Default">
                <IconFile>W_Staff_Incineration_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireStaff_01</AttackSFX>
                <AttackSFX>Hit_FireStaff_02</AttackSFX>
                <AttackSFX>Hit_FireStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Staff_Fire</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_banishing_staff_mesh_02.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>151, 39,39</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_IncinerationStaff_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Hellfire">
        <DisplayName>Hellfire Staff</DisplayName>
        <Description>Also known as the dragon's breath staff.  A torrent of fire can be coaxed out of the flames that continually burn at the staff's tip.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Staff</WeaponType>
        <WeaponUpgradeType>FireStaff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>48</AdditionalTrainingTurns>
        <ShopValue>290</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Ignys</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>180</AIPriority>
        </AIData>
        <ArtDef>Staff_Hellfire_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Hellfire_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Hellfire_Default">
                <IconFile>W_Staff_Hellfire_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireStaff_01</AttackSFX>
                <AttackSFX>Hit_FireStaff_02</AttackSFX>
                <AttackSFX>Hit_FireStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Staff_Fire</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_banishing_staff_mesh_02.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>151, 39,39</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_HellfireStaff_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Leht">
        <DisplayName>Leht Staff</DisplayName>
        <Description>Much like Queen Procipinee herself, this staff's beauty is a mask for the power it contains.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Staff</WeaponType>
        <WeaponUpgradeType>FireStaff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>48</AdditionalTrainingTurns>
        <ShopValue>290</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Lightning</StrVal>
            <Value>13</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Lightning</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Enchanters</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>195</AIPriority>
        </AIData>
        <ArtDef>Staff_Leht_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Leht_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Leht_Default">
                <IconFile>W_Staff_Leht_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Staff_01</AttackSFX>
                <AttackSFX>Hit_Staff_02</AttackSFX>
                <AttackSFX>Hit_Staff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Staff_Lightning</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_banishing_staff_mesh_02.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>151, 39,39</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_LightningHammer_Particle</EffectName>
            <EffectPosition>0,0,-5</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Staff_Ice">
        <DisplayName>Ice Staff</DisplayName>
        <Description>Enchanters sell these staves in the Lombard Desert - not because they are powerful weapons, but because they keep the wielder cool.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Staff</WeaponType>
        <WeaponUpgradeType>ColdStaff</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <CustomizationPointCost>1</CustomizationPointCost>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Ice</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>56</AIPriority>
        </AIData>
        <ArtDef>Staff_Ice_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Staff_Ice_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Ice_Default">
                <IconFile>W_Staff_Ice_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_WinterStaff_01</AttackSFX>
                <AttackSFX>Hit_WinterStaff_02</AttackSFX>
                <AttackSFX>Hit_WinterStaff_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Staff_Cold</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/w_ice_staff_mesh_01.hkb</ModelFile>
                    <Texture_All>W_Club_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>139,184,212</Color_Clothing1>
                    <Color_Metal>89,98,104</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_IceStaff_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.6</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Crude">
        <DisplayName>Crude Spear</DisplayName>
        <Description>This spear is little more than a sharpened stick.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>5</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>-10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>70</AIPriority>
        </AIData>
        <ArtDef>Spear_Crude_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Crude_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Crude_Default">
                <IconFile>W_Crude_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Spear_01</AttackSFX>
                <AttackSFX>Hit_Spear_02</AttackSFX>
                <AttackSFX>Hit_Spear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Crude_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear">
        <DisplayName>Spear</DisplayName>
        <Description>A strong oak spear, sharpened to a deadly point.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>Spear_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Default">
                <IconFile>W_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Spear_01</AttackSFX>
                <AttackSFX>Hit_Spear_02</AttackSFX>
                <AttackSFX>Hit_Spear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Krax">
        <DisplayName>Short Spear</DisplayName>
        <Description>This spear is short enough to be wielded with one hand, leaving the other free for a shield.</Description>
        <Type>Weapon</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>Spear_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Krax_Default">
                <IconFile>W_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Spear_01</AttackSFX>
                <AttackSFX>Hit_Spear_02</AttackSFX>
                <AttackSFX>Hit_Spear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Guiding">
        <DisplayName>Guiding Spear</DisplayName>
        <Description>This spear bends and twists to seek out victims.  It is a powerful weapon even for those unfamiliar with warfare, but be careful practicing with it.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>200</AIPriority>
        </AIData>
        <ArtDef>Spear_Guiding_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Guiding_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Guiding_Default">
                <IconFile>W_Guiding_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Spear_01</AttackSFX>
                <AttackSFX>Hit_Spear_02</AttackSFX>
                <AttackSFX>Hit_Spear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Guiding_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Champions">
        <DisplayName>Champion's Spear</DisplayName>
        <Description>Rumors say that this spear isn't enchanted.  Instead it has claimed the lives of so many darklings, ogres and trolls that it yearns to kill more.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>200</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Pierce</StrVal>
                <StrVal2>Twisted</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Twisted</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>Spear_Champions_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Champions_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Champions_Default">
                <IconFile>W_Champions_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Spear_01</AttackSFX>
                <AttackSFX>Hit_Spear_02</AttackSFX>
                <AttackSFX>Hit_Spear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Champions_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_AirElemental">
        <DisplayName>Air Elemental's Spear</DisplayName>
        <Description>As white as the clouds, the spear's delicate beauty causes many to underestimate its dangerous potential.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Lightning</StrVal>
                <Value>2</Value>
                <PerLevel>1</PerLevel>
                <Provides>+2 Lightning Attack per Level</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>Spear_AirElemental_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_AirElemental_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_AirElemental_Default">
                <IconFile>woodenspear_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_LightningSpear_01</AttackSFX>
                <AttackSFX>Hit_LightningSpear_02</AttackSFX>
                <AttackSFX>Hit_LightningSpear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>T_Storm_Particle</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_AirElemental_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>Right_Hand_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Ice">
        <DisplayName>Ice Spear</DisplayName>
        <Description>The point pierces armor, and the chill seeps through flesh and bone.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>18</AdditionalTrainingTurns>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>160</AIPriority>
        </AIData>
        <ArtDef>Spear_Ice_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Ice_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Ice_Default">
                <IconFile>W_Ice_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceSpear_01</AttackSFX>
                <AttackSFX>Hit_IceSpear_02</AttackSFX>
                <AttackSFX>Hit_IceSpear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Ice_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,208,243</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_IceSpear_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Ice_Krax">
        <DisplayName>Short Ice Spear</DisplayName>
        <Description>The point pierces armor, and the chill seeps through flesh and bone.</Description>
        <Type>Weapon</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>18</AdditionalTrainingTurns>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>160</AIPriority>
        </AIData>
        <ArtDef>Spear_Ice_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Ice_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Ice_Krax_Default">
                <IconFile>W_Ice_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceSpear_01</AttackSFX>
                <AttackSFX>Hit_IceSpear_02</AttackSFX>
                <AttackSFX>Hit_IceSpear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Ice_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,208,243</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_IceSpear_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Spear_Winters">
        <DisplayName>Winter's Spear</DisplayName>
        <Description>In order to enchant these spears they must be laid in the artic for nearly a century.  Unwilling to wait, enchanters rob the graves of warriors that may have been buried with their weapons.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>530</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>220</AIPriority>
        </AIData>
        <ArtDef>Spear_Winters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Spear_Winters_ArtDef">
            <GameItemTypeModelPack InternalName="Spear_Winters_Default">
                <IconFile>W_Winters_Spear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceSpear_01</AttackSFX>
                <AttackSFX>Hit_IceSpear_02</AttackSFX>
                <AttackSFX>Hit_IceSpear_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Spear_Winters_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>149,203,206</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_WintersSpear_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer">
        <DisplayName>Warhammer</DisplayName>
        <Description>The warhammer can crack the hardest skull.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>1</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Warhammer_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Default">
                <IconFile>W_Hammer_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Bacco">
        <DisplayName>Bacco's Hammer</DisplayName>
        <Description>It looks like Bacco may have stolen this from a carnival game.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <Value>1</Value>
                <PerLevel>1</PerLevel>
                <Provides>+1 Attack per Level</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Bacco_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Bacco_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Bacco_Default">
                <IconFile>BaccosHammer_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Bacco_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/W_NewWeapons_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>1.75</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Battle">
        <DisplayName>Battle Hammer</DisplayName>
        <Description>Only the Ironeers can make a warhammer this well.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>176</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Battle_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Battle_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Battle_Default">
                <IconFile>W_Hammer_Bashing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Bashing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>70,70,95</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Doom">
        <DisplayName>Doom Hammer</DisplayName>
        <Description>Those that wield this hammer find that their dreams are filled with visions of battle and death.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>380</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>18</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Enrage_Damage_Bonus</StrVal>
                <Value>0.1</Value>
                <Provides>+10% cumulative damage with each successful attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Doom_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Doom_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Doom_Default">
                <IconFile>W_Hammer_Doom_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Doom_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>50,50,78</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Blessed">
        <DisplayName>Blessed Hammer</DisplayName>
        <Description>It is a grave marker with a handle, a deadly reminder that the dead should remain so.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Undead</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Undead</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Blessed_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Blessed_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Blessed_Default">
                <IconFile>BlessedHammer_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Doom_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>50,50,78</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Forge">
        <DisplayName>Hammer of the Singing Forge</DisplayName>
        <Description>This hammer's head is made of lodestone, making it difficult to lift but nearly impossible to stand against.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>435</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>SingingForge</StrVal>
                <Provides>Allows the user to use the Singing Forge ability, +100% Attack and produces +1 Metal</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>3</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>224</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Forge_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Forge_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Forge_Default">
                <IconFile>W_Maul_Legendary_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Banishing">
        <DisplayName>Banishing Warhammer</DisplayName>
        <Description>The head of this hammer is carved from the deep granite of Elemental, and is a powerful weapon against creatures that aren't from this world.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>390</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Elemental</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Elementals</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>192</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Banishing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Banishing_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Banishing_Default">
                <IconFile>W_Hammer_Banishing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Banishing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>95,100,125</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_BanishingWarhammer_Particle</EffectName>
            <EffectPosition>0,0,-18</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.5</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Spark">
        <DisplayName>Windhammer</DisplayName>
        <Description>Once used to break pieces of crystal from stone, this hammer has absorbed some of the crystal's energy and releases a burst of it on every strike.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>80</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Lightning</StrVal>
                <Value>1</Value>
                <PerLevel>1</PerLevel>
                <Provides>+1 Lightning Attack per Level</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Spark_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Spark_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Spark_Default">
                <IconFile>W_SparkHammer_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_StaticHammer_01</AttackSFX>
                <AttackSFX>Hit_StaticHammer_02</AttackSFX>
                <AttackSFX>Hit_StaticHammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Lightning1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Lightning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,140,54</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_LightningHammer_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Warhammer_Static">
        <DisplayName>Lightning Hammer</DisplayName>
        <Description>This warhammer crackles with lightning and the sound of thunder crashes each time it strikes an opponent.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>160</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Lightning</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Warhammer_Static_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Warhammer_Static_ArtDef">
            <GameItemTypeModelPack InternalName="Warhammer_Static_Default">
                <IconFile>W_Hammer_Lightning_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_LightningHammer_01</AttackSFX>
                <AttackSFX>Hit_LightningHammer_02</AttackSFX>
                <AttackSFX>Hit_LightningHammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Lightning1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Hammer_Lightning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,140,54</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_LightningHammer_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe">
        <DisplayName>Axe</DisplayName>
        <Description>Sometimes wood is not the only thing that needs chopping.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>162</AIPriority>
        </AIData>
        <ArtDef>Axe_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Default">
                <IconFile>W_Axe_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>1.2</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Trog">
        <DisplayName>Dual Axe</DisplayName>
        <Description>Sometimes wood is not the only thing that needs chopping.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>162</AIPriority>
        </AIData>
        <ArtDef>Axe_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Trog_Default">
                <IconFile>W_Axe_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Berserkers">
        <DisplayName>Berserker's Axe</DisplayName>
        <Description>The jagged blade of this axe hungers for blood, and drives those that use it into a fury.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>690</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaulChance</StrVal>
                <Value>100</Value>
                <Provides>Maul- Unit continues attacking at a cumulative -15 to Accuracy until he misses</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_AIControlChance</StrVal>
                <Value>100</Value>
                <Provides>Unit will attack enemies in combat without player direction</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>PreventSpellcasting</Attribute>
                <Provides>Unit can't cast spells in tactical combat</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>162</AIPriority>
        </AIData>
        <ArtDef>Axe_Berserkers_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Berserkers_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Berserkers_Default">
                <IconFile>W_Axe_Berserkers_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Berserkers_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>37,40,76</Color_Metal>
                    <Scale>1.2</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Sharp">
        <DisplayName>Sharp Axe</DisplayName>
        <Description>"Guts spilled out on the snow.  Like rotting tomatoes.  He asked if my axe was sharp, now he knows." - Trog Poetry</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>190</AIPriority>
        </AIData>
        <ArtDef>Axe_Sharp_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Sharp_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Sharp_Default">
                <IconFile>W_SharpAxe_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Balanced_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>144,145,171</Color_Metal>
                    <Scale>1.2</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Balanced">
        <DisplayName>Balanced Axe</DisplayName>
        <Description>This axe was never intended to chop wood.  It is a beautifully-crafted weapon; it's almost a shame to use it to split skulls.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>195</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>190</AIPriority>
        </AIData>
        <ArtDef>Axe_Balanced_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Balanced_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Balanced_Default">
                <IconFile>W_Axe_Balanced_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Balanced_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>144,145,171</Color_Metal>
                    <Scale>1.2</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Burning">
        <DisplayName>Burning Axe</DisplayName>
        <Description>This axe smoulders with an internal fire, but when its handle is gripped the blade bursts into flame.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>150</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>200</AIPriority>
        </AIData>
        <ArtDef>Axe_Burning_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Burning_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Burning_Default">
                <IconFile>W_Axe_Burning_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
                    <Scale>1.2</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningAxe_Particle</EffectName>
            <EffectPosition>6,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Burning_Trog">
        <DisplayName>Dual Burning Axe</DisplayName>
        <Description>This axe smoulders with an internal fire, but when its handle is gripped the blade bursts into flame.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>18</AdditionalTrainingTurns>
        <ShopValue>150</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>200</AIPriority>
        </AIData>
        <ArtDef>Axe_Burning_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Burning_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Burning_Trog_Default">
                <IconFile>W_Axe_Burning_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningAxe_Particle</EffectName>
            <EffectPosition>6,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningAxe_Particle</EffectName>
            <EffectPosition>6,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Ignys">
        <DisplayName>Ignys Axe</DisplayName>
        <Description>This axe was carved from the sharpened carapace of an Ignys.  The material strengthens the enchanter's fire rune and burns brightly.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>410</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>3</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>314</AIPriority>
        </AIData>
        <ArtDef>Axe_Ignys_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Ignys_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Ignys_Default">
                <IconFile>W_Axe_Ignys_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Ignys_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>26,33,51</Color_Metal>
                    <Scale>1.2</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_IgnysAxe_Particle</EffectName>
            <EffectPosition>8,0,1</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Hunters">
        <DisplayName>Hunter's Axe</DisplayName>
        <Description>These versatile axes are as useful for chopping wood as well as defending against the creatures that lurk in the woods.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>260</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Beast</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Beasts</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>162</AIPriority>
        </AIData>
        <ArtDef>Axe_Hunters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Hunters_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Hunters_Default">
                <IconFile>W_Axe_Hunters_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Axe_Hunters_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>100,100,100</Color_Metal>
                    <Scale>1.2</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Axe_Golem">
        <DisplayName>Golem Axe</DisplayName>
        <Description>This axe has been through many wars.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>30</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>162</AIPriority>
        </AIData>
        <ArtDef>Axe_Golem_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Axe_Golem_ArtDef">
            <GameItemTypeModelPack InternalName="Axe_Golem_Default">
                <IconFile>W_Axe_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/M_GiantGolem_Weapon_Axe_01.hkb</ModelFile>
                    <Texture_All>K_Weapons_Basic_Texture_01</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Crude">
        <DisplayName>Primitive Dagger</DisplayName>
        <Description>This bronze dagger is dull and worn but can still bite.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>5</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>80</AIPriority>
        </AIData>
        <ArtDef>Dagger_Crude_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Crude_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Crude_Default">
                <IconFile>W_Dagger_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SoundPack>SoundPack_Dagger</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger">
        <DisplayName>Dagger</DisplayName>
        <Description>This is a basic dagger, suitable for dining or stabbing.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>1</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponry</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>148</AIPriority>
        </AIData>
        <ArtDef>Dagger_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Default">
                <IconFile>W_Dagger_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Shadow">
        <DisplayName>Shadow Dagger</DisplayName>
        <Description>Favored by assassins, this dagger slips as easily through armor as a crow through the night sky.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>295</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>66</Value>
                <Provides>Ignores 66% of the victim's Defense</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Dagger_Shadow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Shadow_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Shadow_Default">
                <IconFile>W_Dagger_Shadow_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Shadow_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>30,30,30</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_ShadowDagger_Particle</EffectName>
            <EffectPosition>0,0,3</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Assassins">
        <DisplayName>Assassin's Knife</DisplayName>
        <Description>This dagger is valued for its small size, allowing it to slip into a sleeve or a hidden pocket and strike before the victim even realizes it is there.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Pierce</StrVal>
                <StrVal2>Champion</StrVal2>
                <Value>3</Value>
                <Provides>+3 Attack vs Champions</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>144</AIPriority>
        </AIData>
        <ArtDef>Dagger_Assassins_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Assassins_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Assassins_Default">
                <IconFile>W_AssassinsKnife_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Shadow_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>30,30,30</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_ShadowDagger_Particle</EffectName>
            <EffectPosition>0,0,3</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Burning">
        <DisplayName>Burning Dagger</DisplayName>
        <Description>This dagger is popular in battle and is used by field surgeons, who use its blade to cauterize wounds.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>219</AIPriority>
        </AIData>
        <ArtDef>Dagger_Burning_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Burning_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Burning_Default">
                <IconFile>W_Dagger_Burning_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_FireDagger_01</AttackSFX>
                <AttackSFX>Hit_FireDagger_02</AttackSFX>
                <AttackSFX>Hit_FireDagger_03</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>107,15,15</Color_Clothing1>
                    <Color_Metal>217,73,41</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningDagger_Particle</EffectName>
            <EffectPosition>0,12,-10</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Sharp">
        <DisplayName>Sharp Dagger</DisplayName>
        <Description>This dagger can kill and skin its victim without damaging the hide.  Hunters prefer them, as do the more depraved Urxen murderers.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>75</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>0.5</Value>
                <Provides>+50% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>150.5</AIPriority>
        </AIData>
        <ArtDef>Dagger_Sharp_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Sharp_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Sharp_Default">
                <IconFile>W_Dagger_Sharp_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Sharp_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>195,149,0</Color_Clothing1>
                    <Color_Metal>215,219,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Butchers">
        <DisplayName>Dagger of the Leech</DisplayName>
        <Description>If you leave a dagger in the waters of the Flooded Graveyard at the height of summer, and pull it out on the leanest day of winter it will always hunger.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>75</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Reap3_Effect</StrVal>
                <Provides>Reap- The wielder heals 3 Hit Points whenever he damages an opponent with a melee attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>150.5</AIPriority>
        </AIData>
        <ArtDef>Dagger_Butchers_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Butchers_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Butchers_Default">
                <IconFile>W_Dagger_Sharp_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Sharp_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>195,149,0</Color_Clothing1>
                    <Color_Metal>215,219,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Razor">
        <DisplayName>Sacrificial Dagger</DisplayName>
        <Description>This is the shattered blade of a sword that was once used in ritual sacrifice.  It is now little more than a dagger.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>210</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1</Value>
                <Provides>+100% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>151</AIPriority>
        </AIData>
        <ArtDef>Dagger_Razor_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Razor_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Razor_Default">
                <IconFile>K_Basic_Dagger_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\M_Butcher_Dagger_Mesh_01.hkb</ModelFile>
                    <Texture_All>K_Male_Butcherman_Items_Texture_01.dds</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_RazorsEdge">
        <DisplayName>Razor's Edge</DisplayName>
        <Description>A king bragged that he used this dagger to shave his face.  Until the day it slit his throat.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>420</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>100</Value>
                <Provides>Ignores the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>2.5</Value>
                <Provides>+250% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>204.5</AIPriority>
        </AIData>
        <ArtDef>Dagger_RazorsEdge_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_RazorsEdge_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_RazorsEdge_Default">
                <IconFile>W_Dagger_RazorsEdge_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Dagger1</AttackSFX>
                <AttackSFX>Hit_Dagger2</AttackSFX>
                <AttackSFX>Hit_Dagger3</AttackSFX>
                <AttackSFX>Hit_Dagger4</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>Dagger_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_RazorsEdge_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>68,82,123</Color_Clothing1>
                    <Color_Metal>177,183,255</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_RazorsEdge_Particle</EffectName>
            <EffectPosition>0,11.5,-10</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Venomous">
        <DisplayName>Anguine Edge</DisplayName>
        <Description>The Naja bone grip of this dagger is a reminder of the deadly venom that always drips from its edge.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Poisoned1</StrVal>
                <Provides>Victims take 2 Poison damage per turn</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>192</AIPriority>
        </AIData>
        <ArtDef>Dagger_Venomous_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Venomous_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Venomous_Default">
                <IconFile>W_Dagger_AnguineEdge_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_PoisonDagger_01</AttackSFX>
                <AttackSFX>Hit_PoisonDagger_02</AttackSFX>
                <AttackSFX>Hit_PoisonDagger_03</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>E_Poison_Particle</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Venomous_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>195,149,30</Color_Clothing1>
                    <Color_Metal>130,152,85</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_AnguineEdge_Particle</EffectName>
            <EffectPosition>0,12,-10</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Dagger_Toxic">
        <DisplayName>Toxic Dagger</DisplayName>
        <Description>Not to be used in the kitchen.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>450</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Poisoned2</StrVal>
                <Provides>Victims take 4 Poison damage per turn</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>192</AIPriority>
        </AIData>
        <ArtDef>Dagger_Toxic_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Dagger_Toxic_ArtDef">
            <GameItemTypeModelPack InternalName="Dagger_Toxic_Default">
                <IconFile>W_Dagger_Toxic_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_PoisonDagger_01</AttackSFX>
                <AttackSFX>Hit_PoisonDagger_02</AttackSFX>
                <AttackSFX>Hit_PoisonDagger_03</AttackSFX>
                <EquipSFX>Equip_Dagger_01</EquipSFX>
                <EquipSFX>Equip_Dagger_02</EquipSFX>
                <EquipSFX>Equip_Dagger_03</EquipSFX>
                <OnHitParticleName>E_Poison_Particle</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Dagger_Toxic_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>0,0,0</Color_Clothing1>
                    <Color_Metal>79,87,48</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_ToxicDagger_Particle</EffectName>
            <EffectPosition>0,12,-10</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace">
        <DisplayName>Mace</DisplayName>
        <Description>Not designed for the subtle, the mace is deadly even in a peasant's hands.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponsmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Mace_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Default">
                <IconFile>W_Mace_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_ScepterOfDominion">
        <DisplayName>Scepter of Dominion</DisplayName>
        <Description>Not designed for the subtle, the mace is deadly in even a peasant's hands.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>3000</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ExpBonus</StrVal>
            <Value>100</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HealthRegen</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Domination</StrVal>
                <Provides>Allows the wielder to cast Domination</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>7</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>720</AIPriority>
        </AIData>
        <ArtDef>Mace_ScepterOfDominion_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_ScepterOfDominion_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_ScepterOfDominion_Default">
                <IconFile>W_Mace_SceptorOfDominion.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Golem">
        <DisplayName>Stone Mace</DisplayName>
        <Description>The mace is ridiculously large - like someone attached a pole to Procipinee's ego.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>210</AIPriority>
        </AIData>
        <ArtDef>Mace_Golem_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Golem_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Golem_Default">
                <IconFile>W_Mace_Stone_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/M_GiantGolem_Weapon_Mace_01.hkb</ModelFile>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Shrink">
        <DisplayName>Sculla's Mace</DisplayName>
        <Description>A delicate mace, crafted for a woman's use.  Its appearance hides its power, and those struck by it often find their opponent towering over them.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>930</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Shrink</StrVal>
                <Provides>Victims are shrunk, halving their Attack and giving them +50% to Dodge</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>480</AIPriority>
        </AIData>
        <ArtDef>Mace_Shrink_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Shrink_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Shrink_Default">
                <IconFile>W_Mace_Bashing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Bashing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>62,53,50</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Banishing">
        <DisplayName>Banishing Mace</DisplayName>
        <Description>Etched with runes, this mace is enchanted with wards against summoned creatures.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <ShopValue>370</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Elemental</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Elementals</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Magical_Forging</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>270</AIPriority>
        </AIData>
        <ArtDef>Mace_Banishing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Banishing_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Banishing_Default">
                <IconFile>W_Mace_Banishing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Banishing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>68,96,80</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BanishingMace_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.45</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Ice">
        <DisplayName>Ice Mace</DisplayName>
        <Description>In moist environments ice forms around the head of this mace, slowing it down and making it heavier than normal.  After a few swings the ice is usually broken off and victims find that the rune-etched iron beneath is just as cold and twice as deadly.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>400</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>7</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>360</AIPriority>
        </AIData>
        <ArtDef>Mace_Ice_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Ice_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Ice_Default">
                <IconFile>W_Mace_Ice_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceHammer_01</AttackSFX>
                <AttackSFX>Hit_IceHammer_02</AttackSFX>
                <AttackSFX>Hit_IceHammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Ice_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>172,210,255</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_IceMace_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Winters">
        <DisplayName>Frore Mace</DisplayName>
        <Description>Snowflakes fall from the head of this mace.  In battle they get caught in the breeze and leave a soft white trail behind the wielder's attacks.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>610</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>480</AIPriority>
        </AIData>
        <ArtDef>Mace_Winters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Winters_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Winters_Default">
                <IconFile>W_Mace_Frore_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceHammer_01</AttackSFX>
                <AttackSFX>Hit_IceHammer_02</AttackSFX>
                <AttackSFX>Hit_IceHammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Winters_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>136,205,241</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_FroreMace_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Freezing">
        <DisplayName>Vetrar's Fist</DisplayName>
        <Description>Much as Vetrar himself, this mace's power is relentless.  It seeps through armor, freezing the muscle and bone even through armored plates.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>850</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>21</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>21</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Slow_Effect</StrVal>
                <Provides>Units struck suffer a -1 to Initiative</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>16</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>720</AIPriority>
        </AIData>
        <ArtDef>Mace_Freezing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Freezing_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Freezing_Default">
                <IconFile>W_Mace_VetrarsFist_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_IceHammer_01</AttackSFX>
                <AttackSFX>Hit_IceHammer_02</AttackSFX>
                <AttackSFX>Hit_IceHammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Freezing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>136,205,241</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_VetrarsFist_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Mace_Bishops">
        <DisplayName>Bishop's Mace</DisplayName>
        <Description>This mace should be in a museum as the example weaponsmiths should aspire to.  However, it is equally suited to the battlefield, covered in blood and the bone splinters of its victims.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>425</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>21</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HealthRegen</StrVal>
            <Value>1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>Mace_Bishops_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Mace_Bishops_ArtDef">
            <GameItemTypeModelPack InternalName="Mace_Bishops_Default">
                <IconFile>W_Mace_Legendary_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Warhammer_01</AttackSFX>
                <AttackSFX>Hit_Warhammer_02</AttackSFX>
                <AttackSFX>Hit_Warhammer_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Mace_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe">
        <DisplayName>Battle Axe</DisplayName>
        <Description>The battle axe is built for war and those with the strength to wield it are worthy of caution.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponsmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Default">
                <IconFile>W_Battle_Axe_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Trog">
        <DisplayName>Dual Battle Axe</DisplayName>
        <Description>The battle axe is built for war and those with the strength to wield it are worthy of caution.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weaponsmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Trog_Default">
                <IconFile>W_Battle_Axe_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Butchers">
        <DisplayName>Butcher's Axe</DisplayName>
        <Description>This axe is not enchanted, it was used to take so much innocent life that it bears that stain permanently upon it.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>18</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Reap3_Effect</StrVal>
                <Provides>Reap- The wielder heals 3 Hit Points whenever he damages an opponent with a melee attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Butchers_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Butchers_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Butchers_Default">
                <IconFile>W_Battle_Axe_Masterwork_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Juggernaut">
        <DisplayName>Guillotine Axe</DisplayName>
        <Description>As cruel and lethal as the guillotine is, it is to slow for the trogs.  They fitted the blade to a post and prefer to bring it to its victims, instead of the other way around.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>90</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Juggernauts</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Juggernaut_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Juggernaut_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Juggernaut_Default">
                <IconFile>W_Axe_Guillotine_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>W_Juggernaut_Axe_Mesh_01.hkb</ModelFile>
                    <Texture_All>M_Juggernaut_Texture_01.dds</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Juggernaut_Trog">
        <DisplayName>Dual Guillotine Axe</DisplayName>
        <Description>As cruel and lethal as the guillotine is, it is to slow for the trogs.  They fitted the blade to a post and prefer to bring it to its victims, instead of the other way around.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <ShopValue>90</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Juggernauts</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Juggernaut_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Juggernaut_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Juggernaut_Trog_Default">
                <IconFile>W_Axe_Guillotine_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>W_Juggernaut_Axe_Mesh_01.hkb</ModelFile>
                    <Texture_All>M_Juggernaut_Texture_01.dds</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>W_Juggernaut_Axe_Mesh_01.hkb</ModelFile>
                    <Texture_All>M_Juggernaut_Texture_01.dds</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Burning">
        <DisplayName>Burning Battle Axe</DisplayName>
        <Description>The blade of this great axe is set with twin citrines.  The amber gemstones look like eyes, and are said to be able to entrance enemies in battle.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <ShopValue>620</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>5</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>13</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Magical_Forging</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>410</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Burning_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Burning_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Burning_Default">
                <IconFile>W_Battle_Axe_Burning_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,-1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Burning_Trog">
        <DisplayName>Dual Burning Battle Axe</DisplayName>
        <Description>The blade of this great axe is set with twin citrines.  The amber gemstones look like eyes, and are said to be able to entrance enemies in battle.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>36</AdditionalTrainingTurns>
        <ShopValue>620</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>7</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Magical_Forging</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>410</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Burning_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Burning_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Burning_Trog_Default">
                <IconFile>W_Battle_Axe_Burning_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
                    <Scale>0.9</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,-1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Burning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                    <Color_Metal>90,87,87</Color_Metal>
                    <Scale>0.9</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_BurningBattleAxe_Particle</EffectName>
            <EffectPosition>0,-1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BattleAxe_Ignys">
        <DisplayName>Ignys Battle Axe</DisplayName>
        <Description>Many adventurers hunt Ignyses just to get the pieces of carapace needed to craft these axes.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>750</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>6</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>615</AIPriority>
        </AIData>
        <ArtDef>BattleAxe_Ignys_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BattleAxe_Ignys_ArtDef">
            <GameItemTypeModelPack InternalName="BattleAxe_Ignys_Default">
                <IconFile>W_Battle_Axe_Ignys_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Ignys_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>26,33,51</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_IgnysBattleAxe_Particle</EffectName>
            <EffectPosition>0,1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_IgnysBattleAxe_Particle</EffectName>
            <EffectPosition>0,-1,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BoarSpear">
        <DisplayName>Boar Spear</DisplayName>
        <Description>A Boar Spear has two "wings" behind the blade to keep enraged boars from charging up the spear and attacking the wielder (Trogs have been known to do the same).</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>200</AIPriority>
        </AIData>
        <ArtDef>BoarSpear_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BoarSpear_ArtDef">
            <GameItemTypeModelPack InternalName="BoarSpear_Default">
                <IconFile>W_Pike_BoarSpear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_MetalSpear1</AttackSFX>
                <AttackSFX>Hit_MetalSpear2</AttackSFX>
                <AttackSFX>Hit_MetalSpear3</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/K_Spear_BoarSpear_Basic_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="BoarSpear_Krax">
        <DisplayName>Winged Spear</DisplayName>
        <Description>Krax weaponsmiths forge lighter versions of the boar spear so their soldiers can wield them with shields in battle.</Description>
        <Type>Weapon</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>200</AIPriority>
        </AIData>
        <ArtDef>BoarSpear_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="BoarSpear_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="BoarSpear_Krax_Default">
                <IconFile>W_Pike_BoarSpear_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_MetalSpear1</AttackSFX>
                <AttackSFX>Hit_MetalSpear2</AttackSFX>
                <AttackSFX>Hit_MetalSpear3</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/K_Spear_BoarSpear_Basic_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword">
        <DisplayName>Short Sword</DisplayName>
        <Description>A short, light sword, for those who need to be quick on their feet.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>AssassinsTools</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Shortsword_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Default">
                <IconFile>W_Shortsword_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Guardian">
        <DisplayName>Guardian Blade</DisplayName>
        <Description>According to legend the bearer of this sword walked through an Urxen Horde unmolested because none dared attack him.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>2</Value>
                <Provides>+2 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CounterattackMultiplier</StrVal>
                <Multiplier>2</Multiplier>
                <Provides>+100% damage when Counterattacking</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Guardian_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Guardian_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Guardian_Default">
                <IconFile>W_Shortsword_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Practice">
        <DisplayName>Practice Sword</DisplayName>
        <Description>As slow and dull as those who use it - though over time at least the latter improves.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ExpBonus</StrVal>
                <Value>10</Value>
                <Provides>+10% Experience</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>260</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Practice_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Practice_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Practice_Default">
                <IconFile>W_TrainingSword_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Balanced_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>210,174,85</Color_Clothing1>
                    <Color_Metal>175,185,207</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Balanced">
        <DisplayName>Balanced Short Sword</DisplayName>
        <Description>Favored as gifts for young noblemen, these swords are as beautiful as they are deadly.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>260</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Balanced_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Balanced_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Balanced_Default">
                <IconFile>W_Shortsword_Balanced_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Balanced_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>210,174,85</Color_Clothing1>
                    <Color_Metal>175,185,207</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Crude">
        <DisplayName>Rusty Short Sword</DisplayName>
        <Description>This sword has seen better days.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>5</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>160</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Crude_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Crude_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Crude_Default">
                <IconFile>W_Rusty_Shortsword_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Crude_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>225,155,55</Color_Clothing1>
                    <Color_Metal>220,175,140</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Hunters">
        <DisplayName>Hunter's Short Sword</DisplayName>
        <Description>At one time these swords were known as blooding blades because young Trog warriors would head into the wilderness with them to fight and kill bears.  The was discontinued when much worse things than bears began killing the warriors.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>180</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Beast</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Beasts</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Magical_Forging</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Hunters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Hunters_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Hunters_Default">
                <IconFile>W_Shortsword_Hunters_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Hunters_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>75,50,50</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Altar">
        <DisplayName>Fending Blade</DisplayName>
        <Description>Fending Blades are designed to be light and quick, making them the perfect defensive weapon.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>70</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>2</Value>
                <Provides>+2 Counterattacks per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Altar_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Altar_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Altar_Default">
                <IconFile>W_Shortsword_Masterwork_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>192,143,85</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Venomous">
        <DisplayName>Venomous Short Sword</DisplayName>
        <Description>The poison that coats this blade is only lethal when exposed to blood, making the blade safe to handle - as long as you don't have any cuts on your fingers.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>570</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Poisoned1</StrVal>
                <Provides>Victims take 2 Poison damage per turn</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>350</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Venomous_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Venomous_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Venomous_Default">
                <IconFile>W_Shortsword_Venomous_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_PoisonSword_01</AttackSFX>
                <AttackSFX>Hit_PoisonSword_02</AttackSFX>
                <AttackSFX>Hit_PoisonSword_03</AttackSFX>
                <AttackSFX>Hit_PoisonSword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <OnHitParticleName>E_Poison_Particle</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Venomous_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>0,67,62</Color_Clothing1>
                    <Color_Metal>100,140,100</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Toxic">
        <DisplayName>Toxic Short Sword</DisplayName>
        <Description>The blade of this sword appears to be black glass.  The poison it emits paralyzes the victim's lungs, causing them to suffocate during battle.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>720</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Poisoned2</StrVal>
                <Provides>Victims take 4 Poison damage per turn</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>3</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>400</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Toxic_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Toxic_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Toxic_Default">
                <IconFile>W_Shortsword_Toxic_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_PoisonSword_01</AttackSFX>
                <AttackSFX>Hit_PoisonSword_02</AttackSFX>
                <AttackSFX>Hit_PoisonSword_03</AttackSFX>
                <AttackSFX>Hit_PoisonSword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <OnHitParticleName>E_Poison_Particle</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Toxic_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>50,50,50</Color_Clothing1>
                    <Color_Metal>138,61,13</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Serrated">
        <DisplayName>Serrated Shortsword</DisplayName>
        <Description>The Sons of the Naja reward their assassins with these swords after the most dangerous, and profitable, jobs.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>750</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1.5</Value>
                <Provides>+150% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>407.5</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Serrated_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Serrated_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Serrated_Default">
                <IconFile>W_Shortsword_Slag_Tooth_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Serrated_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>30,30,30</Color_Clothing1>
                    <Color_Metal>215,150,95</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_FiendBlade">
        <DisplayName>Fiend Blade</DisplayName>
        <Description>Also called the demon blade or the frenetic blade.  The wielder often has trouble sleeping and staying calm, but there is no doubting its power in combat.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1800</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>24</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>6</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>500</AIPriority>
        </AIData>
        <ArtDef>Shortsword_FiendBlade_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_FiendBlade_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_FiendBlade_Default">
                <IconFile>W_Shortsword_Fiend_Blade_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Feend_Blade_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>50,50,50</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_FiendBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_FiendBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_FiendBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword">
        <DisplayName>Broadsword</DisplayName>
        <Description>A broad-bladed sword with a lethal slash, wielded with one hand.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>264</AIPriority>
        </AIData>
        <ArtDef>Broadsword_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Default">
                <IconFile>W_Broadsword_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortsword_Urxen">
        <DisplayName>Skath Claw</DisplayName>
        <Description>The weaponsmiths of Umber take great pride in their curved swords and the additional length of sharp blade they offer.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>AssassinsTools</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>299</AIPriority>
        </AIData>
        <ArtDef>Shortsword_Urxen_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortsword_Urxen_ArtDef">
            <GameItemTypeModelPack InternalName="Shortsword_Urxen_Default">
                <IconFile>W_Shortsword_Ledgendary_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Shortsword_Ledgendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>212,158.0</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Shadow">
        <DisplayName>Shadow Broadsword</DisplayName>
        <Description>"I would rather fight a man in armor.  He imagines he is safe, but some weapons can slip through steel." -Rahelle the Scorpion</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>18</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>66</Value>
                <Provides>Ignores 66% of the victim's Defense</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>264</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Shadow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Shadow_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Shadow_Default">
                <IconFile>W_Broadsword_Shadow_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Shadow_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>30,30,30</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_ShadowBroadsword_Particle</EffectName>
            <EffectPosition>0,5,0</EffectPosition>
            <EffectRotation>0,0,1.4</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_ShadowBroadsword_Particle</EffectName>
            <EffectPosition>0,2.5,0</EffectPosition>
            <EffectRotation>0,0,0.4</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_ShadowBroadsword_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Berserkers">
        <DisplayName>Berserker's Broadsword</DisplayName>
        <Description>This sword incites a warrior in battle, allowing him to unleash a flurry of attacks until his victim is dead, or his own heart explodes.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>360</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaulChance</StrVal>
                <Value>100</Value>
                <Provides>Maul- Unit continues attacking at a cumulative -15 to Accuracy until he misses</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_AIControlChance</StrVal>
                <Value>100</Value>
                <Provides>Unit will attack enemies in combat without player direction</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>PreventSpellcasting</Attribute>
                <Provides>Unit can't cast spells in tactical combat</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>264</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Berserkers_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Berserkers_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Berserkers_Default">
                <IconFile>W_Broadsword_Berserkers_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Berserkers_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>50,50,50</Color_Clothing1>
                    <Color_Metal>95,0,0</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Champions">
        <DisplayName>Scinan Broadsword</DisplayName>
        <Description>New Pariden knight-commanders often carry these broadswords.  Many glow in the presence of the creatures they are enchanted against, and warn against ambushes or raids.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>18</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Twisted</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Twisted</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>264</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Champions_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Champions_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Champions_Default">
                <IconFile>W_Broadsword_Scinan_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Champions_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>186,136,76</Color_Clothing1>
                    <Color_Metal>196,212,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Sharp">
        <DisplayName>Sharp Broadsword</DisplayName>
        <Description>The pommel is carved into the head of a stalker.  The blade is so so sharp it whistles as it passes through the air.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>19</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>0.5</Value>
                <Provides>+50% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>266.5</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Sharp_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Sharp_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Sharp_Default">
                <IconFile> W_Broadsword_Masterwork_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>186,136,76</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Razor">
        <DisplayName>Razor Broadsword</DisplayName>
        <Description>Made famous in the Tarth gladiator arenas, these swords make the battles short and bloody.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>240</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>21</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1</Value>
                <Provides>+100% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>269</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Razor_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Razor_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Razor_Default">
                <IconFile>W_Broadsword_Razor_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Razor_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>255,255,255</Color_Clothing1>
                    <Color_Metal>196,212,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Silver">
        <DisplayName>Silver Broadsword</DisplayName>
        <Description>The Silver Broadswords of Capitar are as effective in war as steel blades, but are more effective against Elementals and the Twisted creatures of the world.  </Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Twisted</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Twisted</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Elemental</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Elementals</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>264</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Silver_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Silver_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Silver_Default">
                <IconFile>W_Broadsword_Sharp_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Sharp_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>186,136,76</Color_Clothing1>
                    <Color_Metal>159,194,228</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Legendary">
        <DisplayName>Legendary Broadsword</DisplayName>
        <Description>"The others play at war.  When my legions have these swords, their games will be over." - Lord Enil Markin</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>25</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>7</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>340</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Legendary_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Legendary_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Legendary_Default">
                <IconFile>W_Broadsword_Legendary_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>186,136,76</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Brutal">
        <DisplayName>Brutal Broadsword</DisplayName>
        <Description>"It drove other wielders mad with violence and visions.  But when Verga touched it he became calm.  Which made us even more afraid." - Scearp the Weaponsmith</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>360</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>30</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>10</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>726</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Brutal_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Brutal_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Brutal_Default">
                <IconFile>W_Broadsword_Brutal_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Brutal_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>50,50,50</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Broadsword_Perfect">
        <DisplayName>Dancing Blade</DisplayName>
        <Description>Also known as the dream blade, this sword guides the wielders attacks making their movements fluid and perfect.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>360</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>30</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>25</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>7</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>422</AIPriority>
        </AIData>
        <ArtDef>Broadsword_Perfect_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Broadsword_Perfect_ArtDef">
            <GameItemTypeModelPack InternalName="Broadsword_Perfect_Default">
                <IconFile>W_Broadsword_DancingBlade_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Broadsword_Perfect_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>87,130,171</Color_Clothing1>
                    <Color_Metal>223,232,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike">
        <DisplayName>Pike</DisplayName>
        <Description>A deadly weapon for hunting or war.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>20</AdditionalTrainingTurns>
        <ShopValue>60</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>War_Colleges</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>260</AIPriority>
        </AIData>
        <ArtDef>Pike_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Default">
                <IconFile>M_Pike_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Champions">
        <DisplayName>Champion's Lance</DisplayName>
        <Description>Usually fitted with a banner this lance is a powerful symbol of a champion's strength, and elevates them from common soldiers to heroes.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>600</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Pierce</StrVal>
                <StrVal2>Dragon</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Dragons</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>234</AIPriority>
        </AIData>
        <ArtDef>Pike_Champions_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Champions_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Champions_Default">
                <IconFile>W_Pike_ChampionsLance_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_ChampionsLance_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Guiding">
        <DisplayName>Guiding Pike</DisplayName>
        <Description>With these pikes even a blind man could fight in battle.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>400</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>20</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>240</AIPriority>
        </AIData>
        <ArtDef>Pike_Guiding_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Guiding_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Guiding_Default">
                <IconFile>W_Pike_Guiding_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Guiding_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Shocking">
        <DisplayName>Lightning Pike</DisplayName>
        <Description>Also known as the lightning rod, this pike not only unleashes lightning with every attack but helps protect its wielder from the lightning attacks of others.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>40</AdditionalTrainingTurns>
        <ShopValue>860</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>5</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Lightning</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ResistLightning</StrVal>
                <Value>50</Value>
                <Provides>+50% Lightning resistance</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>220</AIPriority>
        </AIData>
        <ArtDef>Pike_Shocking_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Shocking_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Shocking_Default">
                <IconFile>W_Pike_Lightning_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_LightningPike_01</AttackSFX>
                <AttackSFX>Hit_LightningPike_02</AttackSFX>
                <AttackSFX>Hit_LightningPike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Lightning1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Lightning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,140,54</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_LightningPike_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Shocking_Krax">
        <DisplayName>Short Lightning Pike</DisplayName>
        <Description>Also known as the lightning rod, this pike not only unleashes lightning with every attack but helps protect its wielder from the lightning attacks of others.</Description>
        <Type>Weapon</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>40</AdditionalTrainingTurns>
        <ShopValue>860</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>5</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Lightning</StrVal>
            <Value>3</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ResistLightning</StrVal>
                <Value>50</Value>
                <Provides>+50% Lightning resistance</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>220</AIPriority>
        </AIData>
        <ArtDef>Pike_Shocking_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Shocking_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Shocking_Krax_Default">
                <IconFile>W_Pike_Lightning_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_LightningPike_01</AttackSFX>
                <AttackSFX>Hit_LightningPike_02</AttackSFX>
                <AttackSFX>Hit_LightningPike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Lightning1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Lightning_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,140,54</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_LightningPike_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_AirElemental">
        <DisplayName>Hummingbird Pike</DisplayName>
        <Description>Crafted in Tan-Takreet, these power Pikes float weightlessly in the air, making them easy for even the most feeble to wield.  But their true power is in their ability to summon Air Elementals in battle.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1000</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>19</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>SummonAirElemental_Ability</StrVal>
                <Provides>Allows the caster to Summon an Air Elemental in tactical combat</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>4</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>360</AIPriority>
        </AIData>
        <ArtDef>Pike_AirElemental_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_AirElemental_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_AirElemental_Default">
                <IconFile>W_Pike_Masterwork_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Krax">
        <DisplayName>Short Pike</DisplayName>
        <Description>"Bring the armorers and make them lay with their creations." - Emperor Karavox after being defeated at the Battle of Spines.</Description>
        <Type>Weapon</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>20</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>War_Colleges</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>260</AIPriority>
        </AIData>
        <ArtDef>Pike_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Krax_Default">
                <IconFile>W_Pike_Legendary_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Pike_Perfect">
        <DisplayName>Holhiarn Pike</DisplayName>
        <Description>The tips of these pikes are taken from the cursed crystals found in the walls of Holhiarn. Enchanters found that if they used them at the tip of a weapon and held them far enough away the misfortune would strike their enemies.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Spear</WeaponType>
        <WeaponUpgradeType>Spear</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>840</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>30</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>33</Value>
                <Provides>Ignores 33% of the victim's Defense</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>CannotBeCounterattacked</Attribute>
                <Value>-1</Value>
                <Provides>Immune to Counterattack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BonusImpale</StrVal>
                <Value>0.5</Value>
                <Provides>+50% damage when using the Impale ability</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Impale_Ability</StrVal>
                <Provides>Impale- Strike an opponent and whoever is behind them</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>10</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_PIERCING</AIPrefType>
            <AIPriority>421</AIPriority>
        </AIData>
        <ArtDef>Pike_Perfect_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Pike_Perfect_ArtDef">
            <GameItemTypeModelPack InternalName="Pike_Perfect_Default">
                <IconFile>W_Pike_Holhiarn_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Pike_01</AttackSFX>
                <AttackSFX>Hit_Pike_02</AttackSFX>
                <AttackSFX>Hit_Pike_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Staff_Attack</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/weapons/W_Pike_Perfect_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_HolhiarnPike_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword">
        <DisplayName>Longsword</DisplayName>
        <Description>A long-bladed sword.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>20</AdditionalTrainingTurns>
        <ShopValue>60</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>AssassinsTools</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>War_Colleges</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>320</AIPriority>
        </AIData>
        <ArtDef>Longsword_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Default">
                <IconFile>W_Longsword_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Equinox">
        <DisplayName>Equinox</DisplayName>
        <Description>The sword Equinox is the physical personification of the Elemental Lord Morian. Captured in the blade is the power of the seasons themselves. It can be used to bring life; or take it.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2700</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>25</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>AutumnalEquinox</StrVal>
                <Provides>Autumnal Equinox- Deals damage to all enemies equal to 50% of your missing Hit Points.</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>VernalEquinox</StrVal>
                <Provides>Vernal Equinox- Heals all allies for 50% of your current Hit Points.</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_HitPoints</StrVal>
                <Value>20</Value>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>280</AIPriority>
        </AIData>
        <ArtDef>Longsword_Equinox_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Equinox_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Equinox_Default">
                <IconFile>W_Longsword_Equinox_Icon.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/M_GiantGolem_Weapon_Sword_01.hkb</ModelFile>
                    <Texture_All>K_Weapons_Basic_Texture_01</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>W_SunBladeEffect_01</EffectName>
            <EffectPosition>0,-4,-5</EffectPosition>
            <EffectRotation>5,0,0</EffectRotation>
            <EffectScale>0.5</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>W_SunBladeEffect_01</EffectName>
            <EffectPosition>0,-4,-15</EffectPosition>
            <EffectRotation>5,0,0</EffectRotation>
            <EffectScale>0.5</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>W_SunBladeEffect_01</EffectName>
            <EffectPosition>0,-4,-25</EffectPosition>
            <EffectRotation>5,0,0</EffectRotation>
            <EffectScale>0.5</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>W_SunBladeEffect_01</EffectName>
            <EffectPosition>0,-4,-35</EffectPosition>
            <EffectRotation>5,0,0</EffectRotation>
            <EffectScale>0.5</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Angel">
        <DisplayName>Angelic Longsword</DisplayName>
        <Description>When pulled from the scabard this sword rings with the sound of harps and distant angels singing.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Pierce</StrVal>
                <StrVal2>Undead</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Undead</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>320</AIPriority>
        </AIData>
        <ArtDef>Longsword_Angel_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Angel_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Angel_Default">
                <IconFile>W_Longsword_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Flaming_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_LightbringerSword_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.1</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_LightbringerSword_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.1</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_LightbringerSword_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.1</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_LightbringerSword_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.1</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Golem">
        <DisplayName>Golem Longsword</DisplayName>
        <Description>This sword has seen many wars.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>60</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>280</AIPriority>
        </AIData>
        <ArtDef>Longsword_Golem_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Golem_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Golem_Default">
                <IconFile>K_Basic_Longsword_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/M_GiantGolem_Weapon_Sword_01.hkb</ModelFile>
                    <Texture_All>K_Weapons_Basic_Texture_01</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Assassins">
        <DisplayName>Assassin's Blade</DisplayName>
        <Description>A voice whispers to you, "I am the assassin's blade, enchanted to fulfill the tragic desires of those that wish upon my altar.  Use me to fulfill those requests and I will seek your enemies as well."</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>60</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>21</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Pierce</StrVal>
                <StrVal2>Champion</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Champions</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>UltraRare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>368</AIPriority>
        </AIData>
        <ArtDef>Longsword_Assassins_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Assassins_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Assassins_Default">
                <IconFile>W_Druss_Blade_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Shadow_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>10,10,10</Color_Clothing1>
                    <Color_Metal>50,62,85</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Shadow">
        <DisplayName>Druss Blade</DisplayName>
        <Description>The spirit of an assassin demon is bound into the sword.  These swords often appear faded and grey in bright light, but gleam like silver in the darkness.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>960</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>66</Value>
                <Provides>Ignores 66% of the victim's Defense</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>736</AIPriority>
        </AIData>
        <ArtDef>Longsword_Shadow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Shadow_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Shadow_Default">
                <IconFile>W_Druss_Blade_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Shadow_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>10,10,10</Color_Clothing1>
                    <Color_Metal>50,62,85</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Flaming">
        <DisplayName>Pyre Brand</DisplayName>
        <Description>"At first the smell of burning flesh is revolting, but in time you will find yourself yearning for it." - Bibiana</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>900</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Soulburning</StrVal>
                <Provides>Does 10 fire damage (+5 per death and fire shard) to target unit.  If the unit is killed an inferno is left in their tile</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>997</AIPriority>
        </AIData>
        <ArtDef>Longsword_Flaming_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Flaming_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Flaming_Default">
                <IconFile>W_Longsword_Flaming_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_FireSword_01</AttackSFX>
                <AttackSFX>Hit_FireSword_02</AttackSFX>
                <AttackSFX>Hit_FireSword_03</AttackSFX>
                <AttackSFX>Hit_FireSword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Flaming_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                    <Color_Metal>217,73,41</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_PyreBrand_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_PyreBrand_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_PyreBrand_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_PyreBrand_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Freezing">
        <DisplayName>Boreal Blade</DisplayName>
        <Description>The spirit of an ice elemental is bound into the sword and it incessantly whispers for its wielder to lie down and sleep forever.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>40</AdditionalTrainingTurns>
        <ShopValue>630</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>5</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>420</AIPriority>
        </AIData>
        <ArtDef>Longsword_Freezing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Freezing_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Freezing_Default">
                <IconFile>W_Longsword_Boreal_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_IceSword_01</AttackSFX>
                <AttackSFX>Hit_IceSword_02</AttackSFX>
                <AttackSFX>Hit_IceSword_03</AttackSFX>
                <AttackSFX>Hit_IceSword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Freezing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>160,195,255</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_BorealBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_BorealBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_BorealBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_BorealBlade_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Sharp">
        <DisplayName>Sharp Longsword</DisplayName>
        <Description>Originally fashioned of obsidian, enchanters eventually discovered how to use less expensive steel swords.  Most crafters still embed a piece of obsidian in the crossguard as a reminder of their former style.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>870</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>0.5</Value>
                <Provides>+50% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>322.5</AIPriority>
        </AIData>
        <ArtDef>Longsword_Sharp_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Sharp_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Sharp_Default">
                <IconFile>W_Longsword_Sharp_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Sharp_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,190,28</Color_Clothing1>
                    <Color_Metal>201,221,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Razor">
        <DisplayName>Heartseeker</DisplayName>
        <Description>A deadly sword in the hands of a skilled master.  In the hands of a novice, it is likely to cut off the wielder's arm.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1020</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1</Value>
                <Provides>+100% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>645</AIPriority>
        </AIData>
        <ArtDef>Longsword_Razor_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Razor_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Razor_Default">
                <IconFile>W_Longsword_Heartseeker_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Razor_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Souls">
        <DisplayName>Sovereign's Sword</DisplayName>
        <Description>This longsword provides mana each time it kills a victim, and allows the wielder to discharge that mana in a powerful blast.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1260</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>36</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ManaFromKills</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>ManaBlast</StrVal>
                <Provides>Allows the wielder to cast Mana Blast</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>13</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>640</AIPriority>
        </AIData>
        <ArtDef>Longsword_Souls_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Souls_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Souls_Default">
                <IconFile>W_Longsword_Masterwork_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Urxen">
        <DisplayName>Scimitar</DisplayName>
        <Description>Inspired by the curved teeth of the monsters they slay, the scimitar combines the speed of the sword and the power of an axe.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>20</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>AssassinsTools</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>War_Colleges</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>320</AIPriority>
        </AIData>
        <ArtDef>Longsword_Urxen_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Urxen_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Urxen_Default">
                <IconFile>W_Scimitar_Trog_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Scimitar_Trog_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>100,100,100</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Altar">
        <DisplayName>Athican Longsword</DisplayName>
        <Description>With almost perfect balance, the longswords of Athica are faster than comparable blades of other factions, and they allow an additional counterattack.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>20</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>2</Value>
                <Provides>+2 Counterattacks per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>War_Colleges</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>396</AIPriority>
        </AIData>
        <ArtDef>Longsword_Altar_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Altar_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Altar_Default">
                <IconFile>W_Longsword_Legendary_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_SwordOfTheSunAndMoon">
        <DisplayName>Sword of the Sun and Moon</DisplayName>
        <Description>This sword was not forged in this world, but carried from another by the titan Pariden.  It has a symbol of constellations on its crossguard and its pommel is a star.  Though it was mere ornamentation for the titan, it far exceeds anything crafted by men.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2460</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>30</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>36</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>2.5</Value>
                <Provides>+250% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>1002.5</AIPriority>
        </AIData>
        <ArtDef>Longsword_SwordOfTheSunAndMoon_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_SwordOfTheSunAndMoon_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_SwordOfTheSunAndMoon_Default">
                <IconFile>W_Longsword_SunandMoon_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_SunandMoon_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                    <Color_Metal>160,195,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longsword_Serrated">
        <DisplayName>Serrated Longsword</DisplayName>
        <Description>The jagged blade tears flesh, cuts through muscle and hooks the bone beneath.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1080</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>25</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1.5</Value>
                <Provides>+150% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>7</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>404.5</AIPriority>
        </AIData>
        <ArtDef>Longsword_Serrated_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longsword_Serrated_ArtDef">
            <GameItemTypeModelPack InternalName="Longsword_Serrated_Default">
                <IconFile>W_Longsword_Serrated_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Longsword_Serrated_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>160,195,255</Color_Clothing1>
                    <Color_Metal>20,20,20</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword">
        <DisplayName>Greatsword</DisplayName>
        <Description>A greatsword of surpassing quality, known to cleave through multiple opponents in a single swing without slowing its bearer to a crawl.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>150</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Splashdamage</StrVal>
                <Value>0.25</Value>
                <Provides>Splash- Does 25% of its attack damage to all surrounding units.</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>9</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>380</AIPriority>
        </AIData>
        <ArtDef>Greatsword_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_Default">
                <IconFile>W_Greatsword_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greataxe_Pendulum">
        <DisplayName>Pendulum Axe</DisplayName>
        <Description>Perfectly balanced to swing, through any living thing.  Through bone or scale, or Gilden plate mail.  A bloody death it will bring.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>225</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>25</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BonusCleave</StrVal>
                <Value>0.5</Value>
                <Provides>+50% damage when using the Cleave ability</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>7</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>420</AIPriority>
        </AIData>
        <ArtDef>Greataxe_Pendulum_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greataxe_Pendulum_ArtDef">
            <GameItemTypeModelPack InternalName="Greataxe_Pendulum_Default">
                <IconFile>W_GreatAxe_Pendulum_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_GreatAxe_Pendulum_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/W_NewWeapons_Texture_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>1.5</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greataxe_Sunderer">
        <DisplayName>Sunderer</DisplayName>
        <Description>This axe comes from a place of darkness, a place far below and unknown to men.  Scrawled on the balde, in the language of the Brood, is the word 'Eater'.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2700</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>35</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Sundered</StrVal>
                <Provides>Victims have their defense reduced by 50% for 5 rounds.</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>420</AIPriority>
        </AIData>
        <ArtDef>Greataxe_Sunderer_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greataxe_Sunderer_ArtDef">
            <GameItemTypeModelPack InternalName="Greataxe_Sunderer_Default">
                <IconFile>W_GreatAxe_Sunderer_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Flaming_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>0,0,0</Color_Metal>
                    <Scale>1.5</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_ToxicAxe_Particle</EffectName>
            <EffectPosition>0,1,1</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>3</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_ToxicAxe_Particle</EffectName>
            <EffectPosition>0,-1,-1</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>3</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greataxe_Flaming">
        <DisplayName>Sarog's Axe</DisplayName>
        <Description>This axe is fashioned from the tooth of an ancient dragon.  Some have tried to take teeth from Sarog by force, but never with any success.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2500</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>930</AIPriority>
        </AIData>
        <ArtDef>Greataxe_Flaming_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greataxe_Flaming_ArtDef">
            <GameItemTypeModelPack InternalName="Greataxe_Flaming_Default">
                <IconFile>W_Battle_Axe_Sarogs_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_FireAxe_01</AttackSFX>
                <AttackSFX>Hit_FireAxe_02</AttackSFX>
                <AttackSFX>Hit_FireAxe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Flaming_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>70,0,0</Color_Metal>
                    <Scale>1.5</Scale>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_SarogsAxe_Particle</EffectName>
            <EffectPosition>0,1,1</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_SarogsAxe_Particle</EffectName>
            <EffectPosition>0,-1,-1</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.25</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greataxe">
        <DisplayName>Great Axe</DisplayName>
        <Description>"With axes like these, why do I need diplomacy?" - The Warlord Verga before beheading his diplomatic advisor.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>24</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>17</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weapons_Of_War</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>420</AIPriority>
        </AIData>
        <ArtDef>Greataxe_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greataxe_ArtDef">
            <GameItemTypeModelPack InternalName="Greataxe_Default">
                <IconFile>W_Battle_Axe_Legendary_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greataxe_Trog">
        <DisplayName>Dual Great Axe</DisplayName>
        <Description>"With axes like these, why do I need diplomacy?" - The Warlord Verga before beheading his diplomatic advisor.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Axe</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>36</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>19</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BackswingChance</StrVal>
                <Value>100</Value>
                <Provides>Backswing- If the attack misses the unit gets a second attack against the same target</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Cleave_Ability</StrVal>
                <Provides>Cleave- Strike 3 adjacent enemies</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatAxes</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weapons_Of_War</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>420</AIPriority>
        </AIData>
        <ArtDef>Greataxe_Trog_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greataxe_Trog_ArtDef">
            <GameItemTypeModelPack InternalName="Greataxe_Trog_Default">
                <IconFile>W_Battle_Axe_Legendary_Icon_02.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Axe_01</AttackSFX>
                <AttackSFX>Hit_Axe_02</AttackSFX>
                <AttackSFX>Hit_Axe_03</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Battle_Axe_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_left_Lcf</Attachment>
                    <Scale>0.9</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword_HeartOfTheGlacier">
        <DisplayName>Heart of the Glacier</DisplayName>
        <Description>Many have attempted to kill Vetrar and put an end to the prophecy that he will destroy mankind.  Whatever hero once wielded this sword came close.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2700</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>28</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Cold</StrVal>
            <Value>28</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>Blizzard_Ability</StrVal>
                <Provides>Allows the wielder to cast Blizzard</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>1080</AIPriority>
        </AIData>
        <ArtDef>Greatsword_HeartOfTheGlacier_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_HeartOfTheGlacier_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_HeartOfTheGlacier_Default">
                <IconFile>W_Greatsword_HeartOfTheGlacier_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <OnHitParticleName>Hit_Ice1</OnHitParticleName>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_HeartOfTheGlacier_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>221,239,255</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_HeartOfTheGlacier_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_02</Attachment>
            <EffectName>A_HeartOfTheGlacier_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_03</Attachment>
            <EffectName>A_HeartOfTheGlacier_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_04</Attachment>
            <EffectName>A_HeartOfTheGlacier_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword_Serrated">
        <DisplayName>Serrated Greatsword</DisplayName>
        <Description>Most laugh when they see the comically long blade, which is far longer than would be practical for killing a man.  But there are much larger things than men in Elemental.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1170</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>34</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToCrit</StrVal>
            <Value>10</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_CritDamageMultiplier</StrVal>
                <Value>1.5</Value>
                <Provides>+150% Critical Damage</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>12</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>447.5</AIPriority>
        </AIData>
        <ArtDef>Greatsword_Serrated_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_Serrated_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_Serrated_Default">
                <IconFile>W_Greatsword_Serrated_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_Serrated_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>30,30,30</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword_Void">
        <DisplayName>Sythe of the Void</DisplayName>
        <Description>How many weary battles has this sword seen?  They all fade into a single echoing whirl.  Though the wielder of this blade may dance easily through them, he remembers little.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2040</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>42</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ExpBonus</StrVal>
            <Value>-100</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>8</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>1080</AIPriority>
        </AIData>
        <ArtDef>Greatsword_Void_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_Void_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_Void_Default">
                <IconFile>W_Greatsword_Masterwork_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                    <Color_Metal>20,20,20,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword_Legendary">
        <DisplayName>Legendary Greatsword</DisplayName>
        <Description>"Now this is a sword." - the Warlord Verga</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>225</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>42</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>16</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>440</AIPriority>
        </AIData>
        <ArtDef>Greatsword_Legendary_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_Legendary_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_Legendary_Default">
                <IconFile>W_Greatsword_Legendary_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_Legendary_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TrogScimitar_Brutal">
        <DisplayName>Brutal Trog Scimitar</DisplayName>
        <Description>If there is one symbol of the Yithril empire it is this sword; it is powerful, dangerous and without mercy - useless for non-military pursuits, but invaluable in war.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1200</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>38</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>14</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>600</AIPriority>
        </AIData>
        <ArtDef>TrogScimitar_Brutal_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TrogScimitar_Brutal_ArtDef">
            <GameItemTypeModelPack InternalName="TrogScimitar_Brutal_Default">
                <IconFile>W_Scimitar_Brutal_Trog_Icon_01.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Scimitar_Trog_Brutal_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>255,255,255</Color_Clothing1>
                    <Color_Metal>0,0,0</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Greatsword_SwordOfWrath">
        <DisplayName>Sword of Wrath</DisplayName>
        <Description>After the sacrifice of Red Spring, as the butchermen writhed upon their altars, Amhah called to Curgen.  The titan never responded, the ritual was incomplete.  Realizing his spell would never end Amhah turned his sword on himself, but it was too late.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <WeaponUpgradeType>Blade</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1725</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>50</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HPFromKills</StrVal>
            <Value>5</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_MaxCounterAttack</StrVal>
                <Value>1</Value>
                <Provides>+1 Counterattack per round</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Enrage_Damage_Bonus</StrVal>
                <Value>0.3</Value>
                <Provides>+30% cumulative damage with each successful attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>15</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_CUTTING</AIPrefType>
            <AIPriority>720</AIPriority>
        </AIData>
        <ArtDef>Greatsword_SwordOfWrath_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Greatsword_SwordOfWrath_ArtDef">
            <GameItemTypeModelPack InternalName="Greatsword_SwordOfWrath_Default">
                <IconFile>W_Greatsword_SwordofWrath_Icon_01.png</IconFile>
                <TintR>15</TintR>
                <TintG>53</TintG>
                <TintB>230</TintB>
                <AttackSFX>Hit_Sword_01</AttackSFX>
                <AttackSFX>Hit_Sword_02</AttackSFX>
                <AttackSFX>Hit_Sword_03</AttackSFX>
                <AttackSFX>Hit_Sword_04</AttackSFX>
                <EquipSFX>Equip_Sword_01</EquipSFX>
                <EquipSFX>Equip_Sword_02</EquipSFX>
                <EquipSFX>Equip_Sword_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Greatsword_SwordofWrath_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Clothing1>232,158,28</Color_Clothing1>
                    <Color_Metal>160,195,255</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul">
        <DisplayName>Maul</DisplayName>
        <Description>"If their armor protects from our hammers, build bigger hammers." General Carrodus</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>30</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>22</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weapons_Of_War</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>300</AIPriority>
        </AIData>
        <ArtDef>Maul_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Default">
                <IconFile>W_Maul_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_Gilden">
        <DisplayName>Sledge</DisplayName>
        <Description>"What chance do men have against weapons that have chewed through mountains and burrowed through the heart of Elemental herself?" Lord Markin</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>30</AdditionalTrainingTurns>
        <ShopValue>225</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>24</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>GreatHammers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Weapons_Of_War</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>288</AIPriority>
        </AIData>
        <ArtDef>Maul_Gilden_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_Gilden_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Gilden_Default">
                <IconFile>W_Hammer_BattleHammer_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>W_Gilden_Battle_Hammer_Mesh_01.hkb</ModelFile>
                    <Texture_All>IronGolem.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>50,50,78</Color_Metal>
                    <Scale>1.5</Scale>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_Doom">
        <DisplayName>Doom Maul</DisplayName>
        <Description>Blood seeps through the leather straps that bind the maul's handle.  Some assume it is from a recent kill, but even if left idle for days the maul continues to bleed.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>40</AdditionalTrainingTurns>
        <ShopValue>300</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>9</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>26</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Enrage_Damage_Bonus</StrVal>
                <Value>0.1</Value>
                <Provides>+10% cumulative damage with each successful attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>360</AIPriority>
        </AIData>
        <ArtDef>Maul_Doom_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_Doom_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Doom_Default">
                <IconFile>W_Maul_Doom_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Doom_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>44,49,64</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_Bashing">
        <DisplayName>Bashing Maul</DisplayName>
        <Description>This maul looks like the gong for a giant bronze bell - and those struck by it will feel like the bell itself.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>840</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>44</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Splashdamage</StrVal>
                <Value>0.5</Value>
                <Provides>Splash- Does 50% of its attack damage to all surrounding units.</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>17</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>600</AIPriority>
        </AIData>
        <ArtDef>Maul_Bashing_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_Bashing_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Bashing_Default">
                <IconFile>W_Maul_Bashing_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Bashing_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>175,109,13</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_Floating">
        <DisplayName>Floating Maul</DisplayName>
        <Description>Though it hits as hard as a normal Maul, it is as light as a feather.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>40</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>15</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>350</AIPriority>
        </AIData>
        <ArtDef>Maul_Floating_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_Floating_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Floating_Default">
                <IconFile>W_Maul_Berserkers_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Berserkers_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>68,50,50</Color_Metal>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_Titanic">
        <DisplayName>Titanic Maul</DisplayName>
        <Description>When battling in mud, the hero Adelman was said to be able to hold entire armies at bay with this Maul.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1230</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>50</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>MeleeAppliesSpell</Attribute>
                <StrVal>Knockback_effect</StrVal>
                <Provides>Knocks victims back 2 tiles unless they resist</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Splashdamage</StrVal>
                <Value>0.75</Value>
                <Provides>Splash- Does 50% of its attack damage to all surrounding units.</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>18</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>900</AIPriority>
        </AIData>
        <ArtDef>Maul_Titanic_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_Titanic_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_Titanic_Default">
                <IconFile>W_Maul_Masterwork_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Maul_CurgensHammer">
        <DisplayName>Curgen's Hammer</DisplayName>
        <Description>The hammer of a god.  Pity the armies that will cower before it.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <WeaponUpgradeType>Blunt</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2995</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>66</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_OverpowerMultiplier</StrVal>
                <Value>1</Value>
                <Provides>Overpower- Damage is multiplied by the number of units in the enemies group</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_BashChance</StrVal>
                <Value>100</Value>
                <Provides>Bash- Has a chance equal to the damage done of knocking the victim prone</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>CrushingBlow</StrVal>
                <Provides>Crushing Blow- +100% Attack, but you lose your next action</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>20</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BLUNT</AIPrefType>
            <AIPriority>600</AIPriority>
        </AIData>
        <ArtDef>Maul_CurgensHammer_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Maul_CurgensHammer_ArtDef">
            <GameItemTypeModelPack InternalName="Maul_CurgensHammer_Default">
                <IconFile>W_Maul_Curgens_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_HeavyClub1</AttackSFX>
                <AttackSFX>Hit_HeavyClub2</AttackSFX>
                <EquipSFX>Equip_WoodenItem_01</EquipSFX>
                <EquipSFX>Equip_WoodenItem_02</EquipSFX>
                <EquipSFX>Equip_WoodenItem_03</EquipSFX>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Weapons/W_Maul_Curgens_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
                    <Attachment>hand_right_Lcf</Attachment>
                    <Color_Metal>184,140,54</Color_Metal>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>A_CurgensHammer_Particle</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Crude">
        <DisplayName>Crude Shortbow</DisplayName>
        <Description>A crude bow made of driftwood and twine.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>5</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>-5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <RarityDisplay>Common</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>55</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Crude_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Crude_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Crude_Default">
                <IconFile>W_Shortbow_Crude_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_Crude_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow">
        <DisplayName>Shortbow</DisplayName>
        <Description>A bow of rough cedarwood, strung with milkweed fiber.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>30</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Archery</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>84</AIPriority>
        </AIData>
        <ArtDef>Shortbow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Default">
                <IconFile>W_Shortbow_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Ignys">
        <DisplayName>Ignys Shortbow</DisplayName>
        <Description>These are known for having a powerful enchantment on inferior material, and have been known to burst into flames in the middle of battle.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Ignys</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>84</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Ignys_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Ignys_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Ignys_Default">
                <IconFile>W_Shortbow_Ignys_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Tarth">
        <DisplayName>Heartwood Shortbow</DisplayName>
        <Description>These light bows are unique to the Tarth and can be fired faster than normal shortbows.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>30</AdditionalTrainingTurns>
        <ShopValue>45</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Archery</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>112</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Tarth_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Tarth_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Tarth_Default">
                <IconFile>W_Shortbow_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Venomous">
        <DisplayName>Venomous Shortbow</DisplayName>
        <Description>Decorated with jade scales, the bow passes its enchantment onto every arrow it fires.  Archers are advised to wear gloves when using the bow.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Poison</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Toxic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>132</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Venomous_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Venomous_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Venomous_Default">
                <IconFile>W_Shortbow_Venomous_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_Venomous_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Balanced">
        <DisplayName>Balanced Shortbow</DisplayName>
        <Description>A cedarwood bow carved with glyphs and symbols.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>240</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>164</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Balanced_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Balanced_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Balanced_Default">
                <IconFile>W_Shortbow_Balanced_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_Balanced_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Shortbow_Hunters">
        <DisplayName>Hunter's Shortbow</DisplayName>
        <Description>This bow is carved from the thighbone of a cave bear.  The enchantment is fairly simple; it's procuring the thighbones that is difficult.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>270</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Boost</StrVal>
                <StrVal2>Beast</StrVal2>
                <Value>10</Value>
                <Provides>+10 Attack vs Beasts</Provides>
                <vsUnitType>1</vsUnitType>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>96</AIPriority>
        </AIData>
        <ArtDef>Shortbow_Hunters_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Shortbow_Hunters_ArtDef">
            <GameItemTypeModelPack InternalName="Shortbow_Hunters_Default">
                <IconFile>W_Shortbow_Hunters_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Shortbow_Hunters_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Crossbow">
        <DisplayName>Crossbow</DisplayName>
        <Description>This is a powerful weapon that can shoot clear through a body and into the person behind him.</Description>
        <Type>Weapon</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Crossbow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>40</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>1</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>PowerShot3</StrVal>
                <Provides>Power Shot- Strike through 3 units in a line</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Longbows</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>108</AIPriority>
        </AIData>
        <ArtDef>Crossbow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Crossbow_ArtDef">
            <GameItemTypeModelPack InternalName="Crossbow_Default">
                <IconFile>W_LightCrossbow_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Crossbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\W_Crossbow_Texture_01.png</Texture_All>
                    <Attachment>hand_Right_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow">
        <DisplayName>Longbow</DisplayName>
        <Description>A long bow of cedarwood, strung with milkweed fiber and accompanied by a quiver of iron tipped arrows.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>50</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>1</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Longbows</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>108</AIPriority>
        </AIData>
        <ArtDef>Longbow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Default">
                <IconFile>W_Longbow_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Tarth">
        <DisplayName>Ithuane Longbow</DisplayName>
        <Description>Crafted by Tarth bowyers, these are the finest longbows available.  They can be fired more quickly than normal longbows, have a slightly higher attack and don't require metal to craft.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>50</AdditionalTrainingTurns>
        <ShopValue>75</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Longbows</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>Longbow_Tarth_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Tarth_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Tarth_Default">
                <IconFile>W_Longbow_Masterwork_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Masterwork_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Guiding">
        <DisplayName>Guiding Longbow</DisplayName>
        <Description>Arrows fired from this bow will curve and arc in the air to find their target.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>20</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>216</AIPriority>
        </AIData>
        <ArtDef>Longbow_Guiding_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Guiding_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Guiding_Default">
                <IconFile>W_Longbow_Guiding_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Guiding_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                    <Color_All>232,158,28</Color_All>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Ignys">
        <DisplayName>Ignys Longbow</DisplayName>
        <Description>Also known as the firefly bow.  Arrows fired from this bow catch fire in the air, often making the arrows appear to jump out of the sky on dark nights.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>60</AdditionalTrainingTurns>
        <ShopValue>320</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Ignys</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>NoRangedWeapons</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Weapons</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>188</AIPriority>
        </AIData>
        <ArtDef>Longbow_Ignys_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Ignys_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Ignys_Default">
                <IconFile>W_Longbow_Ignys_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Ignys_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Flaming">
        <DisplayName>Flaming Longbow</DisplayName>
        <Description>Fire fast, the arrows start to burn when the bow is drawn.  If you are to slow there won't be much left of the arrow by the time it strikes its victim.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>660</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Flaming</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>276</AIPriority>
        </AIData>
        <ArtDef>Longbow_Flaming_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Flaming_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Flaming_Default">
                <IconFile>W_Longbow_Flaming_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <OnHitParticleName>Hit_Fire1</OnHitParticleName>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Flaming_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                    <Color_All>232,158,28</Color_All>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Shocking">
        <DisplayName>Lightning Longbow</DisplayName>
        <Description>The lightning doesn't apply until the arrow strikes its target; then a flash of lightning arches from the bow to the arrow and into the victim.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>720</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Lightning</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Attack_Lightning</StrVal>
                <Value>1</Value>
                <PerLevel>1</PerLevel>
                <Provides>+1 Lightning Attack per Level</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>126</AIPriority>
        </AIData>
        <ArtDef>Longbow_Shocking_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Shocking_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Shocking_Default">
                <IconFile>W_Longbow_Lightining_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <OnHitParticleName>Hit_Lightning1</OnHitParticleName>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Shocking_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                    <Color_All>232,158,28</Color_All>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="Longbow_Toxic">
        <DisplayName>Toxic Longbow</DisplayName>
        <Description>Traditionally these bows have beads set inside the wood so that they rattle when fired.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>705</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Poison</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Toxic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>5</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>196</AIPriority>
        </AIData>
        <ArtDef>Longbow_Toxic_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="Longbow_Toxic_ArtDef">
            <GameItemTypeModelPack InternalName="Longbow_Toxic_Default">
                <IconFile>W_Longbow_Toxic_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Toxic_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="HeavyCrossbow">
        <DisplayName>Heavy Crossbow</DisplayName>
        <Description>Heavier than a normal crossbow this weapon clears battlefields like a sythe reaps wheat.</Description>
        <Type>Weapon</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Crossbow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>60</AdditionalTrainingTurns>
        <ShopValue>105</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>1</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-8</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>PowerShot5</StrVal>
                <Provides>Power Shot- Strike through 5 units in a line</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Advanced_Archery</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>HeavyCrossbow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="HeavyCrossbow_ArtDef">
            <GameItemTypeModelPack InternalName="HeavyCrossbow_Default">
                <IconFile>W_HeavyCrossbow_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Crossbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\W_Crossbow_Texture_01.png</Texture_All>
                    <Attachment>hand_Right_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="HeavyCrossbow_Perfect">
        <DisplayName>Perfect Crossbow</DisplayName>
        <Description>Urxen marksmen brag about how many they killed with a single shot.  Enemies or allies count equally.</Description>
        <Type>Weapon</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Crossbow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>315</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>PowerShot5</StrVal>
                <Provides>Power Shot- Strike through 5 units in a line</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>3</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>HeavyCrossbow_Perfect_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="HeavyCrossbow_Perfect_ArtDef">
            <GameItemTypeModelPack InternalName="HeavyCrossbow_Perfect_Default">
                <IconFile>PerfectCrossBow_Icon.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Crossbow_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\W_Crossbow_Texture_01.png</Texture_All>
                    <Attachment>hand_Right_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="YewLongbow">
        <DisplayName>Yew Longbow</DisplayName>
        <Description>A long bow of yew with iron tipped arrows.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>70</AdditionalTrainingTurns>
        <ShopValue>105</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>1</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Advanced_Archery</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>140</AIPriority>
        </AIData>
        <ArtDef>YewLongbow_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="YewLongbow_ArtDef">
            <GameItemTypeModelPack InternalName="YewLongbow_Default">
                <IconFile>W_Longbow_Yew_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Yew_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="YewLongbow_Tarth">
        <DisplayName>Ram's Horn Longbow</DisplayName>
        <Description>The powerful Ram's Horn Longbow has a higher attack and initiative than Yew Longbows.  In addition, it ignores 50% of the victim's defense.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>70</AdditionalTrainingTurns>
        <ShopValue>105</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-4</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_ArmorPierce</StrVal>
                <Value>50</Value>
                <Provides>Ignores 50% of the victim's Defense</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Uncommon</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Archers</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Advanced_Archery</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>176</AIPriority>
        </AIData>
        <ArtDef>YewLongbow_Tarth_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="YewLongbow_Tarth_ArtDef">
            <GameItemTypeModelPack InternalName="YewLongbow_Tarth_Default">
                <IconFile>W_Longbow_Yew_Masterwork_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Yew_Masterwork_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="YewLongbow_Brutal">
        <DisplayName>Brutal Yew Longbow</DisplayName>
        <Description>Arrows fired from this bow howl as they fly through the air, calling to their victim and carrying within them all the pain and misery of those they have killed before.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>870</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>33</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>16</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>462</AIPriority>
        </AIData>
        <ArtDef>YewLongbow_Brutal_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="YewLongbow_Brutal_ArtDef">
            <GameItemTypeModelPack InternalName="YewLongbow_Brutal_Default">
                <IconFile>W_Longbow_Yew_Brutal_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Yew_Brutal_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                    <Color_All>50,50,50</Color_All>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="YewLongbow_Perfect">
        <DisplayName>Perfect Yew Longbow</DisplayName>
        <Description>Made from trees of the forests of Iru T'Alavar, these bows don't require any additional enchantment.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>Bow</WeaponType>
        <WeaponUpgradeType>Bow</WeaponUpgradeType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>900</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>30</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Pierce</StrVal>
            <Value>22</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_IsBow</StrVal>
                <Value>1</Value>
                <Provides>Enables abilities that require Bows</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BowAttack_Basic</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <TacticalRange>20</TacticalRange>
        <HeroOnly>1</HeroOnly>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Prereq>
            <Type>UnitStat_Level</Type>
            <Attribute>6</Attribute>
        </Prereq>
        <AIData AIPersonality="AI_General">
            <AIPrefType>AIPrefType_BOW</AIPrefType>
            <AIPriority>470</AIPriority>
        </AIData>
        <ArtDef>YewLongbow_Perfect_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="YewLongbow_Perfect_ArtDef">
            <GameItemTypeModelPack InternalName="YewLongbow_Perfect_Default">
                <IconFile>W_Longbow_Yew_Perfect_Icon_01.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>Hit_Arrow1</AttackSFX>
                <AttackSFX>Hit_Arrow2</AttackSFX>
                <EquipSFX>Equip_BowandArrow_01</EquipSFX>
                <EquipSFX>Equip_BowandArrow_02</EquipSFX>
                <EquipSFX>Equip_BowandArrow_03</EquipSFX>
                <SoundPack>SoundPack_Bow</SoundPack>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Weapons\W_Longbow_Yew_Perfect_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\FE_Weapons_02.png</Texture_All>
                    <Attachment>hand_Left_Lcf</Attachment>
                    <Color_All>232,158,28</Color_All>
                </GameItemTypeModel>
                <GameItemTypeModel>
                    <ModelFile>Gfx\HKB\Armor\K_ArcherQuiver_01.hkb</ModelFile>
                    <Texture_All>Gfx\HKB\Armor\K_Female_Armor_Archer_Texture_01.dds</Texture_All>
                    <Attachment>back_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="CatapultAmmo">
        <DisplayName>Catapult Ammo</DisplayName>
        <Description>Heavy shot suitable for smashing walls or unprotected foes.</Description>
        <Type>Weapon</Type>
        <CanBeEquipped>1</CanBeEquipped>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockCombatAbility</Attribute>
                <StrVal>BasicCatapultAttack</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockAction</Attribute>
                <StrVal>LaySiege</StrVal>
                <Provides>Allows Sieges</Provides>
            </GameModifier>
            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>UnlockRangedAction</Attribute>
                <StrVal>BasicCatapultAttack</StrVal>
                <Provides>Ranged attack</Provides>
            </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <TacticalRange>9</TacticalRange>
        <SupportUnitType>Unit_Catapult</SupportUnitType>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <ArtDef>CatapultAmmo_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="CatapultAmmo_ArtDef">
            <GameItemTypeModelPack InternalName="CatapultAmmo_Default">
                <IconFile>Caravan1_Medallion.png</IconFile>
                <TintR>0</TintR>
                <TintG>0</TintG>
                <TintB>0</TintB>
                <AttackSFX>CatapultToss1_M</AttackSFX>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
</GameItemTypes>
