material mtSCBLIGHT
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 0.2 0.2 0.2 1
                  specular 0 0 0 1
                  emissive 0.95 0.95 0 1
                  polygon_mode solid
                  polygon_mode_overrideable false
		}

	}

}
material MAT_GIZMO_X
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0.5 0 0 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_X_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 1 0 0 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  depth_check off
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_Y
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0 0.5 0 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_Y_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0 1 0 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_Z
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0 0 0.5 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_Z_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0.2 0.8 1 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_XY
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.6
			diffuse 0.2 0.2 0.2 0.6
                  specular 0 0 0 0.6
                  emissive 0.5 0.5 0 0.6
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
                  scene_blend alpha_blend
		}
	}
}

material MAT_GIZMO_XY_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 1 1 0 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  depth_check off
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_YZ
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.6
			diffuse 0.2 0.2 0.2 0.6
                  specular 0 0 0 0.6
                  emissive 0 0.5 0.5 0.6
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
                  scene_blend alpha_blend
		}
	}
}

material MAT_GIZMO_YZ_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 0 1 1 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

material MAT_GIZMO_ZX
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.6
			diffuse 0.2 0.2 0.2 0.6
                  specular 0 0 0 0.6
                  emissive 0.5 0 0.5 0.6
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
                  scene_blend alpha_blend
		}
	}
}

material MAT_GIZMO_ZX_L
{
	technique
	{
		pass
		{
			ambient 0 0 0 0.9
			diffuse 0.2 0.2 0.2 0.9
                  specular 0 0 0 0.9
                  emissive 1 0 1 0.9
                  polygon_mode solid
                  polygon_mode_overrideable false
                  cull_hardware none
                  cull_software none
                  depth_check off
		}
	}
}

