10:52:33: Creating resource group General
10:52:33: Creating resource group Internal
10:52:33: Creating resource group Autodetect
10:52:33: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:52:33: Registering ResourceManager for type Material
10:52:33: Registering ResourceManager for type Mesh
10:52:33: Registering ResourceManager for type Skeleton
10:52:33: MovableObjectFactory for type 'ParticleSystem' registered.
10:52:33: OverlayElementFactory for type Panel registered.
10:52:33: OverlayElementFactory for type BorderPanel registered.
10:52:33: OverlayElementFactory for type TextArea registered.
10:52:33: Registering ResourceManager for type Font
10:52:33: ArchiveFactory for archive type FileSystem registered.
10:52:33: ArchiveFactory for archive type Zip registered.
10:52:33: DDS codec registering
10:52:33: FreeImage version: 3.13.1
10:52:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:52:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
10:52:33: Registering ResourceManager for type HighLevelGpuProgram
10:52:33: Registering ResourceManager for type Compositor
10:52:33: MovableObjectFactory for type 'Entity' registered.
10:52:33: MovableObjectFactory for type 'Light' registered.
10:52:33: MovableObjectFactory for type 'BillboardSet' registered.
10:52:33: MovableObjectFactory for type 'ManualObject' registered.
10:52:33: MovableObjectFactory for type 'BillboardChain' registered.
10:52:33: MovableObjectFactory for type 'RibbonTrail' registered.
10:52:33: Loading library .\RenderSystem_Direct3D9
10:52:34: Installing plugin: D3D9 RenderSystem
10:52:34: D3D9 : Direct3D9 Rendering Subsystem created.
10:52:34: D3D9: Driver Detection Starts
10:52:34: D3D9: Driver Detection Ends
10:52:34: Plugin successfully installed
10:52:34: Loading library .\Plugin_CgProgramManager
10:52:34: Installing plugin: Cg Program Manager
10:52:34: Plugin successfully installed
10:52:34: *-*-* OGRE Initialising
10:52:34: *-*-* Version 1.7.2 (Cthugha)
10:52:34: CPU Identifier & Features
10:52:34: -------------------------
10:52:34:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU       M 480  @ 2.67GHz
10:52:34:  *      SSE: yes
10:52:34:  *     SSE2: yes
10:52:34:  *     SSE3: yes
10:52:34:  *      MMX: yes
10:52:34:  *   MMXEXT: yes
10:52:34:  *    3DNOW: no
10:52:34:  * 3DNOWEXT: no
10:52:34:  *     CMOV: yes
10:52:34:  *      TSC: yes
10:52:34:  *      FPU: yes
10:52:34:  *      PRO: yes
10:52:34:  *       HT: no
10:52:34: -------------------------
10:52:34: D3D9 : Subsystem Initialising
10:52:34: Registering ResourceManager for type Texture
10:52:34: Registering ResourceManager for type GpuProgram
10:52:34: ***************************************
10:52:34: *** D3D9 : Subsystem Initialised OK ***
10:52:34: ***************************************
10:52:34: D3D9RenderSystem::_createRenderWindow "OgreWindow", 100x30 windowed  miscParams: FSAA=0 externalWindowHandle=69,116 vsync=No vsyncInterval=1 
10:52:34: D3D9 : Created D3D9 Rendering Window 'OgreWindow' : 100x30, 32bpp
10:52:34: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT16_R
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT16_GR
10:52:34: D3D9: Vertex texture format supported - PF_FLOAT32_GR
10:52:34: RenderSystem capabilities
10:52:34: -------------------------
10:52:34: RenderSystem Name: Direct3D9 Rendering Subsystem
10:52:34: GPU Vendor: nvidia
10:52:34: Device Name: Monitor-1-NVIDIA GeForce 310M
10:52:34: Driver Version: 8.16.11.9,216
10:52:34:  * Fixed function pipeline: yes
10:52:34:  * Hardware generation of mipmaps: yes
10:52:34:  * Texture blending: yes
10:52:34:  * Anisotropic texture filtering: yes
10:52:34:  * Dot product texture operation: yes
10:52:34:  * Cube mapping: yes
10:52:34:  * Hardware stencil buffer: yes
10:52:34:    - Stencil depth: 8
10:52:34:    - Two sided stencil support: yes
10:52:34:    - Wrap stencil values: yes
10:52:34:  * Hardware vertex / index buffers: yes
10:52:34:  * Vertex programs: yes
10:52:34:  * Number of floating-point constants for vertex programs: 256
10:52:34:  * Number of integer constants for vertex programs: 16
10:52:34:  * Number of boolean constants for vertex programs: 16
10:52:34:  * Fragment programs: yes
10:52:34:  * Number of floating-point constants for fragment programs: 224
10:52:34:  * Number of integer constants for fragment programs: 16
10:52:34:  * Number of boolean constants for fragment programs: 16
10:52:34:  * Geometry programs: no
10:52:34:  * Number of floating-point constants for geometry programs: 0
10:52:34:  * Number of integer constants for geometry programs: 0
10:52:34:  * Number of boolean constants for geometry programs: 0
10:52:34:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
10:52:34:  * Texture Compression: yes
10:52:34:    - DXT: yes
10:52:34:    - VTC: no
10:52:34:    - PVRTC: no
10:52:34:  * Scissor Rectangle: yes
10:52:34:  * Hardware Occlusion Query: yes
10:52:34:  * User clip planes: yes
10:52:34:  * VET_UBYTE4 vertex element type: yes
10:52:34:  * Infinite far plane projection: yes
10:52:34:  * Hardware render-to-texture: yes
10:52:34:  * Floating point textures: yes
10:52:34:  * Non-power-of-two textures: yes
10:52:34:  * Volume textures: yes
10:52:34:  * Multiple Render Targets: 4
10:52:34:    - With different bit depths: yes
10:52:34:  * Point Sprites: yes
10:52:34:  * Extended point parameters: yes
10:52:34:  * Max Point Size: 10
10:52:34:  * Vertex texture fetch: yes
10:52:34:  * Number of world matrices: 0
10:52:34:  * Number of texture units: 8
10:52:34:  * Stencil buffer depth: 8
10:52:34:  * Number of vertex blend matrices: 0
10:52:34:    - Max vertex textures: 4
10:52:34:    - Vertex textures shared: no
10:52:34:  * Render to Vertex Buffer : no
10:52:34:  * DirectX per stage constants: yes
10:52:34: DefaultWorkQueue('Root') initialising on thread main.
10:52:34: Particle Renderer Type 'billboard' registered
10:52:34: Creating resource group Popular
10:52:34: Added resource location './Media/edit/Axes' of type 'FileSystem' to resource group 'Popular'
10:52:34: Added resource location './Media/edit' of type 'FileSystem' to resource group 'Popular'
10:52:34: Added resource location './Media/SSAO' of type 'FileSystem' to resource group 'Popular'
10:52:34: Added resource location './Media/Fonts' of type 'FileSystem' to resource group 'Popular'
10:52:34: Creating resource group EditorResources
10:52:34: Creating resource group temppic
10:52:34: Creating resource group tempPic
10:52:34: Added resource location './' of type 'FileSystem' to resource group 'tempPic'
10:52:34: Creating resource group ProjectResources
10:52:34: Added resource location './Module/Pic/' of type 'FileSystem' to resource group 'ProjectResources'
10:52:34: Added resource location './User/UserPic/' of type 'FileSystem' to resource group 'ProjectResources'
10:52:34: Parsing scripts for resource group Autodetect
10:52:34: Finished parsing scripts for resource group Autodetect
10:52:34: Parsing scripts for resource group EditorResources
10:52:34: Finished parsing scripts for resource group EditorResources
10:52:34: Parsing scripts for resource group General
10:52:34: Finished parsing scripts for resource group General
10:52:34: Parsing scripts for resource group Internal
10:52:34: Finished parsing scripts for resource group Internal
10:52:34: Parsing scripts for resource group Popular
10:52:35: Parsing script shadow_caster.program
10:52:35: Parsing script Axes.material
10:52:35: Parsing script Axis.material
10:52:35: Parsing script huePanel.material
10:52:35: Parsing script manualmesh.material
10:52:35: Parsing script Sky.material
10:52:35: Parsing script diffuse.material
10:52:35: Compiler error: number expected in diffuse.material(11): specular expects at least 4 arguments
10:52:35: Compiler error: reference to a non existing object in diffuse.material(14)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(18)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(39)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(43)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(71)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(75)
10:52:35: Compiler error: number expected in diffuse.material(11): specular expects at least 4 arguments
10:52:35: Compiler error: reference to a non existing object in diffuse.material(14)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(18)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(39)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(43)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(71)
10:52:35: Compiler error: reference to a non existing object in diffuse.material(75)
10:52:35: Parsing script glassX2.material
10:52:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource forumglass.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at .\src\OgreResourceGroupManager.cpp (line 753)
10:52:35: High-level program test5_ps encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource forumglass.cg in resource group Popular or any other group. in ResourceGroupManager::openResource at .\src\OgreResourceGroupManager.cpp (line 753)
10:52:35: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at .\src\OgreGpuProgramParams.cpp (line 1,423)
10:52:35: Compiler error: invalid parameters in glassX2.material(15): setting of constant failed
10:52:35: Compiler error: reference to a non existing object in glassX2.material(29)
10:52:35: Compiler error: reference to a non existing object in glassX2.material(36)
10:52:35: Parsing script shadow_caster.material
10:52:35: Parsing script ssao.material
10:52:35: Parsing script Blooms.compositor
10:52:35: Parsing script ssao.compositor
10:52:35: Finished parsing scripts for resource group Popular
10:52:35: Parsing scripts for resource group ProjectResources
10:52:35: Finished parsing scripts for resource group ProjectResources
10:52:35: Parsing scripts for resource group tempPic
10:52:35: Finished parsing scripts for resource group tempPic
10:52:35: Parsing scripts for resource group temppic
10:52:35: Finished parsing scripts for resource group temppic
10:52:35: NORMAL:
************************************************************************
            _RELEASESINGLE DecEffectsManager                          
************************************************************************

10:52:35: NORMAL:
************************************************************************
            Clear Scene                                               
************************************************************************

10:52:35: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
10:52:35: NORMAL:
************************************************************************
            New DecEffectsManager                                     
************************************************************************

10:52:35: Mesh: Loading huePanel.mesh.
10:52:35: WARNING: huePanel.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
10:52:35: NORMAL:
************************************************************************
            Load ResourceGroup And Scene                              
************************************************************************

10:52:35: Clearing resource group tempPic
10:52:35: Finished clearing resource group tempPic
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: c0/rt0/OgreWindow
10:52:36: Released D3D9 texture: c0/rt0/OgreWindow
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: c1/glowMap/OgreWindow
10:52:36: Released D3D9 texture: c1/glowMap/OgreWindow
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: c2/AtoB/OgreWindow
10:52:36: Released D3D9 texture: c2/AtoB/OgreWindow
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
10:52:36: Released D3D9 texture: Ogre/ShadowTexture0
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: Ogre/ShadowTexture1
10:52:36: Released D3D9 texture: Ogre/ShadowTexture1
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: Ogre/ShadowTexture2
10:52:36: Released D3D9 texture: Ogre/ShadowTexture2
10:52:36: D3D9 device: 0x[08,56B,320] lost. Releasing D3D9 texture: Ogre/ShadowTexture3
10:52:36: Released D3D9 texture: Ogre/ShadowTexture3
10:52:36: D3D9 Device 0x[08,56B,320] entered lost state
10:52:36: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:52:36: !!! Direct3D Device successfully restored.
10:52:36: D3D9 device: 0x[08,56B,320] was reset
10:52:36: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:52:45: m_OpObject
10:52:45: m_effectMgr
10:52:45: Root
10:52:45: DefaultWorkQueue('Root') shutting down on thread main.
10:52:45: *-*-* OGRE Shutdown
10:52:45: Unregistering ResourceManager for type Compositor
10:52:45: Unregistering ResourceManager for type Font
10:52:45: Unregistering ResourceManager for type Skeleton
10:52:45: Unregistering ResourceManager for type Mesh
10:52:45: Unregistering ResourceManager for type HighLevelGpuProgram
10:52:45: Uninstalling plugin: Cg Program Manager
10:52:45: Plugin successfully uninstalled
10:52:45: Unloading library .\Plugin_CgProgramManager
10:52:45: Uninstalling plugin: D3D9 RenderSystem
10:52:45: D3D9 : Shutting down cleanly.
10:52:45: Unregistering ResourceManager for type Texture
10:52:45: Unregistering ResourceManager for type GpuProgram
10:52:45: D3D9 : Direct3D9 Rendering Subsystem destroyed.
10:52:45: Plugin successfully uninstalled
10:52:45: Unloading library .\RenderSystem_Direct3D9
10:52:45: Unregistering ResourceManager for type Material
