<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with the Elemental Editor -->
<!-- CoreArmor.xml -->
<!-- -->
<GameItemTypes>
    <DataChecksum NoParse="1">
        <Ignore>DispName</Ignore>
        <Translate>DisplayName,Description</Translate>
    </DataChecksum>
    <GameItemType InternalName="LeatherArmor">
        <DisplayName>Leather Armor</DisplayName>
        <Description>Armor made from molded leather. It will provide the wearer with minor protection from all types of damage.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>12</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherArmor_Altar">
        <DisplayName>Athican Leather Armor</DisplayName>
        <Description>A cuirass made from molded leather. It will provide the wearer with minor protection from all types of damage.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistFire</StrVal>
            <Value>25</Value>
            <Provides>+25% Fire Resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>12</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece_Altar</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBoots">
        <DisplayName>Leather Boots</DisplayName>
        <Description>Boots made from molded leather. They provide the barest of foot protection.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBoots</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBoots_Soldiers">
        <DisplayName>Soldier's Boots</DisplayName>
        <Description>Common boots are intended only for style and warmth and fall apart quickly in battle.  But these remain sturdy when trudging through swamps or urxen pits.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>50</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBoots_Soldiers</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBreastpiece">
        <DisplayName>Leather Cuirass</DisplayName>
        <Description>A cuirass made from molded leather. It will provide the wearer with minor protection from all types of damage.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>80</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>12</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBreastpiece_Padded">
        <DisplayName>Padded Vest</DisplayName>
        <Description>Lovingly stiched together by some soldier's wife or mother, and about as useful in battle as a bib.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>12</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece_Padded</ArtDef>
    </GameItemType>
    <GameItemType InternalName="SpiderBreastpiece">
        <DisplayName>Brood Cuirass</DisplayName>
        <Description>This cuirass was not forged but crafted from the chitinous plates of a rock spider bound with thin cords as strong as steel.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>80</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>12</AIPriority>
            </AIData>
        <ArtDef>Art_SpiderBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBreastpiece_Altar">
        <DisplayName>Athican Leather Cuirass</DisplayName>
        <Description>A cuirass made from molded leather. It will provide the wearer with minor protection from all types of damage.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>100</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistFire</StrVal>
            <Value>25</Value>
            <Provides>+25% Fire Resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Wanderlust</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>15</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece_Altar</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherBreastpiece_Hardened">
        <DisplayName>Spectral Leather Cuirass</DisplayName>
        <Description>A cuirass made from molded and hardened leather. The hardened leather feels reinforced by magical means, providing the resistance of metal even though it is lighter than normal leather.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>170</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>21</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherBreastpiece_Hardened</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherGreaves">
        <DisplayName>Leather Greaves</DisplayName>
        <Description>Leather greaves provide some protection while still remaining supple enough to keep from impairing movement.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>60</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherGreaves</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherHelmet">
        <DisplayName>Leather Helm</DisplayName>
        <Description>A helm made from molded leather. While it will only protect you from the lightest of blows, it will make you look stylish.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherHelmet</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherHelmet_Glyph">
        <DisplayName>Glyph Leather Helm</DisplayName>
        <Description>This simple leather helmet is adorned with magical glyphs to help ward off enemy spells. It will not, however, provide additional protection from more conventional blows.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>15</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherHelmet_Glyphed</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherVambraces">
        <DisplayName>Leather Vambraces</DisplayName>
        <Description>Armlets made from molded leather. They may not protect you from much, but something is always better than nothing.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherVambraces</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherVambraces_Soldiers">
        <DisplayName>Soldier's Gloves</DisplayName>
        <Description>The young prefer to hold their weapons in their bare hands.  After a few battles few want to touch their weapons again.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <ShopValue>50</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherVambraces_Soldiers</ArtDef>
    </GameItemType>
    <GameItemType InternalName="SpiderVambraces">
        <DisplayName>Brood Vambraces</DisplayName>
        <Description>Edges as sharp as an axe make this vambrace more deadly than defensive.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Boost</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_SpiderVambraces</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherVambraces_Dragonfly">
        <DisplayName>Dragonfly Bracers</DisplayName>
        <Description>Though these arrows allow the arms to move in a blur of motion, their enchantment does not apply to the rest of the body.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <CustomizationPointCost>1</CustomizationPointCost>
        <ShopValue>60</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>2</Value>
        </GameModifier>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherVambraces_Dragonfly</ArtDef>
    </GameItemType>
    <GameItemType InternalName="LeatherVambraces_Precision">
        <DisplayName>Naja Skin Gauntlets</DisplayName>
        <Description>These are also called Swordmaster's Gloves.  The truth is that their magic doesn't come from training or expertise, but from the deadly proficiency of the Naja whose spirit is still embodied within them.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>8</AIPriority>
            </AIData>
        <ArtDef>Art_LeatherVambraces_Precision</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainArmor">
        <DisplayName>Chain Mail Armor</DisplayName>
        <Description>Armor constructed from interlaced metal rings.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBoots">
        <DisplayName>Chain Boots</DisplayName>
        <Description>Boots constructed from interlaced metal rings.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>80</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>14</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBoots</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBoots_Grounded">
        <DisplayName>Grounded Chain Boots</DisplayName>
        <Description>These otherwise ordinary chain mail boots have been enchanted to help shield the wearer from lightning.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistLightning</StrVal>
            <Value>50</Value>
            <Provides>+50% Lightning resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>25.2</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBoots_Grounded</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece">
        <DisplayName>Chain Shirt</DisplayName>
        <Description>A shirt constructed from interlaced metal rings.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>10</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>200</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_Skeleton">
        <DisplayName>Ruined Chain Shirt</DisplayName>
        <Description>Many would question the benefit of an armored shirt with gaping holes in it.  But at least some parts will be protected.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>40</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Skeleton</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_Hardened">
        <DisplayName>Spectral Chain Shirt</DisplayName>
        <Description>This chainmail shirt's links are hardened beyond normal metal. There is a light glow to it providing it with an almost ethereal quality.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>270</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>42</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Hardened</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_Impenetrable">
        <DisplayName>Ophidian Scale Shirt</DisplayName>
        <Description>The links of this chain shirt are interspersed with the unmistakable glow of crystal.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>380</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>68</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Impenetrable</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_Reinforced">
        <DisplayName>Reinforced Chain Shirt</DisplayName>
        <Description>This chain mail shirt has been reinforced with additional braces and padding for improved protection.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>320</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>34</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Reinforced</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainGreaves">
        <DisplayName>Chain Greaves</DisplayName>
        <Description>Leg greaves constructed from interlaced metal rings.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_ChainGreaves</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainHelmet">
        <DisplayName>Chain Coif</DisplayName>
        <Description>The interlocked chain links of this coif provide protection but this is still a far cry from an actual plate helmet.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>80</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>14</AIPriority>
            </AIData>
        <ArtDef>Art_ChainHelmet</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainHelmet_Glyph">
        <DisplayName>Glyph Chain Coif</DisplayName>
        <Description>This chain coif has been imbued with mystical glyphs to help shield its bearer from enemy spells.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_ChainHelmet_Glyph</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainHelmet_Warding">
        <DisplayName>Warding Chain Coif</DisplayName>
        <Description>The aura of protective energy emanating from this otherwise ordinary chain coif seems to be the work of a skilled enchanter.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>480</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>8</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>29</AIPriority>
            </AIData>
        <ArtDef>Art_ChainHelmet_Warding</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainVambraces">
        <DisplayName>Chain Vambraces</DisplayName>
        <Description>These armlets, constructed from interlaced metal rings.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>80</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>14</AIPriority>
            </AIData>
        <ArtDef>Art_ChainVambraces</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainVambraces_Warm">
        <DisplayName>Ophidian Scale Gauntlets</DisplayName>
        <Description>These scale gauntlets heighten the spellcasting power of the wearer.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>620</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>37</AIPriority>
            </AIData>
        <ArtDef>Art_ChainVambraces_Warm</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_MasterworkArmor">
        <DisplayName>Masterwork Chain Armor</DisplayName>
        <Description>This chain mail was meticulously crafted by a master armorsmith. The fine craftsmanship has led to a lighter fit while actually providing improved protection.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>26</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBoots_Masterwork">
        <DisplayName>Masterwork Chain Boots</DisplayName>
        <Description>The intricate pattern is clearly the work of a master armorsmith and serves to strengthen the armor.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>21</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBoots_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainBreastpiece_Masterwork">
        <DisplayName>Masterwork Chain Shirt</DisplayName>
        <Description>This chain shirt was meticulously crafted by a master armorsmith. The fine craftsmanship has led to a lighter fit while actually providing improved protection.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>10</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>260</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_ChainBreastpiece_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainGreaves_Masterwork">
        <DisplayName>Masterwork Chain Greaves</DisplayName>
        <Description>The intricate pattern is clearly the work of a master armorsmith and serves to strengthen the armor.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>200</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_ChainGreaves_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainHelmet_Masterwork">
        <DisplayName>Masterwork Chain Coif</DisplayName>
        <Description>The complex interlaying of chain links on this coif are clearly the efforts of a master armorsmith and have resulted in a more resilient helmet.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>21</AIPriority>
            </AIData>
        <ArtDef>Art_ChainHelmet_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="ChainVambraces_Masterwork">
        <DisplayName>Masterwork Chain Vambraces</DisplayName>
        <Description>The chain links of this pair of armlets have been woven together in a pattern that reinforces their strength. It is clearly the work of a master armorsmith.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>1</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>21</AIPriority>
            </AIData>
        <ArtDef>Art_ChainVambraces_Masterwork</ArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield">
        <DisplayName>Kite Shield</DisplayName>
        <Description>A triangular shield fashioned from flattened steel. It provides the wearer with a greater range of protection than a standard round shield.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <ShopValue>130</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>24</AIPriority>
            </AIData>
        <ArtDef>KiteShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Default">
                <IconFile>Armor_KiteShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Kite_Shield_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Dragonscale">
        <DisplayName>Dragonscale Shield</DisplayName>
        <Description>This shield has been constructed out of fire-resistant dragon scales. A skilled wielder will be more resilient against flames.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>280</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistFire</StrVal>
            <Value>50</Value>
            <Provides>+50% Fire resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>28.8</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Dragonscale_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Dragonscale_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Dragonscale_Default">
                <IconFile>Armor_DragonscaleShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Kiteshield_Dragonscale_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>60,40,40</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Golem">
        <DisplayName>Weathered Shield</DisplayName>
        <Description>This shield has been through many wars.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>90</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>21</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Golem_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Golem_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Golem_Default">
                <IconFile>Armor_GolemShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/M_GiantGolem_Shield_01.hkb</ModelFile>
                    <Texture_All>K_Weapons_Basic_Texture_01</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Mirror">
        <DisplayName>Mirror Shield</DisplayName>
        <Description>The surface of this mirror reflects the enemy's attack, and the enchantment reflects the damage.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>150</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_DamageReflect</StrVal>
            <Value>0.25</Value>
            <Provides>Reflects 25% of the damage back at the attacker</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Mirror_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Mirror_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Mirror_Default">
                <IconFile>Armor_MasterworkKiteShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Kiteshield_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Obsidian">
        <DisplayName>Obsidian Kite Shield</DisplayName>
        <Description>The metal of this shield is inlaid with obsidian. As a result it has become more adept at deflecting magical spells.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>590</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>48.1</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Obsidian_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Obsidian_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Obsidian_Default">
                <IconFile>Armor_ObsidianKiteShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_KiteShield_Obsidian_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>0,0,15</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_PhoenixShield">
        <DisplayName>Phoenix Shield</DisplayName>
        <Description>This shield has been magically etched with the image of a Phoenix by a master enchanter. It shimmers with magical energy and wards the user against all forms of damage.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>500</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistCold</StrVal>
            <Value>50</Value>
            <Provides>+50% Cold resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistFire</StrVal>
            <Value>50</Value>
            <Provides>+50% Fire resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistLightning</StrVal>
            <Value>50</Value>
            <Provides>+50% Lightning resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>36</AIPriority>
            </AIData>
        <ArtDef>KiteShield_PhoenixShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_PhoenixShield_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_PhoenixShield_Default">
                <IconFile>Armor_PhoenixShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Kiteshield_Phoenix_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>59,64,87</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Shrill">
        <DisplayName>Shrill Shield</DisplayName>
        <Description>This kite shield has been padded and enchanted to help protect the wearer from lightning.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>600</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>MeleeDefenseAppliesSpell</Attribute>
            <StrVal>StaticBlast</StrVal>
            <Provides>Static Blast- When you are struck lightning strikes a random enemy for 4 Lightning damage (+1 per level)</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistLightning</StrVal>
            <Value>50</Value>
            <Provides>+50% Lightning resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>36</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Shrill_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Shrill_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Shrill_Default">
                <IconFile>Armor_ShrillShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_KiteShield_Grounded_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>150,130,75</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="KiteShield_Warding">
        <DisplayName>Warding Kite Shield</DisplayName>
        <Description>An ordinary steel kite shield that has had a series of enchantments placed on it to ward off enemy spells.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>15</Value>
            <Provides>+15 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>38.4</AIPriority>
            </AIData>
        <ArtDef>KiteShield_Warding_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="KiteShield_Warding_ArtDef">
            <GameItemTypeModelPack InternalName="KiteShield_Warding_Default">
                <IconFile>Armor_WardingKiteShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>DarklingMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_KiteShield_Warding_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>65,80,110</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpieceArmor">
        <DisplayName>Plate Mail Armor</DisplayName>
        <Description>Armor made from forged steel and intricately designed to provide additional protection. The design is ancient, a relic of a long-lost civilization.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>32</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>41</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_ChampionsArmor">
        <DisplayName>Champion's Armor</DisplayName>
        <Description>This armor is clearly the work of a master armorsmith. Its plates have been layered to provide it with additional resistance to impact.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Boost</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>37</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HitPoints</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Hit Point per Level</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_DodgeAgainstRanged</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Dodge vs Ranged Attacks per Level</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Spell Resistance per Level</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Accuracy per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>61.5</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_LightArmor">
        <DisplayName>Light Plate Mail Armor</DisplayName>
        <Description>A heavy breastplate made from layered plates of forged steel. No other style of armor provides greater protection.</Description>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>-1</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>22</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>34</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBoots">
        <DisplayName>Plate Boots</DisplayName>
        <Description>Boots made from forged steel and intricately designed to provide additional protection while actually using lighter metals. The design is ancient; a relic of a long lost civilization.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>220</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBoots</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBoots_Champion">
        <DisplayName>Champion's Boots</DisplayName>
        <Description>These boots have been carefully crafted by a master armorsmith. The delicate carvings on them belie their true purpose, to provide the utmost protection.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>440</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_DodgeAgainstRanged</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Dodge vs Ranged Attacks per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>40.5</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBoots_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBoots_Grounded">
        <DisplayName>Grounded Plate Boots</DisplayName>
        <Description>These boots are made of enchanted steel bound with crystals from an air elemental's staff.  They not only protect wearers from lightning, but also make them light on their feet.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>240</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistLightning</StrVal>
            <Value>50</Value>
            <Provides>+50% Lightning resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>32.4</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBoots_Impenetrable</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBoots_Light">
        <DisplayName>Light Plate Boots</DisplayName>
        <Description>These boots are made of layered plates of refined steel. There is no more comprehensive (or heavy) style of leg protection available.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBoots_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBoots_Rusty">
        <DisplayName>Rusty Boots</DisplayName>
        <Description>It nicely compliments your bloodstains and bruises.</Description>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>18</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBoots_Rusty</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece">
        <DisplayName>Plate Cuirass</DisplayName>
        <Description>A cuirass made from forged steel and intricately designed to provide additional protection. The design is ancient, a relic of a long-lost civilization.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>14</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>420</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>41</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Gladiators">
        <DisplayName>Gladiator Armor</DisplayName>
        <Description>A holdover from the arenas of Capitar, before Tarth led the revolt.  What was once a mark of enslavement is now worn proudly by Tarth champions.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>750</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Boost</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>41</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Gladiator</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Champions">
        <DisplayName>Champion's Cuirass</DisplayName>
        <Description>This plate cuirass is clearly the work of a master armorsmith. Its plates have been layered to provide it with additional resistance to impact.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>21</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>840</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>9</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>11</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HitPoints</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Hit Point per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>61.5</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Hardened">
        <DisplayName>Spectral Plate Cuirass</DisplayName>
        <Description>This plate breastplate glows with a pale white light.  The enchantment makes it stronger than steel but nearly as light as leather.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1520</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>63</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Hardened</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Impenetrable">
        <DisplayName>Impenetrable Plate Cuirass</DisplayName>
        <Description>There is an unmistakably magical shine to this breastplate. Its metal has been enchanted to improve its strength. You would be hard-pressed to find a more protective chest plate.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>4110</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>16</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>76</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Impenetrable</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Light">
        <DisplayName>Light Plate Cuirass</DisplayName>
        <Description>A heavy breastplate made from layered plates of forged steel. No other style of armor provides greater protection.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>10</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>340</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>5</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>34</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Rusty">
        <DisplayName>Rusty Cuirass</DisplayName>
        <Description>All the weight of plate armor with none of the benefits.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>64</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>9</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>34</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Rusty</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Reinforced">
        <DisplayName>Reinforced Plate Cuirass</DisplayName>
        <Description>Sometimes more is better. This chest plate has been reinforced with additional padding and armor plate to protect the wearer beyond standard plate armor.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>710</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>48</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastpiece_Reinforced</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateBreastpiece_Titan">
        <DisplayName>Star Forged Cuirass</DisplayName>
        <Description>This armor feels like an exoskeleton for the wearer.  The healing magic is so powerful that those that wear it once forever feel exposed and naked without it.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>4800</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>18</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_HealthRegen</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_TacticalHealthRegen</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>158</AIPriority>
            </AIData>
        <ArtDef>Art_PlateBreastplate_Titan</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateGreaves">
        <DisplayName>Plate Greaves</DisplayName>
        <Description>Greaves made from forged steel and intricately designed to provide additional protection while actually using lighter metals. The design is ancient, a relic of a long-lost civilization.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>10</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>300</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>34</AIPriority>
            </AIData>
        <ArtDef>Art_PlateGreaves</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateGreaves_Champions">
        <DisplayName>Champion's Greaves</DisplayName>
        <Description>These greaves have been carefully crafted by a master armorsmith. The delicate carvings on them belie their true purpose, to provide the utmost protection.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>15</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>600</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Spell Resistance per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>51</AIPriority>
            </AIData>
        <ArtDef>Art_PlateGreaves_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateGreaves_Light">
        <DisplayName>Light Plate Greaves</DisplayName>
        <Description>These leg plates are made of layered plates of refined steel. There is no more comprehensive (or heavy) style of leg protection available.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>220</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_PlateGreaves_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateGreaves_Rusty">
        <DisplayName>Rusty Greaves</DisplayName>
        <Description>It's hard to inspire a nation when you are wearing rusty shorts.</Description>
        <Type>LowerBody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>24</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_PlateGreaves_Rusty</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateGreaves_Titan">
        <DisplayName>Star Forged Greaves</DisplayName>
        <Description>With these greaves the wearer can teleport between places in battle and, if the rumors are true, between worlds.</Description>
        <Type>LowerBody</Type>
        <Type>Boots</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>3900</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Thunderstrike</StrVal>
            <Provides>Thunderstrike- Allows the unit to teleport in tactical combat and do Lightning damage to all enemy units he teleports next to</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>110</AIPriority>
            </AIData>
        <ArtDef>Art_PlateGreaves_Titan</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet">
        <DisplayName>Plate Helm</DisplayName>
        <Description>For ages the secrets of the finest helmets was thought to be lost to the world. Now they have been unearthed, bringing back a marvel of protection and efficiency.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>220</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Champions">
        <DisplayName>Champion's Helm</DisplayName>
        <Description>It's amazing how master armorsmiths are able to get higher performance out of the same materials than an apprentice. This helmet stands as a testament to this fact.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>440</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Accuracy per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>40.5</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Ivory">
        <DisplayName>Ivory Helm</DisplayName>
        <Description>This plate helm has been augmented with magically imbued Ivory. While it doesn't provide additional protection from standard blows, it does make the wearer feel lucky. It turns out luck is a valuable commodity when protecting your head.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>270</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ChanceToAvoidCrit</StrVal>
            <Value>100</Value>
            <Provides>Immune to Critical Hits</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>24</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Ivory</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Light">
        <DisplayName>Light Plate Helm</DisplayName>
        <Description>A helm crafted from thick, durable plates of steel. It may be cumbersome but it should help protect from dangers such as falling rocks.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>260</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Rusty">
        <DisplayName>Rusty Helm</DisplayName>
        <Description>Well, it's better than nothing, but only barely.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>26</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Rusty</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Obsidian">
        <DisplayName>Obsidian Helm</DisplayName>
        <Description>The dull obsidian inlaid in this helmet seems to absorb the energy from the room. It was crafted by an expert to protect its wearer from harmful spells.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>270</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>7</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>44</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Obsidian</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Titans">
        <DisplayName>Titan's Crown</DisplayName>
        <Description>Forged from cold iron, the crown's barbs dig into the skin of the wearer - but there is no doubting that the pain is worth the power the crown offers.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>750</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>MeleeDefenseAppliesSpell</Attribute>
            <StrVal>DreadGaze_Effect</StrVal>
            <Provides>Attacking this unit causes the attacker to lose their next attack unless they resist.</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>UltraRare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>82</AIPriority>
            </AIData>
        <ArtDef>Art_TitansCrown</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateHelmet_Warding">
        <DisplayName>Warding Plate Helm</DisplayName>
        <Description>The glyphs adorning this helm have been specifically laid out to ward its bearer from enemy spells.</Description>
        <Type>Head</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>240</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>8</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>35</AIPriority>
            </AIData>
        <ArtDef>Art_PlateHelmet_Warding</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces">
        <DisplayName>Plate Vambraces</DisplayName>
        <Description>A design of armlets from a time long forgotten. They are a marvel of efficiency, providing unrivaled protection while remaining lighter than similar armor.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>220</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterworkChain</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>27</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Champions">
        <DisplayName>Champion's Vambraces</DisplayName>
        <Description>The works of a master armorsmith are meticulously crafted to protect their wearers beyond the capability of normal armlets.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>12</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>440</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Boost</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>40.5</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Champions</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Light">
        <DisplayName>Light Plate Vambraces</DisplayName>
        <Description>Standard armlets made of forged steel. While heavy, they will provide substantial protection for your forearms.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <HideInHiergamenon>1</HideInHiergamenon>
        <ShopValue>140</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>3</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>LightPlate</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Armor</Attribute>
        </Prereq>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Light</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Rusty">
        <DisplayName>Rusty Vambraces</DisplayName>
        <Description>These arm guards combine defense and tetanus in one convenient package.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>24</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>20</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Rusty</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Strength">
        <DisplayName>Gauntlets of Grazna</DisplayName>
        <Description>Originally given to the gate commanders of Grazna, a few sets of these enchanted gauntlets have survived.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <CustomizationPointCost>1</CustomizationPointCost>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>-1</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>13</AIPriority>
            </AIData>
        <ArtDef>Art_GauntletsOfGrazna</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Titan">
        <DisplayName>Star Forged Gauntlets</DisplayName>
        <Description>These gauntlets imbue the wearer with the power of the stars.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>400</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Lightning</StrVal>
            <Value>1</Value>
            <PerLevel>1</PerLevel>
            <Provides>+1 Lightning Attack per Level</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>UltraRare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>82</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Titan</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Volcanic">
        <DisplayName>Volcanic Gauntlets</DisplayName>
        <Description>These gauntlets have been smelted in the furnaces over the Pit of Sarpah. They are made from a steel alloy formed from the volcano walls causing them to be resistant to heat.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>190</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistFire</StrVal>
            <Value>50</Value>
            <Provides>+50% Fire resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>32.4</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Volcanic</ArtDef>
    </GameItemType>
    <GameItemType InternalName="PlateVambraces_Warm">
        <DisplayName>Fists of the Sun</DisplayName>
        <Description>These bracers have been imbued with magical energies that will keep the wearer warm through the harshest cold.</Description>
        <Type>Forearms</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>360</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack_Fire</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>-1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistCold</StrVal>
            <Value>50</Value>
            <Provides>+50% Cold resistance</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
        <Prereq>
            <Type>UnitStat</Type>
            <Attribute>UnitStat_ArmorProficiency</Attribute>
            <Value>2</Value>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>39.6</AIPriority>
            </AIData>
        <ArtDef>Art_PlateVambraces_Warming</ArtDef>
    </GameItemType>
    <GameItemType InternalName="Robe_Adept">
        <DisplayName>Adept's Robe</DisplayName>
        <Description>Though the enchantment on these robes is faint they still help link the wearer to the arcane.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <Type>Lowerbody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>150</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
            <Value>-0.1</Value>
            <Provides>-10% mana cost for tactical spells</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>2</AIPriority>
            </AIData>
        <ArtDef>Art_Robe_Adept</ArtDef>
    </GameItemType>
    <GameItemType InternalName="Robe_Aegis">
        <DisplayName>Aegis Robe</DisplayName>
        <Description>These robes combine a variety of enchantments that soften blows, turn enemy weapons aside and protect from even the sharpest blades.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <Type>Lowerbody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <ShopValue>240</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>5</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Arcane_Apparel</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>15</AIPriority>
            </AIData>
        <ArtDef>Art_Robe_Aegis</ArtDef>
    </GameItemType>
    <GameItemType InternalName="Robe_Archmage">
        <DisplayName>Archmage's Robe</DisplayName>
        <Description>The art of enchanting these robes has been lost, but at one time an archmage's last trial and proof of his proficiency in magic was the creation of his robes.  This robe has the initials "E.G.G." sewn into the lining.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <Type>Lowerbody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>600</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>9</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
            <Value>-0.2</Value>
            <Provides>-20% mana cost for tactical spells</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>100</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>16</AIPriority>
            </AIData>
        <ArtDef>Art_Robe_Archmage</ArtDef>
    </GameItemType>
    <GameItemType InternalName="Robe_Mage">
        <DisplayName>Mage's Robe</DisplayName>
        <Description>These robes billow and move even when there is no wind.  When the wearer casts they whip out as the arcane energy is channeled through them and into the caster.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <Type>Lowerbody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>300</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicPower</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
            <Value>-0.15</Value>
            <Provides>-15% mana cost for tactical spells</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>6</AIPriority>
            </AIData>
        <ArtDef>Art_Robe_Mage</ArtDef>
    </GameItemType>
    <GameItemType InternalName="Robe_Monks">
        <DisplayName>Monk's Robe</DisplayName>
        <Description>Queen Procipinee was taught to craft these robes as a girl, and because of her that knowledge has survived.</Description>
        <Type>Torso</Type>
        <Type>Surcoat</Type>
        <Type>Lowerbody</Type>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>2</AdditionalTrainingTurns>
        <ShopValue>180</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>RefinedCrystal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>10</Value>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Charms</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>2</AIPriority>
            </AIData>
        <ArtDef>Art_Robe_Monks</ArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield">
        <DisplayName>Round Shield</DisplayName>
        <Description>A standard shield, light and able to protect the head or the body - but not at the same time.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>17</AIPriority>
            </AIData>
        <ArtDef>RoundShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Default">
                <IconFile>Armor_RoundShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Round_Shield_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield_Ghost">
        <DisplayName>Ghost Shield</DisplayName>
        <Description>The steel wore away centuries ago, but the enchantment lingers on.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>MeleeDefenseAppliesSpell</Attribute>
            <StrVal>GhostTouch</StrVal>
            <Provides>Ghost Touch- Anyone who strikes the wielder takes 1 damage</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>23</AIPriority>
            </AIData>
        <ArtDef>RoundShield_Ghost_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_Ghost_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Ghost_Default">
                <IconFile>Armor_GhostShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>A_RoundShield_Ghost_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
        <EffectAttachment>
            <Attachment>Effect_Loc_01</Attachment>
            <EffectName>Ghost_Shield_Effect</EffectName>
            <EffectPosition>0,0,0</EffectPosition>
            <EffectRotation>0,0.6,0</EffectRotation>
            <EffectScale>0.4</EffectScale>
        </EffectAttachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield_Glyph">
        <DisplayName>Glyph Round Shield</DisplayName>
        <Description>This standard round shield has been adorned with magical glyphs to help ward the bearer from enemy spells.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>23</AIPriority>
            </AIData>
        <ArtDef>RoundShield_Glyph_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_Glyph_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Glyph_Default">
                <IconFile>Armor_GlyphRoundShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_RoundShield_Glyph_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>85,90,135</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield_Krax">
        <DisplayName>Bronze Shield</DisplayName>
        <Description>The armies of Krax keep these shields so polished they flash and reflect the light, blinding attackers and confusing enemies.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <ShopValue>30</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>4</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_DodgeAgainstRanged</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>Defensive</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Blacksmithing</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>17</AIPriority>
            </AIData>
        <ArtDef>RoundShield_Krax_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_Krax_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Krax_Default">
                <IconFile>Armor_BronzeShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Krax_Shield_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/A_Krax_Shield_Texture_01.dds</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>139,103,49,255</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield_Warm">
        <DisplayName>Shield of Summer</DisplayName>
        <Description>A round shield that has been magically enchanted to radiate heat into its wearer. It helps ward off the biting cold.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>180</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_ResistCold</StrVal>
            <Value>50</Value>
            <Provides>+50% Cold resistance</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>17</AIPriority>
            </AIData>
        <ArtDef>RoundShield_Warm_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_Warm_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Warm_Default">
                <IconFile>Armor_ShieldofSummer.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Round_Shield_Warm_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>210,170,75</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RoundShield_Wind">
        <DisplayName>Shield of the West Wind</DisplayName>
        <Description>Forged in the furious maelstroms carried on the western winds, this shield has been enchanted to help its bearer to weather any storm.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>120</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>6</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_DodgeAgainstRanged</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>31</AIPriority>
            </AIData>
        <ArtDef>RoundShield_Wind_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RoundShield_Wind_ArtDef">
            <GameItemTypeModelPack InternalName="RoundShield_Wind_Default">
                <IconFile>Armor_Shieldof theWestWind.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_RoundShield_Wind_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="RustyShield">
        <DisplayName>Rusty Shield</DisplayName>
        <Description>It's good for at least one more battle.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>10</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>3</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>10</Value>
            <Provides>+10 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <RarityDisplay>Common</RarityDisplay>
            <AIData AIPersonality="AI_General">
                <AIPriority>14</AIPriority>
            </AIData>
        <ArtDef>RustyShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="RustyShield_ArtDef">
            <GameItemTypeModelPack InternalName="RustyShield_Default">
                <IconFile>Armor_RustyShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Kiteshield_Warn_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield">
        <DisplayName>Tower Shield</DisplayName>
        <Description>Tower shields provide unrivaled protection and body coverage. They are quite cumbersome, however, requiring a sure hand and strong back to wield.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>14</AdditionalTrainingTurns>
        <ShopValue>240</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>8</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>RestrictedAbilityBonusOption</Type>
            <Attribute>MasterSmiths</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>31</AIPriority>
            </AIData>
        <ArtDef>TowerShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Default">
                <IconFile>Armor_TowerShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Tower_Shield_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_Golem">
        <DisplayName>Golem Shield</DisplayName>
        <Description>The protection this shield offers does not come from enchantment, but from layers of iron.  It was not intended to be wielded by men, but by the tireless Gilden Iron Golems.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>16</AdditionalTrainingTurns>
        <ShopValue>240</ShopValue>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>AbilityBonusOption</Type>
            <Attribute>MasterSmiths</Attribute>
            <Target>Player</Target>
        </Prereq>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Heavy_Armor</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>31</AIPriority>
            </AIData>
        <ArtDef>TowerShield_Golem_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_Golem_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Golem_Default">
                <IconFile>Armor_GolemShield2.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>K_IronGolem_Shield_Mesh_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_IronGolem_Shield_Texture_01.dds</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_Impenetrable">
        <DisplayName>Impenetrable Tower Shield</DisplayName>
        <Description>This tower shield is made of a near-impenetrable steel alloy blended with refined crystal. It is unrivaled in its ability to shrug off the mightiest of blows.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>1480</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>14</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>52</AIPriority>
            </AIData>
        <ArtDef>TowerShield_Impenetrable_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_Impenetrable_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Impenetrable_Default">
                <IconFile>Armor_ImpenetrableTowerShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_TowerShield_Impenetrable_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>50,50,65</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_Obsidian">
        <DisplayName>Obsidian Tower Shield</DisplayName>
        <Description>This shield has been embossed with shards of obsidian that seem to deaden magic in an area around the wearer.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>360</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_MagicResist</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>44</AIPriority>
            </AIData>
        <ArtDef>TowerShield_Obsidian_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_Obsidian_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Obsidian_Default">
                <IconFile>Armor_ObsidianTowerShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_TowerShield_Obsidian_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                    <Color_All>0,0,15</Color_All>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_Reinforced">
        <DisplayName>Reinforced Tower Shield</DisplayName>
        <Description>The unmistakable glow of magic hangs about this tower shield. A powerful alchemist clearly aided in its construction, weaving strengthening spells into its base materials.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>390</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>12</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Rare</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>40</AIPriority>
            </AIData>
        <ArtDef>TowerShield_Reinforced_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_Reinforced_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Reinforced_Default">
                <IconFile>Armor_ReinforcedTowerShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_TowerShield_Reinforced_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_TectonicBulwark">
        <DisplayName>Tectonic Bulwark</DisplayName>
        <Description>The glow of magic hangs about this shield. The magic of mountains and that which preserves.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>2700</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Tectonic_Shift</StrVal>
            <Provides>Tectonic Shift - Teleport to a location and do 50% of your defense as physical damage to all enemies within a 1 radius, putting Stinking Mud in those tiles.</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>ImmuneToSwarm</Attribute>
            <Provides>Immune to Swarm</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>200</Likelihood>
        <RarityDisplay>Unique</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>40</AIPriority>
            </AIData>
        <ArtDef>TowerShield_TectonicBulwark_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_TectonicBulwark_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_TectonicBulwark_Default">
                <IconFile>Armor_TowerShield_tectonicBulwark.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_TowerShield_Obsidian_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/TectonicBulwark_Texture.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="TowerShield_Sentinel">
        <DisplayName>Shield of the Sentinel</DisplayName>
        <Description>A tower shield carefully made by a master armorsmith. The care in its crafting is apparent through both its intricate inscriptions and its improved durability.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <ShopValue>570</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>10</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>20</Value>
            <Provides>+20 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>MeleeDefenseAppliesSpell</Attribute>
            <StrVal>Reprisal_Effect</StrVal>
            <Provides>Sentinel- This units Defense is increased by 1 each time they are attacked.</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <IsAvailableForUnitDesign>0</IsAvailableForUnitDesign>
        <Likelihood>250</Likelihood>
        <RarityDisplay>Uncommon</RarityDisplay>
        <HeroOnly>1</HeroOnly>
            <AIData AIPersonality="AI_General">
                <AIPriority>31</AIPriority>
            </AIData>
        <ArtDef>TowerShield_Sentinel_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="TowerShield_Sentinel_ArtDef">
            <GameItemTypeModelPack InternalName="TowerShield_Sentinel_Default">
                <IconFile>Armor_MasterworkTowerShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_TowerShield_Masterwork_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
    <GameItemType InternalName="WoodShield">
        <DisplayName>Wood Shield</DisplayName>
        <Description>The simplest of shields, nothing more than a chunk of wood fashioned into a rudimentary blocker. Every little bit of protection helps, just be wary of splinters.</Description>
        <Type>Defense</Type>
        <WeaponType>Shield</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <ShopValue>20</ShopValue>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Defense_Pierce</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Tactical_Auto_Defense_Boost</StrVal>
            <Value>5</Value>
            <Provides>+5 Defense when Defending</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ShieldBash_Ability</StrVal>
            <Provides>Shield Bash- Knocks the victim back a tile</Provides>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_IsShield</StrVal>
            <Value>1</Value>
            <Provides>Enables abilities that require Shields</Provides>
        </GameModifier>
        <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
        <Likelihood>400</Likelihood>
        <RarityDisplay>Common</RarityDisplay>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>Leatherworking</Attribute>
        </Prereq>
            <AIData AIPersonality="AI_General">
                <AIPriority>10</AIPriority>
            </AIData>
        <ArtDef>WoodShield_ArtDef</ArtDef>
        <GameItemTypeArtDef InternalName="WoodShield_ArtDef">
            <GameItemTypeModelPack InternalName="WoodShield_Default">
                <IconFile>Armor_WoodShield.png</IconFile>
                <TintR>207</TintR>
                <TintG>53</TintG>
                <TintB>16</TintB>
                <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
                <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
                <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
                <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
                <SupportedUnitModelType>IronGolem</SupportedUnitModelType>
                <SupportedUnitModelType>JuggernautMale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
                <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
                <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
                <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
                <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
                <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
                <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
                <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
                <GameItemTypeModel>
                    <ModelFile>gfx/hkb/Armor/A_Wood_Shield_01.hkb</ModelFile>
                    <Texture_All>gfx/hkb/Armor/K_Weapons_02.png</Texture_All>
                    <Attachment>Shield_left_Lcf</Attachment>
                </GameItemTypeModel>
            </GameItemTypeModelPack>
        </GameItemTypeArtDef>
    </GameItemType>
</GameItemTypes>
